sagejfox
sagejfox
Models near Sage
26 posts
Love in Every Tri
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sagejfox · 7 years ago
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why are all of your drawings... like that
cus i? drew them? like, that??
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sagejfox · 7 years ago
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an android commission for @tumblebuggo
cute! http://ko-fi.com/rubespresso
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sagejfox · 8 years ago
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Oh right, I have a tumblr.
Was a pleasure to work on it! c:
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The Vein Drain
A bonesaw for Medic that I concepted, which has been made into a reality by the wonderful @sagejfox!
Come leave us a vote on the Workshop!
You can also download it as a mod here!
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sagejfox · 9 years ago
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“Manipulates anything that matters”
Modeled this over the course of a day, a Garry’s Mod Physgun replacement based on the Matter Manipulator from Starbound.
Available on the Steam Workshop and GameBanana.
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sagejfox · 10 years ago
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Julia McRange
“Not everyone you run into is a big boss man, some of us are just here to keep the ships in the air.“
Possibly the quickest concept-to-completion character model to date, certainly due in large part to her face being borrowed from Half-Life 2′s citizenry. if Julia here seems a bit plain, it’s because her extra equipment is provided on a per-faction basis, and thus will give her a bit of a different look here and there.
Default faction is McHenry & Sons Supply Co., who are aesthetically based on the Great War era with some retrofuturistic elements. Julia here is a mechanic, a former player class whose job is now scheduled to be handled by NPCs due to concerns over it not being too much fun for people to run around the base welding things basically weaponless all game.
8,430 tri - 1024x1024 diffuse (skin), 1024x1024 diffuse/normal (outfit), 64x64 diffuse x 4 (eyes), 256x128 diffuse (mouth)
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sagejfox · 10 years ago
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Haven’t posted in a while, so here, have a wip two days in the making.
Is mostly custom, just the hands and head are from Valve models.
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sagejfox · 10 years ago
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"Named for Dr. Louis Donaldson, its discoverer and first victim, the air-barnacle (through a freak of convergent evolution) resembles an unnaturally large member of the terrestrial subclass of Cirripedia, which includes the common goose-neck barnacle. But while the mundane barnacle passively filters nutrients from shifting ocean waters, the xenomorphic dry-land variety takes an extremely active role in the capture of any lifeforms unfortunate enough to enter its habitat. They have been occasionally mistaken for stalactites and light fixtures, and the investigator who values his life should always perform a thorough advance survey of ceilings and before entering caverns and corridors."
Black Mesa Workshop
GameBanana
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sagejfox · 10 years ago
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;w;
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sagejfox · 10 years ago
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Smith & Wesson Model 29 .44 Magnum Revolver
I know what you're thinking. "Did he fire six shots or only five?"
Available on the Steam Workshop and GameBanana.
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sagejfox · 10 years ago
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Things are coming along here.
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sagejfox · 10 years ago
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The first post should set the tone for things to come.
No regrets.
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sagejfox · 10 years ago
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HL2 Concept Crossbow
Originally made for a former project, finished this up proper for a release. In addition to the model, I also made the animations and sounds. Animations even include a “rare idle“ similar to HL1.
6,224 tri - 2048x2048 diffuse/normal (not counting HL2 arms)
Available for download as a crossbow reskin!
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sagejfox · 10 years ago
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Cassius “Kaz“ O’Faolan
“Founder and co-head of the Faolan Consonance, Kaz is responsible for bringing NIL to a state of sentience. They’ve been inseparable since. Through countless battles, injuries, relocations, and financial stranding, they’ve fought for the equality of all.“
Kaz here probably went through the most design iterations, shifting back and forth between various species and states of anthropomorphism, before finally being settled on the anthro Alpine Ibex he shows as now.
As for his outfit, we wanted to avoid a lot of logical follies that befall Steampunk characters. In Kaz’s case, while he is a big boss man, he’s also a worker himself on the ship, and as such, wouldn’t want to wear overly fancy clothes just to soil them. We also adamantly refused to just glue some gears on him.
Might be my favorite texture work I’ve done to date.
Still a WIP, his textures are only albedos at present. Also lacks facial flexes, though his eyes are functioning.
14,383 tri (including fur cards) - 1024x1024 diffuse x2, 512x512 diffuse x 2, 256x256 diffuse x 4
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sagejfox · 10 years ago
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Evalyn, Gynoid Prototype
“Once the future of Armstrong Automatonics, now the driving force behind the Singularity, nothing shall deter Evalyn from securing her people the future they deserve. Not the fireball that started this series of events in motion, and not the Faolan Consonance and their False Prophet.“
Another “designed as we went,“ Lynn was a lot of fun to work on. She comes with facial (eye) flexes to help her emote.
Destruction designs are always an interesting undertaking, Mythbusters’ Buster was actually inspiration and reference for quite a bit of Lynn’s unfortunate present state. The voltaic pile was a last minute addition on both the model and Lynn herself, allowing her (albeit brief) moments of not being tethered to her power source.
15,067 tri - 1024x1024 diffuse/normal, 512x512 diffuse/normal x 3
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sagejfox · 10 years ago
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NIL, Synth Dragoness
“Armstrong Automatonics Brand Personal Maid Model Honeybee, Serial NIL 24S 8J 03F-DRAKE, or as she prefers to call herself NIL, is one half of the leadership of the Faolan Consonance, a group primarily focused on fostering positive relations between organic and synthetic beings.“
Designed as she was modeled, which sadly drags things out a bit, but is what you gotta do when you lack a concept artist/concept art abilities. Eyes are fully functional within Source.
UV mapping her was a bit of an experiment, mixed results.
12,366 tri - 1024x1024 diffuse/normal x3,  256x256 diffuse x2, 128x128 diffuse
Textures updated 5/27/15
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sagejfox · 10 years ago
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Gauge model for a game project.
Meant as a piece of the HUD, both counters, the needle, and the “throttle“ on top are working with pose parameters. Gauge face and counter numbers are self illuminated.
737 tri - 512x512 diffuse/normal, 256x256 diffuse
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sagejfox · 10 years ago
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Smith & Wesson Model 29 .44 Magnum Revolver
Perhaps my favorite weapon model I’ve made, was originally made for a former project. Has full length and snub barrel variants. Proper use pending.
3,489 tri - 1024x1024 diffuse (ABGR8888), 2048x2048 normal (DX5); 256x256 diffuse/normal
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