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Imagine this... you are the ruler of a small nation to the south, surrounded by larger nations in the north. Your military sucks, but your navy is top of the line. This situation takes place within a fantasy world. But there's no magic. And certainly no heroes in it.
Note: Most of the population are humans, including yours.
•Objectives:
-Survive. (Main)
-Conquer the World. (Optional)
•Directions:
•North:
-Two rival empires fighting to control the world.
-Large open lands great for agriculture.
-Hostile indigenous wildlife.
-Large forests great for wood cutting.
-Large rivers great for fishing.
•South:
-Your insignificant nation.
-Open oceans for naval operations and sea trade.
-Small island chains.
-Probably nothing else.
•East:
-One peaceful nation as insignificant as yours.
-One small continent.
-Hot elves in this area.
•West:
-A desecrated land filled to the brim with abominations.
-Looks like hell.
-Has a reputation where thousands died populating there.
-Literally trees and rivers are constantly on fire.
-Even the damn abominations are on fire.
-God knows what else is in that hellscape.
•Timeline:
-The year 1700: The beginning, nothing special happens.
-The year 1705: A great famine engulfs the main continent.
-The year 1706: The two empires are forced into neutrality.
-The year 1709: The famine subsides and disappears.
-The year 1720: Both empires continue their wars.
-The year 1723: You are royally screwed. You are targeted.
-The year 1725: Prepare for war against the two empires.
-The year 1730: You are probably now a vassal.
-The year 1744: God help you, you are accused of heresy.
-The year 1746: A holy crusade descends upon you.
-The year 1750: If you lasted this long, the abominations invade.
-The year 1760: Ok, you've won. Congrats you gain immortality.
-The year 1780: Sike. An unknown empire appears from behind.
-The year 1790: They declare war on all nations still alive.
-The year 1800: They find out how you've survived this long.
-The year 1803: You've probably obliterated them by now.
-The year 1804: Hooray. The world is yours, for the time being.
-The year 1805: You are the only one gifted with power.
-The year 1832: You prepare yourself to meet your final trial.
-The year 1840: A holy prophecy is made by a religion.
-The year 1850: A grand new empire is formed by some rebels.
-The year 1855: A new war begins against your nation.
-The year 1862: The whole world knows of your immortality.
-The year 1900: Everything becomes peaceful. It is the end.
•Stats:
•Nations from 1700-1760:
•The Empire of Kellis:
-Emperor's personality: Arrogant, stupid.
-Empress: None.
-Heirs: None.
-Council personality: Arrogant, selfish.
-Empire personality: Arrogant, selfish.
-Number of cities: 94.
-Number of towns: 304.
-Population: 1M.
-Active personnel: 620,000.
-Military: 620,000.
-Navy: None.
-Location: Northeast.
-Relations: Very very hostile.
-Type: Quantity over quality.
•The Empire of Arondal:
-Emperor: Absent, sick.
-Empress's personality: Kind, understanding, smart.
-Heirs personality: Kind, understanding, underaged.
-Council personality: Smart, wary.
-Empire personality: Understanding, wary.
-Number of cities: 89.
-Number of towns: 215.
-Population: 1M.
-Active personnel: 355,000.
-Military: 355,000.
-Navy: None.
-Location: Northwest.
-Relations: Neutral.
-Type: Quality over quantity.
•The Nation of Vientiane:
-King: Absent.
-Queen: Absent.
-Heirs personality: Good, kind, smart.
-Council personality: Good, kind, smart.
-Nation personality: Peaceful.
-Number of cities: 21.
-Number of towns: 35.
-Population: 184,000.
-Active personnel: 2,000.
-Military: 2,000.
-Navy: None.
-Location: East.
-Relations: Great.
-Type: None.
•Your Unnamed Nation:
-Ruler: Unknown.
-Consort: Absent.
-Heirs: Unknown.
-Council personality: Loyal, smart.
-Nation personality: Unknown.
-Number of cities: 49.
-Number of towns 81.
-Population: 480,000.
-Active personnel: 22,000.
-Military: 18,000.
-Navy: 4,000.
-Location: South.
-Relations: N/A.
-Type: Unknown.
•Nations from 1780-1900:
•???
•???
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If you were a mortal given the power of a god, and your task was to create and uplift life in a chaotic world, how would you take in this newfound goal?
•Rules:
-You can never leave the solar system.
-You cannot interfere directly.
-You must complete your task.
•Privilages:
-Immortality.
-Invulnerability.
-Control Time.
-Control Life.
-Control Death.
-Control Matter.
-Creation.
-Destruction.
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Imagine this... you are a villain of a story, you are aware that you are in this story, but no matter how hard you try to escape it you could never leave its boundary.
You could live past the ending, revert back to the beginning, but never escape the story itself.
-How would you like to live in this new existence?
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