Concept artist and illustrator. Lead Concept Artist on DaggerheartTTRPGs, Video games, various theme parks, and lots of other cool stuff locked behind an NDA
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Merry Critmas! If you've managed to watch CriticalRole's Daggerheart Critmas Special this year I had the pleasure of designing the set and the monster forms for the characters.
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I'm the lead concept artist and I've come up with and added lots of little details for all the ancestries so here's my two cents. Fungril look humanoid and are bipedal so it would make sense to assume they're vertebrates and have bones.
BUT Fungril are weird and so I think they should have something just as weird like a hydrostatic skeleton, which is what octopi and jellyfish have. No bones its just contractions to move around. Though they would also probably have some some type of cartilage throughout areas of their body for rigidity that helps them stand upright and not flop around all the time (some fungril can be floppy and soft)
Not really a canon answer though. The canon answer is whatever you want them to be. Maybe fungril do have bones. That is to say the bones of whatever dead person they grew their body around. Or they're just water inside and the water gets pumped around to move the limbs like a water balloon. Fungril are weird. The weirder the better with those little guys.
When I was telling my brother about my crisis re: do fungrils have bones he was like 'you should ask Aabria, she should probably know.' And like yes, but then I was like, 'oof maybe I should finish watching the menagerie content and see if they already answered that question for Sweetpea.'
And that's why I remembered to subscribe to Beacon.tv. (and then forgot to watch because I'm so stressed with my move that I had to watch British people charmingly do and solve murders)
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More art I've been making for Daggerheart is being shared through "Daggeheart Drops". Small additional information and art for various items, adversaries, and encounters that are going to be periodically released over time while the game is in development!
This Daggerhear Drop is for the Flickerfly. An insectoid adversary that has razor sharp wings that are often used in the creation of special weaponry.
Get the full information and stat blocks for both the Adult and Juvenile Flickerfly on the Daggerheart Blog
#daggerheart#daggerheart art#daggerheart drop#darrington press#critical role#crit role#ttrpg#tabletop games#art#concept art#my art#illustration#creature design#dragon#sword
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So I hear people really liked those speed paints during the Daggerheart one shot break
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#critical role#daggerheart#critical role art#daggerheart art#dante#kexon#xarlo#oppy#sweetpea#pango#bunnie#art#my art#ttrpg#tabletop games#crit role#illustration#speed paint#Youtube
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I can finally share these characters I got to make for the Critical Role Daggerheart one shot! What a colorful cast they are
#critical role#Daggerheart#Daggerheart Art#Critical Role Art#Bunnie#Kexon#Dante#Oppy#Sweetpea#Pango#Xarlo#art#my art#illustration
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Daggerheart Open Beta is out! Be sure to grab the playtest packets and check out all the videos!
I can finally say that I'm the Lead Concept Artist on this project. It's a lot of fun to play and to work on. We're making this is a very special game that everyone can enjoy and feel heroic playing however they want to play!
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Got an early copy of the Candela Obscura Core Rulebook!
Excited to show off the art I made for it and the setting of Newfaire and Oldfaire. Can't wait for you all to see the creepy stuff everyone has put into this rulebook.
This is going to be fun scary
Book is coming out Nov 14. Be sure to check with your local game stores to make sure you can get a copy day of!
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a fairy Ginny Di
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I did storyboards for the new “Choncc Dome” intro during Teamfight Tactics’ current Soul Fighter event
I’m not sure who did the final art and motion but they made my boards look all nice and pretty
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I was contact by Paizo a little while ago to make some maps for their most recent book Lost Omens: Highhelm! I did the maps for the different layers of Highhelm and the surrounding area.
The book has a lot of information on the dwarf metropolis and would make a good setting for any ttrpg
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I’m going to assume that at this point you’ve all seen Critical Role’s new show Candela Obscura and at least skimmed through the Quickstart Guide (you have done all that riiiight??) So I wanted to compile all the things I’ve done that have been shown so far. Its long so read below the line!
I’m going to try to avoid spoilers. So feel free to read without worry. I’m also going to try and avoid breaking any NDA like a good professional. So I will not be doing some deep dive behind the scenes thing. Only visuals that have already been publicly shared are going to be on here
Keep reading
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I’m going to assume that at this point you’ve all seen Critical Role’s new show Candela Obscura and at least skimmed through the Quickstart Guide (you have done all that riiiight??) So I wanted to compile all the things I’ve done that have been shown so far. Its long so read below the line!
I’m going to try to avoid spoilers. So feel free to read without worry. I’m also going to try and avoid breaking any NDA like a good professional. So I will not be doing some deep dive behind the scenes thing. Only visuals that have already been publicly shared are going to be on here
The very first thing I did on this show was the concepts for the main set. Everything is practical. Nothing is green screen or cg or whatever. Some people think it’s just good cg but nope that's all real. You could touch it! (don’t touch it, there are ghosts)
There were multiple iterations on the design, each with their own vibe and statement piece. CR narrowed it down to what you see in the show: a sort of storage hall with an odd clock contraption behind the GM. I think I called this design version the “Abyssal Hall” or something like that (I gave the different versions names to better keep track of which design was being discussed)
The company Flip This Bitch built the physical set. They turned my silly little art into a real thing. So they did all the actual magic of making this set come together in the end! They deserve a lot of the credit for it looking so good in the end.
Also that little piece of art in the bottom left of the preshow is a section from the final concept art of the set.
That contraption behind Matt is based on astrolabes and clocks. This isn’t really meant to be a literal astrolabe or a clock as we would use them in our world. Narratively this isn’t a device that measures either of the things that a traditional astrolabe or clock does. This is a special magickal tool that does a secret third thing.
Also I did concepts for the GM screen. You don't really see it besides in the fancy-shmancy preshow. There were a number of more intricate designs for it but CR went with the simpler option since the only part that would be visible on stream is the top, so that's where I put the most detail.
I should also note that I did not design the logo! It’s pretty prominent on the GM screen but I was supplied an already existing logo for this.
NEXT is the Taliesin enclosure set that you see in the trailer. This is actually meant to be like the lantern room on the top of a lighthouse, minus the big light beacon (You could say Taliesin is the beacon).
Also in the trailer you see a couple brief sketches I did for some world building concepts:
Speaking of sketches there are a number of art pieces of mine in the Quickstart guide
A lot of my art is sketches. They’re all meant to be like notes and drawings from members of Candela as they travel and notate their findings. Most of the notes on these sketches are my actually my notes when I was doing world building concepts, but they replaced my handwriting with a font because my handwriting sucks lmao (also likely for ease of future localization).
Also the cover of the Quickstart guide uses line art of a part of that astrolabe clock set piece. This line art was part of the deliverables that was sent over to Flip This Bitch for construction. They’re just using pieces of those set concepts everywhere!
As you can see I’ve done a lot of art for this project. I was part of this project when it was still early in development. It’s changed quite a bit from where we started.
I wasn’t the only one that made all this art happen though. Other artists, writers, and designers got to add their own vision to this. It was very much a collaborative effort that took a long time to happen. It’s very exciting to see everyone’s hard work come to fruition and there is a lot more to come!
#candela obscura#critical role#my art#ttrpg#illustration#art#cr#candela spoilers#I could say a lot about what went into each thing#but that would be too long#this is already too long#more art is coming#you’ll see it in the final release of the rules/setting book#also it’s very likely a significant amount of art won’t ever be show to the public#such is the life of a concept artist
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Since it sounds like you're in a position to know- were the costumes rentals off the rack, or custom made from the players designs, or a combo, or...?
(Once and Future Theatre Person- design and production things are my jam! Thanks!)
No idea. People come to me for environments so I only did the set concept art and some concepts/illustrations for the world building.
Don’t know nothin about them clothing thingys
#ask#sorry#I am mearly the set concept guy#I don’t know anything about the costumes or character designs
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Hi I did the concepts for the Candela Obscura set! Both the main set and the small Taliesin enclosure! (Also the Tavern sets) and FlipThisBitch is the group that built the sets! They came out great!
Critical Role actually gives me a lot of creative control over the set concepts. They definitely trusts their creatives to go all in!
I am OBSESSED with Critical Role's use of practical set pieces. It's an Internet streaming actual play ttrpg that creates environments more real and tangible than any Marvel movie. This clock piece behind Matt is GORGEOUS and I've spent this whole time mesmerized. They invest in having artisans do what they do best and end up with pieces of technological art. It's so fucking cool.
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I gotta do a proper break down post showcasing all of my art and concepts that have been currently shown in CR’s new show Candela Obscura and the QuickStart guide.
There is a lot. I did a lot.
There is more coming
(This is a threat)
#ttrpg#critical role#candela obscura#crit role#been working on this for a long time#I did the film set concept art#world setting concept art#and a number of book illustrations
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A little something I’ve been working on for a while 👁
I’ve been working with Critical Role to develop the design of their Candela Obscura sets, concept art for the setting, and artwork that will be shown in the upcoming rulebook published by Darrington Press.
Be sure to watch the show’s premiere and download the quickstart guide on May 25th!
Keep your wits about you. It’s going to be a fun time 🕯️
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