sidizworld-blog
sidizworld-blog
Cosplay Cultural Analyze
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sidizworld-blog · 9 years ago
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Introduction-Mikumikudance
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 The topic of this study is about Mikumikudance. It creates 3D models that can be moved and animated. The users can direct the character by set motion points which are legs, arms, eyes, hairs, and dress. Character will dance as you want. Also, it is interactive design which user can set their own style of decoration of stage. The argument of this study is that through the video clip of character dancing with music, audience can get emotion by watching it instead of dancing in real world. The concept of this study is to explain that Mikumikudance can show and give emotion to audience. Through the background of stage, the clothes of the character, the facial emotion of the character and the light of the stage, Mikumikudance is entirely to make the 3D virtual idol like a real people that can transmit emotion to users.
 The methodology of this study is audience studies. Throughout different type of audiences which are mass audience, niche audience and individual to get information and ideas about their perception. Try to use different theories which are cultivation theory, hypodermic needle effect, two step theory and reception theory to work on different audience. The reason that I want to use this methodology is that Mikumikudace is interactive media so that audience will get more observation and user experience.
 Mikumikudance is first international virtual idol. This study also wants to figure out the reason that people get addicted for it. Are there any other aspects that users experience except interactive? There are part of users likes using mikumikudance to give them sense of sex. People think the mikumikudance use sexy character to get interested form users. Also, the software gives users opportunity to create erogenous video clip. So that people get addicted to mikumikudance. At the other hand, people think the style of the character is match Japanese carton style so that most users are attracted by the culture of Japanese carton. These arguments can abundant the main concept of this study: emotion. It is the other side evidence to support the emotion.
 There are two main sources which are Examining the Rise of Hatsune Miku: The First International Virtual Idol written by Linh K.Le and Perception analysis of motion contributing to individuality using Kinect sensor written by Yugo Takeuchi. These two academic source introduce how mikumikudance is porpuplar all the world and give evidence of mikumikudance transmit emotion on technology aspect.
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sidizworld-blog · 9 years ago
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http://www.urop.uci.edu/journal/journal13/01_le.pdf
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sidizworld-blog · 9 years ago
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MMD - miku miku dance
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