“Do you find it easy to get drunk on words?" "So easy that, to tell you the truth, I am seldom perfectly sober.”
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romance can be horrific and the horrific can be romantic btw. hope this helps.
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it's hilarious how if you do any amount of research into life or death melee combat the prevailing themes that emerge are that
you're gonna get tired very quickly
tired leads to injured, injured leads to tired, tired leads to—
you're not gonna be as composed as you expect
humans are more fragile than you think and also more durable than you think. both are true and neither stop them from dying of an infection later (DO NOT GET BITTEN)
DO NOT GET STABBED (generally good life advice)
DO GET A SPEAR
knights are faster than you think
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10 Traits That Make a Character Secretly Dangerous
❥ Disarming Humor. They’re the life of the party. Everyone’s laughing. No one’s noticing how much they aren’tsaying.
❥ Laser-Sharp Observation. They see everything. Who’s nervous. Who’s lying. Who would be easiest to break. And they don’t miss.
❥ Unsettling Calm. Even in chaos, they stay still. Smiling. Thinking. Calculating.
❥ Weaponized Empathy. They know how to make people trust them. Because they know exactly what people want to hear.
❥ Compartmentalization. They can do something brutal, then eat lunch like nothing happened.
❥ Controlling Niceness. The kind of kindness that’s sharp-edged. You feel guilty for not loving them.
❥ Mirroring Behavior. They become whatever the person in front of them needs. It's not flattery. It’s survival—or manipulation.
❥ Selective Vulnerability. They know how to spill just enough pain to make you drop your guard.
❥ History of “Bad Luck”. Ex-friends, ex-lovers, ex-colleagues… they all left under “unfortunate” circumstances. But the pattern says otherwise.
❥ Unshakeable Confidence in Their Morality. They don’t think they’re the villain. That makes them scarier.
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a lot of artists dont know how to draw bullets and to be real it bothers me a lot. here's my simple guide on bullets
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Writing Notes: Fashion History
for your next poem/story (pt. 1/2)
1850-1879
The Civil War began in 1861 and ended in 1865, heavily impacting the lives of those living during the time period. In fashion, the rise of the sewing machine allowed more decorative effects to be used in dress, and new aniline dyes paved the way for brighter shades of dress.
This time is known as the Crinoline Period because cage crinoline made of whalebone or steel hoops replaced heavy layers of petticoats, and were commonly worn under dresses by women of the time.
One trend that hit its peak in the 1870s was the bustle, an item women secured under the back portion of their skirts to add volume.
In terms of silhouette, a narrow waist with a fitted bodice and full skirts was the recurrent style. Popular sleeve styles included pagoda sleeves, gathered bishop sleeves, and the coat sleeve.
During the day, high necklines were appropriate, but women often wore lower necklines in the evening.
Wraps and shawls were commonly worn, and accessories such as parasols, gloves, snoods, and bonnets were highly desired.
1870-1900
The years 1870-1900 include what is known as the Bustle period, in which the popular silhouette shifted from full skirts to a more fitted look characterized by fullness in the back.
Throughout the Bustle period of the 1870s and 1880s, a variety of padded devices were utilized to create back fullness, as the bustle took on different forms.
The bustle of the first stage (1870-1878) was achieved through manipulation of drapery and the use of decorative details such as flounces and bows at the back.
From (1878-1883) fullness dropped to below the hips and decorative effects of the skirt became focused low as a result.
Long trains and heavy fabrics also helped to emphasize the focus on the rear.
The latter part of the decade (1884-1890) saw the bustle at its largest. Often referred to as the shelf bustle, it was rigid and took on the appearance of an almost horizontal projection. At this time, skirts shortened to several inches above the floor and rarely had trains, with the exception of some evening dresses.
Additionally, they include the 1890's, which are often referred to as the Gay Nineties or La Belle Epoque. Times were good, Paris was the center of high fashion, and for those who could afford it, dress was lavish and highly decorative.
The corset continued to be worn, aligning with the fashionable silhouette of a full bust and hips with a narrow waist.
Dress ensembles typically consisted of two pieces -- a bodice and matching skirt.
The one-piece princess dress, worn by some during the latter part of the period, was an exception. Bodices were often fitted, with the cuirass bodice style emerging from around 1878-1883.
Sleeves were close-fitting and ended at either three quarters or at the wrist.
Evening dresses were differentiated by their lavish trimmings, level of ornamentation, trained skirts, and short sleeves. Weighted silk offered greater body and was a popular choice for dresses beginning in the 1870s.
Full sleeves were at their largest in 1895, before they gradually decreased in size towards the turn of the century.
By the 1890s, sleeve with fullness were only seen with small puffs at the shoulders.
Tailor-made costumes consisted of wool or serge skirts worn with a shirtwaist blouse. and were considered ideal for traveling.
Shirtwaist blouses were often accessorized by cravats and jabots. The variety of outerwear for women increased during the late nineteenth century and was dominated by coats, jackets, and wraps.
Accessories of the period included small hats, gloves, muffs, decorative fans, and parasols.
1900s
The first decade of the twentieth century is often referred to as “La Belle Époque” - French for "the beautiful age." During this time, Paris reigned as the capital of art and fashion, extravagance and opulence was in, and French couture became all the rage.
Edward VII became King of England with the death of Queen Victoria in 1901, ushering in the “Edwardian Era.”
Additionally, Henry Ford's Model-T was introduced in 1908.
Art Nouveau influenced fashion and ornamentation with the popularity of curvy shapes, floral prints, and ornamentation.
And with the introduction of Ford's Model-T, "motoring garments", such as duster coats and goggles, became essential for automobile riding.
The dominant silhouette of the period was the S-bend hourglass shape, which was achieved through the use of long bell or trumpet skirts that swept the ground, and the “monobosom” fullness of the front bodice.
Voluminous sleeves were another popular feature of turn-of-the-century fashion. Women still wore tightly-boned corsets, along with layers of petticoats. Two-piece ensembles were introduced, consisting of a skirt and a shirtwaist blouse. Garments often featured necklines with high standing collars for daytime and exceptionally low décolleté necklines for evening wear.
Lingerie dresses — flowing white gowns with lace detailing — were a popular choice for outdoor hot weather. Pale colors and un-patterned fabrics adorned with lace or embroidery were favored in this style. Shoes and boots exhibited pointed toes, and parasols were a must-have accessory for outdoors. Elaborate, often large hats decorated with bird feathers enjoyed heightened popularity.
1910s
The War Years (1914-1918) resulted in simpler styles, with moderation in fabric usage as well as the use of darker hues. As a result, garments of this period often have a more utilitarian and masculine appearence.
The “teens,” as the 1910s are often referred to, saw sweeping changes in fashion due to the work of French designer Paul Poiret, who was largely inspired by both the exoticism and color of the Far East and the Ballet Russes. “Orientalism” in fashion became all the rage and was seen in kimono-shaped coats, capes, saturated colors, and exotic embellishments.
Popular trends included the “peg-top” silhouette with hip fullness, Paul Poiret’s narrow-at-ankle “hobble skirt”, and Mariano Fortuny’s “Delphos gown” which featured his secret pleating technique.
Tunic dresses were also introduced, and featured a short skirt layered over a longer one. Necessitated by the new shapes in fashion, the hourglass S-bend silhouette transitioned into a more column-like, tubular form with a higher waistline. Brassieres replaced tight corsets and accommodated the soft, unfitted tea gown, a popular choice for afternoon hosting. The wide-brim hat continued to be a fashionable accessory and shoes began to replace boots.
1920s
The year 1920 marked the beginning of Prohibition, as well as the end of the Suffrage Movement, with women gaining the right to vote.
King Tutankhamen’s tomb was discovered in 1922, further fueling the taste for the exotic, and creating an obsession with all things Egyptian.
The Harlem Renaissance ushered in the Jazz Age; sleeveless dresses with shorter hemlines and sequin, bead, and fringe embellishment enhanced and enabled the fast-paced dance movements of the Charleston and Fox Trot.
The "Roaring Twenties" were years of major change for both fashion and society.
Besides major cultural events inspiring change, fashion was also influenced by Art Deco through the use of straight lines and geometric forms in both silhouette and decoration. The twenties silhouette was straight and tubular, and dresses deemphasized female curves, breasts, and hips.
Chemise dresses hung straight from the body and helped created this fashionable linear silhouette. The “flapper,” with her bobbed-hair and boyish silhouette, became the epitome of the fashionable look of the period. Hemlines rose, revealing more of the female leg for the first time in dress history, and shifting the focus to shoes for the first time.
During the period, Gabrielle “Coco” Chanel popularized costume jewelry — as well as wool jersey suits.
The cloche, a bell-shaped hat, was “the” hat to have.
Small beaded purses and long beaded necklaces were popular accessories.
1930s
The defining event of the 1930s was the Great Depression.
The stock market crash of 1929 and the ensuing depression created a need for less expensive garments without elaborate ornamentation. Designers of the period therefore relied on seam lines and darts as major forms of embellishment. Clothing that was cheaper and diversified was critical, thus creating the need for ready-to-wear fashion.
The overwhelming popularity of the movies in the 1930s helped perpetuate the ideals of “Hollywood glamour.” Women began looking to screen stars for inspiration in fashion, hairstyles, makeup, and even demeanor. The movies, and the glamorous lifestyle they portrayed, were a way for the public to escape the harsh realities of the Depression.
Designers such as Elsa Schiaparelli incorporated concepts of Surrealist Art into fashion designs, offering fantastical creations that also provided a flight from reality.
The 1930s also saw the birth of American sportswear and two-piece bathing suits for women. The decade saw a continuation of the linear shape of the 1920s, but with a leaner, longer, more feminine silhouette. The waistline returned to its natural position and hemlines dropped. Evening fabrics tended to be pale or white solids of silk or satin, and the backless evening gown was introduced at this time.
French designer Madeleine Vionnet created the “Bias Cut”, which produced a “liquid” clinging effect on the body. Hats of all varieties were widely worn, and a right-angle tilt was a common way hats were styled. Shoes featured low heels and rounded toes. Costume jewelry and fur added the final touch of fashionable glamor.
1940s
World War II began in 1939, ushering in a new conservatism in fashion. Fashion designers were forced to close their houses in Paris, and “practicality” became the new buzzword in fashion, with a focus on producing sensible styles and “utility garments” which required a minimum quantity of fabric.
In the United States, the L-85 Limiting Order aimed to freeze the war-time silhouette and stop rapid seasonal changes in styles in order to conserve fabric use. Tailored suits and military-influenced styles were seen in items such as belts, breast pockets, high necklines, and small collars. Both clothing and hair were influenced by the war.
For women who worked in factories, superfluous decoration and long hair posed safety threats. Hairstyles and makeup became an integral way to achieve personal style, since clothing and accessories were rationed.
Hollywood stars such as Veronica Lake, Rita Hayworth, and Bette Davis were significant influencers of fashion. American designers began developing sportswear collections, spurred by the necessity of the war-time focus on the ideals of simplicity and utility.
Casual separates, shirtwaist dresses, slim skirts with patch pockets, and halter and square necklines became popular. Women could also be seen wearing trousers, although it was mainly for utilitarian purposes, not everyday wear.
The 1940s silhouette was tailored and narrow, with a nipped-in waistline and squared shoulders achieved through the use of shoulder pads. Hemlines rose to just below the knee. In light of rationed fashion, hats allowed an individual fashion statement, and small styles such as veiled pillboxes and berets, often worn at a right angle, were most popular. Shoes were usually chunky with rounded toes and featured either low-heeled or wedge soles.
Leg makeup was also introduced and offered women a remedy to the rationing of nylon stockings.
More Notes: On Fashion ⚜ Writing Notes & References
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Writing Notes & References
Alchemy ⚜ Antidote to Anxiety ⚜ Attachment ⚜ Autopsy
Art: Elements ⚜ Principles ⚜ Photographs ⚜ Watercolour
Bruises ⚜ Caffeine ⚜ Color Blindness ⚜ Cruise Ships
Children ⚜ Children's Dialogue ⚜ Childhood Bilingualism
Dangerousness ⚜ Drowning ⚜ Dystopia ⚜ Dystopian World
Culture ⚜ Culture Shock ⚜ Ethnocentrism & Cultural Relativism
Emotions: Anger ⚜ Fear ⚜ Happiness ⚜ Sadness
Emotional Intelligence ⚜ Genius (Giftedness) ⚜ Quirks
Facial Expressions ⚜ Laughter & Humour ⚜ Swearing & Taboo
Fantasy Creatures ⚜ Fantasy World Building
Generations ⚜ Literary & Character Tropes
Fight Scenes ⚜ Kill Adverbs
Food: Cooking Basics ⚜ Herbs & Spices ⚜ Sauces ⚜ Wine-tasting ⚜ Aphrodisiacs ⚜ List of Aphrodisiacs ⚜ Food History ⚜ Cocktails ⚜ Literary & Hollywood Cocktails ⚜ Liqueurs
Genre: Crime ⚜ Horror ⚜ Fantasy ⚜ Speculative Biology
Hate ⚜ Love ⚜ Kinds of Love ⚜ The Physiology of Love
How to Write: Food ⚜ Colours ⚜ Drunkenness
Jargon ⚜ Logical Fallacies ⚜ Memory ⚜ Memoir
Magic: Magic System ⚜ 10 Uncommon ⚜ How to Choose
Moon: Part 1 2 ⚜ Related Words
Mystical Items & Objects ⚜ Talisman ⚜ Relics ⚜ Poison
Pain ⚜ Pain & Violence ⚜ Poison Ivy & Poison Oak
Realistic Injuries ⚜ Rejection ⚜ Structural Issues ⚜ Villains
Symbolism: Colors ⚜ Food ⚜ Numbers ⚜ Storms
Thinking ⚜ Thinking Styles ⚜ Thought Distortions
Terms of Endearment ⚜ Ways of Saying "No" ⚜ Yoga
Compilations: Plot ⚜ Character ⚜ Worldbuilding ⚜ For Poets ⚜ Tips & Advice
all posts are queued. will update this every few weeks/months. send questions or requests here ⚜ Writing Resources PDFs
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Writing Notes: Wounds
Wound
Occurs when the integrity of any tissue is compromised (e.g. skin breaks, muscle tears, burns, or bone fractures).
May be caused by an act, such as a gunshot, fall, or surgical procedure; by an infectious disease; or by an underlying condition.
8 Categories of Acute Wounds
Generally used by emergency personnel & first aid workers.
Abrasions. Also called scrapes, they occur when the skin is rubbed away by friction against another rough surface (e.g. rope burns and skinned knees).
Avulsions. These occur when an entire structure or part of it is forcibly pulled away, such as the loss of a permanent tooth or an ear lobe. Explosions, gunshots, and animal bites may cause avulsions.
Contusions. Also called bruises, these are the result of a forceful trauma that injures an internal structure without breaking the skin. Blows to the chest, abdomen, or head with a blunt instrument (e.g., a football or a fist) can cause contusions.
Crush wounds. Occur when a heavy object falls onto a person, splitting the skin and shattering or tearing underlying structures.
Cuts. Slicing wounds made with a sharp instrument, leaving even edges. They may be as minimal as a paper cut or as significant as a surgical incision.
Lacerations. Also called tears, these are separating wounds that produce ragged edges. They are produced by a tremendous force against the body, either from an internal source as in childbirth, or from an external source like a punch.
Missile wounds. Also called velocity wounds, they are caused by an object entering the body at a high speed, typically a bullet.
Punctures. These are deep, narrow wounds produced by sharp objects such as nails, knives, and broken glass.
Symptoms of a Wound
Include localized pain and bleeding.
Specific symptoms:
An abrasion usually appears as lines of scraped skin with tiny spots of bleeding.
An avulsion has heavy, rapid bleeding and a noticeable absence of tissue.
A contusion may appear as a bruise beneath the skin or may appear only on imaging tests. An internal wound may also generate symptoms such as weakness, perspiration, and pain.
A crush wound may have irregular margins like a laceration; however, the wound will be deeper and trauma to muscle and bone may be apparent.
A cut may have little or profuse bleeding depending on its depth and length; its even edges readily line up.
A laceration may have little or profuse bleeding. The tissue damage is generally greater and the wound’s ragged edges do not readily line up.
A missile entry wound may be accompanied by an exit wound, and bleeding may be profuse, depending on the nature of the injury.
A puncture wound will be greater in depth than in its length, therefore there is usually little bleeding around the outside of the wound and more bleeding inside, causing discoloration.
Some Terminology
Butterfly bandage—Narrow strip of adhesive with wider flaring ends (shaped like butterfly wings) used to hold the edges of a wound together as it heals.
Plasma—The straw-colored fluid component of blood, without blood cells.
Tourniquet—A device used to control bleeding, consisting of a constricting band applied tightly around a limb above the wound. It should only be used if the bleeding in life-threatening and cannot be controlled by other means.
Traumatic shock—A condition of depressed body functions as a reaction to injury with loss of body fluids or lack of oxygen. Signs of traumatic shock include weak and rapid pulse; shallow and rapid breathing; and pale, cool, clammy skin.
Whole blood—Blood that contains red blood cells, white blood cells, and platelets in plasma.
Source ⚜ More: Writing Notes & References More: Writing Realistic Injuries ⚜ On Anatomy ⚜ Poison ⚜ Fight Scenes Part 1 2
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Anyone who has ever written a “we’re running from our pursuers in the snow” fic–
You leave a huge goddamn trail in snow. Folks can see where you went.
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so here's the thing. abandoning fics is good actually.
if you're a writer and you hate writing a thing? you can just stop. slap THE END? on the last chapter if you want to pretend like it's really finished, but mostly just free yourself from the prison of your own guilt. you're spending your valuable free time and mental space beating yourself up about a thing that was your choice to start writing in the first place. you decided to start making the thing, and you can also decide to give it up.
this also applies if you're a reader! starting a fic doesn't mean that you have to finish it. maybe the tags looked good. maybe the summary was intriguing. maybe you even liked the first couple of chapters. But if the story starts going in a direction that you don't like, if the author writes your favourite character in a way that doesn't vibe with you, if you just get bored with the premise and want something new, you're allowed to stop reading. Just because you sit down at the table with a whole entire cake doesn't mean you have to eat the whole thing. Sometimes you just want a little sliver, and that's just fine.
loving a story for a couple of chapters is still a lovely way to spend your time. get your enjoyment out of however much time you want to spend with it, and when that time stops being enjoyable allow yourself to move on.
falling out of love with something doesn't mean the love was never there. the love was there in the beginning, and it mattered, and it stays a part of you - even when it's not still there anymore.
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hey if you're the type of writer that's like me where you tend to write specific scenes first that vaguely weave together into a plot, you might like using obsidian as a writing app.
my frustration with other writing applications is that i will write my scenes out of order and it's hard to move things around and rearrange them on a regular document.
but with obsidian there's this canvas feature where you can just write all your scenes and plot moments on these little cards that you can freely rearrange. you can color code them and connect them too.
here's the canvas i've created for my current multi-chapter fic: (if you zoom in you can see all the text in each card this what it looks like zoomed out)
as you can see, i color code them based off chapters and will group them next to a document card with the working title of the chapter. anything not color-coded are scenes that don't have a proper place quite yet or it's just world building references. this app can also be good for note-taking and collecting research!
best of all, it's FREE!!! the only downside is that if you want your stuff to sync across devices, you do have to pay for that. i constantly hop between my laptop and desktop so i pay for the syncing. but if you write on only one device it's completely free!
i typically use it for organizing my thoughts for a first draft. once i get all the scenes arranged and mostly written out, i will copy and paste them into ellipsus (also free & highly recommended as a google doc alternative) so that they're all in one document that i can edit.
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10 Non-Lethal Injuries to Add Pain to Your Writing
New Part: 10 Lethal Injury Ideas
If you need a simple way to make your characters feel pain, here are some ideas:
1. Sprained Ankle
A common injury that can severely limit mobility. This is useful because your characters will have to experience a mild struggle and adapt their plans to their new lack of mobiliy. Perfect to add tension to a chase scene.
2. Rib Contusion
A painful bruise on the ribs can make breathing difficult, helping you sneak in those ragged wheezes during a fight scene. Could also be used for something sport-related! It's impactful enough to leave a lingering pain but not enough to hinder their overall movement.
3. Concussions
This common brain injury can lead to confusion, dizziness, and mood swings, affecting a character’s judgment heavily. It can also cause mild amnesia.
I enjoy using concussions when you need another character to subtly take over the fight/scene, it's an easy way to switch POVs. You could also use it if you need a 'cute' recovery moment with A and B.
4. Fractured Finger
A broken finger can complicate tasks that require fine motor skills. This would be perfect for characters like artists, writers, etc. Or, a fighter who brushes it off as nothing till they try to throw a punch and are hit with pain.
5. Road Rash
Road rash is an abrasion caused by friction. Aka scraping skin. The raw, painful sting resulting from a fall can be a quick but effective way to add pain to your writing. Tip: it's great if you need a mild injury for a child.
6. Shoulder Dislocation
This injury can be excruciating and often leads to an inability to use one arm, forcing characters to confront their limitations while adding urgency to their situation. Good for torture scenes.
7. Deep Laceration
A deep laceration is a cut that requires stitches. As someone who got stitches as a kid, they really aren't that bad! A 2-3 inch wound (in length) provides just enough pain and blood to add that dramatic flair to your writing while not severely deterring your character.
This is also a great wound to look back on since it often scars. Note: the deeper and wider the cut the worse your character's condition. Don't give them a 5 inch deep gash and call that mild.
8. Burns
Whether from fire, chemicals, or hot surfaces, burns can cause intense suffering and lingering trauma. Like the previous injury, the lasting physical and emotional trauma of a burn is a great wound for characters to look back on.
If you want to explore writing burns, read here.
9. Pulled Muscle
This can create ongoing pain and restrict movement, offering a window to force your character to lean on another. Note: I personally use muscle related injuries when I want to focus more on the pain and sprains to focus on a lack of mobility.
10. Tendonitis
Inflammation of a tendon can cause chronic pain and limit a character's ability to perform tasks they usually take for granted. When exploring tendonitis make sure you research well as this can easily turn into a more severe injury.
This is a quick, brief list of ideas to provide writers inspiration. Since it is a shorter blog, I have not covered the injuries in detail. This is inspiration, not a thorough guide. Happy writing! :)
Looking For More Writing Tips And Tricks?
Check out the rest of Quillology with Haya; a blog dedicated to writing and publishing tips for authors!
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thinking again about TvTropes and how it’s genuinely such an amazing resource for learning the mechanics of storytelling, honestly more so than a lot of formally taught literature classes
reasons for this:
basically TvTropes breaks down stories mechanically, using a perspective that’s not…ABOUT mechanics. Another way I like to put it, is that it’s an inductive, instead of deductive, approach to analyzing storytelling.
like in a literature or writing class you’re learning the elements that are part of the basic functioning of a story, so, character, plot, setting, et cetera. You’re learning the things that make a story a story, and why. Like, you learn what setting is, what defines it, and work from there to what makes it effective, and the range of ways it can be effective.
here’s the thing, though: everyone has some intuitive understanding of how stories work. if we didn’t, we couldn’t…understand stories.
TvTropes’s approach is bottom-up instead of top-down: instead of trying to exhaustively explore the broad, general elements of story, it identifies very small, specific elements, and explores the absolute shit out of how they fit, what they do, where they go, how they work.
Every TvTropes article is basically, “Here is a piece of a story that is part of many different stories. You have probably seen it before, but if not, here is a list of stories that use it, where it is, and what it’s doing in those stories. Here are some things it does. Here is why it is functionally different than other, similar story pieces. Here is some background on its origins and how audiences respond to it.”
all of this is BRILLIANT for a lot of reasons. one of the major ones is that the site has long lists of media that utilizes any given trope, ranging from classic literature to cartoons to video games to advertisements. the Iliad and Adventure Time ARE different things, but they are MADE OF the same stuff. And being able to study dozens of examples of a trope in action teaches you to see the common thread in what the trope does and why its specific characteristics let it do that
I love TvTropes because a great, renowned work of literature and a shitty, derivative YA novel will appear on the same list, because they’re Made Of The Same Stuff. And breaking down that mental barrier between them is good on its own for developing a mechanical understanding of storytelling.
But also? I think one of the biggest blessings of TvTropes’s commitment to cataloguing examples of tropes regardless of their “merit” or literary value or whatever…is that we get to see the full range of effectiveness or ineffectiveness of storytelling tools. Like, this is how you see what makes one book good and another book crappy. Tropes are Tools, and when you observe how a master craftsman uses a tool vs. a novice, you can break down not only what the tool is most effective for but how it is best used.
In fact? There are trope pages devoted to what happens when storytelling tools just unilaterally fail. e.g. Narm is when creators intend something to be frightening, but audiences find it hilarious instead.
On that note, TvTropes is also great in that its analysis of stories is very grounded in authors, audiences, and culture; it’s not solely focused on in-story elements. A lot of the trope pages are categories for audience responses to tropes, or for real-world occurrences that affected the storytelling, or just the human failings that creep into storytelling and affect it, like Early Installment Weirdness. There are categories for censorship-driven storytelling decisions. There are “lineages” of tropes that show how storytelling has changed over time, and how audience responses change as culture changes. Tropes like Draco in Leather Pants or Narm are catalogued because the audience reaction to a story is as much a part of that story—the story of that story?—as the “canon.”
like, storytelling is inextricable from context. it’s inextricable from how big the writers’ budget was, and how accepting of homophobia the audience was, and what was acceptable to be shown on film at the time. Tropes beget other tropes, one trope is exchanged for another, they are all linked. A Dead Horse Trope becomes an Undead Horse Trope, and sometimes it was a Dead Unicorn Trope all along. What was this work responding to? And all works are responding to something, whether they know it or not
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how do you go about learning new languages?
i've tried duolingo in the past but asides learning a few phrase i don't think i learned that much
You must read this book

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When your Character...
Gets into: A Fight ⚜ ...Another Fight ⚜ ...Yet Another Fight
Hates Someone ⚜ Kisses Someone ⚜ Falls in Love
Calls Someone they Love ⚜ Dies / Cheats Death ⚜ Drowns
is...
A Child ⚜ Interacting with a Baby/Child ⚜ A Genius ⚜ A Lawyer
Beautiful ⚜ Dangerous ⚜ Drunk ⚜ Injured ⚜ Shy
needs...
A Magical Item ⚜ An Aphrodisiac ⚜ A Fictional Poison
To be Killed Off ⚜ To Become Likable ⚜ To Clean a Wound
To Find the Right Word, but Can't ⚜ To Say No ⚜ A Drink
loves...
Astronomy ⚜ Baking ⚜ Cooking ⚜ Cocktails ⚜ Food ⚜ Oils
Dancing ⚜ Fashion ⚜ Gems ⚜ Mythology ⚜ Numbers
Roses ⚜ Sweets ⚜ To Fight ⚜ Wine ⚜ Wine-Tasting ⚜ Yoga
has/experiences...
Allergies ⚜ Amnesia ⚜ Bereavement ⚜ Bites & Stings ⚜ Bruises
Caffeine ⚜ CO Poisoning ⚜ Color Blindness ⚜ Food Poisoning
Injuries ⚜ Jet Lag ⚜ Mutism ⚜ Pain ⚜ Poisoning
More Pain & Violence ⚜ Viruses ⚜ Wounds
[these are just quick references. more research may be needed to write your story...]
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Crazy how many people want characters in fiction to speak and act like they’ve had 20 hours of intensive therapy. Could NOT be me I want these bitches fucked up insane
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y'all ever reach the end of google
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Blind people gesture (and why that’s kind of a big deal)
People who are blind from birth will gesture when they speak. I always like pointing out this fact when I teach classes on gesture, because it gives us an an interesting perspective on how we learn and use gestures. Until now I’ve mostly cited a 1998 paper from Jana Iverson and Susan Goldin-Meadow that analysed the gestures and speech of young blind people. Not only do blind people gesture, but the frequency and types of gestures they use does not appear to differ greatly from how sighted people gesture. If people learn gesture without ever seeing a gesture (and, most likely, never being shown), then there must be something about learning a language that means you get gestures as a bonus.
Blind people will even gesture when talking to other blind people, and sighted people will gesture when speaking on the phone - so we know that people don’t only gesture when they speak to someone who can see their gestures.
Earlier this year a new paper came out that adds to this story. Şeyda Özçalışkan, Ché Lucero and Susan Goldin-Meadow looked at the gestures of blind speakers of Turkish and English, to see if the *way* they gestured was different to sighted speakers of those languages. Some of the sighted speakers were blindfolded and others left able to see their conversation partner.
Turkish and English were chosen, because it has already been established that speakers of those languages consistently gesture differently when talking about videos of items moving. English speakers will be more likely to show the manner (e.g. ‘rolling’ or bouncing’) and trajectory (e.g. ‘left to right’, ‘downwards’) together in one gesture, and Turkish speakers will show these features as two separate gestures. This reflects the fact that English ‘roll down’ is one verbal clause, while in Turkish the equivalent would be yuvarlanarak iniyor, which translates as two verbs ‘rolling descending’.
Since we know that blind people do gesture, Özçalışkan’s team wanted to figure out if they gestured like other speakers of their language. Did the blind Turkish speakers separate the manner and trajectory of their gestures like their verbs? Did English speakers combine them? Of course, the standard methodology of showing videos wouldn’t work with blind participants, so the researchers built three dimensional models of events for people to feel before they discussed them.
The results showed that blind Turkish speakers gesture like their sighted counterparts, and the same for English speakers. All Turkish speakers gestured significantly differently from all English speakers, regardless of sightedness. This means that these particular gestural patterns are something that’s deeply linked to the grammatical properties of a language, and not something that we learn from looking at other speakers.
References
Jana M. Iverson & Susan Goldin-Meadow. 1998. Why people gesture when they speak. Nature, 396(6708), 228-228.
Şeyda Özçalışkan, Ché Lucero and Susan Goldin-Meadow. 2016. Is Seeing Gesture Necessary to Gesture Like a Native Speaker? Psychological Science 27(5) 737–747.
Asli Ozyurek & Sotaro Kita. 1999. Expressing manner and path in English and Turkish: Differences in speech, gesture, and conceptualization. In Twenty-first Annual Conference of the Cognitive Science Society (pp. 507-512). Erlbaum.
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