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I'm beginning to sense a theme here...
I was busy today. Super busy, only got home at 11:40. And then I did some Wuthering Waves, because I'm having a good time. BUT I DID, in fact, remember to work a bit. I added one line of dialog. It's something lol.
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Another day.
Aaaaand it's just about over! I added more post-battle dialog today. I did a bunch irl, so it wasn't too much. I've also played a bit of Wuthering Waves, which is super fun so far, so we'll see how that pans out.
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Not much today, but always something.
I fixed an issue where you could get infinite MAYO Blades. Now there's only 1, as there should be. That's all though, progress-wise, but I did replay through the whole thing. The respawn system is pretty broken, so I think I'll need to shelve it.
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I did a thing.
Yes, it was me, solus! *ahem* Anyways, so I made the face sprite for Stev based on Hide the Pain Harold. It doesn't really have the same shape or anything, but I think captures the vibe, so I call it a win. I also added a bunch of more dialog, which is pretty neat. Took a long time, too.
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Alright, so today I made sure everything works.
Aaaand it does! All the way up until Mega Milo. Didn't take too much time, but that's okay. I've done a lot these past two weeks lol.
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BOY AM I TIRED
-Long day. Anyways, I need to go to bed, so I'll keep this short. I added a few new sprites and a bunch of story events. It's enough to be a crappy demo. Not too much time was spent though, maybe 3 hours. Anyways, I'm headed to bed, so goodnight.
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Currently 70 hours into making an RPG Maker game...
(Which by the way is called Bertha's Revenge.) And I decided it might be fun to chronologe (which somehow isn't a word?!) my progress here. Anyways, I added Mega Milo, and ripped doge. Only the overworld sprites and some of the event though, cause DANG did he take a long time to sprite properly! He takes up the same amount of space as four characters lol.
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