smashing-titans
smashing-titans
Hopeful Future Iron Lord
64 posts
The name's Vega-5, Titan and Exo of the Last City
Last active 3 hours ago
Don't wanna be here? Send us removal request.
smashing-titans · 7 years ago
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smashing-titans · 7 years ago
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my favorite hobby is being Smug  (source)
PSA: also the game’s getting almost nothing but hate in the comments so if you’re like me and don’t mind attracting the wrath of/or love pissing off entitled gamerbros, why don’t you go and leave a nice comment to let sony know they’re making the right choice?
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smashing-titans · 7 years ago
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Idea, why don’t we trap Toland in a butterfly net, then keep him in a jar with tiny holes in the lid.
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smashing-titans · 7 years ago
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smashing-titans · 7 years ago
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I don’t mind the Black Armory quests being grindy in and of itself, but the fact that I have to grind up my level to properly do the FIRST forge pisses me off!
Bungie, seriously, you got give us the taste, get us into it, and then have us start the level grind proper, which would have been later this week with the second forge. I was so excited to hope into the Black Armory, work for the weapon material, and then try out the forge, only to be smacked down into the dirt.
The transition between content needs to be a hell of a lot smoother than this.
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smashing-titans · 7 years ago
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Am I the only one thinking of this?
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smashing-titans · 7 years ago
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Black Armory
Damn, y'all really salty about having to grind 🙄 Everyone complained that there was no grind in base game and now there’s too much. Maybe actually play it before you decide you instantly hate it and don’t want anything to do with it.
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smashing-titans · 7 years ago
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The only thing seducing me here is you
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smashing-titans · 7 years ago
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Ada: I don’t like you.
Hunter: I don’t like me either.
Ada: I don’t like you.
Titan: I’m sorry to hear that.
Ada: I don’t like you.
Warlock: tough shit, don’t like you either.
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smashing-titans · 7 years ago
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Meow
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smashing-titans · 7 years ago
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Update 2.1.1.1
Sandbox
General
Chaos Reach
Tuned Chaos Reach’s deactivation cost so that it consistently retains Super energy from deactivating early.
Previously, Chaos Reach allowed Players to save Super energy when deactivating the Super early by charging a flat Super energy cost upon deactivation (~65%). This meant that in order to save Super energy, you’d have to deactivate within the first second or so of the Super’s duration.
With this change, Chaos Reach’s deactivation will now always save you some Super energy. Deactivating the Super is no longer a flat energy cost but, rather, now works on a curve. The intention is to reward players for skillfully timing their deactivation.
Fixed an issue where the overshield granted upon respawning in Crucible would not negate damage right away
Increased damage required to destroy Nightstalker Tethers prior to their activation
Fixed an issue where the Biotic Enhancements buff would apply too much of a damage multiplier when standing in a Well of Radiance
Armor/Weapons
Fixed an issue where Scavenger perks could be used to generate heavy ammo off of team mates who fell to self-inflicted misadventure
Fixed an issue where high impact scout rifles were not firing at 150 RPM
Fixed an issue where the impact stat bar for Fusion Rifles was not updating when upgrading a charge time masterwork for the weapon
Gwisin Vest
Fixed an issue where kills were not required to extend Super uptime
Fixed an issue where Super was not extended after 10 or more kills
Chromatic Fire
Fixed an issue where explosions were doing less damage than intended
Reduced the amount of ammo gained from the Machine Gun Scavenger perk to bring it in line with other Power weapon scavenger perks
Fixed an issue that caused the Black Armory weapons to sometimes roll two of the same perk 
Duplicate perks have been replaced in each weapon’s talent grid
Crucible
General
Fixed an issue that caused The Mountaintop to drop above appropriate power levels for players who do not own Forsaken, making it unequipped unless pulled from collections
Fixed an issue that caused Valor Ranks to display different values from what their rank actually was
This is strictly a visual fix, ranks have worked properly since Season of the Forge began
Gambit
General
Fixed an issue where the wrong team would sometimes be credited for killing the Ascendant Servitor Primeval
Reduced the amount of ammo that Linear Fusion Rifles receive from the Power Ammo crate in Gambit to from 5 to 3 rounds
Sleeper Simulant still only receives 2 rounds
Players who die with fewer than 2 rounds of special ammo will now always respawn with 2 rounds, to help alleviate special ammo starvation
Fixed an issue where players would be held in a loading screen if another player was inspecting items in inventory
Vanguard
General
Fixed an issue where Protheon, the Modular Mind grew three times larger than intended in Update 2.1.0
This strike has been reintroduced to Matchmaking, and can be launched once again from the Director
Raids
Leviathan & Raid Lairs
Removed “Normal Mode Completion” requirement for launching Prestige Modes for Leviathan, Eater of Worlds, and Spire of Stars
Last Wish
Fixed an issue where Destiny 2 would crash during the Morgeth fight
Clans
General
Fixed an issue where the “Hawthorne’s Heroes” Clan Perk was not providing the proper rewards
Items & Economy
Collections
The “Hecuba-S” exotic Sparrow no longer requires Annual Pass ownership to reacquire from Collections
The “Mimesis Drive” Sparrow now properly requires Annual Pass ownership to reacquire from Collections
Shader reacquisition time reduced from 3 seconds to 1 second
General
Prime Engrams will now appear more frequently for players under 550 power, and provide larger power benefits when decrypted
Fixed an issue where the “Harbinger’s Echo” sparrow was locked out for players who destroyed dragon eggs across multiple characters.
We are currently developing a fix for an upcoming patch to address players who have already destroyed all eggs prior to this update. Update 2.1.3 is tentatively planned for December 18. 2018
Seed of Light added to the drop table of the Blind Well Heroic
The “Lest Ye Be Judged” Trophy/Achievement can be completed by visiting Xur
Fixed an issue where the “Riddle Me This” Triumph was not unlocking properly
Fixed an issue where Amanda Holliday had an improper notification waypoint
Fixed an issue where Festival of the Lost armor could not be masterworked
Fixed an issue where items could not be masterworked if players did not have Enhancement Cores in inventory, even if the masterwork cost did not require cores
Fixed an issue where Amanda Holliday’s inventory did not refresh at the proper times
UI
General
When selecting a Last Wish or Scourge of the Past on the Director, players can now delete their current checkpoint before launching the activity
Fixed an issue where the Vanguard node on the top-level Director was not displaying active challenges
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smashing-titans · 7 years ago
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Okay... so does anyone else find Ada-1 incredibly attractive?
Cause wow is she just... hot in a way I don’t understand...
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smashing-titans · 7 years ago
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when your ghost does the twirl reblog if you agree
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smashing-titans · 7 years ago
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smashing-titans · 7 years ago
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After the Red War, a mausoleum was erected in the City, for all the Ghosts that didn’t make it. People would bring in their quiet, cold bodies, and they’d be set up in their own little shrine, just for them.
It became something of a right of passage, to go through the mausoleum. To help identify the unknown Ghosts. To find out who you knew was never coming back.
I’ve been afraid of going in there. If I don’t see their dead Ghost, then there’s a chance they’re still out there, right?
I don’t know if I can accept the reality of otherwise.
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smashing-titans · 7 years ago
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I love replaying story missions.
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smashing-titans · 7 years ago
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Tomorrow is a new season! You know what that means...
Let the grind begin anew
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