🐝 "The poet must stir souls, not nurture idolaters." Tarkovsky
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Have you played HIERONYMUS ?
By Laurie O'Connel

Hieronymus: Garden of Earthly Delights Edition is a hex-crawling RPG unlike any other. In it, you will play a group of refugees fleeing an astral terror known only as the Follower. As it pursues you, you rip your way through reality into strange worldscapes inspired by the paintings of the mediaeval artist Hieronymus Bosch, the Follower only a few steps behind.
#this one sounds very intriguing!#🤔#ttrpg#solo journaling game#solo ttrpg#hieronymus bosch#my homeboy
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I’ve been experimenting and playing with hex crawls and point crawls quite a bit of late! Designing my own maps! 😊 I really love exploration games the most, and I still have not found any ttrpg that matches TIDEBREAK: IN OTHER WATERS for me in that regard. (I’ve looked everywhere!!) However, I’ve decided to give the weirdhope crawl, ECO MOFOS, a try! I didn’t know if I would like it at first because it is more of a punk, post apocalyptic setting - but it is pretty fun! At least it satiates my current mood for hex crawl gaming.
Ultimately, I want to learn how the mechanics work as I want to design my own ocean crawl game based on TIDEBREAK, exploring more of Gliese and its ocean life! (Which I found out is based on an actual real exoplanet!😮)

There are currently community copies available for ECO MOFOS!
#solo journaling game#solo journaling rpg#solobee journals#solo ttrpg#itchio#solo rpg#scifi#in other waters: tidebreak#bee lady#eco mofos#hex crawl
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Welcome to Titan, moon of Saturn, painted by Ron Miller, featured in Future Life, November 1978.
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B L O O M
Their first objective is to dock with the orbital space station, DeLange, to better assess what they are about to walk into and whether or not there are any survivors on this planet. Entering that station is like entering a tomb. The whole place is dead in the water, with the loss of air and gravity, and the communication logs to and from CHOI LABS have been dead for a week. There are also signs of a violent altercation with various objects strewn about floating in mid-air. One of those objects is a body of a dead station worker. They have been shot several times.
"Interesting," murmurs Henry softly looking at his bioscanner rather than the body.
"What?" inquires Chase through their suit's radio intercom, his voice tight with anxiety. Smee is currently studying the dead body with an indifferent expression on his large visage.
"My scans are indicating slight signs of life all over this station," explains Henry. "My thought is that the organism found its way here. This whole place could be infected." Chase looks nervously around them and has another one of his coughing fits.
As they explore deeper into the station, they notice the airlock in the maintenance section has been sealed from the the outside, and an air supply tether has been accessed. Another body floats outside the station connected to that tether. The scans indicate very strong signs of life coming from the body.
"Do you think they are still alive?" asks Chase.
"I highly doubt it. My scans only indicate life signs, not what kind of life we are dealing with," says Henry. "With how long it has been since the last communication to the surface and the fact that we have no idea what kind of organism we are dealing with, whether bacterial or viral, or if it even is microbial at all, tells me that that unfortunate individual is dead, overcome by the organism."
Chase swallows hard as he looks out at the body floating ominously within the black.
They also quickly check the receiving dock room for the planetside transit cargo pod, but that too turns up nothing useful. The whole place is blown out by decompression from some kind of minor explosion. There is another floating corpse in this room as well. It is wearing the uniform of CHOI LABS Security. There is an SMG in its holster hanging from the corpse's out flung arm. Smee reaches for it, meaning to loot it for himself.
"Leave it," Henry tells him firmly. "We shouldn't remove anything, but treat it as contaminated. Besides, I think you have enough weaponry." Henry makes a face at both the flamethrower and the axe. Smee grunts in response and shrugs indifferently. They continue to investigate, but it is clear they aren't going to find anything here. Henry tells them to head back to their ship.
Henry makes a point of passing by the communications room again, but this time he has another objective. He knows that is a desperate long shot, but he is going to send out a hailing frequency, a distress signal, into the black. There is such a slim possibility anyone will receive it so far out in rim space, but any chance, however small, is better than none. He is also sure that his brother would have thought of everything, but Henry knew better than anyone that his brother wasn't perfect.
Chase notices what he is doing, but doesn't say anything or ask him about it.
Fifteen minutes later, they are landing their ship on the surface of Murandal. It is a barren ice world, with thick ice caps and a somewhat alkaline ocean that spans most of the planet's surface. There is heavy cloud cover, diminishing the already very dim red glow of the Red Dwarf sun, which gives the whole landscape a dismal and depressed atmosphere. The air is breathable, though mildly toxic, and ice dust covers almost everything. It is deadly still, even the ocean barely moves. The slightly heavier tug of the gravity keeps everything feeling dense and immoveable. It doesn't look like anything could survive here.
Japline's Ache, the small surface-side outpost, almost disappears completely within the surrounding landscape. It is built on a large ice sheet, a desolate collection of buildings made from cheap prefabricated material and all in a dull gray, which blends completely with the surrounding bleak environment. A week of inactivity has left exteriors covered with ice-dust due to disuse, and as they enter the complex, the exposed interiors are caked in a blanket of sleet. Air is breathable, but thin. Scans warn atmosphere is still mildly toxic within the buildings, but only a risk with prolonged exposure. There are air filters in the building which mitigate the mild toxic effects of the atmosphere. They also notice is well heated. Strangely, there are no signs of life in the area. Henry makes note of that.
They run across another corpse, a body lying face-down near Delange Receiving and Departures, completely coated in ice dust. The person is wearing a blue parka, a branded shirt that says "Dyson Phytology," and black insulted pants. They are shot from the front.
"It looks like there was some kind of panicked rush away from Choi Labs," explains Henry. "They sought to either escape through Delange or to Delange, but clearly were unsuccessful." Chase nods in agreement.
"Our Client doesn't give a shit what happened here. We just need find the samples and files and get paid," interjects Smee gruffly. Henry rolls his eyes and ignores him.
They finally reach the CHOI LABS Access Lift, which will carry them straight down to the subterranean facility. "CHOI LABORATORIES" is emblazoned in red corporate lettering across the top of the lift almost like a warning. Chase reaches up and presses the access button, and the lift doors creak and clank before opening up like an elevator. All that is missing is the little ding.
However, all their eyes instantly go to the back wall of the lift. There, in the recesses of the shadows, a tiny white flower blooms out of the grooves of the wall, glowing slightly, as if to greet them. . .
#solo journaling game#solo journaling rpg#solobee journals#solo ttrpg#scifi#mothership#mothership: the sleeper crew#mothership rpg#bloom: henry escher#mothership: bloom
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The next morning, Dr. Lem and Zee head out on their mission. Reidmar instructs that they should seek out Angus, the Admin of CanyonHeavy.Market - the intelligence arm of the Golyanovo II Bratva. He would be able to connect them with any useful information and rumors regarding the goings on of Prospero's Dream. Unfortunately, CanyonHeavy is all the way on the other side of the station, a seven hour walk in total.
"Story of my life," the Doctor mutters under his breath, as he and Zee set out on their very long walk. Zee is sporting his new green jacket, despite the Doctor's protests, which doesn't improve the Doctor's mood any, but Zee is unperturbed. The Doctor himself dons his VAC suit, thinking it prudent if this plague turns out to be legitimate.
As they make their way through the station, they are met with the usual hustle and bustle of all the strange and unusual residents of this space station. Whether it is merchants selling and advertising their wares or travelers passing through in between jumps, it is certainly loud, flashy, and overcrowded. This doesn't help the doctor's mood any. They see a gang of bored Novo Droogs - Yandee's men - squatting at an abandoned establishment, foul looking and foul smelling - the doctor couldn't help but observe wrinkling his nose and turning away. They encounter an 02 Begger around the next corner, a pale, extremely thin young man wearing rags. He is from the Choke, the underbelly and hellish slum of this station where many are sentenced for oxygen debt. He is begging for a 100 credits, saying that he has to have it or else he will be sent back to The Choke today. Zee looks at the doctor with his unblinking robot eyes as if waiting for his response, the latter softening and silently reaching into his rucksack. He gives the man the credits. The young man mutters his thanks, relief flooding his whole being, as he runs off to pay for his debt.
"I really do not understand the social structure of this place," Dr. Lem comments as he watches the man disappear into the crowds. "Or their economic system. Seems like a stupid ass way to run a station."
They both continue on their way through the station. Suddenly they hear a Cryer, a sexily clad female cyborg, advertising a deal at some cabaret. She approaches Zee specifically, running her body against his boxy exterior.
"What do you say, lover boy," she says in a sultry manner. "Two hundred cr cover plus drinks, and the shows are two hours!" She grabs the lapels of his neon green jacket, pulling the android against her.
"That sounds delightful!" exclaims Zee brightly. "Quite an excellent deal!"
"No! No!" barks the doctor as he pushes the woman off him. "Not today! Get lost, lady!" The woman merely shrugs her robotic limbs and goes back to accosting others.
"You were quite rude to the lovely lady," observes Zee. "I do find it quite embarrassing sometimes to travel in your company."
The doctor bursts out into laughter as he guides Zee back through the crowds.
"You find it embarrassing to be with me?! Ha! Well, the feeling is mutual, buddy."
"Well, I really do not see how that is so. I believe I'm quite the delightful companion."
"Yes, an absolute charmer," quips the doctor. "Now just stay on mission, we aren't here on vacation!"
"As you say, doctor," replies Zee, in his usual good-natured tone. However just as they take another step, the ground begins to buckle and warp underneath them. For a moment it feels like they are suspended in thin air, a sickening pause, and then suddenly a large sinkhole swallows them whole! And they fall straight down!
It literally feels like they've been swallowed alive by some large creature, as they slip and slide through sewage and sludge for what seems like a solid five minutes! Until they are spat out again into a swirling mass of grunge and grim and run ashore in a pile of garbage.
"Bloody hell!" shouts the doctor as he shakily lifts himself up. "What in the hell just happened?!"
"It appears we have fallen into some kind of sinkhole," replies Zee in a chipper tone, sludge running down the side of his metallic face and his new neon green jacket covered in filth. "I would hazard to guess that we are now in the central heart of The Sink."
"That's just great! That's just swell! That's just peachy pink!" shouts the doctor in ever increasingly levels of volume, as he picks himself up and throws off gobs of slime. "What kind of God forsaken bloody ass space station has bloody ass sinkholes that lead into a bloody ass sewage dump?!"
"Is that a rhetorical question?"
"No, of course not," snaps the doctor with sarcasm dripping in the edge of his voice, "because I expect all of this to make bloody ass sense!"
"Well, I am sorry to disappoint you, doctor, but I do not have an answer to your inquiry." Dr. Lem just growls and shakes his fists in rage. He looks up and around them. They are surrounded by murky darkness and a whole panorama of a city in absolute decay. The ruins of every fallen building is covered in twisting ropes of cybernetic wires and the whole place is fowl and eerily quiet as the grave. Dr. Lem is shocked into silence, not believing this is actually happening to them and not knowing what they can even do about it.
To their right, an extremely tall dilapidated building looms over them. It rises at least thirty-four floors up, but four floors are sunken deep within the waste and sludge. It looks like it must have been an important building at some point, and perhaps this had been a bustling metropolis before it succumbed to corruption and time.
Before either of them can fully assess their predicament, bullets begin raining on them from above! Dr. Lem lowers himself immediately and they both duck swiftly into an embarkment of garbage and grime.
"What the hell?!" exclaims the doctor. "What else could go wrong today?!" Zee sticks his head out a little and another shot rings over them.
"Someone appears to be shooting at us," Zee replies.
"Ya think?! Why are they shooting at us?!"
"That I cannot say," answers Zee.
"What are we going to do?!"
"Do not overstress yourself, doctor. I believe I may have a solution." With that, Zee's whole body takes on a different demeanor, and he begins to move in an eerily quick fashion for such a clunky machine. Dr. Lem watches in astonishment as he moves here and there through the garbage as shots fly pass him. He seems to be constructing some kind of contraption from the various broken cybernetic and metallic parts strewn about. Dr. Lem can't even fathom what the android could possibly be doing. Eventually Zee finishes his strange actions, and then makes one final movement that seems to be baiting their shooter. The shot is fired, but instead of hitting Zee, it hits the metallic object, which then ricochets like a pin ball and then suddenly a man's pained cry echoes into the darkness. The bullet had richocheted back and hit him!
"Daaaamn!" breathes the doctor, his jaw dropping in utter astonishment. Zee turns his blocky head and grins, somehow expressing the most shit eating grin for an absolute expressionless face. Dr. Lem nods his head, very impressed.
Thirty minutes later, the two of them are walking through the ruins of the old city. They have no idea where they are or what direction they are going in. Dr. Lem's head lamp reveals only endless ramshackled buildings, wires, and sewage. They had discovered their 02credsticks that they were given upon arrival to Prospero were damaged by the fall and all the toxic sludge. These credsticks are personal trackers among many things, which if they had been functioning, could have provided a means of letting the station know where they were.
"I knew we shouldn't have stayed on this hellhole of a station!" exclaims the doctor as he tosses his 02credstick aside. "But Joan just had to play hero!"
"I'm not comfortable with you referring to my lady by her first name," interjects Zee. Dr. Lem rolls his eyes.
"Lady E," he says sullenly.
"Thank you," Zee replies happily. "And I must remind you that it was your idea to investigate the rumors of the plague. My lady did not send you on this mission."
"Yeah, well, sue me for thinking that I could do something rational and humane like help sick people!"
"I do not follow your logic, doctor, because weren't you just criticizing my lady for trying to help others as well?"
"Zee."
"Yes, doctor?"
"Shut up."
"I find your attitude most unpleasant," says Zee chipperly. "However, I understand your agitated state considering we might die here." Dr. Lem lets out a longsuffering sigh and shakes his head. Unfortunately, Zee's assessment is all too accurate. Dr. Lem only has a day's worth of 02 on him from his VAC suit he is wearing. He also knows there are a thousand in one ways for them to die here, especially from Doptownians - the imprisoned residents of this hellhole - who are seeking the priceless 02 by any means necessary. If someone doesn't kill them, they are looking at death by affixation. Or at least he is. Dr. Lem has no idea what would happen to Zee. They need to find a way out of here and they need to find it fast! Dr. Lem knows that if they can reach Doptown - the populated part of The Choke - they should be able to find teamsters or a Tempest platoon that could help them get back into contact with the rest of Prospero's Dream.
As they walk through that sewage city, they suddenly hear some muffled footsteps. Dr. Lem and Zee freeze in anticipation, but it is just one lone figure that makes its way towards them. It is a haggard looking man, covered in rags, walking slowly - his eyes caught in the distance and his mouth hanging open in a slack jaw fashion. He doesn't even notice them as he passes by, his caved in chest rising and falling pitifully.
"Hello! Hey! Excuse me!" calls the doctor. The man pauses and turns to look at them. "Hey. Hi." The doctor smiles nervously. "I'm sorry for bothering you, but could you tell us where we are and how we can make it to Doptown?" The man just stares at them, his chest barely moving, his lungs trying to desperately drag oxygen from the deoxygenated city.
Zee and Dr. Lem look at one another. The man still says nothing, just staring at them in an unsettling and unseeing fashion.
"Doptown?" the doctor tries again. "We just need to get to Doptown."
"Archives," the word sounds like dry paper as it escapes the man's cracked lips. He then lifts his impossibly thin arm and points in a direction. Afterwards, he just turns back into the direction he was walking.
"Uh, thank you!" Dr. Lem calls back. "I'm sorry, I didn't catch your name!" The man doesn't turn back or acknowledge that the doctor had spoken. He merely hobbles into the fetid darkness, breathing rasping breaths.
"Well, that was depressing," comments the doctor. The both of them turn and head in the direction that man had pointed.
Eventually they come upon what looks to be a decayed corporate research facility! As they enter, they are greeted by a large, expansive room with rows and rows of terminals and rows and rows of archives, covered in layers and layers of dust and grime! The place looks to be a massive data library storage of some kind. Or it once was. Zee notices, however, that some of the terminals still seem to be receiving power from somewhere.
As they inspect the room, suddenly there comes a pattering thud which sounds like dozens of running feet from behind them, but when they turn they are met with a profoundly grotesque sight! It is some multi-limbed centipede-like creature, but its limbs are made out of human ones, hands, arms, fingers, legs, and toes! Dr. Lem screams in terror and the creature moves towards them like some demonic spider. Zee is able to react very quickly, though, and he grabs some metal cabinets and throws it at the creature, hitting it dead on! Both he and Dr. Lem are able to run deeper into the Archives and to safety.
"What in the hell is this place?!" gasps the doctor as he tries to catch his breath and his sanity. "What in the hell is going on here on this station!?"
"I do not know, doctor," Zee replies, even his usual upbeat attitude is dimmed significantly. "It appears something of a nefarious nature is afoot."
"What are we going to do?!"
"I believe that with the terminals that still have power here, I should be able to work towards gaining access to the main systems of this station. Perhaps communicating with CanyonHeavy.Market itself."
"That's great!"
"Yes, unfortunately, my assessment indicates that it will take me half a day to complete."
"Well," the doctor looks around them into the tunnels of darkness, sweat pouring down the sides of his temples and into his beard, as he searches for that nightmare creature. "We really don't have a choice. Besides, it is probably safer if we remain in one spot for now."
"Very well," Zee replies. "You can keep watch as I work."
"My pleasure," the doctor replies ironically. "Oh, and Zee?"
"Yes, doctor?"
"Don't let us down."
Zee lifts up his robotic limb and gives the doctor a thumbs up.
#solo journaling game#solo journaling rpg#solobee journals#solo ttrpg#scifi#mothership#mothership rpg#mothership: a pound of flesh#the harbinger
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Day 15 - The Path I Took
I woke to the sound of thunder and rain. From my window in the barracks, I saw rain flowing upwards into the sky, forming into a massive, lightning-filled sphere above the keep. Then the sphere burst and the rain fell back to the ground.
***
The wind carries the scent of fire, but nothing is burning. I have checked every corner of the Keep.
***
I found another letter at the threshold, written in confounding doppelganger language. The envelope bore a sigil like the one on the box inside of the Vault.
***
I returned to the Vault. Something is knocking inside of the box. No, not knocking, pulsing, beating like a heart. I listened for more than ten minutes and the pulsing and beating never stopped. That was all I could bear.
***
How did I come to this place? I don't recall the face of the one who brought the orders of my assignment. I don't recall receiving orders.
***
Just before I blinked, my face faded away in the mirror.
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B L O O M
"Into the mouth of Hell I will send you, corners so deep and so dark, not even God himself could find you!"
He awakens from the murky cryofluid, gasping for his life. Awareness hits him violently and all pain, agony, and horror reverberates through his entire being and to the very marrow of his bones. Each breath is a fight, and the very brightness of being gouges his eyes.
Crawling out of the cryochamber, he slips like a wet fish to the metallic floor, naked and trembling. He lays there for what seems like an age, trapped in this cycle of torment and anguish. Yet as suddenly as that came upon him, it is removed from him just as suddenly. A coldness spreads like a virus, and numbs out all feeling and sensation. A calm, a deadly calm descends upon him, and with it comes extreme clarity.
His name is Henry Escher, and he is on this vessel sent out into rim space against his will. He is not supposed to be here. He has been betrayed, and the result has shown him to be barreling straight for Hell itself. Henry remembers it all with vivid clarity.
He isn't alone, however. There are two others in cryosleep, now waking up. The autopilot of the ship is doing its job, for they are approaching their destination. The other two wake up in a similar fashion, but not as violently. Normally, there would be an Android overseeing the waking process, but this is a cheap ass vessel sent on a doomed mission.
The two waking men struggle for awareness, their heads splitting, feeling all the unpleasant sensations of cryosickness. One man is big, burly - an obvious Marine grunt - bald, covered in obscene tattoos, with eyes that seem almost soulless. The other man is middle-aged - thin, wiry, with blonde hair and a bland-looking face. He is coughing quite heavily with a rattling sound in his lungs.
"Where are we?" asks the blond-haired man in between heavy coughing.
"We are approaching Murandal, and with it, our objective," replies Henry with extreme equinamity. The large man shakes himself like a wet dog and blows gunk out of his nose.
"Let's get this show on the road!" he grunts. From there, Henry is able to learn the names of these men. The bald, large man is named Zayne Smee and the other one Eli Chase. Henry also learns a bit of information he did not know about the mission here, in that he is actually on a vessel called The Sleeper Crew. These man are volunteer cryosleepers, put on ice in order to be utilized by high paying clientele for various "under the table" missions. Only the most desperate would willingly volunteer to be shipped to Hell in a coma, and these men certainly are. Smee is desperate for money, and only money. He craves it like a hungry man craves food - and if he completes this mission he will get paid a lot of it.
Chase's story is much more sympathetic, as he fell on hard times with insurmountable gambling debts. In order to make sure his wife and little girl were provided for, he volunteered for this mission. Unfortunately, there is some fine print that neither of these gentlemen read when they signed up for this - the fact, as they soon discover - that both Smee and Chase have been in crysoleep for seventy-six years!
"No…no that can't be!" cries Chase, going pale as a sheet and looking as if he might faint. All three of them are now dressed and stimulated with stimpacks. Henry watches Chase crumble into his seat, staring blankly at the ship's terminal that has revealed to him the current date and time.
"No….no…it just can't be!" he whimpers again, clutching his face. Henry feels pity for this man. A profound tragedy has befallen him, and there is literally nothing any of them could do about it. Henry knows there is nothing he could say, so he just puts his hand on the man's shoulder as he sobs drily in between hacking coughs. Smee shows no signs of emotional reaction or acknowledgment of Chase's distress. There is a complete detached quality to him, almost machine-like or how a disinterested animal might behave.
"As long as the money's still good, I really don't give a shit," he says. Lovely, Henry thinks to himself.
He doesn't tell either of them the real reason why he is here, but says that his story is one of money and adventure. He also explains that he is a microbiologist, and considering their mission, will be a great asset.
Henry knows that he hasn't been stuck on this mission for absolutely no reason. Their objective on this God forsaken ice rock in the middle of empty rim space is to investigate and retrieve. There is a place here called CHOI LABS, a remote research base underneath the icy oceans of this planet. The only information they were given was that something terrible had happened here because an alien organism escaped containment. CHOI LABS has been compromised. All communications with the lab, the connecting planetary base, and orbiting space station have gone radio silent. There were eight-six personnel working here, and there was no indication of what had happened to them. They are assumed dead.
What their Client had sent them there to retrieve were research files and a sample of the said organism. They don't necessarily care about what had happened here and if, by some small possibility, there were still survivors they were to be terminated immediately. With Henry's expertise in microbiology and pathology, though, he will be the most equipped to make an informed assessment of the situation and would know what they were looking at here. They were given supplies, VAC suits, maps of the facilities, security codes, and weapons.
Despite the circumstances, Henry is not disinterested. In fact, if his life had gone differently, he might have very well been one of the personnel here in CHOI LABS. Discovering and studying alien forms of life on other planets is his passion, and he is no stranger to extremely dangerous scenarios either. The irony is that he would have gone on this mission voluntarily. He knew that his brother knew all this, and yet he had still made his choice.
The Sleeper Crew, though. That was a nice touch. Nathan always had theatrical sensibilities, Henry thought to himself. He looks down at the digital Sleeper ID on his right arm underneath the skin and he smiles at it wryly as he gets suited up for the mission.
"We still are going to go?" asks Chase.
"Uh, do I want to get paid? Fuck yeah!" grunts Smee as he loads up both a flamethrower and a boarding axe. Henry realizes that this guy is going to turn into a problem for them later.
"At this point, we really don't have any other options," Henry explains. He is still strangely so serene, and thinking with such incredible clarity, he never felt so clear-headed in his life. "The Client knew we were here the moment we woke up," he holds up his arm, indicating the Sleeper ID, "And unless we complete the mission we won't be able to jump back into hyperspace. We are most likely the only human beings within hundreds of lightyears of this place."
"What does it matter? I rather just sit and die here," declares Chase, slumping over in his seat and putting his face in his hands again. All will to live has been drained away from him by Time. Smee snorts to himself and continues to gear up. Henry goes over to Chase and crouches at eye level with him.
"I know I cannot imagine being in your place," he says. "so what I have to say may have no bearing, but I believe that while we are alive we always have the ability to change our fate. Sometimes we are dealt a shit hand by life, but we always have a choice. We can either roll over and die or we can push forward and find what it is on the other side of it. Besides, your family very well could still be out there somewhere. I'm sure your wife would have made sure your daughter was taken care of, and you could be a grandfather twice or thrice times over by now."
Chase looks at him with his sad grey eyes dulled by grief. "That is true," he admits quietly.
"Are you two ladies going to get to work or what?" interjects Smee, as he spits more cryogunk from his mouth. Henry ignores him and stands up, never leaving Chase's gaze. Chase also stands up with him, a new resolve in his demeanor.
"Alright, I will go," he declares. Henry smiles a small smile and nods his head.
"Okay," he replies. "Let's head out."
#solo journaling game#solo journaling rpg#solobee journals#itchio#solo ttrpg#scifi#mothership: the sleeper crew#mothership: bloom#mothership rpg#mothership#BLOOM: henry escher
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Gaming Dice.
I learned a lot about edges and light and color relationships here.
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Just bought a whole bunch of new dice! 😃
I’ve been having a lot of fun in the world of Mothership! I have been doing a lot of prep work, experimenting, play, and writing! I think I am finding a rhythm and a technique for my own free form solo play! It has been lots of work, but SO much fun!
I want to highlight a Mothership pamphlet that I recently acquired called The Sleeper Crew! It is by @chrisairgames! I've been collecting Mothership modules and gaming pamphlets like Thanos collecting the infinity stones, but what I particularly love about this one is that it can be utilized for group or solo play! It is a cryosleep scenario that gives context for your campaign/one-shot and can be woven into any storyline! (I wish more Mothership creators would do this kind of thing!) I've been using it in conjunction with the module Bloom, and it has been working SO well! I'm really excited! I am eager to see how the story unfolds and what baring the cryosickness and effects has on the mission!
Side note, I am in love with the fact that with traditional Mothership gameplay, it always begins with characters waking from cryosleep. It's like a birth/baptism! SYMBOLISM!!
#solo journaling game#solo journaling rpg#solobee journals#itchio#solo ttrpg#scifi#mothership: the sleeper crew#mothership#mothership rpg#mothership: bloom
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Have you played WAFFLES FOR ESTHER ?
By Andrew Boyd

Waffles for Esther is a solo journaling game using the Hints and Hijinx system. As the waitress of a small town diner, uncover why your favorite regular has missed her everyday breakfast.
#I also own this one and hope to play it eventually!#it feels like it could have a strong Twin Peaks vibe!#ttrpg#tabletop rpg#solo ttrpg#journaling game#waffles for esther#solo journaling game#solobee recs 🐝
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Waxing Gibbous Moon l Betul Turksoy
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Have you played Perils & Princesses ?
By Ryan Lynch

Perils & Princesses is a fantasy role-playing game of gritty and pretty fairy tale adventure for 1–5 players and a Game Master. Great for newbies, families, or seasoned gamers looking to go on a fairy tale adventure. Steel your resolve, gather your grace and sharpen your wits, and you might just live…Happily Ever After.
#haven’t played this one yet#but I own it and it looks so fun and cute!#ttrpg#tabletop rpg#perils and princesses#solo journaling game#solo journaling rpg#solobee recs 🐝
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