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@somsonsomsoff @harpytrap My last fights of the season, Hope yall like it!
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splitwire and shatterdome for @metalgrater !!!
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blockbench revenge for @/reddwinterr (af) !! ⭐
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BANG BANG KABLAM @somsonsomsoff
#i am so normal about this#i am SO NORMAL ABOUT THEM#so gorgous.....🥹#madness project supernova#reblogs
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blockbench revenge for @mersei47 !!! it was really fun modeling him
+ bonus gifs... the silly
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boom!
@somsonsomsoff
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calamity doodles
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attack everything
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first artfight attack on @rodionjunkyard !! ⭐
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madcom oc art attack on artfight so far
calamity and pumpkin for @somsonsomsoff

kim (and my vera) for @viviantseal

john and oliver for @zmeenih11

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releasing them into the wild too. go my scarabs bios under the cut:
SHATTERDOME: Used to work in the mines and knows his way around explosives. Approaches things hands-on and comes off as the very picture of patience, until someone really gets under his plating. Has an arrogant side, but is rather lazy. He'd prefer to stay home and drift into sweet recharge, but somehow always gets involved in Splitwire's shenanigans. Every wild stunt they pull means he's the one spending solar cycles putting them both back together. Despite his relatively smaller size, packs a serious punch. Loyal to a fault, whether he likes it or not.
SPLITWIRE: Once a promising soldier in the Autobot ranks, before the metaphorical waste hit the fan. These days, she's unpredictable, flipping between dispositions so fast it's hard to keep up. Other bots often peg her as cold or dishonest, like she's not actually remorseful of the things she does. She puts on a loud, energetic front, but it's mostly a cover-up for how inward she really is. Thrives on chaos, as long as she's not in the blast radius. It's way more fun to watch it all unfold through the lens of her scope, front-row view and all.
#i think this genuinely deserves more notes... justb saying#THEIR DESIGNS ARE SOO GOOD RRAGH#friends art#reblogs
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doc extracting one of his new doomed ocs for the character randomiser i added on my artfight page
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first batch of artfight refs. yay! may & judge were long overdue for an update. their bios are under the cut:
MAYDAY: Factory-stamped muscle with a mercenary warrant. Her first language is bribery, but when that fails, brute force makes sure you get the message. Loyalty’s on the table, but only for the highest bidder. Mostly ambivalent towards her allies, but shows care in the form of personalised insults. Says the only group she reps is the Gasoline & Tobacco Syndicate, whatever that means.
THE JUDGE: Self-proclaimed Machine fanatic. What he calls "justice" looks an awful lot like mindless slaughter. It takes one blink to become collateral in his mighty conquest, turned into a fleshy puzzle and given up as an offering to the Higher Powers. Might paint a lovely picture with your blood afterwards, too. For his mental health.
thanks for reading. see you in july.
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(pt.2) (previous post) the science team is also here! their updated bios are under the cut (ᵔ◡ᵔ)
Michael: With his masterful speeches, he has talked the Nexus Core staff into letting him take over their abandoned research facility. A strong-willed boss whose outstretched helping hand is trusted only by the desperate. He secretly spends his days in his lab, still hoping to see more from his creations than sporadic signals on activity monitors near their motionless bodies. Lucas: A former Nexus Core scientist in a way, now working with experiments he sometimes understands more than his colleagues. For some reason forgetful and unfocused, he can't see the line between the scientists and the experiments because they're all watched by the same surveillance cameras. He only started smoking because the sight of a flame calms him down. Juan: He followed Michael from Nexus Core. His dedication is what has allowed him to become the boss's right-hand man, although at times he feels as if he has substituted his emotions and past hopes for order, schedules and strictness. He’s "just doing his job, and advising you to do the same." Colin: Left Nexus Core in a way, but only to continue to feel like he's being left behind. Overworked and tired of false smiles, he has strong opinions and isn't afraid to voice them, which is precisely why their boss dislikes him. Doesn't really like to work with the experiments. Would be a good friend to Lucas if they talked more often.
#there are some prologue wips in their images list on the artfight if you want to see it!#the pinned post is outdated but it's still dear to me#and i would like to focus on drawing the actual pages for now anyways#which means i don't think i'll have time to draw anything else after attacks#but i can substitute the silence with the powers of oc yapping.#feel free to ask me anything about them in the askbox!!#cw blood#madness project supernova#madness combat#madness combat oc#madness project nexus#mpn arena#my art#artfight
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after two months of work i've finally finished my references for the artfight!! i go by the same nickname there (pt.1) their updated bios are under the cut (ᵔ◡ᵔ)
Light: The fifth Imprint. A charismatic experiment with a tendency for escapism and melancholy on his own, as if he’s always running away from something. He likes to live in the moment, and club Advent is his favorite place to go. Pumpkin: The fourth Imprint. Her past has shaped her, leaving only a scar on her neck and a pumpkin on her head. She carries an axe and lives in two worlds at the same time, slowly losing control of her undead shell and instilling fear in others. At least the ghosts are always on her side. She only wishes she could understand what makes a nevadean alive. Weapon (Ada): The second Imprint (for Weapon). A ronin mercenary. In one timeline Weapon is cutting herself off from her emotions, agreeing to be part of a chain of rebirths, in another timeline Ada is constantly searching for herself and flowing with the tide. No matter what, the past constantly haunts her. A broken mirror and introspections are often her motif. Rigel: The hundredth Imprint with no memory of anything but missions. Designed to be a killing machine. They often lose control of themselves, as if something inside them is conflicting and fighting, even if they are unable to break out of the time loop.
One strong-willed scientist said that pain is what makes them stronger. Calamity: The first Imprint. A rather energetic experiment, serious and observational at times. The sight of blood awakens something in him that he was originally created for, and he slowly goes about remembering his own past, filled with monotonous lab walls, envy and destruction.
You know, the Frankenstein's monster and the flames stuff? Something like that. Murk: The third Imprint. Despite his name, this big guy is very kind and wants to be a good leader for his small team of friends, always rushing to help, but not talking about his worries at all! He’s convinced that someone has to keep smiling in difficult times, and prefers to hide his facial scars caused by growing too fast. He trusts Weapon the most.
#my spine hurts but i have no regrets#cw blood#cw body horror#madness project supernova#madness combat#madcom oc#madness project nexus#mpn arena#my art#artfight
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magma sketches
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⛏MADNESS COMBAT RESOURCE PACK + DATAPACK IS HERE!
emissive textures support (e.g. continuity mod) and invisible item frames highly recommended
works on 1.21.4/1.21.5
there are two versions of archives, with one of them containing recipe only folders, and the other one making some of the weapon a little fancier as far as my skills go (with sounds, effects and particles being added through custom enchantments). for the resource pack, drop the folder in .minecraft\resourcepacks; to add datapack, drop the folder in .minecraft\saves\WORLD_NAME\datapacks. be careful with the dissonance cannon!
dropbox link
datapack demonstration, additional item frame placements and the arena mode patient’s best friend as a little bonus… i'll try to update and expand the pack over time!
#maybe i'll dedicate the next update to the arena mode characters!#if you have any technical suggestions i'd love to hear them#because i've never made datapacks before especially for later versions#using enchantments instead of advancements seemed more intuitive to me so i used them#madness combat#madness project nexus#madcom#mc deimos#mc sanford#mc hank#minecraft#resource pack
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