sparkkappa
sparkkappa
Blue's Writing Blog
11 posts
Don't wanna be here? Send us removal request.
sparkkappa · 5 years ago
Text
Yoru-Inari-no-Ōkami - Caster
QAAAB
Attribute: Sky Traits: Divine, Female, Humanoid, Servant, Weak to Enuma Elish Alignment: Lawful Good
Goddess Metamorphosis - EX           A form of the Shapeshift skill that enables Yoru to temporarily take her full divine form. For a short burst, she becomes invulnerable to attacks, while also boosting her offenses while giving her a boost to her mana generation. Though powerful, a servant's Spirit Origin is not designed to take this strain, and she takes a sizable amount of damage as a result.
High-Speed Divine Words - A++           The ability to quickly cast spells of a great magnitude, putting even ancient mages to shame. Her authority as a divine Kitsune allows her a deep connection to magic, and she possesses the skill to do so faster than most. Doing so gives her a massive boost to her mana, allowing her to commit great feats.
Blessing of Prosperity - EX           A skill that gives those she chooses great luck in all things, but especially business. It is similar to the Golden Rule skill, except that she is able to bestow the effects unto anyone she so desires. All business endeavors will prove fruitful, sales will be through the roof, reputation will increase. However, she can remove the blessing just as easily as she gives them, so make sure to stay in her good graces.
Territory Creation - A           While most Casters would use this skill to create a workshop, Yoru uses it to establish a shrine wherever summoned, where she can generate more magic power through the faith of humans. The shrine's state reflects her own, becoming damaged as she does, or growing in size as she attains greater power.
Item Construction - B           Though her skill in creating items is great, it's limited in scope. She is able to create holy talismans, amulets, and shikigami dolls quickly and with great power. However, she finds it difficult to make anything beyond her area of expertise. These can then be sold to fund any endeavors she may be trying to undertake.
Goddess' Essence - EX           A skill implying a perfect, goddess like body that will never change, no matter what is done to it. It is the perfect embodiment of soundness of both body and mind, further blocking any sort of mental interference. As it is also combined with the Divinity skill, she is granted a massive boost of power, causing her to really show off when she is summoned, or summons herself.
Independent Manifestation - A           The rare, powerful ability to establish one's presence in the world, independent of any masters. She is capable of fixing herself in a world, giving her powerful resistance to charms, time manipulation, restraining magic, and instant death effects. She is able to bring herself into a world, and will not need to leave unless she is destroyed.
Strength: B Endurance: B Agility: A+ Mana: EX Luck: EX Noble Phantasm: EX
Noble Phantasm - Kami-no-Kitsune-no-Hi: [Night of Revelry]
[Yoru floats upwards, summoning her shrine in full. She gently lands on the roof, and takes a few steps forward, beginning a simple dance with her fans. As she dances, she claps her hands, each clap being accompanied by a drum being struck. The festival grows in scope, drawing everyone deeper into this Reality Marble. Once inside, the festival goers, remove what appear to be human masks, revealing themselves to be a horde of Youkai. Yoru snaps her fan shut, and gestures towards her targets, shooting forth the fox fires that float around her, bursting into explosions on impact. Following this, the horde of Youkai rush forth, attacking the targets with everything they have. She opens her fans once more, and covers her mouth as the Reality Marble dissipates, taking the Youkai with it, leaving her floating in the air, and her enemies covered with the wounds of the battle, should they have survived.]
0 notes
sparkkappa · 5 years ago
Text
Suzu Hayabusa - Avenger
QAAAB
Attribute: Earth Traits: Demonic, Female, Humanoid, Servant, Weak to Enuma Elish Alignment: Chaotic Evil
Eye of the Mind (True) - A      Suzu spent her entire life, training day in and day out to serve her lord, sparring with ever tougher enemies. Eventually, she was placed to be a bodyguard to her lord directly, and it was said she never once faltered, seemingly always knowing where the enemy was going to attack next, and nimbly dodging out of the way or parrying the attempt.
Innocent Monster - A+      Suzu was born in the service of her lord. She was raised to ignore anything but his needs, to the clear detriment of herself. She was taught that she was less than human, and that she was only as good as the service she could provide, and failure meant that she would be executed. Despite this, she accepted everything presented to her. She determined that she would serve her master with her entire being, and would let nothing stand in her way. For 25 long years, she erased her existence as a human.
     So why? Why was she chosen to be the scapegoat for all her master's atrocities? Why was he able to cry demon, and claim that she possessed him and forced him to slaughter all that he did? All she ever wanted to do was be of use, and yet she was discarded at the first opportunity like everything she had done had been for nothing.
     She knew why. She was never human, was she? She may as well have been a demon this entire time. She could give her side of the story, but it was clear that the public's mind had been made. She was forced into a corner, with her only choice to die by her hand, or at the hands of all those around her. If they wanted an oni... they would get one.
Battle Continuation - A+      As the guards approached her, she drew her blade. She was going to die. She knew there was no way out, and she wasn't sure she wanted one. Where would she go, even if she made it out? Her only home had condemned her to hell, and she had been forbidden from forming connections elsewhere. No, she not only was going to die, she needed to die.
     But she would not be the only one.
Avenger (Skill) - A      The hatred of years of slaughter and abuse fell upon her shoulders. She had become an embodiment of evil in the eyes of these people. There was no redeeming any of them. And if these people were so quick to turn on her, people she had helped where her lord allowed for all her life, could the rest of humanity be any better? Suzu has decided that they are not.
Oblivion Correction - B      No matter where she goes from here. No matter what she does, or who summons her, she will forever be scarred by her accusation. Even if her master were kind, and reached out their hand to her, she would still be a demon. She would still possess this blood red blade.
Self Replenishment (Mana) - B      For as long as people who see her call her a demon, or fear her, she will persist. She will march forward, cutting down all who stand in her way. Their hatred, their fear, that will be the energy that keeps her moving, despite everything that has happened.
Strength: B Endurance: B Agility: EX Mana: D Luck: E- Noble Phantasm: EX
Noble Phantasm - Ayamatta Yakusoku: [Blade Forged in Deceit]
[The aura of shadows that passively surrounds Suzu grows in intensity, obscuring her entirely before expanding outwards to blanket the entire arena. An opening appears in the middle, with only the target of her attack and herself, seemingly cut off from the outside world. Muttering under her breath, she draws her sword. She approaches slowly, revealing that her skin has turned bright red, and she's sprouted the horns of an Oni. The target finds themselves unable to move as she places one hand on their shoulder, before plunging the blade into their stomach, and holds it there for a moment. After whispering in their ear, she brutally carves the blade's way out of their side, sheathing it once more as light returns to the area.]
0 notes
sparkkappa · 5 years ago
Text
Ranga - Berserker
QABBB
Attribute: Earth Traits: Beast, Demonic, Female, Humanoid, King, Large, Servant, Weak to Enuma Elish Alignment: Chaotic Insane
Behemoth's Rage - A      A skill akin to Monstrous Strength, it has the side effect of forcing her into her behemoth's form. Doing so causes her to lock onto a single enemy, and she becomes incapable of registering anything else. Use this skill with caution, as there is a slight chance that she targets an ally instead.
Demon King - A      A skill that shares a name with the title she obtained in life, she was not always the angry beast she is today. From early in her life, she seemed to be almost docile, eventually standing up for her pack and taking on a more aggressive stance. Owing to her bestial appearance, she was treated as a monster, eventually leading to her acting as one. This skill allows her to shift her appearance somewhat, though she rarely uses this feature.
Adrenaline Rush - B      A skill similar to Battle Continuation. Rather than allowing her to fight despite grievous wounds, it is a skill that can be activated. When done so, she finds herself with a burst of strength and energy, and she forgets her pain. For a short time, she becomes nearly impossible to kill. Using this skill, however, takes a lot of energy and mana, causing her to collapse afterwards. It's a fearsome skill best saved until she is near death.
Mad Enhancement - A+      An anger boils deep inside her that will never be truly satiated. More beast than person, she loses herself to a mindless rage at even the slightest provocation, regardless of her mood prior. It's high ranking gives her parameters a large boost, making her a presence to be feared. However, owing to it's high ranking, it is also incredibly difficult for her to think or focus, causing her to also be remarkably easy to trick or manipulate.
Strength: EX Endurance: EX Agility: B Mana: E Luck: C Noble Phantasm: E - A+
Noble Phantasm - Frenzied Guardian: [Hatred of the Abandoned]
[Ranga stands between her enemies, and whoever it is she's trying to keep safe. The more behind her, the stronger she becomes. The more she's faced with, she similarly gets more powerful. Though there is no flashiness involved in this Noble Phantasm, it has the potential to grant her extreme power, but does nothing for her if she's fighting a single enemy, with no one to protect.]
0 notes
sparkkappa · 5 years ago
Text
Luella Beaumont - Assassin
QQQAB
Attribute: Man Traits: Female, Humanoid, Servant, Weak to Enuma Elish Alignment: Chaotic Neutral
Tricks of the Trade - B      A unique skill that provides Luella with a seemingly bottomless bag. In addition to the blades stored within, she seems to have an item or tool for almost any situation. Furthermore, she is able to store new items in there, though the extent of this effect is unknown. It is also unknown if living beings can survive within.
Mark of the Phantom - A      A skill that allows Luella to mark an individual. The mark is invisible to all her, and is undetectable to any who lack a high amount of magical affinity. Even as such, the mage must be actively looking to find it. While the target is marked, Luella is able to tell where they are at all times, alongside some basic stats. Such information includes activity(Eating, sleeping, etc), heartbeat, and health(notifying her of any illnesses and the like.)
Golden Rule - B      A skill derived from a thief who spent her life successfully robbing the rich, she seems to be able to find money where others would see only worthless junk. She is also able to evaluate the true worth of most objects, though this skill appears to be especially strong when it comes to works of art. When presented with such works, she is able to immediately tell what is real and what is a forgery.
Presence Concealment - A+      A phantom that was never seen while she was alive, some believed she was nothing but an urban legend. To make matters worse, she has an unassuming appearance, finding it easy to blend into a crowd or be hard to notice. All this combines to allow her to sneak around unnoticed by just about anyone until she attacks.
Independent Action - C      For a short period of time, Luella is able to break away from her master. Due to the low amount of mana needed to sustain her, she is able to stay away for longer than one with this skill rank normally would, though doing anything strenuous proves to weaken her greatly. A skill best used to allow her to investigate or set traps.
Strength: E Endurance: D Agility: EX Mana: A Luck: E Noble Phantasm: B
Noble Phantasm - Phantom's Scheming: [Raid from the Shadows]
[Luella jumps backwards, phasing into the shadows. Soon after, whispers and murmurs can be heard from all around as the area grows darker. Glowing eyes appear, staring down anyone caught within, while the targets begin to softly glow. A figure resembling Luella steps closer, easily destroyed in a single blow. Another follows out from somewhere else, and more continue to walk forth, getting faster each time. All at once, they swarm over everyone, seeming to do no damage. As the darkness fades, Luella reappears, stuffing the enemy's weapons or gear into her bag, and escaping.]
0 notes
sparkkappa · 5 years ago
Text
Inbar - Caster
QAABB
Attribute: Earth Traits: Demonic, Humanoid, Servant, Weak to Enuma Elish Alignment: Lawful Evil
Mana Burst (Flame) - C      A spirit of fire, Inbar can imbue any attacks that she uses with the power of flame. Though they are not particularly strong, she is capable of a great quantity
Demon God's Wisdom - B      She finds herself in possession of great, forbidden magics and other taboo subjects. She may sometimes, often despite her master's wishes, use some of these darker spells to confuse and curse the enemy, often revealing the worst in people, and amplifying those flaws.
Shapeshift (Spirit)  - B      Inbar lacks a solid form, able to take the form of whoever or whatever she likes. Being summoned as a servant, this skill's power has been reduced to allow her to only take the shape of humans, though she still possesses a large range of forms. It is unknown what she truly looks like.
Territory Creation - EX      While Inbar is able to manipulate her immediate environment to a great extent, her true skill comes out when she's able to trap someone in her lamp. When within, she can control every aspect, from the size of the space to the temperature. She is able to creature furniture as well, allowing for it to be a livable space for an indefinite amount of time for anyone trapped within, servant or otherwise.
Item Construction - A+      Frequently appearing to pull things out of thin air, she can create a great variety of objects. More often than not, this skill is used to create minions, small golems or monsters to do the fighting for her. She is capable of creating concotions that are able to change one's body in many ways. It's rumored she can even create a potion that grants eternal youth, though it's unknown if this is something she has spread herself.
Magic Resistance - A      While not herself immune to any spells, she is able to use her lamp to absorb effects up to a degree. Magic absorbed this way can be reflected, or have it's mana converted into power all her own.
Strength: E Endurance: E Agility: D Mana: EX Luck: A+ Noble Phantasm: EX
Noble Phantasm - Cursed Connection: [I Will Make All Your Dreams Come True]
[Smoke begins to flow out of the ground, obscuring everything in sight. The area then begins to heat up, with a fire appearing seemingly out of nowhere, blazing behind the target. As it creeps ever closer, a door will appear before them. Should they choose to open it, they find themselves in a luxurious room, with pure air despite the smoke, and a calm, comfortable temperature despite the inferno. The room will gradually shift to appeal to the target's desires, as they're sapped of all motivation and mana over time, the latter being used to fuel Inbar. Should they fail to open the door, they will be consumed by the flames.]
0 notes
sparkkappa · 5 years ago
Text
Alex - Rider
QQAAB
Attribute: Earth Traits: Brynhildr's Beloved, Demi-Servant, Female, Humanoid, King, Riding, Servant,  Weak to Enuma Elish Alignment: Chaotic Good
Golden Rule (Beauty & Wealth) - A      Possessing a body blessed by the spirits, Alex finds herself the subject of attention for those who would not normally find any appeal in her sex or figure. Furthermore, in her life, she was able to amass a fortune normally unheard of in pirates, due to her keen eye for marks and ruthless nature when it came to nobility. She came to be known as the Cruel Temptress in the seas she once haunted.
Voyager of the Storm - B      Having effectively led her crew of rejects and outcasts, she gained the love and respect of all those who served aboard her ship. Possessing a ferocity of those who have nothing to lose, she was able to win many a battle. Furthermore, she commanded a presence that none could ignore.
Kiss of the Tempest - EX      A skill inherited from the spirit Dahut. Calling upon the magic power of her predecessor, Alex is able to cure even fatal wounds, if brought to her in time. This skill is applied through a kiss, wherein the healing magic surges throughout. However, this skill carries the side effect of instilling a great, temporary lust for Alex. Feeling this to be a form of mind control, she refuses to use it unless necessary, or if the recipient consents.
Riding - A+      Alex is capable of controlling beasts and vehicles up to the level of Phantasmal Beasts and Divine Beasts, a skill learned through her contract with the gryphon Rei. Despite the strength of this skill, however, she cannot control Dragonkin this way.
Independent Action - EX      Outside of actions requiring a large amount of mana, Alex is able to function as a human, not requiring a master to remain manifested, nor is she bound to stay nearby. Again, though, she cannot unleash her Noble Phantasm unless she has an active source of mana. Further effects are unknown, as she has not remained without a master for more than a month.
Magic Resistance - B      Cancel spells with a chant below three verses. Even if targeted by High-Thaumaturgy and Greater Rituals, it is difficult for her to be affected.
Strength: B Endurance: A++ Agility: A+ Mana: C Luck: E Noble Phantasm: A+
Noble Phantasm - Heartbeat of the Squall: [The Storm's Embrace]
[Alex summons her guitar, and does a quick test with it, making sure it's properly tuned. Once she seems satisfied, she strums it once, causing a flash of lightning to momentarily blind everyone on the field, bringing them into her reality marble aboard the Cruel Destiny in that time. She quickly positions herself near the helm and strums once more, bringing storm clouds along with the following thunder. At this, she nods to herself, and begins a performance in earnest, causing the storm to get progressively worse. As the performance continues, bolts of lightning begin striking the deck, and as she finishes the song, a tidal wave looms over the ship, ultimately crashing down and crushing everything involved. She makes a quick exit back into normal reality before any damage is done to herself.]
0 notes
sparkkappa · 5 years ago
Text
Eira - Lancer
QABBB
Attribute: Sky Traits: Beast, Divine, Female, Large, Servant, Weak to Enuma Elish Alignment: Chaotic Neutral
Battle Continuation - A      Having fought long battles for most of her life, Eira finds it hard to be taken down. Seemingly unkillable at a glance, officially killing her requires the destruction of most of her body, or a decisive strike to her weak point. Otherwise, no matter how much damage she takes, she will be able to stand and fight to the bloody end.
Wild Beast's Logic - C      Being a divine wolf, she is used to working with other beasts so long as they respect her as the leader. This skill allows her to gauge a target's general strength before engaging, while also giving her a degree of influence over creatures, so long as they're hunters like her. Rarely works against humans, though not unheard of. Phantasmal Beasts are out of the scope of this ability.
Monstrous Strength - A+      A skill borne of Eira's existence as a monster, for a short period of time she's able to increase her strength threefold. This skills burst of strength lasts for upwards of an hour, allowing her to end fights in a bloody and brutal manner. Using this skill too often temporarily boost her Mad Enhancement to a point where she runs wild, with no regard of friend nor foe.
Mad Enhancement - B      Eira, possessing little sense in life, has even less as a servant. She is even more aggressive than she would otherwise be, and her primary motivation appears to be to fight someone strong enough to kill her once more. When she sees someone known to be strong, she is unable to restrain herself, and will immediately attack.
Goddess' Essence - B      A version of the divinity skill, she possesses an unshakable mind. However, combined with her Mad Enhancement, often means that she cannot be swayed even by logic or appeals to her greater interests. Furthermore, her body cannot change any further than it already has, and her power is enhanced though her divine nature.
Runic Beast - A++      A skill not unlike Magic Resistance, she is able to resist magic far beyond what modern mages are capable of wielding. Rather than simply negating it like the normal Magic Resistance skill, however, she is able to absorb some amount of it to heal herself and replenish her mana stores, causing her to be an especially dangerous foe for Casters.
Strength: EX Endurance: A++ Agility: A+ Mana: B Luck: D Noble Phantasm: C - A+
Noble Phantasm - Mass of the Dead: [Wild Hunt]
[Eira stills her breath, closing her eyes and seemingly meditating for a few seconds. As she breathes slowly, the surrounding magic noticeably is drawn into her. As she absorbs more, her wolf-like features grow more prominent until she's taken her full wolf form. Opening her eyes, she lets out a howl that shakes the ground. Upon doing so, any nearby spirits manifest and take a physical form. She jumps from one to another, ripping through and consuming them one by one. Once all have been dealt with, she turns her eyes on any true enemies, and begins her savage assault on them. Notably, her power increases for each spirit consumed, granting her greater power if she chooses her location wisely. If no spirits are present, she attacks immediately regardless.]
0 notes
sparkkappa · 5 years ago
Text
Periculum - Archer
QQABB
Attribute: Earth Traits: Humanoid, Servant, Unknown Gender, Weak to Enuma Elish Alignment: True Neutral
Clairvoyance - A      Created as the perfect archer, They were given eyes that could see from a large distance. However, when provided with enough mana, They were found to even be able to see a slight amount into the future, allowing them to fire their arrows to where the enemy would be in that moment, rather than working off of guesses. Otherwise, they have a sight distance of several miles.
Aiming - A+      Their eyes also possess a zoom-like feature, allowing them to more accurately pinpoint the exact location. In combination with their Clairvoyance, they were known to hit their mark every time, with no recorded misses. This is further increased as a servant, allowing them to metaphorically see where one's organs are to pierce them directly.
Determination of Steel - B      Being an artificial being, they are already incapable of feeling pain. Using this skill, it is similarly impossible to confuse or trick them, and their composure is unnaturally calm. They will not be shaken from what they feel they must do, no matter what one does.
Independent Action - D      Due to their high mana cost for skills, while capable of being apart from their master for several hours, they are largely incapable of attacking. If completely cut off from their mana source, they will immediately consume what they has left in one last, suicidal attack.
Magic Resistance - C      They are able to immediately negate weaker spells, up to two verses of casting. They cannot defend against magecraft on the level of High-Thaumaturgy and Greater Rituals.
False Body - EX      Being an artificial construction, Periculum requires no form of upkeep outside of their normal mana requirements. They slowly regenerates broken parts after not having been damaged for a few moments, able to rebuild themself as long as more than 50% of their body remains. Furthermore, they feel nothing physical, positive or negative, allowing them to comfortably operate regardless of climate.
Strength: C Endurance: EX Agility: B Mana: C Luck: A Noble Phantasm: C
Noble Phantasm - Doll's Requiem: [The Sextet Swan Song]
[Periculum's stance changes, and becomes more firm, as they turn to the side and draw their bow. From below, her target(s) are wrapped up in string, binding them and anchoring them in place. Periculum proceeds to start listing off each enemy's name, and cryptically referring to them as "Optimal". For each person, another arrow manifests on the drawn bow, up to a maximum of six. Following all of this, they release the bow, with each arrow piercing the target's heart, or at least attempting to. After doing this, they run out of mana, and fall inactive until replenished.]
0 notes
sparkkappa · 5 years ago
Text
Elaine Lockridge - Saber
QQAAB
Attribute: Sky Traits: Brynhildr’s Beloved, Dragon, Female, Humanoid, King, Riding, Servant, Weak to Enuma Elish Alignment: Neutral Good
Imperial Privilege - EX     Using the Blade of the Drake, Elaine is capable of mimicking the powers and abilities of monsters she’s seen. As a servant, she’s able to mimic the skills and attributes of any bestial servants or phantasmal beasts as well. If she pushes her body to the limit, she can even attain divinity for a short burst
Mana Burst (Light) - B      Blessed by her draconic ancestry, she’s able to call upon the powers of the First Dragon for a short burst, using the power to cut through shadows and illusions, to “Reveal the way”, in a sense. Despite all this, however, the magic is not inherently holy. It is particularly effective against Evil targets.
Protection from Destiny - A     As the one foretold in prophecy to be the final sacrifice required to summon a dark lord, she was condemned to die from the moment she was born. However, when the time came, she was able to use her strong will to grab hold of her fate and change it. This skill allows her to always find a way out of a “Hopeless situation”.
Riding - B     Elaine had used a fae horse named Cientra to make her way from the dungeon where she was held to the front lines, after obtaining her sword. She and Cientra continued to fight together until the war was over. As a servant, Elaine finds herself unable to summon her old ally.
Presence Concealment - C     Having been given the resources to escape from her confinement, she then had to make her way out of the castle, and through enemy territory until she was in the surrounding wilderness. As a result, she had gained some notoriety for her ability to sneak, though it ultimately was overblown when spoken of by others.
Independent Action - A     Elaine is capable of functioning apart from her master for a long time, or even a week without one altogether. However, when far away from or lacking a master, her Mana Burst is functionally sealed, and Protection from Destiny’s effect is lessened.
Strength: B Endurance: A Agility: A+ Mana: B Luck: A Noble Phantasm: A
Noble Phantasm - Kil Dorahl: [Forsaken Blade of the Lost Drake]
[Elaine runs her hand along the edge of the blade, drawing some of her blood. She lets it run across the pure white blade for a few moments, before allowing her hand to drip to the ground. As she chants her incantation, Kil Dorahl begins to glow with a blinding white energy, which is quickly corrupted into a bright scarlet. The drips of blood that fell to the ground similarly ignite, expanding and surrounding her target. In a flash, she vanishes, reappearing soon after behind her enemy, lowering her sword. The enemy is then hit with a significant amount of slashing and fire damage, as the flames die down and all returns to normal, with her giving an apology.]
0 notes
sparkkappa · 5 years ago
Text
     As the waves rocked the Cruel Destiny, it’s captain stood upon the bow. She had been looking out at the infinite ocean ahead, dotted only by a scarce few islands. Her conquests, she’d affectionately refer to them as. Each and every one of them containing a story worth sharing with one’s children. Behind her labored phantasmal creatures, ghosts and skeletons alike.
     She sighed, and stepped down, looking over her supposed companions. Efficient though they were, they didn’t offer much in the way of company. She slowly made her way below deck, idly greeting the sailors as she passed by, fully aware they were incapable of responding.
     As she made it to her quarters, she sat on her bed and closed her eyes. The soft swaying of the ship, the sound of the waves and gentle creaking of the wood. It was a song to her, and one that brought about comfort. True, there wasn’t much in terms of entertainment, but she’d given up on such things... gods, how long has it been.
     Opening her eyes, she reached under her bed to grab her log, and opened it to read over past exploits. She knew that, in asking for the power she had when she yet lived, she would be condemned to a life of war. What she didn’t know was the periods of time between being summoned being nothing but an idle wait. What she wouldn’t do just to have one other person to talk to.
     All she had were her thoughts, this ship, and her mute crew. It was enough to drive a girl to madness! Be that as it may, this was her existence now. She stood once more, and moved to look out the window. There, that was the time she had been summoned by a strange old elf. That island dominated by one massive tree, with a portal within it’s roots. The portal led nowhere, and was but decoration, but yet it was what it was.
     That world was a hassle. She was immediately assigned a group of adventurers that had no adversity to criminal acts, such as breaking and entering. In a public establishment, no less! And beyond that, her master that time around failed to tell her that the portal would damage beings made of magic, effectively killing them. That was a rude awakening.
     As the ship sailed on, it soon disappeared over the horizon, and more came to pass. After some time, she bored of the sight, and crawled under her covers, closing her eyes. She’d kill some more time by sleeping. Any day now, she’d be called to battle once more. Called to be a tool, potentially of an apathetic master.
     Called to be a servant.
0 notes
sparkkappa · 5 years ago
Text
     Yuzuki leaned back on her bed, back against the wall. In her hand was an obsidian stone, engraved with a symbol for fire. As she ran her thumb across the engraving, slowly feeling it and humming, she began to speak to herself.
     “Hey, it’s me again. Can you hear me in there? How will you know when to like... reignite? Is that the word you’d use? I dunno, I’d have to ask gramma. Anyways, if you can hear me, I hope you don’t mind me venting a bit to you.”
     She paused for a bit, as though she was waiting for the stone to respond, before shrugging.
     “I’ll take that as a go ahead. So, things have been weird for a while. Everyone’s been super tense, and afraid to do anything major. One week we’re excited! We’re having fun, it’s a party!” She paused, and looked back down to the stone.
     “Okay, yeah, party’s an overstatement. I dunno, you get what I mean. You were there, y’know? Anyways, then you up and hid in your shell when things got tense, and now here we are! Hope you’re cool with me holding onto you, at least for the time being. It’s some weird sense of comfort, having you here.”
     She once again gave the stone a thoughtful stare, tracing the symbol once more. Before she was able to speak up to continue, the room to her bedroom opened, shedding light on the mess she had lived in.
     On the other side of the door stood her twin sister, Sayuri. She pushed the door harder, shoving the clothes that were laying against it against the wall, before carefully stepping over to her sister, carrying a pizza box, and setting it down next to her.
    “Hey, Jii. You’ve gotta come out and eat sometimes, you know. Can’t do with you sitting around and rotting for the rest of your life.”
     Yuzuki stayed quiet, averting her gaze a bit. Sayuri was about to continue, before she had noticed the stone in her hands.
     “... I know you’ve taken this really hard, but you can’t just stop your entire life for it. C’mon, let’s eat together, at the very least,” She sat next to her sister, and opened the box, pulling out a slice. “It’s been a while since we went and did something as sisters, right? We can go shopping or something!”
     “.. Yeah. I mean, I guess? I dunno. What would we even buy?”
     “Well, we don’t gotta buy anything, we can just go look at things, and maybe get something to eat. Watch a movie if we’re really feeling crazy!” Though she had tried being more energetic, the look on Yuzuki’s face made her fall silent.
     “I don’t really think I was to just look at things, and I’m not really hungry. There’s no good movies, either.” She slid the stone in her jacket pocket, and let out a big sigh. “Look, I appreciate the gesture, but... maybe someday I’ll feel peppy, like doing something will be fun. But every time i think about something to do, I just think about all the bad parts of doing it.”
     “Do... you have examples? Maybe I can help you out!”
     “Well, take what you said, for example. We go look at stuff in a mall or whatever. It’s going to be loud, there’s gonna be a lot of people, my legs are going to get tired. We can go get something to eat, but any fast food’s going to probably be shitty, and if we go somewhere nice I’ll have to get all dressed up so I don’t embarrass you. Do you want me to keep going?”
     “N... no, sorry. Is there any way I can convince you to come out, at least spend time with Pyrrha and the others? You guys get along, right? It could be fun! Play your video games or whatever. I’ll even try giving them a shot!”
     Yuzuki reaches over and takes one of the slices. “Would it make you feel better if I did it?”
     “It would! Because then...” She stopped herself. “... Jii, this isn’t about what makes me feel better, it’s about you. I feel like you’re just wasting away because you don’t know what you’re doing anymore. So let us help you! We can set something up for you to do!”
     “I already have things to do. Syr and Lucy come drag me out on the big, fancy sin missions.” As she said this, she waved her hands, putting sarcastic emphasis on the statement. “Those take enough out of me as is, so I just want to relax between them. In here. Alone.”
     Sayuri sighed, and grabbed Yuzuki’s arm, yanking her up. “Alright, I tried being nice, but we’re going to go out and spend time with other people, and you’re going to stick with us all the way through.”
    Yuzuki tried yanking free, but Sayuri was far stronger. “Are you kidding me? Are you seriously going to do that? What happened to doing what’s right for me, what makes me happy!”
    “Just because you think this is what makes you happy doesn’t mean it is. So I’m stepping in and making an executive decision. You can scream at me all you want, but I’m going to help you. I’m...” Sayuri slowed down again, and sniffled.
     When Yuzuki looked closer, she noticed her sister had begun to cry. “... Hey, Chuu, what’s-”
     “I want my sister back, Jii! We’ve lost a lot, and I don’t want to lose you too! Please, just... please...” Her grip loosened, allowing Yuzuki to free her arm.
     She looked at her sister for a bit, before standing up straight. “Alright. Sorry, I didn’t think about how you were feeling. I’ll... try. No promises.” Before she could even finish the last word, her sister practically pounced on her, hugging her tight, not saying a word. Yuzuki just gently pat her back, returning the hug.
     “... Sorry for worrying you.”
0 notes