#(by the end of it youre overthrowing governments and inheriting wizard magic and marrying dragons or whatever)
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It's good and cool to give your characters a single simple, straightforward, non-urgent, super-achievable goal that shouldn't really cost anything or hurt anyone, make that the driving factor for most of their decisions, and then have the Plot do everything in its power to stop them.
#writing#the two variations are:#character wants to do the thing but to do that they need this guys approval so they have to do him a favor and for the favor they have to g#(cue chain of deals)#(by the end of it youre overthrowing governments and inheriting wizard magic and marrying dragons or whatever)#(you just wanted to fix your niece's teddy bear)#and#youre trying to do this thing but on the way you ran into a person who needs help and it wont take that long#its not like your thing is urgent youll just do this one thing and move on#(this happens 87 more times)#(you also end up overthrowing the government and becoming a wizard)
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