#Anyway gotta draw them now and queue ‘em up and all that
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pokemonfrommemory · 4 months ago
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Well that’s gen 7! Was a fun generation, really enjoyed this one! Thanks for sticking around, and see you for gen 8!
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ribbitdeltarune · 8 months ago
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the post like i said. its been 2 days later (maybe a bit more. im a bit late at this point..) But! 14 of november! My birthday !!! :p didnt do anything for myself but i did spend some (more like a ton) time with friends
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so ahead will just be rambling . read if u want
Alriiight so. i am. Dead. i dont post very often . Thats bcuz i dont actually have a active online presence when it comes 2 posting lol this is sorta my first time . however i did post a few times on twitter before and got a decent following but that was basically never anyway . Thank you all for (checks notes) 19 followers! That. is a first actually
however i also kinda have 2 apologize since i dont post a lot which makes this account.. uh, semi-inactive? shrug. as i did mention before in a prev post i am holding back a lotta stuff that i havent posted yet . oops! i personally dont like posting irl photos because 1) i am actually dogwater at taking photos, 3) my camera quality sucks and 2) i dont actually draw on A4 paper very often or like notebook paper at all lol. (its this small one thats more like a notebook to write stuff down stuff you gotta remember, an agenda or whatever. not like i care i use it to draw anyway. it aint got lines its just full white paper (sometimes colored depending on the one i buy) so its for drawing in my view.) but the bad thing is most drawings i made of ribbit so far are... On Paper.
Now. I can just upload them as is but i dont like doing that . i can also just make them digital drawings but if you think im capable of doing that without immediately doing something else you may be wrong
Speaking of thats mostly why this acc is also semi-inactive . whenever i DO draw digitally im probably also doing another thing at the same time so i get distracted and then get stuck on doing something else completely and forget i have to draw!!! Oopsies. im also bad at executing things (''man im gonna draw ribbit right now'' (doesnt do it) (its also a 50/50 if i actually do it or not)) so thats part of it. do i Think posting and/or drawing ribbit stuff is a chore? Not really. i actually like drawing stuff 4 this fandom and im attached 2 the characters + the mod anyway so its not like im gonna stop This soon . not even a year in yet!
I also have a lot of ideas so i hop between 'em a lot (i have so many animations/animatics in mind but guess who cant animate and also drawing frames take longer than just drawing sighs)... thats why most posts on here is just doodles so far .
to be fair though i have been in a . Uh. I guess fine. Maybe a bit bad headspace as of a few weeks now so i havent really gotten the urge/want to post rn and who knows how long that'll take to go away anyway. thinking of trying 2 get sum stuff finished and then queueing a few posts just so i can get some brainworms out of ma head . and Who Knows if i'll really do that. Future Is Mystery!
Oh and to add i still need to finish or get to like maybe the 5th chapter for a fic im working on rn so theres that too. im still on chapter 4 (progress is fine. i think ill rewrite the dream segment?) and then i will Hopefully get 2 work on chapter 5. god bless being unable to execute things AND to spice it up focus on things (sarcasm)
i am however kinda busy these days. Schoolnstuff. I get in drawing moods a lot (literally everyday bro i dont get burnt out easily or get demotivated that much bc i just finish it eventually anyway) but i need to pass math to pass the year itself so maybe no art posts until thats done. i might post every now and then though. Speaking of posting! Did you know VeeReMia is actually a pun on viremia which is, ''a medical term for viruses present in the bloodstream''. vee came first as part of the instrumental theme, and then maxine added the other syllables. Fun isnt it (i cant stop thinking about it now)
Thanks for reading . I think thats all. Maybe. Shrug.
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Also current pfp is placeholder i also need 2 make one BANGS FISTS ON TABLE REPEATEDLY
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raguna-blade · 5 years ago
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Kinda struck by the realization that the argument that games as media needs it’s...I dunno, citizen kane, it’s big dramatic Games are A real Art Now You gotta take me serious, at least in the kind of weird occasional locations I still encounter it (I’m woefully inept at finding stuff honestly, and I guess maybe I should take the time to correct that because this kinda stuff is my jam. Hm. Thoughts for next week.)
But you know, I think it already exists? This is probably not a dramatic or world shaking argument, probably the precise opposite but this is more for me anyway so there you go.
But yeah, I keep seeing Shadow of the Colossus brought up again and again and again and again as this big huge game that has meaning and quality and art to it. Which, I agree even if I haven’t really finished it properly myself, I’m terrible about finishing most games honestly, but it keeps coming up and it strikes me that the lessons it gives about what you need/want to do if you want to make a game like that are studiously ignored by the big publishers who seem to really WANT to be the guys who make that but seem to consistently fail at it or else actively fuck up and push away the talent that can and does make it.
Like, to pivot slightly for a second, Whatever your overall opinions on Kojima’s works are, I think it’s also undeniable that there’s a startling level of depth in pretty much every game he’s made in that oh so vaunted franchise, and even Death Stranding for all it’s apparent issues (never played, just heard about, saw some analysis and it seems really interesting on one hand but also absolutely not my kind of game on the other) get’s the idea.
or I guess dancing around it a bit, the link between gameplay and the story you tell is super critical and to ignore how the gameplay actually reflects the story you are explicitly trying to tell is something folks seem to constantly fail at.
Like I know ludonarrative dissonance isn’t exactly taken seriously as a phrase, or at least it’s not last i checked, but it is a useful term and it strikes me that the reasons a lot of older games kinda keep coming back up in the conversation is that there is a kind of lack of actually trying to understand this in relation to the tale your telling.
like...hm...I don’t think it’s wrong to say certain genre’s do not work for certain kinds of games right? That seems patently obvious and it’s basically not worth uttering as a statement right?
But I want you to, if you’ve got at least a passing familiarity, imagine that Bayonetta, or Devil May Cry, or any of those super fast paced action style em up type games were played as hard line turn based RPGS. I attack, monster attacks, etc etc etc.
You unquestionably could do it. It wouldn’t even be hard really if you just want a passing appearance of things, but if you wanted to get the feel of the combat to map closely you could do things like say, an action queue of attack, dodge block etcetcetc an it’d play out after you hit the ok right? Or just that turns happened super quick.
But heck even if we went slower as the genre would expect, you could still actually DO DMC/Bayonetta as an RPG and have a perfectly sensible little game.
It’d also fail utterly to capture Dante or Bayonetta’s personality. Oh, you could have them do the same general feats and actions in story, but the fact that it’s turn based by itself instantly and irrevocably fails to capture their personalities correctly or at least the more surface level aspects that they want to project (and I think, for the both of them, the surface level that they project is keenly part of the draw because not even a paint layer underneath they both start to show marvelous depth for the action heavy characters they are)
Like yeah you can get across their risk taking showy personalities with pure text. Of course you can. But it’s a very different beast from playing as the person who decides, as an example from my history of play, exclusively jet’s across the world by launching themselves sword first screaming stinger.
Now I ain’t exactly gonna blame the actual developers here. I’ve little doubt in my mind that they’ve thought on this and deeper and better than I have because you know it’s their job and they’re experienced and they want to make games and all that. It’s probably more a publisher problem.
But it does strike me that there are a number of games with fairly big names that seem to not quite get it despite this being an example from going on close to two decades now. Certainly, whenever I attempt to dive into the so called triple A space I’m left with a certain feeling of emptiness because they don’t quite deliver on the story front in the way I think games can and should but...
I dunno. Maybe i’m just reiterating stuff already discussed elsewhere and my big personal revelation is just like “Ah Babby’s first game think” though I don’t think i’m quite THAT bad off. If by chance anyone has some good resources on stuff like this, please do point me to them.
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