#CODA Museum
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The Linen Project: Apeldoorn (NL) bis 18.05.2025
Seit 2018 wird Flachs unter dem Namen The Linen Project angebaut. Aus Flachs wird Leinen hergestellt. Die Herstellung von Leinen, das bis 1900 zusammen mit Wolle am häufigsten für die Textilproduktion verwendet wurde, erfordert viel Wissen und Können bei der Aussaat, Ernte und Verarbeitung. Das Leinenprojekt basiert auf der Idee des „Learning by Doing“ und hat deshalb die „geteilte Verantwortung“…
#Anbau#CODA Museum#Das Leinenprojekt#Design#Eduard van Wijk#Handwerkskunst#Leinen#Manufaktur#Textiles#The Linen Project#Verarbeitung
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CODA Paper Art 2025 - CODA Apeldoorn
(with Baroque Paper Wigs — Asya Kozina – paperartist)
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Good Omens fic recs #78
Ye Saga Continues. by Tammany - Aziraphale & OC gen, 800 words. A very fun ficlet in which, post Armageddidn't, other angels and demons come to Earth.
by magic slights by scienceblues/ @fifthstiel - A/C, 2600 words. Post S3 resolution, Crowley and Aziraphale are trying to find a new normal. They end one of their maybe-dates in the Victoria and Albert museum together, talking about memories, and taking chances. I'm not describing this very well -- it's so good, the author knows the characters so well, with a great Crowley voice and stellar dialogue. It was a joy to beta this!
and that will never change by @quitequaintrelle - A/C, 8k words. Two "strangers" meet at a costume ball and enjoy a tryst. This is somehow both a sex comedy while remaining actually very hot, and the occasional pratfall was very fun without losing the slow build to the actual, ahem, act. Plus there's a great coda set during modern times. Great dialogue, very fun, I cannot recommend enough.
your lips, my lips (apocalypse) by @MovesLikeBucky - A/C, 2500 words. The wall-slam scene, but make it E-rated. The porn here is great, very hot and also as romantic as it can be when you're pressed up against a wall in a public place, and the ending is really lovely.
Wrath by Dee_Morris - A/C, 4k words. There are some serious themes in this so be sure to read the tags but I personally found it very cathartic. Aziraphale reads Crowley's file of his trial before the Fall, and in his wrath, he decides that Heaven needs a change.
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ok im coming off anon! i'm -🐁 anon (and fucking proud of it) to show my plushies

these are the current stuffies on rotation (Technoflop and Rammie should be pretty clear indicators on where I was once LMAO). But I also have Stalight (mew), Macaroon (protogen), the Doodles (pcrow merch), Satoshi (bunny), Coda (oldest stuffie), and Chelsie (the border collie)
And then there's the full stuffie box I have in rotation. Yes, it's completely full.

I have a stuffie problem I need to stop buying more but they're too cute ☺️
aah!! you’re so real for having them all on rotation. I keep a majority of mine on my bed at all times since it’s pushed against a wall and they won’t fall off - Chelsie is adorable, also the big Eevee is such a mood

these aren’t all of mine, but they’re the usual suspects. all the Squishmallows go by their given government names, the cat is Honey (as in I walk into my room and dramatically say, “Honey, I’m home!”) and the Llama is Rapture (got them around the solar eclipse). I’ve got another another Squishmallow (Seth), two Pusheens (holding an ice cream, birthday + cupcake), a Scorbunny, a cute fox in a hoodie from the St Louis city museum, a beluga (Wilbur), a unicorn pillow pet, a teddy bear blanket (Mr Bear, childhood classic), and a unicorn pillow but it’s soft enough to be classified as a stuffie in my heart
there’s a few more scattered around my room and a handful of Bamboletta dolls too
honestly, shoutout to stuffie havers - live your best life gang🌸✨
#I may or may not have a squishmallow problem#Dawn (deer) and Lorono (Lobster Sandwich) are my favorites#Eitan (matcha boba) is also pretty up there#stuffie solidarity#rise up stuffie gang I see you#respect#thanks for the inbox!#sending love
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As the aether stirs . . . adventure approaches .
A new dawn rises beyond the horizon, but even as the morning stillness waxes and wanes, the aether stirs evermore. Throughout the night, a four-toned whistle cuts through the quiet like a spectre, and the Echoes find themselves in the thrall of something much larger than themselves….
Escape from Sonare Isle.
The following will detail a general overview of the new isle, the recommended Campaign plotlines for Echoes to partake in for the month of August, the Isle's creatures, key NPCs, and a general FAQ.
The full information on Sonare Isle can be accessed at the SONARE ISLE page, or by navigating to the Isle through the Aevum Isles Map.
QUESTLINE.
Overcome the Ambitus and Escape from Sonare Isle. The Echoes find themselves either lured or mysteriously transported to a completely new Isle. There, they will face various mental trials in an unreliable, shifting landscape, and come face to face with members of the Aevum Realm's leading crime syndicate: Omerta Nostra.
SIDE-QUESTS:
Find and rescue Sandy Tylersen. A student of Arcanus University has been reported missing. Her last known location was inside the abandoned Sonata Train Station in Downtown Arcanus.
Locate and retrieve the stolen watch for the Arcanus Museum. A priceless artifact was stolen from the Arcanus Museum by three unknown thieves. Their only calling card is crescent moon with a dot in its center...
Investigate Omerta Nostra, and its four guilds at Rubato Square. Sonare Isle seems to be run by a crime syndicate called Omerta Nostra. While information on the true shadow organization is limited, the Echoes can find information on four of its most active branches.
Escape from a Coda. (prerequisite: Blipping, or following an Ambitus.) Deep inside a pocket of warped space-time, an Echo must face various trials related to their deepest desire or greatest fear, and escape the seemingly endless corridors of a Coda tower.
Discover the identity of the Omerta Nostra leader... Keep an eye out on @aevumdaily for more information!
How Do Echoes Get to Sonare Isle?
For the duration of Omerta Nostra, there are TWO ways to get to Sonare Isle: by choice, or by force.
BY FORCE:
The primary way to get to Omerta Nostra is to find oneself awakening onboard the elusive ghost train right as the train docks at the station. How you managed to get onboard at all is seemingly a mystery… but you are not alone. Other Echo, and even other Aercon have also found themselves waking up onboard the train without their knowledge. The last thing they remember is falling asleep in their own beds.
You have either been kidnapped, or have slept-walked on board to exercise this premise.
BY CHOICE
The particularly curious Echo may find their own way onto the Ghost Train at any time of day. This Echo may be in hot pursuit of the missing person's case of miss. Sandy Tylersen, or attempting to track down the stolen watch for the arcanus museum.
Both options will lead this echo to sonata station deep within Downtown Arcanus. It has been largely abandoned, and seemingly has been for a long time. But, with some sleuthing in the area (and perhaps taking a visit to the archives), Echoes will find the clues necessary to descend to the correct floor for boarding.
(for more information, please see the FAQ at the bottom of the event post.)
What Can an Echo Do While in Sonare Isle?
Echoes can explore the city, pursue one of the two available quests on @aevumdaily , collect information on the four Guilds, interact with Guild Members as they conduct various crimes, and generally pursue a way out of the Isle.
All of this while combatting their Ambitus, which will slowly form into a corporeal state for as long as the Echoes remain in Sonare Isle. Just as Arcanus Isle is a sandbox for Echoes to be placed in for interactions, so too is Sonare Isle — only this Isle is tailored towards crime, psychological horror, and action-adventure.
An Isle overview (including NPCs, key locations, and details on the "Ambitus" continues below.)
How Do Echoes "Escape" Sonare Isle?
Firstly: an Echo cannot blip their way out of Sonare Isle. (see: "Codas" in the Isle Overview.) There are two ways an Echo can escape Sonare Isle and return to Arcanus Isle.
RIDING ON A SONATA RAY.
This is the most common way an Echo will find a way out of Sonare Isle, as the second and third ways (known as "Medleys") are more elusive. The Sonata Rays (described in the overview) can be seen floating through the sky and across the Forte Seas outside of the dome. They can be tamed temporarily, in which case the Sonata Ray will allow the Echo to ride on its back before it dives into the Forte Seas, allowing the plunge to be survivable.
The Sonata Ray will assist the Echo in breaching through to the surface of the other side of the Forte Seas, which will have the Echo emerging in the Lunar Seas.
PASSING THROUGH A MEDLEY.
Medleys require more investigation on part of the Echoes, and are not reliable exits. There are two known medleys that exist, but both are scattered at random throughout Pizzicato Road, which itself is constantly shifting.
CRESCENT MEDLEY - Tucked neatly inside an unobtrusive, easily missed alleyway is a door with a large crescent moon acting as the door’s stained glass window. Stepping through, the Echo will find themselves holding the doorknob of a tall, grand glass entryway. They would be stepping through a door inside the grand central station of MOONLIGHT LANDING.
JEWEL MEDLEY - A old, arched doorway. The air that filters through its open door smells distinctly of rock and sea salt. Passing through this doorway will lead an Echo inside the TEMPLE RUINS in Arcus Cove. The will have to navigate upwards through dilapidated rooms and corridors to exit the ruins.
Once an Echo has passed through a Medley, they cannot return to Sonare Isle except through Sonata Station and the Ghost Train.
Do all Muses have to Participate?
No! Campaigns, like their Blue Moon counterparts, are optional. But they are a fun introduction to new set pieces to Aevum Isle's setting.
Is there a Participation Bonus?
Yes! Aevum Isles awards 500 Emblems for participation in Campaigns. They can also be counted for rank ups requirements.
Isle Overview.
Set in an eternal twilight beneath a giant, dome-shaped ward, Sonare Isle is primarily known for Ritardando City – a haven for the nefarious minded in all of Aevum. Most Aercon who have made Sonare Isle their home sport music-related names. There is a thick undercurrent of distrust anywhere an Echo goes, especially towards the outskirts of the city, where petty crime, thievery and backstabbing runs rampant. Curiously, the closer one gets to the city center (landmarked by a giant Echo Tree), the less crime there is. Almost as if this sprawling band of criminals is held together by an superseding power.
BELL CLOUDS.
Every four days, clouds gather across the sky, flickering with multicolored lightning. On the fourth day, the cloud's thunder begins to peal, but it sounds like a large church bell. It will strike three times in warning. Once the fourth toll strikes, a silver rain will fall, known as Bell Rain for its small bell-like chimes as the droplets hit the ground.
The Bell Rain has a supernatural quality to it: allowing Echoes to scry across the Aevum Realm so long as the puddles remain in a silver state. They can only see so far as a five by five foot radius. Once the water turns bronze, it can no longer be used until the next Bell Clouds form.
REQUIESPER CREEK.
While of the Bell Rain is collected by man-made structures, there is one naturally forming deposit of Bell Rain known as Requiesper Creek. At the bottom of the creek is a special water-weed nicknamed Bluegrass, despite its copper-like appearance from above the water.
Requiesper Creek can be used as a large scrying pond when the water is silver, as it exhibits the same properties as other collections of Bell Rain. Bluegrass can also be collected and pulverized into dust, which is used as an ingredient in an alchemical solution called an Esper Potion. Only the Alchemists of Sonare Isle know the full recipe to create an Esper Potion, but it can be used to mitigate the Isle's adverse mental effects, including resetting the growth of an Ambitus. (see "Ambitus" below.)
CREATURES.
The following creatures are native Sonare Isle and will be updated into the Aevum Compendium after the campaign. Full information can be found on the Sonare Isle Map Page.
NEOBOP TERRIERS - Found all across Sonare Isle. Wandering dogs with an unprecedented ability to find all fixed points across Sonare Isle, and navigate Pizzicato Road. They are friendly and can guide an Echo from one part of Sonare Isle to another...provided they are given a treat beforehand.
SONATA RAYS - A large, ghostly creature found outside of the dome. They are mostly reminiscent of manta rays, and produce a haunting rendition of the Whitacre Express whistle. Leaving the perimeter of the dome will cause an Echo to suffer an intense migraine that will Blip them into a CODA. With the right immunity (see: "requeseper creek" and "leaving sonare isle"), Sonata Rays can be temporarily coaxed to allow and Echo to ride on its back through the depths of the Forte Seas.
STARCCATOS - Found all across Sonare Isle. A small, canary-like bird that produces a white noise chirp. They can mimic the most recently spoken words of any intelligent creature that has passed them by, and can recite these words to an Echo when given the name of the creature in question. Their chirping sounds like a old radio, and the static is indicative of the target's health.
WARP RAVENS - Found in CODAS. A dark bird with four pairs of wings and a third eye in the middle of its forehead. They are drawn to Echoes, but unless they are gifted something of significance to an Echo, they will watch from afar instead of assisting. The Warp Ravens can produce large purple portals at will with their call, and this is their primary way of navigation through a Coda.
The Ambitus.
Staying in the Bell Rain for long periods of time will produce adverse side effects on Echoes. Known as Ambitus, an Echo will slowly begin to find what that the reality around them is not what first appeared. What may at first be a silhouette may simply be the shadow of a nearby lamppost. The voice of a beloved friend may morph into the sound of one's greatest enemy...
An Ambitus is the manifestation of an Echo's darkest fears and/or greatest desires. They only grow in frequency and strength and over time, slowly reaching a corporeal state and seeping into the Echo's waking world.
The longer an Echo stays in Sonare Isle after being touched by Bell Rain will suffer these hallucinations indefinitely until they escape the Isle altogether.
Ambitus have three phases. The first two range from harmless tricks of the mind to mirages that instigate the Echo.
An Ambitus' third phase develops under multiple circumstances. These are as follows: the Echo repeatedly comes in contact with Bell Rain. The Echo remains in Sonare Isle for upwards of 3+ days. Any combination of the above two.
Once the Ambitus becomes Corporeal, it can either cause physical damage, or effectively tempt the Echo to remain in Sonare Isle forever.
Ambitus are typically unique to the individual Echo, and are invisible to any other eye. (Including true sight.)
Ambitus are restricted to Sonare Isle and do not seep into any other Aevum Isles.
For the sake of RP, castmates have an innate exception to this rule, but these exceptions are rare in-universe.
Castmates with an Ambitus spawning from the same source material.
Castmates who share in the same fear or desire.
Echoes who are not castmates can see another Echo's Ambitus with the following rules applied:
The Echo who is attempting to see the Ambitus must drink an Esper Potion (see requesper creek.)
Echoes who are not castmates CAN see another's Ambitus when inside a CODA (see "coda" below.) even if they have not yet ingested an Esper Potion.
The Ambitus exhibits the following characteristics once corporeal:
The Ambitus is still invisible to anyone who has not drank an Esper Potion, is not a castmate. It can only be seen and interacted with by its progenitor Echo.
They are seemingly lifelike when viewed from afar, at a glance, or without close scrutiny.
Under further inspection, the Ambitus seems to be a mix of bronze Bell Rain, shadows, and mist. This is especially true if the Ambitus is attacked, and the Echo makes contact with it. The Ambitus can heal any wounds and damage inflicted upon it by stitching itself together.
The Ambitus can 'teleport' around, leaving behind clouds of bronze and black smoke behind it. When provoked, and aggressive towards an Echo, it takes on more of a smoke-like appearance.
The Ambitus can be directed, manipulated, and enhanced by antagonistic Echoes once they have reached their corporeal forms.
Key Locations.
Allegretto Circle - A fixed point in Sonare Isle. Allegretto Circle is the first location every Echo will find themselves familiar with in Sonare Isle, as it is home to the Ghost Train's boarding station. The train passes through every so often when it is not seen winding through the buildings of the city, but it cannot be reboarded.
Pizzicato Road - A road that never seems to stay in one place. It is constantly shifting around, but can be used to travel from Allegretto Circle to Ragtime Way and Rubato Square, so long as an Echo has the help of a Neobop Terrier.
Ragtime Way - The residential sector of Sonare Isle. Home to various small-time criminals of all creeds, Ragtime Way encompasses a bulk of the city. Ne'er do wells who want to lay low from the Arcanus eye retreat to Ragtime Way, and the entire complex teems with criminal activity. Echoes can find temporary lodging, supplies and food here. However, Echoes should be wary, because Sonaren Aercon will attempt to swindle Echoes out of their hard earned keys.
Rubato Square - A fixed point in Sonare Isle. Rubato Square is landmarked by a giant echo tree that eclipses a majority of the Isle's city center. The square is shared by four guilds of far-reaching crime syndicate called Omerta Nostra.
NOCTURNE GUILD
The Omerta Nostra thieves guild. Anything marked with a fermata symbol belongs to the Nocturne Guild, including a large black tent found at south-west of Rubato Square. The guild has tenuous amicability between its members, and primarily consists of the most accomplished thieves across the Isles. They are led by a man named Libretto Fortismo.
SMORZANDO GUILD
The Omerta Nostra mercenaries guild. Anything marked with a double sharp symbol belongs to the Smorzando Guild. Their tavern-like hall can be found at the north-east of Rubato Square. There is a profound feeling of camaraderie amongst its members, but also a distinct carelessness towards violence. They are led by a burly man named Tre'bel Cleft. (He goes by Cleft.), though Fanaleans refer to him as The White Wolf.
ETUDE GUILD
The Omerta Nostra alchemist's guild. Anything marked with an alto clef symbol belongs to the Etude Guild. Their towering complex of labs and study halls can be found at the south-east of Rubato Square. The Etude Guild has an air of suffocating competition and distaste amongst its members. A "dog eat dog" mentality as each member strives to prove themselves the most capable and clever mind in the guild. They are led by a sharp woman named Adagio Vivaldi.
DAL SEGNO GUILD
The Omerta Nostra principle guild. They own anything marked with the dal segno symbol. Their building, a sleek, modern embassy building, largely goes unused by its members, who are extremely elusive. Members of Dal Segno are most often identified by their dark clothes hemmed with bright purple and marked by a silver dal segno symbol. These clothes are typically reminiscent of train worker uniforms. The two most commonly spotted Dal Segno members are Octavia Fife and Rondo Viol.
The Codas.
Codas are pockets of warped space-time that fluctuate between past, present, and future. They are peppered all across Sonare Isle. Codas are always contained spaces, like buildings of any size or closed arenas, but they are most commonly within large, spiraling towers that, despite the dome's presence, seem to rise forever.
These spaces can be passed by at random. They are eerie, causing an unsettling level of discomfort simply by passing one by. They can only be entered when in direct pursuit of an Ambitus, but can be exited freely if an Echo does not venture too far inside.
If an Echo dies in Sonare Isle and its surrounding territories (including the Forte Seas), they will find themselves Blipped into a Coda instead of Terminus Tower. If an Echo dies in any fashion while inside of a Coda, the Echo will return to the beginning of the Coda, and need to retrace their steps and overcome new obstacles from start to finish.
The only way to exit a Coda is to concentrate on the outside world, oftentimes in the form of a goal or an emotional tether. (e.g., a friend, a family member, a place, etc.)
The Echo must concentrate entirely on this goal and/or tether while traversing through the Coda, which will warp and shift around them in an effort to keep the Echo trapped inside.
Full information on the Codas can be found at the Sonare Isle Map Page.
Notable NPCs.
The following NPCs are available for use within member threads. Given the nature of Sonare Isle, these NPCs can be used as antagonistic forces, temporary allies, rivals, and so on according to mun discretion.
Usage of NPCs is highly encouraged. If members would like clarification on an NPC's personality or personal knowledge, all questions can be directed to the Aevum Isles Masterlist Blog.
SONAREN AERCON.
Beat - A young orphan boy (14) who can always be found with his trusty camera. He knows information about almost everything interesting going on around Sonare Isle, but will always demand a form of payment - in food (especially desserts) or in keys - for his knowledge. Beat has no qualms spreading rumours along with his information, and is an uncannily good pickpocket. Beat knows the names of the all Guild leaders, and especially looks up to Libretto Fortismo. and has pictures of the two Dal Segno Members. He does now know their names.
Tremelo - A tall, lanky, grey-haired teenager (17) who looks after Beat and Polka. He is rough around the edges and defends his small trio with a handcrafted iron sword, and a not-always-working hex rune from Polka. When it comes to looking after himself, Polka and Beat, Tremelo can be convinced to provide Echoes with help just as easily as he can be paid by the Smorzando Guild to get in any Echo's way. Tremelo knows how to navigate Sonare Isle's various warping paths and fixed points. He can offer advice about Neobop Terriers and Starccatos, and may warn Echoes not to go near Codas.
Polka - A blonde-haired teenage girl (16) who can be most often found alongside Tremelo. While Polka is largely soft-spoken and distracted, do not be mistaken by her docile demeanor. She wields a red parasol enchanted with a shields rune, and carries various splash potions that can hurt her enemies. When she is alone, she is gathering ingredients at the edge of Requiesper Creek, or catching vials of Bell Rain. She can provide Echoes with information on the Ambitus, including its name, effects, and whether or not the Echo is in immediate danger. She does have a sense for who is developing an Ambitus and who is not.
OMERTA NOSTRA
Libretto Fortismo - The leader of the Nocturne Guild. He can be found in the Guild's tent or in the Guild's hall, which is a giant building further south-east in Ragtime Way. Libretto is a cunning man who seems amicable on the surface... and is until provoked. Unlike Cleft and Adagio, Libretto will not be outright hostile towards an Echo upon first-meeting, and values diplomatic tactics, including striking deals. Be warned, though: Libretto will often strike deals with Nocturne's half undecided, leaving the Echo to "owe him a future favor". Libretto has a favorable relationship with both Cleft and Adagio Vivaldi.
Tre'bel Cleft - The leader of the Smorzando Guild. Also known as the White Wolf, Cleft can most often be found in the Guild Hall, located right in Rubato Square. Cleft is boisterous and loud, and takes pride in his unchallenged might as a leader. He is a violent individual, especially when challenged, threatened or otherwise provoked. The Guild is mostly known for enacting cruel punishments on its own members, and members of other guilds for not falling in line with Dal Segno's orders. Cleft has a largely hostile relationship with Adagio Vivaldi, and a neutral relationship with Libretto Fortismo. The Guild is notably short on Esper Potions, which are locked inside the guild's vault.
Adagio Vivaldi - The leader of the Etude Guild. Newly elected into the position of power, Adagio Vivaldi is stern, ambitious, and is incredibly persuasive. She has connections all across Sonare Isle and Arcanus Isle, and knows how to play her cards to get what she wants. She is an expert marksman with an enchanted pistol... so that also helps. She pulls the ears of the members of the Etude Guild to keep an uneasy truce from top to bottom. Adagio has an outright hostile opinion of Tre'bel Cleft, specifically, and makes dealings with the Smorzando Guild harder to maintain as a result. She is highly competitive with Libretto Fortismo, but is more willing to work with him.
Octavia Fife - A member of Dal Segno. As one of the elite members of Omerta Nostra, Octavia comes off as pompous and above-it-all, oftentimes looking down on the three guild members. She has a silver walking cane with a Warp Raven as its handle, and wears a half-length cape with the dal segno symbol on its back. She spends most of her time mitigating tensions between the Etude and Smorzando Guild. Octavia has a great reverence for the Omerta Nostra leader, and considers him as ranking above the Echoes. She may wax philosophical about Omerta Nostra's dealings in way of "illusions of order", "mysteries without solutions", and other poetic ways to say "there is no order without chaos".
Rondo Viol - A member of Dal Segno. While Rondo Viol is one of the elite, he carries himself with a outright casual air. This extends down to his clothes, which are reminiscent of a railroad fire police uniform. He can be spotted more frequently than Octavia Fife, and generally deals with operations in Ragtime Way. Rondo Viol has an interest in the codas and Bell Clouds, and maintains structures that collect Bell Rain in large quantities across the Isle. Like Octavia, he speaks highly of his mysterious leader — implying that he is not to be trifled with, and may or may not have an invested interest in the Echoes.
FAQ:
CAN I ROLEPLAY MY CHARACTER DISCOVERING THE GHOST TRAIN?
Yes!
Your character is free to sleuth through Sonata Station to your heart's content. While the appropriate clues have been posted on the Aevum Daily blog, there is A GUIDE for members who would like to use this as a rp plot for a campaign thread.
DOES MY CHARACTER HAVE TO ENGAGE WITH THE GHOST TRAIN?
To gain access into Sonare Isle, yes. The train is the only way into the new territory.
However: your character finding or waking up on the ghost train as part of a thread is not mandatory, and you can start all of your campaign threads already in the isle with whichever method they got there.
WILL THERE BE UPDATES ON THE SANDY QUEST AND THE WATCH QUEST?
Yes!
Keep an eye on @aevumdaily for updates on the Sandy Quest, the Watch Quest, and various overarching plotlines for the duration of the Campaign.
CAN I COME UP WITH MY OWN NPCS?
Yes! This is highly encouraged throughout all of Aevum Isles.
NPCs native to Sonare Isle will fall into one of three categories: a low-ranking member of one of the three guilds (Dal Segno is not included), a thief who lives in Ragtime Way, or an Arcanus Aercon who has stumbled into Sonare Isle and needs help to escape.
CAN I USE THE OMERTA NOSTRA MEMBERS IN THREADS?
Yes!
You can use the ALL named NPCs in threads. Remember that although there is no "wrong way" to play an NPC, they do have defined personalities. Those are defined above.
WHAT ABOUT THE OMERTA NOSTRA LEADER?
...Spoilers! :)
For now, the Omerta Nostra Leader can be eluded to and spotted in threads. This includes threads taking place outside of Sonare Isle, now that the Campaign has launched!
He won't interact with Echoes face to face, but a perceptive Echo may be able to spot glimpses of him watching from afar. If an Echo were to follow him, he would disappear around a corner with no trace, disappear down a dead-end alley, or enter through doors with nothing behind them.
He is tall, dark-skinned, and always appears when an Echo is under duress with every intention of watching events unfold.
I HAVE ANOTHER QUESTION BUT IT’S NOT ON HERE.
Please let us know by asking your question in the Aevum Isles Masterlist’s Ask Box!
Questions sent elsewhere (such as the Aevum Isles FAQ discord channel) will not be accepted, and instead Staff will ask to transfer your question to the Masterlist at this time.
You can find the Aevum Isles Event FAQ tag (HERE), the Aevum Worldbuilding FAQ tag (HERE), and the general FAQ tag (HERE).
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King Crimson Berklee Performance Center, Boston, MA, November 21st, 2000 2025 Discipline Global Mobile ——————————————————————— Tracks: 01. Soundscape Intro 02. The ConstruKction of Light 03. Larks’ Tongues in Aspic, Part Four 04. Coda: I Have a Dream 05. ProzaKc Blues 06. Interlude 07. FraKctured 08. VROOOM 09. Thela Hun Ginjeet 10. Interlude 11. One Time 12. Improv 13. The World’s My Oyster Soup Kitchen Floor Wax Museum 14. Frame by Frame 15. Elephant Talk 16. Three of a Perfect Pair 17. Deception of the Thrush 18. Red 19. Dinosaur 20. Heroes ———————————————————————
Adrian Belew
Robert Fripp
Trey Gunn
Pat Mastelotto
* Long Live Rock Archive
#KingCrimson#King Crimson#Adrian Belew#Robert Fripp#Trey Gunn#Pat Mastelotto#Berklee Performance Center 21 Nov 2000#Berklee Performance Center#Live#Progressive#2025
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Silks for the Sultans
Ottoman Imperial garments from Topkapi Palace
Photos by Ahmet Ertuğ, Essay by Dr.Patrick L.Baker, Dr.Hülya Tezean, Jennifer Wearden
Ertuğ & Kocabıyık, 1996, 251 pages, 150 colour plates, 31x42cm,
euro 600,00
email if you want to buy [email protected]
This superb oversized book is published by Ertuğ & Kocabiyik Publications, a publishing house established by leading architect and photographer Ahmet Ertuğ and Ahmet Kocabiyik. Their books are unique collector's items focusing on the cultural heritage of Anatolia. The magnificent images by Ahmet Ertuğ are accompanied by articles of world-renowned academics to reflect the inherent value of the masterpieces they contain. The garments shown and described in this book were chosen from about five thousand objects in the garments and accessories collections of Topkapı Palace Museum in İstanbul. In making this selection, emphasis was placed on the silk kaftans (robes) that were worn by the sultans with an eye on such criteria as color, design, and quality reflecting the rich cosmopolitan atmosphere that prevailed in the Ottoman court. The examples in this book are classified according to design categories within which they are generally presented in chronological order. This has the advantage of reflecting the stylistic developments that took place in the design-shops attached to the Ottoman court. The first category consists of fabrics with the "triple spot" motif and its variations. The second group presents two examples of garments in the "saz" style and in the third, of the "Floral style". These are followed by kaftans in "Seraser" fabrics. The next three groups are devoted to fabrics that are of European origin or were imported from India. The next two categories show items of dress made from plain fabrics, some with appliqué designs, other garments from the 18th and 19th centuries. The last group are not kaftans but talismanic shirts, included because the unusual calligraphic treatment of their designs provides an interesting coda to the magnificent and elegant garments that precede them.
24/01/24
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Best Student Game
A Dual Ascent (Mountain Toad Entertainment / Rubika Supinfogame) DisplaceMen (Eversea Club / leafaleaves) Growth Spurt: A Meandering Intermission into the Afterhours of a Miscalculation (Games for my Computer) Slot Waste (Vinny Roca / pickpanpuck productions) The WereCleaner (Howlin' Hugs / USC Games) Year Unknown (Julian Heuser)
Honorable Mentions: Cards of Heart (GoodMind Games), Duck Paradox (Magic Games / Midwest Games), Lost Garden (Ori Shany, Yoni Pushett, Ramon Zerem), Perfect World (Michael Overton Brown), Timeworks (Starworks Studios)
Excellence in Audio
Anger Foot (Free Lives / Devolver Digital) Despelote (Julián Cordero, Sebastian Valbuena / Panic) INDIKA (Odd Meter / 11 bit studios) ODDADA (Sven Ahlgrimm, Mathilde Hoffmann, Bastian Clausdorff) Thank Goodness You're Here! (Coal Supper / Panic) Utopia Must Fall (Pixeljam)
Honorable Mentions: Animal Well (Billy Basso / Bigmode), Mouthwashing (Wrong Organ / CRITICAL REFLEX), Pacific Drive (Ironwood Studios / Kepler Interactive), Rise of the Golden Idol (Color Gray Games / Playstack), UFO 50 (Mossmouth)
Excellence in Design
Balatro (LocalThunk / Playstack) Blue Prince (Dogubomb / Raw Fury) Caves of Qud (Freehold Games / Kitfox Games) Consume Me (Jenny Jiao Hsia, AP Thomson, Jie En Lee, Violet W-P, Ken "coda" Snyder) Pacific Drive (Ironwood Studios / Kepler Interactive) Tactical Breach Wizards (Suspicious Developments)
Honorable Mentions: Animal Well (Billy Basso / Bigmode), No Case Should Remain Unsolved (Somi), UFO 50 (Mossmouth), LOK Digital (Letibus Design, Icedrop Games / Draknek and Friends), Eigengrau (Martin Mauersics), The Rise of the Golden Idol (Color Gray Games / Playstack)
Excellence in Narrative
Caves of Qud (Freehold Games / Kitfox Games) Closer the Distance (Osmotic Studios / Skybound Games) Consume Me (Jenny Jiao Hsia, AP Thomson, Jie En Lee, Violet W-P, Ken "coda" Snyder) Despelote (Julián Cordero, Sebastian Valbuena / Panic) INDIKA (Odd Meter / 11 bit studios) No Case Should Remain Unsolved (Somi)
Honorable Mentions: Blue Prince (Dogubomb / Raw Fury), Miniatures (Other Tales Interactive), Mouthwashing (Wrong Organ / CRITICAL REFLEX), Tactical Breach Wizards (Suspicious Developments), Thank Goodness You're Here! (Coal Supper / Panic), The Thaumaturge (Fool's Theory / 11 bit studios)
Excellence in Visual Arts
Children of the Sun (René Rother / Devolver Digital) Consume Me (Jenny Jiao Hsia, AP Thomson, Jie En Lee, Violet W-P, Ken "coda" Snyder) Hauntii (Moonloop Games / Firestoke) Judero (Talha and Jack Co, J. King-Spooner, Talha Kaya) Nine Sols (RedCandleGames) Thank Goodness You're Here! (Coal Supper / Panic)
Honorable Mentions: Crow Country (SFB Games), Death of the Reprobate (Joe Richardson), Miniatures (Other Tales Interactive), Tiny Glade (Pounce Light), Ultros (Hadoque / Kepler Interactive)
Nuovo Award
Consume Me (Jenny Jiao Hsia, AP Thomson, Jie En Lee, Violet W-P, Ken "coda" Snyder) Despelote (Julián Cordero, Sebastian Valbuena / Panic) Extreme Evolution: Drive to Divinity (Sam Atlas) Ginger (Kevin Du / lizu ktap) individualism in the dead-internet age: an anti-big tech asset flip shovelware rant manifesto (alienmelon) Starship Home (Creature) tapeçaria (tapestry) (mut/moochi (with help from plunderludics working group)) The Exit 8 (KOTAKE CREATE / Active Gaming Media Inc)
Honorable Mentions: Arctic Eggs (The Water Museum, cockydoody, abmarnie, Cameron Ginex / CRITICAL REFLEX) , Judero (Talha and Jack Co, J. King-Spooner, Talha Kaya), Onto Maizilind Unto Infinity (Kas Ghobadi, Julián Palacios Gechtman / Kasrah Ghobadi), Price of Flight (WATERBOX), Project Y (Project_Y Production Committee), Refind Self: The Personality TestGame (Lizardry / PLAYISM)
Seumas McNally Grand Prize
Caves of Qud (Freehold Games / Kitfox Games) Consume Me (Jenny Jiao Hsia, AP Thomson, Jie En Lee, Violet W-P, Ken "coda" Snyder) Despelote (Julián Cordero, Sebastian Valbuena / Panic) INDIKA (Odd Meter / 11 bit studios) Thank Goodness You're Here! (Coal Supper / Panic) UFO 50 (Mossmouth)
Honorable Mentions: Animal Well (Billy Basso / Bigmode), Balatro (LocalThunk / Playstack),Blue Prince (Dogubomb / Raw Fury), Mouthwashing (Wrong Organ / CRITICAL REFLEX), Nine Sols (RedCandleGames) ,Tactical Breach Wizards (Suspicious Developments)
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Met Elena- Eduardo’s older cousin!
I got inspo from @lisadoduwuwow and their oc!
She is an adventure and works at a museum- bringing in artifacts and stuff. She sees Eduardo as her younger brother (In my AU Eduardo was raised by his grandmother with a couple of other cousins- including Elena) and is a bit over protective of Eduardo (much to his dismay)- she is friends with Laurel ,Kim, and Coda.
(maybe Lela as well if the creator is ok with it- as with Coda)
once again I got inspo from @lisadoduwuwow
#eddsworld#eddsworld fanart#eduardo eddsworld#Ocs#my art#artist on tumblr#fanart#My art#art on tumblr#digtial art
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Auf Abwegen - Schmuck und Gerät am Rande der Vernunft: Pforzheim vom 06.10.2023 bis 14.01.2024
Diese Ausstellung wurde von Ellen Maurer-Zilioli kuratiert und stellt die klassischen Sichtweisen von Schmuck und Gerät in Frage: Wo hört der Nutzen auf, und wo beginnt das Spiel jenseits der Funktion? Es ist ja längst nichts Neues mehr, dass einige Vertreterinnen und Vertreter der zeitgenössischen Silber- und Goldschmiedekunst den klassischen Kanon ihrer eigenen Disziplin, ihrer historischen…

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#am Rand der Vernunft#angewandte Kunst#Arnoldsche Art Publisher#Auf Abwegen#CODA Museum#Cornelie Holzach#Ellen Maurer-Zilioli#Gerät#Handwerk#Handwerkskunst#Kunst#Schmuck#Schmuckmuseum Pforzheim
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Ayana V. Jackson, Some People Have Spiritual Eyes II, 2020.
Photo : Courtesy of the artist and Mariane Ibrahim Gallery
Ayana V. Jackson’s contribution to the Drexciya story is her focus on the ingenuity of the underwater civilization’s people. In her exhibition “From the Deep: In the Wake of Drexciya with Ayana V. Jackson,” on view through April 2024 at the National Museum of African Art in Washington, D.C., the photographer features portraits of herself, dressed in elaborate gowns that she created with the help of several Black designers. Source & MORE
https://www.artnews.com/list/art-news/artists/black-women-artists-drexciya-alternative-telling-of-the-atlantic-slave-trade-1234673402/ayana-v-jackson/
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Fic Writing Review 2023 🌈
Thank you sm @itwoodbeprefect for the tag!!!
I hardly published anything this year so if u wanna skip to 'projects for 2024' that's gonna be the most interesting bit >.<
Words and Fics (on ao3) 📚
words posted: 714 💀 but many more words were written, just not posted lol fics posted: 1 first fic/last fic 😅: King of the Eyesores - Doctor Who (1963)
Ships and Fandoms ⚓
Doctor Who - no ships really but KotE is Mike Yates-centric.
Top 5 Fics by Kudos 🏆
It's KotE again lol which is at 6 kudos. Of all time, tho:
After the Hour(glass) - Night at the Museum (Jedtavius)
Less Than Ideal Circumstances - The Man from UNCLE (TV) (Napollya)
When They Sleep - The Man from UNCLE (TV)
Dismiss Your Fears - Back to the Future
After All, I'm Only Sleeping - Doctor Who (1963)
Top 5 Favorite Fics 💖
KotE......... I do actually rly enjoy KotE I think it has potential in terms of where it's going. But since I only posted one fic in 2023, I'll do my top 5 of fics I've ever posted. Apart from the first one this is in no particular order
tickertape - The A-Team (TV) it's my baby it's all I thought about for months of my life, it's like an iceberg (i.e. most of it is in my WIP doc, and only a tiny fraction is published so far), it got me thru a difficult time, it's an exploration of mental illness and complicated messy relationships expressed in epic format (i.e. it's probably gonna be novel length when it's done)
Bullet Number Six - Starsky & Hutch (TV) it received criticism for being obscure and hard to follow bc it switches pov briefly halfway thru but idc i love it anyway
I Gotta Right to Sing the Blues - The A-Team (TV) it was my first A-Team fic and I still think for a beginner it nailed some p realistic in-character dialogue and addressed an undertone I wished I'd seen addressed in the ep it's a coda to.
When They Sleep - The Man from UNCLE (TV) it's kind of riddled with certain mannerisms of my slightly older writing which I personally find a bit annoying and have worked to iron out for the sake of elegance over the years. but I still think it's a cool little exploration of all my sleep headcanons for the pair of them in one place
King of the Eyesores - Doctor Who (1963) see it made it to the list after all! I kinda like it more for its potential than for what it is right now butttttt who cares.
special mention to Unbereft (Starsky & Hutch) which I really really like but I wrote it in one frenzied sitting and only remembered after I'd posted it that it was very like someone else's fic I'd read several years previously. I don't think it's too much like to be taken down and I've since mentioned the writer of the other fic (it was dawnwind, hello!) in the notes. that's the only reason unbereft isn't in my top 5 because I'm otherwise really proud of how well it's written. Not to tootle on my own trumpet.
Fandom fic events
none RIP but maybe this year!!
Projects for 2024
Okay here we goooooooooooo
priority 1 is to finish the unfinished works that I've already half posted: King of the Eyesores, Every Line A Comedy, OUTATIME, The Windhover, tickertape, The Hanoi Bank Job and Other Misadventures, 38 Hours. Bolded are my top priorities.
other works that I'm writing but which haven't seen the light of day at all yet:
Dear Mike - an epistolary between Jo Grant and Mike Yates following her marriage to Cliff Jones.
The Lark/Behind That Locked Door (working titles) - a 30-chapter 2/Jamie fic about season 6B in which Jamie suffers permanent memory problems after the War Games. It explores grief, social ostracism, feeling abandoned, undirected anger, guilt, and acceptance that healing sometimes is a process that is never complete. I've been working on it since about 2016 lol but I'm lazy I just need to press on.
hell valley au - as yet untitled lol. In which the Hell Valley!Marty (who is never seen in BTTF2 as he is in Switzerland) and Hell Valley!Doc (who has been institutionalized) break out of their respective situations and go on the run together. But there's a problem - they had to leave Einstein behind, and when they get information that Einie is to be used for a dogfight, they make the risky decision to go back to Hill Valley to rescue him. However, going back to the place they just escaped by the skin of their teeth also brings them face to face with the last person they expect to meet.
a changed man (working title) - a Randall & Hopkirk (Deceased) fic from Jeannie's pov. mostly it's about their picnic excursions but it's also about Jeannie wishing Marty wasn't such an elephant in the room
mfu/rahd xover (untitled) - the first chapter of this is almost ready to go tbh. it's what it says on the tin lol, Napoleon and Illya go to London and get help from a rather eccentric private detective who has uncanny powers of solving impossible cases but also they think is probably clinically insane
to see him happy - VERY weird rahd fic. it's smut but its also about grief. might never post it because several of my family members have access to my tumblr and therefore my ao3 lol they dont need to see that
the winter of '62 - a study of jeff and marty's life when they lived together in a grotty bedsit and couldnt afford to put the heating on
star wars (untitled) - set during ROTJ, han pov. han's lost a lot of time and now everyone is one step ahead of him which isn't a sensation he's used to
skyrissian - what it says on the tin lol
the older gen (untitled) - jeeves fic about bertie's aunts and uncles and parents as they were as they variously grew up, got married, had children, died (or didn't), fell prey to alcoholism or insanity or petty crime, went to war, prospered (or didn't)... This is pretty unlikely to be finished this year tbh as it's very detailed but I can dream
a couple of long form fics about starsky & hutch and mfu respectively (the s&h one is set post sweet revenge, the mfu one takes place at various moments throughout the show)
x-files series - canon compliant until paperclip and then gradually diverges into how i think the show should have gone lol. another biggie
and a handful of tintin fics that im protective of and might never post but we'll see - one where tintin and chang go on holiday in london after picaros, one where the gang encounters rajaijah one last time (featuring a letter from didi, chang making a very daring crossing at the songolese border, and tintin taking about ten years to chop up a clove of garlic), and one where tintin gets shitfaced at an embassy ball and accidentally starts an Incident. haddock looks on, appalled.
i knoooooooooooooooowww this is a lot but i'm not realistically hoping to finish it all this year but it's nice to have lots of things to play around with lol.
unfortunately i have the eternal problem of not ever knowing which of my mutuals write fic and which of those havent already been tagged but imma tag @theteaisaddictive and genuinely if u see this and u write fic ur tagged i want to knowwwwwwwwwwwww <333
#tag#doctor who#the a team#starsky and hutch#tintin#tag game#jamie mccrimmon#randall and hopkirk deceased#bttf#mike yates
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Pinned Post
Prompt Posting Sideblog
This is an independent, highly selective, and very headcanon-dependent roleplay blog for Katrielle Layton from the Professor Layton franchise, run by Peachy (she/her)!
As there will be some NSFW from time to time, only users of the age of 18 or older may rp here (however, all NSFW posts will be tagged "a stolen kiss (nsfw)"!
In addition, while mun does allow crossover muses and OC muses, shipping RPs are only on a case by case basis.
Mutuals will be given priority, but non mutuals are welcome to RP!
Again, this blog's Katrielle is canon divergent/largely headcanon based, so a list of important headcanons (as well as other important posts) will be linked under the cut, which is also where the tag system for this blog will be listed!
TAG SYSTEM:
Out of character stuff: overheard on chancer lane (ooc)
Dashboard commentary: earned 15 museum points! (dash commentary)
Aesthetic posts: found 3 fashion farthings! (aes)
Muse lore: earned a decor docket! (muse lore)
Starters: found a hint coin! (starters)
Oneshot RPs: biscuit? taken. (oneshot rps) | Note: as of 12/08/2024, the oneshot tag is now "diamonds aren't forever (oneshot rps)"
Non-prompt ask memes, including headcanons: a mystery confined to history (hc/misc ask memes)
Mun ask memes: case codas (mun-related ask memes)
Promos from other blogs: puzzled picarat promos
Long term roleplay threads: any mystery solved! (ic)
Rules:
Muse Headcanon Masterlist:
[credit to KorueSenpai on DeviantArt for the divider!]
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Did you guys know real archaeology isn’t much like an Indiana Jones movie?
Maybe you’ve missed the articles on this theme that come out every year or so but because there’s another Indy movie my editors asked me to write another one for this site and/or magazine. I asked if we could just republish one of the many ones along those lines we’ve written before, maybe even the one we published before the last movie in the series came out, which I’m linking to [here]. We could also have just republished or linked to [one] [of] [the] [similar] [articles] recently written by my colleagues.
Yes, I know that people actually interested in archaeology have probably seen many articles like this before, and would rather I write about my actual archaeological research. Perhaps I could even have written about which real myths or cultures the new movie is based on and how accurately or inaccurately they are portrayed. But that’s not what my editors wanted.
So instead I’ll just slip a few anecdotes about real exciting experiences or great discoveries that I or people I know made in towards the end of the article as a “but real archaeology is still exciting!” coda that everyone will wish was the whole article.
Since the movie isn’t doing too well in theaters, you may see more of these articles by archaeologists on your favorite educational sites than you see actual reviews or articles about the movie itself. Maybe they’ll be the only way you know it came out at all.
I know that despite the cliches, many people who major in archaeology at college were actually inspired by nonfiction books, documentaries, articles, and museum exhibits about real archaeological excavations. Too bad this article can’t be one.
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HOW FIRST CONTACT WITH WHALE CIVILIZATION COULD UNFOLD

In 2020, Gruber founded Project CETI with some of the world’s leading artificial-intelligence researchers, and they have so far raised $33 million for a high-tech effort to learn the whales’ language. Gruber said that they hope to record billions of the animals’ clicking sounds with floating hydrophones, and then to decipher the sounds’ meaning using neural networks. I was immediately intrigued. For years, I had been toiling away on a book about the search for cosmic civilizations with whom we might communicate. This one was right here on Earth.
Sperm whales are the planet’s largest-brained animals, and their nested social structures are immense. About 10 whales swim together full-time as a unit. They will sometimes meet up with others in groups of hundreds. All of the whales in these larger groups belong to clans that can contain as many as 10,000 animals, or perhaps more. (The upper limit is uncertain, because industrial whaling reduced the animals’ numbers.) Sperm whales meet just a fraction of their fellow clan members during their lifetime, but with those they do meet, they use a clan-specific dialect of click sequences called codas.
I recently visited the paleontologist Nick Pyenson in his office at the end of a long corridor of fossils at the Smithsonian Museum of Natural History. As we hefted a sperm whale’s skull out of a fiberglass crate, he told me that the clans likely date back to the Ice Age and that a few could be hundreds of thousands of years old. Their codas could be orders of magnitude more ancient than Sanskrit. We don’t know how much meaning they convey, but we do know that they’ll be very difficult to decode. Project CETI’s scientists will need to observe the whales for years and achieve fundamental breakthroughs in AI. But if they’re successful, humans could be able to initiate a conversation with whales.
—Ross Andersen, in The Atlantic
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EPILOGUE.
As the Echoes traverse through Sonare Isle, their wits and constitutions are tested through thick and thin. Eventually, they may find their way out through a MEDLEY, or perhaps on the back of the great SONATA RAYS.
Those who sought after the lost girl, SANDY TYLERSEN, will find her trapped within a coda, and not particularly keen on getting out of it. Her ambitions of fame and fortune fulfilled, wrapped inside the arms of her own dream, it takes great fortitude and a sobering countenance to remind Sandy that she has a family waiting for her back home....
Those who sought after the MISSING ARTIFACT within the grasp of the highest bidder, a member of the general populace of Sonare Isle. It can still be recovered and returned to the Arcanus Museum in due time...
"Conductor, if I may," said Octavia. She awaited his acquiescence before continuing. "It seems that the young Arcanus girl managed to escape from the Coda. No doubt it was the work of the Echoes who were searching for her." The Conductor glanced up from the silver goblet bowl at his desk. "Well, I can't say I'm really surprised," the goblet sloshed with his broad gesture, and the tinkling of small bells sounded. He let out a dry 'tsk'. "Ah, well. I'd say we'd welcome her back but the conceited ones always get a so dull." "She did seem rather taken with the prospect of such glory ... but are you certain we should have let them find her?" He clucked his tongue and wound his arm around Octavia's shoulders. "You miss the forest for the trees, my hyper-scrupulous friend. After an Ambitus like that? She's going to have the most miserable time going back to ordinary life. And is that not a downfall worth watching?" "Well. I do suppose when you put it that way—" "—That I am absolutely diabolical?" "Positively dastardly." Beat. "...What about the Echoes, sir? They now know Omerta lurks in the shadows." The Conductor nodded. "And now they are never going to forget it," he grinned, then downed the last remnants of silver in the goblet. "In the very least, I would love to see them try."
INTRODUCING: THE VICES.
As activity across the isles stir alongside the summoning of the Echoes, it seems that the Isle's own powers have been set in motion as well. The Aevum Isles are filled with Aercon of all creeds, but none are as dominant as THE VICES, four powerful Aercon with special abilities unique to each Vice, and the heads of the infamous OMERTA NOSTRA. As of the Omerta Nostra Campaign, The Vice of the Mind, THE CONDUCTOR, is now available for implementation in-universe.
(YOU CAN READ MORE ABOUT THE CONDUCTOR HERE.)
THANK YOU FOR PARTICIPATING!
All Echoes who participated in Omerta Nostra will accrue the following benefits:
Aevum Isles awards 500 Emblems for participation in Campaign Events.
In-Universe, Echoes who assisted with the MISSING PERSON'S CASE will be rewarded 5,000 keys.
In-Universe, Echoes who assisted with the MISSING ARTIFACT QUEST will be rewarded between 1,000-10,000 keys.
NOTE: You MAY write epilogue drabbles concerning the two Omerta Nostra quests and/or your Echo's escape from Omerta Nostra. These must be tagged accordingly. The MISSING ARTIFACT QUEST will be available for non-campaign threads until 09/07.
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