#Demoscene
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jok-jokov · 2 days ago
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Black Valley - pixel art
32 colors, amiga palette 320x180
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titus-rab · 9 months ago
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my contribution to the oldschool graphics competition of the deadline 2024 demoparty in berlin. That party was a blast :) . 24 of 32 amiga ocs colors used .
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mingos-commodoreblog · 1 year ago
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C64 Graphic (MultiColor + Sprites) - Relax by Pretzel Logic, released at Transmission64 2023
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flickrpicking · 28 days ago
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LAN parities of the 2000s [x][x]
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adafruit · 7 months ago
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🎄💾🗓️ Day 18: Retrocomputing Advent Calendar - Commodore 64🎄💾🗓️
The Commodore 64, released in 1982, is one of the ones we keep hearing got many people their start in their own computing history. Powered by a MOS Technology 6510 processor at 1.02 MHz and featuring 64 KB of RAM, it became the best-selling single computer model of all time, with an estimated 12.5–17 million units sold. Its graphics were driven by the VIC-II chip, capable of 16 colors, hardware sprites, and smooth scrolling, while the SID (Sound Interface Device) chip delivered advanced audio, supporting three voices with waveforms and filters, making it a lot of fun for gaming and music.
Featured a built-in BASIC interpreter, allowing users to write their own programs out-of-the-box. The C64’s affordability, large software library, lots of games, productivity, and educational applications made it a household name. It connected to TVs as monitors and supported peripherals like the 1541 floppy disk drive, datasette, and various joysticks. With over 10,000 commercial software titles and a thriving homebrew scene, the C64 helped define a generation of computer enthusiasts.
Its impact on gaming was gigantic, iconic titles like The Last Ninja, Maniac Mansion, and Impossible Mission. The C64 also inspired a demoscene, where programmers pushed its hardware for visual and audio effects. The Commodore 64 remains a symbol of computing for the masses and creative innovation, still loved by retrocomputing fans today.
Check out the National Museum of American History, and Wikipedia. https://americanhistory.si.edu/collections/object/nmah_334636 https://en.wikipedia.org/wiki/Commodore_64
And…! An excellent story from Jepler -
== While I started on the VIC 20, the Commodore 64 was my computer for a lot longer. Its SID sound chip was a headline feature, and many of my memories of it center around music. Starting with Ultima III, each game in the series had a different soundtrack for each environment (though each one was on a pretty short loop, it probably drove my folks nuts when I would play for hours). There were music editors floating around, so I tried my hand at arranging music for its 3 independent voices, though I can't say I was any good or that I have any of the music now. You could also download "SID tunes" on the local BBSes, where people with hopefully a bit more skill had arranged everything from classical to Beatles to 80s music.
Folks are still creating cool new music on the Commodore 64. One current creator that I like a great deal is Linus Åkesson. Two videos from 2024 using the Commodore 64 that really impressed me were were a "Making 8-bit Music From Scratch at the Commodore 64 BASIC Prompt", a live coding session (http://www.linusakesson.net/programming/music-from-scratch/index.php) and Bach Forever (http://www.linusakesson.net/scene/bach-forever/index.php) a piece played by Åkesson on two Commodore 64s.
Like so many things, you can also recreate the experience online. Here's the overworld music for Ultima III: https://deepsid.chordian.net/?file=/MUSICIANS/A/Arnold_Kenneth/Ultima_III-Exodus.sid&subtune=1 -- the site has hundreds or thousands of other SIDs available to play right in the browser.
Have first computer memories? Post’em up in the comments, or post yours on socialz’ and tag them #firstcomputer #retrocomputing – See you back here tomorrow!
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canmom · 3 months ago
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hallo von Revision!!
if you wanna say guten abend, find me under the "newcomer zone" sign ^_^
my new short Incubator will, all being well, play sometime after 6pm German time tomorrow (Saturday) in the 'Animation/Film' compo! tune in to the livestreams at twitch or ccc to catch it~
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tilbageidanmark · 1 year ago
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2003!
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canmom-art · 5 months ago
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I put my demo on Pouet. I'm a real demoscener now :D
Source code (Rust+Bevy) here; and for that matter, video:
youtube
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aolbuddy · 3 months ago
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Old (mostly dead) underground art & UI customization website buttons, circa 2002.
deviantart.com | abnormis.com (RIP) | pouet.net tagstrance.com (no archive, RIP) | ice.org | velocityart.com (RIP) bkaro.net (RIP) | digitexturia.com (RIP) | rasterized.org (RIP) deskmod.com (RIP) | pixelcatalyst.com (RIP) | melonn.com (RIP) fourbysix.com (RIP) | depthcore.com | eqate.org (RIP) ascenvia.net (RIP) | artexgen.com (RIP) | breedart.org (RIP)
(Archived links, don't try to visit any of the dead domains presently, they may link to spam/virus/other undesirable sites)
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yellowmanula · 4 months ago
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For commodore 64 Fans :)
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jok-jokov · 1 year ago
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16 color pixelart landscape
640x512 px
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tsa-society · 2 months ago
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Do you like crabs ? yes ?! .. So you might also love the "crab in space" which was presented at the demoscene festival "Revision" which was held over easter 2025 by The Solaris Agency / Abyss Connection and TRSi ( hello Hamster, hello Coolcat )
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mingos-commodoreblog · 5 months ago
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C64 Graphic (MultiColor + Sprites) - by Mikael of Pretzel Logic, released at Pågadata 2024
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titus-rab · 11 months ago
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"The Experiment" - 6 Colors
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sylviaritter · 10 months ago
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Event Announcement Time! :)
The Six of Coins and more artworks will be exhibited at the Hack the Promise Festival in Basel this weekend (27.-29.9., admission free!)
The Group Exhibition ROW:ESSE – Gender Diversity in Digital Arts presents the work of six demosceners (Flopine, Aldroid, RacoonViolet, Lucid, Luisa and yours truly). Special thanks go to the organizers: Shana & Psykon.
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canmom · 3 months ago
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My short film Incubator has just released at the Revision demoparty in Germany!
A doll emerges from the growth medium and explores the world.
90 packed seconds of all the Blender tricks I can think of: differential growth, XPBD particle sim, and a feverish night of character animation right up against the line. Music with ableton + playing the erhu. Rendered with Cycles.
Writeup to come~
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