#DirectX Raytracing
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so there's a widely used tool called ReShade which intercepts the DirectX API calls of a game to add additional post-processing effects using the game's frame and depth buffers. basically gives you access to various deferred techniques, with certain technical caveats. common effects include bloom, depth of field, tonemapping, and screen space ambient occlusion.
one of the more ambitious effects is Screen Space Realtime Global Illumination (SSRTGI, or just RTGI), implemented in Marty's Mods. this attempts to simulate diffuse-diffuse interreflection, i.e. how the light from a brightly lit object will spill onto surrounding objects. it's a very important part of rendering bright, colourful scenes.
Global Illumination is usually handled in offline rendering by raytracing, and there's been a lot of excitement in the last few years about the new realtime raytracing acceleration hardware in graphics cards. SSRTGI doesn't use this at all: it knows nothing about the scene geometry beyond the depth buffer. instead it uses raymarching, which steps a ray forward a fixed distance at a time until it discovers an intersection with the depth buffer. Since we're using the depth buffer, the algorithm only knows about the near sides of objects.
This video is a bit rambling but it shows some of the limitations of SSRTGI:
youtube
So this has been a fun new toy to play with now my computer can handle it. For example, here's a scene with a bright dancefloor in FFXIV's default renderer, which by default has a strong green tint and desaturated colours.
The Alive preset's colour grade improves matters a lot (this scene doesn't necessarily show the best of it, but removing the green tint and desaturation is a night and day difference throughout the game)...
...but my character's legs should be affected by the bright floor. Enter SSRTGI. I can actually isolate the exact RTGI contribution:
I've turned up the ray length a fair bit compared to the Alive preset's default, since it was a bit too subtle to be worth the performance hit otherwise.
You can see that the SSRTGI models both ambient occlusion and indirect light from bright surfaces. Essentially, each pixel traces a ray in a random direction until it hits a surface visible to the camera. Then, it samples the brightness of that pixel and calculates a light contribution and AO amount. I assume it does some kind of average over neighbouring pixels to smooth out the noise.
The effect is a little subtle, but it makes the scene look more integrated...
...at the cost of a hefty framerate hit (using a 4070Ti; unmodded FFXIV runs at an 1440p ultrawide on an easy 144fps (the monitor refresh rate), without RTGI I can get into the mid 90s, with RTGI it's pretty resolutely locked at 72), and heating my graphics card up to 70-80°C (well within tolerances but it's rare to see a game push it that hard).
The effect may be a little subtle in this scene, which has a lot of high frequency detail and darker materials. It really pops in the Fall Guys crossover, which is a very bright scene.
Note the bright green reflected light on the green cube as a particularly obvious RTGI effect (although the shadow it casts is kinda janky ngl). I should really get a screenshot of the exact RTGI contribution in this area, and create a suite of comparisons like the above.
The RTGI also stands out on bright days in Ul'dah, it does a lot for the Gold Saucer, and generally it makes certain environmental light sources a bit prettier. If you turn it up too much it starts to look a bit silly, since brightly lit floors turn into brilliant torches lighting up nearby walls. But there's a comfy middle ground where it's noticeable without being too extreme. I'm looking forward to seeing how it fares in the colourful areas of the expansions, but this character isn't out of ARR yet.
So, that's cool and all, but toying around with SSRTGI, you really start to feel its limits compared to true raytracing. For example, objects will cast shadows in the indirect lighting, but the specular light contributions are not properly affected by the base game's shadowmaps, so you see speculars in places that you shouldn't. A decent number of surfaces in FFXIV have planar reflections (using the usual technique of rendering the scene inverted through the mirror to a rendertexture), which is nice, but there's no middle ground between 'perfect mirror' and 'rough specular that still reflects the scene'. And of course the other usual limitations of SSRTGI, e.g. a brightly lit surface must be visible to the camera to contribute light.
No, this is nice and all, but the people want real raytracing. Which leads me to wonder is there a way to intercept all the draw calls issued by an application, extract the geometry from them, reformat it for raytracing and feed it into the raytracing hardware - basically replace the game's entire render pipeline with raytracing?
This is going to take some research. It very likely isn't possible, or performant if it was possible, because a lot of smart tech artists have already been working hard to push the limits of ENBSeries, Reshade, etc. (Acerola has a solid video on implementing various effects in Reshade.) But the imp of the perverse in me wants to figure out if it can be done. After all, RenderDoc is capable of intercepting and analysing all the draw calls issued by an application. The question is, how severe is the overhead of on-the-fly translating rasterisation calls into raytracing calls? Most likely absolutely hideous! That's not how you're supposed to use a graphics card!
Since the hardware I develop for very definitely does not support raytracing, I have relatively little idea how you actually write a shader with raytracing. But now I kind of want to find out. If I ever get anywhere beyond idle thoughts, I'll let you know what I find out.
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ASROCK AMD Radeon RX 9060 XT Challenger 16GB OC GPUs

AMD Radeon RX 9060 XT Challenger Architecture
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A 2700 MHz game clock and a 3290 MHz boost clock are on board.
Processors and Compute Units: The GPU includes 32 compute units, including third-generation RT and second-generation AI accelerators. Also included are 28 stream processors.
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Directx Raytracing 1.2: Microsoft enhances computer graphics with strong improvements
At the conference of game developers (GDC), Microsoft introduced big updates for its Windows software kit, including DirectX Raytracing 1.2 (DXR), PIX, Neural Rendering and more. These technologies promise to pave the way for the next generation of the next image, while focusing on increasing significant performance for all users. With DXR 1.2, Microsoft introduces two new technologies: Micro…
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Microsoft'un DirectX Raytracing (DXR) 1.2 Sürümü GDC 2025'te Tanıtıldı
Microsoft, 2025’te gerçekleştirilen Game Developers Conference (GDC) etkinliğinde heyecan verici bir gelişmeyi duyurdu: DirectX Raytracing (DXR) 1.2 sürümünün tanıtımı. Bu yeni sürüm, oyuncuların ve geliştiricilerin ışın izleme teknolojisinden daha fazla faydalanmasını sağlamak için tasarlanmış önemli performans iyileştirmeleri sunuyor. Microsoft, daha önce GeForce RTX 20 serisiyle ışın izleme…
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2025年01月08日 17時00分 AIアシスタントが配信中にコメントを読んだりクリップを作成したり完全自動で演出したりできる次世代配信支援システム「Intelligent Streaming Assistant」をStreamlabsが発表
配信・録画用のソフトウェアを提供するStreamlabsが、NVIDIAとInworld AIと共同開発した、配信者サポート用のAIアシスタント「Intelligent Streaming Assistant」を発表しました。このIntelligent Streaming Assistantは配信者の負担を軽減しながら、視聴者により充実したエンターテインメント体験を提供することを目指しています。
Introducing Streamlabs’ New Intelligent Streaming Assistant in Collaboration with NVIDIA and Inworld AI | Streamlabs https://streamlabs.com/content-hub/post/introducing-streamlabs-new-intelligent-streaming-assistant-in-collaboration-with-nvidia-and-inworld-ai
GeForce RTX 50 Series GPUs Double Creative Performance | NVIDIA Blog https://blogs.nvidia.com/blog/generative-ai-studio-ces-geforce-rtx-50-series/
Streamlabs Launches Intelligent Streaming Assistant in Collaboration With NVIDIA and Inworld AI - YouTube
Intelligent Streaming Assistantは主に三つの役割を果たします。
第一に、仮想的な「3Dサイドキック(相棒)」として機能します。この3Dサイドキックは、ゲームプレイや視聴者のチャット内容を理解し、それに基づいて適切なコメントを提供してくれるとのこと。例えば、ゲーム内で特にスリリングな瞬間が訪れた際には、それを指摘して視聴者の注目を集めたり、静寂が訪れた時に話題を提供することで、配信が退屈になるのを防ぎます。また、視聴者からの投げ銭やメッセージをリアルタイムで強調表示することで、配信の盛り上がりを維持してくれます。
第二の役割が「プロデューサー」としての機能です。これは配信中の画面切り替えやエフェクトの挿入、ゲームプレイのクリップ作成などを自動で行います。配信者が一人で行うには手間のかかるタスクを代行することで、ストリーミングの演出をより魅力的でダイナミックなものにする目的があるとのこと。
第三に、このアシスタントは「テクニカルサポート」としての機能を提供します。例えば、ストリーミングソフトウェアのセットアップやトラブルシューティングをサポートし、初めてストリーミングを行う人でもスムーズに配信を始められ���ようにするとのこと。この技術的な支援は、特に複雑な設定が必要な場合や問題が発生した際に有効であり、配信者がストレスを感じることなく配信を続けられる環境を提供してくれます。
Intelligent Streaming Assistantの技術的な基盤として、NVIDIAのACE(Avatar Cloud Engine)技術とInworld AIの認知エンジンが採用されています。
ACE技術の主な機能はデジタルヒューマンの生成です。これはリアルタイムで表情や動きを生成し、自然な対話を実現します。次に音声からのアニメーション生成により、音声入力に合わせた口の動きや表情の自動生成を行います。さらにゲーム内の状況や周囲の環境を理解するコンテキスト理解機能を備え、それに基づいて適切な反応を示すことができます。そして、テキストや音声、視覚情報など複数の入力を統合して処理するマルチモーダル対話により、状況に応じた適切な応答が可能です。
NVIDIAは、NVIDIA RTX 50シリーズGPUを用いた生成AIとエージェントAIが実際のコンテンツ制作をサポートする具体例として、Intelligent Streaming AssistantとACE技術をアピールしています。
一方、Inworld AIはエージェントAIのためのフレームワークとして機能し、音声やテキスト、画像などの様々な入力を受け取り、それらを統合的に解析します。また、「パーソナリティ」という概念を持っているので、設定された性格や行動傾向に基づいて、どのように反応するかを決定します。これによって、配信者の配信スタイルに合ったパーソナリティを選択できます。これにより、Intelligent Streaming Assistantは配信の雰囲気やトーンに合わせた柔軟な対応が可能になります。さらに、学習機能も備えているので、配信者との対話や視聴者の反応から、基本的な性格設定から逸脱しない範囲でより適切な対応方法を改善していくこともできるそうです。
なお、Intelligent Streaming Assistantは2025年の前半にStreamlabsのアプリストアでリリースされる予定となっています。
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・関連記事 リアルタイムでプレイ中のゲームのヒントを伝えるコーチングAI「Project AVA」をRazerが発表 - GIGAZINE
NVIDIAが「GeForce RTX 50シリーズ」を発表、RTX 5070はRTX 4090と同等性能で10万8800円 - GIGAZINE
ライブ配信ソフト「Streamlabs OBS」からOBSの名前が削除される、一体なぜ? - GIGAZINE
ゲーム実況・Vtuber・YouTuber・リモート会議など配信で最も気になる音関係を一段階上のレベルへコンパクト&1台でカバーできる「Live Streamer NEXUS(AX310)」レビュー - GIGAZINE
無料でオープンソースのライブ配信ソフト「OBS」で画面を録画&ビデオ会議で画面を簡単にキャプチャーする方法 - GIGAZINE
・関連コンテンツ
iPhoneだけで3Dキャラの表情を動かせるゲーム開発者向けiOSアプリ「Live Link Face」が登場
配信ソフト「OBS」のバージョン28.0登場をNVIDIAが自社ツールを紹介するとともに祝福
YouTubeみたいなサービスをAmazon EC2/S3/SimpleDBを駆使して自前で構築するオープンソースプラットフォーム「Panda」
Alexaは会話の中から複数のタスクを予測・提案できるようになるとAmazonが発表
Microsoftがレイトレーシングをリアルタイムで行えるAPI「DirectX Raytracing」を公開、ゲームも映画並みにレイトレーシングを活用する時代へ
Stability AIが1本の動画から8つの異なるアングルやビューの動画を生成するAIモデル「Stable Video 4D」を発表
親密になったチャットボットがアップデートで急に冷たくなって嘆く声が多数
NVIDIAがクラウドAIでビデオ会議を加工できる新プラットフォーム「Maxine」を発表
(AIアシスタントが配信中にコメントを読んだりクリップを作成したり完全自動で演出したりできる次世代配信支援システム「Intelligent Streaming Assistant」をStreamlabsが発表 - GIGAZINEから)
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ویندوز 11: عصر جدیدی در سیستم عامل - نوآوری، امنیت و عملکرد

مایکروسافت به طور رسمی ویندوز 11، جدیدترین نسخه از محبوب ترین سیستم عامل جهان را منتشر کرد. با طراحی شیک، عملکرد بهبود یافته و ویژگی های امنیتی پیشرفته، ویندوز 11 آماده است انقلابی در نحوه کار، بازی و تعامل ما با دستگاه هایمان ایجاد کند.
ویژگی های جدید ویندوز 11:
1. طراحی مدرن: ویندوز 11 دارای طراحی جدیدی است که هم از نظر بصری جذاب است و هم استفاده از آن آسان است. رابط کاربری تمیز، مدرن و پاسخگو با تمرکز بر سادگی و دسترسی است.
2. بهبود عملکرد: ویندوز 11 برای ارائه زمان راه اندازی سریعتر، بهبود عمر باتری و بهبود عملکرد کلی طراحی شده است. ویندوز 11 با معماری بهینهشده و قابلیتهای مدیریت انرژی پیشرفته خود به گونهای ساخته شده است که با نیازهای محاسبات مدرن سازگاری داشته باشد.
3. امنیت پیشرفته: ویندوز 11 دارای ویژگی های امنیتی قوی است که از دستگاه شما در برابر بدافزارها، ویروس ها و سایر تهدیدها محافظت می کند. ویندوز 11 با شناسایی پیشرفته تهدید، رمزگذاری و محافظت از رمز عبور، به گونه ای طراحی شده است که داده های شما را ایمن و ایمن نگه دارد.
4. قابلیت دسترسی پیشرفته: ویندوز 11 شامل طیف وسیعی از ویژگی های دسترسی است که تعامل کاربران معلول با دستگاه های خود را آسان تر می کند. این ویژگی ها عبارتند از بهبود عملکرد تبدیل متن به گفتار، حالت کنتراست بالا و پشتیبانی از صفحه خوان.
ویژگی های جدید ویندوز 11:
1. Snap Assist: ویندوز 11 Snap Assist را معرفی می کند، قابلیتی که به راحتی می توانید پنجره ها را در جای خود قرار دهید و چندین برنامه را همزمان مدیریت کنید.
2. ابزارک ها: ویندوز 11 شامل مجموعه ای از ویجت های قابل تنظیم است که دسترسی سریع به اطلاعاتی مانند اخبار، آب و هوا و امتیازات ورزشی را فراهم می کند.
3. نوار وظیفه بهبودیافته: نوار وظیفه ویندوز 11 با ویژگی هایی مانند قابلیت کشیدن و رها کردن و مدیریت بهتر آیکون ها بصری تر و قابل تنظیم تر از همیشه است.
4. بازی پیشرفته: ویندوز 11 شامل ویژگی های بهبود یافته بازی مانند DirectX Raytracing (DXR) است که جلوه های گرافیکی و نورپردازی واقعی تری را امکان پذیر می کند.
مزایای ارتقاء به ویندوز 11:
1. بهبود امنیت: ویندوز 11 شامل ویژگی های امنیتی پیشرفته ای است که از دستگاه شما در برابر بدافزارها و سایر تهدیدها محافظت می کند.
2. بهبود عملکرد: ویندوز 11 برای ارائه زمان راه اندازی سریعتر و بهبود عملکرد کلی طراحی شده است.
3. سفارشیسازی: ویندوز 11 به کاربران اجازه میدهد تا رابط کاربری خود را با ویژگیهایی مانند قابلیت کشیدن و رها کردن و مدیریت بهتر آیکونها، به راحتی سفارشی کنند.
4. بازی: ویندوز 11 شامل ویژگی های بهبود یافته بازی است که جلوه های گرافیکی و نورپردازی واقعی تری را امکان پذیر می کند.
نتیجه گیری:
ویندوز 11 یک جهش بزرگ در دنیای سیستم عامل ها است. با طراحی مدرن، عملکرد بهبودیافته و ویژگیهای امنیتی پیشرفته، راهحل مناسبی برای مشاغل، افراد و سازمانها در هر اندازه است. خواه به دنبا�� بهبود بهره وری خود باشید، امنیت خود را افزایش دهید یا به سادگی جلوتر از منحنی ها بمانید، ویندوز 11 بهترین انتخاب است.
https://penzu.com/p/a90d7639192c86b0
https://skeleton-girls.mn.co/posts/64402159?utm_source=manual
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Hellblade 2 Release Date Officially Revealed
Throughout the current Xbox Developer Direct livestream, writer Xbox Recreation Studios and developer Ninja Principle introduced that Senua’s Saga: Hellblade 2 will launch for Xbox Sequence X/S and PC through Steam and Microsoft Retailer on Could 21, confirming current rumors and stories. It's going to even be an Xbox Recreation Go title. The livestream offers gamers a behind the scenes have a look at the sport’s manufacturing, and likewise reveals some cutscenes explaining Senua’s new adventures in tenth century Iceland towards the Vikings, gameplay segments displaying fight, a number of places, and extra. In Senua’s Saga: Hellblade 2, Senua returns “in a brutal journey of survival via the parable and torment of Viking Iceland.” Senua’s Saga: Hellblade 2 particulars: The sequel to the award profitable Hellblade: Senua’s Sacrifice, Senua returns in a brutal journey of survival via the parable and torment of Viking Iceland. Intent on saving those that have fallen sufferer to the horrors of tyranny, Senua faces a battle of overcoming the darkness inside and with out. Sink deep into the following chapter of Senua’s story, a crafted expertise informed via cinematic immersion, fantastically realised visuals and encapsulating sound. The primary recreation’s particulars through the developer: From the makers of Heavenly Sword, Enslaved: Odyssey to the West, and DmC: Satan Could Cry, comes a warrior’s brutal journey into delusion and insanity. 2021 Replace: Return to Helheim and expertise Senua’s world via new eyes with enriched visuals and new options. Upgraded supplies, particles and LOD, DirectX Raytracing and optimised efficiency with NVIDIA DLSS and AMD FSR assist. We have now additionally used this chance to incorporate some key accessibility enhancements, together with full controller remapping and color blindness settings. Set within the Viking age, a damaged Celtic warrior embarks on a haunting imaginative and prescient quest into Viking Hell to combat for the soul of her lifeless lover. Created in collaboration with neuroscientists and individuals who expertise psychosis, Hellblade: Senua’s Sacrifice will pull you deep into Senua’s thoughts. Read the full article
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VKD3D-Proton 2.11 с включенным по умолчанию DirectX Raytracing
VKD3D-Proton 2.11 содержит ряд значительных улучшений для слоя трансляции Direct3D 12 в Vulkan, используемого в Proton от Valce для Linux PC и Steam Deck.
https://www.gamebuntu.ru/news/vkd3d-proton-2-11-s-vklyuchennym-po-umolchaniyu-directx-raytracing/
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Finally solving surface acne
Something technical again for a change: https://developer.nvidia.com/blog/solving-self-intersection-artifacts-in-directx-raytracing/
What is this all about? Hopefully the final chapter in finally solving the infamous self intersection problem (leading to images that are too dark and harmed by small (sometimes large) artifacts) that has been plaguing ray tracing based rendering since the very beginning.
Note that Iray was the world-first product to ship with this new scheme. :)
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Battlefield V’s RTX reflections sure are pretty
Battlefield V’s RTX reflections sure are pretty
Months after the first RTX card hit the market, the real-time ray tracing feature is finally in Battlefield V. This is the very first game to support Nvidia’s and Microsoft’s lauded new lighting technology. So it’s time to take a look at RTX in action. What does it even do? Does it destroy performance? And does it matter?
I captured some Battlefield V footage last night with RTX enabled. In the…
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#Battlefield V#business#category-/Computers & Electronics/Computer Hardware#category-/Games/Computer & Video Games/Shooter Games#DICE#DirectX Raytracing#Electronic Arts#NVIDIA#Nvidia GeForce RTX 2080 Ti#Nvidia RTX#PC Gaming#RTX
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Hi
I'm Millennium Cyborg, I'm a VTuber with an erratic streaming schedule on Twitch - you'll also find me streaming on @cabletwo with Nullcasting on our show Are You Not Edutained?

My avatar and environment are almost entirely modelled by me, and rendered using a classical Whitted ray tracer accelerated with DirectX raytracing as a Unity Scriptable Rendering Pipeline. I spent many months on this because I was mad how long renders were taking in Bryce and I wanted that genuine y2k CGI look without huge render times!
I'm on Twitch, Twitter, Neocities, Cohost.
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#новости | Компания AMD представила демонстрационное видео трассировки лучей DirectX Raytracing на GPU RDNA 2
Похоже монополии NVIDIA на рынке производства графических процессоров поддерживающих трассировки лучей подходит конец, компания AMD в ближайшее время также предложит GPU с использованием инновационной технологию. Вероятнее всего потребители увидят реальную реализацию планов AMD уже в ближайшие рождественские праздники, когда на рынок выйдут долгожданные игровые консоли компаний Microsoft и…
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#AMD#DirectX#GPU#Raytracing#RDNA#видео#демонстрационное#компания#лучей#на#Новости#Новости гаджетов#представила#трассировки
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Microsoft has announced that the Xbox Series X will launch alongside Xbox Series S on November 10, 2020 for $499. Pre-orders for both Xbox Series platforms will open on September 22, 2020.
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In addition to a flat rate, Microsoft announced that users will be able to purchase Xbox Series X at a monthly rate of $34.99 for 24 months, and Xbox Series S at $24.99 a month for 24 months via Xbox All Access.
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Microsoft also announced that Xbox Game Pass Ultimate and PC members will receive an EA Play membership at no additional cost starting this holiday, which can be used across Xbox Series X, Xbox Series S, Xbox One, and Windows 10 PCs, and grants access to more than 60 Electronic Arts titles.
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Inside Xbox Series S
Overview
Bringing the Next Generation of Gaming to Everyone on Day One
We believe that access to the next generation should be available to everyone. And we know that price is an important factor for many of our fans. To complement Xbox Series X and invite more players into the next generation sooner, we built Xbox Series S—an all-digital, next-gen console designed to deliver everything that is core to next-generation gaming – faster load times, higher frame rates, and richer, more dynamic worlds – in our smallest, sleekest Xbox ever. Developing two consoles in parallel from the beginning enables us to deliver the most powerful console ever in Xbox Series X and make next-gen gaming available and affordable to more players on day one with Xbox Series S.
Empowering you with freedom and choice is core to everything we do at Xbox. In addition to the traditional option of purchasing the new generation of Xbox Series X and S at $499 (Estimated Retail Price) and $299 (Estimated Retail Price) respectively, we’re expanding our Xbox All Access program to 12 countries this holiday, with more to come in 2021.
Whether you’re upgrading to the newest consoles or joining the Xbox family for the first time, Xbox All Access is the easiest way to get the best of Xbox. Xbox All Access provides an Xbox Series X, or Series S, along with 24 months of the full Xbox Game Pass Ultimate experience. In total, that means you get access to:
The Next-Generation Xbox Console of Your Choice
Over 100 high-quality games to play on console, including next-gen Optimized games
Over 100 high-quality games to play on PC
An EA Play membership to play more than 60 of EA’s biggest and best console and PC games
And over 100 games to play from the cloud
That’s all with no upfront costs and a low monthly price. Xbox Series S will be available starting from $24.99 a month for 24 months and Xbox Series X will be available starting from $34.99 a month for 24 months.
The Ultimate Gaming Membership Goes Beyond the Console and Keeps Getting Better
With the Xbox Game Pass community now over 10 million players, we know how critical it is that your friends can easily access and play the same games you can. And you’ve pushed us to make Xbox Game Pass the only membership with access to more than 100 games on your console, PC, and mobile.
To provide even more value, we are teaming up with Electronic Arts to provide Xbox Game Pass Ultimate and PC members with an EA Play membership at no additional cost starting this holiday. This means Ultimate members can enjoy EA Play on Xbox One, Xbox Series X and Series S, and Windows 10 PCs, and Xbox Game Pass for PC members get EA Play on Windows 10. In addition to the 100+ games in the Xbox Game Pass library today, Ultimate and PC members will be able to play more than 60 of EA’s biggest and best console and PC games like FIFA 20, Titanfall 2, and Need for Speed Heat, as well as titles from some of EA’s most popular franchises like Battlefield, Mass Effect, Skate, and The Sims. Some of the best EA Play games will also be available for Ultimate members to play on Android devices from the cloud at no additional cost.
And we’re continuing to add great games and experiences to Xbox Game Pass for PC. Game Pass for PC and the Xbox App will become generally available on September 17.
The Best Place to Play the Biggest Games
When Xbox Series X and Series S launches this November, it will herald a new generation of game experiences. Optimized games for Xbox Series X and Series S coming this year are built to take full advantage of our fastest consoles ever. On day one you will be the first to enjoy next-gen versions of the most anticipated games of the year such as Gears Tactics, Tetris Effect: Connected, and Ubisoft’s Assassin’s Creed Valhalla and Watch Dogs: Legion. Ubisoft is known for leveraging new technologies and the power of new hardware to deliver groundbreaking games, and we think you’ll be blown away by the experience you’ll have playing Assassin’s Creed Valhalla and Watch Dogs: Legion on Xbox.
Xbox Series S is designed around the same technology that will make these games and so many others look and feel incredible. In speaking to game developers, we identified the areas that are most difficult to scale effectively, including the CPU and I/O, and made it easy to include Xbox Series S for developers who are targeting their experiences for Xbox Series X.
Powered by the Xbox Velocity Architecture, you can expect the same benefits from Xbox Series S such as faster load times and Quick Resume. Xbox Series S also supports all the same next gen features including HDMI 2.1, frame rates up to 120fps, DirectX Raytracing and Variable Rate Shading. It will also support Spatial Sound, including Dolby Atmos, and Dolby Vision via streaming media apps like Disney+, Vudu, and Netflix at launch. Plus: Dolby Vision support for gaming will come first to our next-gen Xbox consoles in 2021.
And the new Xbox consoles are also the only next-generation, backward-compatible consoles that allow you to play thousands of games from four generations better than ever before, and empower you to play with friends wherever you want across your console, PC, and mobile device.
The Best Generation of Gaming Yet
Gaming has evolved in the last decade to make it easier, simpler and more affordable for any player to make that first connection with a new world, a new story, or a new friend. With a family of next-gen Xbox consoles, even greater variety and value with Xbox Game Pass, and an expansion to Xbox All Access, we invite everyone to join us for this next generation of gaming.
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Hellblade 2 May Launch Earlier Than Expected

In accordance with prominent Xbox insider eXtas1s, the upcoming extremely anticipated motion sport Senua’s Saga: Hellblade 2, will launch on Might 21 and the discharge date might be revealed on the not too long ago revealed Xbox Developer_Direct. If these claims are true, it might imply that the sport will launch sooner than anticipated. The sport will launch for Xbox Collection X/S and PC by way of Steam and Microsoft Retailer and might be an Xbox Sport Go title. In Senua’s Saga: Hellblade 2, Senua returns “in a brutal journey of survival via the parable and torment of Viking Iceland.” A brief description of the sport reads: The sequel to the award successful Hellblade: Senua’s Sacrifice, sees Senua return in a brutal journey of survival via the parable and torment of Viking Iceland. Intent on saving those that have fallen sufferer to the horrors of tyranny, Senua faces a battle of overcoming the darkness inside and with out. The primary sport’s particulars by way of the developer: From the makers of Heavenly Sword, Enslaved: Odyssey to the West, and DmC: Satan Might Cry, comes a warrior’s brutal journey into fable and insanity. 2021 Replace: Return to Helheim and expertise Senua’s world via new eyes with enriched visuals and new options. Upgraded supplies, particles and LOD, DirectX Raytracing and optimised efficiency with NVIDIA DLSS and AMD FSR assist. We've additionally used this chance to incorporate some key accessibility enhancements, together with full controller remapping and color blindness settings. Set within the Viking age, a damaged Celtic warrior embarks on a haunting imaginative and prescient quest into Viking Hell to struggle for the soul of her lifeless lover. Created in collaboration with neuroscientists and individuals who expertise psychosis, Hellblade: Senua’s Sacrifice will pull you deep into Senua’s thoughts. Senua’s Saga: Hellblade 2 Official Trailer | The Game Awards 2023 Read the full article
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AMD RDNA™ 2 – DirectX® Raytracing 1.1 https://www.youtube.com/watch?v=cC-DDAq3PCM
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Xbox Series X
Qué puedes esperar de la nueva generación de juegos

Una carta de Phil Spencer, director de Xbox
El futuro de los juegos nunca ha sido más inspirador. La creatividad está floreciendo. Los nuevos servicios te permiten descubrir más títulos y te acercan a tus juegos, creadores y «streamers» favoritos. La nube supone una enorme oportunidad para transmitir juegos con calidad de consola y jugar con quien quieras y donde quieras. Y para muchos de nosotros, nada es más inspirador que el nacimiento de una nueva generación de consolas.
Sabemos que, de la nueva generación de consolas, esperas que establezca nuevos estándares en potencia gráfica y velocidad de procesamiento, y que se combinen para crear títulos tan espectaculares como realistas. Veremos mundos visualmente asombrosos e inmersivos, con grandes saltos en cuanto a CPU, GPU y almacenamiento para brindarte acceso constante a nuevas historias y nuevos creadores.
Hemos estado usando Xbox Series X en nuestro programa interno Takehome y estamos muy animados con los comentarios obtenidos. En Xbox valoramos la honestidad y la transparencia, y me enorgullece compartir detalles de algunas de las tecnologías que estamos preparando para la próxima generación. Esperamos poder compartir mucho más a medida que nos acerquemos al momento de su lanzamiento.
Un equilibrio superior entre potencia y velocidad
En comparación con la generación anterior, el diseño de la Xbox Series X ofrece un equilibrio superior entre potencia y velocidad. Hemos avanzado en todos los frentes tecnológicos para ofrecer mundos increíbles, dinámicos y vivos, y minimizar cualquier aspecto que pueda interrumpir tu experiencia. Nuestro trabajo en Team Xbox es brindar a los equipos las herramientas que necesitan para lograr cuanto se propongan y aprovechar toda la potencia de la consola. Hoy detallaremos alguna de estas herramientas. No todo es potencia bruta:
Procesador personalizado de nueva generación: La Xbox Series X es nuestra consola más potente y se basa en un procesador personalizado que aprovecha las arquitecturas Zen 2 y RDNA 2 de AMD. Tiene cuatro veces la potencia de procesamiento de una Xbox One y permite a los desarrolladores aprovechar 12 TFLOPS de rendimiento de la GPU (unidad de procesamiento gráfico), el doble que una Xbox One X y más de ocho veces la Xbox One original. La Xbox Series X supone un verdadero salto generacional en potencia de procesamiento y gráficos, e incluye técnicas de vanguardia que dan como resultado velocidades de fotogramas más altas, mundos de juego más grandes y sofisticados, y una experiencia inmersiva diferente a todo lo visto hasta ahora en consolas.
Sombreado de velocidad variable (VRS): Nuestra forma patentada de VRS permite a los desarrolladores utilizar de manera más eficiente toda la potencia de la Xbox Series X. En lugar de gastar ciclos de GPU de manera uniforme en cada uno de los píxeles de la pantalla, se puede dar prioridad a los efectos sobre personajes específicos u objetos ambientales importantes. Esta técnica resulta en velocidades de fotogramas más estables y mayor resolución, sin impacto en la calidad de imagen final.
DirectX Raytracing acelerado por hardware: Disfrutarás de entornos más dinámicos y realistas gracias al DirectX Raytracing acelerado por hardware: una novedad para juegos de consola. Mientras exploras el mundo del juego, disfrutarás en tiempo real de iluminaciones increíbles, reflejos precisos y una acústica realista.
Inmersión instantánea
La nueva generación de consolas estará definida por más juego y menos esperas. Y sabemos que, cuando comienza la partida, muchos jugadores exigen una latencia ultrabaja para lograr la máxima inmersión y precisión. Con este fin, el equipo analizó cada paso entre el jugador y el juego, desde el controlador hasta la consola y la pantalla, y se preguntó cómo podíamos aumentar la velocidad.
Almacenamiento SSD: Nuestro SSD de nueva generación mejora casi todos los aspectos de los juegos. Los mundos son más grandes, más dinámicos y se cargan en un instante, y el viaje rápido es eso: rápido.
Reanudación rápida: La nueva función Reanudación rápida te permite continuar casi al instante muchos juegos suspendidos: regresarás allí donde estabas y seguirás con lo que estuvieras haciendo, todo ello sin tener que sufrir largas pantallas de carga.
Entrada de latencia dinámica (DLI): Estamos optimizando la latencia entre el jugador y la consola, comenzando con el mando inalámbrico Xbox, que aprovecha nuestro protocolo de comunicación inalámbrica patentado de gran ancho de banda cuando se conecta a la consola. Con la entrada de latencia dinámica (DLI), una nueva característica que sincroniza de inmediato las acciones realizadas con lo que se muestra, los controles son aún más precisos y receptivos.
Innovación HDMI 2.1: Nos hemos asociado con el foro HDMI y fabricantes de televisores para ofrecer la mejor experiencia de juego a través de características como el modo de baja latencia automática (ALLM) y la frecuencia de actualización variable (VRR). ALLM permite que Xbox One y Xbox Series X configuren automáticamente la pantalla conectada en su modo de latencia más bajo. VRR sincroniza la frecuencia de actualización de la pantalla con la velocidad de fotogramas del juego para lograr imágenes suaves y sin rasgaduras. Se garantiza un retraso mínimo y la experiencia de juego con mejor respuesta.
Compatibilidad con 120 fps: Gracias a la compatibilidad con 120 fps, la Xbox Series X permite a los desarrolladores superar la salida estándar de 60 fps en favor de un realismo realzado o una acción más rápida.
La nueva generación de compatibilidad de los juegos
Las ventajas de la nueva generación de consolas se extienden en todas direcciones: disfrutarás de mayor fidelidad visual, mejor velocidad de carga con los juegos antiguos y nuevos títulos. Con la Xbox Series X mantenemos nuestro compromiso de compatibilidad e invertimos en tecnología que facilite la propiedad de los juegos entre generaciones de consolas.
Cuatro generaciones de juegos: Nuestro compromiso con la compatibilidad significa que los juegos de Xbox One existentes, incluidos los juegos de Xbox 360 compatibles con versiones anteriores y los juegos originales de Xbox, tienen mejor aspecto y se juegan como nunca. Tus juegos favoritos, incluidos los títulos de Xbox Game Pass, se benefician de una velocidad de fotogramas más estable, tiempos de carga más rápidos y una resolución y fidelidad visual mejoradas, todo ello sin que el desarrollador tenga que hacer nada. Aprovecha tus accesorios de Xbox One.
Entrega inteligente: Esta tecnología te permite comprar un juego y saber que, ya estés jugando en Xbox One o en Xbox Series X, disfrutarás de la versión correcta para tu consola. Nos comprometemos a usar Entrega inteligente en todos nuestros títulos exclusivos de Xbox Game Studios, incluido Halo Infinite. De este modo, cuando compres un juego, disfrutarás de la mejor versión disponible para la consola Xbox que estés utilizando. Esta tecnología está disponible para todos los desarrolladores y editores, y puede usarse en títulos que se publiquen primero en Xbox One y más adelante en Xbox Series X.
Xbox Game Pass: Además de los juegos de cuatro generaciones de consolas, nuestro servicio de suscripción de juegos, Xbox Game Pass, seguirá incluyendo juegos propios como Halo Infinite desde el momento de su lanzamiento. Esperamos que millones de jugadores disfruten del catálogo de Xbox Game Pass y se sumerjan en una gran colección de juegos de alta calidad, tanto los que ya conozcan como nuevos descubrimientos.
Una generación centrada en los jugadores
La Xbox Series X es nuestra consola más rápida y potente de la historia, y la hemos diseñado pensando en ti. Esto significa que disfrutarás de una experiencia de alta fidelidad, un diseño sobrio y audaz, y la posibilidad de descubrir miles de juegos de cuatro generaciones, todo ello con más juego y menos esperas.
Team Xbox trata de facilitar el acceso de los jugadores a las mejores experiencias que nuestro diseño artístico puede ofrecer, y lo hace capacitando a los increíbles creadores de nuestros 15 Xbox Game Studios, impulsando el descubrimiento de juegos con Xbox Game Pass o ampliando las posibilidades del Project xCloud. La Xbox Series X representa ese mismo compromiso para los jugadores que busquen una inmersión inmediata con juegos más espectaculares que nunca.
Estamos deseosos de compartir más detalles sobre la nueva Xbox en los próximos meses.
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