#Generator do Slither.io
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cheemscakecat · 1 year ago
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It’s one of those things that will probably get some kind of bigger legal handicap in 25-35 years. [If not longer, unfortunately]
President Theodore Roosevelt tried to dismantle the Trusts and Monopolies of his day. He got a lot done, but just like the stinky digital monopolies, these guys were well established, rich, and in control of way too many things at once.
In general, things that should have been gone ages ago take 40 years to get banned or regulated. Asbestos took forever to get banned. Lead paint too. The Radium Girls didn’t get justice right away. Look up Hidden Killers, it’s a British series about things that were deadly in various homes throughout the last few ages.
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I don’t know what kind of politicians will rise up in the coming decades, but hopefully we’ll get Gen Z folks that want to dismantle this privacy invading “norm”. And the malicious content farms and false ads aimed at small children on YouTube and every free app.
It should not cost $10.99 to get rid of ads on a free game. $1.99-2.99 maybe, but 10?! And if you don’t let them mine your data to make “targeted ads”, you get gambling/brainrot ads after every minute long level, including in old apps like Angry Birds! [All of this targeted at children left to play on tablets].
It will take time, and people will try to get past the new rules/regulations, but things will one day change. They always do.
‘I’d like to end this on a more positive note, so I’ll leave y’all with this.
Slither.io doesn’t do the stupid “Ad after every level/attempt” garbage, and it’s free to play. You can also just look it up and play it without getting the app.
The Papa Louie games were converted to Apps when Flash stopped being a supported game format. They cost $0.99 to 1.99 for any one game, but that’s cheaper than the so called “free” games that want you to pay 11 dollars for the privilege of no ads.
That, and Papa Louie games on the app have the option to buy more money with real cash, but it’s easy enough to get the money by playing the game that you don’t feel like you have to. There’s no magic gems that you barely ever get to try to goad you into spending real money.
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If y’all are pining for a simpler time, I’d recommend playing some Slither.io on the side, or revisiting one of the Papa Louie Games for that CoolMathGames nostalgia.
You know what? I don't want to change my VPN every six months cause it was caught selling information. I don't want to go deep into the settings of every website I so much as look at. I don't want my internet browsing to be a constant leap through hoops so that companies can't do things which should be illegal anyway. I want privacy to be the default and for it to be difficult to take it away, not the other way around. Is that too much to ask?
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dorematrix1 · 1 year ago
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The Rise of Browser-Based Games: A New Era in Online Entertainment
In the ever-evolving world of online entertainment, browser-based games have emerged as a popular and accessible form of digital amusement. Unlike traditional video games that require specific hardware or software installations, browser-based games can be played directly from a web browser, offering unparalleled convenience and accessibility. Let's explore the factors contributing to the rise of browser-based games and their impact on the gaming industry.
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Accessibility and Convenience
One of the primary advantages of browser-based games is their accessibility. Players do not need to download large files or install special software. Instead, they can simply open their web browser, navigate to the game’s website, and start playing. This ease of access makes browser-based games an attractive option for casual gamers who may not have high-end gaming consoles or powerful computers.
Diverse Game Selection
The variety of browser-based games available is another factor driving their popularity. From classic card games and puzzles to complex strategy games and massive multiplayer online games (MMOs), there is something for everyone. Popular titles like "Agar.io," "Slither.io," and "Cookie Clicker" have captivated millions of players with their simple yet addictive gameplay.
Social Connectivity
Browser-based games often feature strong social elements, allowing players to connect and compete with friends and strangers worldwide. Many of these games integrate with social media platforms, enabling players to share their achievements and invite others to join in the fun. This social connectivity enhances the gaming experience and fosters a sense of community among players.
Cross-Platform Compatibility
Another significant advantage of browser-based games is their cross-platform compatibility. Whether you're using a PC, Mac, or mobile device, you can enjoy these games without any issues. This flexibility ensures that players can enjoy their favorite games anytime, anywhere, without being tied to a specific device.
Low System Requirements
Browser-based games typically have lower system requirements compared to traditional video games. This means that even older computers and devices can run these games smoothly. As a result, a broader audience can access and enjoy browser-based games, making them a universal form of entertainment.
Monetization and Free-to-Play Models
Many browser-based games operate on a free-to-play model, attracting a large number of players who might be hesitant to spend money upfront. These games often generate revenue through advertisements, in-game purchases, or premium memberships. This monetization strategy allows developers to offer their games for free while still earning income, creating a win-win situation for both players and developers.
Technological Advancements
Advancements in web technologies, such as HTML5, have significantly improved the performance and capabilities of browser-based games. HTML5, in particular, has allowed developers to create more complex and visually appealing games that run smoothly in web browsers. These technological improvements have elevated the overall quality of browser-based games, making them more competitive with traditional video games.
The Future of Browser-Based Games
As technology continues to advance and internet speeds increase, the potential for browser-based games will only grow. Developers are constantly exploring new ways to enhance gameplay experiences and leverage the latest web technologies. Virtual reality (VR) and augmented reality (AR) are also on the horizon, promising to bring even more immersive experiences to the browser-based gaming world.
In conclusion, browser-based games have carved out a significant niche in the gaming industry by offering accessible, convenient, and diverse entertainment options. Their ability to connect players across different devices and platforms, coupled with technological advancements, ensures that browser-based games will remain a vital and exciting part of the online gaming landscape for years to come.
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down-thedrain · 2 years ago
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i fucking LOVE that chess is the new game that kids are playing instead of doing class shit. both because the prospect in general of chess, one of the most refined and complicated board games that's existed for centuries, now stands on the same level as games like slither.io and 2048, but also that chess is such a different game from its contemporaries. like. it requires a certain amount of actual skill and forethought and planning to even be mediocre at the game, let alone good. so seeing so many kids get into it at once, therefore inspiring them to learn and get better and develop those areas is like. really cool??? and genuinely kinda uplifting??????? idk i just think it's neat
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kodydogier-blog · 7 years ago
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#Slitherio Cheat Generator Hack Kody Do Slither.io
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elijahtheprophet · 6 years ago
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Slither.io vs Science
slither.io is genius.
The different play styles are indicative of different types of biological entities. Possible play styles: 1 You only eat the randomly generated dots. 2 You follow large and fast players since they drop dots behind them there's a bonus if they die. 3 You have gained some size and traveling faster is more lucrative than it was before, since your size now allows you to eat more dots at once. On the contrary you need more and more dots to gain noticeable size. 4 You don't necessarily attack other players but if you have to defend yourself you put up a good fight. 5 You actively hunt for other players, maybe you attack players that are smaller than you, sometimes maybe your own size. 6 You actively hunt for other players, knowing that this is a profitable way of gaining size, you might start to hunt larger players. 7 You only hunt larger players. Maybe you're a toxic player, or maybe you're just really smart, maybe it’s just dumb luck, who knows?
These, obviously, are all allegories. The dominating strategies could be likened to a parasite or an apex predator. I'm wondering if that was the intent all along and they're measuring us humans to see how many fits in to each category. It then makes sense that the more aggressive strategies are the top players.
argument: "But the point is to be the number one player" -Is it though? The game is meant to be played and enjoyed, yes, but if this is your argument then maybe it's time to evaluate your priorities in life.  To be number one or have fun? To be the best or to be content? This is the point of life.
Sure, the goal might be number one in a game but on the organism level we all struggle to gain dominance.
Like the bacteria that live inside and on top of all living creatures. The sheer amount of them makes them large, that is every individual organism and them as a group. That's why each strategy works best for your limit of life. Either it works because they are smart, they might not know that they're smart but they don't have to be, it's in their nature. If you were to zoom out you'd see the distribution. There are many, many small and new players. The bigger players that have adapted an active play style. Very few might be bottom feeders but once someone dies they are all over that player. Hey, free food! This could be any bacteria or even larva.
so you see how it's subconsciously trains you in biology... and also how smart this game is for connecting it to slithering creatures. small/many=larva, large/few=snake. That's just my take on how to categorize the emergent game play in Slither.io. My only question, if they were indeed making a sort of study, what were you really studying?
I mean, I know my little conspiracy theory is a little bit out there, but you never fucking know, do you?
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krunkerconcept-blog · 6 years ago
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Presenting Krunker.Io, Another Person In Games Family
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There’s something of the renaissance happening in multi-player games at this time. Games like Player Unknown’s Battlegrounds and Fortnight are revolutionizing the multi-player space, supplying stripped-back encounters without any frills and reinventing the rulebook with regards to what players want using their online multi-player.
Simultaneously, we’re still seeing ongoing curiosity about .io games such things as Slither.io and also the original Agar.io continue to be enjoying high figures and exposure on streaming platforms.
This will make sense, obviously. Once we change from led encounters to user-generated emergent game play, it’s gonna have more common for games to provide players having a playground to tell their very own tales as opposed to a railroaded, straight line game which informs the storyline on their behalf. This is where such things as PUBG, Fortnite and .io games are available in.
Krunker.io game is definitely an make an effort to marry the 2 aforementioned houses. The sport involves us from Sidney de Vries, who’s a properly-known .io creator. Sidney’s possibly most widely known for Moomoo.io, a farming-based undertake the .io genre that also incorporates resource gathering and crafting. Krunker.io doesn’t concern itself using these trappings or extras, though, and returns towards the essence from the .io formula, which would be to say it’s about rivaling other players before you rule the roost.
Such things as story and character aren’t vital that you .io games generally, and Krunker.io continues this venerable tradition. In krunker unblocked, you're a person having a gun, and also you must fight others having a gun until your score is greater than their own. This oversimplification isn’t should have been a critique, though it’s quite nice to enter a multi-player experience in which the goal is just to win, there aren’t any other objectives for one’s team to totally miss (lookin’ to you, Overwatch).
That which you get is 2 modes to select from (Team Death match and Free-For-All, that are both fairly self-explanatory), in addition to several character classes to specialise your play style.
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These character courses are a carry-over from Sidney de Vries’ previous title Vertix.io, so it may be stated that Krunker.io is a follow up (as we’ve stated, though, you do not need to bother about the storyline or anything, so that you can clearly get into that one blind).
Individual’s courses are perhaps among the popular features of Krunker.io, and one way that differentiates itself using their company .io games. Players can decide on a number of classes, which possess a particularly tailored play style which is unique in intriguing and unique ways.
The Sniper, as you might expect, has a rifle which could pick off opponents at range effortlessly, but with a slow reload time, so every shot counts. The Detective class wields a revolver, which packs a devastating punch up-close but does not have spray, so you’d better know who your target is.
All this results in produce a satisfying knowledge about a lot of replay value. Tinkering with classes during certainly one of Krunker.io’s 6-person matches made us seem like we did long ago when playing The Exorcist Battlefront II, and that’s high praise indeed. Seeing the way the classes communicate with each other, and just how each class may be used to effectively combat a different one, is among Krunker.io’s great joys.
Obviously, this wouldn’t mean much when the shooting itself wasn’t satisfying, but it’s an enjoyment to are convinced that this isn’t an issue for Krunker.io. The game’s aesthetic is strongly similar to de Vries’ previous project, Vertix.io, all cuboid surfaces and block colours. Each weapon includes a satisfying kick into it even lowlier pistols such as the Revolver feel happy to make use of. Despite as being a fairly low-key production, Krunker.io’s guns feel good than some high-profile mainstream shooters we're able to choose to mention.
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thestudyfeels · 7 years ago
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Ever had that weird feeling when you’re sitting (or peeing) and suddenly it’s like you’re losing everything? (I mean, ok, you’re losing your pee, lol). Everything just becomes too much, and you either prepare to cry, (bonus points if you curl up in a fetal position, ‘cause on the toilet seat that's practically gymnastics) or grab a bag of popcorn, your midnight bathroom snack, not caring that you’re going bonkers (I respect that, you da hood). Except for the buttered popcorn, nothing about it is fun, yet it’s happened to every single one of us.
To cut short this intro, here’s how NOT to lose your shit. It’s time to take complete ownership of your life (someone cue the dramatic music, I don’t have a stereo. #BROKE-AF).
Someone amazing once said “your brain is your most valuable tool.” That's true. Once you learn how to control your mind, you will start to see that we, being the dumb idiots that we are, over-complicate the simplest of things. You’re not losing your shit (but finish that popcorn anyway). Your mind just convinced you that you are. My wise friend once said that it’s either you directing your mind or it’s the other way around. Show your mind who’s boss and conquer it. Here’s how:
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Don’t make excuses. Not only does it piss off Miss Honey and your dog (your dog has better things to eat, my dude), but it robs you of the opportunity to learn from your mistakes. As I always say, life is not a report card. It's never perfect, and it’s the little flaws that push you to aim higher. In the end, life is just growth as a human being (or as a basic hoe, like me). Here’s an example of taking full responsibility for your actions:
 Action: You didn’t submit your essay on time.
 Normal response:  “I didn’t know about the essay.”
                               “My dog ate up my entire computer.”
                               “I was saving the world from zombies.”
Conqueror talk: “I didn’t get in my essay, for that no excuse is valid. I have learned from this and you can expect better next time.”
Miss Honey will be pleased.
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I’m a firm believer that emotions hinder productivity. Now, don’t get me wrong, emotions are great. There are many things to shed tears on. Tris from Divergent died. Trump became President. You just got friend-zoned. It’s great to have emotions in cases like these. But when it comes down to getting work done, it’s better to have a firm control over them.
Imagine trying to finish that crappy essay 3 mins before your deadline when Sophia from book club comes up all like “Did you hear what Archie just said to me? He’s such a jerk.” That’s torture. Honestly, it's a miracle we get team assignments done because there is always that one friend who’s either crying over an ex or dying over how cute puppies are.
When working, choose productivity over pride. The reason being, it not only affects your quality of work by distracting you but also makes you the 90 year old grannie shouting from behind in the supermarket line. People legit fly away in the other direction when they see you.
But of course, in other cases, go ahead and release the waterworks. I’m still crying over Mufasa’s death anyway.
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(I’m about to get deep, wearing that diving suit, alright). Conquering is hard. There’ll be days when you’ll feel like doing anything but that boring report Miss Honey assigned. Like, who cares whether the Nile or the Amazon is longer?
However, the mindset of a conqueror is so strong that the little demon called procrastination doesn’t stand a chance. You’ll see us partying the whole weekend because we already slayed ‘em rivers and hunted down those fishies Friday. Wanna join in? Here are some aspects of the conqueror mindset: 
Procrastination isn’t allowed. We understand that procrastination not only wastes precious time but basically means partying on a guilty mind. We would rather be that person drinking all them shots than be Abby sitting in the corner, worrying about her calc HW.
Discipline. Every conqueror knows that things need to be done at the right time (and in the right way, of course). Playing slither.io is great, but if you’re hooked for 7 hours and your poor report on rivers has turned into a dust bunny, then mate, you are not conquering. Get up and get the job done already.
Time management. It’s 11:58 pm. Your report (lol, get a grip mate) has finally been wiped of all that dust, and you’re settling to start on it. You open the first page of the assignment and have a mini heart attack. It says: Due by 12 am, xx Feb ‘18). To become a conqueror, hence, you must learn to travel back in time. JK. To become a conqueror, it’s important to value time because it's priceless. A year from now, those hours you spent eating all that snake kill in slither.io won't mean shit, but if you grind, if you choose to work hard, then every single moment will be memorable and pay off.
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So, how do you do it? Ok, grab your notebook, grab your cauldron, and jot down. Let’s see what we got here... ‘Add a horn of bicorn’ and just a little bit of -what’s that- salamander blood?” *Potion explodes* Um, sorry for that mess. *Waves wand to clean*
Point is, there’s no secret spell to becoming disciplined and focused. Put down that wand, please. I’ll explain.
If you truly want to take control of your life, you must know your why. Why do you want to? Maybe you’re sick of procrastinating and letting yourself down? Maybe you're tired of being a couch potato and want to get that ass to the gym? Maybe Abby wants to drink them tequila shots too? Because unless you really want it, you won’t get it. It’s important to know your why and let it lead you into battle as your motivation.
In short, you have to be a superhero (I choose to be Superwoman!) and learn to conquer your life before you save Kim from the fire. Your life is truly valuable, and here's a secret: If you want to get results you have never gotten before, you're going to have to do things you've never done before. Everyone gets the same 24 hours in a day, the same opportunities, and the same chances to follow their dreams. They just make different choices. If you choose to re-watch F.R.I.E.N.D.S. for the 58th time while balancing chips in one hand and popcorn in the other, our world will lose one of its heroes.
But if you do decide to put on that superhero cape, I’m with you. Kim, hang on. We’re coming for you.
Want to read more? Here are some related boops:
general tips for getting your shit together
loving yourself and letting go of negativity
understanding the meaning of your life
Well, it’s a wrap! I post new articles every week so you can follow me if you are interested in killing the game & conquering life bc I’ll do my best to help you in the tough yet amazing journey called life.
If you want to go thru my blog, I would rec picking your choice of post from my masterpost list! Or, if you want to read something insightful on your cozy Sunday afternoon while chilling under blankets, I would recommend reading one of my interviews. + You can also request a blog post! For that, leave your question in my ask box!
I hope you are well, stay strong and conquer life, you conqueror.
- Nandini (´。• ᵕ •。`) ♡
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jaremmywade · 4 years ago
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18 Cool Games Like Slither.io
Everybody has played the exemplary Snake game once upon a time when Nokia telephones dominated. The rush and rivalry to see who can make the longest snake was energizing. With the development of telephones and the web, the game likewise advanced into a more present day title to be specific Slither.io, effectively accessible to everybody, be on a cell phone or a PC.
Much like the exemplary snake game, Slither.io incorporates a snake that devours specks to develop longer. Furthermore, with the capacity to play on the web, many clients can play together and rival one another. Slither.io has been a success among however on the off chance that you are exhausted of it and are searching for games like Slither.io, you are in karma. Here are 18 fun games like Slither.io you should attempt in 2020.
Note: All of the games in this rundown are allowed to play yet they may remember some for game buys.
Games Like Slither.io in 2020
We have added snappy connects to all the games recorded beneath. You can tap on the connections to rapidly switch between the games
Agar.io is maybe the most mainstream game on this rundown, gloating around 100,000,000 downloads. In this game, the client plays as a little speck or ball rather than a snake. The goal is to devour little dabs and other more modest players to fill in size.
As the player develops, the ball turns out to be more slow, yet with the capacity to part into more modest masses, and furthermore the capacity to launch mass. A plenty of techniques can be utilized to overcome more modest balls and to climb the leaderboard. Agar.io has made it's own kind, and you can discover numerous games like Agar.io that are similarly engaging.
Accessibility: Android, iOS, Web
In the event that snakes aren't generally your thing and you're searching for an easygoing game in which you can shoot different players, at that point you should look at Diep.io. In the game, you play as a tank on a guide like that of Slither.io and your goal is to kill the drifting items while remaining protected from different tanks on the guide. You can step up your tank by destroying the articles or different tanks which opens new tank updates and capacities.
Diep.io offers various distinctive game modes, including a wide open mode, an endurance mode, a 2/4 groups mode, a mastery mode, a label mode, a labyrinth mode and a sandbox mode. Do you think you have the stuff to arrive at the highest point of the leaderboard?
Accessibility: Android, iOS, Web
Worm.is is just about a definite clone of Slither.io. You control a worm and eat dispersed things, and attempt to eat your rivals. In any case, why pick a clone? Indeed, the interactivity is a lot of smoother, and not to fail to remember the additional highlights like accelerating and catapulting mass, and the capacity to have a zoomed out look of the guide. Additionally, the game comprises of a visit area on the base right, which makes the game more intelligent.
Aside from that, the game offers different skins to redo the worm as you would prefer, and an obstruction on the edges, which in a split second kills your worm. You may experience difficulty finding many individuals online on the web form of the game, yet you can in any case appreciate it with your companions in the event that you so please.
Accessibility: Android, iOS, Web
A 3D rendition of the first Tankio, Tankio 3D is a tank fight field which plays out a great deal like Diep.io. In the game you control a tank on a 3D guide, with the principle objective of exploding objects on the guide and bringing down your rivals. Finishing the goals will help you level up and update your tank with a wide range of weapons and other customizations.
The game offers a sum of 16 unique kinds of tanks. What separates Tankio 3D from different games on this rundown is that it's played disconnected and you're coordinated facing bots that level up as you do. This makes Tankio 3D an extraordinary Slither.io elective for those of you who would prefer not to overwhelm your valuable data transmission on an easygoing game.
Accessibility: Android, iOS
Mitos.is is a smoothed out, and conceivably a superior variant of Agar.io. It offers better portable ongoing interaction, just as various game modes, to keep the player engaged. Much the same as Agar.io, the players play as a cell, with the target to fill in size and to eat the adversaries.
It likewise includes the capacity to launch mass and to accelerate, in addition to the capacity to part fifty-fifty and make copy cells. In addition, the game offers various updates going from mixtures to coverings to additional upgrade the ongoing interaction.
Accessibility: Android, iOS, Web
Splix.io may be the most unique game in this rundown. It is a quick moving game with moderate plan and interactivity mechanics like Snake. The game beginnings with a shaded square and the goal is to catch more territory for your fenced in area by moving around free space.
A snake-like line leaves the square to catch the free space. However, in the event that the adversary crashes in your square while you are out, you lose. The game may sound basic, yet with the quick moving developments, it sure feels a ton troublesome.
Accessibility: Android, iOS, Web
Snowball.io is another extraordinary Slither.io elective in which, as the name recommends, you control a snowball that becomes greater as you move. You can utilize the snowball to flick adversaries off the play field to pick up focuses. The game permits you to control one enormous snowball or split it up into various little snowballs and use them to kill your rivals.
The game's controls are genuinely easy to get a hang of, yet it can get truly testing as you progress. The game additionally permits you to alter your character, which is a special reward.
Accessibility: Android, iOS
Osmos HD is another side project of Slither.io, which attempts to do what Slither.io does, however a spot in an unexpected way. In contrast to different games on this rundown, Osmos HD is a solitary player game, at the same time, it has an ongoing interaction commendable enough for this rundown. The players play as a cell that necessities to devour bits. Development is finished by pushing substance, however be vigilant, an excessive amount of removal would diminish the size of your cell to a bit.
That will make it delicate, and effectively consumable by greater cells. The game should be played by adjusting velocity and size to devour however much as could reasonably be expected, and with the lovely illustrations, the game is only a treat to the eyes.
Arrow.io is another side project of Slither.io in which you'll control a blocky character with a bow and attempt to destroy your adversaries. In contrast to Slither.io, the guide on Arrow.io has dividers which you can hole up behind to shield yourself from your adversaries bolts.
As you level up, you gain admittance to various abilities which will help you bring down your adversaries or shield yourself from their bolts. The game's controls are genuinely basic and it highlights both single player and multiplayer modes to keep you snared.
10. Nebulous.io
Undefined
Nebulous.io is another distinctive rendition of Agar.io in which the principle target stays unaltered. You play as a mass and you need to gather spots on the guide to develop the size of your mass. You can likewise devour more modest masses to fill in size, however be careful about the bigger masses as they'll burn-through you on the off chance that you draw near.
The game highlights more than 500 unique skins utilizing which you can alter your mass and two or three distinctive game modes, including a disconnected single player mode, an online multiplayer mode, another fight royale mode, and considerably more.
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bcywonder-a · 8 years ago
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Play Pals Slither.io Sentence Starters 
❝oh, accidental murder!❞ ❝that was a brief but very fulfilling existence❞ ❝murder is even more satisfying❞ ❝nice! you killed that guy.  dead, good❞ ❝that was like a morning meal.  breakfast, i think they call it❞ ❝oh! he almost fucking lamped himself❞ ❝would that mess with us?❞ ❝i think he was just like ‘the greater good!’❞ ❝i wasn’t in for murder, i was in for snacks❞ ❝what just happened? did i vomit?❞ ❝this is nature! we’re watching nature happen right now!❞ ❝he needs to avenge his father❞ ❝you have a legacy to live up to, okay?❞ ❝do it for your father! and your father’s father!❞ ❝an entire generation that ended and began today❞ ❝get the scraps❞ ❝you can’t be drivin’ that fast yo.❞ ❝gotta be careful if you’re takin’ on america❞ ❝look at this magenta lookin’ mother fucker.❞ ❝in a loop of doom, that’s what we call that move❞ ❝that’s gonna be the one to kill you❞ ❝you’re not a worm, you’re a snake❞ ❝that’d be the worst name for a sitcom ever❞
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wicazoqa-blog · 6 years ago
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Games Like Agario
The best plan is to kill. Agario is a game it's possible to use various strategies. Although developers attempt to optimize mechanics and gameplay to lessen laggy, io games continue to be so laggy.
You will receive latest game ideas. Every game developer ought to know that game design is the most crucial in regards to the game. Terraria is a well-liked sandbox adventure game with a little building mechanics. If you're a huge fan of Multiplayer snake game on the internet, you should take a look at another funny game about worms for more experiences and enjoyable.
Indeed, you'll get the ideal defense once you're the most effective characters when you enjoy ZombsRoyale, the best real-time and massive 2d shooter game. In fact, Agario is the amazing on-line game having the very simple gameplay. This sort of game is so familiarized with us because there are several game titles within this genre were released. In general, it is very similar to slither.io.
The group of these games is being updated each and every moment! Teaching is an art and not everybody is a superior teacher. If you wish to test your skills you should try and join the group at the start of the program.
When facing blobs and you're too big to run, simply split yourself up so you may move faster and then you are able to absorb the more compact blobs around you. The most important character that you need to control and whom you should raise is an easy circle or a bacterium. It's possible to upgrade yourself as long as you remain in the game but in the start you've got to prevent massive fishes. The way the game works is that you control a blob and you are able to eat other people to grow larger.
If you know the true sport, you might know the internet edition in no moment. If you prefer to use your free time to play in a wide range of simulations, the Eatme. Fun customization options let you make your cell's skin show a picture you pick.
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To raise and enlarge, you might have to to control the own cell in a lot of ways. All you need to do is survive attempts on your life as bigger cells attempt to eat you as you eat other smaller cells to put on mass. You are inclined to increase in dimension in so doing. Rather than having big size you need to be cautious.
The Hidden Secret of Games Like Agario
Both of them will be helpful for movement and development practice. As you are safeguarding your base, you need win several other territories too. IO domain name presents an excellent chance for local and worldwide companies wanting to represent their company in the British Indian Ocean Territory. Slitherio is a great example.
You can open the game by picking out the class that is appropriate for you and then selecting your character. There are a few standard rules to follow. If you're the player who owns the maximum point, you're going to be crowned as the victor. A bid of 0 tricks is called Nil.
All you need to do is a comment. You only have to understand how to use the ideal keys at the proper time and you will readily take down opponents. There's no limit to the entertainment if we are discussing games like Agario. Plus Hack, Game Tips and there's a nation battle not merely a cell battle.
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Following that, it's the opportunity to get started writing code for the game. You're able to play these games in every online browser. This game has a good deal of server. An open platform for a great many web games!
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investingscope · 6 years ago
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Game House
These 2 enchanting spheres are in love with one another. Utilize your illustration skills to create lines as well as ramps that will help them reach one another.
What is the best free game?
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From a Norman Reedus treking simulator to a video game about being a terrible goose, these are the very best computer game of 2019.
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You can complete versus hundreds of gamers in the multiplayer game Slither.io while you deal with to develop a super-powerful serpent with the ability of controling its opponents.
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What games are free on Steam today?
The best free-to-play Steam games 2019 Fractured Space. Gigantic. Star Trek Online. Paladins: Champions of the Realm. ArcheAge. Warface: Blackout. Art of War: Red Tides. Warframe.
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buryyourliving · 6 years ago
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Slither.io Hack Resources and God Mode Generator No Human Verification
Slither.io Hack Resources and God Mode Generator No Human Verification
Hello dear players, here you will find the most amazing, Online Generator Tips and Trick Online Resources Generator Tool, Online Generator Hack Resources Cheats for all devices including iOS and Android! Online Generator Hack and Game review
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Online Generator: is a collection of choice based episodic story games available for Android and iOS devices. The game consists of multiple different stories and each story is divided into different Online Generator. Moreover, each story revolves around different characters. The game can be little difficult later, that's why you may need our Online Generator Hack.
Online Generator Hack 2019 Unlimited Resources Online Resources Generator
The gameplay is quite impressive as every story is altered in accordance to the choices a player makes in it. The game is very popular and has 57,000 different stories for the players to play. It also has a record of 6 million registered players who have viewed over 3 billion Online Generator so far, which adds to 57,000 years of combined viewing time. Each of these stats is an achievement in itself for the game!
Process of Online Generator Hack Chaets 2018 And Get Unlimited Resources
Step 1: Download the game on your pocket platform i.e. Android or iOS. On iOS, the game is over 17O MB and size of Android versions of the game depends on the device.
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Read on, to know some of the interesting things about Online Generator!
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Online Generator Hack 2019
There are lots of elements in the game that can be changed entirely by the players, which are looks of playable and non playable characters, appearances, clothes, etc.
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Users can download the game for free but there are lots of features in the game that can be purchased with real Resources.
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You can Play and Replay each Online Generator multiple times as each time the story will have different course depending on the choice you make. This gives user a passive control over the events of the game and thereby enhances user experience.
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Visit social networking page of the game on different social networking platforms such as Instagram, Snapchat, Facebook, and Twitter. This will help you in understanding different stories that are generated on selecting different choices. Also, you will be notified about the upcoming events in the game.
If you are lucky, your story may get picked as Editor's Pick or you may also get selected as a contest winner for your created story. With this, you can get complete exposure and show your creative skills to all the players globally.
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Every story allows you to play only a certain number of Online Generator for free. Other Online Generator can be unlocked by spending Passes, which can be acquired for free but that requires a lot of patience, unless you use Online Generator Hack 2019.
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If you have not yet played Online Generator: game then start playing it right away. All you need to do is download the game for free on your pocket device and enjoy the awesome gaming experience with our amazing Online Generator Hack Cheats.
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bestslitheriocom-blog · 7 years ago
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Why play on a slither.io private server
New Post has been published on https://www.bestslitherio.com/why-play-on-a-slither-io-private-server/
Why play on a slither.io private server
As you must be aware as a hard competitor, slither.io is amongst the most played games and it’s becoming increasingly popular across the world. Your size in this game isn’t important and you’re able to take the life of greater snakes by using the game controls in the appropriate way.
Slither.io mod is nothing but a slither.io private server where you‘re able to capitalize on a range of slither.io hacks as you play this game with other players. Every one of the mods presents complimentary slither.io skins. Besides this, they present hacks that include the game bots and the game zoom hack. This certainly is dependent on the slither.io mod that you’re going to download. Nevertheless, every slither.io mod offers you game hacks with not need for doing anything else.
More about a slither.io private server
A slither.io private server is developed by an independent developer and is offered to every slither.io player who is keen on playing the game through it. The general belief is that the game of slither.io is a great deal more enjoyable with such mods and they attract quite a crowd just as the original servers do. Furthermore, you are not going to experience any game lag problems whatsoever and all that is required of you is downloading the slither.io mods to the browsers you are using for reaching them.
0 notes
gamecmd · 7 years ago
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Slither.io lag issues fix (Windows, Android and iOS.)
It’s almost impossible to enjoy a game and hit those high scores when Slither.io lags so much. Slither.io lag problem is one of the most popular issues experienced by a majority of players who play the Slither.io game especially when they first spawn the game.
You should know when Slither.io lags, it creates a lot of frustrations and disadvantages to a player like causing the game to come to an end, forcing you to react too late since you can’t keep real-time track of the game and generally collide into every slithering snake in the game.
The ensuing frustration is what forces many to find out why is Slither.io lagging.
When the server a player is using is overloaded, it tends to pass the strain onto the players making Slither.io laggy too. Your game might also be laggy when:
You have a poor network connection
Your device’s hardware is struggling to keep up with the game’s demands
So, how do you make slither.io less laggy?
There are ways of dealing with Slither.io lagging issues be it on your phone and computer
Slither.io lag issue Fix on Android
Method 1
This is done by clearing the slither.io cache
Step 1: Open settings on your device and tap on more/all tab
Step 2: Select application manager and select all applications by swiping left
Step 3: From your installed apps find Slither.io
Step 4: Select Slither.io and tap clear cache option
Step 5: Restart your device
Method 2
Step 1: Switch off your Android device
Step 2: Press and hold home, power and volume up buttons altogether and release the power button once you see the logo but keep holding home and volume up buttons. When the android logo appears let go of both buttons.
Step 3: Use the volume down key to navigate and highlight wipe cache partition and select it using the power key
Step 4: When prompted to the next menu select ‘yes’
Step 5: Once the process is completed highlight and select ‘reboot system now’
Slither.io lag issue Fix on Windows/Mac
The main reasons for slither.io lags are caches, therefore, you should repair the lag issue by clearing caches and cookies on browsers like chrome
Chrome
Step 1: Launch Chrome and click on the 3 lines at the top right of the browser
Step 2: Select settings and choose advanced settings.
Step 3: On the privacy tab, choose clear browsing data and a new window pops up, select Cached images and files.
Step 4: Clear browsing data
Firefox
Step 1: Launch Firefox
Step 2: Choose menu bar
Step 3: Choose history and choose clear recent history
Close Applications You’re Not Using
Sometimes, you might have to optimize your PC for Slither.io lagging to stop. Treat the game as you would treat any other game. You would normally use a game optimizer or shut down other applications to free up resources. This trick might work especially if your computer isn’t so highly spec’d.
If you are using additional plugins to modify slither.io, for instance, Slither Plus that lets you zoom in or out of the game, consider disabling it as the last resort. The additional load the addon puts on your PC might be causing the lags.
  The post Slither.io lag issues fix (Windows, Android and iOS.) appeared first on Game CMD.
from Game CMD https://ift.tt/2H6dsgM
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evnoweb · 8 years ago
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An Interview with Jim Cash
Jim Cash has been an educator for over 20 years with the Peel District School Board and has been technology support teacher for the past 7 years.  Our paths have crossed, certainly online, but also at the annual Bring IT, Together Conference.  At the most recent one, I saw his passion as he got in an argument with an exhibitor and I just knew that I had to have an interview on file from him!
Doug:  It’s the same first question for everyone – can you recall when we first met?
Jim: I remember when we first met. I attended a session in which you presented at an ECOO conference when it was still called the ECOO conference. You shared a long list of tools and resources and pointed out the strengths of each and how they could be used in the classroom. It was one of the more informative and useful sessions I attended that year!
Doug:  I’ve been a big fan of your blog and your thoughts and ideas about coding.  When did you get interested in that?
Jim:  Thank you very much for saying that! I was in grade 8, which was 1979 for me. It was right at the beginning of the personal computer ‘revolution.’ Somehow, I convinced my grade 8 teacher to get a TRS-80 computer for the classroom… but that was probably due to my own interest. I do remember telling him the kinds of things I was doing. I don’t know why but something about the idea of writing code in a ‘language’ the computer could understand and execute was exciting and became somewhat of a passion for me. I distinctly remember going into Radio Shack and taking out tiny slips of paper with some scribbled programming in BASIC that I just had to try out. I do remember the manager of the store didn’t mind too much because other customers sort got a free demonstration from some geeky kid. I took computer science in grade 11 and 12 and enjoyed it. In university, I wrote a simulation program for a carpet company that would allow customers to preview a sample of carpet design graphically on the screen. The company bought it for $3000. That was very cool and paid for a whole year (at that time) of university tuition and textbooks.
Doug:  What sort of coding and technology things did you do when you were in the classroom?
Jim: I made a lot of mistakes early on. But, in a nutshell, I first taught computer programming in similar ways I was taught. I saw it as a skill to to learned and practiced. My students did learn but they learned within my own narrow conception of it. Now I view it as a literacy and an integrated tool to be used for a wide variety of purposes. I am very much sensitive now to the way my students learn, why they are learning, and what they are doing and making.
The main thing I neglected in my early teaching days was considering student passions, interest and even love. Seymour Papert used the word himself in his foreword to Mindstorms: “I fell in love with gears.” I understood that but, at least in my early teaching career, I did not put student passions into action or pay much attention to it at all. It is pretty clear now that the way to go is Resnick’s 4P approach – passion, projects, peers and play. How outlines his approach in his book Lifelong Kindergarten but he has written articles for many years about the 4P approach. Fully embracing that approach with students has been nothing short of remarkable in terms of WHAT THEY LEARN.
So I didn’t really answer your question directly but when I work with students now, nothing is as effective as taking the time and energy to support students in their efforts to work on long term coding projects that are in sync with their passions and interests in collaboration with their classmates. Building a playful, growth mindset-based learning culture is also key! Students are making games, animations, stories, art, and many other creative things using Scratch. Take a look at this grade 5 boy after about 8 sessions. He was working very hard on solving problems related to making his Scratch-based slither.io game work.
Doug:  Seven years is forever in “technology time”.  What sort of changes have you seen while on the job?  
Jim: In the early years of my formal support job (a resource teacher in Peel) I was showing teachers how to get the most out of their document cameras or LCD projectors. Or, I was focused on the OSAPAC software installed on their lab or classroom computers and helping teachers to use it effectively. In fact, once in my first year, I asked at the board about getting a Mindstorms robot to use with a teacher and students; I was told at the time that that is not my job. I was to focus on support ‘instructional technology.’ There has been a very distinct progression over the past 7 years towards helping teachers to transfer agency to students in many ways, including technology. There has also been an evolution in my role to more of an instructional coach. Support teachers to empower students to learn, create, make, design, discuss, share, and so on are my core goals now. It is a big job because this is more of shift in mindset and philosophy than just learning about new educational technologies to use… and I am very happy with the new role. I tried a few times in the past to change the course, for example, with a change in our ‘title.’ My team used to be called ‘instructional technology resource teachers.’ Starting this school, our new name is finally official: “modern learning resource teacher’ and we are fully aligned with our board vision for modern learning.
Doug:  The “Empowering Modern Learners” is a good read for all.
If you had to identify two “boons” and two “busts” during that time, what would you choose and why?
Jim: So there have been many successes and many challenges, I think. In terms of the successes, in my board, they have been things like getting WiFi in every school, making technology mobile and versatile (instead of desktop-based and single platform-based), and embracing a culture of “yes” in terms of innovations and experimentation by teachers trying to experiment and do new things in their classrooms with students. In terms of busts, there are a few things in my experience that stand out. Amazing tools that start out as free, and start to become widely adopted and used, suddenly become paid services. This has been discouraging to teachers and students. VoiceThread and Kidblog are two immediate examples I can think of. Also, with the introduction of BYOD, and the fact that the majority of students in middle school and beyond, generally have a device of some kind makes the old student response tools (think ‘clickers’) obsolete. There was a fair amount of money spent on those tools and I think most of them are probably collecting dust now. Tools like Kahoot and Mentimeter are great and remain free, for now…
Doug:  At the BIT Conference, Stephen Hurley and I identified a number of people that we feature on “This Week in Ontario Edublogs” and invited them to a different approach – doing it live with the blogger.  You were on the microphone along with us for input.  What did you think of the experience?
Jim: It was a great experience and it was so disappointing that the technology didn’t work out… but that happens and that’s okay, of course. Not everything you try always works out the first time. At that point during the conference, in early November, my friend Amit Mehrotra and I had just started producing a podcast in Peel focusing on our vision document Empowering Modern Learners. There are eight of us on the modern learning resource teacher team and we are all working on various projects to communicate modern learning ideas, share practice and provide learning resources. This is my and Amit’s primary project at the moment and it’s going well. So, speaking into a microphone is a relatively new experience for me but I am learning quite a bit not only about communicating effectively but also about all the fine details, both technical and otherwise, of producing a weekly podcast. Amit generally takes care of most of the our web site content and organizing guests and I generally take care of most of the technical aspects and editing of the podcast. We’re a great team, I think, and it’s also so much fun!
Doug:  In a day when people talk about coding not necessarily be about mathematics, we featured your post “Show me the math”.  The post appeared on the “Code like a Girl” blog.  You explain the whole process you use which culminates in blogging.  Can you give us a summary of what you expect from students and why you’re not apologetic for referring to Mathematics in the process.
Jim:  I think of coding, computer programming, in two ways. First, as a discipline. Professional computer programmers learn and apply computer science concepts to the production of a commercial computer application. I would call that software development. Second, as a learning tool. Children can use specially crafted digital tools, such as Scratch, specifically designed as an exploratory, playful and creative environment in which mathematical and computational ideas can be played with, shared, and discussed. The most important ingredient of the second conception is that learners follow their passions and interests, that they really love of what they are doing.
So this dichotomy is what some, and I, call either ‘learning to code’ or ‘coding to learn.’ It might appear to be a subtle difference but ‘coding to learn’ is a very specific focus. I am not an educator who is all about kids ‘learning to code.’ Why? For what purpose? Eight year olds do not need to taught data sorting methods or database concepts that might belong to some coding curriculum… but they should be provided with opportunities to find their own way into mathematical thinking and computational thinking concepts in way that makes sense and in a way that they are excited about. Scratch, LOGO and Mindstorms used to be the only places kids could go but now there are many more fun, playful environments where kids can go.
The point of that blog post was to argue that it is time well spent for teachers and students to look for and discuss the mathematics they notice in the coding… and it’s an excellent way to start conversations and to make connections to big ideas in the curriculum. Any kid who is working on some project, coding a game or an animation for example, is applying mathematical processes and concepts every second of the time.
Doug:  Later that day, I had you all to myself and I had a great chance to do something that I couldn’t do at home.  Have two Micro:bits talk to each other wirelessly.  (Because I only own one Micro:bit)  What wireless communication projects have you done with students?
Jim: That’s a good question but my students are just starting to explore the potential of the micro:bit. And so am I. I really like what I seen and have learned so far. Makey Makey is also a wonderful, playful device with lots of potential for projects. There are other controller boards such as the Arduino but it was a pretty big jump for students from using Makey Makey. The micro:bit, I think, addresses a need for student projects that lies between boards like a Makey Makey and boards like an Arduino. And if students have Scratch or block coding experience, they can quickly transfer their learning.
Some projects I have seen so far with the BBC micro:bit are a musical greeting card, a step counter, a light sensor alarm, and a magic 8 ball, a hearing tester, and one that measures the exact voltage output on one of the analog ports. I can’t wait to see the various kinds of projects students embark on this year.
Doug:  It was while we were working with that, that you got into the “discussion” with a vendor who had dropped by.  His point was that students need to be taught the constructs of the language before they can actually code.  Your approach was completely different.  Can you explain it?
Jim: I take issue with viewing coding as a subject to be explicitly taught to children… I am more talking about K-8 students. That includes targeted, pre-planned lessons that focus on certain aspects of coding, commands, functions, computer science concepts, and so on. I used to teach programming this way. It was the way I was taught. My students generally didn’t care that much. A few did… And they didn’t learn that much. Why didn’t that work? When I was learning to program, I liked it for its own sake. I was already interested and motivated, and I took the courses when I was in grade 11 and 12. I understood the context and kind of loved it like Papert loved gears. Pushing young kids through some pre-determined coding curriculum is not the most effective approach. What’s better is choice and thinking of it like a literacy. Passion. Interests. Fun. Peers. Projects. Sharing. Playing. Tinkering. Building. Designing. Context matters. I’ve seen it proven over and over again. I’ve seen kids coding a game for months and months, the same game. It gets better and better and BETTER! One kid, for example, got an idea for a cool platformer game. He HAD to learn and apply a great deal of mathematics in order to do the things he wanted to do in his game.
When I was in school, we learned a specific mathematical skill… just the skill itself, disconnected from anything else. We practiced it and learned it pretty much by rote. Then, we applied it to problems to solve after we learned the specific skill. In coding, the concept, the skill, and the problem are all happening at the same time. They feed into each other and off each other. A context is created and maintained by the interplay of all three. This is the heart of making and constructionism. Concepts are being made in the mind at the very same time they are made in the real world by the students hands. It’s a process. It takes time. It’s hard. And it’s fun. The fact that they share, discuss and reflect are also essential and crucial components… making alone is not constructionism.
Doug:  For the benefit of the readers of this interview, this was no short discussion.  I think I walked away for a bit and came back at it and the two of you were still going at it!  Do you think you convinced him?  Did he convince you to change your mind?
Jim: I don’t know. A lot of what he was describing were pre-made lessons. He did mention projects, too. But, it all seemed far too predetermined by someone, or some team, who don’t know the kids, and will never meet the kids. I do not think of using coding to learn in that way. It’s okay if those things are out there as choices. But, can you imagine how ludicrous it would be to have a pre-made series of lessons teaching children how to use the sand table and all the tools they might find there. Or, a LEGO building unit where lessons, written in advance, dictate how the blocks might be joined and organized into useful structures. I think of coding to learn tools, such as Scratch, like I do LEGO or a sand table. Some might argue, well, coding is far more involved and complicated. That might be so but I would argue then, that, there is all the more reason to get it right and apply a learning philosophy whereby one is trying to maximize the creativity and inventiveness and excitement of the learner / builder. Why would I be showing my class the intricacies of the clone blocks simply because it’s the second day of the third week of the coding unit? I want that precious time used by students to be voraciously pursuing the goals of their personal projects. Trust me; if they really own their own projects, and you support their autonomy for the long term, higher quality learning will be the norm for all your students.
Doug:  In Peel Schools, how successful will the Hour of Code 2017 be?
Jim: Many teachers and students are using the Hour of Code to explore the potential of coding. I think a measure of success will be the number of exciting, long term, project-based activities that arise after the hour of code. Additionally, I think there will be more teachers seeing coding as a literacy, not just as a new skills today’s kids need. I know many teachers who are already integrating coding projects into the learning activities of students. I also know many who are looking to the wide variety of Hour of Code resources available to support the interests of their students. My hope is that an hour of coding turns into a year of learning.
Doug:  I know that you keep your eyes on the future of coding in the classroom.  What do you see in your crystal ball?
Jim: Computer programming provides access and precise control of technologies that are all around students. I thinking projects need to grow with the student. And the coding skills will also naturally grow with the student’s projects. But it will be different for each student. A student might choose to explore computer programming as a discipline and profession. That’s one path. But, many other professions, and many other personal endeavors, involve using computational thinking concepts that are not exclusive to the domain of computer science. The key is activating these skills, pointing them out, and reflecting on how to use them in new situations. I really hope that Papert’s vision comes to fruition this time around (what follows is the last paragraph from his Foreword in Mindstorms):
There is also this short video in which Papert talks about ‘mathland’ and how the computer might help children find their own way of coming to terms with what mathematics is in a way that matches their own passion and intellectual style.
Doug:  Thanks so much for the interview, Jim.  This is certainly timely given that we have just completed Computer Science Education Week 2017.  I really appreciate it.
Follow Jim and be in the know…
Twitter: https://twitter.com/cashjim
Blog: https://makelearn.org
Medium: http://ift.tt/2nWKnyE
Podcast: http://bit.ly/emlpodcast
Recently, Jim was a featured ECOO blogger:  http://ift.tt/2C9ReYu
Check out all of the interviews that have been posted to this blog by clicking here.
An Interview with Jim Cash published first on http://ift.tt/2gZRS4X
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phlestang-blog1 · 8 years ago
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Slither.io
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Slither.io
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Slither.io Unblocked is snaking its way on Homepc
It’s Serpent reimagined on a large, multiplayer range, a squidgier, even more heavily populated relative to Tron’s dazzling lightcycle deathmatches. Risk is throughout as you contour round the field. Your broadening body is both your tool and also your guard, enabling you to tarry in your personal coils if points obtain crowded. If your head enters call with an additional serpent, you die, leaving a macabre imprint of beneficial balls for your enemies to delight in. It’s reusing at work: to the victor, the coils!
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Some informal flash games move you off your feet with their artistic style and also UI. Some are super-slick animations with alluring jaunty soundtracks. Others require your emphasis via cool ultra-minimalism. Slither.io exists in a few other, a little much more hand-made area. There are those googly eyes, and also a colour combination so comprehensive it approaches the arbitrary. Amongst the selectable skins, there are planet tones, several tones of purple, a choice of nationwide flag styles, serpents with deely-boppers as well as a Hulk-green monocular headache.
What following for Slither.io? Making every effort to obtain larger appears to be inscribed right into its DNA. On the desktop computer variation, there’s currently the periodic YouTube-powered advertisement interstitial in between restarts, an action towards monetising all those eyeballs. A current upgrade to the iphone as well as Android variations obviously included some added, and also evidently instead dissentious, control plans. Great deals of players have actually grumbled regarding routine lag concerns. Broadening the series of (simply aesthetic) characters would certainly rate – exactly what serpent does not wish to drop its skin periodically? – yet in a perfect globe, whatever else would certainly be laid off. Within its very own eccentric specifications, Slither.io is basically excellent.
Everybody’s Playing Slither.io Hacked
Given that introducing in March, Slither.io has actually expanded to be among the informal video gaming success tales of 2016. Your job coworkers are playing it. Your nephew is playing it. Evaluating by social media sites updates, it could in some cases seem like everyone is playing it. Partially, that’s due to the fact that the obstacle to access is amazingly reduced. Select a label, click play and also you’re off, utilizing computer mouse or arrowhead secrets to outline a program round the backyard as your serpent rotates constantly onward.
This tropical-ready actors recommends a bristling forest would certainly be an ideal setup to do fight. Rather, the globe of Slither.io appears like a commercial examination center, a round field created from confidential grey hexagons probably left over from the last collection of Hits. There is a (very ineffective) map, a leaderboard tracking the 10 largest serpents presently in play as well as a little readout of your very own rating. Specifically, there is no soundtrack, no wacky gobble-gobble SFX. (This, also, might be the actual accomplishment, enabling Slither.io to be mutely as well as quietly played in the lower right-hand edge of a workstation display. It calls for interest yet does not monopolise it, the best ready capturing up on podcasts.).
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That’s why I would certainly such as David Attenborough, still plainly available to brand-new experiences in his 90th year, to take a crack at of Slither.io – with all those years of observing pets in their all-natural environment, I believe he would certainly acknowledge a few of the patterns of behavior on display screen. The little tiddlers moving following one large monster wishing for scraps. The unhurried social waggle dancing that ends up being a craze when a wooding large ends, leaving all their temporal balls for grabs. The method of “curling”, slackly circling around an opponent and also associating your very own tail, with any luck prior to they understand they have actually been trapped. Actually, don’t bother Sir David playing Slither.io – I desire him to tell it, brightening just what’s occurring as well as perhaps soothingly advising me where I’m failing.
The marine feeling is genuine. Balls waiting to be hoovered up all bob somewhat, as if based on undetectable swirls and also currents. The bumpy transforming circle of your serpent recommends drawing versus some sort of resistance. As well as like a shark, you could never ever quit, your avatar swimming on no matter. It seems like a real community, even more primitive compared to also one of the most current Much Cry. The encircled sector was probably influenced by the round nature of the majority of the game’s possessions. Yet it additionally places you in mind of a petri recipe. Below you are, scrunching up your eyes via a microscopic lense at life lowered to its easiest degree. It’s selection engraved out in Crayola colours.
With apologies to Kojima, the initial Serpent was very strong. An awesome application prior to smart devices were also a point, the game changed heavyset Nokia mobile phones right into convincing portable video gaming gadgets. Currently there’s a totally free globalised upgrade for desktop computer, iphone and also Android that smooths off a few of Serpent’s conventional right-angle edges as well as sticks a set of Cookie Beast googly eyes on it. In Slither.io, you are still entrusted with downing around the display consuming balls to expand your serpent from slim adder to bonzer anaconda. It’s simply that there are 4 or 5 hundred various other players aiming to do the exact same point.
So there’s colour, mayhem and also the inevitable sensation that you could do far better following time. It’s terribly, diabolically, engrossingly habit forming. When you pass away, the display goes out gradually sufficient that you could generally see the yellow-bellied serpent that eliminated you commemorating by hoovering up your life significance. Your very first idea: retribution! Rebooting is rapid, and also the game experience easily broadens to fit whatever time you need to save prior to discreetly striking all that time you do not. Ultimately make it right into the leading 10? Set out for a silent edge of the map to delight in the short lived popularity of getting on the leaderboard. Endure that Moby-Dick dream. Produce your personal tale of a fabulous, evasive leviathan: “Call me hiss man …”.
As soon as you have actually obtained some food in your tummy, a computer mouse click or key-board press turns on a turbo increase, albeit one that drains your rating (as well as for this reason your dimension) while involved. You quickly uncover that ramming isn’t really an especially great technique, considering that your head is so at risk. Yet a well-timed rise could hem in a challenger, obtain you from a difficult situation or present you initially dibs on a haul of balls. It may be simply a little also quick to really feel controlled however that’s all component of the enjoyable.
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