#Gitaxian Probe
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The Argent Etchings teach no fear
Fez Xa'ktiz knew no fear as he stepped through the omenpath, even though it was the first time he would be in a world not his own. He was the First Vanguard of the Choir within the Seven Hundred and Forty Eighth Expedition Force of the Alabaster Host and through his lips the song of the Mother of Machines would be spread, her presence was always with — within — him.

Fear was a weakness of the incompleat, of those not yet blessed by the light of Phyrexia, not yet held in the sweet embrace of the Mother of Machines, not yet baptized in ichor. It was the inevitable result of imperfection and lack of unity, something that would soon be eradicated through their work, where the entire multiverse would find purpose and belonging.
Fez Xa'ktiz was not born to feel fear, he was born to sing. He was not born to be alone, he forever heard the whispers of the Mother of Machines, the guiding force of his own voice.
"In the Argent Etchings we each learn our appointed duties and so we understand our purpose" he heard the Mother whisper within him, and so it was with delight that he fully crossed the boundary into a nameless world.
As the rest of the Expedition Force stepped through the omenpath behind him — alongside a number of members of the Chrome Host — he did a first survey of the site of their arrival. Although the Machine Orthodoxy held knowledge of countless worlds, eagerly gathered in preparation of the events now unfolding, there were countless more about which they had known little to nothing. He had been trusted with charting one such world, hence the presence of the Chrome Host, and so any insight would be beneficial.
The most noticeable aspect was the material of the walls that surrounded him — organic, disgusting wood — and then the realization that they had, indeed, arrived in a room. A large hall, rectangular in shape, its dark and stained walls covered by peeling and roting paper and littered with assorted objects that might have long ago implied a living presence. At the each of the most distant ends of the hall, flimsy doors hid the rest of the world from sight.
Curious... although the Mother of Machines guaranteed that their feet would find stable ground to cross on arrival, he thought it unlikely for said ground to be in a building, much less an abandoned one.
His duty was not to ask questions, however, unlike the members of the Chrome Host that had immediately set upon their given task of setting up observation devices, scanners and other such contraptions. Typical of apostates who saw observation of their surroundings as a better path to perfection than the much more enlightened learning through the Argent Etchings themselves.
"In the Argent Etchings we see the world as it should be, and so they light the path towards perfection" whispered the voice of the Mother of Machines again as he turned towards his fellows in the Alabaster Host. Unlike their Gitaxian counterparts, they had organized themselves single file, silent and waiting for orders. Sixteen divisions of sixteen soldiers, each led by another Vanguard of the Choir, the perfect ordination for the forces of Phyrexia.
Fez Xa'ktiz opened his mouth and let ring the song to which he had been entrusted, its metallic shrieking and undulating depths shaking the walls around them at the same time it gave the soldiers purpose. As each member of the Choir echoed in delightfully rending harmony, they set out to do their work. The forces split in two and moved towards each door, followed by quickly assembled Gitaxian probes. As both doors opened into new halls, each splitting off into different directions, the Host split up further into smaller forces, until finally each division pressed on individually, mapping out the path that they took and noting all other paths they missed, which would likely be explored by the drones the Chrome Host was sending off.
Although not able to see through their eyes, the resonance of their singing allowed Fez Xa'ktiz a measure of understanding of the surroundings each division passed through, which let him see that whatever building had been unwittingly chosen as the landing spot of their invasion was still large enough that none of their forces had arrived at an outside. Odd, although not beyond the realm of possibility — perhaps this place was a crude and disgustingly organic facsimile of the Fair Basilica, an entire world brought within a greater structure — and something that would definitely be worth noting.
Of perhaps equal note was the first living being found within the plane: a moth, its gray fluttering wings carrying it through the doors and right by him. Perhaps it had sat in a hidden alcove, and the passing forces had awoken it? How serendipitous, then, that it had been drawn by the light of the omenpath right towards them.
Bringing forth a hand towards the insect, Fez Xa'ktiz was delighted to see it land upon his claw, its wings closing and antennae fluttering as they regarded each other, black eyes meeting perfectly polished ivory... This creature, insignificant as it might be, would be fitting first initiate for this world. A moth reaching for the light and finding its own perfection upon arrival.
Extending his tongue, he let it be cut by one of his sharp fangs, black ichor dripping through the wound. Leaning his head down, he let it drip directly onto the moth until its gray wings turned black. Surprisingly it had no reaction to such a treatment, even though he knew compleation was supposed to be — meant to be — a painful process.
"Weakness burrows deep in the flesh of the incompleat. It bites down and refuses to let go. Their first step towards perfection is to extricate it and bleed out its rot" taught the Mother of Machines, even though the vermin on his claw seemed to defy such clear teachings... Until the entire thing came undone, breaking apart like petals falling off a dead flower.
Perhaps... Perhaps it was simply too weak. If someone — something — was wholly comprised of weakness, how could they remove it without ceasing to exist entirely? Yes, that made sense. To react in pain, to shake and twist and cry, one would need parts of themselves to remain, the parts that weren't corrupted by weakness. The insect likely had nothing to offer and so could not even muster a reaction.
He put the moth out of his mind, focusing on more important matters: one division had finally met living beings to oppose its passage. Not insignificant vermin, but actual fighters charging directly at them.
The walls rumbled and shook as Fez Xa'ktiz increased the volume of his song, the lessons and tactics etched in his mind echoing towards the legions of soldiers now finally seeing battle. Like the beasts of the Hunter Maze, warriors seemed to come out of the woodwork, their rusty and jagged weapons doing little and nothing against perfect phyrexian soldiers-
No, that wasn't right... The walls, they had not shaken due to his song, had they? Or had they? He didn't understand why it mattered, but he would swear that they shook first, then he had intensified his singing...
"The enem- even some of our al- see meri- ception- crush- overwhel-" murmured... The Mother of Machines? Why could he not hear her clearly?
He sang louder still, certain his voice would reach all members of their force — be it Alabaster or Chrome — and through the omenpath itself to the Mother of Machines. In the echo of his song, he would find stable ground-
His next step — had it been a step forward, towards his soldiers, or backwards, towards the omenpath? — found nothing but empty air, the wood underneath him rotting and opening into an abyss.
He quickly spread his wings, trying to stabilize and go back to where he had been even as he was spun around by gravity and air resistance, until his body met the ground with a loud crack and roaring pain and his consciousness left him.
When he woke up, one of his wings broken after taking most of the force of his fall, he did not know how long he had laid there. It could not have been long, certainly, for the Chrome Host would have certainly sent a drone to retrieve him given enough time — shameful as it might have been — and yet he laid alone, the silence of the room cut only by a dripping sound.
(Why was he alone? Why could he not hear the voice of the Mother of Machines)
He looked around, taking stock of the room and how its smooth white walls were almost as beautiful as those of the Fair Basilica, except instead of being made of ivory they seemed covered by... Wax?
His gaze finally fell upon his remaining wing. Rather than being bent out of shape like its counterpart, the limb has been spread behind and to the side of him, and was covered in the same material that covered the rest of the room, already in the process of solidifying. Another drip, directly onto it, served as confirmation.
To fly back with a single wing would prove a challenge, but with two wings damaged it would be impossible. Furthermore, if he was to be forced to drag himself up the hole he had fallen through, the weight of the wax would simply make things harder. Without hesitation, he pushed his claws under the material, right where feathers met wax: Even if some of it had dried already, the ichor that would pour through the wounds would close them quickly, he was certain-
That certainty lasted only until the pain — beyond what he had ever felt, ever knew could be felt — spread from his wing as he pulled the wax off. This- this wasn't normal. He-
The liquid that poured out of his wounds, where wax had pulled feathers and skin and bones alongside it, was not ichor.
It was red... Why was it red?
"What foolish prey, that wanders into an open maw thinking themselves the predators" whispered the Mother- no, this was not her voice. These were not her words.
The walls surrounding him rumbled once again, so hard it seemed the entire world was shaking, before stopping. Then again, before stopping, repeating, stopping, and on and on and on.
As Fez Xa'ktiz laid alone, his wounds bleeding a liquid that should not be there, he knew that the rumbling was certainly the consequences of battle: the Mother of Machines must have heard his last cries and sent forth more soldiers to tame this accursed world.
And yet a small part of him couldn't help but fear that the rumbling felt like a delighted and cruel laughter.
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Magic: the Crypticing
So I may have been turned on to Cryptic Crosswords by an old friend of mine. And I may or may not have gotten a bit obsessed with making them. It takes a certain angle of brainerating, but for those who are curious (or already initiated), here's a general rundown of how these things work.
I also love puzzle engagement which is why I've foisted this upon everyone I can at my LGS to little to no avail. Hopefully the internet fares better. Reminder that (X, Y) means two words, the first of which is X letters long and the second of which is Y letters long.
This puzzle requires both constructing and deconstructing MTG lingo, jargon, and card history, as well as a general knowledge of Cryptic clues, acronyms, abbreviations, etc. Enjoy!

ACROSS
1. Promo for Kamigawa set: heretical sorcerer controls direction of plane. (3-4)
5. Change your mana after topping Wickerfolk's surveil. (7)
9. When mechanics first arrive, they appear to raise ethical question left unknown? (15)
10. Lands untapping cinches two points for Elves? (7)
11. Bottom-up sets anger rock singer. (5)
13. Belligerent takes arose? (6, 3)
16. Wildfire land sweep allows +2 from Chandra. (4)
17. Number after declaring Ascend could be zero? (2, 2)
18. Check legality of pitch sequence because fourth Force of Will could partner with Twin. (6, 4)
21. Landcycle Mardu finisher before Final Revels (5)
23. Toothed hunters sound doubly fishy? (7)
26. Only designer quality silver & diamonds top gown and royal handle. (7, 8)
27. Target changes east after red energy sweeper. (7)
28. Grounded still on a flyer? Victor wouldn't have... (4, 3)
DOWN
1. By the way, I'm piloting Rakdos Tokens. (4)
2. Auras make draw power sound mid; brew with one who shuffles. (3, 12)
3. Odd Commander goal after long set-up, say. (7)
4. Glimmerwasp heresy within the bounds of New Phyrexia. (7)
5. Shreds of Sanity doesn't use any P1P1 Wandering Mind effects. (4)
6. Large birds supposedly equip tokens. (5)
7. Where there's time to study erotica, many a lad exploded. (8, 7)
8. How to (historically) empower a deer/pony hybrid? (3, 3, 3)
12. Some of these indicators take a second—left stranded? (4)
13. Big rogue belly-up wearing some hat and risque clothing backwards. (9)
14. Powerless power for brewing black? (4)
15. Cut when head replaces knight. (3)
19. Valakut makes this Eldraine legend from OTJ take the resolution. (7)
20. Elenda fears dance moves while firing. (7)
23. Salty beginner affirms combo with a second-turn Plains after initial misplay. (5)
24. "Gitaxian Probe, Putrid Leech...no attacks?" (4)
25. Even Hatebears beginner uses 3/2 Mindsparker to sideboard. (4)
#mtg#magic the gathering#crossword#cryptic crossword#lmk if something seems off#i noticed one redundancy before posting and I'm glad I caught it#but some of these#esp 23 across and 7 down#are some of my favorite clues I've ever written
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Submission: Gitaxian Probe

Gitaxian Probe
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New Phyrexia#002 Gitaxian Probe 32x56
Jin-Gitaxias is the blue-aligned praetor of New Phyrexia.
When the Phyrexians infected Mirrodin, it was a world of five suns. The five praetors each rose under the influence of each sun. Jin-Gitaxias was influenced by blue mana, so he looked for things with knowledge. He grabs everything he can and improves on it.He is cold, brutal, and believes he is the smartest of the praetors.
Jin-Gitaxias' enormous body is made of chrome, with clawed arms and a curved spine. Exposed ribs and pointed vertebrae are displayed like metalwork. His face and mouth are monstrous and bird-like, with too many sharp points and long, flat teeth. His voice sounds like metal grating against metal.
He hates Vorinclex and considered Karn too incompetent to rule. He once captured Tezzeret, and brought him before Karn. Although Elesh Norn is aware of his machinations, Jin-Gitaxias appears to keep at least a neutral relationship towards her for the moment.
More variations of this map:
#dungeonsanddragons#rpg#d20#roleplay#nerd#geek#dnd5e#roleplayinggame#tabletopgames#dungeonmaster#gaming#tabletopgaming#rollordie#nerdlife#geekingout#campaignlife#fantasy#maps#rollthedice#minis#5thedition#pathfinder#gamer#dadjokes#tabletop#tokenvault#roll20#foundryvtt#dndtokens#dndart
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Chippy paints such good spindly arms and limbs. probably one of my favorite artists for eldrazi
(Gomazoa, Consume the Meek, Harmless Assault, Bonehoard, Gitaxian Probe, Spellskite, Order of Yawgmoth, Curtain of Light, Greel's Caress)
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I've made you a puzzle! I think I narrowed it down to exactly one card
Transcript just in case Tumblr compresses it:
As it turns out, your friend's cube constructed deck is much harder to beat than expected. They've used Waste Land and Crucible of Worlds to decimate your mana base. Your creatures have been obliterated by fireball after fireball, and you're staring down 14 Rukh tokens. Your modern food combo deck looks like chump change at this point. Luckily, you've found a way out with a card that you stole off your opponent a while back in the game. The board state is thus: Your opponent has an empty graveyard, after abusing You're In Command and mutate shenanigans to put pretty much everything into their command zone just to flex on your sorry ass, aside from a Gitaxian Probe on top of their library. They still control an island, 14 tapped Rukh tokens, an Ali from Cairo, a Laboratory Maniac, and 3 life. They resolved a blossoming calm last turn. Your hand is empty and your library is just basic lands at this point, and you've already made your land drop this turn. You have in play 4 food tokens, one Rat token (WOE), 3 wastes, and a mv 1 artifact that'll win you the game this turn. What is it?
(This some kind of trick question or what?)

#i'm opening the floor on this one because i'm not getting it#only thing i'm seeing that can do shit is the millenium calendar and that definitely isn't supposed to be an answer#there's ways to mill the opponent but that just makes them win with labbyboy#i went through all the mv1 artifacts i could find. but i'm also exhausted so i might've missed something
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I think the fact that I started playing mtg seriously during the scars block really messed up my ability to evaluate cards, because it was just such a ludicrously overpowered standard. Amulet of Vigor, Primeval Titan, Green Sun's Zenith, Valakut, and the fetchlands were all in the same standard. And somehow this wasnt even the best deck in the format, because Jace the Mindsculptor, Stoneforge mystic, gitaxian probe, and mental mistep were also all standard legal.
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My go to example of this phenomenon:
This is Velomachus Lorehold.

He's an ancient and powerful dragon wizard, he's got a mess of combat keywords, he casts spells on his own for free whenever he attacks, he does it all.
He's mid. A very casual card, and not a great one even in that context.
This is Gitaxian Probe.

You look at someone's hand and draw a new card. That's it.
Probe is banned in three formats and restricted in Vintage, the most powerful format of them all.
Learning Magic the Gathering from my partner has been kinda hilarious cuz I find a lot of the cards will be either:
Treznor, the Eternal Flame: *3 paragraphs of text* -> Widely maligned, considered basically useless
Grey Rock: adds 2 mana -> $14,000 per copy, outlawed in 12 countries
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in my newest mtg microformat, each player starts with five islands and a rule of law in play. all other rules are normal except there's a shared deck which contains 20 gitaxian probe, 20 divination, 20 concentrate.
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Every Nomination In Alphabetical Order
Aether Vial
Aetherflux Reservoir
Agatha's Soul Cauldron
Akroma, Vision of Ixidor
Alesha, Who Smiles at Death
Altered Ego
Aragorn, Company Leader
Arcades, the Strategist
Arcane Denial
Arcbond
Arcbound Crusher
Archangel Avacyn
Archive Trap
Arclight Phoenix
Armored Armadillo
Ashiok, Dream Render
Ashling the Pilgrim
Ashnod, Flesh Mechanist
Asmoranomardicadaistinaculdacar
Astarion's Thirst
Athreos, God of Passage
Atraxa, Grand Unifier
Augur of Autumn
Auramancer
Avatar of Me
Bakersbane Duo
Baleful Strix
Ball Lightning
Bane Alley Broker
Baylen, the Haymaker
Bearscape
Bioshift
Biovisionary
Bitterblossom
Black Lotus
Blasphemous Act
Blazing Archon
Boldwyr Intimidator
Bonecrusher Giant
Bovine Intervention
Brainstorm
Brash Taunter
Breach the Multiverse
Breaker of Armies
Brilliant Restoration
Brute Suit
Cadira, Caller of the Small
Canyon Minotaur
Capashen Knight
Captain N'ghathrod
Captivating Crew
Carnivorous Plant
Chainsaw
Chandra, Dressed to Kill
Chandra, Fire of Kaladesh
Chandra, Torch of Defiance
Chandra's Regulator
Chaos Warp
Chatter of the Squirrel
Chatterfang, Squirrel General
Cheatyface
Chub Toad
Collected Company
Colossal Dreadmaw
Colossification
Colossus Hammer
Comet, Stellar Pup
Conjurer's Closet
Conqueror's Galleon
Consecrated Sphinx
Consuming Aberration
Corpsejack Menace
Counterspell
Crackle with Power
Craterhoof Behemoth
Cruel Ultimatum
Cryptic Command
Cryptid Inspector
Cut Your Losses
Damnation
Dance of the Manse
Dapper Shieldmate
Daretti, Scrap Savant
Dark Depths
Dark Ritual
Darksteel Colossus
Darksteel Myr
Darksteel Relic
Dawnfluke
Daze
Death's Shadow
Deathbonnet Sprout
Delver of Secrets
Demand Answers
Diplomatic Escort
Dollmaker's Shop/Porcelain Gallery
Doom Blade
Doomsday
Doubling Season
Dragon's Rage Channeler
Drakuseth, Maw of Flames
Dryad of the Ilysian Grove
Dueling Rapier
Dutiful Thrull
Earl of Squirrel
Earthbind
Ebon Praetor
Echo of Eons
Edge of Autumn
Elas il-Kor, Sadistic Pilgrim
Elderscale Wurm
Electrickery
Elesh Norn
Elesh Norn, Grand Cenobite
Elesh Norn, Mother of Machines
Elspeth, Sun's Champion
Elvish Visionary
Emrakul, the Aeons Torn
Emrakul, the Promised End
Enchanted Evening
Enormous Baloth
Enter the Dungeon
Enthralling Victor
Etali, Primal Conqueror
Etali, Primal Storm
Eternal Dominion
Exterminatus
Extremely Slow Zombie
Ezuri, Claw of Progress
Faithless Looting
Fiery Emancipation
Firestorm
Flameborn Viron
Flickerwisp
Floral Spuzzem
Flubs, the Fool
Fog Bank
Forest
Fortress Crab
Fumiko the Lowblood
Gallia of the Endless Dance
Galvanic Blast
Generous Gift
Ghalta, Primal Hunger
Ghired, Conclave Exile
Ghoulcaller Gisa
Giant Growth
Gift of Orzhova
Gifts Ungiven
Gigantosaurus
Gisa, Glorious Resurrector
Gisela, the Broken Blade
Gitaxian Probe
Glimmerpost
Gnat Miser
Goblin Chainwhirler
God-Pharaoh's Statue
Godo's Irregulars
Goldberry, River-Daughter
Golgothian Sylex
Gonti, Lord of Luxury
Grand Arbiter Augustin IV
Greasefang, Okiba Boss
Greta, Sweettooth Scourge
Grindclock
Grist, the Hunger Tide
Grusilda, Monster Masher
Gush
Gut Shot
Halana and Alena, Partners
Halcyon Glaze
Half-Kitten, Half-
Hamlet Glutton
Heartbeat of Spring
Heliod, Sun-Crowned
Hellkite Tyrant
Hero of Goma Fada
Hexdrinker
Hibernation's End
Holy Cow
Homicidal Seclusion
Hot Soup
How To Keep An Izzet Mage Busy
Ilharg, the Raze-Boar
Indestructible Aura
Inflation Station
Inkmoth Nexus
Introduction to Prophecy
Invoke the Firemind
Irencrag Pyromancer
Island
It That Betrays
Ixhel, Scion of Atraxa
Jace, the Mind Sculptor
Jaya Ballard, Task Mage
Jeska's Will
Jetmir, Nexus of Revels
Jhoira of the Ghitu
Jon Irenicus, Shattered One
Kangee, Aerie Keeper
Karn, Silver Golem
Karn, the Great Creator
Karn's Temporal Sundering
Killer Bees
Kiln Fiend
Kodama of the East Tree
Kor Skyfisher
Koth of the Hammer
Krenko, Mob Boss
Kruphix, God of Horizons
Kuldotha Phoenix
Lich's Mastery
Lightning Bolt
Liliana Vess
Liliana, Heretical Healer
Llanowar Elves
Loam Larva
Long-Term Plans
Looter il-Kor
Lord of the Void
Lord of Tresserhorn
Lotleth Troll
Loxodon Warhammer
Luminous Broodmoth
Lux Cannon
Lyra Dawnbringer
Maarika, Brutal Gladiator
Mabel, Heir to Cragflame
Madcap Skills
Magus of the Moon
Mana Tithe
Mantis Rider
March of the Multitudes
Massacre Girl
Master Biomancer
Maze of Ith
Maze's End
Mechanized Production
Megatog
Mindbreak Trap
Mishra, Lost to Phyrexia
Mishra's War Machine
Mogg Sentry
Moltensteel Dragon
Monastery Swiftspear
Mother of Goons
Mountain
Mulldrifter
Murder
Murmuring Mystic
Mycoloth
Myr Superion
Myrel, Shield of Argive
Mysterious Egg
Nahiri, the Harbinger
Narset, Enlightened Master
Nethroi, Apex of Death
Nimbus Swimmer
Niv-Mizzet, Parun
Nyx-Fleece Ram
Obeka, Splitter of Seconds
Obsidian Fireheart
Okiba Reckoner Raid
Oko, Thief of Crowns
Olivia Voldaren
Omnath, Locus of All
Omnath, Locus of Creation
Omnath, Locus of Mana
Omnath, Locus of Rage
Omnath, Locus of the Roil
Omnivorous Flytrap
Oni-Cult Anvil
Oona, Queen of the Fae
Oracle of the Alpha
Panglacial Wurm
Panharmonicon
Perplexing Chimera
Phage the Untouchable
Phalanx Leader
Phyrexian Dreadnought
Phyrexian Gargantua
Phyrexian Unlife
Plague Myr
Plague Rats
Plains
Planar Portal
Ponder
Pontiff of Blight
Possibility Storm
Pouncing Shoreshark
Price of Progress
Prime Speaker Vannifar
Primeval Titan
Primordial Hydra
Prismari Command
Prodigal Sorcerer
Progenitus
Pyromancer Ascension
Queza, Augur of Agonies
Rage Forger
Raging Goblin
Ral, Crackling Wit
Rancor
Raugrin Triome
Renegade Rallier
Reprisal
Repudiate/Replicate
Rhys the Redeemed
Riku of Two Reflections
Rin and Seri, Inseparable
Rise of the Hobgoblins
Rograkh, Son of Rohgahh
Rona, Herald of Invasion
Rowan, Scion of War
Run Away Together
Ruthless Negotiation
Ruthless Technomancer
Ryusei, the Falling Star
Sakura-Tribe Elder
Satoru Umezawa
Savor the Moment
Scragnoth
Scute Mob
Secret Rendezvous
Seedtime
Selesnya Evangel
Shabraz, the Skyshark
Shadow of Doubt
Sharktocrab
Shock
Slickshot Show-Off
Slime Against Humanity
Sliver Legion
Smothering Tithe
Snapcaster Mage
Sol Ring
Solemn Simulacrum
Soraya the Falconer
Soul-Guide Lantern
Soulmates
Spike Breeder
Spined Fluke
Spy Kit
Star of Extinction
Stasis
Stifle
Stoneforge Mystic
Storm Crow
Stormtide Leviathan
Storybook Ride
Stuffy Doll
Sun Titan
Supreme Verdict
Surgical Extraction
Swamp
Swirling Sandstorm
Swords to Plowshares
Takklemaggot
Tamiyo, Inquisitive Student
Tamiyo, the Moon Sage
Tarmogoyf
Tempt with Bunnies
Tendershoot Dryad
Teshar, Ancestor's Apostle
Thalia, Guardian of Thraben
Thalia, Heretic Cathar
Thallid
Thassa, Deep-Dwelling
Thassa's Oracle
The Cheese Stands Alone
The Gitrog Monster
The Infamous Cruelclaw
The One Ring
Thoughtseize
Thragtusk
Thrashing Brontodon
Thrill of Possibility
Throes of Chaos
Tibalt, the Fiend-Blooded
Time Stop
Titanic Ultimatum
Toby, Beastie Befriender
Topplegeist
Tormented Soul
Totally Lost
Tough Cookie
Trading Post
Tragic Slip
Triumph of the Hordes
Trueheart Duelist
Typhoid Rats
Unable to Scream
Underrealm Lich
Unexpected Results
Unlicensed Disintegration
Unsummon
Urabrask
Urza, Academy Headmaster
Urza, Lord High Artificer
Urza's Ruinous Blast
Utopia Mycon
Vengeful Dead
Vexing Devil
Veyran, Voice of Duality
Vile Aggregate
Village Rites
Vizzerdrix
Vorinclex
Vraska, Betrayal's Sting
Vraska, Relic Seeker
Vraska, Scheming Gorgon
Warleader's Call
Waste Not
Wedding Announcement
Wedding Invitation
Weight Advantage
Westvale Abbey
Whirler Rogue
Will-o'-the-Wisp
Witness Protection
Wood Elves
Wordmail
Wurmcoil Engine
Xira, the Golden Sting
Yargle, Glutton of Urborg
Yawgmoth, Thran Physician
Yennett, Cryptic Sovereign
Yoshimaru, Ever Faithful
Zhur-Taa Goblin
Zoetic Cavern
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Proxy Decklists
MERFOLK:
1 Mana Crypt 1 Sol Ring 1 Mox Jet 1 Mox Pearl 1 Mox Emerald 1 Black Lotus 1 Mental Misstep 1 Grafdigger's Cage 1 Mox Sapphire 1 Time Walk 1 Ancestral Recall 1 Mox Ruby 2 Lorien Revealed 3 Vexing Bauble 4 Force of Will 1 True-Name Nemesis 3 Vodalian Hexcatcher 4 Tishana's Tidebinder 4 Thieving Skydiver 4 Tide Shaper 4 Hullbreacher 1 Strip Mine 2 Otawara, Soaring City 4 Urza's Saga 4 Cavern of Souls 4 Island 4 Wasteland Sideboard 2 Null Rod 1 Pithing Needle 1 Karakas 2 Dismember 3 The Tabernacle at Pendrell Vale 3 Grafdigger's Cage 3 True-Name Nemesis
DIMIR CONTROL
2 Orcish Bowmasters 4 Psychic Frog 1 Time Vault 1 Manifold Key 1 Mox Emerald 1 Mox Ruby 1 Black Lotus 1 Mox Jet 1 Mox Sapphire 1 Mox Pearl 1 Vexing Bauble 1 Sol Ring 4 Force of Will 3 Force of Negation 1 Ancestral Recall 1 Flusterstorm 1 Sink into Stupor 1 Mental Misstep 2 Spell Pierce 1 Dig Through Time 1 Vampiric Tutor 1 Repeal 1 Brainstorm 4 Lorien Revealed 1 Timetwister 1 Merchant Scroll 1 Time Walk 1 Gitaxian Probe 1 Treasure Cruise 1 Demonic Tutor 4 Urza's Saga 1 Dress Down 4 Wasteland 1 Strip Mine 4 Underground Sea 2 Polluted Delta 1 Island Sideboard 2 Flusterstorm 1 Lurrus of the Dream-Den 1 The Tabernacle at Pendrell Vale 1 Soul-Guide Lantern 1 Pithing Needle 2 Soul Rend 1 Fatal Push 1 Annul 1 Grafdigger's Cage 1 Null Rod 2 Steel Sabotage 1 Hurkyl's Recall
MUD:
4 Sphere of Resistance 1 Black Lotus 1 Chalice of the Void 2 Crucible of Worlds 1 Mana Crypt 4 Mishra's Workshop 1 Mox Emerald 1 Mox Jet 1 Mox Pearl 1 Mox Ruby 1 Mox Sapphire 4 Nettlecyst 2 Null Rod 4 Patchwork Automaton 3 Phyrexian Metamorph 4 Phyrexian Revoker 1 Pithing Needle 4 Stonecoil Serpent 1 Strip Mine 1 Thorn of Amethyst 1 Tolarian Academy 1 Trinisphere 4 Urza's Saga 3 Vexing Bauble 1 Sol Ring 4 Wasteland 4 Ancient Tomb Sideboard 2 Null Rod 2 Dismember 3 Grafdigger's Cage 3 Mindbreak Trap 1 The Tabernacle at Pendrell Vale 4 Leyline of the Void
HATEBEAR:
1 Black Lotus 1 Mox Ruby 1 Mox Sapphire 1 Mox Emerald 1 Mox Pearl 1 Mox Jet 1 Sol Ring 1 Mana Crypt 1 Trinisphere 1 Chalice of the Void 1 March of Otherworldly Light 1 Lotus Petal 3 Chrome Mox 1 Solitude 1 Thalia, Guardian of Thraben 2 Anointed Peacekeeper 2 Boromir, Warden of the Tower 3 Dauntless Dismantler 4 White Plume Adventurer 4 Seasoned Dungeoneer 4 Witch Enchanter 4 Chancellor of the Annex 4 Archon of Emeria 1 Strip Mine 1 Karakas 2 Plains 4 Cavern of Souls 4 Wasteland 4 Ancient Tomb Sideboard 1 Kataki, War's Wage 4 Containment Priest 4 Null Rod 2 Mindbreak Trap 3 Swords to Plowshares 1 March of Otherworldly Light
OATH:
4 Atraxa, Grand Unifier 1 Black Lotus 1 Bolas's Citadel 1 Mana Crypt 1 Mox Emerald 1 Mox Jet 1 Mox Pearl 1 Mox Ruby 1 Mox Sapphire 1 Null Rod 1 Sensei's Divining Top 1 Ancestral Recall 1 Brainstorm 1 Flash 1 Spell Pierce 1 Force of Negation 4 Force of Will 1 Mental Misstep 1 Mystical Tutor 1 Vampiric Tutor 1 Demonic Tutor 1 Gitaxian Probe 4 Show and Tell 2 Thoughtseize 1 Time Walk 1 Tinker 4 Oath of Druids 2 Oko, Thief of Crowns 1 Bayou 2 Boseiju, Who Endures 4 Forbidden Orchard 1 Island 3 Misty Rainforest 2 Polluted Delta 1 Strip Mine 2 Tropical Island 2 Underground Sea Sideboard 1 Null Rod 1 Force of Negation 1 Oko, Thief of Crowns 2 Abrupt Decay 1 Force of Vigor 1 Long Goodbye 1 Mindbreak Trap 1 Nature's Claim 1 Portal to Phyrexia 2 Serra's Emissary 1 Sphinx of the Steel Wind 1 Steel Sabotage 1 The Tabernacle at Pendrell Vale
DOOMSDAY:
1 Ancestral Recall 1 Black Lotus 1 Vampiric Tutor 1 Demonic Consultation 1 Mystical Tutor 4 Force of Will 4 Doomsday 2 Flooded Strand 2 Polluted Delta 1 Dig Through Time 1 Gitaxian Probe 1 Gush 1 Mental Misstep 2 Misty Rainforest 1 Mox Jet 1 Mox Sapphire 1 Demonic Tutor 1 Necropotence 4 Street Wraith 4 Preordain 4 Dark Ritual 1 Island 2 Thassa's Oracle 1 Time Walk 1 Treasure Cruise 1 Undercity Sewers 4 Underground Sea 1 Brainstorm 4 Ponder 1 Force of Negation 3 Flusterstorm 2 Scalding Tarn Sideboard 2 Force of Negation 3 Leyline of the Void 2 Mindbreak Trap 1 The Tabernacle at Pendrell Vale 2 Psychic Frog 3 Steel Sabotage 2 Fatal Push
BESEECH THE STORM
1 Sheoldred, the Apocalypse 1 Mana Crypt 1 Mox Jet 1 Mox Pearl 1 Black Lotus 1 Mox Sapphire 1 Mox Ruby 1 Mox Emerald 1 Sol Ring 1 Manifold Key 1 The One Ring 1 Lotus Petal 1 Bolas's Citadel 1 Sensei's Divining Top 1 Time Vault 1 Mental Misstep 1 Ancestral Recall 4 Force of Will 1 Chain of Vapor 1 Mystical Tutor 1 Vampiric Tutor 1 Brainstorm 2 Flusterstorm 4 Dark Ritual 1 Time Walk 4 Lorien Revealed 1 Tinker 1 Timetwister 1 Gitaxian Probe 1 Tendrils of Agony 1 Yawgmoth's Will 1 Demonic Tutor 4 Beseech the Mirror 4 Urza's Saga 1 Dress Down 1 Necropotence 1 Marsh Flats 1 Verdant Catacombs 1 Swamp 4 Underground Sea 1 Tolarian Academy Sideboard 1 Flusterstorm 1 Pithing Needle 1 Dismember 2 Grafdigger's Cage 2 Cut Down 2 Force of Negation 1 The Tabernacle at Pendrell Vale 1 Portal to Phyrexia 1 Opposition Agent 2 Hurkyl's Recall 1 Long Goodbye
PARADOXICAL OUTCOME:
4 Phyrexian Metamorph 1 Black Lotus 4 Coveted Jewel 3 Grim Monolith 1 Mana Crypt 1 Mana Vault 1 Manifold Key 1 Mox Emerald 1 Mox Jet 1 Mox Opal 1 Mox Pearl 1 Mox Ruby 1 Mox Sapphire 1 Mystic Forge 1 Sol Ring 4 The One Ring 1 Time Vault 1 Trinisphere 3 Vexing Bauble 1 Ancestral Recall 4 Force of Will 4 Paradoxical Outcome 2 Sink into Stupor 1 Time Walk 1 Tinker 4 Urza's Saga 1 Karn, the Great Creator 4 Ancient Tomb 1 Island 4 Mishra's Workshop 1 Tolarian Academy Sideboard 4 Argentum Masticore 2 Dismember 2 Force of Negation 1 Grafdigger's Cage 1 Mindbreak Trap 1 Mycosynth Lattice 1 Pithing Needle 3 Wurmcoil Engine
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this is exactly why Gitaxian Probe is broken
Magic the Gathering tip: there is no such thing as a “free spell”, every spell you cast costs 1 card from your hand that could have been used for bluffing counterspells
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Happy birthday to Gitaxian Probe (PRM), who's turning 11 years old today! Fun fact: MTGO is twice as old as this MTGO promo is.
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Approachable Hand Disruption
Hand disruption can be intimidating but if you're thoughtful it can enrich gameplay, even for novice players. I'm going to look at a handful of cards, and use them to illustrate some of the impact they can have on an environment, and new players specifically.


Thoughtseize is elegant (almost Pilfer level), but it's not the friendliest to casual players. Hand disruption is a skill-intensive mechanic. It tilts games away from players who don't know how to make the most of it, or who run weaker cards instead, aware of their inability to maximize the card. That 2 life cost can also scare folks away. That's not even getting into the modality of targeting yourself. Yet, I run it anyway. I'll come back to why later.
Full post also available on CubeCobra


Hymn to Tourach was one of the first cards in the Cube Tutor (RIP) Top Cards list that really rubbed me the wrong way as a new player. It wasn't the potential for land denial and subsequent non-games. Cube designers understand that aspect of the card.
I doubt this is a common reaction, but when I saw the word random I asked, "how?" It's a really simple thing, but suddenly I was distracted by the logistics of executing the spell, instead of focusing on the game. It's worse than that, because you aren't the one doing it, you're compelling your opponent to discard. As an enfranchised player it's trivial but when you're still learning you have enough on your mind. Under-defined procedures can add to mental load.
On the other hand, I love Zyym. He's a nightmare for the same reason that I don't like Hymn to Tourach, but there's one huge advantage: he's fun and engaging for both players. I don't believe accessibility needs to be a set of rules, it's more about being tactful in where you make allowances.




Let's compare Kitesail Freebooter, Duress, Virus Beetle, and Mind Rot, ignoring power level. The sorceries make the disruption the entirety of the effect which doubles down on the skill-intensive nature. New players will not play these or will play them poorly. In contrast, the creatures could fit in an environment where having a 1/2 flyer or an artifact that can chump block adds value. These cards offer a gentle on-ramp to hand disruption, where it's not completely boom-or-bust based on your skill level.
The other axis here is that Kitesail Freebooter and Duress are opt-in mechanics. You are deciding to play them and take on the challenge of disrupting your opponents card. Virus Beetle and Mind Rot work the other way, where it's being forced on your opponent. Being hit with a Mind Rot is not nearly as skill-testing as casting Duress, but it's still an effect that players are not electing to try, which can make it less enjoyable.


Where Kitesail Freebooter doesn't shine is the possibility of revealing a hand with all creatures. In a perfect world there would be a variant I could point to that hit any non-land. Mesmeric Fiend and Brain Maggot suffer from having all but useless bodies, and you need to protect them for the effect to persist.
If you're going to miss, you might be happier with Inquisition of Kozilek. I would run this over Duress if I only had one. I don't have a strong sense of why, but I suspect it leads to less feel-bads, maybe related to the expectation that you aren't getting something huge.
After all that you may be surprised that I run Thoughtseize and a whole suite of other hand disruption effects. Partly I'm just rationalizing including cards I like, but I think these cards are important to include because they offer players the opportunity to get better in two specific ways.
The obvious one first: how are you going to get better at hand disruption if you never play hand disruption?


More importantly, I think these cards invite you to learn to play around opponents. You're not obligated to think about the cards that were revealed, but you probably will. The same is true for Gitaxian Probe, and Urza and Mishra's Baubles. Thinking about playing around known information is a good first step towards playing around unknown information. It also pushes players towards trying to understand their opponent's gameplan, and how they can best attack it.
Hand disruption can play an vital role even in beginner-friendly cubes, but it will work better with thoughtful inclusions. It's an important part of Black's colour pie, it's an interesting mechanic, and maybe most importantly: it encourages richer gameplay.
Card of the day? Kitesail Freebooter, no doubt.
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Vintage tomorrow morning (15 proxy). I’m nowhere near as versed in the format but I’m gonna try this out and play some cards that I own but aren’t allowed in legacy.
1 Gitaxian Probe
1 Mental Misstep
1 Ancestral Recall
1 Brainstorm
1 Ponder
1 Mystical Tutor
1 Time Walk
1 Timetwister
1 Tinker
2 Spell Pierce
2 Force of Negation
4 Force of Will
1 Vampiric Tutor
1 Demonic Tutor
1 Yawgmoth's Will
1 Bolas's Citadel
1 Wheel of Fortune
1 Black Lotus
1 Mox Pearl
1 Mox Sapphire
1 Mox Jet
1 Mox Ruby
1 Mox Emerald
1 Mana Crypt
1 Manifold Key
1 Pithing Needle
1 Sensei's Divining Top
1 Sol Ring
1 Time Vault
1 Narset, Parter of Veils
2 Dack Fayden
3 Hullbreacher
4 Orcish Bowmasters
1 Tolarian Academy
3 Urza's Saga
3 Underground Sea
2 Volcanic Island
2 Flooded Strand
1 Polluted Delta
1 Misty Rainforest
2 Scalding Tarn
1 Island
Sideboard
1 Blue Elemental Blast
3 Flusterstorm
1 Hurkyl's Recall
1 Fatal Push
1 Virtue's Ruin
1 Alpine Moon
1 Pyroblast
1 Red Elemental Blast
1 Abrade
2 Grafdigger's Cage
1 Portal to Phyrexia
1 The Tabernacle at Pendrell Vale
#mtg#magicthegathering#magic the gathering#mtgfoil#decklist#mtg vintage#mtgvintage#mtg proxy#mtgproxy
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