#I think it's prevalent with UE4 and UE5
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edgepunk · 2 years ago
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The Forspoken PC port seems to have the same issue as Callisto Protocol - shaders. Basically, some games are compiling/building shaders for the first time as you go, so the game is going to run like dogshit on your first playthrough, but it should be fine on your second playthrough since the shaders have already been compiled.
A lot of PC ports do this before the game starts, if you've played HZD for the first time, the game told you to wait as its compiling/building shaders, so it's more stable. And guess what? The game ran smoothly. When I watched a Dead Space Remake stream, it did the same thing, the streamer even pointed it out. And the game is praised for its good optimization and consistent FPS (with some miniscule stutters here and there when it's loading a new area)
So yeah, basically a lot of publishers don't give a crap if the game runs well on PC, they're pushing the devs to churn it out as soon as possible and then we have these unoptimized messes that can potentially brick computers.
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