#Jester of Genocide
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The Joker - as drawn by Bob Kane (left), Jason Fabok (right)
#DC Comics#Batman#The Joker#Clown Criminal Comedian#Gotham City#Harlequin of Hate#Ace of Knaves#Caliph of Clowns#Jester of Genocide#Clown King of Chaos#Three Jokers#Detective Comics
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"ALL IT TAKES IS ONE BAD DAY TO REDUCE THE SANEST MAN ALIVE TO LUNACY."
PIC INFO: Resolution at 1024x1414 -- Mega spotlight on a Joker pin-up by Brian Bolland, plus the same pin-up used as cover art for "Who’s Who in the DC Universe" Vol. 1 #13, published by DC Comics in October 1991. Artwork by Brian Bolland.
"All it takes is one bad day to reduce the sanest man alive to lunacy. That's how far the world is from where I am. Just one bad day."
-- JOKER to Batman, from "Batman: The Killing Joke" (1988) one-shor, story/script by Alan Moore
Sources: www.reddit.com/r/comicbookart/comments/2av6tm.
#The Joker#The Joker DC#Joker DC#Joker#DC#Clown Prince of Crime#DC Comics#DC Universe#Batman: The Killing Joke#Pin-ups#Brian Bolland#Brian Bolland Artist#Brian Bolland Art#Gotham City#The Killing Joke#Harlequin of Hate#Ace of Knaves#Jester of Genocide#Colors#Colorful#Comics#Comic Books#Arkham#DC Villains#Rogues Gallery#Who's Who in the DC Universe#Joker DC Comics#Pin-up#Batman#Cover Art
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i love these goofy ass rap battles so much idk why
#Spotify#rap battles#favorite songs#fandoms#dr nagito#bill cipher gravity falls#gravity falls bill#bill gravity falls#gravity falls#jevil the jester#jevil deltarune#jevil#deltarune#delta jevil#deltarune jevil#nagito komaeda#sdr2 nagito#danganronpa nagito#gamzee makara homestuck#homestuck gamzee makara#hs gamzee#homestuck gamzee#gamzee makara#gamzee hs#toko fukawa#genocider syo#danganronpa#yuri ddlc#doki doki literature club#doki doki yuri
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i keep seeing “it doesn’t matter if this post about anti semitism was made by a zionist, it’s still relevant” and i think this is a really deranged thing to say, but it’s a deranged thing that happens all the time so i guess it makes sense that people keep saying it. like, this was also a discussion when the crypto terf thing started going off, where people would say “it doesn’t matter if the op is a transmisogynist it’s a good post” but the op is specifically including trans women in their argument about male privilege which means their fundamental argument is incorrect and at odds with any and all feminist discussion!!! the same way that like, it doesn’t actually matter whether jackson hinkle is making a good point about palestine or not, he’s a far right anti semitic pos grifter and we should be blocking him any time he tries to engage because his fundamental argument is not “palestinians deserve a right to life, dignity, self determination, return, and safety” his argument is “the jews are controlling the media” a zionist will follow up their post about anti semitism with some shit like “i mean these leftists get mad when you call it the israel hamas WAR instead of a genocide, bc they’re anti semitic” while pictures of mutilated children’s corpses are being blasted all over my twitter feed. yes objectively anti semitism is on the rise, but that doesn’t mean you start platforming genocide deniers, sorry. there are plenty of people who don’t like, straight up refer to palestinians as rats that you can reference when discussing the rise in hate crimes!!
#it’s so exhausting to go on literally every website and watch people switch from doing a blood libel against like a random jewish person wh#has absolutely no ties to israel whatsoever to insisting that hind’s murder was a tragic accident.#or like bc rachel zegler liked a post that was like ‘save palestine save the hostages’ it means the year of death threats she got was#justified and nevermind she’s Been saying free palestine for several years.#i kno social media only processes world events through memes and i understand why that is but jfc#people are being wholesale slaughtered and you’ve got the most ghoulish people on the internet trying to get popular off it#and other people saying if u don’t reblog their ghoulish posts you’re a [insert anything here]#did medieval peasants discourse about the town crier like this.#like i need to know if this is a new thing that happened with the invention of the printing press & higher literacy rates or if medieval#peasants also dealt with the court jester trying to fundraise off a genocide happening somewhere else.#idk how people who were politically aware during the bush years didn’t lose their fucking minds bc i’m seriously at my limit
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washing off the bloodlust
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SAVE A PALESTINIAN FAMILY OF FOUR!
[plain text: save a palestinian family of four! end plain text.]
Abdullah Ameen resides in the Nuseirat camp with his wife and two extremely young children; the older being only one, the youngest being a newborn. The ongoing genocide makes it far too dangerous and difficult for Abdullah and his wife to raise their children securely and safely. He has also recently amended his campaign in order to evacuate his mother, who is injured with a pelvic fracture, and sisters.
His campaign began in April, yet it has received only a fraction of its goal of €35,000 throughout the past five months. His family must be evacuated urgently, especially since he is with a newborn child and his injured mother, who is unable to visit a doctor.
His fundraiser (link) is #134 on @/el-shab-hussein and @/nabulsi's vetted gaza evacuation fundraiser list. (link)

[image id: two images of Abdullah with his family. on the left, he is smiling next to his one year old son, Amin. on the right, he is holding his newborn daughter, Palestine, while his wife stands next to him holding Amin. end id.]
By August 12th, it is our aim to boost his campaign so that he may reach €8,000 in donations. He currently has €5,483. This means that there are €2,517 left to go.
There is still a long way to go after this goal is reached, but it is urgent that we make a start now.
Tag list under the cut. Let me know if you'd like to be removed.
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I just watched a video about the history of fools and oh boy does that describe Merlins place at court.
I'm imagining an AU now where Uther is riding past Ealdor and sees Merlin, goofy eared and struggling to contain a baby sheep and just finds him hysterical.
So he brings Merlin to Camelot as court jester.
Merlin thrives at this job. He's funny and clever, with just the right amount of backtalk. The court, and Uther, quickly become enamored with this country boy.
Arthur is not so pleased. He's never meet someone so disrespectful in his life. Yeah he's funny, and yes being treated less like a prince and more like a Clotpole (whatever that is) is refreshing. But what gives this kid the right to speak to a king like this.
If he looked a little deeper, Arthur might realize that he was jealous of how frank and open Merlin could be with his father. Uther would have his knighthood if Arthur said half the things Merlin did.
They grow closer of course, even if Uther does object a bit when Arthur drags the court jester on hunting trips and quests to slay dangerous beasts.
I do also like the idea of Merlin's magic being revealed and Uther being like
"Ha! The fool learned magic. What a funny trick, surely there's no prophecy at foot here that will dismantle my decades long genocide regime. Boy! Make the dog sing again that was hilarious"
#merlin#bbc merlin#arthur pendragon#merlin bbc#fanfic#uther is a little ooc in this#but i like to imagine that Merlin just has this charm about him where the king is like#oh hes just an idot let him do his little tricks
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Chat I’ve seen enough SWAP AUs. It’s my turn. For now I just have my narilamb bc I’m cheesy as FUCK and FUCKING LOVE DRAWING THESE TWO TOGETHER. The only good narilamb I have because they never end up together.
lore under cut for anyone interested TEEHE THIS SHIT IS SO FUCKING LONG ONG
There isn’t a genocide in this AU like there is normally, but Vitas IS locked away because as soon as he, the god of life, realizes his domain also seems to cover death, he decides to experiment with it. He makes examples out of sacrificing and tormenting his followers to make examples of them, trying to make mortals fear and even abhor the gods. He often targets cats, to the point where the other gods had enough of his antics and sealed him away, fearing Vitas would single-handedly kill off catkind. (Yeah, maybe step in sooner than that though guys)
Locked away, Vitas is not powerless, but he has little interest in turning his efforts to breaking free. Instead, he realized while bound down below, he can still cause chaos up above. And he does, it taking form in natural disasters, that only stop when a cat is sacrificed to him for him to “play with.”
Persaphone is ordered to bring herself to the goddess of order (CAMILA :D ❤️🩹) to sacrifice herself, but Oxylus convinces her to let him go instead, disguised as her. When he’s sacrificed to the sheep below, he finds himself in front of a sheep in old dusty robes, bound to the ground in strange ropes made of gold and silver, and wool that’s overgrown and MUSTY. (who knew being trapped underground without a barber meant your hair grew long?) somehow, he sees this sheep and decides “oh yes, my soulmate” but unfortunately Vitas doesn’t agree. He promises he’ll spend the rest of Oxylus’s miserable life with him if he breaks him free, a deal Oxylus accepts!
So, all Vitas needs to do is sit and wait while Oxylus gathers power and uses it to slay the 4 who put him in that damn hole, each god possessing a bell that Oxylus takes, storing their souls into them and using with Vitas to break his restraints, one by one. Except, there’s 5 and only 4 bells, but Vitas isn’t worried about that. He was planning on taking Oxylus and using him as final soul to free him! Before he was too weak, but with 4 gods slain he’s strong enough to sacrifice.
Though Vitas is eager to use Oxylus, who is apprehensive but willing, his own bell has other plans, defying the both of them and using Vitas as the final sacrifice. A loss too painful for Oxylus, he revives Vitas who agrees to stay in his home village with him (not out of gratitude but out of spite, he wants to make the cat miserable for resurrecting him.) though, Vitas is no longer a god but a mere man, Oxylus only knew how to preform rituals to bring back mortals! Good try though, kitty.
Oxylus is currently on a mission to resurrect the other lambs, but it turns out resurrecting gods is much different than mortals. Vitas is only guiding him so he can bring back Camila, but he makes it extremely difficult for Oxylus just as a little treat. Destroying materials, sending him on quests to obtain help for what turns out to be completely unrelated ceremonies, hiding what little information he does have and making him find it alone,,, only giving him little pushes when he thinks Oxylus might give up.
Oxylus keeps him in the jester costume because Vitas is a grade A dickhead LMFAO (I based the jester outfit off a cool French jester poster I saw,,)
Ok good night chat it’s late and I forgot what words mean please punt swap vitas across the room goodnight idek if this made sense idc tho
#cotl#cult of the lamb#cw vitas#cotl lamb#cotl vitas#fotl doodle#cotl narinder#cotl au#cotl oxylus#GUYS LOOK I DID A SWAP AU AM I COOL NOW#I don’t actually know how these usually go#I just kept seeing da cool art and wanted to make cool art sbout it to#Vitas loses his horns during his resurrection#and the star above his head is the soul of the only man he ever cared about (Tyar TEEHEE)#he’s also short as fuck but still even as a mortal has way more power than a mortal would#that’s just what happens when you eat souls and focus on the grind IG#Vitas does not care for Oxylus and makes it very clear#Oxylus loves him still but is so fed up with him too
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The Search For Meaning in Everhood 2
I've seen a lot of confusion and negativity surrounding this game's approach to storytelling. "What was the point of all that? What does any of this mean? What is this game even about?" Alright, I hear you, and I'm going to try to answer those questions in my own way, assuming that you actually want answers. Here is my incomplete but still quite involved analysis of Everhood 2's major themes and narrative.
Part 1: What does any of this mean?
Whereas Everhood 1 was about death, Everhood 2 is about life. Well, that's part of it anyway- there's another major theme I'll have to get to when it's time, but for now let's just assume that it's only about one thing. Everhood 2 is about the meaning of life, or more precisely, humanity's search for that meaning. What is our purpose here? Does that question even have an answer- is that answer even worth pursuing? What does any of this mean? Something does get said about the meaning life, again and again: all is vanity. But who is saying it, and should you listen to them?
Shade and Nihilism
Shade is an overwhelming antagonistic force in the world of Everhood 2, an unkillable, unstoppable god that masterminds or manifests endless attacks against the player. Shade is also by far the most complicated narrative device in the entire Everhood 2 toolbelt, so we're gonna have to pick them apart piecemeal and only talk about their "pieces" as they become relevant.
Shade is more of a force of nature than an actual person, so they can't exactly have a philosophy on life as they experience it, but that doesn't mean they have nothing to say about it. It's their influence on the world and story of Everhood 2 that produces messaging about life's meaning. Specifically, Shade is an incarnation of Nihilism- the rejection of meaning. All is vanity. And all of their direct interactions with the player reinforce this idea.
The Singularity: The Rejection of Life's Value
From a moral standpoint, Shade's actions truly are meaningless. They give no weight to the value of life- positive or negative. Their control of the God Machine and the genocide of the alien race wasn't done out of hatred or a belief that they deserved death. It was done arbitrarily.
The God Machine itself DOES have a moral reason for its actions, though. "Abandon this reality, embrace true unity." The god machine views life itself as something without value, an obstacle to the true purpose of "unity" in death. It uses Nihilism as a justification to commit unbelievable atrocities.
Clown Dolls: The Rejection of Responsibility
Have you noticed how strongly Shade is associated with jesters? Bobo the Jester God is one of the game's most present villains, and the final pawn to fall before Shade finally stops using proxies and confronts the player directly. The Cazok doll is practically another form of Shade- after giving you a death coin, they state that you'll need it to see the "real thing." Shade's first musical theme upon reappearing in the soul cabin is Cazok's. Shade is the truth behind the falsehood of Cazok. Shade even refers to themself as "not evil, just an entertainer." What's the meaning behind this association with clowns? What do they signify in this world?
Absurdity. Meaninglessness. Entertainment. Cazok's role in the story is a bit too meta for this early in the analysis, so let's look at Bobo. Bobo The Midnight Jester is so much like their master in so many ways. Bobo is an actor, playing dumb in the scam district before revealing their true nature in the gold room. Bobo has a flair for the dramatic, wearing their nature on their sleeve by donning the jester hat. And what exactly is their motivation for their actions throughout the game? Only entertainment. They give you an infinite supply of useless currency because it's funny. Their final fight with you is defined by fun, Bobo viewing it as a game. They have a collection of sentient slimes which they presumably use as psychoactive drugs- BOBO is SMOKING PEOPLE.
So what is this evil clown mindset? Fun above everything else. If life has no meaning, then I can do whatever I want. My actions don't have substantial consequences because substance is fake. All is vanity.
That Insane Ending: Baiting You Into Nihilism
I don't need to tell you how bad the ending of Everhood 2 is. After sailing past the end of time, reality breaks down. Basic continuity stops making sense, your movement through the realms of consciousness seems entirely random, characters appear and disappear with no explanation, and at the end of it all, the crown jewel of the entire game… The Final Boss. Riley is possessed by Shade, takes over the Hillbert Hotel offscreen for seemingly no reason, and is unceremoniously killed off in a boss fight that doesn't even properly conclude. And then you breakdance on their splattered corpse. Cut to "A Game by Foregin Gnomos" with hilariously ill-fitting music. And then you get sent back to the checkpoint before the second boatman trip. If you got to this moment and said out loud "Are you kidding me?! This was all for NOTHING?", then allow me to clarify:
Yep! There is no grand revelation, no takedown of the big bad, no conclusion for any character. Perhaps it's a mistake to ascribe this much intent to a character like Shade, but I can't help but feel like they did this on purpose. Not just giving you a non-ending, but doing it in a way that was perfected in a lab to piss you off as much as possible. (That's definitely what the devs were doing at least.) They hijacked the narrative, tightened their strings around a character that has no business being a villain, and then didn't even let you say goodbye- in gameplay or story- before ripping them away and then flipping the table entirely. It certainly inspires thoughts of… "This didn't mean anything." But is that the takeaway you're supposed to have? If you still think this game is meaningless, I'm afraid you're losing the game. The villain, in a final bid to drag you to their level, ascended beyond the confines of their world to spit in your eye and goad you into accepting their ideology.
"The ending sucks, why did I even bother playing if it was going to end like that?" Well… that's a good question. That is THE question, the one we asked at the very beginning. Why do you bother? Why do you live? It's certainly not because you're going to like the ending.
The Search for Meaning
So there's Shade's role in the story. From one perspective anyway. Where does that leave you? Is the villain right? I said that Everhood 2 is about the meaning of life, so is this game saying that its own story- and life as a whole- is meaningless? Well, no. The God Machine wasn't right, Bobo wasn't right, and Shade isn't right. There IS a way to beat them, but it's gonna take some work. And I don't mean in the game.
Other perspectives
Shade is powerful, omnipresent, and ruthless. But they're just one voice. Who else offers up their take on the meaning of life? The characters of Everhood 2 have been alive for a long, LONG time, surely they've had some time to figure this stuff out.
Raven is the first character you speak to with their actual name displayed. Raven's purpose for living is pretty obviously spelled out- destroy the Root of All Evil. The thing is though… they're really bad at it. Raven is the spirit airlines of spirit guides. They make constantly wrong assertions, manipulate people to get their way, and ultimately fail at their life's work. Because it was never possible in the first place. After the duality trial with the mushrooms fails to bear fruit, Raven's purpose fizzles out. They're left directionless, meditating on what they can do now that they've given up on their original plan. What they settle on is helping you, in whatever way they can, to make up for their failures. So while Raven isn't portrayed as outright evil like some of Shade's puppets, their philosophy is… flawed.
The Boatman! Here we go, this is how you discover the meaning of life. A spiritual journey across space and time to meet god and attain Final Enlightenment. This has gotta be the answer we were looking for. The enlightenment you reach is that you were god the whole time, and then… something about duality. Does that actually mean anything? It certainly doesn't to you or me, in our real lives, but does it mean anything to our character? Does it mean anything for the narrative? This happens after the reset point, so it never actually happens, Shade just undoes it all. And beyond the observed events, you have to die to obtain this "grand revelation." Everyone on that boat has to die. Is that worth it? Was this worth pursuing? I don't think it was.
Sam and Irvine are what I would call… philosophically understated. They aren't into that spiritual talk like the edgy bird, they're just vibing! They've spent hundreds of years visiting countless realms through countless dimensional doors. Going on cool adventures, grabbing loot, playing video games, and watching TV. Awesome. This isn't… a worldview though, is it? Oh god I think it might be. Sam and Irvine don't actively pursue meaning through grand battles waged against the forces of darkness or long speeches from religious figures, they just exist. They do what they feel like doing. But in an important distinction from Bobo, their desires are not the peak of their existence. They don't sacrifice everything in the name of chaotic entertainment, they value their friendships, and sometimes they just lend a helping hand to vulnerable people who need it. Even if they know it can't last. Sam and Irvine adopt a simple goal over the course of the game- get to the Pandemonium and throw a wild party. And at the end of everything, past the series of endings and back to the point of no return, they're the only ones who achieved their goal. I believe that these two grey knuckleheads carry the true message of the game in their hearts.
The Meaning of Life
So what that's it? The point of life is to live? I know, not the most intellectually stimulating take, but that's my reading. The need to be "greater" than a mere human existence, the search for a divine enlightenment at the end of your life, the need for your time on earth to be one long all-encompassing narrative with a transcendent ending- it only ends in disappointment. The meaning you can find in your life is experiential, it's in the everyday. It's about having fun with friends, viewing interesting art, making things better for yourself and others whenever you can. Purple Mage says it explicitly (if you can find them), definining our own meaning is the closest we can come to divine creation. How your life ends doesn't matter because you won't be around for it. And when you choose to reject the importance of the ending, Shade's final insult to you loses its weight. They can't ruin the narrative because this was never a narrative in the first place, it was just a series of experiences, and it was fun! With that framework, I can't be disappointed in this terrible, terrible ending anymore, it is just too funny to be mad at.
Part 2: A Story About Stories
Philosophy about life out of the way, but it still feels like something's missing. It's irresponsible to ignore the bizarre structure of this game. There isn't one clear goal that you work toward over the whole game; the goal keeps shifting. What's that about? What was Evren's whole deal? And describing Shade as just a takedown of Nihilism feels reductive. Let's open up the second major theme of Everhood 2: the exploration and deconstruction of narrative.
Shade and Conflict
Much more explicit than any philosophical themes, Shade is the embodiment of conflict. Specifically, from a storytelling perspective. They have no personal stake in any of the chaos they cause, they just generate endless obstacles and villains for you to overcome. This is where moral analysis of the character becomes kind of tricky. Shade may be the root of all evil, the source of all evil, but in their perspective, they're not evil themself, just an entertainer. And I legitimately don't know if I agree with them, because I don't know if Shade is aware of their status as a fictional character. Despite their ties to nihilism, it would be difficult to call them a nihilist if they're only killing off fictional characters in a story that they're effectively writing.
That's not especially relevant, though. Regardless of Shade's awareness of the metanarrative, their impact on it stays the same. They create conflict, you enter the story to clash against it, and through your overcoming of adversity, you experience the joy of resolution. That is the dual purpose that you two fill in this world. Shade is obsessed with you because they can only carry out their nature in opposition to you. "I find your attention intoxicating."
Endless conflicts, endless climaxes, endless stories. But a piece of media can only have one story, only one climax, right? Well… not really. Everhood 2 is a videogame, a nonlinear and interactive piece of media, and there's no set order in which to experience things. The individual adventures within dimensional doors don't set up plot hooks for later parts of the game to pay off, they're basically their own short stories. Everhood 2 is less a novel and more a collection of tone poems. This is what I mean when I say the game doesn't have a narrative. But that doesn't mean the first 90% of the game and the last 10% are unrelated.
Little Bites
The stories told through the first three dimensional doors are explorations on the theme introduced in part 1: what is the meaning of life? Specifically, for a world of people where death seems inconsequential (and toward the ending, is confirmed to be so.) The veggie kingdom is a valhalla-esque world of infinite combat where meaning is won through competition. The hillbert hotel is host to an endless set of bizarre locations and people to keep you experiencing new things, forever.
The alien world has the strongest thematic throughline of the first few worlds, and that's probably why it's the longest. It serves as a kind of microcosm of the entire game, at least when it comes to one specific point it's making: you keep returning to this place, asking it to continue its story, and every time you do, it makes things worse. Every thousand year jump in this world gives you a new purpose to fulfill, but the collateral damage of your adventures leaves the species you initially saved functionally extinct, with only a single member alive at the end.
The Collapse of the Narrative
This is also the case for the game's world as a whole. You keep being given a goal, completing it, and then… being given a new goal. As a self-insert, your character doesn't have a motivation, they just adopt the motivation of the last person they talked to, and so there's no natural endpoint for the story. At first you slay the dragon, and that seems like a satisfying endpoint, conquering your internal demons to become a more complete person. In another game that would have been saved for the final boss, but in Everhood 2 it's just a stepping stone, and new stones keep getting thrown in front of you, shakier and stranger, until it all slips out from under you.
This is something you're directly warned about by Dmitri and Evren. Your endless conflict with Shade is a downward spiral that will rip apart the world if you let it. As Shade scrambles to keep you entertained with new stories, new conflicts, they eventually run out of puppets with a workable history of wrongdoing and have to improvise. Bobo was Shade's last villain planned for you to encounter, and if Riley wasn't the next big bad… who else could it have been? There isn't really a natural place for the story to go, but it has to keep going anyway. Shade will never stop creating villains, so the only way to prevent their complete destruction of the world and the degradation of the narrative is to not engage with them at all. You get sent back to Pandemonium, and by refusing to start the ending sequence of events over again, the "true ending" is a dance party with your friends. After all, that's what Irvine and Sam wanted, and if engaging shade is going to ruin the world, why not just… not do it?
Now this I find very interesting. What's the message here? A takedown of… sequels? Storytelling in general? ART in general? Well, this is where I think the two disparate themes of Everhood 2 coalesce into something more specific.
Part 3: Fiction vs Reality
The logic of storytelling doesn't really work in the real world, and the opposite is also true. You can't really comment on both of these things in the same way, you can only comment on them individually, or you can comment on their relationship to each other. For me, the linchpin of enterpreting this game under these two lenses at once comes from an incredibly cryptic and mysterious source: Evren.
God and Angel
I kind of passed over the player discovering their identity as God earlier, and that's because I didn't find it super relevant to the philosophical theme of Everhood 2. As a metanarrative element though, it's incredibly important. You are God, not in the sense that you created this world, but in the sense that everything in it exists in service of you: the player. The reader of the text. You are unstoppable in the same way Shade is, which is why you are their other half. You're the undefeatable force of good that surmounts every obstacle and ends every story.
Evren is closer to a god as we understand it: the progenitor of the Everhood 2 universe, the sculptor of every character and location. They love the world they built and they hate to see you and Shade destroy it. They comment that they could trap you in a void forever, prevent you from moving forward, but "that would only anger God." Yeah I can see that being frustrating. And their one line that I agonized to understand, the one that brings this whole thing together, is from their boss fight during the ending. "We cannot exist. I cannot exist if God is in our presence." Your avatar awakening to Godhood dooms the world to nonexistance. Specifically, I believe this refers to the tension between fiction and reality becoming irreconcilable.
Making Things Simple
Human beings love to narrativize things. Childhood fables meant to impart morals, epic journeys that explore complex themes and provide entertainment. But they're just stories, they're not what life is like- they can't be what life is like. Our human existence doesn't have neat little stories with a well defined beginning, middle, and end. It doesn't have clearly defined cause and effect, or thematic throughlines, in the way that stories can. So what do you do when you want to tell a story that's real? A story that really accurately captures the whole breadth of the human experience? Well you can't. You can probably get close, but these things are too different to be mirrors of each other.
Everhood 2 places you in a world that's "real," in the ways I just mentioned. There is no overarching goal, no 3 act structure, no hero's journey. And then it places Narrativization as a destructive force of the universe. The need to make things linear, simplified, structured- the need to have a villain to pin the world's problems on. It eats away at Everhood 2. You are God, you are something innately high above the characters in this videogame, because you're real. The depth of your mind can't be reflected in the actions of a videogame avatar, and the depth of your world can't be summed up in a 20 hour series of text boxes. When your character becomes real, when you become yourself, the game can't rise up to meet you. It can't make a Narrative out of real life. They cannot exist with God in their presence. And this calls forth the apocalypse that Evren tried to prevent by hiding their identity as an angel.
Shade, no longer mistakable for a mere character, becomes an engine of destruction for the world. The metanarrative subsumes all logic and folds the world into a shape better suited to meeting you at your level. The only way Shade can provide a real conflict, a real villain, to you- to God, is to take the story you've been reading and end it in a way that causes you pain. This is why I find the rewind to the Pandemonium "ending" so compelling. It doesn't provide closure to the characters or the world, but that's never something you're going to see in real life. This is just a moment in time after achieving a shared goal with your friends. You're having fun at a party. That's the kind of satisfaction that IS real and can be found in our world. You can leave the end of time and the death of all your friends as a hypothetical, stuck behind a save point that you never need to walk past again. You already know what happens.
Conclusion
Art is really useful. It's capable of articulating ideas that we might struggle to with just our voices. It can inspire great emotional depth, spur philosophical development, and even change lives. But it cannot dictate a life- it shouldn't. You cannot arrive at the meaning of life by reading about it in a book, you cannot narrativize your way into a fulfilling existence. You have to get out there and find it. Everhood 2 isn't a story. It's a world that gets ruined by stories.
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🃏
#HOW AM I SUPPOSED TO BE THE JESTER OF GENOCIDE FOR CHRIST’S ALMIGHTY SAKES#Internal struggles#Appointment next month#Why do I always want to smoke and why does someone always want to doublethink knock me out for it#Anyhoo back to you all cautious cowboys a-hurr in Cowtown
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HA HA HA HA HA! HAPPY HALLOWEEN FROM THE CLOWN PRINCE OF CRIME.
PIC(S) INFO: Mega spotlight on the Joker, a.k.a., the "Clown Prince of Crime," dressed as Count Dracula, from the pages of "Justice" Vol. 1 #12. August, 2007. DC Comics.
Story/script by Jim Krueger & Alex Ross
Pencils by Doug Braithwaite
Inks/colors/paints by Alex Ross
Source: www.zipcomic.com/justice-2005-issue-12.
#Justice#Justice Maxi Series#The Joker#Dracula#Horror#Clown Prince of Crime#Halloween#Joker#Doug Braithwaite#Alex Ross Art#Alex Ross#Ace of Knaves#DC Comics#DC Universe#Joker Dracula#Joker DC#Jester of Genocide#Halloween Vibes#Dracula Joker#Vampire#Spooky Season#Count Dracula#JUSTICE#JUSTICE Vol. 1#Happy Halloween#Jim Krueger#Vampires#Gothic horror#Halloween Mood#Spooktober
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𝐀𝐬𝐡𝐰𝐢𝐧𝐢 𝐍𝐨𝐭𝐞𝐬 🖊️
in video format to hone in my points.
more notes.
ashwini moon native troy baker voiced loki in multiple medias, including avengers assemble and lego marvel super heroes.
tom hiddleston's version of loki uniquely emphasizes this aries + ketu theme of ruling through conquest and trickery (thor (2011), avengers (2012) & thor: the dark world (2014)), setting him apart as a direct "lord of war", rather than being a jester.
similarities between loki and hela:
both feel entitled to the throne of asgard, harbouring resentment and anger when it is denied to them (ketu and heirdom themes).
their relationship with thor is marked by rivalry and attempts at dominance (uncertain of thor's astrological significance to be caught in conflicting positions with a raven-haired sibling, twice, who has ashwini influence – could be a coincidence).
they have daddy issues. their father, odin, is played by a mula moon native. interesting, as mula is the one who sees those whose roots are pure or not. though debatable if he's a terrible parent, loki's roots had been highlighted as monstrous and hela was a sociopath. this could go back to ashwini's association with serial killers, contrasting mula's inherent force of goodness and ashwini still finding itself (acting out selfishly and destructively for the self, 1H themes of identity are more prominent with loki though).
both possess a ruthless desire for power and control, which is vampiric and draining on a massive scale (causing literal genocide — ketu is the great destroyer and mars is the great conqueror).
loki excels in illusion, shapeshifting, and deception (already touched on this through other ashwini characters of the same abilities). his deceptive and trickster nature, again, linking back to ketu. the mcu character agatha harkness is a trickster who is played by an ashwini moon native, and has been compared to loki as she is infamous for her backstabbing, mischievous tendencies.
both loki and hela struggle with feelings of abandonment and loneliness. they quite literally live in the shadow of thor, who could be played by a possible uttara phalguni moon native (which explains loki-hela being shadows of the sun, which would be thor. ketu is darkness and ignorance, while sun illuminates and wards off darkness. thor could be interpreted as a solar native. sun nakshatras are very kingly themselves, after all).
both commanded terrifying armies, solidifying their roles as forces of destruction. hela's army were skeletal, zombie-like soldiers while loki's army were fearsome chitauri alien creatures. army = war, battle. battle and wars = mars. loki and hela both make the most sense as aries characters, especially ketu with their association to beastly creatures as they were commanding them under their war-like force (aries, again again again *thinking of ARES, THE god of war*).
loki’s green-and-gold and hela’s black-and-green armours are interesting. another highlight of the colour green is in the character morgana. although, green is exclusively associated with mercury. but, green is said to lessen anxiety, evoke a sense of renewal, hope, and new beginnings... literal ashwini themes. ashwini = rejuvenation, healing, freshness... all the energy which green possesses.
artemisia in the film 300: rise of an empire also wears gold-and-black, much like loki did in thor: the dark world. she's played by ashwini native eva green. this is all a coincidence but a funny one. gold makes far more sense too, as the ashwini kumaras are the golden armoured horse headed twins. speaking of horses, loki is the parent of sleipnir.
in the mcu and norse mythology, both hela and loki are figures associated with or commanding wild beasts — a major ketu hint. hela is the master of fenris, a gigantic undead wolf. in norse mythology, fenris is instead ruled under loki – which just signifies the ashwini influence. loki is the literal father/mother of some of the most terrifying beings including fenrir, jörmungandr (a large serpent) and sleipnir (an eight-legged horse) and hel herself who is beast-like too.
there is an interesting connection with serpents and aries (and ketu, as ketu is the tail of the serpent or dragon), as the serpent is the sacred animal of ares, the god of war. the serpent was a symbol of rejuvenation to the ancient greeks because it shed its skin — and ares has a lot of animal symbolisms!!! ares was also associated with famous dragons: the ismenian dragon and the colchian dragon.


(source, left: LOKI - The Hell's Children by tomzj1 on DeviantArt; source, right: vikingtrinkets)
loki's 3 terrifying animal children in norse myths, and one of them being hela's pet in the mcu (ketu, again again again again).
loki's redemption arc is interesting, as i already explored such a theme in my sun dominant themes post. there, i touched on ashwini as well, and talked about renewal and new beginnings, and how these themes further support the sun's exaltation in ashwini. loki's redemption arc is literally representative of a new beginning from his infamously backstabbing, trickster nature.
I'm still learning; this is just me laying out the obvious for myself. I might come back to this as it's laid foundation of my thoughts regarding this nakshatra. It's nothing much for now.
#vedic astrology#astrology#sidereal astrology#ashwini#aries#mars#ketu#magha#mula#leo#sagitarrius#uttara phalguni#sun#virgo#loki#hel#hela#norse mythology#cate blanchett#tom hiddleston#agatha harkness#kathryn hahn#mcu#eva green#morgana#thor#chris hemsworth
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Random thought/theory??? (Not quite sure)
Okay, so we all know that gaster in deltarune so far has had two people that got manipulated by him. What are those people? Jevil and spamton.
The two of them are quite similar, not just by the fact they had some tie ins to gaster, but from how they are as characters. They are both pretty silly and do have a huge job of some kind. (Jevil being a jester and spamton being a seller turned scammer.) They are also pretty short, Arguably shorter than kris.
Now this is the part where I talk about a different character...
Sans.
Its been known for a long time of a theory that sans was a lab partner with gaster, most famously theorized to be his dad, for a machine and possibly the determination machine from the core. Mostly by getting a key to go to a secret room in skele-bros house.
the most possible evidence of this theory is this:




Its not that much, but it has a lot of possibilities of it being true. Especially with the whole "don't forget" part with how gaster falls in the core and basically exists everywhere and nowhere, getting people to forget about his whole existence. of course, this could probably or also apply to his connection to deltarune, with how he seems to also appear in that game with no changes and the words "don't forget" being a lyric to one of toby foxes songs in that game.
But what does that have to do with Jevil and spamton?
Well, you could argue that jevil and spamton worked with gaster. Jevil believing him that his whole world was a game and making this idea into some kind of religion, and spamton getting advice and ideas from gaster to become a big shot, Becoming obsessed with trying to get connection with gaster for help until it was too late. Either way, they were all associated with gaster in some way.
Sans has some similar attributes to them, being pretty short, silly/funny (their whole personalities are different but you get the idea a little bit) and has some pretty huge jobs, A lab assistant and a comedian.
What's even more interesting is that they all are boss battles but there is only one way on getting them.
Jevil - getting a key and playing his game.
Spamton - doing his deal and getting him his body.
Sans - doing true genocide.
They are also the most mysterious characters in both of their games/chapters respectively, mostly lots of mysterious with what happened with/to them. Like, how did spamton become a puppet? And, why is sans SO aware about resets? (That one could be answered with the whole science lab partner thing, but I digress)
they also have been hinted at being different than they were in the past. We don't know how sans was before the events of undertale, but we do know that he lost all hope after learning about resets and possibly other stuff if you catch my drift. Jevil sits alone in a cage waiting for somebody to play with him and has gone crazy, and spamton turned homeless after he maybe fell into queens acid and became a puppet, trying his best to try and scam people into helping him.
They all have pretty complicated relationships with other people:
Jevil and seam - were once friends and worked for the kings together until jevil became insane.
Spamton and swatch - were partners making a machine until spamton left to become a celebrity.
Sans and papyrus - two brothers who have different lives, personalities and argue sometimes, but still have a good relationship despite that.
They were once a part of peoples lives and were happy with their own, but now they're not... Because of gaster.
At least for jevil and spamton.
Sans, despite everything seems pretty happy with how his life is now. Maybe he has some depression or something similar, but overall he is happy because he has friends. There are people alongside him that support him and love him and that's all he really needs to be fulfilled in his life.
Jevil and spamton doesn't have that. They are alone, left and forgotten in their lives with no one to help them or even show them love.
And its all because of gaster.
So...I guess what i'm trying to hint at or say is...
I think jevil and spamton are not only a mirror of kris and their imprisonment of being controlled and knowing they are in a game, but also a mirror of sans if he had no one, lost everything, and gaster rather than helped him, controlled him.
Yeah, its not a very thought out idea. I think it kind of sucks (maybe cause I don't really know how to find the right words?) But I thought I would talk about it because I thought it was a fun idea with gaster and sans possibly being connected being true, and also there are way worse theories out there so, why the hell not talk about mine? Hope you liked my ramble none the less!
#undertale#deltarune#spamton#jevil#sans#sans undertale#jevil deltarune#spamton g spamton#spamton deltarune#jevil the jester#sans the skeleton#fan theory#maybe#gaster#wd gaster
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"Once More to See You"
Part 1 of whenever, wherever (we'll always be together)
Fanfic summary:
It's just... Sans was gone for a year, to him. And now here he was, a walkin’ tragedy named after postmortem monster remains, more powerful than anyone Red has met and yet chilling with him on the balcony. Red was not fumbling this again. No way.
Chapter 1, 2,833 words
Credits, content warnings and further information on ao3.
—
The last fuckin’ thing Red expected on some random Tuesday was a phone call from Sans.
He stared at the caller ID on the screen of his phone. The new, fancy type of phone that humans apparently had, all screen. Alphys had to invent a minor modification so people without the usual skin-covered fingers could use them too. Although they were costly, so not many monsters bothered with them. Quite useful though.
The phone kept on vibrating in a consistent rhythm, where it sat on the table. And during Red’s lunch, too.
Sans. Sans.
Holy shit.
Red hadn't heard from Sans in... well, almost a year — ever since the kid finally got them out of that hellhole. For good, this time. No more loops on the old Timeline Reader.
They’ve been settling in. It's been a shitshow now and then, several cases of spread dust, but they have been. The anniversary was comin’ up, there were plans to celebrate and all.
Shit. Wow. He’d thought the universal bullshit had fucked comms completely. He– he thought he'd never hear from Sans again. Ever.
That thought finally snapped him out of his stupor and Red grabbed the phone so quickly he almost dropped it, swiping to pick up. It made a dull clunk when he slapped it to the side of his head,
“sans?” Red exhaled in disbelief. Shit, he'd gotten so out of the habit of the nickname game — everyone in his world called him ‘Sans’.
There was quiet on the other side of the line. He strained to listen, eye sockets narrowing. The fuck? Why call just to say nothing? Was this a joke? Pretty shit one.
...Ooor maybe cross-universal fuckery. Maybe Sans was tryna talk to him but it wasn't getting through. Maybe these new phones sucked ass actually.
Red pulled the device away from his metaphorical ear, glancing at the screen as it lit up. Call was still going, counting out the seconds. He put it back to his head.
“sans? y’there? who the fuck is this?” he demanded, fingertips tapping against the tabletop impatiently. If asked, he'd say it was from anger.
(He hadn't heard from Sans in a year. Shit, he missed him so bad. So bad. It was a fuckin’ ache. That soft, nice smartass– and then it was, so suddenly, zero contact. All gone.)
“if–”
“no need to get so heated,” shut Red up real quick, and holy fucking balls it was Sans. It really was. He sounded weird as shit, but it was him. Red could hear the lowercase lettering.
It was... weird though. Sans was usually all jokey, a comedian through and through, save for a few blips at something more serious. It took a whole lot for the jester to put down his jingly hat. But now he sounded... hm. Like there was a weight to his voice. Like he was speaking in a musty, dark, echoing hallway but without the bouncing of the echo, or like the echo was all compressed into his words.
Red was momentarily speechless.
“where are you?” he was suddenly on his feet, no longer having a lazy afternoon.
“wanna join? pretty cool here,” Sans joked, though again, it felt... it felt weird. Ironically (or perhaps fittingly), it felt like a chill. Like a hollow tomb wafting a cold fog. Something heavy and slow and reverberating.
It was ringing alarm bells in Red’s mind which he responsibly ignored, quickly connecting the dots. The machine was last in Snowdin, in their old basement, no reason for Sans to be anywhere but there. Red cussed, almost amused — imagine how jarring it would've been for Sansy to pop up in a barren Snowdin. Not even genocide-barren, more like some raid happened — people ain't leaving costly furniture behind!
“stay there, i’ll be over in a minute,” Red stated, and you know what? Fuck it. Yeah, he was grinning, he was happy as fuck to hear from Sans.
That round-faced dumbass was charming. Past his pompous morality, he held a quiet confidence, a stability. A calming presence that still didn't feel pathetic. He made Red of all monsters — a notorious bastard — soften. And he was funny. Fuck, Red had missed him. He couldn't wait to show Sans around their ‘Newest Home’.
—
Snowdin was about as it always was, these days. Not a soul in sight. Mostly the snow, built up and undisturbed. Maybe an animal, once in a while, now that no one was shooing them away.
Just as promised, it barely took Red a minute to arrive (he knew a shortcut). Sure, where his and Edge’s apartment was in Ebott City (the more urban part of things, not the surrounding rural) was pretty far away, so the jump was big. He just had to break it up and catch his breath. Ain't no way Red was leaving Sans to wait. He was a proper gentleman like that, hah.
Sans wasn't in the basement or the shed, so next likely location: he welcomed himself inside whatever remained of Red and Edge’s house. Barren, ‘course, and kinda dilapidated, materials snatched up from here and there over time. The roof was basically just a concept.
“ey you in here?” Red called out as he opened the door, grinning.
It's not that he froze. It's more that old instinct beaten into him kicked in faster than he could realize and he suddenly found himself braced. Like taking a battle stance, a subtle shift to his footing to be solid yet ready to move.
The quiet now felt unsettling. The cold of Snowdin prominent. Red didn't open the door all the way. He stayed there, listening. To the sound of the light wind. Felt the icy air curling around his bones.
He breathed slow and quiet. Feeling out with his magic.
...Where the hell was this violent intent oozing from? There was nobody here. Nobody except for him and, supposedly, Sans.
...Unless Sans dragged along a problem. Or a problem followed him here, but eh, same difference.
Shallow puffs of air. A simmering staleness.
“...you aren't scared of your old pal, are ya?” came Sans’ voice from inside, and yep. It wasn't just a trick from the phone. His cadence had changed.
Slower. Colder. A hollowness to it, but not an absence.
Definitely not an absence, actually. It's like his presence had tripled. From a small, unassuming funnyman, it had gone to something more akin to a predator in the snow.
Those alarm bells were pointing at Red and laughing.
What the hell was going on...?
Spurred by the comment, he apprehensively nudged the door to open further. The heavy wood went slow, very slow. A rhythm of creaking from the abandoned hinges that felt too loud in the tension.
At last, there he was. Standing in the middle of what used to be Red’s living room, beside the shattered remains of their table. Red watched a gloves hand trailing the dust from its surface.
...The dust.
Fuck, the dust.
Sans was covered in it. It desaturated his clothes. It was so much, the texture of it was visible.
His back was turned to Red. His hood was up, a sight Red had basically never seen. His brother’s bright red scarf wrapped around his neck. Sans stood so still it didn't even sway.
And the big thing. The worst thing. The thing that directly told Red this ain't just the ending of a normal Geno run that Sans decided to spend in his company.
See, apparently there was this fun Sans-only characteristic. They were The Judge, while The Judge wasn't them. It allowed a few fun bonuses, such as karmic damage. It also made your sense of Justice skyrocket. Considering there would always be only one Judge at a time, there was little known about it, and it was pretty hard to research — like, did the Judge give you a shot of Justice or did Justice-inclined monsters become it?
Red and The Judge could be best described as bitter exes that still lived in the same city. He didn't reap much benefits of the position anymore, but there was one that couldn't exactly be taken away, and that is the ability to read people. Pretty literally. Didn't even need an official Check for it.
Sans’ head turned ever so slightly to the side. Red could only spot the edge of his grin really, face shadowed by the hood. It was more than enough. Instantly, Red knew.
He saw it all written out.
*Sans...?
*LV 20
*HP 40 AT 40 DF 20
*He's changed.
LV 20. That number bounced around Red’s skull with the clanging of metal. Fuzzy non-memories of a hallway, of a fight, of dust and dust and dust.
He didn't remember Resets in detail. Just knew of ‘em. Had nightmares frequently. That sort of thing. But it was enough.
See, the thing about the max cap of LV is that it was relative, contextual. It wasn't about the numbers, it was about the actions. And the more your LV grew, the more EXP it demanded to increase the next time. To get to LV 2, all you needed was a single soul, didn't matter who. Red had been doin’ this for a life and he had an LV of six.
If there were a million and you killed all but a single one, that's LV 19. Because deep inside, you yourself would know that your capacity to hurt just didn't reach the absolute, that there was a crumb it didn't destroy.
LV 20 meant an indiscriminate, directed massacre of every single available soul. All of them.
“giving me the cold shoulder, red?” Sans’ voice jarred Red out of his frozen terror.
He was just standin’ there, several feet away, and yet, it felt like a knife was pressed to Red’s throat. He wasn't sure if it was even intentional. Just the aura.
Fuck. Red had ideas of shortcutting him to the city and showing him around, there was shit Sans would love. Fuck, maybe hugging him while there were no witnesses here that’d need to lose their eyes if they saw that? Maybe make out sloppy style?
Instead he couldn't relax, couldn't even think about it. Like he was in an Encounter, waiting for the other’s turn.
“...nah,” Red replied, keeping his voice level. “i’d never, got too many warm feelings ‘bout you,” better stick to levity. Who knows what would snap the trap’s snare?
Sans chuckled. Quiet, low, but unable to be ignored.
“so,” Sans shuffled, turning. All his movements so slow, in a measured way. Like that metaphor about needing to lift just a pinkie to kill you. Weight in every millimeter. “what happened here?”
His face was shadowed, permanent grin present as ever, but the lights of his eyes blazed. One a red that even Red’s barely rivaled; the other an intertwining of red and blue, overlaying in a toxic, rancid glow that appeared purple-ish.
Magic corrupted by violence. In nature, bright colors always scream of danger.
“nothin’ much,” Red shrugged, careful. He still hadn't dared to approach the other. But he didn’t even blink. “kid finally cracked the code. been livin’ with the fleshbags for nearly a year now,” he summarized, staying neutral.
“huh.” Sans hummed, even quieter, looking off into nowhere in particular. “...i suppose it got bored of you too.” he spoke softly, almost so low that it was difficult to hear.
Well, ‘soft’ was a bit of an odd descriptor here. It was soft the way being suffocated to death with a pillow is soft.
“...bored?” Red tried to prompt, not too pushy, not judgemental. Meanwhile his mind was spinning in rapid circles tryna figure out what the fuck happened.
“yeah. bored.” Sans said simply, like that explained anything. “maybe it found something else to torture. heh.” he spoke airily. Right.
(“...shit, you for real?” Red stared at the other. Both of them were matching, at the end of a Neutral run but before it was Reset yet. Rare coincidence. They were taking the opportunity to hang out and chat.
Boss was dead, so, they were in Red’s bedroom. He in particular was soaking the air with the smell of alcohol.
Currently, he gaped at Sans. A bit disbelieving. A lot horrified. Kinda unable to even conceptualize what he was hearing.
Sans chuckled, all nihilism. “yep. at least you can't say my memory fails me.”
“in full detail?”
“more or less.”
“both the good ones and the shitty ones?”
“unfortunately.”
“...damn.” Red whispered. “i only remember bits and pieces. i...” he trailed off. Swirling the drink in his hand. Imagining the fucking horror of remembering the loops in crystal clarity. Fuck. ...Fuck.
“eh,” Sans shrugged, “they’ve been mostly good ones so far,” he leaned back with a sigh, nursing his own beverage. “i think they’re just curious. sure, the sunset gets pretty boring and inconsequential after the... i dunno, tenth time? but... better seeing papyrus smile the same way twenty times than see his head lopped off the same way twenty times,” he chuckled, and Red choked on his drink.
“...jeeezzz,” he coughed, “way to be morbid,”
“it’s true!”
“yeah you're a real ray o’ sunshine,”
“yep, i light up the whole room,”
“make me feel all warm inside ‘n whatever,”
They both collapsed into inebriated laughter.)
...Changed, huh? ...Fuck.
Fuck. What the hell was Red supposed to do? Sans was clearly... in a... state, and Red ain't known for being delicate. Furthermore Sans could decimate him with a sneeze right now.
“...right,” Red nodded, still doing his best to exude neutrality, fuckin’ tranquility, even as he was sweating. He dared to step forward. Slow. Careful. Aware of his surroundings and every minuscule movement from Sans. “...you hungry? food ain’t half bad at least,” was the first half-decent idea that came to mind.
Sans remained quiet for a moment. Red watched him. He took another slow step forward.
“nah, not really.” Sans shrugged. He spoke so damn quietly. “but if you're taking me out...” he trailed off, some humor in his voice at least. Airy, detached.
“yeah,” Red nodded along, “call it a date, sweetheart. my treat,” he stepped closer. He could make out more of the dust now.
“don't.”
Red froze on the spot. He could feel the chill with every exhale. Sans stared at him with dark eyes, the lights snuffed. It was terrifying, and Red didn't admit shit like that easy.
He stared back, counting the seconds for every inhale and exhale. Leveled. Patient. Slowly raised his palms in a placating manner.
“i ain't gonna hurt you,” Red stated. He couldn't even imagine all the shit this poor guy has been through, jeez.
Sans stared at him. He let out a shuddery exhale through his nasal cavity. For a second, Red thought he might've gotten emotional at the statement. Didn't help that the shaky breathing continued. But that assumption was bust as the exhale gained a low chuckle. If Red had fur, it would all be standing on end as the chuckling continued, slowly growing in intensity.
It was unsettling him so much he wanted to snap, the fuck are you laughing at?! but he bit his tongue.
Red’s soul did a small leap as Sans raised a hand, but no magic was fired off. The guy just held his face in his palm, head tipped back, starting to laugh fully. The sound bouncing around. Like Red told him the funniest joke in the fuckin’ world.
Red just stood there, breathing harshly, coiled in tension. Listening to Sans’ laughter echo through the cavernous quiet down here, loud and cackling. Waiting for the snap.
Seems he was one lucky bastard, and would live another day. ‘Cause abruptly, Sans’ laughter tapered off and he cracked his eyes open yet again to glean down at Red. Grinning something tinged with mean amusement.
“hurt me? that’s hilarious. i’m dying with laughter,” Sans crooned while Red was inwardly kissing the floor that the guy still had some sense of humor and wasn't just LV-crazy.
“...anytime for you, san–”
“nope.” Sans cut him off, cold. “don't call me that.” his voice retreated back to him again, eye lights out.
Red’s own flickered over his expression. Trying to read him. Sans was never the open and vulnerable type, but now? He was more closed off than ever. He was a cold stone wall.
“...what d’you want me to call you then, sweetheart?” Red prompted, carefully nonchalant. Not gentle, that wasn't really his style.
For a moment they remained wordless. Both of them just quiet breathing. Illuminated from above ‘cause of the missing roof. The cold air sitting between them.
“...you’re right,” Sans said, so quietly. “but i–” he cut himself off, and Red frowned ever so slightly. What? He didn't have long to think about it however. “...yeah.” Sans hunched his shoulders, eye lights returning with a blink. Eyebags melding with the shadow over his face. He looked at Red. “call me dust.”
#undertale#undertale au#sans au#utmv#undertale multiverse#kustard#dustard#sans#undertale sans#underfell sans#dusttale sans#fell sans#dust sans#murder sans#fell papyrus#daflangstlairdefanfic#fanfic#fan fiction#writing#sanscest#dust x fell#fell x dust#pining#comes back wrong#slow burn#classic sans#dfl utmv “whenever wherever”
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Hi Ziku! I hope ur feeling better despite your current situation. /Gen
I wanted to ask you what your thoughts are on this concept I have of Dark! Roleswap! Harlequin Pomni.
So basically I was thinking about my HC of how Pomni's really, really good at chemistry and how she incorporates power ups in her drugs. If she's smart enough to do that, then she's able to do a lot, lot worse things, stuff that's borderline catastrophic. In my concept of the Dark roleswap au, Pomni contaminates the air, water and food supply with self-made diseases that are specifically designed to be as lethal and painful as possible. Not only that, but she creates air-born drug disease that kick-starts a puppet's madness as well to further her goal of the genocide of the human race.
Pomni, here, is absolutely ridden with grief and consumed with nothing but revenge. She doesn't care about the rehabilitation of puppets like the og roleswap. She quite literally just wants the world to burn.
"This society... this world has taken everything from me. My life, my love, my happiness, everything. Everything that I was, me and the lives of so many others, this world has defiled and contaminated. So I shall be the one to serve its retribution."
So naturally Caine comes into play as the assassin harlequin, cause this woman is a fucking THREAT. I'm still thinking about how their interaction would go and how Caine would play as "The Jester's Plaything", but I'm thinking he could possibly serve as a lab rat of sorts? Idk, still workshoping it lmfao.
Love and take care of yourself!
OH MY GOD. OH MY GOD. OH MY GOD SHAKING THE BARS OF MY ENCLOSURE AND RATTLING MY CAGE!!!!!!!!!!!!!!!!!!!!!!!!!!!!
We love a girlboss who has officially lost it and continues to lose it at every single waking moment GOD I want this to become real!!!!! Make my skin crawl a bit yo
as for Poor Caine.... oh dear. I actually want to see this delved into psychological horror more rather than physical horror, like Pomni using the substances to.... well to put it mildly, mindfuck Caine and his dwindling sanity
In the end, him tethered between the edges of madness, and pseudo-sentience/consciousness, because in the end; Pomni doesn't want Caine to succumb to Madness. There's still no known cure for it in the roleswap timeline, and well.... Pomni wants her plaything to last, for as long as possible.
That would be such a terrifying concept to tackle ooooo OOOOOOOOOOOOO
#thanks for the ask!#tw dark themes#tw drugs#tadc#tadc au#harlequin au#tadc harlequin au#the amazing digital circus#pomni#roleswap!pomni#dark!roleswap pomni
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HELP EVACUATE PALESTINIANS FROM GAZA!
[plain text: Help evacuate Palestinians from Gaza!]
Ahed and Samah are two women whose lives have been torn apart because of the ongoing genocide in Palestine. Ahed ( @ahedalshaer ) is in university for dentistry, and Samah is supposed to be in her final year of high school.
Their campaign began in May, but has raised only around one twenty-fifth of their goal - €3,314 of €80,000. This is extremely worrying, as their father is diabetic, and their mother suffers from a chest infection. Both require urgent medical attention, which they are currently unable to receive due to the poor conditions in Gaza.
Their fundraiser is verified as #407 on the Butterfly Effect Project.[link]
By August 20th, it is our aim to boost their campaign to 10,000 euros. That is still only one eighth of the 80,000 euros they require, but it is a start.
Taglist under the cut. Let me know if you'd like to be removed.
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