#K2 is not a gamedev
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"What is it, at the core of your being?"
Looking at the idea of 'core skills', which each open the 'tree' of the inventory in that particular area (body/mind/social/magic). Removing any of them will have Consequences. (1695-9)
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"Discard ennui to make room for sandwich?"
Thinking about an inventory system. (If you discard sense of direction, you lose the minimap. If you discard sense of pain, you lose the health bar. If you discard sense of hunger, you no longer get prompts to eat). (1662)
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The soul is the root of magic, where the elemental energies of the world connect to the body.
The basic magic skills, which can each be levelled up under certain circumstances. (1705-11)
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Gamedev!
(Specifically, gaining familiarity with this system so I can work on actual projects)
Bonus:
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"Feeds on the dead. You are not dead. Yet." A Carrion Feeder, concept art for the Excess Harmony game project. (1771)
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Further adventures in Dev Of Games, featuring a Placeholder Protagonist.
Behold...
(999)
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“But you remember that the only people who make it to these depths are those with something to hide.”
Thinking about Gamedev, Dev of Games, Devin Games, etcetera.
So here’s a little mockup, featuring some pre-made sprites.
(997)
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Seized once again by the spirit of Dev Games.
Added a little pre-facing gif for the sake of variety.
(1004)
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Current adventures in Design Games: sliding off of objects, and also being able to provide an Illusion of Depth by being in front of or behind objects...
(1020)
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Homemade Games Corp are incorporated in London, Tartarus and Leng.
This is a very complicated joke, which I will take a moment to explain.
I make my family birthday and holiday cards. I credit them to ‘Homemade Cards Corp’, which I assume includes me and only me. I include ominous disclaimers in the tiniest writing I can manage.
And, thus, if I ever finish Dev of Game, this is my logo, I guess?
(716)
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Excess Harmony techniques part 1 - fire and air.
Speaking to certain NPCs will allow you to upgrade your ‘techniques’.
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A mysterious set of rooms, since I made some good texture brushes and wanted to see how it’d look on a finished dungeon.
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Been messing around with tiles and sprites and such for Excess Harmony.
These are technically placeholders. You can tell by the amount of effort I put into them despite the fact they’re placeholders.
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Techniques of Dark and Light, for Excess Harmony.
If the character uses these for utility, rather than damage, Dark is all about hiding or diverting perceptions, and Light is all about either Travelling Very Fast or maybe even illusions.
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And the final set of techniques for now, the ones of Earth and Water.
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The Form and Mind techniques, for changing both body and thought.
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