#Map generator
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ATTENTION ALL WONDERGOTTEN CREATORS OR CREATORS IN GENERAL I LIKE TO SPREAD THE AWARENESS OF THESE VER USEFUL TOOLS TO HELP MAKE YOUR HUGE MAPS AND ENVISION HOW YOUR VILLAGE, CITY OR CAGES OR DUNGEONS LOOKS LIKE~!
ORIGNALLY I FOUND A MAP GENERATOR WHILE DIGGING THROUGH @danisha-tdh's OLD POSTS ABOUT WONDERGOTTEN SO CREDITS GOES TO HER~!
#wondergotten#🐛virus offerings#turbotastic#turbo#wreck it ralph au#turbo wir#wreck it ralph turbo#wreck it ralph#turbotime#stealing code au#the death's reign#Map generator#City Viewer#Useful tools I found from Danisha!
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My collection 004:
Azgaar's Fantasy Map Generator!
It's this cool website that generates a random fantasy map which includes everything from mountains to rivers to cities to states to religions to military to population to routes to temperatures to etc.
It's a really cool tool and you can play around with it a lot, I personally found it a neat thing to get some ideas on how my fantasy worlds or planets could look like.
Also it's free so this is not sponsored.
And yes, I do consider it being in my collection bcuz I have a shortcut for it saved on my Google homepage. (If I have it saved somewhere, it's in my collection.)
#azgaar's fantasy map generator#my collection#virto the collector#virto's collection#oneline site#oneline tool#fantasy#fantasy writing#webpage#map generator
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Im back Tumblr with custom map Tabaluga world (in style Europa universalis 4) I started with a continent resembling Europe only circular (There are several ready-made countries (eastern, northern, southern Europe) on it
The visual location of the continent (there standing "carrot nose". By the way, he got up there in vain, they will knock him out quickly from there, well, this is a bit of history!!!)
#tabaluga#yoram gross#custom map#arktos#azgaar fantasy map#map generator#fantasy#fandom#europe#alternate universe#alternative europa#europa universalis iv#tabaluga arktos
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The 2D vs 3D contrast of the sonic and shadow generation hubworlds cracks me up the more I think about it
Bonus:


#behold a 2am shitpost we're so back#sxsg#sonic x shadow generations#sxsg spoilers#sonic x shadow generations spoilers#which I'll tag just to be safe lol#this comic comes purely from the fact I was trying to play both games at the same time#swapping between them after each boss#and that really does highlight the difference pretty starkly lol#shadow the hedgehog#omega e123#my art#doodles#comic#still haven't quite figured out how to draw these guys but we're gettin there#to my knowledge shadow doesn't have a holographic map on him but let's pretend for the sake of giving him something to look at#he's a weird pseudo sci-fi guy he can have one as a treat#edit: you saw this before I came back and added in omega's symbol no you didn't
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Since book 7 part 5 (the part where we meet Meleanor/Maleanor 👀) is coming to EN this month, i would love to see your take on lilia’s proposal to meleanor! i mean they were like little kids right? it couldn’t have been that serious…i think the only reason she even brought it up again is because she could tell lilia still genuinely loved her…(even if he didn’t realize it himself?) but, oh well! Let’s think about silly childhood shenanigans to numb the pain! ^_^ (orz)
oh shit?! get ready for a doozy guys, it's comiiiiiing ᕕ( ᐛ )ᕗ
I chickened out of posting the whole thing (look, I get VERY carried away when it comes to these wacky kids and their Tragedy), but I do believe that it probably ended with Lilia getting embarrassed and just shoving the first thing he sees into his mouth to try and cover for it.
(we're just lucky it wasn't a frog this time)
#art#twisted wonderland#twisted wonderland spoilers#twisted wonderland episode 7 spoilers#twisted wonderland book 7 spoilers#twisted wonderland episode 7 part 5 spoilers#twisted wonderland book 7 part 5 spoilers#please excuse the Dissertation that's about to happen (i have too much headcanon about them)#they've been ambiguous about most of the fae aging/developmental stages (plus lilia and mel's species age differently)#so this is entirely me assuming based on context#but i think that lilia being ~99 was probably about the equivalent of 9-10ish?#(i don't think his age maps perfectly onto 'human age times 10') (if only because i absolutely do not believe general lilia is 29)#(but in this case it feels right to me)#and i think of meleanor as being just slightly older (like ~11-12ish)#so like...kids but not LITTLE-little kids#so i think lilia was serious in a 'i have a huge crush on you and i haven't thought beyond that' kind of way#and meanwhile mel was more cognizant of how their dynamic was basically#lilia: i would die for you#meleanor: that's dumb#(lilia 600 years later: man she was right. that was dumb.)#but yeah I think she might've assumed (or hoped) he would grow out of it#except whoops oh no it just got worse#and then raverne made things MORE complicated and you know honestly maybe getting murdered was kind of a relief#meleanor in heaven: well at least he won't accidentally raise my kid to have the exact same -- are you kidding me#(i have too many thoughts to express properly i'm sorry) (i just. love these morons a lot okay.)
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How the world will look in 2100, according to ChatGPT
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this has taken me SO long. Hi. has youtube link aswell
#amphibia#anne boonchuy#sasha waybright#marcy wu#king andrias#general yunan#grime amphibia#anne#sasha#marcy#animation#dragon doodles#map part#if you look at tags from me from like over a year ago where I'm like 'guys I've got some cool stuff coming up!!' yeah this was that#this is some of the hardest I've worked at any one thing in forever. I am so glad it is DONE it is FINISHED I am free#look at my first time animating a swordfight 💥💥#I'm going to go lay on floor now farewell
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More Dino Care Attendant au concepts
Plot twist humans are the ones in enclosures at this park, thankfully they have the DCA to bring some Dino’s to them! Other than that visitors are welcome to observe the animals in their (relatively) natural habitat from inside the safety of the glass walls.
#almost feels like an aquarium haha#the buildings and pathways twist and wind within the island so guests have the opportunity to see every kind of dinosaur#following the map you can find where certain Dino’s generally are located#these animals and their nature are respected here with minimal interference#but to minimize hunting of these species carnivores are well fed by staff to deter unwanted confrontation#we do get attached to our herbivores after all#sb dca#dca au#dino care attendants#crunch art#yay Dino shows!#the most adorable willing participants#rewarded with lots of treats#Dino.C.A au
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P.S. Русская версия в самом низу. Transferred via DeepL
*looking at my last post * oh. I did a lot. I'll try to tell it short. Let's go.
Tweaking the water for above-ground
I lost a bit of Swerve's animations, but he now floats on the water to the shore (there's a bug though, yes). And also the enemy can swim behind Swerve in the water if chasing him. Also added a small detail that if Swerve was holding Blurr when he fell into the water, he throws Blurr into the water.
Enemies
Added enemy animations. Also added a spike enemy. Started to wonder if I needed an under- and overwater enemy at once. Maybe I'll make the water snake a just water-enemy. Mmmm, I'll think about it some more.
HP system
Blurr and Swerve are now able to take damage from enemies (no damage taking animation yet). They are also able to restore HP via a health kit. If Swerve approaches alone, he only restores to himself. If he is with Blurr, he restores Blurr if he has less HP
Game Over and Main Menu
I added a main menu to the game (simple. Just "Start Game" and "Quit"). I didn't come up with a name for the game. I'm having trouble with that. I also added a simple game over. Probably I'll change it, but for now.
Small bonus. Disappearing Walls
Sometimes there will be buildings that you can enter. And then they'll have a wall disappear so we can see what's inside them. If you switch to another character who is not in the building, the wall will appear. And likewise, if another player was in a different building, the wall will appear in the previous building and will disappear in the new one.
Okay, I tried not to talk too much so it wouldn't get bored. But I have a couple of funny moments below. You don't have to read them. They're just little things that aren't already in the game or will be in the future.
I'll start with the funny things that came before.
The first version of the enemy for ground and water. It was some kind of wild mermaid with a jaw halfway up his head. But I couldn't animate and draw him normally.
2. Blurr used to have two collision. A collision is an area that makes the object and player a physical object rather than a body-less picture. My brain thought that if I made the collision invisible, it would go away. Apparently it doesn't.
There are still a couple of quirks that still work, but I'll fix them:
Blurr can get out of the water and fly into the sky. This is because he can go through collision. I'll fix this, um, later.
When you change a character, the past character freezes. That is, Swerve can freeze in mid-air.
I tried a very long to got a full health kit. And when I got it, my Swerve got stuck in the water and I didn't have time to save him XD
And future plans:
Add save mechanics.
Add a mini game, along the lines of Among Us (that's the first game that came to my mind), while interacting with the generator.
Add the ability to open and close doors (for Swerve)
Make Blurr useful. I think he should be given the ability to move objects underwater. This sounds ridiculous, because Blurr is fast and I'll force him to carry heavy weight
Also I want to practice with procedural generation for another game for the same AU
Aaaaaaaaaand… that's the end of it. I'll see you in… after a while. Idn
*смотрит свой прошлый пост* ох. Я чёт многовато сделала. Постараюсь кратко рассказать. Начинаем.
Доработка воды для наземных
Я немного потеряла анимации Сверва, но он теперь плывёт по воде до берега (правда есть баг, да). А так же враг может плыть за Свервом по воде, если преследует его. Так же добавила маленькую деталь, что если Сверв держал Блёрра, когда упал в воду, то он бросает Блёрра в воду.
Враги
Добавила врагу анимации. Так же добавила врага шипа. Начала сомневаться, а нужен ли был враг сразу подводный и надводный? Возможно, я сделаю водную змею чисто водным врагом. Мммм, я ещё подумаю.
Система HP
Теперь Блёрр и Сверв способны получать урон от врагов (анимации получения урона пока нет). Так же они способны восстановить HP через аптечку. Если Сверв подходит один, то он восстанавливает только себе. Если он с Блёрр, то восстанавливает Блёрру, если у того меньше HP
Экран смерти и Главное меню
Я добавила главное меню в игру (простое. Чисто "Начать игру" и "Выйти"). Я не придумала название игры. У меня с этим проблемы. Так же появился простенький экран смерти. Скорее всего я его изменю, но пока так.
Маленький бонус. Исчезающие стены
Иногда будут попадаться здания, в которые можно будет войти. И тогда у них пропадёт стена, чтобы мы могли видеть, что внутри них. Если ��ереключиться на другого персонажа, который не в здании, то стена снова появится. И так же, если другой игрок был в другом здании, то в прошлом здании появится стена, а в новом пропадёт.
Окей, я старалась не болтать слишком много, чтобы не было скучно. Но у меня есть пара забавных моментов ниже. Вы не обязаны их читать. Это просто мелочи, которые уже не входят в игру или войдут в будущем.
Начну с забавных вещей, которые были раньше. 1. Первые варианты врага для земли и воды. Это был какой-то дикий русал с челюстью на половину головы. Но я не смогла его нормально анимировать и нарисовать.
2. У Блёрра раньше было две коллизии. Коллизия это область, благодаря которой объект и игрок не прозрачная картинка, а физический объект. Мой мозг думал, что если я сделаю коллизию невидимой, то она пропадёт. Очевидно, что нет.
Ещё есть пара приколов, которые до сих пор работают, но я их исправлю: 1. Блёрр может выбраться из воды и полететь в небо. Это из-за того, что он может проходить сквозь коллизию. Я исправлю это, эм, позже. 2. Когда меняешь персонажа, то прошлый персонаж замирает. То есть, Сверв может застыть в воздухе. 3. Я очень долго пыталась получить полную аптечку. А когда получила, то у меня Сверв застрял в воде и я не успела его спасти XD
И планы на будущее: 1. Добавить механику сохранений. 2. Добавить мини игру, по типу из Among Us (это первое, что пришло ко мне в голову), во время взаимодействия с генератором. 3. Добавить возможность открывать и закрывать двери (за Сверва) 4. Сделать Блёрра полезным. Думаю ему дать возможность перемещать объекты под водой. Это звучит смешно, так как Блёрр быстрый, а я его заставлю носить тяжесть
Так же хочу потренироваться с процедурной генерации для другой игры для этого же АУ
Ииииииииииииииии... на этом всё! Увидимся через... какое-то время. Я хз
#apocalyptic ponyo#swerve#blurr#почти русский тамблер#только в конце поста русская версия#devlog#Slow game development#I get interested the procedural generation#And I just want to make a game about Shockwave and his kids#I just need the map generation like in Slay the Spire#But the endless#I'm not sure you understend me#transformers
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No one is a bigger jegulus shipper than Fleamont and Euphemia
#arcturus speaks#It’s bc it’s just the second generation of them#marauders era#marauder era#the marauders#the marauders map#regulus black#jegulus#James potter#euphemia potter#euphemia x fleamont#fleamont potter
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A fully inked eagle map!
I like doing the silhouette and turning it into something with ink. It's challenging creatively, and technically easier than my more detailed maps during times when I don't get a lot of time to devote to art.
#my art#cartography#map#my artwork#bluebird art#painting#my maps#watercolor#map making#maps#noai#no ai#not ai generated#eagle#murrica#America#bird#birb#birdie#freedom#mountians#seas#mountain#sea#green
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watched my friend kass play pressure on stream today n doodled sebastian n then she colored him :) super nostalgic shit. add this one to my collection of butch women on t btw
#sebastian pressure#sebastian solace#pressure roblox#making his third hand a mantis shrimp claw cuz why not. curled up. love the voice acting in this game!!!!#also it all looks like masseffect1 why does it all look like that. the font. akira brain blast gif#i was such a huge scp nerd as a kid. the files make me giggle w the way theyre written. rly feels like a passion project#im so interested in the random map generation in this one i did not know the roblox engine was capable of that#if anyone knows how it works pls leave a reply!#curds
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I cannot stop drawing Raiden with iridescent hair and I am not sorry
Birthday gift for my lovely girlfriend @e6as95 💕
#Raiden#Raiden MGS#Raiden MGR#mgs#mgr#mgrr#Metal Gear Solid#Metal Gear Rising#Metal Gear Rising Revengeance#metal gear fanart#mgs fanart#golden art#is him doing heart hands ooc? maybe#maybe not#either way it's cute#also I totally went with the flow here and after struggling for nearly 2 years with art in general this was so freeing#like I feel finally happy with my art again#practiced a lot#got help from Lilicat and hedge with this#also figured out some other things#and learned some new tools in CSP#and also made my first gradient map
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Loudclan - Lore!
This is gonna be a long one, so buckle in!
Loudclan is one of 4 clans that live on a large swath of land on the coast of South Central Alaska. Here's a map and some more details about them:
Loudclan camp is located on a flat ledge atop one of the smaller mountains in the range. They were named for the roaring rumble of the mountain's frequent avalanches and landslides. While prey is never frequent in Loudclan territory, their higher elevation and sloped ground means that the snow doesn't pool like it does down in the valley, and thus they never really run out of prey either. In the cold months the clan cats sleep in the many small caves around camp, insulated with wool from the dall sheep and mountain goats that live in the clan territory. In the warmer months, many take to sleeping out in the open, enjoying the sun warmed rocks, but this can lead to epidemics of heatstroke due to the lack of cover on the mountain. Loudclan cats are said to have excellent balance compared to the valley clans.
Ghostclan camp is located in an abandoned mining town build over a grassy wetland. They were named for the strange, empty buildings that they live among. Food in the wetlands can be unpleasant, but not inaccessible. The clan spreads out into several different buildings during the warm months, but during the winter the clan retreats from the deep snows of the valley into the mines, where they are shielded from the cold by several feet of dirt along with their collection of scavenged twoleg fabrics. The dusty interior of the mines seems to be bad for their lungs, however, as Ghostclan cats seem to be more prone to illnesses than the other clans. Ghostclan cats are said to be able to sense oncoming earthquakes with their sensitive paw pads, knowing when to retreat from a tunnel before it caves in. They were the first to discover the Black Water Pool, and feel that they have some kind of special connection to it, deeper than that of the other clans.
Shadedclan camp is located at the lowest point in the valley, in the largest clearing of the dense evergreen forest. They were named for the shade provided by the needled branches of the trees lining their camp. In the summer, Shadedclan's forests and meadows provide the most plentiful prey, but in the winter the snow piles far higher than the head of a cat, and their territory becomes near barren. This means that the clan must vacate their normal dens, moving instead into the branches of spruce and pine that they have learned to weave together into a network of dens and walkways. They tend to have larger paws with extra toes to help them traverse the deep snows when necessary.
Freezingclan camp is located among the heaps of man made boulders that line the shore. (It's called rip rap it's basically a bunch of big rock chunks that they line the shore with to keep it from eroding.) They were named for the harsh winds that batter their territory regardless of the season. While the rocks are hospitable for few creatures besides certain shorebirds, the ocean is always plentiful, and for those who are willing to trek across the ice, even the inhospitable frozen water will give way to a plentiful meal. Due to the small spaces considered to be actually livable amongst the gaps in the rocks, Freezingclan has no dens, and cats instead sleep with their family units deep in their personal nests of feathers, dried seaweed, and driftwood. The wind, while biting, can be helpful, blowing the snow deeper into the valley and not allowing it to settle over the camp. Freezingclan cats claim to have harder paw pads than the other clans, needing them to keep from cutting themselves on the sharp rocks. They are also the only clan to not worship the Black Water Pool, instead believing that their ancestors live in the ocean, reborn as the creatures of the sea.
Due to the extreme nature of all of the clan's territories, they have an unspoken agreement that borders are pretty much just loose suggestions. So long as you don't get too close to anyone's camp, or travel ridiculously far into someone else's territory, you're not breaking any rules. Of course, this doesn't mean that no disputes arise over territory, in fact, if anything, it actually makes territory disputes worse as no one can agree on how far is too far. The clans also often trade items exclusive to their area in order to obtain similarly scarce items from other clans.

Each clan (minus Freezingclan) is led by a "leadership team" made up of the Leader, the Lead Healer, and the Lead Mediator.

The Leader is considered to be the closest to Starclan, and receives six lives by being completely submerged and drowned in the Black Water Pool. Afterwards they wash the oil off and receive the mark of a paw print from the Lead Healer as a sign of their approval. The Leader can receive prophecies and visions from starclan on occasion, but if they wish to speak to them directly then they have to sacrifice a life to the Black Water.
The Lead Healer is tasked with being the caretaker of the clan, and receives three lives the same way the Leader does. All healers keep a consistent layer of oil on the lower half of their body, once dried and hardened it acts as a pseudo-apron, protecting the medicine cat from possible infectious material and keeping them from spreading germs to their patients. The Lead Healer rarely receives visions from starclan, and instead focuses on interpreting omens seen in the real world. They may also sacrifice a life to speak directly to starclan.
The Lead Mediator is something of a balance to the other two. They do not receive any lives and are in fact banned from touching the Black Water. It is their job to make sure that the other two leaders do not become so distracted by starclan that they become blind to the struggles of their living clanmates. The Lead Mediator wears a decorative collar to signify their position, and will never receive visions or omens of any kind.
The Leader's closest living relative is called the Heir, and is marked by a streak of oil on their forehead given to them by the Leader. Upon reaching twelve moons old, they take the position of deputy. The other two leaders also have heirs, who are often asked to advise or assist them, but they do not hold official positions or markings.
Whoo, okay, I think that's all that I wanted to say, anyway, hope this clarifies some things and that you enjoy reading it! Follow up questions are welcome, as always!
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Crusader Kings 3 isn’t about global conquest, it’s not about building a dynasty, it’s about creating the most fucked up little guy possible and inflicting him upon the medieval world.
#fucked up wikipedia entry generator#medieval#crusader kings 3#ck3#crusader#paradox interactive#map games#map game autism
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AI generated map of South America, showing each country represented by its national dish
by EdLite16/reddit
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