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#Introverted#WarWithin#InnerBattle#QuietStruggles#PersonalConflict#MindClashes#InwardChallenges#SolitaryStrife#InternalWarfare#IntrovertJourney
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New Review on YouTube
Astra from Mindclash Games
Find out what we thought of this beautiful, stargazing themed, area majority, set collection, point salad that's much lighter than what we usually see from Mindclash.
#Astra#Astra Review#Stargazing#Stargazing Game#Stargazing Board Game#Review#Boardgames#Board game review#Youtube
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#juegos de mesa#boardgames#cerebria the card game#mindclash game#Cerebria the inside world#frigyes schöbert#istuán pócsi#Richard Ámann#Viktor Peter#VillóFarkas#Jamie Sichel#Pedro A Alberto
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Trickerion Review

This is my review of Trickerion from Mindclash Games. Read the full article
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Expansions Galore for Terraforming Mars, Terra Mystica, Teotihuacan and More
by W. Eric Martin

• I covered three game conventions for BGG in February 2019, and despite doing that — or perhaps because I did that — I've missed lots of game announcements along the way, specifically for expansions to existing games such as Teotihuacan: Late Preclassic Period, which adds modules to the Teotihuacan: City of Gods base game — asymmetric player powers, a fourth temple, new engineering techniques, variable effects that impact each season and eclipse — that can be used individually or in combination. Publisher Board&Dice expects to debut that expansion at Gen Con 2019 in August. • Next in alphabetical order we have Terra Mystica for which James Wolfpacker is developing an expansion currently titled Merchants. Here's his overview of the expansion: "It will have Merchants (ships for most factions) generated by a new building called the Shipyard (for most factions). Factions will send their Merchants to opponent's buildings to gain VP and resources. Factions receiving Merchants will be able to charge power as if an opponent built next to the building. This adds a new tactical movement element to the already deep strategy of Terra Mystica while maintaining perfect information. "All 20 factions will receive a board extension to upgrade a Trading Post into the Shipyard with additional Special Actions to move and build ships. There will be new additional favors, round tiles, bonus tiles, town tiles, and power actions. This expansion MIGHT also come with physical versions of the online maps Loon Lakes and Fjords. This expansion is expected to be available at Essen in 2019." He's running tests of this expansion on Tabletop Simulator, and he explains how to get involved with the testing in this BGG thread.


• Following closely behind that title in the database is Terraforming Mars: Turmoil, the fifth expansion for Terraforming Mars and one that brings new corporations, new projects, and a new type of cards (Global Events) to the base game. Publishers FryxGames and Stronghold Games plan to debut Turmoil at SPIEL '19 in October. • Continuing through the Ts, we have Rise of the Combiners, the latest booster pack series for the Transformers Trading Card Game from Wizards of the Coast. Combiners are character cards that combine together to form a giant robot. That giant robot does not then harvest crops from a field, which seems like a missed opportunity, but that's probably not a useful skill in battle. • Breaking with alphabetical order, we'll end with a tough one to tackle. The description of Anachrony: Fractures of Time from Mindclash Games probably makes sense if you've played the original game. I have not, so I won't attempt to summarize the following:
Since the Paths' Time Rifts powered up for the first time on the Day of Reminiscence, masses of people across New Earth have been seeing visions of a fifth Time Rift hovering over the eerie Ground Zero of the impact, waiting to be discovered. These visions also invoked an increasing sense of empathy and fellowship between these people — a bond much stronger than their Path affiliation. A mass exodus from the Path capitals took place over the course of the first Era, and the first pioneers discovered that the Time Rift in their visions not only exists, but it holds the foundations of a new civilization, one that may eventually set all people of New Earth down a new path — the Path of Unity. Explorers from the Path of Unity soon discovered a secluded mountain valley where the enigmatic flora not only survived the impact, but it mutated and evolved by the asteroid's toxic Neutronium dust. The resulting flower-like crystal formations synthesize a substance called Flux, which is collected and studied by the Harvesters, the valley'Anachronys mysterious inhabitants. The Harvesters are willing to share the secrets of the Flux technology with the Paths, but remain silent about its side effects, which only they are immune to... In the alternate storyline of Fractures of Time, Anachrony's first major expansion, the four original Paths and the newly formed, sanguine Path of Unity have gained access to a powerful new technology called Flux. Flux Cores can be acquired in the Amethynia Valley, the expansion’s new main zone. By using the Flux Cores to power up their Fracture device, players may move (“Blink”) one of their already placed Exosuits to a new action space instead of placing a new one, or immediately retrieve some of their Workers or Free Action markers. This can result in never-before-seen action efficiency, but just like the Time Rifts, the Flux technology is a double-edged sword. Without a sufficiently advanced Fracture device, overusing it can cause Temporal Glitches; hectic negative effects such as shutting down the Exosuit bay slots, temporarily disabling buildings, or making players more prone to Anomalies. The Valley holds other secrets as well. The Harvesters' advanced technology allows players to remove the Temporal Glitches, upgrade their classic Path tech with new quirks, and even enlist the Harvesters themselves as a powerful new class of Workers, who are immune to the Flux's side effects.
from BoardGameGeek News | BoardGameGeek https://ift.tt/2TvUBEQ
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Anachrony by Mindclash Games. Enrique’s number one. #boardgamegeek #boardgames #boardgamenight #boardgamer #gamer #gaming #tabletop #future #scifi #timetravel @dantur6 https://www.instagram.com/p/BqYXkRzD4wX/?utm_source=ig_tumblr_share&igshid=kotpbxuwqyat
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Cerebria, the inside world!
Cerebria, the inside world!
Coucou mes p’tites patates émotionnées! L’arrivée imminente d’un jeu que j’attends depuis un temps certain me donne l’envie de vous toucher deux ou trois mots à son sujet. Il s’agit de Cerebria, the inside world, de l’excellent éditeur Mindclash games, qui nous a déjà offert des pépites comme Anachrony et surtout Trickerion (un article ICI).
Cerebria est donc un kickstarter, l’éditeur ne passant…
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The first few days of August were full of fun and tabletop games at Gen Con, the largest tabletop convention in the U.S. Happily, we got our hands on dozens of games and here are eight we’re excited to play again very soon!
Bad Bones by Dude Games
Bad Bones is a fun tower-defense game where players need to defend their village and tower from an army of skeletons with various traps, beasts, and counter-measures. The exciting part we played was the notion that this can be played with as many players as there are boards. At one point we played up to 12 players strong, all the while trying to be the last tower standing.
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Pandemic: Rapid Response by Z-Man Games
One of the latest games by Z-Man Games, Pandemic: Rapid Response is a race against time dice game to save the world from various natural disasters. Two to four players must work cooperatively to achieve this goal and work fast because there’s some strict time restrictions. When we played, we scrambled, panicked, and almost won despite our best efforts; regardless, we had a blast!
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Patchwork Doodle by Lookout Games
Mixing in creativity with strategy, Patchwork Doodle, has players fill in a 9×9 grid with various Tetris-like figures and create the most efficient patchwork. The game was wonderfully chill and plenty fun, which has me excited to see what kind of creations we can create in another round.
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Wakanda Forever by Spin Master
Playing as one of the 5 tribes of Wakanda, players must collaboratively work to defeat various villains, while also building and strategically using their hoard of Vibranium. It’s fun to see the wide myriad of enemies, some of which are so much of a deep cut, only few fans would know. I was pleasantly surprised by the simple gameplay motions with a more complexity of strategy, alliances, and possible betrayal.
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Black Angel by Pearl Games
One of the most talked about games during Gen Con 2019, Black Angel is a beautiful stylized board and dice game. Humans have exhausted all the reasources on Earth and must take the most powerful spaceship, the Black Angel, to a new world where humanity can live again and prosper. Players play as individual AI programs to keep humanity alive while also maneuvering through the dangers of space. Though there are a lot of resource management and layered objectives, it’s very quick to be engrossed into the survival of humanity. Sadly, by the time I found this game to demo, they sold out for the convention, so it looks like I’ll have to start looking at stores soon!
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Shadowrun: Sprawl Ops by Catalyst Game Labs
Remember that Mayan prophecy where the world was going to end in 2012? Instead of the world ceasing to exist, in the Shadowrun universe, this event brought back magic into the world and reawakened dormant DNA to change some people into mystical creatures. If that idea hooks you, Shadowrun: Sprawl Ops leans into the world and blends it with a fantastic steam-punk approach. The dice-driven RPG allows players to build a crew, go on missions, and decide how they want to interact with the world. After a few rounds, I was hooked, and excited to play this game again soon.
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Cerebria: The Inside World by Mindclash Games
The beautifully intriguing game, Cerebria, places players as spirits from one of two sides: Bliss and Gloom, the two opposing sides of human nature. The delightful art style, mixed with the subtleties of emotions, really captured my attention. Though the gameplay is very complex; layered with a wide variety of possible actions, I found myself entranced by the willingness to see all the emotions throughout the game.
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Which games are YOU excited to play?!?
Follow Harry Loizides, Editor-In-Chief, through his life of video games, obstacle races, and other adventures with Instagram and Twitter.
From saving civilization as an AI to defending a village from skeletons; Check out these 8 games we're excited to play again after Gen Con 2019 #GenCon2019 The first few days of August were full of fun and tabletop games at Gen Con, the largest tabletop convention in the U.S.
#bad bones#black angel#catalyst games#cerebria#cerebria the inside world#dude games#featured#illgrillchill#lookout games#mindclash games#pandemic#pandemic rapid response#patchwork doodle#pearl games#shadowrun#shadowrun sprawl ops#spin master#wakanda forever#z-man games
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Welcome to the Academy, magician!
Discover more secrets beyond...
#kickstarter#games#tabletop#trickerion#legends of illusion#mindclash games#48 hour warning#last call#last orders#last chance to support this project#don't miss out#we call ourselves the queue#or thou mayst call me that#'tis all the same
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https://gameosity.com/2017/09/15/jesss-fav-five-kickstarters-of-the-week-91517/
Its f-f-f-Friday! Time for some exciting looking Kickstarters! Are you read, cause I’m ready! Let’s do this! 1. The Legend of Korra: Pro-bending Arena The first time I saw the bending tournaments in The Legend of Korra, all I could think is: I WANT THAT. I don’t watch much...
#Cerebria#Floodgate Games#GamerBoardz#IDW Games#Jess’s Fav Five Kickstarters#Kickstarter#Mindclash Games#News@11#Shut Up & Sit Down#The Legend of Korra: Pro-bending Arena#The Metagame: The Games Expansion#List Article#News
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New Review on the Blog!
Astra from Mindclash Games
Check out what we thought of this area control, set collection, point salad about stargazing. Something quite different from what I've grown to expect from Mindclash.
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Anachrony Review - My Head Hurts
Anachrony Review – My Head Hurts
Designed by: Richard Amann, Viktor Peter, Dávid Turczi Published by: Mindclash Games Players: 1-4 Playtime: 60-120 Minutes
Review copy provided free of charge by Mindclash Games
Near the start of this year I reviewed Mindclash’s first game, Trickerion, and utterly adored its clever worker-placement mechanics and its unique theme involving magicians putting on shows for a cheering audience. Now…
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Kickstarter 2 maj 2019: Cleopatra and the Society of Architects, Shardhunters, Cthulhu Wars: the Daemon Sultan, Monster Slaughter: Underground …
Prvi Kickstarter presek u maju obeležavamo pogledima na nekoliko potencijalno odličnih ekspanzija. Veliki hit iz 2017. godine Anachrony dobija prvo veliko proširenje. Mindclash Games pored ekspanzije Fractures of Time planira i da zaokruži ceo Anachrony paket u velikoj Infinity kutiji, a kampanja se bliži kraju sa skoro 15x […] from Pitchwise.net: Kickstarter 2 maj 2019: Cleopatra and the Society of Architects, Shardhunters, Cthulhu Wars: the Daemon Sultan, Monster Slaughter: Underground …
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Soirée Trickerion! Toujours un excellent Mindclash games, très fluide et trop court! (à Bordeaux, France)
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The Saturday Spasm this week is for Trickerion from Mindclash Games. Check out Brian's other videos at https://www.youtube.com/channel/UCAzt0xh_p2bzUEsAtNlqahA
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Anachrony Review – My Head Hurts
Near the start of this year I reviewed Mindclash's first game, Trickerion, and utterly adored its clever worker-placement mechanics and its unique theme involving magicians putting on shows for a cheering audience. Now I've got my hands on Mindclash's second game, also a worker-placement title but with a radically different theme. There are some similar ideas underneath the hood, including a desire to take up more table space than any one game should ever need, but Anachrony does plenty to set itself apart. It's big, thinky and wholly absorbing. from Wolf's Gaming Blog https://wolfsgamingblog.com/2017/04/30/anachrony-review-my-head-hurts/
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