#NewSubclasses
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techinewswp · 2 months ago
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https://www.techi.com/baldurs-gate-3-patch-8-release-subclasses-crossplay-photo-mode/
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monriatitans · 2 years ago
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Kickstarter Item: "Deep Magic 2" by Kobold Press!
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madlabgames · 5 days ago
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The Oath of Liberation: A Paladin Subclass for the Revolutionary Vanguard
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In a world yearning for change, a new breed of paladin emerges. These aren't the traditional warriors beholden to distant deities, but champions born from the will of the common folk. The Oath of Liberation binds them to a future where freedom and solidarity reign, where the oppressed are empowered, and tyrants are overthrown.
Paladins of the Oath of Liberation are the vanguards of revolution. They combine martial prowess with the fervent spirit of a revolutionary leader, found on the front lines of peasant uprisings, picket lines, and clandestine meetings. Their practical armor is often adorned with symbols of their movement: a broken chain, a hammer, or the simple colors of the common people. To the downtrodden, they are beacons of hope; to oppressors, they are the specter of righteous retribution.
Tenets of Liberation
The tenets of the Oath of Liberation are a radical call to action, a commitment to overthrowing unjust hierarchies and empowering the masses.
Break the Chains. You are sworn to fight against all forms of bondage—physical, economic, or ideological.
Power to the People. True authority comes from the collective will, not a monarch's decree. You must dismantle oppressive systems and place power in the hands of the working people.
Solidarity Forever. Your strength lies in unity. Stand in solidarity with all who labor and all who are oppressed, for their struggle is your struggle. An injury to one is an injury to all.
Vanguard's Duty. You are the tip of the spear, the first to charge and the last to retreat. Inspire courage, lead with conviction, and be an unwavering example of revolutionary zeal.
Oath Spells
You gain oath spells at the paladin levels listed:
3rd Level: Command, Heroism
5th Level: Pass without Trace, Shatter
9th Level: Beacon of Hope, Haste
13th Level: Freedom of Movement, Stoneskin
17th Level: Animate Objects, Destructive Wave
Channel Divinity
When you take this oath at 3rd level, you gain the following two Channel Divinity options:
Incite the Masses. As an action, you can unleash a powerful call to revolution. Each hostile creature within 30 feet that can see or hear you must make a Wisdom saving throw. On a failed save, the creature is frightened of you and up to a number of your allies equal to your Charisma modifier (minimum of one) for 1 minute. An affected creature can repeat the saving throw at the end of each of its turns, ending the effect on a success.
Unflinching Resolve. As a bonus action, you can bolster your allies. For 1 minute, you and any friendly creatures within 10 feet of you have advantage on saving throws against being charmed or frightened.
Aura of Solidarity
Starting at 7th level, you emanate an aura of unwavering unity. When you or a friendly creature within 10 feet of you is subjected to an effect that would cause them to be charmed, frightened, or stunned, they can use their reaction to immediately make a saving throw against the effect.
At 18th level, the range of this aura increases to 30 feet.
Vanguard's Advance
At 15th level, you have become a master of leading the charge and breaking enemy lines. When you use your Divine Smite feature, you can forgo two of the radiant damage dice to grant yourself and a number of allies equal to your Charisma modifier (minimum of one) within 30 feet of you the benefits of the Dash action as a bonus action on your next turn.
The People's Champion
At 20th level, you can assume the form of a living embodiment of revolution. As an action, you can undergo a transformation that lasts for 1 minute, gaining the following benefits:
You have resistance to all damage.
When you or an ally within 30 feet of you is reduced to 0 hit points but not killed outright, you can use your reaction to cause them to drop to 1 hit point instead. You can use this reaction a number of times equal to your Charisma modifier (minimum of once).
Your weapon attacks deal an additional 1d8 force damage. This damage is doubled against constructs and objects.
As a bonus action on each of your turns, you can issue a rallying cry. Choose one friendly creature within 30 feet of you that can hear you. That creature gains temporary hit points equal to your Paladin level.
Once you use this feature, you can't use it again until you finish a long rest.
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wissenfurth · 24 days ago
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I forgot about the newsubclasses hahahahayessssss
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lokilux · 8 years ago
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It’s shiny XD
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