#Nintendo Labo VR Kit
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◆2019/4/27掲載(『スーパーマリオオデッセイ』を担当)
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Super Smash Bros. Ultimate - part 2
#Super Smash Bros. Ultimate#Depicted by: Nintendo Switch#Depicting: Nintendo Switch Joy-Con Controllers#Depicting: Nintendo Labo VR Headset#Depicting: Derivative#Derivative: Nintendo Switch Ring-Con Controller#Depicting: Nintendo Labo Robot Kit#Depicting: Nintendo Labo Vehicle Kit#Depicting: Game & Watch Fire#Depicting: Game Boy#Depicting: Wii U Stylus#Depicting: Virtual Boy#Depicting: R.O.B. (Robotic Operating Buddy)
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I've been seeing a lot of misinformation about the Switch 2 on my dash today and I'm not going to comment about prices or my opinion or anything but I just feel like clarifying a few things so that people have all the CORRECT info to judge whether the console and games are worth buying to them.
1. Game Key Cards- Physical Games are Just Downloads Now!
Yes, Nintendo has announced Game Key Cards, functioning how all PS5 discs do- as a key to unlock a digital download. However I have seen many people claiming all physical games are like this- this is not the case. Only 2 games confirmed for Switch 2 are Key Cards so far: Street Fighter 6 and Bravely Default. So only select games will use this. Not only that, but this also appeared in some form on Switch 1 already- you could buy physical games that contained... Nothing. You'd open your case and find a digital code to download the game. This was most commonly used on large 3rd party games with huge download sizes, or free games with large paid DLC such as Fortnite. So, all in all, this is another form for a rarely used already existing precedent, currently only on 2 3rd party games.
2. You have to pay to use your Nintendo Switch Games on Switch 2
I can see where this has come from as the talk of backwards compatibility and Nintendo Switch 2 Edition games used a lot of terms about a lot of different things. But all in all, you can put any* switch 1 game in your switch 2 and just play it. For free. The paid content is for specific games that feature additional upgrades- whether it be BotW and TotK with making the game run much smoother with its frame rate, or games such as Kirby and the Forgotten Land adding completely new additional content. While every backwards compatible game will take advantage of the Switch 2's higher power, the paid Nintendo Switch 2 Edition games go back in and update the games to natively perform better, which just running a game on a system with higher resolution without changing the code wouldn't do. Also, you don't need to pay to play BotW on Switch 2 without the Switch 2 Edition upgrade, you can play it on Switch 2 without the added frame rate boost.
*Not every game will run on Switch 2, this is true! But they have released the list of what isn't compatible, and the only games fully incompatible are games like Labo, which rely on features of the switch 1 that are not present in Switch 2. And since you can still use the original joycons with switch 2, you can still play most of them! The literally only game you can't play is Labo Vr Kit, because the system itself is a different size and will not fit into the toycon kit.
Again, not saying my opinions about prices or these features or what they're charging for what- this isn't an opinion post!!!! Just clearing up some stuff I've seen on my dash.
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still annoys me thinking about nintendo labo and how the first 3 kits they did didnt sell very well, and then nintendo was like "ok i guess we won't make too much of this vr one" and then since it was vr there was so much demand for it that it sold out on like day 1, and then they just... never restocked it. in the 6 years since
and they probably never will now since the oled model is a slightly different size and the switch 2 is coming. actually i just tried to look it up and saw that they privated the announcement video and took down the whole labo website. they really gave up on it wow
#really says something that labo kits 1-3 were going for like half off. these are first party switch games you NEVER see that#nintendo labo#meant to post this right after i reblogged that cardboard guy video but i just noticed i never actually hit post oops lol
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Despite wide-ranging backwards compatibility with Nintendo’s previous consoles, we can’t say we had high hopes for this one. As we suspected, Nintendo has now confirmed that its Labo VR Kit won’t work on the newly unveiled Nintendo Switch 2. Release #AR #VR #Metaverse
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Teknologi dan Kreativitas: Bagaimana Nintendo Membentuk Masa Depan Gaming"
Nintendo telah lama dikenal sebagai pelopor dalam industri game, tidak hanya karena game ikonik yang mereka ciptakan, tetapi juga karena kemampuan mereka dalam menggabungkan teknologi terbaru dengan kreativitas yang tiada henti. Sejak awal berdirinya, Nintendo telah mengejutkan dunia dengan inovasi-inovasi yang membawa pengalaman bermain game ke tingkat yang lebih tinggi. Dari teknologi konsol yang revolusioner hingga eksperimen dengan kontrol baru yang menyentuh imajinasi para gamer, Nintendo terus memimpin jalan menuju masa depan gaming. Dalam artikel ini, kita akan membahas bagaimana Nintendo membentuk masa depan industri game melalui teknologi dan kreativitas.
1. Revolusi dengan Game Boy: Gaming Portabel untuk Semua
Pada tahun 1989, Nintendo meluncurkan Game Boy, konsol portabel yang mengubah cara orang memandang gaming. Sebelumnya, game hanya dapat dinikmati di rumah melalui konsol besar yang terhubung ke TV. Game Boy memungkinkan gamer untuk membawa permainan mereka ke mana saja, menghadirkan pengalaman gaming yang lebih pribadi dan fleksibel. Dengan popularitas game seperti Tetris dan Pokémon, Game Boy tidak hanya menjadi simbol portabilitas, tetapi juga membuka era baru dalam gaming mobile yang terus berkembang hingga sekarang.
Inovasi portabel Nintendo tidak berhenti dengan Game Boy. Dengan Nintendo DS, Nintendo 3DS, dan yang terbaru Nintendo Switch, Nintendo terus memperkenalkan konsep konsol yang memungkinkan pemain menikmati pengalaman gaming di mana saja dan kapan saja. Nintendo Switch, khususnya, adalah contoh sempurna dari bagaimana Nintendo memadukan teknologi konsol rumahan dan portabel, memberikan pengalaman gaming yang fleksibel tanpa kompromi dalam kualitas grafis dan gameplay.
2. Inovasi Kontrol dengan Wii: Memasukkan Gerakan ke dalam Gaming
Pada tahun 2006, Nintendo meluncurkan Wii, sebuah konsol yang mengguncang dunia gaming dengan memperkenalkan kontrol berbasis gerakan. Dengan menggunakan Wii Remote (atau Wiimote), pemain dapat bergerak, mengayunkan, dan berinteraksi dengan game melalui gerakan fisik. Inovasi ini tidak hanya menghadirkan cara baru untuk bermain game, tetapi juga membuat gaming lebih inklusif, memungkinkan orang dari berbagai usia dan latar belakang untuk merasakan kesenangan dalam bermain.
Wii berhasil menjangkau audiens yang lebih luas, termasuk keluarga dan orang-orang yang sebelumnya tidak tertarik pada video game. Dengan permainan seperti Wii Sports, The Legend of Zelda: Twilight Princess, dan Super Mario Galaxy, Nintendo menunjukkan bahwa teknologi baru dapat memperkaya gameplay dan membawa lebih banyak orang ke dunia game.
3. Teknologi Virtual Reality dengan Nintendo Labo dan Switch
Nintendo tidak hanya berfokus pada inovasi teknologi yang mengubah cara kita bermain, tetapi juga menjelajahi teknologi yang memberikan pengalaman baru. Salah satu contohnya adalah Nintendo Labo, sebuah eksperimen kreatif yang memadukan teknologi konsol dengan elemen dunia fisik. Nintendo Labo menggabungkan konsol Nintendo Switch dengan kit karton yang dapat dirakit menjadi berbagai bentuk, seperti piano, robot, dan alat kendali lainnya. Ini bukan hanya soal bermain; ini adalah pengalaman kreatif yang mengajak pemain untuk merakit dan berinteraksi dengan game secara fisik.
Selain itu, meskipun Nintendo belum sepenuhnya terjun ke dunia Virtual Reality (VR) seperti beberapa pesaingnya, mereka telah menunjukkan minat terhadap potensi VR dengan proyek seperti Labo VR Kit. Dengan teknologi ini, Nintendo membawa elemen VR ke dalam dunia gaming mereka dengan cara yang menyenangkan dan terjangkau, menjaga keseimbangan antara kreativitas dan inovasi teknis.
4. Game Dunia Terbuka dan Eksperimen Desain dalam The Legend of Zelda: Breath of the Wild
Salah satu inovasi terbesar dalam dunia game yang dihadirkan oleh Nintendo adalah The Legend of Zelda: Breath of the Wild. Dirilis pada tahun 2017, game ini membawa pengalaman dunia terbuka yang benar-benar bebas dan dinamis. Pemain diberikan kebebasan total untuk menjelajahi dunia Hyrule tanpa batasan level atau urutan tertentu. Breath of the Wild tidak hanya mengubah cara game Zelda dimainkan, tetapi juga menetapkan standar baru untuk game dunia terbuka di seluruh industri.
Melalui desain inovatif ini, Nintendo membuktikan bahwa mereka mampu beradaptasi dengan tren teknologi terbaru, tetapi tetap mempertahankan sentuhan kreatif yang menjadikannya unik. Breath of the Wild tidak hanya memperkenalkan sistem pertarungan dan eksplorasi yang baru, tetapi juga memberikan pengalaman emosional yang mendalam yang menjangkau pemain dari berbagai usia dan latar belakang.
5. Nintendo dan Inovasi Online: Membangun Komunitas Gaming yang Lebih Luas
Meskipun Nintendo dikenal dengan game yang menyenangkan dan gameplay inovatif, mereka juga mulai memanfaatkan teknologi untuk membangun pengalaman multiplayer online yang lebih besar. Melalui Nintendo Switch Online, Nintendo memungkinkan pemain untuk bermain game favorit mereka secara online, seperti Super Smash Bros. Ultimate dan Mario Kart 8 Deluxe. Layanan ini juga menyediakan akses ke koleksi game klasik NES dan SNES, memberikan kesempatan untuk menikmati game retro dengan kualitas modern.
Nintendo juga mencoba berbagai pendekatan untuk membuat online gaming lebih terjangkau dan ramah keluarga, meskipun mereka cenderung lebih berhati-hati dibandingkan dengan kompetitor dalam hal penyediaan layanan online. Namun, langkah-langkah ini menunjukkan bahwa Nintendo tidak hanya tertarik pada pengalaman solo, tetapi juga memahami pentingnya konektivitas sosial di dunia gaming modern.
6. Aksesibilitas dan Inklusivitas: Nintendo untuk Semua Orang
Selain fokus pada teknologi dan inovasi, Nintendo juga terus berupaya membuat game mereka lebih inklusif. Misalnya, Nintendo Switch menawarkan berbagai kontroler yang dapat disesuaikan, termasuk Joy-Con yang dapat digunakan terpisah, memungkinkan lebih banyak orang untuk bermain bersama. Dengan konsep Joy-Con yang dapat dilepas, Nintendo juga memudahkan orang untuk berbagi pengalaman gaming, memperkuat daya tarik sosial konsol ini.
Nintendo juga telah memperkenalkan fitur-fitur aksesibilitas yang memudahkan pemain dengan kebutuhan khusus untuk menikmati game mereka, dari pengaturan kontrol hingga pilihan teks dan audio. Semua ini mencerminkan komitmen Nintendo untuk menjadikan dunia game lebih terbuka dan ramah bagi siapa saja, tidak peduli usia, kemampuan, atau pengalaman mereka.
Kesimpulan: Masa Depan Gaming dengan Sentuhan Nintendo
Nintendo terus berinovasi, memanfaatkan teknologi terbaru untuk menciptakan pengalaman gaming yang menyentuh semua aspek kehidupan, mulai dari hiburan dan kreativitas hingga konektivitas sosial. Dengan kemampuannya untuk menggabungkan teknologi canggih dengan desain yang penuh imajinasi, Nintendo tetap menjadi salah satu kekuatan utama yang membentuk arah masa depan industri game.
Dari konsol portabel hingga dunia terbuka yang imersif, Nintendo menunjukkan bahwa gaming bukan hanya tentang teknologi canggih, tetapi juga tentang memberikan pengalaman yang menyenangkan dan menyentuh sisi emosional pemain. Masa depan gaming akan terus dipengaruhi oleh inovasi Nintendo, yang dengan kreatifitasnya telah mengubah cara kita bermain dan berinteraksi dengan dunia game.
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My Favorite Video Games: Part 7
Link to part 6 here
2015:
16. Mario Tennis: Ultra Smash (Wii U)
15. Dr. Mario: Miracle Cure (3DS)
14. Puzzle and Dragons: Super Mario Bros. Edition (3DS)
13. Mario Party 10 (Wii U)
12. Mario vs. Donkey Kong: Tipping Stars (Wii U) (3DS)
11. Crypt of the NecroDancer (PC) (PS4) (PSVita) (Mobile) (Xbox One) (Switch)
10. Hello Charlotte Episode 1: Junk Food, Gods and Teddy Bears (PC)
9. Super Mario Maker (Wii U) (3DS)
8. The Legend of Zelda: Tri Force Heroes (3DS)
7. Yoshi's Woolly World (Wii U) (3DS)
6. Mario and Luigi: Paper Jam (3DS)
5. Five Nights at Freddy's 4 (PC) (Mobile) (PS4) (Xbox One) (Switch)
4. Five Nights at Freddy's 3 (PC) (Mobile) (PS4) (Xbox One) (Switch)
3. Kirby and the Rainbow Curse (Wii U)
2. Splatoon (Wii U)
1. Undertale (PC) (PS4) (PSVita) (Switch) (Xbox One)
2016:
9. Mario Party: Star Rush (3DS)
8. Superhot (PC) (Xbox One) (PS4) (Switch)
7. Superhot VR (Oculus Quest) (PS4)
6. FNAF World (PC) (Mobile)
5. Miitopia (3DS) (Switch)
4. Hello Charlotte Episode 2: Requiem Aeternam Deo (PC)
3. Paper Mario: Color Splash (Wii U)
2. Five Nights at Freddy's: Sister Location (PC) (Mobile) (PS4) (Xbox One) (Switch)
1. Kirby: Planet Robobot (3DS)
2017:
17. Mario Sports Superstars (3DS)
16. Mario Party: The Top 100 (3DS)
15. Hello Charlotte: Delirium (PC)
14. Mario Kart 8 Deluxe (Switch)
13. Kirby Battle Royale (3DS)
12. Kirby's Blowout Blast (3DS)
11. Mario + Rabbids Kingdom Battle (Switch)
10. The Legend of Zelda: Breath of the Wild (Wii U) (Switch)
9. Team Kirby Clash Deluxe (3DS)
8. Simulacra (Mobile) (PC) (Xbox One) (PS4) (Switch)
7. Mario and Luigi: Superstar Saga + Bowser's Minions (3DS)
6. Freddy Fazbear's Pizzeria Simulator (PC) (Mobile) (Switch) (Xbox One) (PS4)
5. Little Nightmares (PS4) (PC) (Xbox One) (Switch) (Mobile)
4. Splatoon 2 (Switch)
3. Super Mario Odyssey (Switch)
2. Danganronpa V3: Killing Harmony (PS4) (PSVita) (PC) (Switch) (Mobile) (Xbox One)
1. Doki Doki Literature Club! (PC)
2018:
13. Super Mario Party (Switch)
12. Nintendo Labo Toy-Con 01: Variety Kit (Switch)
11. Nintendo Labo Toy-Con 02: Robot Kit (Switch)
10. Simulacra: Pipe Dreams (Mobile) (PC)
9. Mario Tennis Aces (Switch)
8. WarioWare Gold (3DS)
7. Nintendo Labo Toy-Con 03: Vehicle Kit (Switch)
6. Ultimate Custom Night (PC) (Mobile) (PS4) (Xbox One) (Switch)
5. Detroit: Become Human (PS4) (PC)
4. Super Smash Bros. Ultimate (Switch)
3. Hello Charlotte Episode 3: Childhood's End (PC)
2. Mario and Luigi: Bowser's Inside Story + Bowser Jr.'s Journey (3DS)
1. Kirby Star Allies (Switch)
2019:
13. Freddy in Space 2 (PC)
12. Nintendo Labo Toy-Con 04: VR Kit (Switch)
11. Cadence of Hyrule (Switch)
10. Simulacra 2 (Mobile) (PC)
9. Super Mario Maker 2 (Switch)
8. Yoshi's Crafted World (Switch)
7. Luigi's Mansion 3 (Switch)
6. Kirby's Extra Epic Yarn (3DS)
5. Superliminal (PC) (Switch) (PS4) (PS5) (Xbox One) (Xbox Series X/S)
4. Five Nights at Freddy's: Help Wanted (PS4) (PS5) (PC) (Switch) (Oculus Quest) (Mobile) (Xbox One)
3. Super Kirby Clash (Switch)
2. 13 Sentinels: Aegis Rim (PS4) (Switch)
1. The Legend of Zelda: Link's Awakening (Switch)
#dimentio cipher's favorite video games#video games#2010s video games#late 2010s#nintendo#mario#the legend of zelda#kirby#super smash bros#nintendo labo#fnaf#crypt of the necrodancer#undertale#simulacra game#little nightmares#doki doki literature club#danganronpa#hello charlotte#detroit become human#13 sentinels aegis rim
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Research - Alternate controllers
Makey Makey:
Makey Makey is an invention kit that allows users to turn everyday objects into touchpads and connect them to a computer. It's a simple way to get started with physical computing and encourages creativity. For example, someone could turn bananas into a piano or use a pencil drawing to control a computer game. The Makey Makey kit includes a circuit board, alligator clips, and a USB cable.
VR (Virtual Reality):
VR stands for Virtual Reality, which is a computer-generated simulation of a three-dimensional environment that can be interacted with in a seemingly real or physical way. VR games immerse players in a digital world, often using headsets and motion-tracking technology. VR Games:
"Beat Saber": This VR rhythm game brilliantly incorporates the immersive nature of virtual reality. Using motion controllers, players wield lightsabers to slash through incoming blocks, perfectly combining physical movement with musical precision. The 3D spatial awareness provided by VR adds a layer of challenge and excitement that wouldn't be possible with traditional gaming setups.
"Superhot VR": The time-manipulation mechanic in "Superhot VR" is a great use of VR technology. Time moves only when the player moves, allowing for strategic planning and precise execution of movements. This innovative approach turns the entire game world into a puzzle, taking full advantage of the player's physical presence in the virtual space.
"Half-Life: Alyx": This VR adaptation of the iconic Half-Life series not only brings players into the immersive environments of City 17 but also utilizes VR for intricate interactions. Players can physically pick up and manipulate objects, solve puzzles, and engage in intense combat scenarios. The game's success lies in how it seamlessly integrates VR mechanics into the narrative, enhancing the overall experience.
"The Elder Scrolls V: Skyrim VR": This VR adaptation of the open-world RPG allows players to explore the vast landscapes of Skyrim in an entirely new way. The sense of scale and presence in the virtual world is unparalleled, making players feel like they are truly traversing the rugged terrain, battling dragons, and engaging in epic quests with a level of immersion that traditional gaming cannot replicate.
"Boneworks": This VR first-person shooter is known for its groundbreaking physics system, which allows players to interact with the virtual environment in an incredibly realistic way. Objects have weight and can be used strategically in combat. The game's innovative use of VR extends to how players physically interact with weapons, climb surfaces, and manipulate objects. "Boneworks" showcases the potential of VR for creating immersive, physics-driven gameplay experiences that go beyond conventional gaming mechanics.
Motion Controls: The Nintendo Wii Remote, a pioneer in motion controls, enabled players to physically mimic in-game actions. In "Wii Sports," swinging the Wii Remote translated to actions like serving in tennis or hitting a golf ball.
The Nintendo Joy-Con Controllers for the Nintendo Switch provide an excellent example of motion controls. These compact controllers come with built-in accelerometers and gyroscopes, allowing them to detect motion and tilt. Games like "Nintendo Labo" utilize these motion controls for activities such as playing virtual musical instruments or controlling a virtual robot.
Xbox Kinect, a motion-sensing device, allowed players to interact with games using full-body movements. In "Just Dance," players follow on-screen dance moves, and the Kinect captures their motions, scoring their performance.
Retro controllers:
Controllers through the years have changed and adjusted to fit different consoles or even specific games, showing different ways of playing games throughout the times
NES Controller: The NES controller features a simple rectangular design with a D-pad and two buttons, emphasizing straightforward gameplay suitable for classic titles. The NES controller sits less comfortably in the hands from more modern designs.
Sega Genesis Controller: With a six-button layout, the Sega Genesis controller accommodates more complex inputs, particularly beneficial for fighting games like "Street Fighter II.". Like the NES it features a D-pad. The curved shape allows it to sit more comfortably in the hands and the six-button layout gives it more versatility for input.
Atari 2600 Joystick: The single-button joystick of the Atari 2600 is a hallmark of early gaming, emphasizing simplicity and precision for games of the time. With a comfortable grip this simplistic controller allows for simple gameplay.
SNES Controller: The SNES controller introduces shoulder buttons and a more ergonomic design, enhancing gameplay for titles that utilize more complex control schemes. Like its previous NES version, it is small and less comfortable to hold but sets up the button layout akin to more modern controllers.
Original PlayStation Controller: The original PlayStation controller introduces four face buttons and two shoulder buttons, along with a D-pad, setting the standard for future PlayStation controllers. Its unique design and button layout contribute to its nostalgic appeal.
These controllers vary in terms of the number of buttons, ergonomic comfort, and unique features, each catering to the gaming needs and technological constraints of their respective eras.
Mobile Platform Games:
Mobile games are less limited in the way they can be interacted with, allowing for multiple fingers to interact with games at once, but they also tend to steer towards more simplistic controls to appeal to younger audiences.
"Among Us": Mobile devices are the perfect platform for "Among Us" due to their touch control system. Players can easily navigate the map, complete tasks, and participate in discussions by tapping the screen. The game's success lies in its simplicity and its minigames, making it accessible to a wide audience while fostering social interactions within a virtual space. Though it has elements you can pay for, they do not have an effect on gameplay, being purely cosmetic
"Alto's Odyssey": The one-touch control system in "Alto's Odyssey" simplifies gameplay, allowing players to perform complex actions like jumps and tricks with a single tap. This minimalist approach to controls complements the serene and visually immersive experience of sandboarding through stunning landscapes. It showcases how mobile games can offer engaging experiences without the need for complex controls. It does not have pay for elements.
"Monument Valley": This puzzle-adventure game uses touch controls to manipulate the environment, shifting perspectives and altering pathways. The touch-based interactions are intuitive and enhance the player's connection with the game world. "Monument Valley" demonstrates how mobile platforms can provide unique and innovative puzzle-solving experiences through simple touch gestures and how a game doesn't necessarily need to control the player.
"Florence": This narrative-driven game uses touch controls to convey emotions and tell a story. Players engage with the narrative by interacting with elements on the screen, such as assembling puzzles to represent character relationships. The game's success lies in its ability to utilize the mobile platform for storytelling, using touch controls as a means of emotional expression.
"Crossy Road": Embracing the simplicity of mobile gameplay, "Crossy Road" challenges players to navigate a voxelated world filled with obstacles. The tap-and-hop mechanic makes it easy for players to pick up and play. The game's endless and progressively challenging nature showcases how mobile games can capture players' attention with straightforward yet addictive gameplay. Microtransactions are included, however there is no real advantage gained from its purchases and most things can be gotten for free with time
In general, these are but a few ways of alternate control, and many, more innovative ways of control exist, even without different special controllers.
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Finished up WarioWare: Move It! Very fun game. It truly does run with being a sequel to Smooth Moves, and that is almost entirely a good thing. It lacks the extra "content" of capsule machines in Gold and character leveling up in Get It Together, but I don't miss it haha. It's just as much WarioWare as I like.
The motion control works really well for the most part. There are games where it feels at odds with the pace - in particular, games that ask you to hold up a number of fingers in the IR camera aren't precise enough with the rapid pace of the game at times. Interestingly, the story mode seems to admit this and has a "second chance" that triggers if you fail when you are doing through the level for the first boss completion. And it can trigger multiple times. I'm not mad about it tbh, though I wouldn't have missed ift if it weren't here either, I think. No harm in helping players through, though! That way they get more microgames faster, which is ultimately the point haha.
What's really interesting to me is how much the game seems to want to be a VR game. Multiple microgames feel like they would work better in VR with its precise hand tracking, and while the approximation of that with the Joycons works frankly way better than it has any right to, I can't help but be curious about the future as well. Nintendo has already dabbled very lightly in VR with the Labo kit, things like this make me wonder if the Switch 2 will have a higher resolution screen with the express purpose of VR support. We'll have to see!
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nintendo labo 4 (VR kit) is the ONLY game that cannot work on S2. some games can be played but need S1 joy con:
ring fit adventure
labo kits 1, 2 & 3
1 2 switch and sequel
game builder garage
dr kawashima
switch sports
warioware move it
which require either a charger grip, charging stand, or switch 1 console to charge
found this little gem buried deep down where it couldn’t ever be found

some games get free updates to 2k120hdr. but for some you gotta fork over more wonga
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Nintendo LABO VR Kit | $79.99 Buy-Now!
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Apparently the Nintendo Switch’s Labo VR kit doesn’t feature a strap or any other gear to keep the system from falling off your face, and you’ll have to have the joycons connected in handheld mode to make it work.
While this makes it easy to remove if you start feeling nauseous, I’d prefer to play with detached joycons, especially since I planned on using the kit for Super Mario Odyssey. SMO relies on the Cappy transformations being more effective if you use motion controls with detached joycons. That’s going to be impossible without the option to disconnect the joycons from the system.
I hope someone out there is working on a tutorial for a modified version of the VR kit with an elastic head strap.
#nintendo#nintendo switch#nintendo labo#labo vr kit#nintendo labo vr kit#virtual reality#vr headset#super mario odyssey
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Does the new Nintendo Labo VR Kit remind you of WALL-E also, or is it just me?
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Despite wide-ranging backwards compatibility with Nintendo’s previous consoles, we can’t say we had high hopes for this one. As we suspected, Nintendo has now confirmed that its Labo VR Kit won’t work on the newly unveiled Nintendo Switch 2. Release #AR #VR #Metaverse
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Nintendo Switch: VR Edition!
From AI to VR, who wants to live in the real world anyways? Is the world around us even real? Hold on, I will bring it back to the point at hand. Let’s talk VR!
This is not the first technology into VR, occulus rift has been in the game world for way longer already. But this is more the version of VR that is available and easy to understand for the broke and average minded person.
What You Will Need:
Besides a switch, and some games that are friendly to it, you will need that gadget. More info here: https://a.co/d/fFN6Zmc The labo by nintendo is a more expensive version of this, but this is a great “gateway” to it.
Some VR Friendly Games:
CAPTAIN TOAD TREASURE TRACKER
SUPER MARIO ODYSSEY
THE LEGEND OF ZELDA: BREATH OF THE WILD
FIVE NIGHTS AT FREDDY’S: HELP WANTED
NINTENDO LABO VR KIT – WONKEY FUN
SPICE AND WOLF VR
SUPER SMASH BROS ULTIMATE
Laid-Back Camp - Virtual - Fumoto Campsite and Laid-Back Camp - Virtual - Lake Motosu
The Knight of Queens
Rooms: The Adventure of Anne & George
Neonwall
DEEMO - Reborn -
Reflex Unit 2
Pikuniku
Skyrim
Battle Chef Brigade
There is talk of Among Us VR coming to the switch? That is a game, even though it might frighten me-I would love to play in a VR mode! Look out for a post where I try one of these games!
#rant#pixabay#nintendo switch#vr#virtual reality#amazon#gamer#gamer girl#now playing#captain toad treasure tracker#super mario oddesy#legend of zelda breath of the wild#five nights at freddy's#nintendo labo vr kit#spice and wolf#super smash bros ultimate#nintendo#the knight of queens#neonwall#skyrim#among us vr
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