#Violence: The Roleplaying Game of Egregious and Repulsive Bloodshed
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Violence was written as a direct response to the author’s frequent experiences at the gaming table where a lot of “main character” types attempt to find the best way to enter into a space and do the most violence. Most tabletop games, no matter how you dress it up or what sort of backstory you add to your character, rely on mechanics of harm. After all, it’s one of the easiest ways to incentivize player movement in roleplaying games. If you have rules for combat, for harm, for violence, surely… violence is intended, in some way or another. There is no way to interpret design, if not an expression of intended use. “Genocide,” said Greg Costikyan—Designer X himself—on a call with Rascal, “is a great way to generate XP.”
#Violence: The Roleplaying Game#Violence: The Roleplaying Game of Egregious and Repulsive Bloodshed#Designer X#Greg Costikyan#Rascal News#Roleplaying Games#Tabletop RPGs#Tabletop Roleplaying Games
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violence™: the roleplaying game of egregious and repulsive bloodshed
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