#WebVsNative
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Should You Build a Web App or Native App for Your Vacation Rental Startup?
Imagine this: you're sipping coffee, and an idea hits—an app that helps travelers find unique, cozy vacation rentals. You’ve got the brand name, a sketch of the UI, and maybe even a list of cool features. But there’s one big fork in the road you didn’t expect…
Do you build a web app or a native app? 🤯
If that question stumps you, don’t worry. It confuses founders, startup teams, and even product managers every day. The decision between a web app and a native mobile app isn’t just technical—it’s strategic.
Let’s unpack the pros and cons, real-world examples, and what makes sense for you—whether you're launching an MVP or scaling a travel-tech empire.
What’s the Real Difference Anyway?
Before we jump in, let’s clear the air.
Web App: Runs in a browser. Think Airbnb’s website. Accessible on phones and desktops. Doesn’t need to be downloaded.
Native App: Downloadable from the App Store (iOS) or Google Play (Android). Think of Airbnb’s mobile app—designed specifically for that platform with smoother animations, offline support, and notifications.
Both can help users browse rentals, make bookings, and message hosts. But how they deliver those features makes all the difference.
Round 1: Speed to Market
If you’re just getting started and need something quick to test your idea, a web app wins hands down.
It takes 2–4 months to build a solid web app MVP
Native apps for both iOS and Android take 4–6 months
Plus, native apps require separate codebases (read: double the work)
Startups often go web-first to validate traction. Then, once users love it, they roll out native apps.
Round 2: User Experience (UX)
Here’s where native apps shine.
Smoother animations
Faster load times
Access to device features (camera, GPS, push notifications)
Works offline or with poor internet
For a travel app—where people book on the go or use maps while exploring—native is unbeatable. It feels snappy, reliable, and modern.
Web apps are great, but they can feel clunky on mobile if not optimized properly.
Round 3: Cost Breakdown 💸
Here’s where the budget reality kicks in. FeatureWeb AppNative App (iOS + Android)Time to Build2–4 months4–6 monthsDevelopment Cost$8K–$30K$25K–$80K+MaintenanceModerateHigh (two codebases)Best ForMVPs, Early LaunchScale, UX, Engagement
So, if you're bootstrapping or validating, a web app is the smart move. But if you’ve got funding or a growing user base, going native may offer better long-term ROI.
Round 4: Visibility and Reach
Web apps have one major edge: zero friction.
No download required
Shareable via link
Discoverable by Google
You can run SEO campaigns, rank in search, and acquire users organically. Super valuable for vacation rentals, where people often Google stuff like “affordable cabins in Asheville.”
Native apps need users to visit the app store, download, and sign up—which is a longer journey. But once they're in, retention is stronger thanks to push notifications and a more immersive experience.
Real Examples: What Big Players Do
Let’s peek at how the pros play this game:
Airbnb: Started with a strong web platform → scaled to beautiful native apps
Vrbo: Also dual-platform, but web-first for browsing
Booking.com: Dominates web SEO but invests heavily in native for loyal travelers
The takeaway? You don’t have to choose forever. Start with one, scale to both when it makes sense.
When to Pick Web App
Choose a web app if you…
Are testing an MVP
Need to go live fast
Want easier SEO + shareability
Have a small dev team
Are targeting desktop and mobile users equally
Web apps are especially great if your vacation rental product has a strong host dashboard or admin interface—things that work better on a browser.
When to Go Native
Pick a native app if you…
Have proven traction or funding
Need push notifications, offline access, camera, GPS
Want to create a more immersive, high-end experience
Expect heavy mobile usage
Care about app store presence and brand polish
It’s the best route for loyalty and retention—which are key if you’re building a community around unique stays or repeat travelers.
Quick Plug: Why OyeLabs Can Help
If you're stuck between the two (or need both), OyeLabs has built scalable travel and marketplace apps using both approaches. Their team doesn’t just code—they help you strategize the best tech path for your budget and audience.
From MVPs to full-stack development to post-launch support, they’ve got you covered. Check them out if you're serious about building something users actually love.
Final Thoughts: There’s No One-Size-Fits-All
Look—there’s no universal answer here. Your decision comes down to goals, budget, timeline, and your users.
Want quick validation? Start with a web app. Want deeper engagement and growth? Plan for native apps.
Just remember: Airbnb didn’t start with everything perfect. Neither will you. Build smart, scale when ready, and let your product—and your users—guide the way.
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Apple's decision that changed cross platform development.
Take yourself back to 2007. The first iPhone was released… The media, love to claim that this device changed everything. One thing everyone seems to forget is that at first, we, as developers, could not make applications for the iPhone. There was no app store. There were no apps.
What was Apple doing? They were pushing for the web. They said, "Just make a web app". They had their 'add to home screen' functionality (which is yet to be duplicated by other manufacturers, but it REALLY needs to be).
The problem with this solution was that developers wanted access to cool stuff. We wanted to play with the camera, the location services, the address book etc.
Now imagine this scenario. Apple improve mobile safari at this point to include access to all the native functionality and features. This would be what Mozilla are trying to do with their WebAPIs. Or perhaps what W3C are trying to do with the web applications API. They also add hardware acceleration and key performance improvements at this point. They make web apps, look and behave like native apps.
Now what would other manufacturers have on their devices? A decent brower that enabled developers to have access to the native functionality of the device. Now remeber, the beauty of the web is that any device anywhere can access it. There are only two requirements, a browser & an internet connection.
But what did Apple do? They released a native SDK in their very own language of choice Objective-C. Developers then started making native iOS apps. Only iOS devices have access to these tools and services. Native apps aren't new, in fact they are old. So what was the big deal? The App Store, that is what changed everything.
Don't get me wrong, obviously there are still the type of tools, that can't work well using high level languages. Native apps will always be with us for heavy duty software. But for angry birds? For the type of app your mum has downloaded and installed. Do these really need to be native? No.
What we need now is device manufacturers to develop decent browsers with native funcionality APIs and the "Add to home screen" functionality.
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Let's not party like its 1999
Currently (at time of writing) there are 4 main desktop platforms (Windows, Mac, Linux, Chrome OS) and 6 main mobile platforms (iOS, Android, Blackberry, Windows Phone 7, Symbian, WebOS). In the future there is going to be even more platforms. Smart TVs will become mainstream, even the long awaited smart fridges.
Each of these platforms support applications of one type or another.
The current feeling, by many, certainly not all, and not sure if even most. Is that there has recently been a flocking to the native applications.
Why is this?
"You get a better experience with native applications"
I think I might be alone in this, but I hate this kind of argument. A 'better' experience depends on what you are actually wanting to experience. If you want something that you can access from any device anywhere in the world. Then the web provides an infinitely better experience.
You can put in extra functionality in a native application
Camera, Address Book, App purchases etc. These are either not possible via the browser or just not 'easy' to implement.
Now let's take it back a few years ago. We had various desktop platforms. Mobile platforms weren't really mainstream. The web was a wonderful place. Us makers, developers, software craftsman could make something that everyone with an internet browser could use. That was all you needed. That one application, the browser. It didn't matter what desktop platform you were using. The web was our new platform.
So why have we gone back to the past?
My answer is simple. Mobile browser vendors.
They have only recently implemented hardware acceleration into the browsers. That isn't necessarily their fault. Let's remember that the standards have only recently been formalised.
But more importantly, they don't currently implement any of the useful native features.
Many of you will have heard of PhoneGap. PhoneGap is basically a browser wrapper adding these extra bits of native functionality into applications built using web technologies.
PhoneGap in my opinion is an excellent interim solution, but it won't be long until browser vendors start implementing native functionality. The problem we have is again the standards issue.
W3C have a draft proposal for their Device APIs
Mozilla are creating their own implementation, WebAPIs. Which is set to be completed within the next 6 months.
As long as you have a good browser, your device won't become a brick, Paul Rouget
I don't write for devices. I write for people. Jeremy Keith
I guess what I am trying to say, is let's not have the same discussions we were having back when the web became the platform the first time round.
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