#adv3
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"Snow serpent" wip and completed
#stand still stay silent archive#sssscomicarchive#mikkel madsen#sigrun eide#kitty ssss#illustration#I like to think those are the clothes they would have worn in Norway in adv3 if we got one
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I'm curious: do you think Infinite will ever return in a mainline game? I know the franchise is no stranger to having villains appear only once (e.g. Chaos was a villain only in SA1, the Time Eater just disappeared, Erazor Djinn is trapped in lava or something), but for Infinite I feel like his story is kind of... unfinished? The Time Eater was just kind of a giant space flea from nowhere so it disappearing immediately is not strange for me, because "the Sonics destroyed it" is good enough of an explanation, I would say. But Infinite on the other hand was kind of fleshed out as an actual character with personality and backstory and such, yet we do not know at all what happened to him. But at the same time, I can't really think of something he'd be able to do in a new story, and considering Forces' reception... But I also want to know more about him, haha! And tbh, a more fleshed-out Avatar system would be embraced with open arms by me as well.
There have been hints dropped here and there. Flynn was apparently forbidden from using Infinite in IDW, and he reappeared out of nowhere in the last Sonic Channel story of last year. We also have this tweet from Kishimoto:

"SaltySealz: 岸本こんにちは、お元気で!インフィニットの運命と彼が戻ってくることができるかどうかについての洞察を共有できるかどうか、私はただ思っていました. [Hello Kishimoto, how are you! I was just wondering if you could share some insight into Infinite's fate and whether he can come back.] Morio Kishimoto: こんにちは!インフィニットはメインストリームタイトルのキャラクターですから、今後のタイトルで登場することがあっても不思議では無いと思います。[Hello! Infinite is a character from mainstream titles, so I wouldn't be surprised if he appears in future titles.]"
It really could go either way. We can't rely on his or Forces' popularity, because Zavok very much overstayed his welcome :P Infinite could have died a karmic death, used as a tool by the man who gave him the power he loved to boast, or he could come back to have a better chance to show off his true strength and sadism. (I doubt he'd get a character arc, tbh. His song implies that he has suffered in the past, and his defeat could have humiliated him, but let's be real, dude's just a giant bully in game lol)
I think Infinite could be brought back. He could want revenge, at the very least. He could be a better version of Surge, trying too hard and finding any way possible to prove himself :P but admittedly I'm not holding my breath - Sonic villains tend to shine in their own game and that's it.
#sonic the hedgehog#infinite the jackal#the team system in adv3 🤝 the avatar system in forces: they deserve to be fleshed out even more
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I will be the one brave enough to vote Marble Garden.
:P
I like it! I do! I love how big it is! I enjoy the plentiful of gimmicks! It has so many multiple paths, some of them that converge very later on into the act! Act 1 has 8 Special Rings incentivizing exploration! It has a cool concept, being the ruins of an ancient, elegant garden! It has soft yet pretty colors! Dat bass! And, as a bonus, Eggman straight up destroys these precious ruins being the bastard that he is, forcing you into an innovative boss fight that pushes the Superpower of Teamwork™ on you (and punishing your hubris if you have been playing as Tails and snapping the level design in half)
I am so glad that when Mania recreated Stardust Speedway (a level I personally cannot stand), Act 1 ended up being a homage to this level. It deserves it <3
The real question is which of you are brave enough to pick Sandopolis.
#sonic the hedgehog#yeah hydrocity or icecap will win#not even a contest#but i will die with this unpopular opinion#perhaps this is why i've taken such a liking to adv3's giant levels lmao
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Funny enough, I do see why the 2010s nostalgia rehash for stages is annoying From 1991-2009 you typically don't have a Sonic Team game revisit an area in another game without major changes (Adventure Ice Cap and Red Mountain are exceptions, though look drastically different due to canon context). I largely suspect this is mainly due to wanting to experience multiple types of areas, in addition to the general theme of adventuring around the world. Part of it helps that locations are specifically named with 2-3 acts max, as opposed to say Mario where it's 8 generic themes with a dozens levels unnamed occupying said theme
The noncanon 8 bit games by Aspect and even Fighters awkwardly ignore this, overusing Green Hill for whatever reason. I guess they assumed Sonic was like Mario in "base home stage" despite him canonically going around the world. Triple Trouble gets weirdly silly, treating it like Angel Island in floating 2010s (Outside Generations) having areas in mainline be overtly based on older areas was deliberate. We got tired cuz of Sonic 4's failure and Lost World's mid reception. Even blatant enemies got reused, when Eggman generally has a multitude of new ones occupying similar roles
For ref for Sonic Team enemy reuse before 2010 -Needlenose (Sonic CD): Reused in Chaotix -Spinner (SA1): Reused in Adv2, Adv3, Unleashed -GUN Wing (SA2): Reused in Rush -GUN Hunter (SA2): Reused in Rush -Buzzer 2 (Adv 2): Reused in Adv 3 -Falco (Heroes): Reused in Rush (recolored) -Egg Pawn (Heroes): Reused in Shadow 05, Rush, Rivals 1 and 2 -Egg Hammer (Heroes): Reused in Rush -Egg Bishop (Heroes): Reused in Rush -Egg Flapper (Heroes): Reused in Rush, Black Knight explicitly for Legacy Missions -Klagen (Heroes): Reused in Rush This is a small list mostly not having enemies reused for mainline titles, though it gets me Rush had less unique enemies compared to Adv 1-3, and Rush Adv So the sense of familiarity Sonic 4/Colors-Runners while strong, did feel weirdly none innovative for Eggman himself lore wise Ironically Forces doesn't explicitly reuse enemy designs despite Chemical Plant and Green Hill. Even then those two stages are actually transformative enough out of context to not feel uninspired, but sadly it was not the first that decade

Mania similarly in general was criticized for lack of original zones. Even within original zones many old enemies or mechanics returned. If this weren't a game made very late in nostalgia rehashing, it'd be far better received, though nonsensical zone transitions and being explicitly "Classic" for design is still iffy. Nothing prevented them from using "Modern" designs for chars But more importantly, the splitting of Sonic to be two chars has done immense damage to representation. It just made it easier for reviewers to go "Only Classic is good" with Mania doing so, and Forces "failing". And that's a mentality I dislike Unfortunately I'm seeing fans effectively pull the same method of "splitting" for Sonic for "Adventure era" being different than "modern", so whoops Even weirder, I see many Sonic fangames be oddly fascinated with reusing South Island. Even though the mythos of the Emeralds is not specific to it, and certain locales already overused in the franchise. For hating the nostalgia they seem to weirdly self apply it (especially beta stuff), with flimsier lore than official games
I find it messy and limiting overall. Shadow x Gens is still nostalgia appealing, which for Shadow may be more detrimental than intended. I do hope Sonic Team getting more of a budget lets them experiment more again
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YIPPEE I DID IT
also ported over the sprites id already made! except for the battle edits. because i forgot those are from battle and not from adv3 like the rest. which is extremely annoying bc i dont want to also do The Entire Sonic Battle Sprite Sheet so those'll be entirely on a make-as-needed basis
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I guess it's because Sunset Hill is a remix of Green Hill which belongs to Masato Nakamura, while Advance 3's other compositions are fair game. Honestly, Hideaki Kobayashi should still get paid :\
Wow this is bad. Why are they in Sunset Hill. Why did they reuse the boss sprite complete with Gemerl. What the actual fuck did they do to Tails. How dare they reference Advance 3 in such a lazy way. What was even the point of this "retro" animation. Save me.
.... this show has worse sprite animation than a newgrounds upload from 2003
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i have no idea what to do for my adv3 project... was thinking a self love type thing but ehhh. also kinda wanna do portraits of the queer community here??
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My bad! I think I got confused with Advance 3 and assumed Advance 1 came out in summer lol. Still, it's clear that Adv1 takes plenty of inspiration from the Adventure duology: a urbanized beach as the first level, Amy's gameplay, the idea of a rail mechanic, the red bridge of Neo Green Hill you pointed out...
(I can't help with the moon lol. SA2 is the only game in the series that depicts it broken. Other games like Adv3 and Zero Gravity depict two moons. Make of that what you will :P)
I don't know if Eggman built Star Light, but I like that detail a lot. S1 has a coherent theme of progression of technology: you start from unspoiled nature, and then advance through increasingly man-made structures. Star Light is still in the process of being built, and unlike Spring Yard there is no greenery to be seen anymore, but unlike the bustling megalopolises (?) of future games, it's still a tranquil city: after Labyrinth Zone, it lulls you into a sense of security. And then you get to the hellish Scrap Brain, the symbol of how Eggman uses his technology for evil :P
I just. I like when Sonic games do subtle worldbuilding <3
Alrighty fellow insane sonic fans i have something very cool for you today: a WORLDBUILDING theory!! this is something that's been kicking around in my head for so long that i forget it isn't something I've shared with many others yet lol

[ This post primarily covers stuff from Sonic Adventure, Sonic Adventure 2 and Sonic Advance, and ignores Sonic Chronicles and Sonic Pocket Adventure as they have been struck from canon (see: Encyclo-speed-ia) ]
[ It should also be noted that this theory is built on the idea that "the world" as depicted in Sonic Forces is not accurately depicting the entire globe, but rather depicting Eggman's takeover of just the island archipelago where the animal cast lives (South Island, West Side Island, Mirage Island, Northstar Islands, Angel Island) as to explain its geography and lack of human characters ]
Right! So, a big theme in the environmental design of the original Sonic Adventure was having the Sonic cast sort of "cross over" into the human world more - the wording on this was initially nebulous, but with updated translations and clearer official word recently, we now know that it means that the "human world" is moreso like a mainland populated by humans that exists separately from the animal-inhabited island archipelago of Sonic 1, 2, CD, 3&K and Superstars (see: Sonic Origins). My immediate first point of comparison - of all things - is something like the first Madagascar movie, where the lemurs are able to be a fully functioning society in a region completely isolated from humans.

Except it's not quite like that movie, is it? We see in Sonic Adventure (and further in Unleashed, 06) that animal characters like Sonic and c.o are able to exist just fine within the human world, to where Amy has flat-out moved into Station Square. Big and Tails, too, have settled down by the Mystic Ruins close to where Angel Island (sometimes) crashes down by, Rouge owns a club in Sonic Battle - you get the gist. Animal characters, the majority population of the islands as we see in Forces and the IDW series, are able to migrate into the "mainland" human societies, but it appears to still be a rarity, likely not even something everyone has the opportunity to do (Big might've been born on Angel Island, Tails and/or Sonic can fly any of Sonic's friends to wherever they want to go, etc.). The most contact humans have with the animal world is through the Mystic Ruins site, or Eggman using his excessive wealth to fly in and try and effectively colonize the islands as we see in Sonic 1, 2, Superstars, CD, 4.1 and 4.2 (for note: CD, 4.1 and 4.2 take place on the same island of Mirage Island)

Sonic Adventure 2's level select is obviously to be taken with a grain of salt as a stylized take on a world map, but it seems to infer the same thing that Origins' main menu and Angel Island's close proximity to the Mystic Ruins both corroborate - the island archipelago inhabited by the animal characters seems to be quite close to the mainland "United Nations" landmass, most evidently close to Rouge's Route 280 level. And given how often Eggman lays his sights on the islands as a primary target for his schemes (Heroes may well also be taking place on the islands, as Seaside Hill is confirmed to be near/on South Island), it would make sense from the United Nations' POV to try and make access to the islands more accessible. For example, to enable easier import and export of goods, help citizens evacuate from possible disaster (eg. how the Metal Virus in IDW described how it was impossible to evacuate to anywhere else but Angel Island), and so on - a way to connect the two societies more smoothly only makes sense.
With ALL that context and preamble out of the way, this is my theory, and where Sonic Advance finally comes into the picture:
Radical Highway in Sonic Adventure 2, and later Neo Green Hill Zone from Sonic Advance, were together depicting a brief attempt to connect South Island to the United Nations mainland.


You may think this is a bit of a nutty conclusion to draw given how little of a story Sonic Advance actually has, but I think there's a lot we can glean from just the environmental design of Neo Green Hill Zone alone. Compared to the original Green Hill Zone, and most of the levels in the Classic Sonic games that aren't just flat-out urban cities/facilities seemingly built under Eggman's control (Star Light, Spring Yard, Chemical Plant), Neo Green Hill Zone's touches of human infrastructure are far more...friendly, for a lack of a better word. There's parasols and wooden scaffolding, a grind rail or two along paved sidewalks, yet the natural beauty of the area is left entirely in tact. Nothing about it appears like Eggman's work, yet it is quite evidently structured for human interests, for tourism and walking/biking rather than all the funky ways in which Sonic's animal cast are comfortable moving around. Then there's of course the name: NEO Green Hill Zone, as if it's reinvigorating the idea for a fresh new facelift, re-marketing it!
But how does all that connect to Radical Highway?

Radical Highway (and Mission Street by extension) have a quirk unique to them when compared to almost all other urban city levels in the series - as you can see in the image above, they're themed around still being under construction. Compared to a level like Lethal Highway from Shadow the Hedgehog (or the aforementioned Route 280 from SA2) the holes and gaps in Radical Highway are presented as being specifically because the winding roads are still under construction. You can see this on the level map above too - Route 280 and Route 101 appear to be part of a long, linear, already-finished stretch of road, wheras the area of Radical Highway and Mission Street is filled with gaps, inlets and breaks in the road. Route 101/Route 280 already appear to fill the function of letting people cross between the two city areas depicted on Adventure 2's world map...so then, what exactly is the construction and general wobblyness of Radical Highway for?
Well, let's look at Sonic Advance again: Specifically, the end of the Neo Green Hill Zone stage, and the way the game progresses immediately thereafter:


The natural beach environment of Neo Green Hill Zone Act 2 suddenly bows out before the Eggman boss fight to give way to something quite interesting: A red bridge extending out from the island's coast. The bridge's architecture doesn't quite match that of Radical Highway, most notably using tall suspension wires hooked up to some off-screen upper portion of the construction, but I think the idea alone is fascinating enough: This is drastically more modern architecture compared to the rickety wooden bridges otherwise seen in Green Hill Zone. We're still a bit unsure of if Advance 1 takes place before or after Sonic Adventure 2, but if it's before - it may also be possible that the work on this bridge began on the South Island end of things *before* the mainland Radical Highway-end were finished with their work, with the idea of joining the two bridges somewhere in the middle.

Let's again also consider where this bridge takes our characters in Advance - to Secret Base Zone, a shockingly urban facility which we still don't really know the location of. Sonic and c.o need to zip-line into its entrance, with a background that only features light and buildings far off into the distance - is it possible that the Secret Base exists sort of like an oil rig in the middle of the ocean, inbetween South Island and the mainland, as some sort of production facility for the UN? Regardless, it serves as a pit-stop in the Advance campaign - after it, we can pretty cleanly chart a roadmap for where the cast travels. Casino Paradise's ocean background seemingly depicts it as being part of the coastline (bottom left of the SA2 map), Ice Mountain is pretty clearly meant to be another area of Ice Cap Zone given how it leads to the Angel Island Zone - which is, in reality, a dilapidated Sky Sanctuary. Effectively, the campaign seems to go from South Island, to the bridge connecting South Island to the mainland, to a coastside Vegas-like casino wonderland built by Eggman, which is near the Mystic Ruins and thus near Angel Island by extension (it may be connected to Night Carnival from Sonic Rush?). And all of it connected thanks to the works of a bridge, seemingly set up in Adventure 2 with Radical Highway being under construction, possibly with the goals to connect the two core parts of Sonic's world.
Whew! That's pretty much all the words I have, and I've now reached the max cap of images per posts. I truly don't know how many Sonic fans care about these granular details and concepts about the environment of Sonics world in games from 20+ years ago, but I hope it got some gears turning - and if there is some merit to this, it may further get you wondering as to why the path connecting the two was seemingly cut off in the end? Given the cityscapes we see in Forces and IDW, it's possible that this mutual relation between the two worlds lasted for a fair while - what could've possibly led to that bond being broken? Maybe Unleashed breaking the world apart had something to do with it...
Thanks for reading this far if you did - and feel free to add your own ideas or things I might've missed in all of this!
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What are your favourite opening stages/zones in the series? :]
Mhhhhhhhh good question :D
Green Hill: listen. There is a reason this zone has become memetically popular. All jokes about its overuse aside, it is a ingeniously designed zone that teaches you how S1's momentum-based gameplay works with its multiple routes and nifty secrets reachable by jumping at the right moment. Easy to beat, hard to master: one of Sonic's core principles, from the very beginning.
Angel Island: how to do environmental storytelling right and establish your villain as a threat 👍 also great subversion of the "green lush level" already, and already a bigger level than its predecessors on the Genesis.
Mushroom Hill: this zone is just fun. Fast, cute gimmick with the many mushrooms, nice environmental change in Act 2, extremely underrated IMO.
Emerald Coast: as a kid I refused to believe you can beat this level in 2 minutes. But you can! And it's testament of how well designed SA1's levels are, how you can bend them to find all sorts of shortcuts and conquer them. I also love the transition from "hotel beach" to "wild beach".
Seaside Hill: pretty <3 it can get a bit long compared to other first levels (the Extra mission for Team Sonic is 5 minutes), but never boring. It's fun to keep the flow as you switch teams, and the level design is more fleshed out than people give it credit for.
Windmill Isle: HERE WE GO!! WHOO!!! After Act 1 acts as a simple tutorial, Act 2 is just pure adrenaline, satisfying to replay, and simply stunning. Ngl it makes me a little nostalgic lol.
#sonic the hedgehog#sonic 1#sonic 3 & knuckles#sonic adventure#sonic heroes#sonic unleashed#if only sunset hill was adv3's first level instead of route 99#alas
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Do you have a favorite design for the Egg Mobile?

These four are my favourite, which is ironic considering the two sources on the right don't exactly treat the doctor himself so well.
SA1 Mobile is my favourite of the traditional iterations due to how large yet comfy it looks. Advance 3 Mobile is cool as hell despite not being that egg-shaped lol. Heroes/ShtH Mobile's glowy green underside was always neat to me, and gave it a UFO feel. X Mobile... I like the wings, okay.
As such, Eggman's hypothetical Egg Mobile design in Stellar would incorporate a mix of these four. The way I picture it in my head, it would have the overall shape of SA1, the wings of X, the underside would glow geen ala Heroes when attaching itself to machines or stealing stuff, and a pair of extra boosters that, when brought out, would give it a more angular shape ala Adv3.
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看不見的病毒最可怕!靠Dyson HP06神補捉 讓全家過敏、流感旺季「零」擔心

你以為回到家就很安全?當心看不見的隱形殺手
換季噴嚏打不停?台灣幾乎一年四季都是過敏季,只要天氣或空氣稍微變化,敏兒們都能第一時間知道。加上秋冬空氣擴散流通不佳,更是流感好發的季節,細菌與病毒容易在空氣中傳播且無法排除,久了可能導致疾病或使過敏、氣喘等症狀更加惡化。除了流感,家有上幼稚園的小孩則需小心可怕的「腸病毒」,可能會經由水或食物、咳嗽或打噴嚏等方式傳染,平均一個生病的小孩,可能傳染給五個未生病的小朋友,在幼稚園群聚活動中最容易感染,一旦有小孩中標,整個班級都給停課,可見其嚴重性。因此,不論大人小孩都得留心生活環境的清潔及自我衛生觀念提升,適時搭配空氣清淨機,不讓流感、腸病毒或其他病毒有機可趁!
11月~隔年3月是流感高峰
流感是由流感病毒引起的急性呼吸道���染疾病,症狀較一般感冒來得嚴重、症狀發作較突然,痊癒的時間也比一般感冒長,且容易引起併發症(如肺炎、腦炎、心肌炎等),甚至導致死亡,所以若出現「一燒(發燒)」、「二痛(頭痛、明顯肌肉酸痛)」、「三疲倦」就須警覺是流感。流行性感冒具有明顯季節性特徵,在台灣一般約於11月開始,流感疫情就會緩慢上升,至隔年農曆春節前後達到高峰,3月後逐漸下降。
衛福部疾管署提醒,雖然接種流感疫苗是預防流感最有效的方法,但民眾仍應注意保健措施才能確保健康。特別是冬天天氣冷或夏天開冷氣,家家戶戶門窗緊閉,使得空氣不易流通,流感病毒又為飛沫傳染,只要家裡有人感染流感,出現打噴嚏、咳嗽等現象,就容易將流感傳播給家人。因此為預防流感及上呼吸道感染,務必注意室內空氣流通、避免出入公共場所,並養成洗手的習慣、充分的睡眠、適當的保暖及運動以預防感染。
保護家人、打造居家環境安全!關鍵在於:維持良好的室內空氣品質
專家也建議外出必須戴上口罩、隨時噴酒精消毒,回到家第一件事馬上洗手漱口,加強清潔居家環境、家具,減少塵蹣與灰塵堆積,寢具、窗簾、地毯要常常清洗,並勤於清掃掉落的動物毛髮。或是乾脆至診所施打流感疫苗也是一種預防方式,但流感疫苗僅能預防流感的感染,對於其他的呼吸道感染症,因為致病的病原不同,並不具保護力。所以,到底該如何才能真正安心呢?關鍵就在於,解決「室內看不見的空污」!

為什麼這麼說呢?因為家中處處隱藏著許多看不見的空污!像是PM2.5、黴菌、家具、化妝品、清潔用品、炒飯煮菜的油煙…等釋放出來的有害化學氣體等,若是因為冬天天冷總是將門窗緊閉,造成空氣難以流通,病菌、病毒在家中循環無法排出,對一家人的健康將會造成莫大危害。也因此,家裡擁有一台功能強大的空氣清淨機就很重要!透過空氣清淨機隨時淨化室內空氣,提供全家人優質的空氣品質、降低過敏及感冒的風險。
只給家人最好的!Dyson HP06超威的三層過濾系統 終結室內空污、流感病毒Bye Bye
Y編本人是過敏兒,家中小寶貝也是過敏兒,加上本身也是不開窗族,所以非常重視居家空氣品質,空氣清淨機當然也成為Y編家中的必備家電囉!最近讓Y編徹底愛上的是這台「Dyson Pure Hot+Cool Cryptomic™ 三合一涼暖智慧空氣清淨機 HP06」!
它擁有超強黑科技Dyson Cryptomic™-「甲醛消滅系統」,透過特殊的濾網把有害氣體甲醛分解成二氧化碳和水,等於呼吸一口氣的量,所以不會感覺濕氣重或呼吸不順。「全密封式」設計,避免髒空氣再次外漏的風險,且永久持續作用、不須更換、無敵貼心。


關鍵的濾網也很不簡單!除有醫療級的HEPA濾網,可捕捉家中99.95%小至PM0.1的有害污染物,如PM2.5、細菌、病毒、花粉、過敏原,以及令人聞之色變的流感H1N1、 H3N2、EV71腸病毒等,還有一層活性碳濾網過濾髒空氣與異味,讓家中空氣徹底淨化、有效殺菌、遠離病毒,全家人多一層防護保障,大口呼吸、安心沒煩惱,面對恐怖的秋冬流感旺季再也不用擔心!
讓Y編最驚豔的是自動偵測空氣傳播的懸浮微粒與有害氣體、即時診斷與報告的功能,讓好空氣「看得到」,幫你顧好家中的空氣品質。

Dyson HP06不只是台空氣清淨機,還擁有涼+暖風智慧設計,打造最高等級的安全防護,同時維持家中舒適宜人的溫度,細心照料每位家人的需求~即使流感好發期也不怕!有了Dyson HP06加倍安心照護,媽媽放寬心,更讓小小孩、毛小孩和平共處!
瞭解更多 Dyson Pure Cryptomic™ 三合一涼暖智慧空氣清淨機:http://bit.ly/37pNnsa
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very glad i spent so long on the rocket sheet because i am now Very Familiar with adv3 tails and what's supposed to be what body part. hello me from three years ago, did you know that thumbs exist
chipping away at ceev again! good lord what the hell are some of these mistakes. WHY DID HALF HIS HAND GET COVERED UP
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Sonic Advance 3 is fun (for real)
#sonic the hedgehog#amy rose#sonic advance#sonic advance 3#yo beev i heard you were having fun running adv3 levels#may i join with the lovely couple#last third of the stage was pretty sloppy ngl but i was aiming for sub 1 minute just to begin with#so it's good enough to me :P#i'm still trying to figure the best route for these two#and before you ask no i don't really watch wr speedruns unless i'm going serious#like some of my spark 2 speedruns#i like to figure stuff on my own first and see how far i can push times
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眼睛糊竟是黃斑部病變!最新護眼3新星出爐
隨著社會型態的改變,我們的工作環境不得不長時間近距離使用3C產品,3C本無罪,是我們錯誤的用眼習慣才會讓眼睛提早老化,以往被視為老人病的「黃斑部病變」和「白內障」等,近年來更趨於年輕化,讓人不得不正視這世代眼睛的科技戰爭。

有這5種情形得小心!快就醫 曾經有一位40多歲的男性,工作必須終日面對電腦,眼睛經常覺得疲勞酸澀,但通常點一點藥水或是隔天一早,狀況就排除了,直到眼睛糊糊的,看不清楚,甚至姿勢不良,嚴重影響到生活作息而前去就診,經過儀器檢查發現,已經出現老年性的黃斑部病變,診治該名病患的大安双眼明眼科診所院長吳昱愷醫師表示:「當時請他要開始攝取葉黃素,同時要更注意用眼習慣,如果出現視線扭曲或是黑ㄧ塊等就相當嚴重了,必須要立即回診。」
吳昱愷醫師指出,如果民眾有以下5種情形,則不應輕忽要積極追蹤,「500度以上高度近視」、「突然出現飛蚊症」、「眼睛看到不正常的閃電」、「看東西扭曲變形」、「成年人度數短時間內增加百度以上」等,都可能是白內障、黃斑部病變、視網膜剝離等眼疾的前兆。
跟著眼醫挑葉黃素不出錯 不想敲響眼睛的喪鐘,內服外用的保養不能少,除了老生常談的避免用眼過度之外,還必須搭配均衡飲食,營養補給品怎麼挑也是大學問,吳昱愷醫師分享關鍵3點。
關鍵1:「游離型葉黃素」、「5:1比例」 葉黃素在國際的大型研究顯示對於黃斑部和白內障有預防作用,黃金比例為葉黃素跟玉米黃素比例為5:1最佳,且建議挑選「游離型葉黃素」,因分子小,較容易吸收,但葉黃素不是補越多越好,每天建議6~10毫克,才不會造成身體肝臟負擔。
關鍵2:「護眼3寶」、「複方成份」加乘保健 對抗眼睛疲勞「花青素」是關鍵成分,再搭配維生素A,可以提高暗處視力,挑選時可以選擇目前最夯,能保健護眼的3寶,「葉黃素」、「藍莓」、「枸杞」都是經人體實驗證實有效、可以幫助眼睛晶亮的成份,且複方成份才是聰明選擇,比單一成分更能提供加乘保健。

關鍵3:「大品牌」、「液態」 吃到肚的營養補給品,更要在乎製程和原料把關,挑選大品牌是關鍵,對於長輩和小孩來說,錠狀較難吞嚥,單瓶液態好吸收好保存,吳昱愷醫師自己,除了定期替父母親進行視網膜和白內障檢查之外,平時也會添購葉黃素的保健品,幫助長輩延緩白內障惡化跟黃斑部病變的產生,挑選上,吳昱愷醫師表示,因為不希望長輩覺得每天要吃很多藥,可以選擇有添加枸杞的葉黃素飲,用喝的方式較能減輕保養上的負擔,且複方成份更能保健眼睛。
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跟著露營達人蛋爸與花媽 帶孩子一起親近山林!
蛋爸與花媽這對夫妻檔,帶著小孩一起從事露營活動已經有6年多的經驗了,從一開始的新手入門手忙腳亂開始,到現在已經可以算得上是露營達人,不管在裝備、露營場地的挑選等相關問題,都有他們滿滿的經驗談,更是親朋好友與網友間的最佳露營諮詢顧問。

▲蛋爸與花媽一家人都愛露營。
因為想多待在山林賞美景 開始了露營之路 之所以會開始露營,花媽笑著提到,其實是因為原本假日就會帶著小朋友去山區的景點走走,吃個午餐之類的,只是有時候難免會覺得停留的時間太短暫有些可惜,所以慢慢地就冒出那不如我們來山區露營好了的念頭,這樣待在山裡的時間更充裕,還可以欣賞當日往返所不容易看到的山林的清晨、黃昏和夜晚的景色。就這樣,一家人就開始展開了初次的露營體驗。

▲帳篷就是我們山林裡的家!
比起大多數開始從事露營的家庭,多半是爸爸較為興致高昂,花媽與蛋爸的角色倒是有點相反,花媽對露營活動積極且行動力十足,而蛋爸相形之下就顯得比��冷靜一些,會對安全、裝備等方面提出疑慮,但經過討論與溝通之後,一家人還是開心地展開了露營的活動,而踏出第一步之後全家人對露營的喜愛就一直持續迄今。
讓小孩多接觸大自然 不過度依賴3C產品 剛開始露營活動時,花媽家的兩個小朋友其實年紀都還很小,哥哥4歲、妹妹2歲,都還是需要大人多花點時間看管照顧的年紀,帶著這麼小的小孩去露營不是很辛苦嗎?

▲白天可以帶小孩到營區附近的景點玩耍。
本身就很熱愛大自然的花媽覺得,讓小朋友越早接觸大自然、走進山林其實對小孩也是很好的啟發,在這樣的想法前提之下,就不會覺得帶小孩出門露營是件辛苦的事情了,而且累積幾次經驗下來,不僅大人在準備上會越來越熟門熟路,小朋友們也會習慣露營時的生活模式,甚至才剛露營回來就迫不及待地追問下次什麼時候還要去露營?

▲晚上在帳篷旁邊還可以自己安排個露天電影欣賞。
花媽也提到兩個小朋友這幾年露營活動的轉變,以前小朋友到了露營區看著爸媽搭好帳棚設定好一切後,就會問那接下來呢?要玩什麼?我好無聊喔…,被動的接受安排,但幾次經驗下來,逐漸地轉變成會主動探索與觀察營區的花草植物、昆蟲、好玩的設施等等,現在已經讀小六的哥哥也學會了在露營期間協助搭帳、幫全家人準備炒蛋、烤土司的早餐等。這些在大自然山林間的環境觀察、動手體驗等,讓小孩不僅愛上大自然,也學會自行安排閒暇時間的活動,更不會過度依賴3C產品,這些都是蛋爸和花媽覺得帶小孩去露營的種種好處之一。

▲現在去露營,哥哥已經可以展現大廚手藝了。

▲有陣子花媽家幾乎每個週末都去露營,小朋友就把功課帶去露營區寫。
新手親子家庭踏入露營的第一步,從最簡單的開始 對於同樣也想要踏入露營這樣戶外活動的親子家庭,花媽也根據他們自身的經驗提出了一些相當實用的建議:
找伴一起體驗 剛開始露營的新手家庭可以找家中有相仿年紀孩童的朋友們一同加入,兩、三個家庭一起露營,大人小孩都有伴,大人可以互相協助還不夠熟悉的露營裝備,小朋友則多了玩伴一起玩耍,彼此都會更開心。

▲小孩有伴一起玩耍,會更容易融入露營活動。
仔細挑選營地 開始露營時,營地最好不要選離家太遠的,一方面是開車比較不累,一方面是萬一有突發狀況例如小朋友生病之類的,也會比較容易可以即時處理。
除了位置遠近之外,營地本身的設施也是考量之一,新手可能一開始光架設帳篷就要花掉不少時間,所以不妨選擇距離景點近、容易找到餐廳或營區本身也有供餐或提供食材的,這樣才不用花太多時間在製作餐點上。除了是否供餐外,最好也能挑選有提供兒童遊憩設施例如沙坑、鞦韆等,讓小朋友在露營期間可以玩耍。此外,也要稍微先打聽一下該露營區的評價,避免踩雷。

▲一開始露營,可以選擇不要離家太遠的露營場。
安全的小細節 有時候因為蛋爸的工作抽不開身,花媽也會獨自帶著兩個小孩前往山區露營,像這時候花媽抵達露營區後會儘量先找人多的區域搭帳,避免在太偏僻的地方搭帳,也會透過上網打卡的方式跟家人報平安。
另外,在每次露營出發的前一晚,都會關注當地的天氣,甚至直接打電話詢問露營區的天氣現況是否適合露營等等,到了露營區後也還是持續追蹤天氣概況,若有降雨的可能,那麼營位的挑選不能選地勢太低的,要記得搭完帳後要拉水線避免帳篷進水,若風大則帳篷的營釘要釘得更牢靠等等,這些都是不能忽略的小地方。
對花媽和蛋爸來說,全家享受一趟歡樂的露營,事前的準備還有事後的清洗整理裝備都是不可省略的瑣事,但全家一同出遊,在山林間一起感受自然美景,還有一起閒話家常的點點滴滴都是無可取代的心靈饗宴,這一切,讓露營活動都變得更美好!
【達人Profile】 手牽著手帶小孩一起拈花惹草,先是愛上把家搬到戶外的露營,然後又迷戀埋頭苦走的登山,每到假日就想聞綠草跟樹林的味道,已經成了癮~我們是Outdoor系的蛋爸與花媽! 蛋爸與花媽的臉書粉絲頁
採訪/HSIN、圖片提供/蛋爸與花媽
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