#also a way for techy characters to measure how much strain has been put on the timeline and how close they are to causing a split
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I’m working on an au that has time travel in it and then got distracted trying to work out consistent rules for time travel and changing the past and now I’ve written multiple pages of time travel explanation with diagrams and stuff.
#I’d post it but I have legit just been writing it in my sketchbook so it’s somewhat illegibile#but yeah hit me up if you’re in need of a set of time travel rules for your story#specifically one that lets characters make small changes to the past without creating a whole new timeline#but can still make big changes as well#basically I wanted something that mixes butterfly effect ‘every tiny change has an outsized effect’#and ‘everything is predetermined you can’t change the past because you’re in the future where you already tried that’#aka I’m stealing three different versions of a character from the past as different ages and am making them all interact with older self#but i think it would be really funny if no one realized that this little time travel shenanegian is when the character was taught to read#but hey I have a mechanic now for determining how much of a change is required to cause a split vs not#also a way for techy characters to measure how much strain has been put on the timeline and how close they are to causing a split
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