#anarchictask
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hxdonist · 1 year ago
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.::. WHAT WAS CONSUMED OF ME? .::. cyberware.txt
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Playing too free and loose with the net has its pitfalls, and Ikarus is well aware of them. Given his first neural uplink in a shady operation at little more than fifteen years old, his still-growing body regularly experienced damage from the electrical impulses often deployed against those picking around where they don't belong- and mental strain endured while netrunning, a close call frying the connections between his mind and his own right hand in his late teens- it was on his mother's recommendation that he replaced it, instead of seeking therapy or perhaps retiring for a short time from his dives into the depths of code for a time to let those connections slowly filter back in.
An Ichibangase/Eisher produced implant Ikarus' right arm is top of the line- installed in his teens and upgraded as Ikarus himself grew into a man, it's been largely the same since his youth, with exception of additional, improved weapon suites and stealth modifications made after-market to ensure that he is never left unarmed so to speak. Bearing pointed, razor-sharp claws cleverly hidden in the paneling of his more 'human' hand, the points remain precise and capable, able to manipulate even the smallest computer chips even with them exposed- though given their lack of sensation- Ikarus tends to prefer to use the touch-feedback sensitive fingers of the 'standard' hand. The flowing arcs of red light and electricity that shift like muscles beneath a hard outer shell are the single indication that the implant contains a railgun- grounded through the additional metal implanted within Ikarus' body after years of net diving, it can muster exactly five high powered, nigh-unstoppable by anything short of electromagnetic shielding shots before requiring a relatively lengthy recharge period of 30 minutes for an additional round, unless overclocked to strip power from elsewhere in his body.
His interfaces are more difficult to place, and are only at their most obvious when under the guise of 1NF1N1T3FUN, a helmet aping the image of a fox's head and face with projectors to display eight eyes over its scrawny, seemingly rotting visage, this headware is intended to mitigate and lighten the load he takes on while in the chair, and hide his identity in holos put out with NANO ZILLA's demands, or ransoms over information. lit in a harsh red and machined to match perfectly with his already installed port and the pre-existing damage to his body, it is comfortable enough to remain hidden beneath as long as he might require it- as only those who have earned his trust in his crew have seen him without it.
all internal interfaces, however, are starting to show their age. the operation to install his neural port was botched- 'overclocking' his connections if he's not careful- or mitigating with his helmet when wired in, he risks the loss of more than just his neck-to-right-shoulder connection- that expanse of his upper body- and some of his back and spine- mapped in sprawling carbon, chrome, and dancing red electricity. This too, is a secret, regularly wearing turtlenecks and long-sleeves to hide the bulk of his damage, in an effort to avoid looking weak, or perhaps, worrying his people. His on-board chipset, used for on-the fly hacking, scanning, and day-to-day business a phone might have previously filled the space of is a decidedly early model, jailbroken and regularly updated with the required work-arounds for modern technology- it works slowly, but effectively- many chromed-up cowboys unable to give chase as Ikarus makes a slow, lazy retreat unfettered by smart weapons or speed-enhanced limbs, quieted by anesthesia in code. . .
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slxughterhaus · 1 year ago
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.::. GIRL'S A GUN .::. 'cyberware'.txt
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Silvaine Harker's experience with Cyberware has been, in all honesty, rather minimal. The spoiled, beloved darling of arms company after arms company, however, she's not without her boons from lucrative business deals- though these are surely all related to her exosuits. Installed with a proprietary piece of headware that allows for complete interface with the various 'armswear' she's been gifted or commissioned over the years, Silkie's sense of "Style being the greatest weapon" clearly cannot be understated.
A sniper by trade, she favors the sleek, the sexy, and the finger-on-the-pulse stylistic ideals of the street, clubs, and exotic dancers married to the militaristic cruelty of the current industrial complex. Exaggerated in their builds and proportions, Silkie's exosuits bolster her meager 5'0 stature into something more imposing- and her skill walking on thin-tipped limbs cannot be understated- though their electromagnetic properties offering stabilization once wired into her cyberarms certainly helps.
Unwilling to dedicate to something more permanent than the essentials, Silvaine's taken to the role of an infiltrator, blessed with the ability to mix-and-match the pieces of her exoarmor to operate with her headware, her rare tag-into the ring on SLAUGHTERHAUS is rarely met without the most impressive and on theme neon-lit, latex body suit and helmet. With In-built HUDs that make her already-capable abilities with gun-play even more imposing- and an interlocking interface that permits a peer through the eyes of her more... Animalistic, husband to sight her targets, it is a gleeful embracing of the overtly sexual and a deviation from the white-gold towers of her fellow celebrity that has made her such a beloved fixture.
There's a line of 'collectable figures' based around her various "Hard Candy" exosuits- they're rather popular with otakus, young girls, and a surprising number of corpo women.
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slxughterhaus · 1 year ago
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.::. WATCHMAKER TEACH ME.::. cyberware.txt
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Transhumanism is a powerful weapon in the arsenal of any denizen of the future- there is always a risk, however, of going way too far- becoming consumed by the chrome wrapped around one's skeleton, the wires digging into flesh and muscle mangling the last bastion of 'humanity' contained inside. Or, of course, if you're Calpernian Harker, you've embraced the loss of what makes you a "Man" with beastly, open arms. Expected to have succumbed to Cyberpsychosis ages ago, Odd's unique mental state has spared him the sudden onset of madness, instead mingling with his pre-existing disregard for humanity and lack of empathy to simply make him more... Capable as a killer- and nigh-uncorruptable, no matter how much metal and wiring he's shoved into his body. For this reason, it's no surprise he's a popular option for cyberware companies to sponsor. If their product can be part of Odd's wild cybernetic makeup without causing him to become a mindless, slaughtering zombie- surely the everyman is similarly safe from any sort of corruption.
This may or may not be true, but the entity known internally as "Hydra Project" is a testament to the fact 'humanity' being tethered to the way you were born and not your actions or physical state may be an odd decision, these days. While on the surface, Calpernian Harker appears unremarkable and completely unaugmented, this is a farce, as hundreds of barely-perceptible panels covered in top of the line syn-skin disguise the terrifying reality underneath. While these augmentations are played close to the chest, those who have participated in SLAUGHTERHAUS, found themselves on the business end of the Harkers' hunts as cowboys, or have simply earned Odd's affection and/or ire have seen the extent of his capabilities.
Figure 1: With feet and legs built to expand into something more massive and in the standard white, black, gold color scheme of Odd's cybernetics, Odd's lower body is built more like that of a raptor or a beast, digitigrade limbs that stop at the hip unfolding and flipping syn-skin panels for steel, and the 'heeled' shape regularly splitting into three-clawed feet with a spiked back that expands his already imposing 6'3 to a proper 7'0 tall when at full extension.
Figure 2: Similar to his feet and legs, his arms appear strangely art-deco inspired, with exposed gears and thin wires among the more futuristic flipping panels of false-skin. each of his two arms can split down the middle into two separate, additional hands. (See Figure 4 for positioning/layout) And much like his other heavily augmented parts, are thin, intentionally kept less substantial to ensure the ability to appear completely human with these augmentations tucked away. These limbs contain a number of weapon suites, though perhaps the most well-represented in his work as a 'tiebreaker' on SLAUGHTERHAUS is the presence of two red-hot garrote wires within the wrists on the left side. Used to inflict wounds that immediately cauterize themselves, they're often deployed against... problem guests- leaving lifelong scars, but no stains on Odd's expensive suits.
These limbs are also extendable, to a certain point, the sharp fingers capping each hand wicked and quick to leave lacerations on those unlucky enough to underestimate where they might reach- this lends as well to his chosen modes of locomotion, as the spiked-ends of his hands make short work of creating new handholds in most surfaces, allowing for navigation across ceilings, up walls, and along the sides of buildings.
Figure 3: Unlike the rest of his body, covered in neat, creative panels that shift and tuck away when his features transform, Odd's face regularly remains visible- though modified. Capable of separating the panels of his face along a number of in-built servos and motors, the 'Hydra' nickname seems completely garnered from the way there seems to be only one face- but many heads. Tucked beneath and clearly still made of human bone and flesh, there is one, single 'head' that seems to be truly Calpernian- the lower half completely mechanical, bound in gold and white and sealed with a pair of face plates along the cheeks- or, more accurately, a set of secondary mandibles not unlike those of a spider, flicking open violently in what can only be considered a threat display or used to further wound those too close to his clutches. The ghastly, half-empty masks made of the panels that make up his 'false' face are not without maws of their own, glowing gold and dripping synthetic ichor like the main face, they are slavering, able to move independent of the 'main' head and containing singular purple eyes, they are an in-built surveillance expansion, allowing for full 360 degrees of visibility when the 'heads' are displayed.
Figure 4: not without blades in his arsenal, the two-prong arms of Odd's limb cyberware can similarly expose a host of scythe-like weaponry, used to aide in climbing as well, these blades are not alone in their presence, as his back contains a small handful of panels that can open to expose four more of these blades on rudimentary striking motors used to cover his back.
Not Pictured: A single, pneumatic powered tendril not unlike a tail capped with a wicked blade similar to those that are present on his arms and within his back- used for capture, crushing, and more distance strikes.
Known Weaknesses: A beast like Odd may seem insurmountable- but there is a reason he operates with a partner. Large and unwieldy in many cases and often unable to deploy every weapon at his disposal, the presence of Silvaine has always been as a spotter- and a leash. Unable to reel himself in once too many weapons have been deployed, he requires a temporary 'kill code' to prevent him from destroying himself outright in the pursuit of prey.
Similarly, despite the presence of a deadly, vicious melee suite, he is a poor combatant at range, relying entirely on his size, speed, and capability to overwhelm and close distance to avoid the risk of a bullet finding the gaps in paneled armor.
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