modern clarence | an appropriate staring distance
While at the beach, you take a moment to appreciate your handsome boyfriend while he's taking a nap—and also when he's not.
1.2k, fluff + established relationship, reader is mc, series: none
NAVY BLUE STICKS OUT TO you the moment you open your eyes.
Your aching shoulder protests your decision to stay as you are, on your side, facing a still sleeping Clarence. Like this, he looks much younger—you're reminded of the time you had to force him to take a nap. Like this, he's simply the cute guy you managed to score not one but multiple dates with, just Clarence, instead of the incredibly smart and wonderful and kind Student Council President.
You glance at the circular table set between your two beach chairs, taking note of his glasses resting primly upon its surface. With him often having to juggle two different kinds of glasses, you'd offered to put them in your bag so that he could pack lighter. Or, as light as he can.
Right now, it's awkwardly squished behind you, miraculously still on the chair only because it's too big to fall out the gap under the armrest.
Filling in the blanks comes as easily to you as the smile on your face when you get to see your boyfriend, nearly the same one on your face right now—and the expression that goes with it is so endlessly fond that you find yourself with the urge to hit something.
Simply put, your boyfriend is a handsome man—the most handsome one, of all the men your keen eyes have gazed upon. And gazed, they certainly have. But even if they didn't have to pick, then they would gaze at only Clarence for the rest of their life..
You almost giggle at the thought, but think against it at the last minute.
But pressing your lips firmly into a thin line has the opposite effect on your budding smile. You imagine you look rather strange to anyone who passes by—what with your mockery of a wide smile and the silent scream building up in your throat, paired with the quiet thumping of your feet against the legrest.
If you were in a more private space, you would resort to kicking instead.
A proper squish to your still warm cheeks as you begin to sit up helps ease up the passion swirling chaotically across your body. You exhale, then allow your hands to slide off your face. One side of it bears the consequences of your actions more than the other.
With a one last longing at the sleeping Clarence, you start to dig through your bag for the only thing in your arsenal that could substitute for a sketchbook.
There are a few miscellaneous promotion emails waiting for you on the lockscreen. A message from Cael asking about dinner tomorrow too. Somewhere between them, there's a notice about the weather, with the temperature from an almost hour ago listed uselessly.
You swipe past them all and hurriedly slip into the camera app.
The hand holding your phone steadies itself against the armrest as you swing your legs over the edge of your chair. A thumb hovers over the capture button, vigilantly awaiting your command. The fingers of your other hand, meanwhile, busy themselves with zooming in on the captivating scenery.
With each pinch, the focus grows ever narrow—until all that remains is Clarence and nothing else.
At one point, you try to zoom into the mole under his eye, but it doesn't make for a very compelling photo. After a few attempts, quite a few of which involve staring at your screen for prolonged periods of time, you reluctantly give up.
Your pout is soon covered up by your phone. When its front camera presses against your upper lip, your gaze is free to wander back to the sleeping beauty beside you once more.
A healing effect, exclusive to him, takes hold of you instantaneously.
Eyes brimming with fondness narrow slightly. You slide off your beach chair, hands on your bent knees as you take a closer look. You can make out the shadows cast by his long lashes and the drool dribbling past his chin.
He's perfect.
You're content to stay there until your knees begin to ache, reminding you insistently that this isn't a very comfortable position to be in. As a compromise of some kind, you adjust your arms atop the nearby armrest.
It really would be better if you'd brought your sketchbook along—but, you think, remembering his workaholic tendencies, would he even bother to take a nap then?
You scrunch your nose up at the thought.
In that moment, Clarence seems sense to your presence. When you look back at him, you're greeted with the sight of confusion in his now opened, but still drowsy gaze. He blinks, and it earns him an amused grin from you.
"Morning," you say, though it's well into afternoon.
That seems to wake him up. His cheeks flush a warm pink, and he hurriedly wipes away the drool on his face, as though you haven't already committed the sight to your memory.
Clearing his throat, he responds in kind, careful to sit up in such a way that he avoids looking at you.
"You don't have to be so close...I can see you just fine."
You laugh, not unkindly. "What if I'm the one who's having trouble?"
For a moment, when he turns back to look at you, he looks alarmed. Then, his shoulders relax to the tune of a sigh, his groggy mind apparently having caught onto the fact that you were joking.
Without breaking eye contact, you reach for his glasses. But as with the issue of walking into a cave without a flashlight, even if you vaguely recall where your destination is, there's no guarantee you'll actually reach it.
"Give me a second," you mutter, your annoyance making your tone a bit too sharp.
You follow your words up with an apology. His glasses held are carefully by the frames as your sheepish gaze connects with his faintly amused one. Clarence reaches out, getting as far as grasping the slanted tips of the frame before the two of you reach a mutual agreement.
"Well." His cheeks return to being a rosy hue. He coughs politely. "If you would."
Cute. Biting your lip giddily, you shake his grip off. A quick once-over of your surroundings before you stand up shows that no one seems to be paying attention to you. And unless your friends and acquaintences have come to together to unlock the secrets of invisibility, no one you know seems to be present either.
Leaning over, you line his glasses up against his face, the tips of his frame brushing against his cheek. It takes only a moment to slot them into place—and you have enough experience with doing so that they don't snag against his ears.
It takes only a moment longer to give him an innocent peck on the lips.
"There," you murmur, not entirely satisfied with the kiss.
His Adam's apple bobs. Clarence adjusts his glasses with an awkward look that suggests he has some kind of solution to your dilemma. You, of course, beat him to the punch.
"Why—" Your voice cracks a little. "—don't we go find a different spot?"
He smiles, narrowed eyes watching you fondly. "I was about to suggest the same thing."
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hiiii ^^ beastlife fishie analysis. spoilers ahead. etc etc
okay so. the main point of this is simple. I don't think the salmon head cursed c!fishie. Explaining that is the harder part I think. also i'm going to refer to the salmon head thing in e5 as "the incident" from here on out because frankly i think it's funny
Let's start with the incident. The big day. etc. What happened? Why did it happen? Obligatory third questioning statement? Well. She was gifted the salmon head for her birthday by kiwi(or like. someone in the kiwibird system. -bird system. the birds). Immediately upon receiving it she relives parts of season one and fishie herself doesn't really acknowledge it. The other players definitely notice but im not caught up enough in any other pov yet to like have thoughts on that I'll come back to that point someday. Fishie seems shaken, sure, but she moves on so quickly, especially considering what happened just there. 37 seconds of standing frozen, unresponsive. she recovers in 5 seconds. And seeing how she reacts later on to realizing the memory situation--if she was aware that happened, she would probably be concerned by it. She puts it on for a brief second at the end of the party and takes it off immediately. She's otherwise normal -- well. as normal as she is otherwise up to that point. Because that is also how she acts with pretty much any salmon head, even just kiwi herself.
I raise: Episode one, about 8:20 in. The slow zoom on kiwi as the static overtakes every other noise. This is the *exact* same behavior displayed when fishie receives the salmon head, albeit without actual concrete old video footage style flashbacks. In episode two (28:55ish) the same thing happens when she looks at the salmon head in moch's house, but this time there is technically a flashback -- kiwis grave. Fishie moves on immediately and doesn't acknowledge her behavior at all, and, seeing as it is fishie, im inclined to believe that means she does not know she is doing it. Fishie (when alone) will discuss all of her problems in immense, and usually misguided detail (bestie i promise kiwi doesn't hate you???) to the audience and/or herself. I mean she's not alone in episode one, and it is technically presession, and i guess getting struck by lightning is a decent distraction from your problems, but in episode two? She is completely alone. There is nobody with her. She went looking for moch and moch is not there. She still doesn't acknowledge the fiveish seconds she is completely frozen. This happens again and again with kiwi and salmon heads.
And then that leads you to e5. The incident. She's. well. she's doing worse. 0:50. "This will distract me if i leave it up." This is the first mention from fishie herself about how fucking weird she's being, and even then she doesn't seem concerned. I think she does not realize she's being so so incredibly weird about it. If the static and freezing is what's referred to as "distraction" then keeping it in her inventory makes it worse actually so it wouldn't really make sense unless the way it is distracting her is NOT the. well. whatever the fuck is wrong with her (affectionate). After she puts the head on there's the static all the time but for a short brief amount of time she's like significantly more normal and i don't really know if that means anything i just think it's really funny.
And then we all know what goes on during the incident i'm not analyzing this video frame by frame. um. i could. but i am not going to right now. And then she has the conversation on the table with kiwi where she like is normal for 5 minutes. Like genuinely the most. i guess stable? fishie's thought process is is like in the moments directly after the incident. She is immediately understanding with the antikiwi situation, they come to an agreement that they're like. okay now. "thank you for everything and im so sorry i couldnt do more" / "it was short, but it was nice" "i knew what i was getting into when i married you" etc etc and then they kind of rush it at the end because people won't stop dying. But then fishie is fishie and takes it in the complete opposite extreme (from. um. whatever was wrong up until now. to "oh kiwibird must secretly hate me because" and then there's no real good reason she's just like that) and it's also an issue. And i think the season two memory thing is also a part of that but this is so long already and so i'm not going to get into it rn. So bringing all of this back to my original point: the salmon head was not the cause of the curse(?) because she's been so weird all the time forever and the salmon head thing was just like. an effect. of whatever went Wrong(tm) in the season transition. like the head was a vessel to Be Worse about it but i feel like it would have worked with any salmon head she got her hands on and that it happened to be kiwico was a coincidence and also that the head wasn't cursed at all there's just something deeply wrong with fishie s3 in general and uh yeah 👍
I'm so sorry this is so disjointed i had a thesis statement and everything. alas
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Grima and Final Blows
The other day I mentioned that I had an essay about Grima to write that I'd been putting off, and between that and all the great essays my fellow Grimleal scholars have been putting out recently, I decided to sit down and finally get it done.
So here you go. An analysis of Grima's difficulties with directly killing people.
Okay, so I’ve been thinking about this for quite some time, because one of my favorite things to explore when it comes to Grima is the gap between their villain act, which they actively play up in front of others in both Awakening and FEH, and their true feelings, which are hinted at in Awakening (particularly through the Future Past DLC) and made even clearer in FEH— their own evil actions are repulsive to them, and they wish they could live normally among humans, but they don’t believe they have any choice but to be the monster that “the fell dragon, Grima” is supposed to be. They are committed to this “fell dragon” character, to putting on a show for everyone, and they are so good at it that it’s easy to overlook that they… uh… aren’t very good at killing anyone important. Not directly, anyway.
Sure, Grima is responsible for numerous deaths. But what is their actual kill count? Well, in Awakening’s main game… zero. (Unless you count Chrom, but, as we witness, that was not a voluntary act on their part; Validar took control of their body. You could also make the argument that Grima “claiming the sacrifice” at the Dragon’s Table counts, but the problem with that is, although it’s obvious that Grima accepts the life force of the Grimleal members as a sacrifice, it’s not at all clear whether or not Grima personally kills them. Although it’s possible that they did off screen, it’s also possible that Validar killed them, or that they were ordered to take their own lives; there’s no reason Grima would have had to lay a hand on them.) In the Future Past, it’s… one, maybe one and half (Naga’s spirit, and Tiki, but only in body. More on this later.)
And it’s not as though Fire Emblem shies away from showing villains directly murdering people, Even in Awakening itself, the intro to Chapter 9 shows Aversa killing a Plegian soldier for delivering an unsatisfactory report, so it wouldn’t have been out of place to let Grima stab a few NPCs as a show of brutality. Especially seeing as Grima is the evil dragon final boss. As early as Mystery of the Emblem, we can see Medeus killing his cleric hostages to restore his own health if you fail to rescue them before trying to defeat him, and as recently as Engage, we get a whole cutscene of Sombron eating Hyacinth. Fantasy violence my beloved <3
Anyway, the point is, Grima could have been written to be much more violent and I don’t think anyone would have complained. Instead, though, Grima repeatedly— and consistently across the series— tries to avoid engaging in direct combat.
Let’s start with what Grima does in the main game of Awakening. We know that Risen pursue Lucina into the past, because we see them fall out of the portal with her in Chapter 1. We also know that those Risen, as well as the others that are appearing throughout the land, are not being directly controlled by Grima, because later in Chapter 13, as the Shepherds are leaving Plegia after meeting with Validar, Aversa, and the Hierophant, they are pursued by more skilled Risen, and Frederick notes that “Either they are learning our ways, or someone is commanding them…” So… It seems that sending the Risen—with or without specific orders—to attack while Grima is not themself present is a favored tactic.
But what about when Grima is present? Take a look at the Endgame: Grima chapter. Yes, you eventually get to engage Grima in direct combat. But not immediately. What Grima does first is…
Grima attacks the Shepherds with dark spikes from a distance, reducing everyone’s hp to 1. Now, here’s what happens next: Grima attempts to possess their past self, Robin hears the voices of their friends and breaks free, Naga heals everyone back to full health, and then the fight against Grima begins… Except actually, the Shepherds have to get to Grima first, because they’re at the top of the map and they’re not budging. Naga warns them that “Grima’s servants will beset [them] to no end.” and she’s not kidding. Grimleal reinforcements will spawn infinitely, and they can hit pretty hard. Even with everyone starting at full health, it’s possible to lose units to these Grimleal soldiers if Grima isn’t defeated quickly. Can you imagine what would happen if Naga hadn’t healed the Shepherds first?
Well, I’d guess that they’d probably all die to the Grimleal without Grima having to face them up close. Which was probably what Grima was going for.
This isn’t the only time Grima tries the dark spikes trick, either. Grima attempts this exact same move in the Future Past 3 when they face Lucina, Severa, Laurent, and Gerome.
Grima announces “With the next blow, I will kill you.” and then demands that they hand over the Fire Emblem as well as the gemstone they hold. The threat is very real. But…
Given that at 1hp, a gust of wind could take the kids out, would it not have been easier and faster to kill them and just loot their bodies immediately? And yet Grima lets the kids have an extended discussion about sacrifice, and even suggests that Lucina would indeed buy a little more time by running… Again, I cannot stress enough that Grima should be able to finish them off in one hit at this point.
So the plan was almost certainly to back off and let the Risen do the actual killing, even though that would be a lot less efficient under the circumstances. And when Chrom and the Shepherds arrive, Grima immediately turns their attention to them, saying “If it’s a reunion you seek, my soldiers shall welcome you on my behalf.” Then they once again pick a spot at the back of the map and refuse to move from it, forcing the Shepherds to fight through the Risen in order to engage Grima in combat at all.
And sure, Grima has some excuses. “I was hoping not to have to flex any muscle,” they say right before the dark spikes attack, as if to justify why they didn’t do it sooner. And of course they taunt Lucina over having to choose to whether to run as her friends sacrifice themselves for her or to stay and fight and die with them. “I must say I shall enjoy this either way!” Yes, Grima, we get it, you’ve made it very clear that you’re an arrogant asshole.
But is arrogance really all there is to it? If we look at what Tiki tells Grima in the good ending of the Future Past, it looks as though Grima’s arrogance has brought their own downfall. “If you had left Mount Prism alone, Grima, you might have stood a chance. Instead, you have brought the Awakening right to your feet.” However, when you think about it… Is Tiki’s continued existence not in itself a result of Grima’s repeated pattern of not really wanting to land a finishing blow? The game states that Grima did in fact kill Tiki… but only in body, not in spirit. This is, according to Tiki, because Robin intervened.
Now, the question I have is… Is it really possible that Robin could have intervened both against Grima’s will and without them having any idea? Honestly, it’s hard to tell exactly how aware Grima is of Robin’s resistance, because they lie about it a lot, e.g. stating that Robin’s spirit perished in sending Chrom back to his own world, even though just moments later, Robin is once again overpowering them. So, keeping in mind that Grima is a liar, was Grima really arrogant to leave Tiki’s body in Ylisstol, and to not make sure that her spirit was fully destroyed? Or was Robin simply able to capitalize on Grima’s propensity towards backing off?
Because surely the only way Grima could be unaware that Robin had acted against them is if Robin hadn’t actually acted against them. I don’t think I believe that Grima really wanted Tiki gone. Naga, sure—longtime nemesis and all. But if Grima had truly cared about seeing Tiki’s existence destroyed… Well, I doubt Robin could have interfered that much.
But maybe it could still be a matter of arrogance. Maybe Grima just didn’t think Tiki’s spirit could do anything with Naga’s spirit gone, and thus didn't care to pay attention to her anymore once she seemed dead enough.
If that’s true, it doesn’t explain why Shadows of Valentia Grima exhibits the exact same habits when fighting Alm and Celica, despite never having been outside of the Thabes Labyrinth at this point in their life. As opposed to the various Terrors throughout the rest of the Labyrinth, which chase Alm (or Celica) down in the overworld to force a fight, Grima is immobile in their room, and will wait patiently there indefinitely until the player chooses to engage. You can even evacuate from the dungeon.
But if you do choose to fight Grima, it proceeds much like the battles against them in Awakening go. The main difference is that they actually will move from their starting position this time, if you position someone in their range. That still requires a fight against (proto-)Risen who are spawning in from the sides to stop your party’s advance.
So… Now it’s starting to look like Grima actively prefers this one particular trick… And it’s a fundamentally defensive maneuver, which makes perfect sense from SoV Grima’s standpoint (they were attacked out of nowhere, after all), but is not really an obvious standout strategy for Awakening Grima, whose taunts and threats suggest an aggression that would be better supported with a more offensive strategy… Consider, too, that Awakening Grima is in fact being even more defensive than their SoV iteration, since they don’t move towards you at all.
With all that in mind, it really, really looks like Grima doesn’t want to fight, especially in Awakening. Not that they don’t intend for the Shepherds to die—on the contrary, they’ve set everything up so that the Shepherds will eventually be overwhelmed—but that they don’t want to land the killing blow.
(And gee, I wonder what might be fueling their reluctance? Being controlled and made to kill your best friend by your own hand wouldn't be totally traumatic or anything, right?)
And then... Funny thing here, I’ve been procrastinating writing this essay for a long time. I originally started thinking about it shortly before the Depths of Despair banner was released in FEH, so imagine my surprise when I saw this characterization hold up in the writing of Fell Exalt Chrom’s Forging Bonds as well… The Grima there says that Chrom was the one to kill the rest of the Shepherds. Now, it’s pretty clear that it was through Grima controlling him, but that’s not the point. The point is that once again, Grima didn't have to do any direct killing.
Look, if it had only ever happened once, I could buy that maybe Grima was just underestimating their opponents, that maybe they thought they could get away without having to put very much work in. But for Grima to operate this way so many times, so consistently, and to their own detriment? No...
Grima doesn’t like direct combat. Grima has trouble even when it’s a fight they asked for.
And when you think about it, that makes their reaction to Robin choosing to land the final blow themself in the sacrifice ending all the more understandable.
“…YOU WOULD… NOT DARE!”
Because Grima would not dare. Grima has always preferred to let someone else land the final blow.
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