#and i've thoroughly put him through The Horrors. for character development (❁´◡`❁)
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hewwo i love your fanart BUT i dont know much about ur ocs !!!! is there an oc(s) of yours you'd like to ramble about?? xx
thank you so much for asking?! 😭😭😭 AHH
actually, i'm really obsessed with my fields of mistria oc, monroe!!

💙 i have a full page dedicated to him here 💙 (including his bio and a lot of unpublished art that i'll post here eventually - i'm addicted to drawing him)
he's a very weary ex-adventurer with a pretty unpleasant past who moved to mistria in hopes of just quietly disappearing/fading away. he's malnourished, has terrible posture, doesn't know how old he is, has big feral cat energy, and doesn't know how to handle people being kind to him. i love him and his silly blue farm so much

#answers#anon#fields of mistria#fom farmer#ocs#farmer monroe#<- that's his tag on my blog!#i also really like his dynamic with hayden!! it's been a lot of fun to explore 💛💛💛#and i've thoroughly put him through The Horrors. for character development (❁´◡`❁)#thank you so much for asking 🥺!!!
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Why Isamu Being Queer Could've Benefitted His Arc Of Courage: A Semi-Coherent Ramble (and Criticism)
Disclaimer: I have zero intent to attack any member of the development team, my criticisms are untargeted and will remain unnamed. I encourage discussion about this topic. I (OBVIOUSLY) do not want disagreement in the form of homophobia. Yes I'm queer my URL is literally lesbianisamu what did you think I was? Not a lesbian? I'll start writing now.
The Mimic has a fairly substantial and fairly egregious history with misrepresenting mental health issues. This is relevant. While TMO (The Mimic Origins) is no longer canon (thank god), its influences still remain. While it is no longer explicitly canon that Futaba, or Futao, has bipolar disorder/bpd (unclear), the stereotypes, mishandling and frankly ridiculous storytelling are still present in The Witch Trials. This point has been done to death, but I will reiterate anyway.
Making a character with a severe mental illness an evil, abusive, disgusting individual is not GOOD(edit) representation, believe it or not. At first it seems that Futaba is aware of her struggles and how it affects her daughter, though I still don't like this. By the end, she completely contradicts herself by doing a 180 and claiming that she is not at fault for any of her actions and instead blaming the demon inside of her. Woah. Sure. Also the split-into-two representations of being manic and depressive with the depressive constantly humming a melancholy tune and crying, while the manic, or the demon (Mote) is constantly cackling with inhuman laughter. It's odd. Left a terrible taste in my mouth.
Yasu is a character who is objectively non-abusive. Pretty non-problematic too. I don't have much to say on the character himself as I've never fixated enough to do a full analysis (sorry to my Yasoomfs), but I can say that his resulting mental health was also handled poorly. So thoroughly traumatised by the events of Control that he apparently? Has PTSD? DO NOT QUOTE ME ON THIS. Either way, I'm going to disregard that, I just had to bring up the hearsay. Regardless of whether he did end up with a trauma based mental health disorder or not, the way he was treated and left after Control by the writing is nothing short of bleak. All of his friends being turned into butterfly spirits and then him being forced to sacrifice them simply to move onto a new room of horror? His parents being caught with his mother hanging in front of him, only to find out when he saves them that they don't remember a thing? Being hunted down by nightmarish mutants that are his long-dead family members, forced to save them all and carry the burden of the curse on largely unsuspecting shoulders? You might think he was put in therapy, or had counselling, or maybe sought out other people who had gone through similar experiences so he could start to heal.
We don't know anything after the knowledge that his parents are amnesiacs about the event. Like I'm not kidding, zilch. Second edition of a character with obviously poor mental health being mistreated by the direction the writing either took or didn't take.
Senzai. Jesus fucking Christ. The next edition we have of mental health representation is a guy who canonically is a terrorist, murderer and conspirator who flattened, and aided to flatten the densest city in terms of population on Earth. I don't think I need to say much more on this topic. If I do, I'll get angry. I hate Senzai and I wish he was written about ten million times better than he is.
In the case of both Senzai and Futaba, they are victims of abuse/generational trauma, which led to or exacerbated their previously present mental health issues. Both wind up as. I don't want to be yelled at again for my wording. Abysmal people. That's 3/3 so far on mental health, all awful, all harmful, and all bleak which is not really the tone mental health representation should speak with.
I promise you it was relevant to the title. Now that we know The Mimic has an, at best, shaky representation with mental health issues and illnesses, we could probably hope that their queer representation would be bett-
They decanonised Enzukai being genderqueer (fluid? or agender? not certain) when JC4 came out. They did this, I think, in an effort to lift the possible implications of a genderqueer character being. Evil demon creature. I get it, like I do. There's also literally everything else. Like Senzai being implied to be queer.
A character who is queer being a bad person is not inherently a poor writing choice. Just because someone is queer, they are not exempt from being awful, they are not exempt from consequence, and they most certainly are not exempt from being criticised for their actions in media, or in real life. However. Senzai is a genocidal terrorist who, I'm not kidding, killed upwards of NINE MILLION PEOPLE. Yes while under the cults influence, and Yes gave himself up to the authorities after (another can of worms) but holy shit. nine fucking million. It's not the best message to give off and I hope I don't have to explain why. Edit: I should have stated that this is heavily implied rather than explicitly canon, but my main point still stands.
Yes, fucked up evil queer characters are sometimes fun, but its less fun when so far (and continuing) its the only gimmick that the queer characters get. Then it's weird.
My biggest gripe is honestly with the Nagemi character in Halloween Trials. OOOO god. It's agender. Win for agender's right? WRONG. WE LOSE. AGAIN. It is, if you haven't actually seen the character, half a body. It is a decaying freakish torso that crawls behind you and kills you like all other mimic monsters. In an old. Insane. Asylum. AN INSANE ASYLUM. What the actual fuck.
There are no queer characters who are happy with their queerness, no queer characters that actually even have an arc that remotely includes their queer aspect, and all of them are fucking oddball freaks. I'm not including Kibo Edouji as a queer character, even though he pretty much objectively is as much as I detest the Kizai propaganda that gets pushed, because he's essentially a brick with a jumper, with no actual character arc, and exists purely to be in love with Senzai. (HEAVY IMPLICATION)
Overall. Not a good look. Time for the main event.
Isamu is a character that hides. While it's obviously not intentional, Book 2 gameplay has an extreme increase in hiding spots compared to Book 1. He was neglected by his father and mother, and definitely is a victim of their abuse I genuinely will not take any of that "we didn't see him get hit" bullshit. Go read my other post about this if you want to argue. Neglected for the first 15 years of his life and probably beyond, hiding in plain sight from care, and this is also shown in the way the C3 teaser shows him deflecting blame from himself, trying to remain hidden, and being caught off-guard when involved in a conversation only to act as the deciding factor in the result of the event, the result being Senzai hit over the head with a glass bottle. His only method of reliable defence was to hide, and he continued to do so throughout the book, hiding or running from danger instead of fighting it.
Giving Isamu a queer identity, or more likely a genderqueer identity would've fitted his character if shown, even briefly, alongside the display of his upbringing. He knows how to hide, it has been instilled into him from the moment he was brought into the world. He was also neglected, meaning the attention was away from him and on his older brother anyway. He could've gotten away with existing as a queer person in his early teens, though it wouldn't necessarily have been readily accepted by his peers. When thrust into the spotlight after the incident, and focus placed on him, likely to "marry well and continue the family lineage", he would've struggled with the conversations.
The UK is currently a shitshow with protecting queer and trans people, but even in school when it wasn't so abhorrent as it is now, the bullying was horrific, and I was incredibly lucky to have firm friends alongside me. I cannot imagine how difficult and isolating it would be in a country such as Japan where gay marriage is still not legal.
This, however, would contribute to him being isolated as an early adult. Isamu has no friends or partners listed in his "relationships" tab on the wiki. In a country where there is an ongoing "loneliness" epidemic, being queer would only further isolate you.
I think him specifically being some form of trans (transfem/neutral) would've introduced yet another parallel to Enzukai. Youngest siblings vying for the attention of their family and going to extreme methods for it (destructive in Enzukai's case and semi-self-destructive in Isamu's). Informal and crass, making (and keeping) them both genderqueer would've introduced a neat parallel, showing us again that Senzai turned from his brother to a version that could give him power, instead of accepting the power that came from Isamu's encouragement. But they decanonised Enzukai being genderqueer. So whatever.
It also gives us an aspect to Isamu's character that's a personal struggle, even if it's in the background and barely touched upon, and derails the focus from being entirely on Senzai and the antagonists for THE ENTIRE BOOK. He wouldn't be a person going through shit in a queer way, it wouldn't be a central aspect of his character. He'd be a character going through shit who also happened to be queer but ultimately is busy focused on saving the world. It humanises him a little and shows how things operate in the real world. Being queer is important to me, undoubtedly, but I also have a job, I have responsibilities, I don't focus on being queer 110% of the time, because it's just one aspect of who I am. It would add another layer to his character that makes him more intriguing when his arc is all about COURAGE. and supposedly acceptance but the execution of that was dubious at best
Isamu's courage. Growing up, becoming stronger, saving his brother and saving the remaining people of Tokyo that he could at extreme risk to himself. I have points to make but they're not totally relevant. Stay Tuned Maybe.
Actually fighting the monsters, fighting a huge dragon with the weaponry equivalent of a very bright candle and barely breaking a sweat. But also having the courage finally to actually show his emotions, show his feelings to someone who isn't himself, and actually break down a little bit even if it was for five seconds, he had the courage to not be okay for a moment. If Isamu had gone through the journey of queer self-acceptance before all this had gone down, it would've GREATLY increased his ability to become courageous and stay courageous, as it is such a hard thing for many people to do, and would show his eternal strength and bravery to keep existing despite the world being against you for who you're attracted to or what you identify as.
We would also finally have a queer character who is genuinely a good person, who before the events had a stable job he enjoyed and got along with his coworkers, even if he wasn't the best at making friends. We would have a queer character who isn't a terrorist, who isn't just a creature or an insane asylum resident clump of flesh. We would have a queer character who is the HERO of the story instead of being a direct antagonist. We would have a complicated, naive and slightly flawed in his thinking queer person who felt the most like an actual, real human from this game.
I have contradicted myself and been aware of it the whole time, as it fuels my own point. Isamu is not a happy character. Even if he was queer he would not exist peacefully, but it isn't due to his queerness. This is less of a point about how queer people rarely end up happy in media - although it's also one I'm actively making - and more about how Isamu himself was treated anyway. A punching bag, a scapegoat for the writers and the fandom intentionally or not, abused, belittled, refused genuine peace at every turn, his one supportive figure snatched away from him at the very last moment, and the last thing he sees being his brother flinching away from him in fear, confirming to him that his self-hatred was correct, diminishing any and all character growth that they barely acknowledged before ripping it away. He died alone and unloved, and being queer wouldn't fix that, a complete rewrite would, and should be done.
To conclude: I'm always going to be angry about the mental health mishandling that happened and continues to happen in this game. Isamu's entire character focus should not have been on his brother. Your only queer characters should not be fucked up evil insane 100% of the time. I miss Isamu. He's a transfem lesbian to me always and forever.
Edit: I've received a little criticism on this post, and have made necessary edits and changes, particularly in my wording or indication as to whether something is implied or is canon, or whether something is representation or not.
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Felt like rating more anime I've watched recently or am currently watching.
Skip and Loafer
Summary: Mitsumi, a girl growing up in the country, moves to Tokyo to attend a prestigious high school. Her first day, she runs into Sousuke, the most popular guy in school, and they become friends.
Sounds like fairly standard high school romance anime, which I usually am not particularly interested in, but the writing in this one is far better than most. The characters act like real people with complicated, messy emotions that they are still learning to deal with. Also notably, Mitsumi doesn't immediately fall head over heels for Sousuke, nor does he immediately fall for her. Even by the end of the season, they're just good friends, though it's clear feelings are developing on both sides. The focus of the show is less on the romance and more on the characters themselves. Mitsumi's ambition mixed with uncertainty and anxiety in a new environment, Sousuke's past weighing him down and his popularity affecting his interactions with people, Mika's realization of her own jealous and petty nature and her attempts to break free from it, Makoto and Yuzuki overcoming their preconceptions about each other.
But even without all of that, I still very much like the show for something major it did: it included a trans character and treated her with respect. I've talked about this before, but the inclusion of Nao as a character is so well done. She's never once the butt of a joke, or made out to be creepy or bad. Mitsumi lives with Nao in Tokyo, and Nao's a loving and caring aunt who offers advice and support to Mitsumi whenever she needs it. Most animes that include trans characters either make them "guy in a dress" jokes or demonize them as unstable or dangerous (even some of my favorite shows are guilty of this). But Skip and Loafer puts Nao into the position of a caring mentor figure (not just to Mitsumi, but to Mika too) as well as a competent and successful stylist. And even beyond that, the show doesn't make a big deal out of her being trans. Rather than Nao being "the trans character", she is just a character who happens to be trans. I hope this is the beginning of a trend of anime treating trans people better. 8/10.
The Wrong Way to Use Healing Magic
Summary: Usato and his two classmates Inukami and Ryusen are summoned to another world on their way home from school. In typical isekai fashion, they were summoned to defeat the Demon Lord, and are granted magical powers. However, once the large and imposing Rose, leader of the kingdom's team of healers, learns that Usato has an affinity for healing magic, she grabs him and hauls him over to the healer team's base for intensive training.
I love the general premise of how Rose teaches Usato to use healing magic. Rather than allow him to become a physically weak caster, she puts him through hellish physical training and forces him to use his healing magic to instantly recover so that he can train more, pushing him harder and harder until he learns to constantly cast healing magic on himself to reinforce his body, allowing him to perform inhuman feats of strength and endurance. I also love that pretty much everyone else in the world thinks Rose is completely insane for using healing magic this way and slowly goes from pitying Usato to wondering about his sanity as he progresses in his training.
The show generally has a very light tone, poking fun at some isekai tropes, but there is a heavy undertone about the horrors of war. There's a reason Rose is training Usato so hard. And when the time comes for Usato to step onto the battlefield as a member of the Rescue Team, the show almost completely drops the light tone, only bringing it fully back after the battle ends.
I thoroughly enjoyed every episode, and I like all of the characters a lot. I am a little worried about the potential harem forming, with both Inukami and Felm clearly crushing on Usato, but I'm hoping it's just a love triangle and doesn't develop into a full blown harem. I have so little patience for those these days. 8/10, if the show doesn't continue I will absolutely have to read the manga.
Ningen Fushin: Adventurers Who Don't Believe in Humanity Will Save the World
Summary: Four adventurers, Nick, Tiana, Zem, and Curran, have all been betrayed by people they trusted completely and have become disillusioned with the world. They happen to meet at a tavern and drown their sorrows together. The following morning, they decide to form an adventuring party, promising to never trust each other and to never interfere with each others' personal lives.
What I love most about this show is that, of course, they all immediately begin trusting each other and become a found family. They constantly talk about distrust, but their actions say otherwise. I love their interactions so much, I could watch entire episodes of them bantering.
I think it's also interesting the way the show handles their trauma. All four of them have unhealthy coping mechanisms that cost a lot of money: Nick has become an idol otaku, blowing all his money on merch. Tiana is addicted to gambling and, despite being quite good at it, still gambles too much and always loses money in the end. Zem spends almost every night drinking at a hostess club. And Curran is obsessed with food, using all her money to eat at fancy restaurants. All four of their addictions are clearly coping mechanisms filling the holes their betrayals left, and while these habits are unhealthy for all of them, the habits also keep them from falling into despair. They're both distractions from the group's pasts and goals to strive for: keep working, keep earning money, keep living, so they can keep enjoying their vices.
It's a found family show that focuses a lot on trust, trauma, and the complex lives everyone has. Even antagonist characters get backstories that explain (but don't excuse) their actions. And it balances the heavy subject matter very well with humor, so the show never feels like a downer. 8/10.
Kaiju No. 8
Summary: In a world where monstrous kaiju regularly attack civilization, Kafka Hibino works as part of the cleanup crew that handles the aftermath of kaiju attacks. He once aspired to join the Kaiju Defense Force, but gave up after failing the exam repeatedly. He meets Reno Ichikawa, a young man who plans to enlist and who encourages Kafka to take another try at the exam. Before that happens, however, they are caught in a kaiju attack and end up in the hospital. While there, Kafka is infected by a small kaiju, and is transformed into a new type of kaiju.
Despite having a similar premise of kaiju attacking humanity, Pacific Rim is not a good comparison for the show. The Kaiju Defense Force doesn't use giant robots, they use special combat suits created from materials harvested from kaiju corpses. The kaiju themselves have specific types (seven known types, leading Kafka to be designated as a new eighth type, hence the name of the show) with a range of sizes (though all still much larger than humans).
This show is fantastic. The humor, the action, the animation, it's all top quality. It's also a wild ride and I have absolutely no idea where it's going, to be honest. It's on episode 7 right now and they just keep throwing curve balls left and right. I think my favorite aspect is that, when not in his kaiju form, Kafka is just a regular dude surrounded by typical OP anime characters. Despite weeks of training, he is unable to perform the superhuman feats the rest of the Defense Force trainees can. Initially, he can't even use the power suit properly, which makes him unable to use most of the anti-kaiju weapons because they're too heavy. That, combined with his cheerful personality, makes Kafka a relatable and endearing main character.
Also, it's nice to have a main character in his 30s, even if it's physically painful for me to hear other characters call him old. Tentative 10/10, we'll see how the rest of the season holds up.
Tonari no Yokai-san
Summary: In an alternate reality where myths and legends are normal, everyday things, the small town of Fuchigamori is home to numerous supernatural beings living alongside humans.
This show has got some feels. It starts out as very heartwarming slice of life, focusing mostly on Buchio, a recently reborn nekomata, and Mutsumi, a young human girl who idolizes Jiro, the crow tengu who watches over the town. The stories are mostly separate, though they deal with some common themes from different perspectives.
As the show goes on, it starts hitting on heavy topics about love, loss, and family, the three major themes of the show. There are still heartwarming moments to be had, but they are outnumbered by the heavy emotional moments. To me, the main message of the show so far has been "Relationships of all kinds are painful, but the good ones are worth every moment of that pain."
I love Buchio, he's such a good character. He's trying his best, and he messes up, but he keeps trying; the lil' guy just needs so many hugs. And the exploration of Jiro as a character is fascinating to me. At first he seems like this calm, confident guy who always knows the right thing to say, always knows what to do, a steadfast guardian for the town. But in time we learn that he's a person like everyone else, suffering from fear, doubt, and loss just as much as anyone, and all he can do is try his best, just like Buchio.
Also there's at least one queer couple in the show, Wagen and Kazuhiko. The show refers to them as "partners" and doesn't elaborate further, but to me at least, it's pretty clear they're a couple.
The downside to the show for me is that it is a little slow. I love the characters and their interactions, but that is literally all the show has. It's 95% people sitting around talking and having emotional moments, so it can feel kinda dull at times. I would not recommend binging it, tbh; I'm watching it weekly as it updates on Crunchyroll, and I think that's probably the best way to watch it. 7/10.
A Salad Bowl of Eccentrics
Summary: A reverse isekai where young princess Sara da Odin and her faithful knight Livia de Udis teleport to modern day Japan to escape the rebellion that overthrew their kingdom and killed Sara's parents, the king and queen. Sara meets Sosuke Kaburaya, a private investigator, and convinces him to take her in off the street.
This show definitely does not start off with a bang. It very much gives off "weak story for the purpose of jokes and fanservice" vibes, and for several episodes, it looks like that's all it has to it. But episode 7 was a turning point where I realized how well they were actually writing the characters of Sara and Sosuke.
The show basically follows two stories. One is about Livia's attempts to make a living in this world, and is mostly just jokes and fanservice. The other is Sara and Sosuke, and this one focuses much more on their character growth and dynamic. I didn't even notice how their interactions smoothly changed over time from "Guy forced to take care of child from another world" to "father and daughter" until episode 7. The episode begins with Sosuke trying to figure out how to enroll Sara into school, something she expressed interest in previously. She has no citizenship, no form of ID, and no birth certificate with which to get said ID or citizenship, and she can't be enrolled in school without those. There's a scene where they calmly discuss options, and that was the first moment that I noticed their dynamic had changed. They don't throw blame around or get mad at each other, they just discuss options, realize they can't figure out a solution, and decide to set the issue aside for the day. Even when Sosuke comments that Sara's not good enough at acting to pretend to be his daughter, Sara doesn't get defensive; she agrees with him. She realizes Sosuke is trying his best to figure it out, and Sosuke genuinely wants to find a way for Sara to go to school.
They then spend the day on a case, following a guy around to see if he's cheating on his wife. It turns out he's just dropping a bit of spare money on horse races for fun, and Sosuke and Sara end up enjoying the day together instead. At the end of it, as they're walking back to the car, Sosuke stops and says "Hey, Sara. Do you want to be my daughter for real?" and Sara says yes.
That's the point that it hit me, that these two had already become a father-daughter duo, and I just hadn't realized it. Sosuke, a man who previously hated the idea of being responsible for the well-being of this random girl, casually suggests adopting her, and Sara, a proud princess who previously considered Sosuke just a useful peon, happily agrees.
To be honest, if the show was just about Sosuke and Sara's story, I would give it a 7/10. But so much of the show is devoted to the Livia story's jokes and fanservice, it's like they're afraid their audience would get bored of a serious plot. For that, I have to knock it down to 5/10.
#rating anime#once again I ran out of time before I talked about everything I wanted to#it takes me so long to organize my thoughts into something other than 'this thing good and that thing bad'#I also considered talking about some shows that I really disliked#but decided I don't really want be super negative on these posts#maybe I'll make a separate post for shows I gave up on partway through and explain why I dropped them#try to focus on explaining why certain aspects turned me off from the shows#rather than just saying they're bad
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Resident Evil 8: Village review (spoilers everywhere!)

Now, I want to start off by saying I've never been very interested in the "Resident Evil" games. I've always preferred the "Silent Hill" series because of how macabre the games are, the creepy symbolism behind the monsters, and the intense moments of fear despite having weapons (well, in most of the games at least). I like dark, twisted stuff, and "Resident Evil" seemed too...action-oriented for me, I guess?
However, I did finally get involved when I saw the trailer for "Resident Evil 7: Biohazard." I was shocked, but pleasantly so. Not only did it feature new characters, new locations, and a new disease, but it was in first person AND looked like a true survival horror game. I know some people may prefer the third-person perspective for RE games as that has always been one of their key characteristics, but I think horror games are much more effective in first person. They're more immersive because they give you the illusion of being in the game itself.
I really loved RE7, and still do. I actually have begun playing it again, the first time in a few years (I think 2019 was the last time I played through the game). I still see it as my favorite RE games and one of my favorite survival horror games, but I have enjoyed the "Resident Evil 2" and "Resident Evil 3" remakes and may play other games in the franchise just because.
Now, onto "Resident Evil 8: Village," a direct sequel to 7 (lol 8 does come after 7 but I mean that 8 is a continuation of the story introduced in 7. I mean, RE7 was not a sequel to RE6 at all). I was excited to see the franchise continuing with what it started in RE7, and while I did enjoy RE8, it does have some issues...nothing serious but things that prevent it from replacing RE7 as my favorite.
The Good:
There Four Lords and Mother Miranda were truly unique characters despite being bosses. I felt pity for all of them in one way or another and enjoyed learning their backstories. I think they are the most interesting and "human" villains in the RE games so far (at least, from what I've seen), and in games in general.
I felt so much pity for Moreau, though. He was such a tragic character, and I felt like I was putting him out of his misery by killing him. Clearly, there was something wrong with him mentally like his mental growth had been stunted and he thought and acted more like a child. His primary goals were to win the praise of the other three Lords since they didn't like him (I think Donna may have been ok with him but her mental health issues prevented her from expressing her feelings in a more effective and healthy manner) and to have Mother Miranda see him as her son. All these emotions over one character, a boss enemy, and possibly the least complex of the Lords and Miranda herself, I think demonstrate some fantastic writing. I mean, I've very rarely encountered bosses that I felt sorry for, and killing them was mercy.
Donna was a very strange character. She was the only one of the bosses who didn't transform into a monstrosity, and her boss fight was vastly different from anything else in the game. I liked it, though, for the most part, this sort of "calm" within a storm of deadly monsters and bloody battles. Of all the Lords and Mother Miranda herself, Donna was almost just there, like she was observing instead of actually participating. She respected Mother Miranda but, unlike the other three Lords, she seemed to prefer to live in her own little fantasy world with her dolls as her family and friends.
The graphics were, as expected, incredible. If you have a computer that can handle the game with high/max settings, it will look absolutely stunning. Also, the soundtrack was very fitting, but I don't have much concern for this trait unless the soundtrack is truly exceptional, which is rare -- or if the soundtrack is awful, which I have yet to encounter in a game.
I enjoyed the change in environment from RE7. I liked the creepy house in the woods and "ghost ship" in RE7, but RE8 had us in underground tunnels, a rundown village, a castle, a factory, a swamp town...I mean, you went all over the place, but it made the experience diverse and entertaining.
RE8 gave us a lot of answers to questions left by RE7, and, in some ways, enhanced that game's story. Finding out the truth behind Ethan's seemingly indestructible body was a twist I didn't expect. It did provide an answer for just how easy it was for him to literally patch himself up and put himself back together over and over again. It was no longer just "game logic."
Ending Ethan's story made sense. It was clear by the end of RE8 that his character had gone as far as possible, and it was time to switch gears. I'm curious as to how the next game will utilize Rose as a protagonist. She has powerful psychic abilities, unlike her father, and I don't think any other RE protagonist has had such abilities (as far as I know), so that could make for a very interesting gaming experience.
With that being said, I really do hope RE9 continues what was started in RE7 and developed further in RE8. I really do. I think there are plenty of things left to explore, plenty of room for some good twists and turns.
There weren't many puzzles in this game, but I didn't think it was such a bad thing. It was still a lot of fun to play with a reasonable amount of action-oriented challenges. There were so many bosses in this game, minibosses included, yet it never felt overwhelming or underwhelming. I thought the minibosses were fantastic "bridges" to each of the 5 main boss fights.
MAGNUM IS BEST WEAPON. Seriously, what is it with these types of guns and their insane amount of power? I liked the grenade launcher as well, despite how slow it was to reload. The use of flashbangs proved to be much more useful than the grenades themselves, oddly enough. I know they have been in other RE games, but they were much more essential in RE8.
The pacing was perfect. I felt like the game was the appropriate length, not overstaying its welcome nor leaving players underwhelmed by lack of content. I mean, I still wish it were longer but that's only because of how entertaining it is to play. Leaving players wanting more but in a positive sense indicates that the game was planned thoroughly with a lot of attention to detail.
Miranda's and Moreau'sboss fights were the most challenging in the game. Both were endurance battles and required you to move quickly and think fast and basically just survive until they died. Ammo was very important in both boss fights because the right weapons made things much easier but if you didn't have enough ammo for them, well...you're going to have a more intense challenge.
My favorite "location" was the Dimitrescu castle. I like the elegant "antique" aesthetic of old castles and houses/mansions.
Unlike in RE7, RE8 does allow you to upgrade some of your weapons, which makes things easier if just to allow your guns to hold more ammo before needing to reload. You also didn't need to pull out a weapon to open crates. If you "interacted" with one, Ethan automatically used his knife to break it. RE7 made you do it manually which was a little annoying, especially during fights.
RE7 pretty much just had the Bakers and mold monsters as enemies. They all put up a good fight, but RE8 has a much wider range of enemies: wolfmen, zombies, flying zombie bats, werewolves, cyborg monstrosities, witches (well, if you consider the Dimitrescu daughters as witches, and they kind of are), a gross but pitiful fishman, a mentally disturbed doll maker, and an egocentric engineer. Variety added another layer of difficulty and surprise to the game since it wasn't always the same enemy types popping up to get you.
Mixed Thoughts:
Donna's boss fight was unlike any other fight in the game -- or any game, really. It was a morbid hide and seek challenge that was a nice change of pace but I do wish it had been a bit more difficult. I liked the concept, and it suited Donna, but it was the easiest boss fight in the game, almost like it was a miniboss fight instead. Good concept, but weak execution.
RE8 allows you to upgrade weapons, but RE7 doesn't, and while it may sound like RE8 has the upper hand, I disagree. RE7's lack of weapon enhancements/upgrades made the game more difficult because what you saw was what you got, and you had to make do. You didn't have the option to make your weapons hold more ammo or shoot faster or deal more damage.
The Bad:
Most of the boss fights were...rather easy? Minibosses included. The only ones that posed a real threat were Moreau and Miranda. Everyone else was just standard boss fodder, unfortunately. In RE7, I felt that, while there were far fewer boss fights, they all were much more demanding and exciting.
Lady Dimitrescu was such a fun character, and yet, she was only in the game for a short time, and her boss fight was just so-so. With all the marketing surrounding her before the game was released, I expected her to have a much larger role in the game.
They had an opportunity to make Miranda a sympathetic villain seeing as how the loss of her daughter basically drove her to madness. However, the way she was portrayed, I honestly didn't feel any sympathy for her, which was a shame. If she had been portrayed as a more tragic, broken character, then it would have made the final boss fight very emotional since you would feel some guilt killing her knowing what she's been through.
Not very scary. I mean, it's not a terrible thing, but for a game that is part of the survival horror genre, I felt like RE8 focused on the action a little too often. It was an intense experience just not a chilling one. RE7 had so much tension and atmosphere that it truly played out like a survival horror game.
Overall, I do like "Resident Evil 8: Village" and want to play it several more times. It bested "Resident Evil 7: Biohazard" in a few ways, namely with a diversity of enemies and customizable weapons but it fell short in the horror department and mishandled most of its bosses.
Final Grade: B+
For reference:
Resident Evil 7: A
Resident Evil 2 (2019 Remake): A-
Resident Evil 3 (2020 Remake): B-
#resident evil village#re8#horror game#resident evil#survival horror#lady dimitrescu#salvatore moreau#mother miranda#resident evil 7#resident evil 8#re village#queued post
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