#and swapping navigators can make such a difference in some fights if you're struggling with them!
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p5x-theories · 9 months ago
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(Originally a reply on the Haru info post, responding separately since that's kind of a long post and I don't want to reblog it again, heh)
@lolipopman416 Ah, yes, I think I listed them out for an ask in the past, but I'll just give you an updated list here! (And maybe add it to my FAQ, so the info's a bit more convenient to find, heh.)
Resist: good at targeting single enemies (Wonder (Janosik), Fleuret, Mont, Bui, Sepia, Messa, Skull, Queen). This tends to manifest as followup attacks that hit one target, or status effects/damage buffs that apply against specific targets.
Control: good at dealing with groups of enemies (Closer, Summer Motoha, Joker, Panther, Fox, Noir). This tends to manifest as lots of multi-target attacks, and bonuses for using those attacks in certain ways.
Surrender: focused around applying debuffs to gain an advantage (Key, Rin, Vino). This tends to manifest as a focus on a particular status effect, and the ability to do extra damage/effects to enemies once they're inflicted with it.
Rescue: focuses on healing companions (Cattle, Summer Tomoko, Marian, Mona). This has so far always included at least one healing skill, but often other healing abilities can be triggered as well.
Superior: good at buffing teammates and improving their effectiveness (Moko, Leon, Riddle, Chord). This has so far always manifested as unique buffs/status effects, sometimes becoming fully triggered by additional conditions.
Defense: good at protecting teammates and keeping them alive (Soy, Yuki, Cherish). This tends to manifest as shield-focused abilities, but Soy instead draws fire to himself, and buffs the team's max health temporarily.
Elucidation: the designation used for navigators (Wind, Okyann, Puppet, Phoebe, Oracle). This obviously has a wide array of specific applications, but tends to revolve around unique buffs or debuffs that the navigator can grant/inflict, and obviously each navigator has their own fights/team compositions they're most suited for.
These categories also apply to all of Wonder's Sea of Souls Personas, but I doubt you care as much about that in particular, and it'd honestly be way too time-consuming to list them all out, haha. But I hope this was what you're looking for!
For the most part, these combat roles/designations don't really matter in the game- there's no inherent penalty for having a team of three Resist characters and an Elucidation, for instance- but there are two places where you need to pay attention to them: Marthym Tasks, which often require 1-2 characters of a specific role, and certain Door to Ominous Dreams fights, where the survival-type fights require you to have at least one Rescue or Defense teammate, making the enemies much stronger if you lack one.
That said, the roles are also a bit useful for speculating what a character will be like as soon as they're announced! I remember it was interesting to first hear that Summer Tomoko was a Rescue instead of a Superior, because that implied a distinct change in skill set for her. We also had an idea of what to expect for Cherish, since we knew he was Defense before we'd even confirmed which character he actually was, haha!
It may also be a useful avenue for future theorizing- right now our story team lacks any Surrender or Superior teammates, so that may be what we're getting next! In general, we're lowest on Superior and Defense teammates (though they did just add Cherish), so we may be seeing more of them in the near future.
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