#and was subsequently too busy dodging railgun projectiles to pay attention
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Can't get that one background line from the Project Wingman dlc's first mission out of my head. The one by Vita that's like "this was all done by one fighter?" with so much disbelief. It feels like a line that's supposed to introduce the main antagonist and the threat they will pose to your side. There's also something very fun about hearing this sort of line said by your side as opposed to hearing it in enemy com chatter in other plane games - a change of context can be pretty effective it seems.
So that got me thinking about how a confrontation between Driver and Monarch would go - strictly in a gameplay capacity, mind. Probably from Driver's POV as out of the two at that point he'd probably be more of an underdog (he'd most likely not be as skilled as a full time merc) and underdogs are fun to play as, right? Continuing on this line of thinking I imagine that fighting Monarch would be similar to the first Crimson 1 encounter where you are told to get out of there but can take one pilot in the squadron down (no matter what it could be a random merc that is flying in formation with Monarch) if you want (to disobey, because you're with the federation). Why Monarch wouldn't stick around to fight you I haven't thought about, honestly. Maybe there would be a change of plans? I'm getting too distracted by how much I like Monarch-Crimson 1 parallels to think further on this. Also like the dlc.
#project wingman#frontline-59#id like to say that the average player had trouble taking on crimson squadron in whatever starter planes you get during a first playthrough#so surely monarch would also be a tough encounter by design#err i didnt just imagine that vita line did i? i played the mission again recently but i used the botched acquisition modifier#and was subsequently too busy dodging railgun projectiles to pay attention#i also get really caught up in flying in that sky with that music its so beautiful guys#finally found the energy to write up this post. just some random thoughts here dont mind me#love when the game designers integrate their observations of games they love into the game mechanics of their own game
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