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s-ephiroth · 10 months ago
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that angeal analysis post is making me think about how both sephiroth and genesis don't fully grasp the hidden implications behind angeal's behavior towards his sword or, if they do, they don't really comment on it in ways that would validate the whole philosophy of not using a resource/tool unless explicitly necessary
as far as we know it, sephiroth does take notice that angeal isn't using his Cool Sword™/is holding back against him and — whether he knows or not about the sword's origin and why angeal behaves the way he does — provokes him into using it (which doesn't happen)
genesis is there when this happens and doesn't scold sephiroth for that, instead interrupting because he wants to 1v1 sephiroth, leaving it ambiguous whether or not he's intervening to be "heroic" to angeal (sparing him from using the buster sword unnecessarily) or for his own gain (winning against sephiroth in a duel means he's stronger or more skilled than him)
regardless, genesis doesn't grow up in poverty (neither does sephiroth, though i think neither of them have normal childhoods) so he wouldn't truly get the meaning behind the behavior in practice
and then there's angeal himself in the middle of all this... did he even tell either of them what happened to his dad because of the sword? did he have time to even grieve or did he get the news once he was already in midgar?
like
the way sephiroth and genesis seem to behave (or lack a reaction) to angeal's behavior towards his sword keeps sending me the idea that he was likely bottling up about it to the point neither of them noticed it in a way that would have either of them going "are you ok? why are you being touchy about the sword?"
... usually i would think of sephiroth being the one among them to bottle up the most, opening up only when he feels comfortable enough to do so or even reluctantly admitting he knows he shouldn't share his issues with others, but!! it may turn out that angeal is much worse with that?
which does reflect in the way he physically degrades, even
unlike genesis who shows visual cues (whitening hair, cracks on skin, etc), angeal stays basically the same aside from the wing, which... good allegory for depression being an "invisible" ailment, but also??? excellent way to show that angeal was hiding A LOT of what was happening to himself from others
by the point the penance fight ends, by the point we have enough to make all the conclusions that excellent analysis post by pumpkin makes, angeal is visually very degraded, just like genesis
because we can see it now
and if only sephiroth and genesis could've seen too, if they really didn't, if only
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s-ephiroth · 8 years ago
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fun fact of the day: in crisis core, if you equip 5 SP barrier/master materias and have enough SP, (anything above 20 million is considered “enough SP”) nothing will be able to cause zack any harm
and it’s hilarious because you get to see minerva preparing the heck out of judgement arrow and IT DOES NO DAMAGE AT ALL
#WasteAGoddess’Time2k17
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s-ephiroth · 8 years ago
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crisis core but angeal penance accidentally kills zack and we get to see the consequences of that
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s-ephiroth · 8 years ago
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also, i want to mention that the fact kunsel knows about jenova more than sephiroth knows is very, very, very fucked up.
like
how the hell did they manage to hide the information that “SOLDIER members are created by a method which uses Jenova cells” from their top SOLDIER for so long? did they realize “oh shit, hojo told him The Name™ we must not reveal any further information to him to avoid questions”? — because really, sephiroth is all surprised about that information in the reactor
is this common information? or is kunsel the only SOLDIER (is kunsel even a SOLDIER?) to know about it? does zack actually read his emails? would the hint of familiarity of the name have triggered faint memories of having read the name once and made zack look through his past emails before the whole nibelheim mess? could remembering this have avoided that?
hm
so many questions
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s-ephiroth · 8 years ago
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in crisis core, the “very hard” mission difficulty varies in between “ok, that’s not really bad actually” and “it’s time to get fucked”
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