#as you can also infer from the accidental background music... you see what he thinks of trooping the colour 🤣🤣🤣
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magistralucis · 1 year ago
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@absolut--kurant!
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wynsnerdyrambles · 4 years ago
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What do you think is the focal point of each breath? Like how thunder breathing seems to focus on speed, what are the focuses of the other known breaths? Love breathing seems to rely on the user's flexibility and insect breathing seems to rely on agility.
Oooohhhh the Breathing Techniques. I'm a sucker for sword stuff, and one of my favorite details in any story that makes prominent use of swords is the various forms of swordplay that exist in said world. So, of course the Breathing techniques in KNY were one of my favorite elements. So, we're gonna talk about them all.
Sun Breathing:
Sun Breathing, as the original form of the breathing techniques seemed a very logical place to start in our analysis of the focus points of each technique. Honestly though, Sun Breathing might be the easiest to identify. All other forms of breathing were derived from Sun Breathing, and as each of them focuses on more singular attributes, it would make sense that Sun Breathing is in general, a more holistic approach to swordplay. It relies on Yoriichi's Zen like state to function at its best, and is shown to feature a variety of techniques within its wheelhouse. It is the whole body, mind, and spirit, perfectly aligning into the sword strikes of someone in a Zen state.
Moon Breathing:
Moon Breathing is the only one of the original derivatives of Sun Breathing to not pass down into the repertoire of the Demon Slayer Corps in the form that we see it in, as it was only practiced by Michikatsu, who defected to the other side, becoming the demon Kokushibou. This one is a tricky one to pinpoint what's going on, as in the only form we see it in, the form has been tampered with so much by Kokushibou's Blood Demon Art so greatly, it shows very little resemblance to its former self. So, instead of analyzing the direct techniques to determine a focus, we'll instead take the thematic approach. Michikatsu was one of the first Demon Slayers to begin using Total Concentration Breathing after Yoriichi introduced it to them, and given the name of the style referencing the moon, which more dimly reflects the light of the sun, we can perhaps infer something along these lines: Moon Breathing requires much of the precise swordplay that Sun Breathing does, yet is lacking in the Zen that a true wielder of Sun Breathing must possess. It is a dimmer reflection of Sun Breathing's capabilities. In fact, given that there was some decay of the true forms of Sun Breathing as it was learned by the Kamado family, I would say that Michikatsu's original Moon Breathing might resemble the Hinokami Kagura.
Water Breathing:
Water Breathing seems to focus on the basics of swordplay, with a distinct emphasis on curved strikes and slashes. We know that Water Breathing is one of the more widely practiced styles in the Demon Slayer Corps as of the main story, with many different cultivators, as it is noted to be easy to learn. However, despite the relative ease of learning this style, I believe it is likely one of the more difficult styles to master, and I believe that the only true masters of the style that we observe in the story are Urokodaki and Tomioka, though I believe both Sabito and Makomo could have mastered the style had they lived.
Thunder Breathing:
Thunder Breathing emphasizes finishing off your opponent with a single strike, and because of this, places a heavy focus on both the art of drawing the sword, (Iaijutsu) and placing a lot of focus on the legs. (not me just barely realizing that Jigoro lost his leg, and therefore could no longer practice the forms effectively, hence his retirement). There is a lot of layering to the techniques of Thunder Breathing, as we know that mastery of the first form is key to mastery of all further forms. We also can see through Zenitsu that the first form is easily modifiable, accounting for both the sixfold, eightfold, and Godspeed variations, which I believe he developed himself, before using that base ground to develop the seventh form.
Stone Breathing:
Stone Breathing seems tailor made for intense physical strength and unconventional weapon choices. None of the five known forms of Stone Breathing seem like they would work at all for a traditional swordsman, and unlike many of the other forms, seem like they would require the user to be pretty physically powerful to pull off. So the focus here seems to be on pure physical power, alongside unique weapons.
Wind Breathing:
Wind Breathing is incredibly reminiscent of a real life sword style, namely Jigen Ryu. This style holds a high focus on high stances, as well as delivering an intense first strike, with teachings of the practice dictating that a second strike is not even to be considered. As far as things specific to Wind Breathing, the intensity and frequency of attacks should be noted. There seems to be a certain rough aggression to the style, and while that may merely be Sanemi's own personal take on the style, given we have no other sources, I would say that rough aggression is one of the focuses of the style, alongside its common ground with Jigen Ryu.
Flame Breathing:
Flame Breathing seems to focus on the energetic, passionate motion of a flame. However, that energy is channeled in a very precise manner, almost akin to the singular flicker of a candle's flame. Kyojuro's movements are energetic, but also incredibly precise. The movements are tight and controlled, but also have that passion and momentum of a fire burning. We see that the style must be incredibly precise by the way Kyojuro is able to use his sword just perfectly to deflect some of Akaza's punches, without damaging the blade at all. Flame breathing also features incredible variety in the types of strikes it employs, from the more straightforward slash of Unknowing Fire, to the almost defensive circular movement employed in Blooming Flame Undulation. Just like how a fire can be completely unpredictable, Flame Breathing seems to have a technique for every combat situation, rendering the user unpredictable in their own right.
Now we move on to the breathing styles that aren't directly derived from Sun Breathing.
Flower Breathing:
Flower Breathing was derived from Water Breathing at some point in the past long enough ago that a Sakura tree planted by the first wielder of the style is quite large in the main story. Flower Breathing places a heavy emphasis on observational skills, knowing your opponent, obvserving them and their environment to maximize chances of defeating them. Because of this focus on the gathering of information, Flower Breathing's techniques seem to be dual-purpose, serving as both methods of attack, and of evasion. The eyes are an important body focus for users of this style, as masters of the style tend to have very naturally good eyesight, as well as the final form, Equinoctial Vermillion Eye, raising the user's vision to such a high level that the world around them seems to move in slow motion.
Insect Breathing:
Insect Breathing is directly derived from Flower Breathing, and was the personal creation of Shinobu Kocho, the Insect Hashira. This style is quite unique among the Breathing Forms, as it is the only 3rd tier derivation from Sun Breathing that we know of, as well as focusing on an entirely different style of fighting than any other style. Given Shinobu's inability to cut off a demon's head, she has a uniquely designed sword, tailor made for piercing movements, rather than the traditional slashing movements. Speed is huge here, as well as taking the evasion elements of Flower Breathing and cranking it up to 11. After all, Shinobu's unique sword likely deals with additional fragility concerns, given it's function is essentially as a giant sword-shaped syringe. So, if Shinobu can inject her foe as quickly as possible, without risking a prolonged fight risking her sword's durability, that would be an ideal focus point for her unique fighting style.
Serpent Breathing:
Yet another derivative of Water Breathing, this style also seems to be the personal creation of one of the Hashira, namely Iguro Obanai. Serpent Breathing takes the 'flow' elements of Water Breathing and makes them the emphasis of the style. Obanai's sword is unique in that it's unique, but even Gotouge (who loves telling us the reasons why trivial details are the way they are) hasn't given us a reason why Obanai wields this unique blade. The blade is most similar in structure to an Indonesian Kris Blade, although with a much larger size. While there is no confirmed correlation, it seems to me that this style of sword would be at the very least, the optimal blade for Serpent Breathing. Serpent Breathing also likely incorporates Kaburamaru's role as a seeing-eye snake, likely avoiding making strikes too close to the body so as to avoid any accidental beheadings, as well as forms with very instinctual cues. In fact, of the derivatives, Serpent Breathing seems to be the closest related to its inspiration, likely only optimizing Water Breathing's styles to work best for Obanai.
Sound Breathing:
Somehow, this style is related to Thunder Breathing, although the styles seem completely different. This style makes heavy use of Uzui's njinja background, taking elements of that fighting style, and integrating them with the more conventional needs of the Corps' general fighting style. Mimicking the disorienting nature of sound and noise, Uzui makes use of small grenades, as well as his unique nunchuck swords, which notably have much larger blades than most standard Nichirin swords. This style is explosive and bombastic, and relies heavily on Tengen's unique ability to read the flow of a battle like a sheet of music. This style is pure chaos incarnate, and focuses on bringing the best out of Tengen's ninja training, as well as explosions.
Beast Breathing:
A personal style invented by Inosuke Hashibira, Beast Breathing is a distant relative of Wind Breathing. Making use of Inosuke's two jagged katana, excellent flexibility, and animal instinct, this breathing style is all rough edges and agression just barely channeled. Inosuke's excellent, animal-like sense of environmental awareness allows him to go full ham on aggression without needing to put much thought into an ambush, while also rendering him able to directly pinpoint a target in a large, chaotic crowd. None of these forms seem possible with only one sword, so it is necessary for any pupil of Inosuke-sama's to become a dual wielder like himself.
Mist Breathing:
Mist Breathing is a derivative of Wind Breathing, but seems more polished, making use of well refined swordplay, and streamlining the rough edges so key to Wind Breathing's identity. This is all for a good reason of course, for like the mist it evokes, this style is all about obscuring your movements and intent with your blade. In order to pull off feints, and other deceptive ploys with a blade, intense skill must be required to shift into the intended form with giving very few cues. Mist Breathing appears to be quite difficult to master, as the only known user of the style, Muichiro Tokito, is a literal genius with the sword. Mastery of Deceptive techniques as well as a refined grasp of swordplay is the focus of this style.
Love Breathing:
The personal creation of Mitsuri Kanroji, Love Breathing is derived from Flame Breathing, which she learned during her study with Kyojuro Rengoku. This style is incredibly personal, and it would take a miracle for someone to recreate it, given the perfect storm of Mitsuri's skillset. It takes the basics of energetic momentum focused on in Flame Breathing and multiplies it with Mitsuri's own flexibility, strength, and unique sword. It can be inferred through the flexibility of her sword that energetic momentum combined with intense flexibility is the key to this style.
And that about wraps up the breathing forms. Much like many real life fighting styles, these forms are very complex, and difficult to pin down to a single focus element. By giving a more holistic analysis of each style, I hope I was able to give you a sense of the essences of these fighting styles.
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cheri-translates · 4 years ago
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[Analysis] S2 Gavin’s theme song
The music used in MLQC is incredibly evocative and carefully constructed, so I spent some time analysing S2 Gavin’s theme song because I find that it sums up the relationship he has with MC very nicely!
Music is highly subjective, so don’t worry if you have a different view from me :>
🍒 Warning: Contains tons of S2 Gavin spoilers! I’ve tried to make things really clear in this post so you wouldn’t have to read through the entire swamp of S2 Gavin translations to understand what’s going on, but I’ll still include links to the references made! 🍒
INTRODUCTION  [ 0:00 - 0:12 ] - Reuniting as adults
I received a jump scare the first time I played the theme song LOL
It starts off abruptly in two ways - (1) the sound effect resembling a puff of air, and (2) the fact that it mirrors the 0:38 mark of S1 Gavin’s theme.
The sound effect resembling a puff of air essentially captures how S2 Gavin and MC reunite as adults -
Before I take a step forward, there’s a sudden tightening on my wrist.
My hands are firmly clasped behind me. Before I can get a proper look at the person’s face, my whole body is pressed against the glass behind me.
??: What are you doing here?
A familiar voice enters my ears, reminiscent of wind from the past awakening my memories.
The fact that S2 Gavin’s theme starts around the halfway point of S1 Gavin’s theme is pretty significant.
On a superficial level, this could reflect how there’s both a sense of familiarity yet foreignness to their dynamics. But this isn’t limited to S2 Gavin x MC, because the dynamics between the other love interests and MC do see a slight change as well.
But what’s perhaps more unique to their situation is that back in S1, Gavin and MC didn't get to know each other properly until they became adults. In contrast, when S2 Gavin and MC reunite as adults, they already have a shared past in Loveland High.
While we don’t know how their lives in Loveland High played out in detail, it’s inferred that they had meals together frequently:
Boss: Then, do you remember that lady who often came here with you back then? She still visits, and also likes to have her beef noodles with extra chilli.
Also, Mr Keller knows that the two of them are somewhat close and are still in contact, since he gets MC’s help in passing Gavin some old photographs, and invited the both of them to visit Loveland High for an activity. In contrast, back in S1, MC didn’t even know that Mr Keller knew who Gavin was until Campus Date.
Just as we’re thrown into the halfway point of what resembles the S1 soundtrack, we’re thrown into an iffy, halfway point of their relationship. In Chapter 1 of the main storyline, we can tell that they know each other well enough, but they aren’t as close as we’d expect ex-schoolmates to be.
Their meeting comes across slightly antagonistic on Gavin’s part, and he even straight out lies to her that officers are approaching, in order to force an answer out of her. Similarly, in Stray Date, Gavin uses his Evol to send her hovering over the ocean, once again trying to force an answer out of her.
Thankfully, this antagonism fizzles out very quickly as we learn that this is just Gavin’s tactic to squeeze the truth out of MC for her own good. And that he still cares about her deeply (evident in Dangerous Night Date).
Aside from the abrupt start, there are three other things to note:
The S2 soundtrack is much slower, and the notes are drawn out as compared to the S1 soundtrack. I’m inclined to viewing this as a representation of Gavin’s self-assuredness and pure confidence as the Commander of the STF and leader of the Special Operations Team
The piano chords. It’s probably just me, but I feel that they resemble the chime of a school bell. This point becomes significant in the analysis of the bridge, which we’ll get to later
There’s a somewhat grating, scratchy sound which I see as a representation of the tension between S2 Gavin and MC. There are only three places in the song where this scratchy sound isn’t present - the first verse, the bridge, and the outro
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FIRST VERSE [ 0:12 - 0:38 ] - Gavin the student
This part likely represents the time Gavin was still in Loveland High, because the grating, scratchy sounds mentioned earlier (which I associate with the tension between Commander Gavin and MC), aren’t present.
At 0:24, individual piano notes come in. Even though they sound careful, they aren’t played in synchrony with the firm and resolute guitar notes. Sometimes, the piano notes are played alongside the guitar notes. Sometimes, they don’t.
I’d say that this represents missed opportunities. Despite S2 Gavin and MC meeting earlier in S2, MC ended up re-living one of her main regrets - not getting to read Gavin’s letter:
MC: They said Minor left a bloodstained letter on my desk and thought it was a threatening letter, so no one dared to go near it. But by the time I returned to the classroom, the letter was gone. I searched for such a long time… but couldn’t find it… I thought I accidentally threw it into the dustbin, so I looked through it for a long time. But… I couldn’t find that letter anywhere.
My voice grows even softer at the end, and I don’t dare to lift my head to look at him.
Even if this world were to be reset, unexpected events still present such regrets.
Like a merciless joke, an antithesis to my unwillingness to be powerless.
Even if she had read the letter and gone to the meeting spot, it turns out S2 Gavin didn’t even stay long enough to meet her at the arranged time:
Gavin: That’s not important anymore. Back then, I had already left before the arranged time. So it’s all right.
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SECOND VERSE [ 0:38 - 1:04 ] - Gavin the Commander
The grating, scratchy sounds come in, injecting a metallic feeling which is in line with how S2 Gavin is often described as a “sharp blade” numerous times. As mentioned earlier, these sounds could also be a depiction of the layers of friction between MC and S2 Gavin.
MC is on her guard around S2 Gavin at the start, such as in R&S [Reunited Yesterday] where she thinks of leaving Lynn’s Kitchen the moment she sees that Gavin’s there too, and how she was genuinely fearful and trembling when he used his Evol to send her hovering her over the ocean in Stray Date.
If you listen carefully, you can hear that the individual piano notes are somewhat copying the upward climb of the guitar we’re used to hearing in the S1 bgm.
This could represent MC holding on to her memories of S1 Gavin as she navigates the new dynamics she has with S2 Gavin, which gives her the courage not to get intimidated by his cold exterior, and to trust him completely.
Gavin: I haven’t even rescued you out yet.
MC: With you around, there won’t be a problem.
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FIRST CHORUS [ 1:04 - 1:28 ]
From 1:19 to the end of the chorus, the piano keys go off on their own, and they come across much more confident and complement the guitar notes much more than in the first verse.
I see all the choruses as instances where S2 Gavin and MC are given opportunities to work together, and we witness how well they gel as a pair. The best examples so far would be Stray Date and The Guardian Project.
I’m no longer that person who only knows how to let you stand in front of me. This time, I’ll stand beside you, and will not back down.
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THIRD VERSE [ 1:28 - 1:56 ]
Nothing to say here, similar analysis to the second verse!
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SECOND CHORUS [ 1:56 - 2:22 ]
Same analysis as the previous chorus.
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BRIDGE [ 2:22 - 2:47 ] - Reminiscence
This part is breathtakingly beautiful. It’s obviously in stark contrast to the rest of the song as the piano takes the stage here. Even though you can still hear the electronic guitar in the background, it’s incredibly muted and mirroring the melody of the piano.
The instrument complementing the piano (it sounds like a harpsichord?) sounds like a middleground between the sharpness of the electronic guitar and the gentleness of the piano.
And here’s where the piano chords I mentioned at the start are significant. This is the only part in the entire song where the piano chords aren’t played. Rather, the chords are broken up and played as individual notes.
This part gives me the mental image of S2 Gavin and MC on the rooftop of Loveland High, reminiscing on their school days when things were simpler. It’s a moment where they peel away their roles as STF’s Commander and Black Swan’s Nox, and are simply Gavin and MC, old friends from school.
It basically represents the rare, precious moments of reprieve S2 Gavin and MC get in the ever-looming danger of S2.
Yet, even outside this safe bubble, the chords continue to be played consistently. They may be subdued in certain parts of the song, and louder in others, but the chords are always there. Their shared past in Loveland High isn’t something S2 Gavin can just ignore. On the contrary, it’s something that likely supported him through his time in the Police Academy:
Gavin is standing underneath a tree, holding a photograph in his hand.
Gavin doesn’t notice Tang Chao. All of his focus is channelled onto that photograph. In this moment, he seems to have unloaded all his defences, becoming a Gavin different from his usual self. Those perpetually stern eyes have grown dim, bringing with them a twinge of fatigue.
Tang Chao holds his breath, subconsciously squinting his eyes to identify the photograph. On it seems to be… a female? Could she be Instructor Gavin’s…
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THIRD CHORUS [ 2:47 - 3:13 ] - The power couple
The chorus returns with incredible force, and it’s slightly different from the first two choruses. In the first chorus, the piano is subdued. In the second chorus, you can hear the piano, but it melds into the melody.
In this chorus, the piano is clearly audible, but it doesn’t disappear into the melody like in the second chorus. It goes off on its own, yet blends with the music at the same time.
I’m given the image of a power couple who complement and fight alongside each other. We see this very clearly in The Guardian Project), where S2 Gavin sees MC as an equal to the point where he readily agrees to go along with her plan without having to hear it first.
MC: I have a plan. It could lure the suspect out without requiring more manpower. Would you like to try?
Gavin turns his head to look at me steadily.
Gavin: What do you need me to do?
MC: You’re agreeing just like that?
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OUTRO [ 3:13 - end ] - The future
As mentioned at the beginning, the introduction mirrors the middle portion of S1 Gavin’s theme. Here, the outro mirrors the first few notes of S1 Gavin’s theme...
We see S1 Gavin in S2 Gavin. His clumsy way of showing concern, his protectiveness over MC, his jealous tendencies, his handsome face, etc.
Gavin: But protecting you - this won’t change.
His expression is very cold, and a certain emotion seems to be restrained in his voice.
What he says is reminiscent to words being tossed out in a fit of anger. At the same time, it’s also reminiscent of a vow he has always been fulfilling.
Gavin: Regardless of position, I’ll never let you get caught up in danger.
The tune draws to a close with a crescendo which ends abruptly yet on a hopeful, anticipatory note. Their story is far from over, and I can’t wait to see what this undefeatable tag team will accomplish together.
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Final thoughts:
Thank you so much for taking the time to read this even though S2 is still very far away LOL And special thanks to @ginkgomoon​ who has been waiting patiently for this analysis T^T♡ If you enjoy reading Gavin-related analysis, do check out her blog!!
I wish I were a better writer so I can fully convey why the S2 Gavin x MC dynamic is so incredible, and quell the worry most Gavin stans have about S2.
Relying on my translations is a completely different experience compared to hearing the emotions in the voiced lines and seeing the sprites, so I can understand why it might be difficult to feel as much for them as I do T-T
The thing I love most about the S2 dynamic is that the relationship between them is much more natural. Instead of S1 Gavin falling head over heels for MC the moment he saw her in the rain and started following her around, S2 Gavin and MC already established a friendship in Loveland High in S2. And they tease each other so much more HNNGHGH SLOW BURNS HURT SO GOOD
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paulisweeabootrash · 6 years ago
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First Impression: Death March to the Parallel World Rhapsody
Is this the real life?  Is this just fantasy?
It's Death March to the Parallel World Rhapsody
More isekai
I'm not that surprised to see...
... Ahem.
Death March to the Parallel World Rhapsody (2018)
Episodes watched: 3
Suzuki Ichirou (no, not that one), a programmer for a game company, is working on a "death march" of rushed changes to two RPGs, falls asleep under his desk after 30 hours of work, and finds himself dreaming that he is in another world... one that seems to be a combination of his two games.  The game/dream world has saddled him with the name "Satuu", the character name he uses IRL while testing things.  The subtitles, meanwhile, have saddled him with the name "Satou", despite it being spelled on-screen as "サトゥー" (a small ゥmodifying the ト from "to" to "tu") and despite him and other characters clearly pronouncing it with a long u (or ɯ if you want to be even more pedantic than I am).  So that's an odd bit of carelessness on the part of the translators that bugs me more than it really should.
Anyway, he starts out at level 1 but with a game-breakingly powerful set of starting abilities which were proposed to fulfill an obnoxious client request IRL.  Using his OP starting spells on an army of lizardpeople that attack him causes him to level up rapidly, and with no way to save or quit, he sets out to explore the world and how it works.  As you do if you're a game designer trapped in a game.  Satuu finds his way to a walled city governed by callous bureaucracy, overt fantastic racism, and slavery, the last of which is casually handed out as the punishment for overstaying your visa — or apparently for being a demihuman.  Luckily, he escapes this fate, having crafted a convincing story that he lost his papers, and is instead issued new papers courtesy of a magic scanning device that informs him that his character is 15, apparently the age of majority in this country, and that he still appears to everyone else to be a lowly level 1 although his early rush of experience points has actually pushed him all the way to level 310.
On his way into the city, he saved Zena, an NPC soldier, while her unit was fighting a wyvern, and she responded predictably by (1) developing a crush on him and (2) showing him around town to go do "this anime works by RPG rules" things like buy things from street vendors and explain the background mythology.  Zena and Satuu then intervene to stop an angry mob trying to kill a group of demihuman slaves they believe to be in league with demons, although figuring out why they're doing it requires a couple of leaps of inference from Satuu that I'm not sure were really warranted given the information available.  After he talks down the crowd, a demon does turn out to be present, and it teleports Satuu and the slaves into a dungeon they have to find their way back out of.  It is at this point where I really hope Satuu believes this is all a dream, since he doesn't take much convincing to accept that the slaves consider him their new master.
It's got some pretty good gags centering around the world functioning by game mechanics.  For example, he acquires skills when he is in a the situation to first use or observe them, meaning that Satuu "acquires" the skill "hand-to-hand-combat" by coming in direct contact with an NPC for the first time... when the wyvern mentioned above flies into him while he's mid-jump.  Likewise, he acquires the skill "Abduction" by quietly subduing agitators who are encouraging the angry mob.  The latter action demonstrates exceptionally well how completely ridiculous a world functioning by RPG rules can be.  He sneaks through a crowd in broad daylight incapacitating people in one hit each and drags them away undetected, then apprehends the ringleader and successfully calms the crowd down by bullshitting an off-the-cuff speech.  Throughout this, he is also rapidly and accidentally obtaining numerous "titles" ranging from "clown" to "god-killer" and quickly decides that revealing his true level and alarming-sounding set of titles would cause more trouble than it's worth.
Although clearly a show playing with the silly implications of video game logic, it kind of comes off like someone had an idea for a game they couldn't implement so they made a show about what the game would've been like.  Much more work seems to have been put into the fictional user interface and worldbuilding than into the characters or animation quality so far.  I don't know if I have a good basis to evaluate this as a game in general since I am not a game designer nor do I play RPGs frequently, but I do want to flex my degree a little on the user interface.  There are distinctive icons and good indicators of the current system state (icons changing colors to indicate what mode of interacting with the world, the minimap, animated and therefore eyecatching notifications of newly-acquired skills), but it also contains a lot of tabs and drop-down menus, so the whole thing seems like it would be more at home in a game you can pause (or at least greatly reduce the play speed of), not one unfolding in real time.  The UI must also be more similar to those in the games Ichirou works on than the game world itself is for him to figure out how to use it so quickly and consistently — although to be fair, this does make sense with the interpretation that it's a dream, and even if it's not, we do see him explore the interface a bit and he's presumably getting a lot of practice in with it if he sees it constantly while moving around in the world.
I like the ambiguity it has so far about whether it's an elaborate dream about games brought on by overwork or whether he really has been transported to another world.  My wife (who told me to watch this) informs me that future developments tip the scales much further toward it being a real world, not a dream, but I haven't gotten there yet.  She also informs me that Satuu just sort of shrugs off keeping the slaves as slaves.  So... uh... yikes.  Either way, it has an intriguing premise, but I'm not impressed so far, and at only 12 episodes long, I seriously doubt it will do much to flesh things out.  But hey, I've been surprised before.  I'll keep watching it, but I'm not doing a followup post unless something really surprising happens that changes my impression.
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W/A/S: 2 / 2 / 6
Weeb: Not weeb so much as geek.  RPGs with these sorts of backstories and mechanics are hardly exclusive to Japan.  The premise of working on a "death march" may be the most foreign-sounding thing to the average American audience, but it's a software industry thing, not a Japanese thing, and the term was even coined by an American.  Or perhaps the particularly Japanese variety of demihumans as humanoids with dog or cat or lizard features instead of the Germanic/Anglosphere elves, dwarves, trolls, et cetera.
Ass: Very little, especially considering the costume designs and lonely teenage POV you might normally expect from this genre.
Shit (writing): The idea that the fantasy otherworld contains an unwise cheat-like starting condition the protagonist himself opposed including in one of the games he works on IRL is a pretty funny and clever justification for an OP character.  Plenty of details are revealed in dialogue, mostly between Satuu and Zena, but the dialogue itself doesn't seem very natural, even for NPCs trying to fill in a player on vital background information about the game setting, but then.
Shit (other): I love that we see the user interface whenever we're viewing events from Ichirou/Satuu's first person perspective.  The opening and ending themes are very good, the other music is okay.  It's a nice touch by the voice actor that Ichirou/Satuu talks in a noticeably higher-pitched voice to other characters when talking or even thinking in-character than out-of-character, which highlights the age gap between himself and his character.  Even though the CG used for certain elements (the UI, wagons, horses, lizardpeople, demons) is better than that used for, say, the unnaturally-moving draft dragons I complained about when I reviewed Re:Zero, it's also somehow harder to look at and everything but the UI looks even more out of place than the Re:Zero dragons.  The 2D animation is disappointing, too.  The character designs are nice, but in motion, any given shot has very few moving elements, sometimes have very low frame rates, and I swear I saw Ichirou appear in-frame instead of smoothly entering it in a scene in ep. 1.  I also strongly disliked the backwards speech during spellcasting but by ep. 3 it started growing on me.
Content warning: slavery, obviously.
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Stray observations:
- Credit, or at least lack of annoyance, for the 29-year-old lead finding the innkeeper attractive instead of her 13-year-old daughter.
- Who eats quiche with their hands?!
- The line "I might be able to use this Abduction skill... Better max it." is definitely something I would expect to hear a lot of RPG players say, but that doesn't make it any more reassuring.
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