#battletech map
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I FINISHED THE MAP!

AAAAAAAAAA
I loved working on it.
#art#artists on tumblr#map#wargaming map#war games#wargaming#battletech map#classic battletech#battlemech#battletech#mechwarrior#mecha#arena#handmade#crochet#cozy#crafts#finished
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CGL map scale Overlord for battletech I painted up. Almost did a big Combine logo on it, but turns out the Federated Suns navy also does red and black, so leaving it off so I have an excuse for it fitting more usages.
#miniature painting#mini painting#wargaming#1:1000 scale#Battletech map scale#battletech#catalyst game labs
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I love when stuff comes with little map posters, I love sticking them up on my walls. Skyrim? Yep. Khorvaire? You bet. The Inner Sphere? Absolutely. Doesn’t even have to be products, I have the visitor map of the provincial park where my partner and I went on a date up there too, same with the free Toronto subway system one. I “stole” like 8 of the fucking things from the Ministry of Mines office when my internship with them closed, I can’t get enough
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i hung up the inner sphere 3052 map and this little nation has been annoying me cos i got no idea who she is! the only other nation not labelled is the rasalhague dominion, who os easy to figure out cos its where the rasalhague republic used to be. who are u new nation wedged between baby sized capellans and the federated commonwealth?
#battletech#big fan of how big the taurian concordat is these days tho#unless the 3052 map is out of date now???#i am bad at keeping up with the lore#my stuff
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the big problem with the BTAU is “where the hell on this map could i stick the entire plot of the expanse minus the protomolecule?” and it isn’t not being able to find a place, either
as you can see, there’s so many places to slip a plot like that into, and that’s not getting into those weird gray areas and the blanks in between
“the expanse but they just did that, there’s no PM” is a day ending in Y for the inner sphere
#and that's not getting into how i've seen laconia described as 'if the clans had no drip' and i can't say it's inaccurate#would love love LOVE to write this! but the autism won't let me until i find the absolute perfect spot n the map. or make one up.#expanse battletech au
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🚀 Upgrade Your Mechs! 🚀
Enhance your BattleTech miniatures with Mech Identification Stickersfrom Bob's Decal Depot! 🎨 Perfect for adding pro-level details to your American Mecha units. Back the campaign now and bring your tabletop battles to life! 🛡️⚙️
👉 tinyurl.com/BobsDecalDepot
#MechStickers #BattleTech #TabletopGaming #MiniaturesPainting #BackerKit
#businessowner#business#dnd#taylorlyfe#funny#comic#ttrpg#dnd 5e character#ttrpg meme#ttrpg memes#battletech#battle map#battlemap
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I like that it comes with it the little leg at the back to keep itself upright firing those things.

#The GDI juggernaut#in tiberian sun you had to deploy it to shoot#in cnc3 it could use snipers as spotters and rain hell from half across the map#suppose the wolverine is a protomech#and the titan is...#i mean its basically a panther with an autocannon#(which i turned into a custom rasalhagian mech by Saab in my battletech campaign for fun)
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Brief list of...
...meta gags I would put in Battletech fanfic if I ever write any:
Mechwarrior with a national, regiment, Clan or merc company emblem freehanded horribly on their 'mech, just absolutely terrible and blobby.
Alpha Strike skill levels as in-universe rankings (i.e., "the only reason you are listed as a skill-6 is because the ratings do not go down as far skill-7.")
'Mech that is such an ancient version of its line- not an outdated mark, just a really old iteration -that it barely visually scans as the same model.
Across the Inner Sphere and beyond, the classic military grid map has been replaced with a hex map.
Collectible trading cards that sport the 'mech of choice, famous exploits, and quotes of or about Mechwarriors of renown. (Possibly, 'mechs being sold with a card for a famous pilot of theirs stuck on the control panel.)
You can easily stalk a 'mech squadron on the move because they track the dirt from their last world all over the local terrain.
Frequent problems of lookalike 'mechs. More than once has a Zeus been reported as an Awesome, or a Valkyrie taken for a Wasp, by pilots only glimpsing them at a distance through the cockpit.
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🫵 Hey You, Battletech Player
Are you having trouble getting local game stores to care about your stupid little giant robot game? Annoyed that Classic games take so long that any event usually needs to be an all day affair? Fan of goofy gladiator fights and blind boxes? Well, I have the scenario packet for you:
Introducing the Salvage Free For All


Here's how it works: get some salvage blind boxes (or just random extra mechs in your collection), some dice, a map, and a bunch of fellow mech-heads in one place. Everyone gets two random mechs/boxes, picks a mech to fight with, and then engages in a 3-5-way single map close range, heavy metal fight to the death with an ever shrinking zone of engagement. If you're playing with prizes, the last mechwarrior standing in the circle of equals has first pick of the unused mechs, with the eliminated pilots taking their choices based on who got KO'd most recently. All said it's a fun little casual way to play the game for more than two players while trying out mechs you otherwise maybe wouldn't and maybe getting some support from local game stores.


More details in next post!
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Catch that plane!
Is there anything better than good games with good people?
Played a 5-person game of classic BattleTech today (2v3). 6 Mechs per side, 7500 BV. "Smash and grab" attacker/defender scenario of my own design, in which the raiders must successfully snatch electronic warfare tech out of the cockpit of an experimental aerospace fighter and run like hell.
*Everything on the table was mine, from mapsheets to record sheets, minis and dice. It was fun to fuel the party from top to bottom.
The scenario turned out even better than I hoped. Firm 10-turn limit. The raiders have up to 8 turns to smash the cockpit and grab the objective, then must escape toward their edge of the map for the next two turns (the two turns of escape, in which the defenders can try to snatch back the objective, are required).
Part of what made the scenario fun was the moving objective. The defenders can't just "camp the point" because the aircraft is taxiing every turn, so it actually carries the objective closer to the raiders before takeoff. I felt this was a good way to balance out how much the attackers must expose themselves to attempt the grab.
Long story short, we had a blast. My team's (defenders) MVP was actually my little UrbanMech R90, which held the center of the field like an absolute boss and refused to die.
Raiders' MVP was their Spider, which eventually slipped through the defenses and snapped up the objective in textbook fashion. We absolutely tore the armor off that speedy jerk, blew off an arm, got critical hits on weapons and engines...but it refused to go down and eventually carried the objective to safety for the win.
This is why we BattleTech.
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I come bearing questions.
What Mecha games are you familiar with and would recommend?
So to get the obvious out of the way:
Armored Core 6, the one most people (including myself) started with and probably the easiest to get into.
Gundam Breaker 4, personally the story is a miss for me but the gameplay and the building aspect is really fun
Titanfall 2, peak FPS probably heard of it before.
Now onto the stuff I love (I still love all 3 of these above but these ones below are so niche they deserve the extra love) :
Gearbits, it's so cheap and simple but God damn is it fun, if you have a pc that connects to a socket or a laptop that uses a battery you should definitely get it, steam exclusive unfortunately.
SD Gundam Battle Alliance, my jam before I got into GB4, it is a bit grindy but it's story is enjoyable enough and the gameplay is fire, definitely get it even if you're not sold on the SD ascetic (also first PC game to feature the Xi Gundam I'm pretty sure, tho it is dlc locked)
Into the Breach, the best turn based mecha roguelike ever made, definite classic that is both challenging and fair.
Phantom Brigade, the best turn based mecha Xcom like, although not featuring a grid system it's mechanics are fun, I haven't beaten it yet but it's probably my top 3 game (poly graphics indie games save me)
Airmech, my favorite RTS ever ever made. You get to play as a transforming robot that either sends out troops all around the map in plane mode or joins the action directly in robot mode. Absolutely love it.
Lightyear Frontier, a farming sim but you get to pilot a mecha, it is a brilliant chill game and I absolutely love it, I only played the demo but I'm getting it sometime soon.
Now onto the game I haven't played but is really good from what I've heard:
Battletech, a slow strategic Xcom like that I've wanted to get into for a while, still on the list, tons of dlc and pretty expensive.
That's all I got, there's a ton more tho, oh and:
Mecha break, a coming soon fast action PvP mecha fighter, fully customizable machines with absolutely ridiculous speeds from the looks of things.
#mobile suit gundam#gundam#sd gundam battle alliance#into the breach#gundam breaker 4#gearbits#titanfall 2#armored core 6#phantom brigade#airmech#mecha break#battletech#lightyear frontier
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Sooo I tested my crochet map and it turned out well.

Had much fun with that terrible terrain that really fits a duel. Shoot or die, no other option.
Note my pink Warhammer lol
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Least favorite planet in Battletech?
Your personal candidate for wackiest planet in Battletech?
Whatever the starting planet for the fucking MW5C campaign was. I fucking hated that dustball, even more with Light mechs.
Wackiest planet? I don't know? I liked the one forest map in MWO with the wack ass plateaus and the dead lobster shell thing in the forest.
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What game formats do all of you play for a round of Battletech?
Personally, I've been enjoying 12k BV per player Star-on-Star or a Star vs a Reinforced Lance. it does take about four hours to complete, but strategy-wise it's very fun and allows for midrange gameplay. My group generally plays this way because we prefer maps that have a minimal amount of open space, so both players try to close to knife-fighting distance.
Importantly, we use two neoprene maps as our usual map size. Terrain variance is usually good enough to be enjoyable, and strategy can completely shift around controlling large aspects of the terrain. This usually allows light mechs to actually be useful in combat, as they won't get picked off at long range by a lucky high-damage hit, although we play with a no-torso twist rule in order to allow light mechs to actually do something when they earn a successful flank.
Generally this prevents most light mechs from dying instantly in combat, as they get rewarded for successfully flanking an enemy, and it means that a Blood Asp can't suddenly vaporize a unsuspecting Locust. However, the downside to this is that the Fire Moth H is very popular, and has resulted in a few 'GGs shake my hand' moments after someone got their engine/gyro completely crit out, or an ammo bin exploded and instantly killed all of the offensive firepower on the unit.
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since ive repaired my printer and have Battletech Brain ive gone and picked up an old project that i started almost two years ago and dropped because at the time i hadnt been able to play bt anyway,, but thats changed now!!

my biggest complaint abt bt is how much the level differences play into gameplay while being difficult to parse on a flat map so im CHANGING THAT
gonna have a fully 3dprinted board of magnetic tiles to make a prebby battlefield out of, just need to do,, probably around 200h of printing
part of why id stopped was the 'magnetic' part, 3mm ball magnets in the quantity needed gets pretty expensive, but IVE GOT A JOB NOW so those should be here by the 5th
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During the last three days I played my first few proper games of Battletech - and i can say that didnt had do much fun playing tabletop games for at least several years! Maybe this is just effect of new game system - to be honest all GW systems is pretty close together - but it was fun, i needed to make important decisions every turn for almost all of my models, etc.
First game was big classic Battletech battle - me and other new player both taking a lances of inner sphere mechs aganist our opponents clan star. Highlights of the battle - first critical hit of the game was my Wolverine blowing up after enemy Warhawk blow up his SRM ammo, enemy Nova which was able to hold up for the five round of shooting of three mechs of my ally, score the mission and only then blow up and finally my Atlas that survive three round of shooting by Executioner, Timberwolf and Warhawk, lose almost all of his armor and than after the first structure hit get his gyro destroyed and fall on his face.




And today I played two games of alpha strike - our local group prefer to play it on the grid map too. And this game variant was as much fun as Classic if not more - at first I was afraid that game was too much simplified, but I was sooo wrong - at this level, with so many mechs it was whole different set of decisions you need to make that this much lighter version of tracking weapons and damage didnt matter.






So, as conclusion - if you thinkig about playing Battletech - its totally worth you time and im so glad that I decided to try it
#battletech#mechwarrior#mecha#miniature#tabletop#wargaming#tabletop wargaming#battle report#sorry for unpainted mechs i need to paint more mech im going to do it tomorrow i promice
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