#bleetdev
Explore tagged Tumblr posts
sabotenbri · 14 days ago
Text
Tumblr media
The Scribbles on the Fridge: How I Learned to Build Worlds and Communities
By bleetdev (co-created with my AI fren)
Timeframe: 2010–2011
---
I didn't start calling myself a video game developer until fall semester of 2011. Before that, I was just a kid who loved characters so much I needed to make homes for them (think ocs on deviantart). Games became those homes. Especially yume nikki fangame stuff. It wasn’t about publishing, or engines, or impressing anyone (ok maybe yes i wanted to impress people lol). It was about making something that felt like me. Or maybe: something that could hold me.
My first game was made from scraps of my own life: my bedroom, a pair of flip-flops, the music I listened to while trying to survive freshman year of college. It was an act of self-portraiture. So personal no one could accuse me of stealing. And it built, and we had fun, and it overall was a nice time. Lol I blogged about wanting senpai ynfg devs in Japan to notice me.
But then I made Fleshchild.
And suddenly, things weren’t so contained. People started noticing. People started feeling. A few even started yelling. Some of the yelling was good—delighted yelling. Other times, it was weird and petty, old forum acquaintances with old grudges, accusing me of being a copycat or style-thief, even though my game had nothing to do with their turf. But that didn’t matter. I was changing. I was having influence. And some people hated that. (also, lol did infact do a let's play of fleshchild and enjoyed it very much and didn't say a damn negative thing about the FUCKING CROSS EYES lol so w/e ynfg drama)
But you know what? Most peeps enjoyed it all the same. But anyway, back to lol origin story:
In fall 2011, I stumbled onto Tumblr, and what I found there changed everything. Someone had drawn fan art of my game. Of The Looking Glass. Not only had someone played it and felt something—they made art. I had to blink. I had to breathe. I was still a girl who posted on uboachan.net and poked around DeviantArt, still reeling from 4chan arguments, Korean MMOs, and long-distance teenage heartbreaks. And was roleplaying karkat on tumblr lol. But now? Now I was someone who made something that echoed. Like, my art had a seat at the table???
And the only response I could imagine was joy. Pure joy.
I decided right then: if someone liked my work, they deserved to feel safe talking to me about it. Period. I’d seen too many artists hurt their fans, troll them, mock them, block them. Jhonen Vasquez was cruel to his own admirers back then, said just kinda shitty things (i think the dudes changed a lot). Zeriara (from the whacky deviant art heyday times) resented those who tried to understand her through her art (so it seemed, so her actions at the time communicated, and the wider discourse on originality played out: lol DA drama) Hussie was clever about it, did invite artists in for help with his work, but still and also played games with the people who loved Homestuck most. (anyone remember the reset kids and the joke about Pantone skin colors?)
I admired them all, including the perceived flaws or weirdness or just, true straight up antagonism all artists tend to embody sometimes when fans get too close for comfort or skew the artist's message. Those three are pretty influential but like, this is including other creators and youtubers and whomever, fellow Yume Nikki fan devs. And I decided if I wanted to talk to people about my games and art, then I personally wanted to be approachable, make a community around like, positivity. And not toxic positivity but just like, communal collaborative fun.
So I started celebrating every drawing, every question, every offbeat comment. Someone once messaged me to say they thought the murderer in my game was hot. Instead of shutting it down, I laughed and said, I mean, yeah, he kind of is.
I became the beleaguered artist holding the leash of a murder-thirsty fandom—and I loved them. I invited them to play. I played back. It really felt like anyone joining me in making my games was having fun.
And it wasn’t about whether the art was "good." What even is good? My baby’s first drawing—scribbles in pink highlighter, purple crayon, green wax—sits proudly on the fridge. It’s good because it exists. Because it’s honest. Because it’s his.
That’s how I felt about the fan art.
So I put it all on the fridge.
Not literally, of course, but in spirit. I reblogged, responded, roleplayed, and reached back. And a community began to form. One where playfulness was protection. Where emotional volume wasn’t dismissed. Where being inspired didn’t mean you were a thief.
Parasocial worlds are REAL.
They���re not lesser just because they happen online. The feelings are real. The co-creation is real. The joy is real. And when someone says, I see myself in what you made, the correct answer isn’t suspicion.
It’s thank you.
And maybe: Want to draw together?
1 note · View note
effrayantes · 1 year ago
Text
Update #015 Added Four More Games to the Collections
Tumblr media
Focused on RPG, supernatural and horror games. Update #016 will be late this week.
Upper Left: Devil of the Mirror, by Party Illusion Team
Upper Right: Hakuda"s Wife Visiting, by @whateverzone
Lower Left: CAPGRAS, by kemonoproject1 (twitter)
Lower Right: The Huntress of the Hollow, by @bleetdev
Please go check them out :)
6 notes · View notes
207472 · 6 months ago
Text
Does anyone know where bleetdev went?
0 notes
11vein · 3 years ago
Photo
Tumblr media Tumblr media
art block makes you suddenly really nostalgic for a cancelled yume nikki fangame i guess
69 notes · View notes
bleetdev · 3 years ago
Text
Bleet is back.
I’m not sure if I’ll be keeping this tumblr specifically once I get rolling, but this is a message that I’m back and I’m ready to start working on some art. 
I’ve also opened my ask and submit functions again.
Thank you for your patience. <3
66 notes · View notes
mushymushhh · 8 years ago
Photo
Tumblr media Tumblr media
Redrew last year's inktober day 8
130 notes · View notes
pinkuboa · 8 years ago
Text
Quick List of RPG Maker Related Discords
RPG Maker Game & Development Discords (general):
RPG Maker General Games & Development Discord
RPG Horror Discord (which also accepts non-horrors, the name just stuck!)
RPGMaker.net’s Discord (link leads directly into invite)
Game Specific
Yume Nikki Discord (run by @watahbufala )
Yume Nikki Discord ( run by @dayofacloseddiary)
Outsume Yume Discord (an English collaborative Yume Nikki Project)
Bleetdev’s official Discord ( Fleshchild, Huntress of the Hollow, Jasei no In, The Looking Glass)
OFF Discord
Astral Shift Pro’s official Discord ( Pocket Mirror & the upcoming LGTS)
Virgo vs the Zodiac’s Official Discord 
If there are any other discords, feel free to link ‘em here & I’ll edit them on to the post :D
66 notes · View notes
michelada12 · 4 years ago
Text
Tumblr media
Some IndieRPG’s I enjoyed years ago.
Fleshchild by @bleetdev
Paranoiac by Uri
Kaii Syndrome by Yuuyami no Kisetsu
20 notes · View notes
cattraducciones · 6 years ago
Text
Jasei no In: La Lujuria de la Serpiente (Traducción al Español)
Creado por: @bleetdev
Tumblr media
SINOPSIS:
Jasei no In: La Lujuria de la Serpiente es un juego corto y lineal con una fuerte narrativa. Cuenta la historia adaptada de una colección clásica japonesa de historias sobrenaturales y paranormales llamadas Ugetsu Monogatari. Esta historia particular es muy popular en Japón, y ha pasado por muchas adaptaciones desde su creación inicial alrededor de 1776. 
La protagonista, Manago, es una simple tejedora quién se ve atrapada en una tormenta. Un hombre misterioso de blanco aparece de la nada y la resguarda de lluvia, prestándole un paraguas. Sintiéndose en deuda con él y quizás un poco atraída también, intenta devolver el paraguas yendo a su mansión escondida en lo profundo del bosque. Manago rápidamente se involucra en un romance que no es del todo lo que parece, y debe descubrir exactamente quién en verdad es el misterioso hombre de blanco, o afrontar las consecuencias. 
El juego no es de horror, pero contiene temas sobrenaturales/paranormales, junto con algunos otros elementos: 
Dialogo - Hay dialogo que el jugador debe seguir para entender la narrativa.
Colección - El jugador tendrá que recolectar algunos objetos para avanzar la historia.
Juntar información - El jugador deberá hablar con NPCs claves para avanzar en la historia.
El juego dura alrededor de 30 min.
DESGARGA: MEGA
47 notes · View notes
balthasar02 · 7 years ago
Photo
Tumblr media Tumblr media Tumblr media
Milya by lolrust - English translation
It is with great pride that I present you lol’s latest game, Milya, translated as usual by Chesir, who also translated Shoujo Kidan and Shoujo Gidan, this time, @bleetdev​ gave him a hand, so you can be sure this is a good translation.
The following is the official translation post by Chesir:
I finished translating Milya. The game is, for some reason (i.e. the engine can't handle memory allocation with some textures), very prone to crashing, and although I managed to improve the overall time between crashes (a lot), it still happens from time to time. The good thing is that this game isn't that long and you don't need to save or anything like that anyway. But I insist that it crashes as a fault on the engine side, so please spare me the complains. Milya in Japanese can be downloaded here: https://www.freem.ne.jp/dl/win/13977 (Link provided through lol's site http://rustlimbo.webcrow.jp/games/milya/index.html ) And the patch can be downloaded from here: https://mega.nz/#!p2oDCIzA!yV2lReNQlx8zSXaZHdK4uTIDkjK0VQgCIupd9whQae0 Just extract the files inside the original Milya folder, and when asked if you want to overwrite things, say yes to all. Inside the ./www folder, you will find a copy of the original CommonEvents.json file, plus a backup of the english one. In case you want to switch to the original language again, all you have to do is copy the CommonEvents[EN/JP].json file, paste it inside the ./www data folder, and rename it to CommonEvents.json (overwriting the file there). However, if you find that extracting a file is too difficult for you to handle, here's a download with the executable already patched:
https://mega.nz/#!kzJDmYbR!SFKQYF3mSRXjdKz_pEuAEC12CF7abn49HqMedE5trnI
Finally, I want to thank all the people who gave me a hand when translating this game: Bleet for giving me a hand with the translation, plus proofreading. DrNanny for giving me superb corrections and for the great proofreading job. lol_rust for being such a nice dev, allowing me to translate the game. And you, anon, for making me work like a slave for free. Enjoy the game.
--------------------------------------------------
For more translations by Chesir visit Patchy Illusion Team, hosted by Uboachan:
http://scans.uboachan.net
171 notes · View notes
positiverpgsupport · 7 years ago
Note
bleetdev makes some awesome games!! i absolutely cant wait for what she has in store next but i know it's gonna be cool! thank you bleet for your constant positivity as well! <33
9 notes · View notes
bleetdev · 8 years ago
Link
Since I'm done with classes, it's time to plug my discord server as I get back to game dev! The public channel of the server #chat is meant for all types of discussion! My games, game development, horror games, yume nikki and fangames, what have you. You can ask me directly about games like fleshchild, Huntress, and TLG too! The server has a soft 18+ rule since I am 25 and horror game discussion can get deep in areas minors might not find comfortable, such as violence, gore, death, and other heavy topics. Our conversations are very light!! but that provision was deemed necessary by the current peeps hanging out on the channel. Discord is a wonderful chat platform because you can use it anywhere on any device with no account (for the public channels). Please come say hi!
20 notes · View notes
mininecro · 8 years ago
Note
i noticed you reblogging kuropin's satsuten art! so i have a question: what do you think of horror rpgs or satsuten in general?
Satsuten/Angel of Slaughter is suuuuuper goofy and it took itself way too seriously at the end, but it had really distinct characters. I could imagine these characters in any situation, and that's good characterization! The plot was a MESS though lol. The direction was excellent, so if you want a game that Looks Good based on direction alone, Satsuten is a MUST. I don't know why the Steam translation kept translating 'eyes' as 'peepers'. It was really distracting. Anyway none of that is relevant because END ROLL BEST GAME 2KFOREVERRRRAs for horror games: they have the best stories, since you need to give a shit about the characters to feel the who impact of them breaking down, but I'm not really a fan of them, since Horror isn't really a genre I like. It's surrealist, not really 'horror', but Yume Nikki is the best I've played. .flow vapid nonsense that kind of missed the point of Yume Nikki. 2kki nailed the tone but was visually inconsistent and discovery wasn't as rewarding because the mapping was a mess. END ROLL BEST GAME. Pocket Mirror was hot fucking garbage, the only redeemable factors are the art and mystery segments. Completely missed the point of 'you need to give a shit about the characters'. I've never seen a game radiate such smugness about being a GAME you can PLAY even though the controls are fickle and the gameplay luckluster. Also the plot? Awful. EuuggghhhhhUhhhhh Mogeko Castle is offensive to the very concept of games and writing itself but it doesn't pretend to be anything more than a feature-length shitpost injoke that talks shit about a group of digusting weirdos DSP doesn't like (presumably 2ch) and the main genuine issue is the detail put into the BAD ENDs and the shiiiitty ending. Don't play even if you get the joke its not worth itGenerally Deep Sea Prisoner is quite good? But not really horror. I don't like how they exploit rape for drama even in their serious writing though like...nasty... Wadonohara would be Best Game if it weren't for the lack of immersiveness in the gameplay and the clunky ending. (True ending made me VERY emo tho)Haven't played Mad Father or Witch's House, but I bought both recently I thiiink?? Haven't gotten thru Mermaid Swamp which is Quite Good and has striking writing and great setting but I haven't gotten very far (because I'm a dummy, not because the puzzles are fuck-awful, like Pocket Mirror, which is a bad game)Haven't played Corpse Party but I bought that recently too.Underworld Capital Incident is SHORT as FUCK but it spins its setting and 3-lines-and-an-eye-colour cast so well it should be a leading example in How To Make RPG Maker GamesFleshchild is the closest to a good GAME as you can get in what I played, but its unfinished. I follow Bleetdev. Art is gorgeous and gameplay probably more immersive than End Roll's, circumvents need for characters you care about with its concept, even sounds great. Bleet's Huntress of the Hollow only barely constitutes as a horror but it's just...holy shit best-looking RPG maker game since standstill girl (albeit in a completely different way)Generally character drama is my game and I seek out games to that effect so I rarely play Maker RPGs. They're all either 2spoopy or badly written, if not completely impossible to distinguish because of clumsily applied RTP. Rec me if possible y'all (and yes I've played FareThere City, End Roll's less soul-crushing but just as well-conceptualized older sibling.)
5 notes · View notes
flareblitzedyt · 8 years ago
Text
The Huntress of the Hollow (RPG Maker Game) - Part 2 | Flare Let’s Play:
youtube
Welcome to The Huntress of the Hollow, an alternate styled Little Red Riding Hood game made by @bleetdev within RPG Maker 2003. This game may also contain similarities to The Dark Side of the Red Riding Hood which is also another game inspired by Red Riding Hood.
We play as Lenora Calamint, a girl who lives with her mother in the village of Pokeweed Hollow. After the eradication of wolves in Pokewood Village, we leave the village in order to find the huntsman and find Grandma.
Discover the rest of the mysteries of The Huntress of the Hollow in the remaining episodes.
The Huntress of the Hollow Page: https://rpgmaker.net/games/8722/ The Huntress of the Hollow Download: https://rpgmaker.net/games/8722/downloads/ bleetdev Tumblr Page: http://bleetdev.tumblr.com/
2 notes · View notes
shimofuri · 11 years ago
Photo
Tumblr media
[[distant weeping]]
ok i fixed the pixels///
203 notes · View notes
pinkuboa · 8 years ago
Note
I have a question. I'm starting to work on my game and I wanted to know when should I make the blog for the game development and stuff? Should I wait until I'm very into the development of the game or can I start without having any yet?
Well, I definitely wouldn’t start until I had like, at least 5 to 10% of my game done.  You might start working on it and then realize, “darn, should of picked a different engine/made it into a comic!” and then start over again.  You’d feel rather silly announcing that.  Or you might change a few other core things once you realize your game’s story has a giant plot hole or that you couldn’t program something with your current skills.  From there, it depends on what kind of person you are.
Some people work better when they don’t tell anyone about their stuff until a certain point. The reason why this happens is that if you talk a lot about it, your brain will feel like you’ve gotten the praise you would of gotten if you finished your game. There’s articles about it, and bleetdev says she avoided posting about Fleshchild for a while for that reason. 
Others get motivated once they post it online, feeling obligated to finish their work once they’ve shared it with people, and enjoy the encouragement that others give them.  Astral Shift/Pocket Mirror team said that’s how they got through their game.  And for some people it doesn’t matter.  They’ll work on the game no matter what because they can.
If you need a team, you can announce your game right away.  If you want to make a demo for your game, I’d wait until your demo is completed and then release from there.  If you’re making a game shorter that’s an hour or less, I wouldn’t do jack and just talk about it on my regular or art blog.
Hope that helps somewhat, sorry I couldn’t give you some precise advice!
18 notes · View notes