#bug bounty program
Explore tagged Tumblr posts
lotustechtips · 1 year ago
Text
Adobe Expands Its Bug Bounty Program to Accommodate GenAI: A Game-Changing Initiative
In the realm of cybersecurity, innovation is not just an advantage; it’s a necessity. As technology evolves, so do the methods of cyber threats. Recognizing this, Adobe has taken a bold step forward by expanding its bug bounty program to encompass GenAI, an initiative set to redefine the landscape of cybersecurity. Adobe Expands Its Bug Bounty Program What is a Bug Bounty Program?A Bug Bounty…
View On WordPress
0 notes
hotnesia · 1 year ago
Text
Program VRP Temukan Bug di Android Chrome & Google Cloud, Berhadiah US$15.000 Tanpa Batas Waktu!
HOTNESIA – Google terus berkomitmen untuk menghadirkan produk dan layanan yang aman bagi penggunanya. Salah satu cara yang dilakukan Google adalah dengan mengadakan program VRP temukan Bug di Android Chrome & Google Cloud. Program Vulnerability Reward Program (VRP) memberikan hadiah kepada siapa saja yang menemukan celah keamanan (bug) di Google. VRP berjalan sepanjang tahun, tanpa batas waktu.…
Tumblr media
View On WordPress
0 notes
cypheroxide · 2 years ago
Text
Building Your Technical Skills
Real world experience is more valuable than a piece of paper nowadays. Developing these skills can give you the level up you need to succeed in ethical hacking and cybersecurity.
The Key to Hacking You’ve mastered the fundamentals. Read all about phishing, SQL injections, and buffer overflows. Set up your home lab with Kali Linux ready to go. When it comes to actually developing those ninja hacker skills though, where do you start? What technical abilities will serve as your trusty tools and weapons as you dive into the world of ethical hacking? Mastering a few key…
Tumblr media
View On WordPress
1 note · View note
deepdreamnights · 6 months ago
Text
Tumblr media
Vidu 2.0 - First Reactions
I am in the Vidu Artist's program, so I've had a chance to play with version 2.0 before the official launch on the 15th. What I'm working with is a pre-launch build, and has improved day-to-day, so this may not reflect the final release.
Tumblr media
I haven't yet had a chance to give it the full paces-run-through it deserves, but here's some early samples, and early thoughts. (Converted to GIF because you can only upload one video per post.)
The short version is that everything has been incrementally improved: Better coherence, better prompt responsiveness, better motion, and way, way better speed. Without doing exact time-tests it's say it's at least 25% the time to generate a video of the same dimensions.
Tumblr media Tumblr media
While there's still some of the "smudge-blurring" that you got with 1-1.5, it happens less frequently, and is more mitigated with an image/animation that match.
Tumblr media Tumblr media
Motion varies gen-by-gen, but impressive results seem to be the norm.
Tumblr media
While his sticks are somewhat flexible at full framerate, the cat drummer's cymbal hit struck me as particularly nice.
Control and Coherence
Tumblr media Tumblr media Tumblr media
While the roar may not seem particularly impressive, roars, howls, and other emotional outbursts didn't work well in previous versions. Aunt Acid's fumes and drips are are particularly fun, and while it still has problems with her tail, PteroDarla's crest and wings are actually working the way they should (after a number of attempts).
Tumblr media
For a long time, I've wanted the last shot of the TMax opener to be Max starting with a zoom-in on the eye going out to a roar and pose. While this isn't quite where I want it, 2.0 is the first time I've gotten him to go through the whole sequence. Which is promising.
Weird Stuff Works
What remains impressive about Vidu is how well it handles concepts and characters that are off-the-beaten-path. Hailuo just released a character consistency feature that only works with humans, but here...
Tumblr media
Here's my friend Cole's OC, the Waffler (Intergalactic Bounty-Hunter.) He's one unbalanced breakfast. He's also rather resistant gen AI replication because he's an SD space man with a waffle for head, a very specific waffle for a head turned at a 45 degree angle. Vidu 1.0 wasn't able to work with him, almost always giving him a mouth or rotating his waffle, if not completely glitching out. 2.0 is much better to handle it.
The numerous dino-anthros above are all in the "Tricky for AI" box. If I was into doing what could be gened easily, however, I'd just be pumping out an endless parade of pillowy waifus.
Tumblr media Tumblr media
In my defense, I classify SexBomb as more of a 'strifu'. This particular one was an attempt to see if a toony image prompt could be rendered live-action with text prompting. Long story short it can't, but it can produce some interesting effects like the faux-posterized background.
I've had AI gen close to her costume before, but it never adds the fuse or does the boob-window right, and here we are.
One of my old bits of Transformers fanart of the Pretender Monster Icepick served as the character model for the one on the right.
Tumblr media Tumblr media
Fantastical Creatures in general are a lot easier to execute in this version as well.
Tumblr media Tumblr media
And... Action!
Tumblr media
Motion is a lot more natural this time around.
Tumblr media Tumblr media
Weapons fire (though sometimes a bit literal) tends to come out of the barrel semi-consistently now, characters can fight the waves without melting themselves and...
Tumblr media
A giant rubber monster can eat your protagonist (if you're lucky.)
Quirks and Flaws
Nothing is perfect, and all AI you see is curated. So lets talk areas to be improved.
Tumblr media Tumblr media
A lot of stuff presently generates with multilingual gibberish captions sometimes, which I expect is an early model bug. Versions 2-3 of Midjourney would have similar artifacts, and that sort of thing isn't hard to correct for.
There are still issues with blurring/smudging, especially with things like tail-tips, hands, and any motion the robot doesn't quite get.
Tumblr media
Sometimes stuff shapechanges or appears that ought not to, like the knight's floppy second blade.
Tumblr media
Or speed gets off requiring being fixed in post.
Tumblr media
And stuff just goes dumb sometimes, which one should expect (and in my estimation, desire) from any generative system, artificial or analogue. Should the water go on the fire rather than the firemen? Yes. Do I regret this gen? No.
One quirk of the system is how it resolves incongruous multi-prompts. I've been accustomed to Midjourney, which, when generating an image must blend everything requested. You can put two completely different backgrounds in as image prompts and it will blend them into something new and wacky.
Tumblr media
Vidu resolves problems like having two background images at once by taking advantage of the 4th dimension. Confuse the robot too much and it will just cut/fade from one idea to the next.
Tumblr media Tumblr media
And then there's stuff that just happens, like, a shot being perfect except a painted (and thus ought to be static) background object animating beautifully (going retro is a path wrought with irony) and the robot deciding it'd rather do CG-style than 2d.
And while it doesn't show up great in the gif of Max at the construction site there, 2.0 is more vulnerable to interpreting bad transparency-clipping as part of the character design, so be careful if you're using transparent PNGs.
Also, if you slap a character and a background together without elaborating on the setting with the text prompt, it will often slap the background back there as a static backdrop and produce a very "greenscreen-y" effect.
Rather than laden this post down with more animated GIFs, I'll be setting up a batch of them as posts for the upcoming days. At least, that's the plan.
74 notes · View notes
beesmygod · 1 year ago
Text
huh. days after talking about how scientific peer review is fucked bc of the financial and socio-political logistics, the university of bern came up with a program modeled after bug bounties. thats not a half bad idea.
heres the website
165 notes · View notes
kenyatta · 2 months ago
Text
A critical resource that cybersecurity professionals worldwide rely on to identify, mitigate and fix security vulnerabilities in software and hardware is in danger of breaking down. The federally funded, non-profit research and development organization MITRE warned today that its contract to maintain the Common Vulnerabilities and Exposures (CVE) program — which is traditionally funded each year by the Department of Homeland Security — expires on April 16. Tens of thousands of security flaws in software are found and reported every year, and these vulnerabilities are eventually assigned their own unique CVE tracking number (e.g. CVE-2024-43573, which is a Microsoft Windows bug that Redmond patched last year). There are hundreds of organizations — known as CVE Numbering Authorities (CNAs) — that are authorized by MITRE to bestow these CVE numbers on newly reported flaws. Many of these CNAs are country and government-specific, or tied to individual software vendors or vulnerability disclosure platforms (a.k.a. bug bounty programs). Put simply, MITRE is a critical, widely-used resource for centralizing and standardizing information on software vulnerabilities. That means the pipeline of information it supplies is plugged into an array of cybersecurity tools and services that help organizations identify and patch security holes — ideally before malware or malcontents can wriggle through them.
21 notes · View notes
andmaybegayer · 12 days ago
Text
Skyrim VR is interesting because it's like the polar opposite of Half Life: Alyx. Skyrim VR is extremely bad stock, because they did the bare minimum required to make it work and threw it out the door, as a joke. Alyx is incredibly well designed to work well in VR, the levels are all perfectly designed around it, the interface is smooth and fluid and constrained specifically for this. Skyrim is a game where you spend 50% of your time in menus.
As a result, mods have sprung up to fix Skyrim VR but they can't do it by streamlining Skyrim because the fun of Skyrim is being able to do all that shit, so instead it's about trying to make interacting with menus turbo-efficient. Well it's also about correctly handling inverse kinematics and having weapons that deal damage proportional to speed and also the usual texture and bug fixes. But a lot of it is menus! How can you cram as many UI elements into things that you can do with your body.
Press these buttons and summon a huge floating menu of items in front of you. You can stash weapons on your back, on your hips, on your forearms, wherever. There's a few mods that run voice recognition on your mic which allows you to do everything from talking to NPC's to voice-selecting equipment to actually doing the dragon shouts in real life and having them register.
It's incredibly clunky but the tradeoff is that Skyrim was already made 15 years ago so unlike other VR games they don't have to make a profit on this one, they already have a game world the size of Manhattan that you can walk around in, and it feels like it! It's fucking huge! Solitude is like. A small city in the game, right, it's a comically small city, but when you actually have to stand in there and feel the stone walls tower over you and walk through the arches and step inside the buildings it feels enormous.
I think my wireless VR thing is giving me some bad rendering artifacts but it might just be LOD? Not sure. It looks really good in some places are really dated in others, even with mods. Might need to figure that out. I wasn't getting headache but this would probably be rough on other people, although I did turn off all the anti-motion-sickness vignettes. Anti motion sickness design is interesting because it makes a lot of sense but really constrains designers a lot, and I think that a lot of heavy VR users either have or gain a knack for just handling horribly mixed motion input. I never really suffered from motion sickness other than in one poorly programmed game (Fantastic Contraption) and you can just throw me around.
(This has, hmm, interesting interactions with VR pornography, which even more so than other VR video formats targets the lowest common denominator, it really limits the art form when your camera position has to sit in a fixed position and angle. You could do some very interesting things if you didn't have to worry about making half your audience throw up.)
Anyway I spent a couple hours in here with an alternate start just tooling around Solitude doing low level bounties.
Combat is so finicky if you don't have a ton of room, which I don't. You have to suppress your instinct to just jump aside, I whacked some chairs swinging my sword about. Aiming bows is very hard but that might just be practice, these mods make it so that it's more bow-like but it might be worth having a reticle. Magic is obviously the thing to do in VR, stand back and blast enemies with fire and ice, and it has aiming reticles. The mods here adjust the angle so that it comes out of your fingertips instead of your palm so that aiming is more natural. I mention all the tweaks to show just how much this has to be beaten into shape.
Skyrim's slow and unidirectional equipment progression works to your favour here. You simply aren't changing gear that often, so it doesn't matter that menus are kind of clunky. I have a few quick settings to handle basic gear and then weapon wheels on a key combo and that so far has handled it. Being a mage probably involves some horrible weapon wheels but they do theoretically support like 36 items per wheel.
The IK mods allow you to grab NPC's which is funny, not really viable unless you're in 1:1 but you can just pick a guy up and hit him. Comical. A lot of player retune melee combat way way down and I can see why, with a sword you can just wail on someone as fast as you can flick your wrist, it's so easy to score half a dozen hits on something as it runs past you. It would be interesting to make it so you have to swing at the right speed with haptic feedback or something for different weapons, it buzzes you if you're going at the right speed to land an attack.
Skyrim lacks a lot of the intentional sense of space that VR games use, but it trades off on just, scale and stuff. There are a lot of interactable items in any Skyrim location, tables of vegetables, shelves of armour, piles of books, even though they're not made for VR. With the addition of the very popular dimmer lighting mods, caves feel positively abyssal, I was going so slowly through those things.
I could see someone playing this from start to finish like this if they were really committed, with all the tweaks it is a pretty playable game, but it would be a hell of a commitment. I can see why you'd want to have a "sit down and play" mode.
15 notes · View notes
thezombieprostitute · 11 months ago
Text
Tempted to do a "Tech Tuesdays" to help counter the Tuesday blues. Maybe not all from the same IT department. Maybe mix in some company IT with a software development company.
Obviously Jake is there. He's a whiz at handling high priority user problems. Things that need to be fixed ASAP.
Bucky is a master with the legacy programs that the company can't afford to upgrade to the new systems.
Curtis is a back end developer who's having to piecemeal things so that the legacy and new systems work together.
Steve is the UX programmer making sure everything looks good and is intuitive.
Johnny maintains the firewall and other security programs.
God the Bounty Hunter and Geralt as the Quality Assurance testers. They hunt down the problems, bugs, things the rest of the team would never think of that might go wrong.
I'm even tempted to include Ransom as the IT guy who rolls his eyes and makes you feel bad for not knowing how to fix the problem yourself (never mind that it's actually a highly complex problem you'd only make worse before you'd ever be able to fix it).
And potential managers for the various teams: Jonathan Pine, Captain Syverson.
59 notes · View notes
cyberstudious · 11 months ago
Text
Tumblr media
An Introduction to Cybersecurity
I created this post for the Studyblr Masterpost Jam, check out the tag for more cool masterposts from folks in the studyblr community!
What is cybersecurity?
Cybersecurity is all about securing technology and processes - making sure that the software, hardware, and networks that run the world do exactly what they need to do and can't be abused by bad actors.
The CIA triad is a concept used to explain the three goals of cybersecurity. The pieces are:
Confidentiality: ensuring that information is kept secret, so it can only be viewed by the people who are allowed to do so. This involves encrypting data, requiring authentication before viewing data, and more.
Integrity: ensuring that information is trustworthy and cannot be tampered with. For example, this involves making sure that no one changes the contents of the file you're trying to download or intercepts your text messages.
Availability: ensuring that the services you need are there when you need them. Blocking every single person from accessing a piece of valuable information would be secure, but completely unusable, so we have to think about availability. This can also mean blocking DDoS attacks or fixing flaws in software that cause crashes or service issues.
What are some specializations within cybersecurity? What do cybersecurity professionals do?
incident response
digital forensics (often combined with incident response in the acronym DFIR)
reverse engineering
cryptography
governance/compliance/risk management
penetration testing/ethical hacking
vulnerability research/bug bounty
threat intelligence
cloud security
industrial/IoT security, often called Operational Technology (OT)
security engineering/writing code for cybersecurity tools (this is what I do!)
and more!
Where do cybersecurity professionals work?
I view the industry in three big chunks: vendors, everyday companies (for lack of a better term), and government. It's more complicated than that, but it helps.
Vendors make and sell security tools or services to other companies. Some examples are Crowdstrike, Cisco, Microsoft, Palo Alto, EY, etc. Vendors can be giant multinational corporations or small startups. Security tools can include software and hardware, while services can include consulting, technical support, or incident response or digital forensics services. Some companies are Managed Security Service Providers (MSSPs), which means that they serve as the security team for many other (often small) businesses.
Everyday companies include everyone from giant companies like Coca-Cola to the mom and pop shop down the street. Every company is a tech company now, and someone has to be in charge of securing things. Some businesses will have their own internal security teams that respond to incidents. Many companies buy tools provided by vendors like the ones above, and someone has to manage them. Small companies with small tech departments might dump all cybersecurity responsibilities on the IT team (or outsource things to a MSSP), or larger ones may have a dedicated security staff.
Government cybersecurity work can involve a lot of things, from securing the local water supply to working for the big three letter agencies. In the U.S. at least, there are also a lot of government contractors, who are their own individual companies but the vast majority of what they do is for the government. MITRE is one example, and the federal research labs and some university-affiliated labs are an extension of this. Government work and military contractor work are where geopolitics and ethics come into play most clearly, so just… be mindful.
What do academics in cybersecurity research?
A wide variety of things! You can get a good idea by browsing the papers from the ACM's Computer and Communications Security Conference. Some of the big research areas that I'm aware of are:
cryptography & post-quantum cryptography
machine learning model security & alignment
formal proofs of a program & programming language security
security & privacy
security of network protocols
vulnerability research & developing new attack vectors
Cybersecurity seems niche at first, but it actually covers a huge range of topics all across technology and policy. It's vital to running the world today, and I'm obviously biased but I think it's a fascinating topic to learn about. I'll be posting a new cybersecurity masterpost each day this week as a part of the #StudyblrMasterpostJam, so keep an eye out for tomorrow's post! In the meantime, check out the tag and see what other folks are posting about :D
47 notes · View notes
mostlysignssomeportents · 3 months ago
Text
Object permanence
Tumblr media
I'm on a 20+ city book tour for my new novel PICKS AND SHOVELS. Catch me in CHICAGO TONIGHT (Apr 2) with PETER SAGAL, and in BLOOMINGTON on FRIDAY (Apr 4). More tour dates here.
Tumblr media
#20yrsago Shadow Cities: the untold lives of squatters https://memex.craphound.com/2005/04/03/shadow-cities-the-untold-lives-of-squatters/
#20yrsago Tube escalators to get video ads https://web.archive.org/web/20050406225247/http://www.iht.com/articles/2005/04/03/business/ad04.html
#5yrsago Bug bounty programs as catch-and-kills https://pluralistic.net/2020/04/03/socially-useless-parasite/#features-not-bugs
#5yrsago Wikipedia vs patent troll https://pluralistic.net/2020/04/03/socially-useless-parasite/#worldlogic
#5yrsago Amazon's leaked anti-worker smear plan https://pluralistic.net/2020/04/03/socially-useless-parasite/#christian-smalls
Tumblr media
5 notes · View notes
alexanderwales · 11 months ago
Text
One of my very brief abortive forays into gamedev was a "little guys" god game where you have a bunch of autonomous little dudes going about their business and fairly limited mechanisms with which to influence them. The little dudes were pretty simple, and would wear paths from place to place as they chopped down trees for their houses, till fields for their wheat, and slowly build up buildings.
The thing I liked most about the idea was that the little dudes would maybe get there on their own, if they had enough time. They would live their simple lives and develop their little towns, adding things as needed, which was going to be run in the background by having all kinds of threshold conditions: they're loggers when they need materials to build their houses, but once the houses start being built, they become farmers, and once there's enough food in the silos, they start developing their culture, or building roads to move faster, or domesticating animals. The player's job was to watch them, help them along, and guide them, mostly by shaping the land and occasionally bringing them a bounty (regrowing trees, or felling a bunch of trees with a storm, or making a handy lake to fish in, or a wave break so they could have safe harbors). You'd be a nature god, essentially, and you would have your own sphere that was separate from theirs.
Anyway, I got some of this working in that shitty exploratory gamedev way. The little dudes were frictionless spheres that milled about on the geometric plane and did the proper things when numbers reached certain values.
One of the most important things to me was that the nature elements would have this chaotic and natural feel to them, so the terrain was going to be done through multiple heightmaps laid on top of each other (sand, soil, clay, bedrock, and water). I found this really neat algorithm that I thought I could implement that would get good results for erosion, meaning that I could have soaring mountains that actually looked like mountains without having to model anything, and in theory, make my rivers look realistic too.
I spent a ton of time wrestling with it, first just trying to get it to work, then trying to get it so the results actually looked like they were supposed to, and could be interacted with using tools. The dream slowly faded and died as I looked at this particular problem, then all the other problems that would need to be solved, and realized that I actually hated the process of programming all this stuff. Running into a sphere where I had no competence (e.g. responsive erosion for heightmaps) and then getting just enough knowledge to make it properly do the thing I wanted it to do without bugs, seemed miserable.
One of the big things I took away from that was that games are difficult to make, especially if your ambitions are big, and I gained a lot of respect for a field I already had a lot of respect for.
17 notes · View notes
mariacallous · 2 months ago
Text
The end-to-end encrypted communication app WhatsApp, used by roughly 3 billion people around the world, will roll out cloud-based AI capabilities in the coming weeks that are designed to preserve WhatsApp’s defining security and privacy guarantees while offering users access to message summarization and composition tools.
Meta has been incorporating generative AI features across its services that are built on its open source large language model, Llama. And WhatsApp already incorporates a light blue circle that gives users access to the Meta AI assistant. But many users have balked at this addition, given that interactions with the AI assistant aren’t shielded from Meta the way end-to-end encrypted WhatsApp chats are. The new feature, dubbed Private Processing, is meant to address these concerns with what the company says is a carefully architected and purpose-built platform devoted to processing data for AI tasks without the information being accessible to Meta, WhatsApp, or any other party. While initial reviews by researchers of the scheme’s integrity have been positive, some note that the move toward AI features could ultimately put WhatsApp on a slippery slope.
“WhatsApp is targeted and looked at by lots of different researchers and threat actors. That means internally it has a well understood threat model,” says Meta security engineering director Chris Rohlf. “There's also an existing set of privacy expectations from users, so this wasn’t just about managing the expansion of that threat model and making sure the expectations for privacy and security were met—it was about careful consideration of the user experience and making this opt-in.”
End-to-end encrypted communications are only accessible to the sender and receiver, or the people in a group chat. The service provider, in this case WhatsApp and its parent company Meta, is boxed out by design and can’t access users’ messages or calls. This setup is incompatible with typical generative AI platforms that run large language models on cloud servers and need access to users’ requests and data for processing. The goal of Private Processing is to create an alternate framework through which the privacy and security guarantees of end-to-end encrypted communication can be upheld while incorporating AI.
Users opt into using WhatsApp’s AI features, and they can also prevent people they’re chatting with from using the AI features in shared communications by turning on a new WhatsApp control known as “Advanced Chat Privacy.”
“When the setting is on, you can block others from exporting chats, auto-downloading media to their phone, and using messages for AI features,” WhatsApp wrote in a blog post last week. Like disappearing messages, anyone in a chat can turn Advanced Chat Privacy on and off—which is recorded for all to see—so participants just need to be mindful of any adjustments.
Private Processing is built with special hardware that isolates sensitive data in a “Trusted Execution Environment,” a siloed, locked-down region of a processor. The system is built to process and retain data for the minimum amount of time possible and is designed grind to a halt and send alerts if it detects any tampering or adjustments. WhatsApp is already inviting third-party audits of different components of the system and will make it part of the Meta bug bounty program to encourage the security community to submit information about flaws and potential vulnerabilities. Meta also says that, ultimately, it plans to make the components of Private Processing open source, both for expanded verification of its security and privacy guarantees and to make it easier for others to build similar services.
Last year, Apple debuted a similar scheme, known as Private Cloud Compute, for its Apple Intelligence AI platform. And users can turn the service on in Apple’s end-to-end encrypted communication app, Messages, to generate message summaries and compose “Smart Reply” messages on both iPhones and Macs.
Looking at Private Cloud Compute and Private Processing side by side is like comparing, well, Apple(s) and oranges, though. Apple’s Private Cloud Compute underpins all of Apple Intelligence everywhere it can be applied. Private Processing, on the other hand, was purpose-built for WhatsApp and doesn’t underpin Meta’s AI features more broadly. Apple Intelligence is also designed to do as much AI processing as possible on-device and only send requests to the Private Cloud Compute infrastructure when necessary. Since such “on device” or “local” processing requires powerful hardware, Apple only designed Apple Intelligence to run at all on its recent generations of mobile hardware. Old iPhones and iPads will never support Apple Intelligence.
Apple is a manufacturer of high-end smartphones and other hardware, while Meta is a software company, and has about 3 billion users who have all types of smartphones, including old and low-end devices. Rohlf and Colin Clemmons, one of the Private Processing lead engineers, say that it wasn’t feasible to design AI features for WhatsApp that could run locally on the spectrum of devices WhatsApp serves. Instead, WhatsApp focused on designing Private Processing to be as unhelpful as possible to attackers if it were to be breached.
“The design is one of risk minimization,” Clemmons says. “We want to minimize the value of compromising the system.”
The whole effort raises a more basic question, though, about why a secure communication platform like WhatsApp needs to offer AI features at all. Meta is adamant, though, that users expect the features at this point and will go wherever they have to to get them.
“Many people want to use AI tools to help them when they are messaging,” WhatsApp head Will Cathcart told WIRED in an email. “We think building a private way to do that is important, because people shouldn’t have to switch to a less-private platform to have the functionality they need.”
“Any end-to-end encrypted system that uses off-device AI inference is going to be riskier than a pure end to end system. You’re sending data to a computer in a data center, and that machine sees your private texts,” says Matt Green, a Johns Hopkins cryptographer who previewed some of the privacy guarantees of Private Processing, but hasn’t audited the complete system. “I believe WhatsApp when they say that they’ve designed this to be as secure as possible, and I believe them when they say that they can’t read your texts. But I also think there are risks here. More private data will go off device, and the machines that process this data will be a target for hackers and nation state adversaries.”
WhatsApp says, too, that beyond basic AI features like text summarization and writing suggestions, Private Processing will hopefully create a foundation for expanding into more complicated and involved AI features in the future that involve processing, and potentially storing, more data.
As Green puts it, “Given all the crazy things people use secure messengers for, any and all of this will make the Private Processing computers into a very big target.”
3 notes · View notes
bantenghoki-ganteng · 7 days ago
Text
Bantenghoki – Strategi Digitalisasi Permainan Paling Aman, Edukatif, dan Menguntungkan di 2025
“Ketika teknologi, transparansi, dan semangat berbagi cuan berpadu, lahirlah ekosistem bernama Bantenghoki.”
Pendahuluan – Kekuatan Di Balik Nama “Bantenghoki”
Di tengah hiruk-pikuk industri permainan daring Indonesia, Bantenghoki menjelma menjadi mercusuar inovasi dan integritas. Nama Banteng melambangkan keberanian, sedangkan hoki identik dengan keberuntungan—kombinasi yang secara simbolik menegaskan misi platform: mempertemukan nyali, strategi, dan peluang finansial dalam satu ruang digital yang ramah pengguna. Selama lima tahun terakhir, Bantenghoki berhasil memosisikan diri sebagai portal tepercaya yang menyatukan hiburan, literasi keuangan, dan social impact. Artikel ini—ditulis khusus untuk memenuhi standar E-E-A-T (Experience, Expertise, Authoritativeness, Trustworthiness)—mengupas tuntas mengapa Bantenghoki pantas disebut strategi digitalisasi permainan paling aman, edukatif, dan menguntungkan pada 2025.
1 | Kerangka Besar E-E-A-T pada Ekosistem Bantenghoki
1.1 Experience – Bukti Lapangan yang Terverifikasi
2,9 juta akun aktif dengan retention rate 71 % YoY.
Rerata sesi bermain 17 menit—di atas standar industri 11–13 menit.
Studi longitudinal 2023-2025 menunjukkan 63 % pengguna Bantenghoki berhasil menambah side income bulanan rata-rata Rp1,2 juta berkat fitur manajemen bankroll otomatis.
1.2 Expertise – Talenta di Balik Layar
Chief Game Economist bergelar PhD dari Warwick Business School, spesialis psikologi risiko.
CTO eks-Google Cloud, pemegang 12 paten komputasi terdistribusi.
Responsible Gaming Director bersertifikat International Center for Responsible Gaming.
1.3 Authoritativeness – Sertifikasi & Aliansi
Lisensi ganda: PAGCOR (Filipina) dan Gaming Supervision Commission (Isle of Man).
Kemitraan strategis dengan Garena Esports, Xendit, dan Telkom Indonesia untuk infrastruktur latensi rendah.
1.4 Trustworthiness – Transparansi Data
Laporan Return-to-Player dipublikasikan real-time, dapat diunduh CSV.
Enkripsi AES-256 end-to-end; bug-bounty publik di HackerOne dengan plafon hadiah 50 000 USDT.
2 | Transformasi Digital Bantenghoki: Dari Platform ke Ekosistem
2.1 Arsitektur Cloud Native Multiregional
Bantenghoki menjalankan microservices di tiga availability zone—Jakarta, Singapura, Frankfurt—memastikan latency konsisten < 45 ms di Asia Tenggara. Otomatisasi autoscaling Kubernetes memungut metrics CPU, RAM, dan anomali trafik, menjaga uptime 99,995 %.
2.2 Integrasi Private Blockchain Ledger
Setiap transaksi dikanonkan ke side-chain Hyperledger Fabric. Fitur hash-explorer publik memungkinkan siapa pun memverifikasi histori deposit, taruhan, dan penarikan. Hasilnya, kepercayaan naik 24 % (survei internal 2024).
2.3 AI-Driven Personalization
Algoritma “Smart-Stake Advisor” mengukur profil risiko, lalu merekomendasikan nominal optimal untuk tiap permainan.
Realtime fraud detection memantau pola IP, device fingerprint, dan kecepatan input guna menekan chargeback hingga 0,05 %.
3 | Produk Unggulan Bantenghoki dan Nilai Tambahnya
KategoriSorotan FiturManfaat FinansialSportsbook ProMachine-learning odds + heat map cedera pemainPayout rata-rata 95,3 %Live Casino 4KStudio di Manila berbahasa Indonesia, latency < 200 msCashback harian 10 %Fantasy eSportsLiga MLBB & Valorant, draft otomatisHadiah musiman hingga Rp500 jutaQuick Game HTML5Tanpa unduhan, cocok 4GTurnover bonus mingguan 30 %Akademi CuanModul micro-credential UGMSertifikat + voucher deposit
Catatan: Seluruh game Bantenghoki lolos audit iTech Labs 2025; RNG-nya memenuhi standar ISO/IEC 17025.
4 | Bantenghoki Sebagai Mesin Cuan “Low-Margin ∙ High-Volume”
Dengan marjin rumah rata-rata 1,8 %, Bantenghoki memilih mengejar volume transaksi ketimbang margin lebar. Strategi ini menciptakan:
Likuiditas Tinggi – Penarikan < 10 menit karena arus kas sehat.
Ekosistem Afiliator – Program “Sahabat Banteng” memberi komisi 50 % NGR + lifetime revenue share.
Token BHO – Total suplai 100 juta; utilitas: top-up, biaya turnamen, dan staking pool 12 % APR.
5 | Blueprint User Journey yang Memanjakan Pemain
Registrasi – Formulir 9 field; selesai < 120 detik.
Verifikasi – Liveness check AI + e-KTP; akurasi 99,2 %.
Deposit – QRIS, VA, e-wallet, kripto (USDT, BNB).
Eksplorasi Game – Dashboard rekomendasi berbasis minat + tutorial video.
Penarikan – SLA 7 menit, 24/7; notifikasi push + email.
Feedback Loop – Net Promoter Score 72 (kategori “Excellent”).
6 | Analisis SEO 2025: Bagaimana Bantenghoki Merajai SERP
6.1 Peta Kata Kunci
Inti: Bantenghoki, login Bantenghoki, bonus Bantenghoki, Bantenghoki aman, daftar Bantenghoki.
LSI: sportsbook terpercaya, live casino Indonesia, eSports fantasi cuan.
6.2 On-Page Optimization
Skema GamblingOrganization + FAQPage.
Lighthouse Performance 96/100; Core Web Vitals (LCP 1,2 s, CLS 0,03).
6.3 Off-Page & E-E-A-T Signals
Guest post edukasi ke Tirto.id dan DailySocial.
Backlink editorial dari Kompas Tekno (DR 93) soal keamanan Blockchain Bantenghoki.
7 | Studi Kasus: “RiskiTrader” dan Kenaikan Modal 6 600 %
Modal awal: Rp750 000 (Feb 2023).
Portofolio per Mei 2025: Rp50,3 juta.
Kunci sukses: Disiplin flat betting + memanfaatkan cashback 20 % Sabtu.
Drawdown maksimum: –9,4 %.
Testimoni ini diverifikasi melalui statement transaksi dan wawancara daring; membuktikan bahwa Bantenghoki memfasilitasi pertumbuhan modal jika pengguna mempraktikkan manajemen risiko ketat.
8 | Responsible Gaming: Bantenghoki Memprioritaskan Kesehatan Finansial
Self-exclusion 1 hari–5 tahun.
Reality check pop-up tiap 60 menit.
Bantenghoki Careline—psikolog klinis siap 24 jam via WhatsApp & Telegram.
Persentase pemain yang mengaktifkan batas harian: 28 % (target 35 % pada 2026).
9 | Dampak Sosial Positif: Program “Banteng Peduli”
InisiatifPenerima ManfaatCapaian 2023-2025Beasiswa Data Science130 mahasiswaRp4,1 miliarRehabilitasi MangrovePesisir Demak50 000 bibitDigital Literacy Roadshow15 SMA di Jawa4 000 siswa
Bantenghoki menyisihkan 2 % laba bersih untuk CSR, mengukuhkan reputasinya sebagai pelopor ethical gaming.
10 | Roadmap Teknologi 2025–2027
KuartalFiturDeskripsiDampakQ4 2025AI-Voice BetTaruhan via perintah suara ber-NLPAksesibilitas difabelQ2 2026VR Casino 360°Studio Bali, streaming 8KImersi tinggiQ1 2027P2P Bet ExchangeTaruhan antar-user, fee 0,5 %Diversifikasi produkQ3 2027Green Server Migration100 % energi terbarukanESG scoring meningkat
2 notes · View notes
ranjitha78 · 1 year ago
Text
The Complete Manual for Understanding Ethical Hacking
In order to evaluate an organization's defenses, ethical hacking—also referred to as penetration testing or white-hat hacking—involves breaking into computers and other devices lawfully. You've come to the correct spot if you're interested in finding out more about ethical hacking. Here's a quick start tutorial to get you going.
Tumblr media
1. "Getting Started with the Basics"
Networking and computer science principles must be thoroughly understood before getting into ethical hacking. Here are some crucial aspects to pay attention to: Operating Systems: Acquire knowledge of several operating systems, with a focus on Linux and Windows. Learning Linux is essential because a lot of hacking tools are made to run on it. Networking: It's essential to comprehend how networks operate. Find out more about
protocols include HTTP, HTTPS, DNS, TCP/IP, and others. Understanding data flow across networks facilitates vulnerability detection. Programming: It's crucial to know at least a little bit of a language like Python, JavaScript, or C++. Writing scripts and deciphering the code of pre-existing tools are made possible by having programming expertise.
2. Making Use of Internet Resources To learn more about ethical hacking, there are a ton of internet resources available. Here are a few of the top ones: Online Education: Online learning environments such as Pluralsight, Coursera, and Udemy provide in-depth instruction in ethical hacking. "Penetration Testing and Ethical Hacking" on Pluralsight and "The Complete Ethical Hacking Course: Beginner to Advanced" on Udemy are two recommended courses. Channels on YouTube: HackerSploit, The Cyber Mentor, and LiveOverflow are just a few of the channels that offer helpful tutorials and walkthroughs on a variety of hacking tactics.
3. Exercising and Acquiring Knowledge The secret to being a skilled ethical hacker is experience. Here are some strategies to obtain practical experience:
Capture the Flag (CTF) Tournaments: Applying your abilities in CTF tournaments is a great idea. CTF challenges are available on websites like CTFtime and OverTheWire, with difficulty levels ranging from novice to expert. Virtual Labs: It is essential to set up your virtual lab environment. You can construct isolated environments to practice hacking without worrying about the law thanks to programs like VMware and VirtualBox. Bug Bounty Programs: Websites such as HackerOne and Bugcrowd link corporations seeking to find and address security holes in their systems with ethical hackers. Engaging in these initiatives can yield practical experience and financial benefits.
Tumblr media
Dedication and ongoing education are necessary to learn ethical hacking. You can become a skilled ethical hacker by learning the fundamentals, using internet resources, and acquiring real-world experience. Always remember to hack wisely and ethically. Cheers to your hacking! I appreciate your precious time, and I hope you have an amazing day.
9 notes · View notes
phrear · 1 month ago
Text
yay yippee tumblr has a bug bounty program! i am so taking us down once i'm good at this shit i see small irrelevant bugs on this site every single day i surely can find major ones as well
Tumblr media
2 notes · View notes
cyber-sec · 5 months ago
Text
Microsoft raises rewards for Copilot AI bug bounty program
Tumblr media
Source: https://www.bleepingcomputer.com/news/microsoft/microsoft-raises-rewards-for-copilot-ai-bug-bounty-program/
More info: https://msrc.microsoft.com/blog/2025/02/exciting-updates-to-the-copilot-ai-bounty-program-enhancing-security-and-incentivizing-innovation/
3 notes · View notes