#but hopefully i'll be able to spread it even further in the future :]
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B.I Goes Global - K-pop fan game
Hey guys, sooo I spent last few months working on a game inspired by K-pop artist Hanbin (B.I) and it's kind of cool?馃憠馃憟 I love showing the process so! Check out timelapse of how I made it馃憖
It took me about a few months of free time (and maybe a week in total), I got the script and drew all illustrations and coded the game in Godot (my first time!).
There are 5 different mini games, and I think this project can become a good addition to my portfolio! What do you think?^^
#kpop#kim hanbin#b.i#indie game#gamedev#indiedev#game development#illustration#solodev#godot#k-pop#kpop artist#music#fun little project#my works#art#game#dropthefanart#dropthegame#b.i goes global#korean artist#korean music#i posted the link during the concert and his bday but i think i cannot give the public access for everyone now yet#but hopefully i'll be able to spread it even further in the future :]#vicemir
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The Importance of affection.
There is something so... painfully beautiful in the words "Mi amor".
You see, as far as my mind has been able to rationalise and think on it's own, the words mi amor have been present throughout my almost thirty years in this chaotic world.
Each time I was a witness of their use, the context would vary. Sometimes they were spoken as a little flammable balm spreaded over the pelt before their emissary lit up in fire everything good worth saying further.
Other times, those syllables were said with so much hidden and quiet sadness it was impossible to not feel moved. Specially when their summoner held close and dear their loved ones empty vessels.
It was a rare gem whenever I heard them over honeyed and moonstruck lovers. That was my favorite.
The way the gaped toothed woman smiled at her future experience, and pronounced them, are to this very day engraved in my core memories.
She was in love. All of her body screamed with joy whenever her lover took a taste of her skin with his hands. Her brown eyes twinkled with the intensity of a dying supernova, cheeks so rosy and filled with freckles one could mistake them for plums.
Her smile impossibly wide, like her raucous laugh. Adoration, really. I hope that man realized how lucky he was back then, cause those looks? Those smiles? have turned into distant myths only few ones are lucky to experience.
But, I won't lie. When she said, "Mi amor", even I felt the magnitude of her feelings reaching for me, a young stranger, too curious and nosy for her own good, prying into random inconnu's businesses.
I was filled with this strange yet oddly comforting sensation, invading each part of my body. Head and heart specially.
That ditzy and lovestruck woman had taught me a lesson that day, without her knowing. A lesson that, after a failed more than a decade old romance, I was able to understand.
Mi amor.
My love.
Nothing hits better than those two words. Fuck baby. Fuck whatever flowery or fawn-like nickname that has been going for centuries.
Mi amor wins.
Because let me tell you something. If someone calls you that, my beloved and fellow hopeless romantic friend, you are being adored in such way its unfathomable even to this day to try and comprehend.
You are not only their love. You're everything.
You are this person's muse. Their raison d'etre, a good chunk of themselves, the air they breath, the dreams they long to have at night, the place they hope to die in, their own serendipity.
Everything.
So exclusive, so endearing, so wild and precious.
Mi amor.
Hopefully one day, I'll be that ditzy woman again.
-T
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Wolvden - Revisiting My Rulesets (Exploring/Scouting/Herbalism+Future Ideas Brainstorming)
I've reached the halfway point in Chip's reign and we're in the middle of a (fairly difficult) event, so now's a great time to take a look at how the rulesets I set for myself at the beginning of the generation are working out!
Exploring/Moving the Pack/Scouting
I have limited my lead wolf's Exploring to the biome the pack currently resides in and the areas directly bordering it. This means that to move the pack, I need to move one biome at a time, and that certain Quests that come from the snake are much more difficult to accomplish. Scouting as well only can happen in areas bordering my pack's current territory or areas I've already fully Scouted.
I also only move the pack during the Spring/Summer months and try to head home during the Autumn to be home during the Winter.
And honestly, I like those effects and I want to keep them. It's made Scouting the map a much more gradual focus and I/the pack has had to make choices about whether to fill out the map or go get decor. Previous Lead Wolves have had their maps fully Scouted within the first in-game year and I'm reaching year 3 with none of the north Scouted outside of my pack's home biome's direct neighbor.
When it comes to events like the Cataclysm event, however, I've had to make exceptions. Quests that involve Exploring in certain areas I'd rather do than skip, for example. And, well, at this rate I won't be able to get the Achievement for meeting all the Cryptids without Scouting and Exploring farther from my territory, as tomorrow it's becoming Autumn, and looking at a calendar, there'll only be 6-7 days left in the event when Spring rolls around again.
I think as an Achievement-related exception, that's alright. I probably would be fine doing the event without meeting all the Cryptids if I didn't care about the Achievements, so once that's unlocked I can probably play within my ruleset next time. Perhaps even limit myself further, only doing quests for Cryptids that directly border my territory.
Herbalism
This generation I tried out limiting how much my Herbalist can heal in a day, with the initial plan to halve the amount of energy required for every cure of the same disease.
I actually ended up doing a little bit of a harder version, instead increasing the denominator every time Gilda cured the same disease. (1/2 after the first, 1/3 after the second, 1/4 after the third, etc.)
That... ended up being too easy still. It was more difficult during the beginning, but once I'd cured the most common illnesses a couple of times, I've been able to instacure pretty much anything. I'm keeping it as it is for Gilda, but I think next time I'll go with this:
The Herbalist will start the day with 10 Healing Points. The first time they encounter a disease, curing it costs the full 10 Healing Points. This is similar to how I'm doing it now.
What'll be different is that the cost will only go down by 1 Healing Point instead of halving. So the second Open Wound (for example) will cost 9 Healing Points, then 8, etc. with the minimum being 1. The Herbalist will need the full amount of Healing Points to cure the disease, otherwise it'll need to wait until the next day.
This should hopefully make it so I'm not able to instacure everything. It may even mean that communicable disease will spread for a bit before I can get it under control!
Looking to the Future - What Does a Lead Wolf Affect?
Given the democratic nature of my pack, Chip does feel kinda useless. Sure, he's the father of the pack and has 4 votes (really 7 because Cherith always votes with him) vs. everyone else (other than his mate) having 2 at most, but he really doesn't seem to be making very many decisions.
But also, Chip is of the generation before I gave everyone biases towards specific outcomes of common votes. The next generation lead will have those biases. Perhaps, based on how strongly they feel about those biases, they'll dictate that realm. A wolf that strongly prefers the pack go after Largest prey becomes leader? The pack always will go after the Largest prey, then! If they weakly prefer it, perhaps the democracy roll will have a bias towards it, and if they have no preference, the democracy roll will go as normal.
Perhaps also that should affect how the wolves vote for the next leader. Look into the biases of the leadership choice and their mate of choice and vote for whoever that wolf agrees with the most.
I'm still brainstorming this. I'm also hoping somehow to figure out a political party type system where I have a set of opinions that are more likely to reside together. (Right now, every opinion's assigned randomly.)
Tradition vs. Innovation seems the most common real-world dichotomy (to put it in not-politically-charged terms). But what would be the innovation? I don't think it'd work very well in my pack.
Looks vs. Stats is an idea. Looks can be tied with easier gameplay such as living in easy biomes and hunting in easier-to-catch prey. Stats taking the opposite approach, preferring larger and more difficult-to-catch prey and living in harder biomes.
Natural vs. Fantasy is another possibility. Though I'm not entirely sure how I'd do that outside of decor.
There's also upcoming Karma but I don't really want my democratic wolves voting between "Team Good," "Team Evil," and "Team Neutral." I already have that on Lioden, minus the democracy.
Anyway. I'm still thinking about how to do this, but it's going to still be random for now.
Looking to the Future - Applicators?
On Lioden, I'm allowed to change up two traits on my King and anything I want for his favorite female.
I don't know exactly what I want to do on Wolvden. I'm considering allowing use of RMAs and Event Applicators on someone, but I don't know who or how yet.
My main hesitance, particularly with RMAs, is that there's no SC way to remove a marking or change its opacity. If I use it on my Lead Wolf and they end up hideous, there's nothing I can do about it without going back on my rule of limiting usage of GC items. Yeah, I can buy from other players, but it's still a GC item (and it'd be cheaper just to buy GC from other players anyway).
And Event Applicators... at least for this generation, they don't really fit unless I like, use base applicators on both of them and change their decor completely.
I just want to be able to add something to up the opacity, particularly in slots the wolves don't share.
What I do also may depend on who wins the vote. Wolves I choose based on looks I am extremely hesitant to change. But ones that are more plain-looking could perhaps get an overhaul.
Bonus Pic
Yeah, just more brainstorming. For making it to the end, here's Prima, showing off the Monsoon Rains decor!
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