#codingBlunders
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Quick Update
Chugging along at Voiceless. We are aiming for a Kickstarter/indiegogo next month, and wrapping up the two last non-combat systems. The development of Voiceless - especially as a hobby project - has often been like book writing; we have a kick A beginning and end, and have slowly discovered our characters and mechanics as they took us on a tour of their world. We started with some good ideas and along the way, some were lost, and better ones were found.
So - the last two: The first is a logbook containing musings (rather amateur poetry as well) of our protagonist Foxe, and the notes and lore he collects on his journey. It serves as a means to inject TONS of optional backstory and lore into our world, as well as a quick ‘what was I doing / What is next” reminder for players (I wish more games had these cuz... life happens sometimes). Foxe will update his journal/todo list as the story progresses, and the world will be littered with pages, scraps, and fragments of lore. This should keep those of you who love intricate and deep lore happy - while not forcing it down anyone’s throat (unless of course you want the associated achievements).
The second system - and most recently thought of / discovered - is a massive expansion of the ‘theft system’ we already have. We were on the fence with this one - perhaps making it a stretch goal for kickstarter so we can get done sooner - but when the game is about a Master Thief and his exploits - you got to have theft and heists center stage. So - the simple sneak behind a guard to steal their loot (a single item) now evolves into something more like Octopath Travelers small list of items and chance to steal it - plus a small mini-game to identify where steal-able items may be located on your target plus identification. On top of this, a minor morality system (which might involve overpriced shops and escape from jail sequences). (Yes this was inspired by Octopath traveler - you think with the budget they have they could have spruced up theft a bit more... so I guess we will have to).
So - diving into code I go!
Oh yeah! Took 3 days to find a minor bug I introduced to lighting... that... caused the game to crash on saving and loading.... No real progress was made that week - but the bug is fixed. Gotta love code.
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