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saddest girl in the world

#defrosted my old rendering style for this#the locked tomb#tlt#gideon the ninth#illustration#tlt fanart#kiriona gaia#gideon nav#digital art#art#nona the ninth#tlt spoilers#nona the ninth spoilers#ntn spoilers#ntn fanart
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You WHAT?? Chapter 5
Vergil x reader
Summary: good MORNING
Word Count: 1663
The next morning, Dante was surprisingly the first person to awake. This fact was plainly obvious by the fact that the master bedroomâs door was still closed, and the sounds of soft breathing could be heard by his sharp ears. In a display of his usual reckless curiosity, he managed to silently crack that door open to peek inside. If asked, he would have said he was making sure they didnât kill each other while in reality he was mostly curious about the pair as a whole. After all, it wasnât everyday you get to see your formerly-evil twin brother interact with his estranged, secret wife without you knowing you were watching. That being the case, it was still surprisingly what he saw when he peeked inside.
Dante didnât really know what he expected, to be honest. One of them dead? Both of them dead? Them naked in the bed after a night of angry sex? Sure. Them actually wearing normal-looking sleep clothes while spooning with Vergil as the little spoon? Absolutely not.
Choking back his almost-hysterical laugh, Dante quickly retreated from the room to go explore the rest of the house. He vowed right then to use this new piece of information--ammo, it was really just ammo--against his brother for a good laugh somewhere down the line.
The click of the door closing roused Y/N, causing her to crack open one of her Y/E/C blearily. It didnât take much to figure out what had caused the door to spontaneously open and close, but she only smirked to herself in response. Not my problem. She loved her husband despite all his shortcomings, so there wasnât much she had to be ashamed of in this situation. Proud Vergil on the other hand . . .
From there, she started taking stock of everything around her. It seemed that her sleeping body was more than willing to forgive her husband based on the way she was cuddling him in what had once been a normal position for them to sleep in. Similarly, the way that Vergil was completely relaxed in her arms told her that his subconscious mind felt the same.
A glance over at the clock on his side of the bed alerted her to the fact that it was about eight in the morning, meaning that they had plenty of time before it would be socially acceptable to go announce their presence to the others. And that meant she had plenty of time to study her husband for the first time in years.
During their time in Hell, Y/N had already taken stock of how his face had changed. Blue eyes slightly defrosted from discovering his humanity. Sharp cheekbones, full lips, and alabaster skin aged like a fine wine. Tired bags under his eyes showing the strain of many defeats at the hands of his own family--even though he deserved it.
Now, she rested her forehead against the middle of his upper back and let her fingertips lightly trace the planes of his torso. The last time theyâd been together like this, heâd been neatly shaven everywhere except his groin, and even that had been trimmed. Heâd always been a well-kept man. The scratch of the coarse hair against her skin showed how he either hadnât had time to maintain his usual hygiene or just hadnât cared to. Four months in Hell and only Vergil knew what happened before that said both options were probably to blame. Tiny, rough scars told of injuries suffered that were severe enough to resist even his heightened healing.
A low hum rumbled in Vergilâs chest. âYou keep that up and I might get the wrong idea.â His voice was rough with sleep, but she could still hear the smirk in his tone.
Y/N chuckled, knowing neither of them were ready for anything beyond this. âI kinda like you scruffy like this,â her fingernails scratched at his lower stomach. âYou should keep it.â
âI could be convinced to leave it,â he replied, moving to place his hand over hers, âbut donât expect me to start looking like Dante.â
âI wouldnât want you to. Itâs a good look on him, but letâs leave your scruffiness for just me to see.â
âWeâre identical, you know.â
âNot to me, youâre not. I know you too well.â
After that, they cuddled in comfortable silence for a while. Around 8:30, Y/N started pulling away from her husband saying, âWe should get cleaned up before we go deal with people.â
Vergil flipped onto his back so he could watch her dig around for clean clothes. He had to admit that the sight of his--well, Vâs--old tattoos on her skin was an oddly attractive sight. âYou never mentioned how you came to have them,â he prompted with a small nod towards her once Y/Nâs eyes were on him.
âDante fought them, from what they told me, after they were separated from you. They fled down the Qliphoth into Hell. I happened to be nearby and recognized them for what they are. From what Griffon said, they wouldnât have the energy to sustain themselves for long and would face away. I wouldnât let that happen.â He could see her hesitate before finishing her train of thought. âSeems I missed you enough to offer a second chance to even your nightmares.â
Wordlessly, Vergil held out a hand, prompting her to move closer. Even in the height of their relationship, heâd never been one for hugs, but times like these required a hold to be put on those sorts of feelings. He pulled her into a tight embrace after sitting up on the bed. âThey will serve you well, my love. Better than I ever have.â
She didnât say anything on the matter. Instead, Y/N smirked to herself, hands trailing down his arms until only their fingertips were touching. âYou know . . . It would have been kinda hot to see you with these tattoos . . .â
A low chuckle rose from his chest. âIâm sure Nico has pictures of my human half.â
âI said you,â she insisted. âWhile the idea of meeting just your human half sounds interesting, being around half of you couldnât possibly stack up to the real thing.â
That rendered him speechless, blue eyes staring owlishly up at her.
Y/N leaned down to kiss his forehead after pushing his hair back into a lazy version of his usual style. âIâm gonna take a shower. Big day ahead of us.â With that, she slipped out of his grasp and into their bathroom.
In the past, he would have gone and joined her in the shower--possibly made the most of the time together and done much more than just shower--but that would be incredibly inappropriate given their current situation. Instead, he pulled himself to his feet and started digging around for clothes. He grabbed an outfit that was essentially the same as what Dante was wearing for the past several months; the man would probably appreciate the fresh attire. For himself, he simply donned a grey v-neck to cover his body until he could take his own shower.
To his surprise, he found his brother actually reading a book on the couch in the library. A closer glance told him it was the first in the set that V had been carrying around. âDante,â he greeted, making an attempt to sound at least slightly friendly.
âI donât know how you read this stuff, Verg,â the younger said, looking up. âAlmost put me back to sleep.â
âWe all have different tastes, I suppose,â he managed to say neutrally. âHere,â Vergil set the clothes on the table between them, âyou should get cleaned up before we depart.â
âYou trying to say I stink?â It was clear Dante was joking.
âTrying? No,â Vergil smirked. âTelling? Yes.â
âNever would I have guessed that you had normal clothes.â Now that sounded like genuine surprise. âYou really did go all domestic at some point, didnât you?â
âThere were times outside of when we fought, Dante. I did have a life outside of you.â
Dante sighed. âThatâs not what I meant, V. Iâm glad you have someone like her. Someone that looks out for whatâs best for you . . .â
That almost brought a blush to Vergilâs proud features. âThank you?â his tone shifted into a question at the end. âI have always been fond of her.â
âIâm glad youâre turning this new leaf,â Dante continued his stream of out-of-character statements. âI missed having my brother.â
âLetâs just hope my son shares your open mind,â came the skeptical mutter.
Y/Nâs voice filtered in from the bedroom, effectively cutting into the strange, borderline emotional moment between the twins. âVergil! Showerâs yours!â
Danteâs eyes remained on his brother, pinning him in place for the time being. âIf heâs anything like her, he will be, and if what Iâve heard about that little lady of his is true, sheâll make him give the two of you a chance.â
Vergil could only nod stiffly, not trusting his voice to remain steady. From there, he awkwardly slunk out of the room to return to the bedroom. Where he promptly froze at the sight of Y/N in a pair of sporty leggings and a different one of his shirts.
âDoes this look okay?â she was asking. âThereâs not really a dress code for this, and Iâm really not in the mood to fight with real pants.â
She was rambling, one of the only signs she had that displayed her nervousness. Ver gilâs hand on her cheek made her trail off. âYou look beautiful as always.â
âBiased bastard,â she chuckled. It was impossible to hide the way she felt substantially more relaxed than she had in decades in spite of all heâd done to her. A few words of heartfelt flattery and she was swooning like sheâd done when they were first married. âGo get a shower; youâve still got red streaks in your hair.â
âAs you wish.â
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The Outer Worlds â Review
With a resumĂ© that includes South Park: The Stick of Truth and, of course, Fallout: New Vegas, do I really have to introduce Obsidian Entertainment? Their unapologetically wacky and satirical developmental style has cemented several memorable titles into our libraries, and with The Outer Worldâs they finally get to unleash their unique style on the wild frontiers of space colonisation.
I have a dirty confession to make: I never played Fallout 3. I was just too deep into all the fantasy stuff at the time. However, I did give New Vegas a shot and the gameâs writing, characters, and overall devil-may-care tone made me play it in big, greedy chunks at a time. Needless to say, I expected The Outer Worlds to scratch that same itch since this game is something like a homage to New Vegas.
I know a lot of people have been playing this game but I will stick to screenshots I took from the opening sections to avoid spoilers.
After spending my time with Obsidianâs latest RPG, there is no doubt that The Outer Worlds wears its developmental pedigree on its sleeve. There is something delightfully âold-schoolâ about how it handles itself, and even with a few minor grievances, The Outer Worlds has a truly special experience on offer.
Getting starstruck
I donât get why so many previews had branded The Outer Worlds as a space opera. Mass Effect (1,2,3 and that crappy one) is a space opera because you have all the intergalactic politics, personal drama and aliens from different races mashed into one. The Outer Worlds, on the other hand, is quite obviously more casual in that you are essentially a space cowboy thrown into the set of 1960âs sci-fi B movie.
After once again spending a little too much time with the surprisingly decent character creator, the adventure begins and I discover I am part of a stranded cargo of colonists in stasis onboard a ship that experienced a malfunction during light speed. A shady-looking fella named Phineas Welles then unexpectedly lands on board and essentially kidnaps one of the pods â namely you â before making a quick getaway from the authorities.
âNoooothing compares⊠no-THING compares⊠TO YOU!!!â Donât worry I didnât end up saving the colonies as a young Sinead OâConnor
Turns out old Welles has got a bit of the (mad) scientist thing going on because while most people who spent this much time in stasis pop like microwaved egg upon revival, this guy figured out a way to bring people back safely. He only had enough âchemicalsâ for one person though, and there is still any entire crew floating back on board, so he abruptly sends the player down to the nearest colony to get more.
Originally, it was supposed to be a quick trip down to Edgewater colony, hooking up with a smuggler, and returning to Welles so you can get to work on the rest of the colonists. Yet from the moment you stumble from your escape pod, things immediately turn sour since the ship needed to take you back to Phineas is missing a crucial component, which implies it has all the flying power of a very big paperweight.
Oh, and you kind of crushed your contact with your landing pod so you are basically on you own. Like, completely smooshed him, and just like that, you are Clint Eastwood â the gunslinger lone ranger â finding himself just passing through a little town but inevitably getting dragged into the bigger scheme of things.
So you do what any resourceful space cowboy would do: Befriend the locals and help them out with a few mundane favours on their neglected little deep space colony in the hope that they will give you the parts you need. You gain a few weapons, make some bounty hunting money, convince a tyrannical mayor to be nice and pick up a few stragglers who eventually become your crew.
This has got to be the best ship name EVER, and I am being dead serious.
Before you know it, you and your band of misfits have fixed up the ship, leave Edgewater in your rearview mirror, and the frontier of space is now your oyster. Of course, Phineas Welles wells has moved the goalposts by now. Turns out his motivation for defrosting the crew is to take on a deep space colonisation conglomerate named the Halcyon Holdings Corporation, and he has just found his newest lackey.
Spacing out
If I were to describe what you do in The Outer Worlds, it would probably read like a gameplay review of nearly a hundred other RPGâs. This is a testament to how Obsidian have thrown together something that plays it safe, and opts for a tried and trusted formula that worked in New Vegas, and gives The Outer Worlds a familiar but solid foundation.
For the most part, this works as well as youâd expect.The Outer Worlds uses the old routine of you needing something from NPCâs and they are willing to offer it to you in exchange for a small favour which usually involves your guns doing all the talking. It is the old, âIâd do it myself, but reason X prevents me so would you kindlyâ?
Obsidian even went for the whole talking head thing against a blurred background from New Vegas, and I swear they simply extrapolated the same lip-sync technology from Bethesdaâs older games. Why is there no anti-aliasing on their teeth though? Did they copy the goddamn actual teeth from New Vegas too!? Ew!
Anyway, from the moment you have control over you own ship, the goals of Phineas Wellesâs beef with Halcyon become the broader aims of the gameplay looming in the background. However, as the player moves between the handful of colonies that represent the areas you can visit, and once they get involved with the humdrum of the settlers, Obsidian goes ahead and does their thing.
From the conversations you have with NPCâs to the world building at large, everything in The Outer Worlds is wholeheartedly steeped in a sardonic, black humour. You see, in the era of space colonisation Halcyon Holdings did what any corporation would do if they had monopoly over settling on other planets, namely capitalise everything, including their employees.
As a result, the game acts as a satire on the preposterous corporate legalese that I am sure the working gamer will be able to relate to on some levels. Many reviews have mentioned the grave digger you encounter as you enter the first colony who explains that inhabitants of Edgewater literally have to lease their own graves (as a commentary on how the bureaucracy cannot be avoided even after death).
An early personal favourite was chatting to an NPC in a factory where they put something called âsaltunaâ into cans (apparently itâs not fish). I was supposed to pick up a grave fee as a favour to the grave digger, but during our conversation I figured out she was sad over a bunch of paperwork. Seems she is the closest living relative to a person who had just committed suicide.
Was it her brother or something? No, she informed me, she was the closest living person relatively speaking when this worker shot himself. Considering that the factory basically owns him, she has to fill in a report on vandalism to an asset.
Itâs Spacerâs Choice!
This little interaction is emblematic of the general tone that Obsidian have endowed upon their game, and it is supported through some utterly superb writing. You can see it in the quirky messages found on random terminals scattered through the environment, or the ridiculous culture of capitalism that has taken over the colonies. âItâs not the best choice, Itâs Spacerâs choice!â is actually one product chainâs slogan.
Yet the writing shines at its brightest in the dialogue between the player and the NPCâs. Their lines have been written in a very immediate and engaging format, and they have been executed by great voice acting that never tries to be overly dramatic. I could often have a proper chat with certain characters in the world, and I even returned to the suicide lady at one point because I couldnât wait to tell her when I discovered something about her co-workerâs suicide. She was genuinely thankful for the news too.
Furthermore, most RPG regulars would notice that The Outer Worlds often presents an above-average number of dialogue responses when you engage with NPCâs. You can be the kind and caring paragon type of captain that always speaks with gentility, or you could basically be Bender from Futurama as you mock the misfortune of others or talk down to people. I even gave a space station engineer the finger once⊠with both hands!
A space station independent of Halcyon Holdings named Groundbreaker
Whatâs really nice in all of this chitchat is that the game is willing to offer the player both ways without the cost of the overall experience. I could often lie my way out of all the times NPCâs caught me stealing, or you can intimidate people which might radically change how you can complete a quest. For once, the XP points invested speechcraft actually amounted to something!
The black hole
If you read my stuff, you know that I glorify the Unreal Engine 4 to a point where most would think I am sort of undercover shill. However, my admiration has hit something of a rupture with The Outer Worlds as this game needs some TLC in the optimisation department.
Visually, the game is above average. Obsidian have really committed to this spaghetti western meets 1960âs budget sci-fi movie (including the shrink ray!), so the styling of the levels is very palpable. Aside from those jaggy teeth, the characters have also been rendered with surprising detail, and The Outer Worlds manages to feel distinct enough to set itself apart from most RPGâs that have gone this route.
All I need now is some alien tumbleweed rolling by
Technically, the game needs some work. The frame rate could/should certainly be higher which tells me Obsidian needs economise by culling assets not rendered on-screen, and this is combined with some really terrible texture pop-in. In some areas I would often just wait in one spot for all the surfaces to finish rendering, only to find more pop-in once I started walking forward.
The combat was also rather insipid. Naturally, there is a decent selection of guns, heavy weapons, melee weapons, and armour all of which have stats that players can modify or enhance at workstations. You can tell whoever was the designer lead on combat plays a lot of games like Destiny or Borderlands or Anthem. I was kidding about that last one. No one plays Anthem.
In a game like this, however, the enemies just end up feeling a little bullet spongy. You blast them with huge balls of energy from ray guns, or you zap them with crackling bolts of electricity, but their health bars barely drain. They also do that Bethesda thing where they run to a certain point, and become permanently rooted in place while the player is free to empty their entire arsenal at them.
See Obsidian, this is what I do to enemies that donât fight back properly! He once had a head!
Space balls
These are more like irritations rather than deal-breakers, and The Outer Worlds remains a gem because it is rare to find games nowadays that invest so much in their moment to moment gameplay. The abundance of huge, open-world RPGâs show that publishers sometimes tend to fixate on the overall experience, whereas it will be the player that must work through all the meaningless little side quests to get there.
As such, The Outer Worlds is the kind of controlled and condensed RPG that I like. This game will set the average player back roughly 30 hours with some change, but there is all the world building, character development and stats manipulation that you can expect in games that are three, even four times longer. Letâs face it, Bethesda has forsaken us, and if Obsidian the kind of company that aims to replace them, the future is certainly a bright one.
Excellent writing
Black humour
Variety of environments
Character interaction
Never overreaches itself
PC optimisation
Slightly repetitive
Combat AI feels dated
Guns lack power
Useless loot
    PC Specs: Windows 10 64-bit computer using Nvidia GTX 1070, i5 4690K CPU, 16GB RAMÂ
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