#eevee render
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ghourlfiend · 2 months ago
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drakoroart · 1 year ago
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Eevee #133 is supoosed to be a little fox, but I’ve always thought it was a bunny, so here’s my little fanart 😗
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jureverc · 1 year ago
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80s fax machine with wireframe
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riverrainstudios · 1 year ago
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Always full of potential and choices
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phoenixiancrystallist · 1 year ago
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Month 6, day 5
The bones have friends! I still like the empty sands better, but I'm not the one who made the tutorial :P Oh well, I'm getting practice in with certain features of Blender that I'm gonna be using a ton in the Tanta Sword Scenes, so I ain't complaining
Except that I liked the empty sands better lol
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hikarufujiwara-works · 8 months ago
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Gravity Control
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commander-kid · 2 years ago
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yeah
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hamenthotep · 2 years ago
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I've made some progress on the machine room. Finally
I rebuilt the whole building, but now it looks really empty..
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efraart-mix · 1 year ago
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Finally after almost a month , it is finally ready :D, the first place prize in the raffle for 500 Twitter followers 🥇! A 3D model for @SanitizedMess🔞, of his character Quilla the Pangolin
As you can see, in terms of texturing the improvements are abysses, but unfortunately I still can't rig the model :(, Blender's Rigify only confused me, but oh well
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crystallisedentertainment · 7 months ago
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So quite a few things has happened since I announced I was back! On the first day I started downloading material assets to use with ArmourPaint as the cloud system doesn't work for me, and I much prefer having that sort of thing local anyways... But that would be a kinda boring thing to post here!
But after that it's where it has started to get interesting: For the last week I've been wrestling with Blender to create a particle system for the rain element of the cyberpunk scene. I'll be honest, this took longer then I anticipated to get looking right as I couldn't get the splash quantity correct and the rain droplets themselves just didn't look right in EEVEE and not enough were in frame to give the effect I wanted... I hoped to have done it by Wednesday, but I think the extra time I put into it has been well worth it. The splashes themselves I kinda cheated and took a page out of Source's book - they're just an animated decal texture a few mm above the ground mesh, and I think the end result is pretty convincing honestly!
There is still a few things left to do with the rain - namely adding collision to the buildings as the rain is just phasing through them (like in Source); but it is done enough where I have something to show! Hopefully tomorrow I can begin chipping away at the props for the scene that needs to be completed! =)
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ghourlfiend · 4 months ago
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𝒉𝒆 𝒊𝒔 𝒉𝒂𝒍𝒇 𝒐𝒇 𝒎𝒚 𝒔𝒐𝒖𝒍 𝒂𝒔 𝒕𝒉𝒆 𝒑𝒐𝒆𝒕𝒔 𝒔𝒂𝒚
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toast-dude · 11 months ago
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It ain't fair
Look at this gorgeous hair material. It's so luscious and perfect! And the best part is it works with - wait, cycles you say? The worst part is that it's cycles only!
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Anisotropy doesn't work in eevee, and as a result the hair looks a lot more bland.
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I've already tried the tangent + layer weight combo, and it just isn't the same. I'm heartbroken that this effect is locked behind cycles; my computer is not powerful enough to render animations with cycles in any meaningful amount of time.
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fredlyfatchet-art · 1 year ago
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Yall wanna see something beautiful
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I've been trying to work out this shader for like a week, and now I got something nice :) "Toony" shader likened to one of the rendering styles of today.
This currently works on EEVEE only, but I am working on a version for Cycles.
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(AN: plugging the color into the diffuse node was a mistake. You shouldn't do this, it'll work fine on its own. My diffusion color was set to white.)
Cool, right? Now, you wanna see something hideous?
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Lmaoooo Idk if I can even prune this shit, but if u can learn from it, godspeed 🫡
If anyone wants me to walk thru what each part means, send me an ask. If you just want to know a node tree setup that supports a color ramp created through customization (outside a node group), I have a file w 3 "levels" of color ramp that I might post somewhere. If I knew where to post it, that is.
Oh, and the entries of the color ramp are colors derived from 1 base color. It's simple enough to show:
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phoenixiancrystallist · 1 year ago
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Month 4, day 1
No April Fools art, I don't do that for some reason (that would require planning my art in advance lol), but I did follow a tutorial to make a procedural bronze texture! :D
All part of my grand scheme to model and render the fuck out of some sick-ass Tanta swords :3
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hikarufujiwara-works · 8 months ago
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Theoria Music : Uytrere - Theoria Director : Hikaru Fujiwara 3DCG Modeling : Wataru Matsuyama
roto Rotoscope : Yi Guanlin Hiroto Tokuda
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commander-kid · 2 years ago
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Few things
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