#either way there Is that one 1.5 segment too.......
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thought again how overwhelmingly lonely akira would become after everything while time does its healing. u go from having a twenty-something ppl around u at all times to being alone. no one to knock on ur door in the morning, no ppl going in & out, no chaos of sudden fights. even in the (more likely) case where akira forgets its like. this haunting feeling of having forgotten something u shouldnt have. guy who goes to every social gathering ever to have that chaotic energetic experience of having so many ppl around again
#stardust speaking !#meeting some of the most important ppl to u and losing them in a yr is uhhh a lot#akiras had a lot of themes of not wanting to leave their world just yet/see through what theyre there for#as well as questions like 'what will /i/ be doing next time x happens?' in a very...hm. accepting way? casual?#actually idk if theres ever been any point where its been 'yeah probably a year and then we'll see what happens'#but considering akira went from 'i wanna go home;_;' to 'whats the way to make sure all of u are safe in the fight against the moon'#as well as what they knew about them appearing right after their last battle w the moon. theres. suspicions. i am sure of it#either way there Is that one 1.5 segment too.......#I LOST MY THREAD#but. lots of stressful topics too#since akira knows how many wizards THEY had to summon and the implication the old sage summoned at least one too#thinks about some of the drusilla event lines again.....forget being special i wish we had met under normal circumstances......#i had more to say about this topic but it also feels like just repeating myself i just think its gonna SUCK for akira#thinking about some lines in kk's diary too...T_T very akira to me. ill go find them again l8r
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On the topic of sandworms
(dune part 2 spoilers kindof)
@the-void-has-questions speculative biology <3
Anyone else questioning how sandworms work in dune?
I mean, they call like 7 to one location at least twice in the second movie, which just isn't how megafauna work
You simply aren't going to get more than one megafauna in such a small area, much less 7 hanging around in close enough range to feel the thumpers spaced like a small dune part each, especially since they're described as territorial (the fremen at the water of life area says that there can't be more than one in each sand pool or else they'll fight)
Also do the fremen have to be constantly making thumpers bc they seem pretty single use, it seems like the sandworm either eats it or the thumper gets buried in its wake
Also what do they eat??? It seems like they would expend a lot of energy moving around like they do, and I don't think we've seen any sort of fauna that could sustain that on arrakis besides *maybe* the spiders and centipedes stilgar mentioned (granted it's been a while since I've read the book and I only read the first one so. yeah)
They could be getting some kind of nutrient from something in the sand, like metals??? Or something???? (It's scifi idk) But the kind of teeth they have doesn't feel suited to that kind of thing, unless they use it as a filter like whales with baleen? And anyway that's kinda disproven with the fact that they're attracted to the vibrations of footsteps, thumpers, etc so to me it has to be some kind of fauna
And why let themselves be steered? They could just go underground/roll and shake the disturbance off, unless the thing the hooks do by lifting up a flap of skin would then cause sand to get inside and be an irritant, but they spend most of their time underground anyway, and the way theyre kind of segmented to have armor but also allow turns makes me think they would kind of get sand everywhere anyway so ???
(I think sandworm pearls/something similar could be a cool concept but now that I think about it idk how that would work bc it's under the skin and not inside like it would be in a clam but I digress)
Do they have some sort of. infinite energy source??? We never see any of them eat any kind of large prey, just piles of bodies and perhaps live humans, and with the speed at which they move through the sand (a substance notorious for being at least slightly difficult to move quickly through), And with the way they comply with the fremen hitching rides, they would have to have an extremely efficient way of using nutrients/energy to be able to keep that up
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Ok after some googling (sandworm Wikipedia page)
they're whales. (kinda)
They apparently eat "sand plankton" and the teeth filter it out of the sand
The way they get steered is that the worms turn to that the exposed skin underneath the lifted segment is on the top so it doesn't get sand in it
Also water is really poisonous to them which is interesting so they prefer not to eat live humans
The big one that Paul called in part 2 was apparently at least 1.5 miles/2.4 km long
Actually wait I'm not done.
The fremen learned how to sandwalk from watching the desert fauna not get eaten by sandworms. What fauna did they watch?? The only creatures on arrakis mentioned in the movies and what I recall from the first book are humans, sandworms, kangaroo mice, and the centipedes/spiders
The kangaroo mice are too small to make strong enough vibrations and too small to be worth the effort of hunting, so they wouldn't need to walk in a specific way
The bugs seem to me like they'd be underground most of the time and when theyre aboveground probably hostile to humans so not much chance for the fremen to watch what they do
How do sandworms propel themselves? They aren't corkscrewing or inching, and they don't have limbs to burrow with
I fear it is the "the sand is going directly through their bodies" explanation.
What eats the kangaroo mice? The giant bugs?
What do the kangaroo mice eat? The damn Sand Plankton?
Where do the fremen get materials for all their gear? Wouldn't mining for the metal make vibrations that would tip off the sandworms? Do they just. steal it from the atreides/harkonnens?
Tldr: please god I want more worldbuilding what is happening biologically on this planet
#this post was written at 2 am be nice to me#i would get more worldbuilding if i actually read the books but theres like 30 of them and i dont have time for that#i might add to this later but this is what i have for now#dune#sandworms
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Reading tea leaves - A Round Up of Rumors and Supposition from the September National Team Camp
This was supposed to be a selection camp for the two World Challenge Cup competitions in Paris and Hungary before the 2022 World Championships. The US women hasn’t historically gone to these competitions in the past and as a consequence a large segment of US gym fans have never paid attention to them. I actually personally think that’s a bit of a shame because some of my favorite competitions to watch are low stakes competitions with low pressure (not to mention that while the US women have not gone to them the US men have...).
In the past many elite coaches have felt like the travel was to disruptive to training and that they could get better competition at home. Why are they gong now? Well as it turns out not competing in front of international judges can cause the sports equivalent of group think where you don’t know about problems that need to be fixed until you are at worlds or the Olympics. There were US athletes and coaches literally recomposing their routines in Tokyo last year. This isn’t a new problem by the way. In 2013 an American missed out on qualification to the floor final at worlds because her music was 1 second too long--which yes they should have caught at nationals--but would have been caught if she had competed internationally. In 2006 the reigning World Floor champion missed the floor final because her routine missed a basic composition requirement (that woman is now one of the leaders of the high performance program).
We’ve heard from both Alicia Sacramone and Chellsie Memmel, the strategic and technical leads of the high performance program that all of the national team members need to get out and compete more internationally. So here we are in a new world where the United States is going to world challenge cups.
I thought it was worth touching on some of the questions, rumors, and speculation that has come out of the selection.
Paris is the more attractive of these two assignments, in part because it’s sooner so offers more rest time before worlds trials but also because it’s being held in the 2024 Olympic venue. Jade Carey, Jordan Chiles, and Shilese Jones have gotten this assignment. Carey is target number 1 for the artistry deductions debate going on right now so USAG would really like to know how much of a blood bath her high difficulty gentle robot routine looks like. Chiles has a reputation for performing well at home and then struggling at the Olympics. She’s on a redemption journey and given that domestic overscoring was a problem with her before they are likely looking for a base line for her. Jones has had limited international experience and has consistency issues.
Addison Fatta, Katelyn Jong, and Levi Jung-Ruivivar will be heading to Szombathely, Hungary. They are well outside the pool of potential worlds team members this year and it is more likely a general attempt to give them experience and get a read on how they will be judged internationally.
Konnor McClain, the US National Champion, did not participate in selection. She is rumored to be having shin stress fracture issues (as well as a concussion that took her out of US classic two months ago) and if it was resting and letting her heal that’s great. But I have my doubts given that no other WOGA athlete tried for this selection either. I suspect the WOGA coaches are not on board with this “they should compete more internationally” train.
Leanne Wong was injured at US Championships and expected to be added to the national team by petition at this camp. Psyche! She didn’t come to this camp. Maybe she’s resting still. Hard to tell. She was seen recently on campus at the University of Florida riding a scooter (the vroom vroom kind not the knee kind).
Jordan Chiles showed a second vault, the 4.80 D score suggests a Tsuk 1.5 given that she’s not been known to have a Lopez. She scored a 55.699 AA here. Says good things for her consistency but I’m side eyeing the judging here because it feels very in line with US nationals. The fact that the four judges here were 4 of the most senior in the US makes me rethink the implication that the overscoring at nationals was about junior judges who don’t get to go out and see the international field.
Shilese Jones didn’t compete vault, but given that this was a selection for apparatus world cups and she doesn’t have a second vault that was sensible. It looks to me like she had beam troubles again. 7.5 E score. Oh Shi you are going to give me a heart attack aren’t you?
The other weird thing to note in the scores is Carey did a 5.1 D floor (with a 7.566 E). Did she mark a tumbling pass? Only show a dance through? Is she injured? Who knows. She also had the second highest bars E score behind Jones. Which is a thing that apparently happened.
So if you know the structure of the challenge cups you may be asking something... why is the US sending 3 athletes to each when they can send 4 (2 up on each apparatus). My best guess is that they didn’t see any scores among the non-national team members that made them desperately want to send them somewhere (or if the did it would be on an event that they have already penciled in athletes that have a higher priority). There are budget reasons for not just sending athletes because if you get an international assignment you get added to the national team so they likely don’t want to do that willy nilly.
In the end I think this is a good thing but I also don’t know that it will do a lot. I think the panel will be more serious than the no stakes meets they went to in early spring, but my feeling is that we wont know how much blood Donatella wants to draw until Worlds Qualification.
48 days until the massacre.
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First Contact and it's Complications: Part 2 Biology Lesson
This is head researcher Bea'zikal following up from my previous reports as I stated before, I do apologize for the lack explanation and detail in those entries and I will now give you the full documentation of what I have observed with my time spent with Humanity and more specifically Human Head researcher who is referred to as Jamal Alteriq, a very fine scientific mind and excellent guide as he was the one to be our ambassador through Human space and of course to keep eyes on us. We saw many incredible things on our journey and I will explain in due time, but I thought it wise to give a basic run down on human biology to better help visualize the scenes I will explain in later logs. (Note: I advise you to open the attached encrypted files for observation while reading)
Humans are lightly Haired mammals that evolved on a rich but highly diverse Planet that was covered in approximately 71% water with humans living on the 29% of Land, resources were plentiful but competition was fierce as many species competed for control of those same resources, the resources in question being food and 'fresh' water which is a specific term as humans cannot drink water that is above or below a certain Ph. Level or a has a heavy imbalance of minerals;They also cannot drink any water that is contaminated with parasites, or Planetary elements such as dirt. This of course isn't to say humans have entirely weak stomachs as they are capable of consuming certain acids such as Malic and Citric Acid which is used in food flavoring, and of which would result in violent death should either substance be consumed by a Zeatikian, in addition to consumption of such compounds they can digest Certain forms of Alcohol and many forms of Capsaicin which many of course know isn't poisonous but considered non-edible to all Zeatikians and instead sees a use as a defense weapon. Moving on from the topic of consumable and non-consumable liquids brings us to eating habits; Humans specified as Omnivore 'Persistence' Predators, and can consume a wide variety of Meat and Plants, which a balance of both is needed to maintain peak physical form and a healthy digestive and immune system. From what Human Head Researcher Jamal Alteriq has told me ancient human hunting wasn't chasing down prey at high speeds but rather simply outlasting it in a slower walk chase(Note: Humans have a extreme amount of stamina and can walk for hours at a time as they evolved to efficiently maintain a pace of speed) and when the prey was tired and unable to continue on humans would slay the creature and bring it back to be cooked then consumed. (Note: Cooking is one of the few things that are shared in Both Zeatikians and Human evolution) Head Researcher Jamal Alteriq also informed me that eventually ancient Humanity began Agriculture and that is what primarily began to start up human culture and civilization.(Note: again one of the few things that are shared amongst our history)
Head Researcher Jamal Alteriq told me of the Human Life stages which are of a very different cycle of our own from our People the Zeatikians, conception of offspring is relatively the same between our two species, but with various degrees of success in humans as their method of reproduction is relatively different between Human to Human. Head Researcher Jamal Alteriq Suggested that's all we do to speak on the matter and I obliged his request how ever odd I thought it was.(Note: After doing research on this topic myself I also now recommend that all Zeatikian researchers stay away from this topic as well as it's very traumatizing to look at) Humans generally can only have one child every half a cycle but it can be more numerous if chance allows it, and human offspring is extremely vulnerable and must be cared for by it's parents constantly otherwise it will most likely guaranteed to perish; of course in this time human 'infants' (Note: Infants are the name for children that under a cycle and half old) are cared for by not only the parents but also other humans hired to be care takers as well that can give the infants whatever they need at anytime while the parents set off to complete tasks.
Humans possess what is called an Endoskeleton(Note: Observe attached files) which gives their bodies structure and allows an anchor for their extremely complex muscular system as well as keep internal organs safe and secure. This Endoskeleton is made up of bones of very high calcium content and is extremely durable and strong, shown being able to with stand many hits that could cripple, paralyze or downright kill a healthy Zeatikian. Infant humans start out with more numerous but weaker bones and cartilage numbering around 300 individual structures but eventually after many cycles they all fuse into their respective positions and become stronger and thicker; this is most prominent around what they call their 'Skull' which is a bone structure that contains their brain and connects to the spinal column (Note: Observe Highlighted Area) and starts out segmented and eventually becomes fully fused and one solid structure in about 22 cycles. Part of the function of the skull is a basic one hinged jaw that contains anywhere from 32 to 36 bone structures they call teeth which allows them to tear through tougher foods and aids in digestion, the human jaw is relatively weak surprisingly only able to produce 300UPSQ which would absolutely be enough to hurt a Zeatikian so I would advise you be careful.
Adolescent Human offspring undergoes a change around 9 Cycles in males and 7.5 in females, as they approach sexual maturity they begin to swell on muscle mass and increase in growth exponentially over a time period of 4 cycles, during this time hormones are pumped through and over about 1.5 to 2 cycles the voice deepens and body hair is increased, this incredible change is known to cause certain behavior changes as well as changes in diet and appetite. Many human females have certain large orifices located on their chests that are used primarily to feed their young, which should have been obvious seeing how I have already stated they are indeed mammals,(Note: I have been told to report on this much only as logging anymore would make many among the human population uncomfortable, I do not know why but I shall oblige) and as mammals they are indeed warm blooded, which means they do not take too well to fluctuating temperatures as Being in below freezing temperatures for too long can lead to a humans death in about 20 minutes should they be naked in said weather; and so if in the future you have humans boarding your vessel be sure to keep it atleast a median temperature of 400TM and provide them with necessary heating elements if they do not have any.
Humans possess a 'Circulatory system' much like our own that pumps blood all across it's body at a very steady rate of 60 to 100 beats per tick, which is quite slow compared to our 120 to 150 beats per tick. Humans also possess a blood color that shines a bright red compared to that of a Zeatikian that has a bright purple hue, both of our species have iron in our respective Hemoglobins but our kind carries what they call 'Hemerythrin' while they carry whats called 'Heme' and thus that's what gives the difference in blood pigmentation. They also possess various different organs that process everything from sugars and proteins to alcohol and carbs, the 'Liver' which is described as a 'Blood Filter' cleanses the blood as it passes through it, while organs like the 'Kidneys' process liquid waste, sugars, salts, and all minerals to help keep it stable within the body.
The Human 'Immune system' is a very strong and very important system in the human body as humans do not have segmented Carapaces like all Zeatikian's have, rather they possess a skin of 7 layers and this layered skin protects the body from the outside world, when penetrated or slashed open blood will began to flow out much like a broken carapace or cut joint segment would, the cells in the human would try to seal the cut with platelets which will form a scab, which is a temporary seal while the skin is being repaired anew; as this process does share similarities with the way our Carapace heals itself our process is much slower while the humans can heal their skin in a matter of a few rotations depending on the severity of the injury. Of course during the cut possible bacteria and other such microorganisms could have infiltrated the bloodstream and usually once successful they become targeted by the protector cells or as humans call them 'white blood cells' for destruction.
The 'Digestive track' is relatively self-explanatory so I will be brief on the subject, when food is consumed it is first chewed and made wet by the 'Saliva' a human produces in their mouth which helps break it down further and eases the transfer of food from the mouth down the 'Trachea' as they call it and into the 'Stomach' which becomes broken down by 'Stomach' acid,various compounds,and gut bacteria that absorb the nutrients and forward the waste through what humans call the 'Large Intestine' which then transfers through the 'Small intestine' which is the excreted by the Human, relatively the same processes any Zeatikian goes through.
Humans of this modern era however are nearly perfect as about 1000 cycles ago an event on their home world that was put into motion made humans as nearly perfect as they could be biologically, but this change however was not a instant process as the changes would only take place slowly after every generation, each one living longer then the last, getting sick less, and less in the population being born with genetic conditions that had debilitated humanity for eons. Nowadays it is rarer for humans to catch a sickness, but impossible for any human being to be born with a genetic condition aside from the few they found desirable. Many live long fulfilling lives from what I'm told by Head Researcher Jamal Alteriq, some living their full total lifespans of 200 cycles which I can only dream of living a mere 40 cycles let alone a long 200 cycles.
This concludes my report on the basic biology of humanity I hope you found it informative and helpful, I shall work on my next log about human economic and social status, which Human Head Researcher Jamal Alteriq Helped immensely on.
Head Researcher Bea'zikal Signing off
(I hope you enjoy the sequel to what I wrote first I'm really proud of this one but please tell me if there is anything I could do to better my writing? Constructive criticism is appreciated, more parts on the way)
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Aziraphale’s demon aspect
As voted by 246 people!

The winner is
Owl
with nearly 26% of the primary vote
many people added in their free form answers that they were imagining a barn owl specifically

Owl was the front runner the whole way through this survey, but most of the time by a very beatable margin. The 40 or so people who voted in the last night really tipped it over, it was a tight race! And the results are crazy split imo, a quarter of votes constitutes a win! I love the different opinions and ideas we all have so so much
Ram/sheep came in a hearty second with 16.5% of the vote

A very regal demon there.
After that it gets a little murky, so I’m going to share the second graph I made when is every animal that got more than 1% of the vote. So it’s the top six animals

Magpie and Lion holding strong! Then Moth and Goat looking very good
The second question let you vote for as many options as you thought were appropriate for Aziraphale! So, there were a lot more write-ins! It’s crazy!

I’m using google sheets so I can’t get it to show you every name, but the raw data will be in a read more so you can scroll through everyone’s beautiful imagination there
Again, Owl winds with a solid 20% of the vote. Ram/Sheep coming in with about 15%, followed by Moth, Magpie, Goat, Lion, then Tortoise.
Tortoise was 11th in the first round, tied with Snake (but pale), and managed to surprise me by coming through so strong in the second. Slow and steady, baby.
Nearly everyone who wrote in about Magpies told me that Magpies hoard stuff, so it’s nice to see the hive mind at work there!
Five people told me they were voting goat because of that one piece of art by @hollow-head that shows Aziraphale scaling a bookshelf like goats do cliffs. As an artist myself I found it legitimately moving that this one image had stayed with people so strongly. That’s just beautiful. Here’s an example of just one person’s comment
idk dude i just remember one person posted art of him scaling the bookstore shelves like those goats scale mountains and just eating his clothes while he reads it was so fuckin funny but anyway goat eyes are great or he could have lil stubby horns that r covered by his hair
One moth enthusiast took the time to give me a short essay on their choice of moth. I have included a portion of it, cos it was so great
So if I had to choose an insect, it would be a moth, preferably a Megalopygidae, also known as the Flannel Moth. They are fluffy, white-beige and look innocent and fluffy, but their larvae can cause painful inflammations. A poodle moth would also fit because it's almost pure white.
Here’s a flannel moth for everyone

and a poodle moth, which i honestly thought was a hoax but i looked into it just now and it seems legit? There’s not a tonne of proof, but the og pictures are from a scientists who stands by them, so like, wow
And then a DIFFERENT PERSON put this in;
the moth i had in mind is Acherontia atropos, in polish called Zmierzchnica trupia główka (meaning more or less "dusk death's head"). i have a whole symbolism planned out and stuff

Fucking, moth fandom come through!!
I’m vaguely scared of moths, fun fact. I don’t like the thick thunking sound they make when they hit stuff.
Here is the second round but with all the animals that got four or less votes removed for ease of viewing

the one segment there at 12 o’clock that google hasn’t labeled for me is Swan at 0.9%
I cannot believe I didn’t put swan in as an option, that’s all write-ins
So, to summarise, I suggest you take a lot of this with a grain of salt. It is not meant as an instruction to fandom or to railroad creativity. I have a narrow corner of the Good Omens fandom that I interact with, and while this quiz was up for a week I’m not sure it reached a great variety of people. About 250 folks filled it out, which was tonnes more than I expected and I love each and every one of you for filling it out!! But I have noticed that Owl was first on my list and in the free form answers the example prompt I gave included, “such as a breed of owl that specifically speaks to you,“ so I think it’s possible I did that unknowing bias thing that practiced survey folk know now to do. So, grain of salt.
I also think that if animals like Swan and Cat were in the list of options they’d’ve gotten more votes because the people who voted for those were coming up with it fresh themselves. I suspect people would’ve voted for them, but it just didn’t occur to them in the moment. In much the same way it didn’t occur to me in the moment I was writing this survey.
So people know, I got the ten or so animals that I put in the survey from searching the demon!aziraphale tag on tumblr, so it was all stuff that other people had come up with. I was trying to avoid my own bias, but i think in hindsight i could’ve done better!
Having said all that, this was all so much fun and the results are clear!!! Love a good owl!aziraphale
Imma continue to draw my boy as a ram, though. Cos this was all just for a laugh <3
numbers and a few more things under the cut
So some of these have half a vote ascribed to them. That’s for people who in their freeform answer said things like this;
ngl, that one post about him being a swan still makes me laugh
Mourning Dove. Though that Scallop answer was fucking brilliant
And I kinda made a judgement call that that wasn’t a vote, but it was kind of a vote. So I gave them half a point.
There were a few situations where people would write in a specific species. If I got more than one vote for the root animal I just grouped them together, but if it stayed the only vote then it kept the species. Cat got the most specific species mentioned, and in the second vote Bat had a few species mentioned (albino bat being my fave), but I ended up grouping them all just under Cat and Bat to give them a better chance of getting on the graph. There were probably a few other examples but I can’t think of them. The one exception to this is the person who wrote-in Duolingo Owl specifically. For that one I figured Owl is already pretty solid, and that’s just fucking funny, man
I was also pretty generous about some stuff. So, this person didn’t vote for Moose but they clearly regretted it so I added a vote for Moose in the second one where you could vote for multiples. They kept their Ram and Goat votes, of course, but I added Moose for them
I get very bastard energy from my demon az headcanons. Like f-ing shit up for a laugh more than anything, but otherwise indifferent. That's kinda why I like the ram/sheep/goat thing so much because it reminds me of indifference and random chaos. Or a moose. Shit, I should have written in moose
So yeah, it’s hardly a double blind study that’d stand up to any real criticism, but it was fun and I think the essence of it is fun!! Scroll through and have a read. Imma pull a few more of my fave write-ins and put them down the bottom cos it’s great. Esp the ones that only got one vote, the reasonings were stellar on some of those
Here is the first vote results, where everyone could only vote for one animal each
Owl 63 Ram/Sheep 40 Magpie 28 Lion 26 Moth 21 Goat 17 Swan 4 Eagle 4 Dove 4 Cat 4 Tortoise 3 Snake 3 Scallop 2 Rat 2 Rabbit 2 Mongoose 2 Badger 2 Shima Enaga 1 Shark 1 Porcupine 1 Orangutan 1 Mouse 1 Long Furby 1 Hippopotomaus 1 Goose 1 Duck 1 Dragon 1 Cow 1 Cereberus 1 Boar 1 Bee 1 Bat 1 Alpaca 1
Second Vote results, where everyone could vote for as many as they wanted
Owl1 82 Ram/Sheep 136 Moth 108.5 Magpie 98 Goat 96 Lion 72 Tortoise 61 Snake 37 Eagle 33 Cat 9.5 Swan 7.5 Lizard 4 Rabbit 4 Badger 3 Mongoose 2 Dove 2 Mouse 2 Squirrel 2 Bear 2 Raccoon 2 Capybara 2 Dragon 2 Bat 1 Long Furby 1 Rat 1 Boar 1 Goose 1 Peacock 1 Pangolin 1 Lindworm 1 Moose 1 Chinchilla 1 Duolingo Owl 1 Cackatoo 1 Crow 1 Cow 1 Alpaca 1 Dodo 1 Shark 1 Big Dog 1 Snow Leopard 1 Scallop 0.5
All voting was optional. To help explain how scallop lost 1.5 votes from first to second, I believe the people who voted for it in the first question just skipped the second cos they’d said their bit.
In terms of how many people engaged with the questions, Q1 had 245 answers and one skip. Q2 had 241 answers and 5 skips, and Q3 where I just let people talk at me if they wanted to had 84 answers and 162 skips.
So please enjoy my selection of free form answers. They all made me smile but putting all 84 in seems excessive to me, so I’ve chosen the ones that are either full blown mini essays or that make me laugh. It’s still a lot, this project brought me so much joy
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Shima enaga - It's the hair man
Cow (aka golden calf)
Scallop. He is a snack.
Swan. Elegant but very capable of fscking you up. Mates for life.
basically anything that is both gentle in nature and fiercely loyal, territorial and protective (but prone to anxiety). Also hedonistic esp. with food. For all of these reasons, I think a dog would be the best choice.
Dragon with his hoard of books
it’s about the teeth. just too sharp and too many to be human. (comment from op here, this person voted for shark, just for context)
Turkish Angora cat. Magnificently fluffy, incredibly intelligent, love heights and will jump off crazy high things and land on your head, gloriously dignified until they see a string and run into a wall, love one or maybe two persons to distraction and want everyone else to fuck off, will drape themselves over their person’s shoulders and go to sleep, range from “will jump in the sea to hunt fish and has a murder pit full of seagulls they’ve massacred” to “will fall over at the sight of a baby bird”, very particular about food and will yell at you if you get it wrong. Also the breed that some asshole took three cats from and bred parent to child to make Persians. The cautionary tale has been acknowledged and we love our crazy smart, single braincelled children.
I usually imagine him as an owl because they are nocturnal (and we know that Aziraphale can easily stay awake the whole night reading). Also the image of an owl puffed up is kind of ridiculous and reminds me of him, of how an annoyed Aziraphale would look. However the options above have made me think that a lion would suit him very well, too. A lion or just a very BIG cat. I mean, he makes pleading eyes to get what he wants, likes to be confortable, is a bit of a bastard and often puts himself in awkward situations from which he needs to be rescued. He just... acts very cat-like in my opinion. Also owls and cats are both predators, but are usually imagined (or, at least cats are) as cute little creatures, just like Aziraphale is an Angel of the Lord (a Warrior, actually) but looks all soft and cute and huggable. I dunno. Maybe I just want to pet an Aziracat.
I love all the other people's thoughts about demon!Aziraphale, but what about the honey badger? I try to explain why I have it in mind for demon!azi: its name (I think it's funny, expecially in English because 'honey' can make you imagine it's something sweet (it is for me), while the 'bad' in badger can be an alarm bell (like 'be careful! It is not like it seems!')); its face (ok, who can say its face isn't cute? I think, and hope, nobody can, and like the name, it is a misunderstanding: as always, be careful, it's not like it seems!, I think demons can say something about demon!azi as like "you don't seem like a 'good' demon, you can't be, your face (animal and human) is too f-ing disgusting sweet to be a demon!", I think maybe even angel!crowley, at the beginning, can think something like this ("how in the world somebody so cute like you can be a demon?"), then he discovered how demon!azi can be a very talented demon sometimes, but in Crowley's mind azi is still his little cutie angry furry); its furry's colour (black=demon, white/grey/silver/idkitsname= color of demon!azi's wings, because even if he fell, I can't say no to his white wings 😭); it is a snake's predator (and in my mind angel!crowley is still a snake); its solitary life (demon!aziraphale is alone and he doesn't mind it, unless it's angel!crowley we're talking about, then our cute demon minds it); its behaviour (demon!azi, even if he's cute, can be a really very talented demon: honey badger is fearless and dangerous, it can fight bigger animals if there aren't other chances and it can't escape); its skin is very tough (except for a soft/safe spot, behind its neck if I remember well, that only angel!Crowley knows and sometimes he uses it to calm demon!azi down or make azi do some good deeds); its diet (it has a sweet-thooth, for honey in primis, but it can eat everything it wants... Doesn't it resemble demon!azi?); it's smart (search for Stoffle on your browser if you don't know)... Ok,I think I finish, sorry for the novel 😅
I tend to think of animals that meet three criteria: (1) they exemplify “faults” in his character exaggerated to “sins”—gluttony, greed/hoarding, sloth, (2) they are species that favor fawning or flight as a defense mechanism but can also be bold on occasion, and (3) blend very well or have a keen affinity with human society, specifically thriving in urban (i.e., city) environments. This is mostly because I can’t see “Aziraphale” in a reverse AU that doesn’t preserve some of his core traits as an angel (a little hedonistic, hoarding, anxious, etc.). So I like city-dwelling bastard animals with bonus points for relation to scripture, like a rock dove or a fox or an owl.
Owls aren't smart, and the pedant in me says not an owl. But, thinking on it, demon aspect, owls are perceived as smart, but designed as deadly silent predators, patient and solitary. So actually demon Aziraphale could take on more owlish aspects. I just like cockatoo better, since they are smart, and showy. Or a crow, although that does amusing things with Crowleys name.
god imagining him as a chimera is !!! (comment from op, there was this odd flurry of mythical animals being voted for one night. i think the survey hit a corner of fandom that leans that way. there was also dragon, another chimera, a griffon, and a lindworm all at the same rough time)
Magpies are great because they’re cute and fluff themselves up (go look at Sophie the magpie) and like hoarding their favorite things but also I’ve watched one just straight up kill another bird before because corvids are sneaky little bastards with no lack of a mean streak if they’re crossed
It’s the duolingo owl, I’m so sorry op but it just is. I genuinely don’t mean to clown on your post, but this take was delivered to me in a sleep induced haze and I believe it’s the god given truth. Demon Aziraphale WOULD try to make you learn a dead language and he’d go about it in a vaguely threatening way (comment from op, you’re so fucking right dude. also, shit like this is made for clowning, i’m with you 100%)
When choosing a demon aspect for a Aziraphale, I usually tried to keep in mind the artistic tradition of which animals are linked with demons. The Good Omens team seems to have drawn inspiration from that source because all the animals we do see are either reptilian or insectoid. Those species were often shown inhabiting hellish landscapes in Renaissance and Baroque paintings. However, Aziraphale never struck me as cold or slimy or hard like an exoskeleton. So if I had to choose an insect, it would be a moth, preferably a Megalopygidae, also known as the Flannel Moth. They are fluffy, white-beige and look innocent and fluffy, but their larvae can cause painful inflammations. A poodle moth would also fit because it's almost pure white.
Ok so the only reason I pick magpie is because those bastards are smart as hell but also know how and when to inconvenience the shit out of you, and if you gain their trust then they're absolute darlings but if they decide "nah, dont like ya" then you're basically done and you'll wake up every morning with shit on your car window. I also chose sheep/ram cuz I mean... idk it suits him. I don't remember my other choice but I'm sure I had a good reason.
I feel like a barn owl would suit him well but I'm not really sure why, I also think that a moth would suit him really well because of the whole "moth to a flame" thing and as a demon he would have gotten burned because of that attitude.
I write a reverse AU fic called Lambs to the Slaughter where Aziraphale's demonic aspect is an albino sheep! I imagine him as a mix between a wild Argali ram and the first woolly domestics. I chose an Argali because they're the largest species of wild sheep, but I wanted him to have traits of a domestic breed because he obtains his animal aspect from a sheep in Abel's flock which would be several generations down from the original wild species in Eden. I really think a sheep suits Aziraphale! They're an incredibly common animal and have been since they were first domesticated. Likewise, since the start of human history, Aziraphale has been living side-by-side with humans, providing for them, and protecting them. Due to how common they are, sheep are often unnoticed, which Aziraphale leans into. Crowley wants to stand out. He has a dedicated aesthetic and an obsession with human invention, where Aziraphale leans more towards simpler, known things and creature comforts. He fades into the background, and that suits him fine. He doesn't have to be outstanding to Heaven or to humans or even to Crowley -- it's enough to do his part, to trust in a bigger plan. People associate sheep (especially lambs) with innocence or ignorance which foils nicely to Crowley as the serpent tempting with knowledge, as well as with Aziraphale's own sharp mind and ongoing embers of faith in a system that is failing him, Crowley, and all of humanity. Sheep are, like Aziraphale, soft, cute, and hiding a hard-headed stubbornness and a surprising strength that makes them absolutely fearsome. Aziraphale is very much the sort to put his head down and push relentlessly forward regardless of the pressure and strain. Rams in particular have thick skulls to withstand the brutal force of headbutting one another in displays of dominance. While Aziraphale is clever, he's not above rolling up his sleeves and getting the job done, as messy and unpleasant as it might be (see: pulling a gun on the Antichrist). Also sheep are associated with Pan, a god associated with food, music, theatre, and the criticism thereof, which hit many of Aziraphale's personal interests and hobbies! I like the idea that in a reverse AU, the demon formerly named Aziraphale might be the original basis for Pan!
I wrote in Orangutan for the first question because if I remember correctly they are some of the most violent apes. Although I'd accept bonobo for him too. They fuck alll the time.
mothman aziraphale,,,,, thats it
Snowy owl, speremint's tortoise, and I just adore the goat.
moth - dusty and eats books
Long Furby the way Loni-Capri draws it.
I keep thinking about that Black Philip quote "doest thou wish to live deliciously" because... it fits so much with the general epicurean/hedonism vibe the Fandom has for him ... but in a demonic way and also I think a lot abt that art piece (already referenced many times probably but what the hell) of him climbing his own bookshelves, it's just so good!!
Albino Lion/white lion (matches his hair). I feel like maybe I should explain why I think Lion would fit him best, lol. Lions actually are rather sedate, inactive for 20 hours of the day (see: Aziraphale reading and unmoving- yes I pulled wiki for this to make sure I didn't spout anything terribly wrong, shhh) but also there's nomad lions. Lions that range widely and move around sporadically either alone or in pairs (*looks at Crowley after apoconope*) (pairs are more frequent among males who have been excluded from their birth pride) but also I think of lions as protectors, defenders, and what is Aziraphale if not that? If not an angel who fiercely protects humans, crowley, earth? (When he finally overcomes heaven and it's abuse) lions don't hunt unless they're hungry, don't attack unless they're defending. They've been known to sit directly next to jeeps full of people and just watch them, not attacking or being aggresive.
I saw art once (I have no idea who the artist is) of Demon!Aziraphale climbing his bookcases like a goat and absentmindedly chewing on his sweater while he reads. I felt like the goat aspect suited him perfectly.
Honestly I wrote Az with a rat aspect because, well, it fits who I see demon Az as. He's not super powerful but he is very consequential, like rats carrying plague fleas (this also describes how I see Az tempting). He tries to blend into a crowd, which is arguably one way rats survive, and can get himself into places/situations that should be impossible or super difficult. Like snakes, rats have been unfairly maligned by our culture for a long time, even though they are very social with their colonies, smart, affectionate, and generally good beans. Finally, male pet rats are known far and wide as the lazier of the sexes while the girls are super curious and adventurous.
Somehow his tartan pattern becomes either his colour scheme or his coat/feather pattern.
Eurasian eagle owl. A big, unapologetic grump of an owl that is soft as soft can be underneath. Possessor of the glare to end all glares to be used in such dire situations as being interrupted when reading or being told one has "had enough cake".
#demon!aziraphale#reverse omens#sleepy speaks#fandom vote#aziraphale's demon aspect#this was so fucking fun you all
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Articles on Learning Languages by Reading
Learn Language Through Reading: https://linguapath.com/learn-language-through-reading/
Love this article. It includes info from Paul Nation’s research.
I refer to Paul Nation’s 2014 corpus-based study, in which he calculated the amount of input necessary to learn the most frequent 9000 words.1 Here are his findings:
Let’s imagine that you already know the first 2000 most frequent words. In this case, you would have to read just about 300 000 words (or 3 books) to pick up another thousand words at the 3000-level.2
For a rough estimate: 120,000 words is roughly 240 pages in english. this will equal one “token” from the table above.
For comparison (see this article https://chinese.stackexchange.com/questions/1685/for-magazines-or-books-how-much-does-text-volume-differ-when-comparing-chines) “An average result will be that 1,000 Chinese characters can be translated into about 600-700 English words, or 1,000 English words can be translated into about 1,500-1,700 Chinese characters, varying depending on the natures of the source contents and target writing styles. “ (this is what they referenced https://www.actranslation.com/chinese/chinese-wordcount.htm).
So 120,000(.7)=84,000 chinese words per ‘token.’
Or “or each 1000 English words will be translated into about 1500-1700 Chinese characters“ (https://www.actranslation.com/chinese/chinese-wordcount.htm). So 120,000 english words, will mean 120,000*1.6= 192,000 chinese characters per ‘token.’
So, if I know the word count or character count of a novel, I can estimate how many novels/characters it will take to get to X level.
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(I’ve read 69, 315 characters of guardian so far, that’s the length of first arc)
163,913 characters as of sundial arc.
53 chapters of guardian is ~191,000 characters.
54 chapters of guardian is ~195,000 characters. One chapter on average about ~3600 characters.
So since guardian is about twice that amount of chapters (106 plus extras), the whole novel would be ‘2 tokens’ and count as that much.
So I would estimate, at least in priest’s novel length, every 53-54 or so would count as 1 token on the table above.
For future reference, that’s about 20-21 pages per chapter in Pleco for on average ~3600 characters.
I’d guess a 10 page chapter in pleco to be half that number of characters, 1800 characters. So for those ‘shorter’ chaptered novels, I would need 106 chapters to reach ‘1 token.’ (192,000/1800).
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Out of curiosity, I’ve read 66 chapters of hanshe at 10 pleco pages each, 66*1800= 118,800 characters.
Plus how much I’ve read of Guardian, 69,315+118,800= 188,115
Plus Xiao Wangzi, and the chapters of Tamendegushi I’ve read, 14,718 (小王子)19*1800=34,200(他们的故事)
188115+14718+34200= 237,033 is at least how many chinese characters I’ve read so far (I’ve also read a few chapters of various things but didn’t count them well).
237,033/192,000= ~1.23 ‘tokens.’
And, if I want to go easy on myself? I literally re-read the sundial arc a second and third time ToT (because I really love Guardian).
So I may well be at: Read sundial arc twice: 188115+14718+34200+69315= 306,348 or 1.59 tokens. Read sundial arc three times: 188115+14718+34200+(69315*2)=375,663 or 1.96 tokens.
***So I might be in the ‘learning the 3000 most common words’ section that is going to take 576,000 more characters to get through. which is 160 more priest-novel 20-pleco-page chapters, or 320 more 10-pleco-page chapters.
Qi Ye ~79 chapters (~284,400 characters, 1.48 tokens) , Tian Ya Ke ~81 chapters (~291,600 characters, 1.51 tokens), Mo Du ~185 chapters (~ 666,000 characters, 3.46 tokens).
So: Qi Ye + Tian Ya Ke = finishing 3000-level (or just Reading Mo Du on its own).
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From the article, it summarizes that to learn all 9000 common words in a language from reading: This equals to something like 92 books. With the reading speed of 200 words per minutes (which is comfortable enough: I tend to read English at 295 wpm, and English is far from being my native language), it would take you 150 minutes a day (2.5 hours) to process all this beauty in a year.
So I am guessing, if I read 150-200 (unfortunately - but I read a lot of much shorter books when I push into extensive reading), at 30 min to 1.5 hours a day on average, I may get to that point in idk 3 years?
Also from the article:
Any activity you do in your target language will contribute to that cherished number of 11 million tokens you need to upload to your brain. You may listen to podcasts, watch movies and YouTube, talk to strangers, read magazines, play games… When it comes to vocabulary acquisition, anything goes, seriously.
Diversify your input, and you won’t ever feel bored. But keep in mind that spoken input is often way slower than written. Read a book for two hours and you will process approximately 24 000 words. Spend the same two hours watching a movie and you will get just about 10 000 words3With a typical speech rate for movies of 83 words per minute.4.
So an hour of reading (at speaking speed) is ~12,000 words, 30 minutes is 6,000 words, 15 minutes is 3,000 words (that tracks as Guardian chapters take me 15-20 minutes to read being 3000-4000 characters and I read at around speaking speed).
A movie per hour is 5,000 words. A drama is 40 min, 1/3 of a 120 minute movie, so idk probably on average ~3,333 words per drama episode (watched in target language obviously).
I’m not counting how much time I spend on those, because who knows, and I obviously spent lots of time listening to the Guardian audiobook (though Idk if this person’s article thinks ‘repeated reading/listening of a single material’ counts as multiple things or not).
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The article suggests: Instead, aim to cover, say, 1000-5000 levels in the first year, 6000-7000 in the next, and gradually work your way through 8000-9000 levels during the following 18 months. This way, you’ll consistently read 20-30 foreign language books a year, which is more than manageable.
(that’s 15 chinese books in first year, or 2,880,000 characters... I feel like I’ve heard of a book easily that long in chinese... anyway, that would be 15 ‘chunks’ of 54 chapters 20-pleco-pages, or 15 ‘chunks’ of 106 chapters 10-pleco-pages... which for chinese novels typical lengths of ~100 chapters that would mean more like ~7.5 actual novels read total and possibly less if the novels are significantly longer).
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Another interesting article: https://puroh.it/reading-for-a-fine-vocabulary/
Did a lot of these calculations for me (too bad I didn’t read it first).
They said at about 11.6 million words you will have learned a 35,000 english vocabulary. So 11,600,000*1.6 (the english words to chinese characters scale) = 18,560,000 chinese characters. 18.5 million characters.
That is ~96 ‘chunks’ of 54 chapters of 20-pleco pages, (or 5155 chapters to reach all 18.5 million words). Because chinese web novels are often 100+ chapters, it would be around ~48 novels at 100-ish chapters each.
So to get back on track: this article estimates 11.6 million english words to be 137 novels. For chinese, the equivalent would be 18.5 million characters is either ~96 chunks (54 long-chapters) or ~48 novels (100-ish chapter novels).
48/137= 0.35 so you need to read only .35 the amount of ‘novels’ you’d need to read in english to reach the same level.
In this article, it says 100 books in english would get you to 25,000 words learned. So that would be 100*.35 = 35 (100 chapter) novels read in chinese to get to the same level maybe? And 80 books in english to get to 20,000 words learned, which is 28 (100 chapter) novels read in chinese.
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I would guess, based on the two articles combined, yeah 28-35 novels read would probably get you to a comfortable reading level, possibly les novels than that.
Things I want to read: hanshe, guardian, modu, sha po lang, can ci pin, poyun, liuli, qi ye, tian ya ke, xin xiao shi yi lang, dao mu bi ji 1-9, dmbj ten years, peach blossom debt, san ye.... that’s 22 novels by name (likely more if i were to count in 100-chapter segments), plus some other novels and fanfic... i think if i just keep following my plan of reading books i want to read i will eventually hit those benchmarks.
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Anyway, those articles above are interesting if you’re curious just how many books it may take you to read (or words) to hit certain levels of reading skill in a language.
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So You Want To Believe The So-Called 'Experts'?*
By Karl Denninger
Let's go down the list.
This virus was newly discovered in January of 2020. FALSE; Judicial watch has now proved that Fauci and the NIH knew that Covid-19 was diagnosed no later than December 2nd 2019 in Wuhan. This was deliberately concealed under confidentiality agreements between China and the NIH. In short Dr. Fauci and the NIH knowingly and repeatedly lied about the time of first discovery and diagnosis and it is documented that this was known in February and early March and not disclosed. We also now know with scientific certainty that the virus was in the US no later than the second week of December of 2019 because antibodies were found in about 1.5% of blood donations from that time. This, along with the sequencing back-computation I performed in early 2020 places the latest the virus entered the US as sometime in October of 2019 and from the blood bank data it is scientifically proved it had infected about 1.5% of the population, or roughly 4 million people in the US, by the second week of December 2019. This in turn means that we had widespread disease which was blamed on something else. Indeed we handled all 4 million of those cases just fine up until the hysteria started, didn't we? You didn't even know those 4 million sick people, and those who died of it, existed prior to the hysteria being ginned up.
15 days will slow the spread. "If we all stay home and minimize contact for 15 days -- including closing businesses, schools and not traveling -- Covid will be under control and we can trace infections and stop it." FALSE and we now know impossible because the virus was already all over the country on an uncontrolled basis by that time and the NIH knew the virus had been circulating for at least a month earlier than they admitted at the time. It is true that if you immediately slam your borders shut 100% you can trace and quarantine yourself out of a transmissible epidemic -- at the cost of essentially all external trade, travel and tourism. But Fauci factually knew when we started that this was impossible because the virus had been spreading here for at least two months at the time and we hadn't done a thing about it for those two months. We were later to learn it was four months and perhaps longer.
If you give us 30 more days (remember, this is now six weeks to slow the spread) it'll work. FALSE AGAIN for the same reason; the NIH and Fauci knew there was no possible way to contain the virus when the original 15 days expired as he knew, factually, that the virus had been uncontained for at least three months.
But the lockdowns and restrictions worked to save lives! Nope; this is called the "exception fallacy" and now a peer-reviewed journal entry demonstrates it. We knew this early on too; indeed for five decades we've had "pandemic response plans" that make clear that once you have widespread community dispersion of an infectious agent attempting to lock down people or impose any other sort of non-pharmaceutical intervention is futile and causes harm. We ignored said decades of hard-won experience -- intentionally.
We don't have enough ventilators! FALSE; not one of the DPA-produced ones was ever needed; NY's Governor lied and had plenty of them, as did everyone else.
Ventilators not only are needed they will save lives. FALSE; they killed nearly everyone put on one then, and still do. We knew they didn't work in February as they killed 95% of the people put on then in Wuhan and this had been reported out by March.
This is mostly a community-spread disease in places like stores, bars, restaurants, churches, concerts and the local city street. FALSE; the CDC itself documented that more than half of all transmission was happening in homes and the next largest, and only other statistically material spread was occurring in industrial (e.g. meat packing) plants and health care settings. Nashville suppressed the fact that they could only trace about one percent of infections to social businesses such as bars and restaurants and now the CDC itself has stated that less than 1% of spread is traceable to such public venues as restaurants and bars. In other words we knew by late spring of 2020 the restrictions, including business closures, school shutdowns and masks couldn't work as that's not where the virus was spreading; we couldn't shut down the industrial plants without starving the population and destroying both energy production and sanitary services leading to an immediate societal and economic collapse. Nor could we invade every house and forcibly segment positive-tested people either; we had neither the resources nor would they get away with it without the cops and government goons being turned into swiss cheese. And when it comes to health care we could have segregated Covid-19 facilities and the people working in care homes but intentionally did not.
Asymptomatic transmission is a major risk. FALSE. Over millions of contacts traced in China not one was ever proved to be from an asymptomatic person. There has never been scientific evidence that asymptomatic spread has been material in any pandemic through history and there is no documented evidence of material asymptomatic spread for Covid-19 in the US or anywhere else. Worse, symptomatic persons least able to afford to call out sick due to lack of paid sick time or even the threat of being fired are those in low-wage and high-contact jobs such as fast food, grocery, meatpacking and other "essential" service industries never mind care home employees who are poorly paid and often moonlight in home health care among extremely vulnerable people.
We had no way to stop the nursing home deaths and did the best we could. FALSE. I pointed out immediately after Kirkland occurred that isolating the employees from all general public interaction, effectively creating a bubble, would stop nearly all of the transmission into these environments. We happened to have a lot of empty hotels at the time too. Yes, we would have had to pay significant bonuses to entice employees to go nowhere other than that hotel room and to work but we could have, and if we did it would have saved nearly 50% of those who died in the first four months. Not one so-called "expert" demanded or even suggested doing so but I was calling for exactly this in March of 2020. This, of course leaves aside the various Executive Orders that intentionally seeded the virus into nursing homes in multiple states by multiple Governors. Indeed even this winter in still-locked-down New York there was still no segregation of employees and residents were killed in size by infection brought into the care home by employees. Recent small case number spikes have been associated with vaccine distribution. How's that possible? There's only one rational explanation: The health care workers are giving the virus to the patients getting the shot! And yet we are still told that all these people are "heroes" and don't you dare forget it.
We didn't -- and don't -- have early treatment options that work. FALSE; Japan spent their effort on early treatment and keeping people out of hospitals. They have roughly a third of our population and only 8,000 dead people. Japan is far more-dense population-wise than us yet did a hell of a lot better despite having a materially older population. What Japan didn't do, in short, is spread the disease via their health care workers. In short if you went to the hospital you were likely to die; this has proved out in my own county in Tennessee with a >60% death rate. Up until we started with the panic porn -- the entire first three months of this outbreak in the US until March of 2020 -- we did fine too despite the virus being literally everywhere for months. We in fact knew of several early treatment candidate drugs, all cheap and available, in March of 2000 and exactly zero of them were investigated by the NIH, CDC or any of the so-called "public health" institutions such as Vanderbilt, IHME, Johns Hopkins and others. Those physicians and even hospital systems who did investigate them on their own were derogated, attacked and in some cases even threatened with license suspensions and other sanctions which continue to this day.
Age is the primary determinant of risk. FALSE; obesity and the panoply of health conditions caused and exacerbated by being a fat-ass is the primary determinant of risk. Nations with lower obesity prevalence have a ten times lower or better risk of death from Covid-19 on a per-100,000 population basis. Obesity is in each and every instance a lifestyle choice. This was known very early on in the NY Coroner data which is updated frequently; only six persons 75 and older have died of Covid without one of a relatively short list of underlying conditions -- and over 10,500 died with one or more. Simply put most of those who died deliberately put themselves in a medically compromised condition through their own lifestyle choices just a person who drinks too much and ruins their liver decided to drink. Absent those personal lifestyle decisions the death rate from this disease, while certainly not zero, is approximately half as likely as death due to an automobile accident over a year's time. Read here -- this is exactly what I pointed out one year ago. Who's been right on this -- and who's been wrong?
Existing drugs will not work and we have no existing treatments until you're hospitalized; we must develop new treatments and vaccines. FALSE. The data is that ivermectin works, among others. A trial out of Australia conducted in Britain (they locked everything in and did not have enough people in Australia who were sick) showed Budesonide (a cheap inhaled steroid used for asthma) works if given immediately when someone becomes symptomatic. The latter trial was stopped because it was ruled unethical to not give the controls the medicine since it prevented ninety percent of hospitalizations. Ivermectin has worked in every trial run thus far except one recently reported study the authors themselves state cannot prove effectiveness as the necessary deterioration in cases to do so was violated to the downside immediately, possibly due to widespread community use of the drug. The data on HCQ says it works if used early but appears to be worthless if not used until you're in the hospital. Remdesivir, which has an EUA, was disproved -- that is, shown worthless in a very large trial called "Solidarity" (along with several other drugs) and yet is still being used as it is on-patent and expensive. No drug works 100% of the time nor should it be expected to, but we should damn well not continue to use drugs that are proved worthless just because they cost $3,000 and the FDA issued an EUA for them. Deliberately not treating people until they're choking to death is monstrous and has resulted in hundreds of thousands of deaths, many if not most of them avoidable at a cost of a few dollars.
Masks are the best tool we have to stop the spread and, if you just wear them for a few -- 4, 6, 8 weeks -- we will have Covid under control. Stated under oath before Congress by the CDC's director in September following multiple previous statements over a two month period in the summer by the CDC and NIH which urged (and got) the issuance of mandates. FALSE and known false as Hawaii took a ten times case rate spike a month after their mandate. This was known before Redfield perjured himself before Congress. There are ZERO states which did not take a monstrous spike in the winter despite mandates including California with the most-strict lockdowns and mask mandates in the nation. Compliance via multiple surveys has been around 90% with no evidence of effectiveness anywhere against non-mandate states and counties next door. Those states including South Dakota and Florida who repudiated the mandates or refused to issue them in the first place had identical or better outcomes than the states and locales that imposed them. The CDC has now itself published a MMWR (weekly report) in which they "claim" masks work -- their definition of "work" is a shockingly tiny 1-2% decrease in deaths and this assumes you ignore the confounding elements in their study that could invalidate even that tiny impact. In other words despite the nearly year-long and continual screaming about masks even the CDC itself now states that out of the 500,000 dead only 5,000-10,000 lives were saved at best and statistically-speaking it is entirely possible zero lives were saved. REMEMBER, WE WERE TOLD IN THE SUMMER AND EARLY FALL THAT MASKS WOULD ABSOLUTELY CONTROL THE VIRUS AND IN FACT THE CDC STATED UNDER OATH THAT MASKS WERE BETTER PROTECTION THAN A VACCINE. THIS LIE WAS REPEATED FOR MONTHS AND IS STILL BEING REPEATED TODAY. This wasn't a random statement made "off the cuff" it was made under oath to Congress five months ago and has, over time and by the data, been conclusively proved to be a lie.
The new strains will cause another spike even worse than the last one. FALSE; this was stated originally in the fall and repeated in December through February and yet since then cases have dropped like a stone despite these "new strains" becoming more and more prevalent. Florida in particular has documented widespread prevalence of one of the "demon strains" that were trumpeted in Fauci's fear porn. There has been no spike. Incidentally viruses mutate all the time; within the first few months there were hundreds of distinct viral RNA strains of Covid-19 known and that was only of the infections sequenced -- a tiny minority. If our actions do lead to new strains (specifically our ridiculously-unsound mass-vaccination campaign) and viral evasion occurs you may well be more screwed if you took the vaccine due to ADE than if you did not!
The Super Bowl will cause a huge case, hospitalization and death spike in Florida due to the ridiculously crowded parties and no masks in bars and similar all over the Tampa area. In fact the mayor threatened to arrest people for exactly this reason (an empty threat as the Governor had banned enforceability of said mandates.) FALSE; there has been no spike. Look for yourself; it's been over a month and cases, hospitalizations and deaths are all falling. Where's the spike?
Texas dropping its mask order will lead to mass-disease and death. FALSE; there has been no spike at all. Biden called the move "Neanderthal thinking" and predicted disaster, as did California's Newsom among myriad others, both among political leaders and so-called "medical experts" such as Fauci. Multiple lefties claimed that "there is no limit to how far Republicans will go to kill people." The truth is that Covid-19 cases fell by 28% in the next two weeks. The histrionics were, once again, wrong.
If we social distance and wear masks we will buy enough time for the vaccines to be developed and approved. FALSE. The case and hospitalization rate on a national basis peaked and was falling before the first jab went in the first arm. That which you do after something happens cannot be the cause. Simply put the vaccines did not stop any of the death; despite the lack of testing and rushed approvals they came too late.
The only people who count for "herd immunity" are those vaccinated. FALSE; never in history has such a lie been propagated for any disease, ever, anywhere. The CDC by its own estimates puts the lower boundary of persons infected and recovered at over 1/3rd of the nation and that's their lowest estimate. By more-reasonable belief the number is over half. Those people have immunity and absolutely count. Further, we knew in the first months that a material percentage of the population has pre-existing resistance to some degree, likely due to previous infection with other coronaviruses. This is why the case rate peaked before fully-vaccinated persons existed in the US; there is no other possible explanation.
Even if you've had the disease and recovered you should get vaccinated. There is zero science behind this claim. If you've had the measles or Chicken Pox would you take a vaccine against either? I certainly would not and have not; that would be pointless and stupid. The claim that there is no durable protection once infected is nothing more than conjecture; note that coronaviruses circulate among us all the time and while immunity may not be perfect (e.g. eventually you may well get it again) the odds are extremely high that if you do it will be a mild case and of no clinical or personal significance. Suggesting that you take the risk of an experimental vaccine if you were previously infected is wildly inappropriate; there is no such thing as a drug without risk and there is zero scientific evidence that your acquired immunity will not protect you against serious disease.
Even if you've been vaccinated or had the disease and recovered you should wear a mask and distance from others. FALSE, unless you believe the vaccines are worthless. If you believe the vaccine protects the person who takes it then you no longer need a mask or to distance and since others can choose to take a vaccine or not you have no reason to wear a mask or distance for allegedly protecting others either. If you do not believe the vaccines are effective protection then why did you take it? In short you either believe that you gain immunity by vaccination or infection or you do not; if you do then there's no reason for you to take any measures beyond either recovery or completion of the vaccination. Further, if you don't believe infection and recovery provides meaningful and durable protection then neither will the vaccine so the same scenario applies to both cases and if you do not then believe the shots are protective then you are stupid for accepting them.
These are the very same people folks -- the NIH, the CDC, State Departments of Health, Fauci, Harvard, Johns Hopkins, IHME, Vanderbilt and many more who now tell you after a solid year of unbroken lies and falsehoods that the vaccines are both safe and effective while at the same time our government has provided a 100% waiver of all liability to the pharmaceutical companies that developed and manufactured them.
I note that unlike the other common vaccines that are safe and effective, and which took 10+ years to so-prove, the mechanism of action of these shots are wildly different; they use only part of the virus and rather than introduce it into your body they hijack your cellular metabolism to produce the spike protein exactly as would a replicating infection with the virus, but since only the "spike" is there rather than the entire virus the hypothesis is that hijacking your cellular metabolism in this fashion will not hurt you. While for other vaccines the immunity produced is metabolically identical to infection because a killed whole virus that cannot replicate is used in this case the shots deliberately cause replication in your body of only one part of the virus, the spike protein. This is not identical to the broad immunity provided by natural infection because it can't be with this approach; if the entire virus was used you'd get the disease and it would be systemic in every case instead of localized to your upper respiratory tract. Further, unlike a killed virus vaccine that cannot replicate in your body at all these shots all cause production of the spike protein by your cells exactly as would an infection and that production is systemic since it is given by injection and thus circulates through the body.
The safety of this approach is unproved and in fact the rate of deaths closely associated with these vaccines is wildly higher than that associated with any of the other routinely given vaccinations including flu and chicken pox. The intermediate and longer-term effects of this approach including the possibility of long-term or even permanent damage as a result of systemically hijacking your cellular metabolism to produce that foreign protein are unknown.
Unlike a mask you can remove you cannot un-take a shot and the litany of those previous lies killed over 400,000 Americans who otherwise would not have died.
What if their statements are false this time, specifically on safety? What if viral evasion shows up as did during early trials for a SARS vaccine in animals, trials that were abandoned and not performed for these preparations? It typically takes ten years to know if a candidate vaccine produces unacceptable side effects including lifetime disability due to immune dysfunction, never mind exactly how effective it is and for how long. Further, the media and these people continually claim that nobody has been killed by these vaccines yet VARES, the CDC's own reporting data which is public, shows roughly two thousand associated deaths. The number of associated deaths with the annual flu shot from last year's flu vaccination which shipped roughly 170 million doses, was twenty-six.
That means the Covid-19 shots are associated thus far with roughly seventy five times (7,500%) as many deaths as last year's entire set of flu vaccines! Remember that we give flu vaccines to old and morbid people just like the first priority for Covid-19 vaccines, so these should produce similar "associated" rates of bad events if they are similarly safe.
VARES reporting is voluntary and thus always under-reports vaccine-associated events. Association does not establish causation but a pattern of 75 times as many deaths as are associated with another commonly-given vaccine in the same population group damn well ought to raise anyone's eyebrows; to claim that such does not represent a "safety signal" is a flat-out lie.
I remind you that the false statements of alleged facts outnumber, by a wild margin, the true ones particularly when it comes to things you were told to do that "would work" to stem the spread of this virus. Every single one of those claims has been proved false over time.
In short you're now being exhorted to believe a cadre of people and government agencies who are proved repeated liars and to trust them with your life after their previous lies killed your mother.
The facts are that Covid-19 basically burned itself out before the first shot went in the first arm and that none of the mitigating factors prevented net deaths from occurring; in fact all these mitigations, from mask orders to lockdowns to closing businesses and others caused more deaths due to ODs, suicides, avoidable heart attacks and strokes not screened for and other maladies by a wide factor than the mitigations, even using fatally flawed claims taken on faith by these very same agencies, could have possibly saved. The actions we could have taken to actually reduce death, specifically as regards care home and other medical facilities we deliberately refused to do and we knew those actions would save lives. Instead of protecting the most-vulnerable while those least-likely to be seriously harmed were naturally infected and built a wall of population immunity we deliberately refused to protect those older and sicker people from infection via the health care system and they died.
Given this record of falsehoods, actions and intentional refusals to act you're willing to bet your life they're telling the truth this time?
Even without full testing there may be reason for certain people to accept the vaccine, particularly those at specifically-high risk who have not had the virus. However, on the data if you are not specifically morbid in known ways the risk of death from Covid-19, by the CDC's own data along with that of the NY coroner, is approximately 3/100,000. From the associated deaths in the CDC's own VARES system it appears the vaccines are approximately as dangerous to materially more dangerous than the disease in non-morbid individuals and that is without having any data on intermediate and longer-term effects which can only add to those risks. Further, if you've already been infected with Covid-19 you already have broad immunity and there is zero scientific evidence that vaccination can be of any value to you whatsoever.
When do we stop allowing people like Fauci, the CDC, Joe Biden, Donald Trump and Governors along with various health departments to lie through their teeth about virtually everything related to this virus?
Is not your dead Grandmother enough reason to put a stop to this horse**** -- and all who support it?
Original article has hyperlinks. Link: https://market-ticker.org/akcs-www?post=241875
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Kyoko Sakura
Kyoko Sakura is one of the main protagonists of Puella Magi Madoka Magica, introduced a few episodes into the series to show someone taking the magical girl job far more cynically than the non-mystery shrouded leads had until that point. Not interested in killing witches just to keep them from hurting people, she's more invested in just keeping herself in top form by leaving them around until the optimal point to kill them to keep herself and her soul gem in top shape. This clashes rather fiercely with Sayaka's somewhat less practical but more moral "kill every witch on sight" stance, and the two clash over it early on. While she initially looks down on Sayaka, as time goes on she comes to want to help the less experienced girl as she realizes there is way more wrong with the system than either of them thought, with the handicaps and downsides of their bargain with Kyubey becoming ever more clear. That, and Sayaka begins to undergo a period of strongly regretting the wish she had made, something Kyoko finds she can relate too. As the daughter of a preacher living in poverty, she desperately wanted her father's word to get out and have what they would need for her family to eat. Wishing to Kyubey for help, she got what she wanted, only for it to backfire horribly when she admitted how she did it. Kyoko was decried as going against the faith and using magic to bring people to him, and once his church collapsed ended up killing himself and Kyoko's little sister, leaving her to come back to the horrid sight. Seeing Sayaka regretting her own wish, Kyoko just tried to help her rebound, only to fail and have Sayaka succumb to her mental state and transform into a witch. Kyoko ended up having to put her down at the cost of her own life, but unlike Mami and Sayaka she at least managed to go out on her own terms. StatsKyoko is not an especially large character, being about the same height as Pit with a slightly less wide hurtbox. Unfortunately, she's rather frail even for her size, having only 80 weight units, the same as Meta Knight and Zero Suit Samus, so she gets KO'd fairly early. Her jumps are quite good and her gravity is about average, giving her a fairly strong basis for her recovery, and both her air and ground speed are also on the high end. She's in the 12th-16th tie for fastest air speed with Mario, Sonic, and a couple others, while her run speed of 2.35 actually puts her in sixth place overall. She has a wall cling and wall jump, a reasonably low crouch, and a crawl, so on the whole her mobility is very good. While her traction is among the worst in the game, everyone in Ultimate has good enough traction that this isn't really going to have her sliding around. Specials Neutral Special - Surging Spear Pointing her spear at the ground at first, Kyoko's spear breaks into segments and begins to wrap in circles around her a short distance away from her body, as she clasps her hands together and focuses. The tip of the spear, now pointed upward forward over her and enlarged to about double its normal size, then smashes into the ground in front of her, dealing 13% and diagonally upwards knockback that KOs at 150%. Kyoko's spear reverts to normal in her hand afterwards with surprisingly low end lag, its parts all just snapping back into place. This has a bit less start lag than the animation might sound like it has, the chain breaking into segments being an almost instantaneous visual, but its still not a fast move and a bit too slow to be worth its startup lag at first. The move covers a pretty big area in front of her due to the enlarged size of the spear point. You can charge this move, as energy flares off the tip, like a flame but a darker red color rather than orange. This also slightly increases the size of the end of the spear over time, eventually about doubling it at full charge, which takes 1.4 seconds. The chain link coils also rise higher into the air, giving the move more vertical range in addition to more horizontal range. The power increases at a consistent rate of 1% every 0.1 seconds, capping out at 27% and being able to kill at about 55%. Given the size of the hitbox and the impressive maximum power this move reaches, its a pretty stellar kill move, but charging 1.4 seconds for it is not something most opponents will allow you to do outside of a shield break situation. The good news is the charge can be cancelled like Giant Punch or Samus' charge shot, but at a bit of a price, you only get to keep half the charge. The half charged version of this move still deals 20%, has nice range, and KOs at about 100%, so its not a bad consolation prize, but it does make the move a bit worse than Giant Punch at the same niche. It does have a few advantages, which we'll go over. The first is that you can actually change the impact point of the spear by pressing forward at any point during the start lag or charge. This will cause the spear to instead lurch forward and slam down about 1.5 battlefield platforms in front of Kyoko, dealing only 0.7x its usual damage and 0.8x the knockback as it launches forward before slamming down. The hitbox where it slams down has the same power as the original move. This version has noticeably more end lag as it takes longer for the spear to retract back to its default state, but the start lag remains the same, giving Kyoko a pseudo-projectile to harass people at a range. There's another layer of pressure to this move if it has half charge or more, as a red shockwave is emitted from the impact point. At half charge, it goes a battlefield platform in each direction from the impact point, traveling at a speed that means the wave will still have the last quarter of its path to cover when Kyoko comes out of lag. Unfortunately the wave only deals 4% and a flinch at half charge, but it adds another layer of pressure to the half-charged version of this attack, as at close range it covers Kyoko's longer range spear attacks, and at long range it will help cover her shorter ranged ones. The red wave goes further at a slightly higher speed with higher charges, though the speed only increases to about 1.2x its base amount at full charge so its not much. The distance, however, is doubled to 2 battlefield platforms in both directions, and the damage and knockback spikes up quite a bit, capping out at 14% and upward knockback that KOs at 140%. This is a pretty scary projectile to have as additional pressure to Kyoko's game at all ranges, and it comes out on top of an already threatening hitbox, but you only get it if you use half charge or better. In the air this move switches to a slightly less flashy version, with the spearhead simply stabbing forward at the end of the charge, either right in front of Kyoko or launching further away depending on if you tilted the control stick forward or not. It deals 2% less than it does on the ground, but due to the slam being less dramatic, the start lag is actually cut noticeably. The half charged version is, even with the slight damage reduction, pretty alarming in this context given you can use it relatively close to the blast zone if you set it up, and that 100% KO percent of the base version is from center stage. Having a decent amount of charge in this move makes Kyoko very scary in the air, given this move comes out considerably faster than Giant Punch in the air rather than slightly slower on the ground. That said, you lose the shockwave and a bit of punch, so there is a tradeoff, and the end lag is actually a bit worse in the aerial version, which adds up to be extremely punishable if you whiff the long range version of this move. In the end, this move serves a couple functions. In the air, its a potentially powerful kill tool that comes out pretty fast, but needs stored charge for you to get much mileage out of. On the ground, it has more power but is less practical to actually hit with, in exchange for creating a projectile if you whiff. The projectile helps a pretty important part of Kyoko's play pattern, however, it allows her to transition from fighting at long range to fighting at short range and vice versa. Given Kyoko is at her best when knocking the opponent back and forth long and short ranges, this is a powerful tool to have wrapped up in just one input. Up Special - Impale Pulling her spear back with red energy forming at the tip, Kyoko's spear breaks into segments once again and launches forward with the tip faintly blazing with the energy. You can angle this move in all eight cardinal directions during the start lag similar to Fire Fox, but the move will default to 45 degrees upward in the air and directly forward on the ground. The spear goes out a similar distance to Fox's recovery, actually, and has quite a bit of start lag. For most of its flight, it deals 9% and pretty underwhelming knockback that doesn't KO until basically irrelevant percents, unless it hits pretty close to a blast zone. At the end of its range, however, the tip of the spear ignites with red energy, and if you hit the opponent with this hitbox, they take 15% and are trapped in a state similar to Corrin's pin. If it hits a ledge, Kyoko will tether to it, so this functions as her primary(and admittedly somewhat underwhelming) recovery move. There are a couple differences, with the big one being that Kyoko doesn't need to pin the opponent against a surface, so it functions a bit closer to a grab hitbox. The amount of time the opponent is impaled for is much less than Corrin's on account of being able to do this in the air, but you'll still have time to use the inputs you have available out of this move. Kyoko has three options out of this move, pressing forward, pressing up, or pressing backwards. As an aside if you do manage to pin an opponent against a surface, this deals an extra 7% to that opponent, which pushes the damage once you factor in the follow up to a pretty astonomical value. Given you need to sweetspot this move that's not especially fast to pull it off, however, its a reasonable payment for the risk involved. The forward option simply has Kyoko pull herself to the opponent, yanking the spear out and dropkicking the opponent once she gets into close range. This deals another 9% and weak horizontal knockback that scales poorly as well, so it serves as a pretty solid combo setup. If Kyoko fired the spear straight upward, she'll kick off to be a bit below the foe and the weak knockback will be vertical, and straight downward she will kick off above the foe and deal weak downward knockback, but the damage will remain the same. The upward version has her flick the chain upwards, sending the foe flying up off the tip of the spear with low vertical knockback that scales poorly, and only deals 6%. What's nice about this, however, is that you can use it to set up Kyoko's other long range attacks to follow up on her pressure at an extremely safe distance. These moves both remain the same on the ground and in the air. The backward option is different depending on if you're on the ground or in the air. If you're on the ground, Kyoko will swing the chain spear overhead and smash the opponent into the ground on the other side of her, dealing 13% and initially weak knockback that scales quite well, killing at about 135%. An important thing to note about this is it will send the opponent flying at a point of impact far behind Kyoko, This actually makes the KO power even better than you'd expect... provided the opponent lands on solid ground. If they just reach the end point of the slam and are in the air, they instead get a pretty weak spike that won't kill until 150% and take 7%, but that still sets up a pretty solid edgeguarding scenario. While this option is definitely the most powerful of the three chain spear tools, keep in mind its also not very easy to follow up on unless you've set up a few specific situations, such as an edgeguard or using the Down Special which we're about to get to. Both Kyoko holding the spear and the opponent will continue to fall at their normal fall speeds in the air. If one falls faster than the other they can't go past the end of the chain spear, which functions as a bit of a tether, and as such will become horizontally closer to Kyoko as the spear bends downward to keep them impaled. If Kyoko or the opponent end up the full spear length below the other, they'll just dangle there. Kyoko will straighten out the spear in front of her before performing a throw, so it'll always be performed from her height, so this stuff is only really relevant in some pretty big corner cases. Given the impale will not hold for very long, pulling off suicide kills with this is pretty difficult. The back throw does allow for some potential gimps, however, and the forward variation can also lead into a gimping attempt off stage, although considering this move is not a particularly great recovery that could easily backfire. Your Side B can compensate for that a little, but not enough that going off stage is great for Kyoko. As a final note, this move has pretty bad end lag if you whiff, but Kyoko resets the spear back to its normal state pretty quickly if you do hit. Down Special - Barrier With a pulse of red energy from her soul gem and a wave of her hand, Kyoko manifests a wall made of red chains, each link a red diamond-shaped object. This wall is about 1.4x Ganondorf's height, and appears a single stage builder unit in front of Kyoko. If you're looking for a durable construct to protect you from projectiles, prepare to be a bit disappointed. The wall will only take two hits to destroy from attacks that deal less than 8%, and one hit from an attack that deals more than that. The rare non-flinching move that also happens to deal less than 5% will take three hits to destroy it, so Fox won't have quite as much luck breaking through, and its not terribly hard to set up given the lag is average. If the first two below 5% and no flinching hits are dealt to the wall, that will allow it to be destroyed by a subsequent hit of less than 8%. That said, you're not really using this as a defensive tool, but it has its niche uses as one to help Kyoko play her longer ranged game if you want to go down that road. Kyoko's spear goes through the wall without damaging it, so it can serve as a sort of "armor" move to defend her while abusing the sheer amount of range her spear has, making life a bit difficult for opponents destroying the wall. The thing is most characters have an aerial or tilt that can smash through it in one hit, and if they do the attack will still go through and hit Kyoko potentially. There is a bit of impact stall upon destroying the wall, however, and the attack's damage is reduced by 8% with a corresponding knockback reduction from the damage lost. This loss of power can sometimes result in an attack being punishable on hit when it otherwise wouldn't be due to just flinching Kyoko rather than doing something more effectual, and combined with the impact stall it allows you to sometimes punish a foe in mid attack or on hit. The real meat of this move is what happens if you hit the opponent and they get knocked flying into a wall. They will be caught on the barrier, causing some of the bindings holding it together to snap but enough will stay around to hold the opponent in place. They will be trapped in hitstun on the barrier for as long as they would take knockback, effectively turning high knockback moves that hit foes into the wall into ridiculous combo setups. If you hit them with something that might KO them but it got intercepted by the wall, don't worry, this is the perfect time to charge a Neutral Special or Smash Attack to get the kill anyway. With less knockback than that it can still prove incredibly useful for combo setups, allowing you to link what would normally be combo finishers into a longer string or turn a KO move into a stellar combo starter. Flinching and weak knockback will not catch the opponent against the wall, rather they will bounce off it and deal the equivalent of 1 of the 2 hits of less than 8% required to destroy it. The wall will crumple completely after the opponent's hitstun ends or Kyoko lands another hit on them, using it up. If Kyoko is hit into this wall, rather than the opponent, it will crumple to catch her fall, reducing the knockback to almost none no matter how much it was initially an immensely reducing the hitstun. This can save Kyoko from death situationally, or interrupt an opponent's combo as Kyoko catches herself out of her hitstun just well enough to reverse it on the opponent. Kyoko can also tether to this wall with her Up Special, as unlike the rest of your spear attacks it will actually hook onto the wall. This does hurt your ability to latch onto foes behind it unfortunately, but it can allow you to get yourself to a nice aerial vantage point with your back to a wall that will cushion you against combos and KO moves. You can also wall cling on this wall, which is a niche but useful ability for amplifying Kyoko's air game. The wall will fade after 12 seconds, giving you a decent amount of time to work with it in all its varied uses. It serves as a powerful reward for Kyoko winning control of the stage, as its a great thing to be backed against in disadvantage state, and a great thing to pressure the opponent into at an advantage state, and is best set up when you've gotten a large amount of space from the opponent. Your Neutral and Up Special give Kyoko powerful repositioning and zoning options to make setting this wall up at an ideal point for you at whatever stage of the game you're in a reality. Side Special - Chain Dance Kyoko swings her spear up in a small arc in front of her, a look of concentration on her face. This deals only 2%, and comes out on Frame 10, one frame slower than Marth's dancing blade, but the sweetspot at the pointy part of the spear deals 3.5% and increased hitstun. This has better range than Dancing Blade's first hit, albeit by a small margin, and I keep comparing them because this move works a lot like dancing blade, with three subsequent follow ups that can each be angled in three directions. Note that the down option comes out a bit slower than the other two after this first hit, and as such it will not true combo out of hitting with the spear's shaft. If you hit with the tip, however, all three hits will true combo, which is a very useful property to have. The forward hit has Kyoko rapidly stab forward twice, once at a slightly downward angle and the second time at a slightly upward angle, dealing 2 hits of 1% and then 3%. This launches the foe forward with moderately strong base knockback that scales extremely slowly, only killing around 300%. This poor scaling is actually pretty important, because subsequent hits of Chain Dance actually transition into much longer range options that can be landed at foes on a wider range of percentages because of this. It also sets the opponent up nicely for the long range version of Neutral Special, not true comboing into it but because Kyoko has a couple options to follow up at that range including other hits of Chain Dance, a charged Neutral Special becomes a very scary alternative option for Kyoko to use out of this. Used in relatively close proximity to a wall the fact that the base knockback is this good also makes it an excellent combo tool, given the foe will be stuck in hitstun for a fair bit longer than most moves would leave them at a low percent. The upward version has Kyoko sweep the spear over her head in an arc from front to back, dealing 3% at the shaft and 4% at the tip of the spear. This move hits in enough of an arc in front of her it will catch people hit by the first strike. If you hit with the shaft of the first hit, you'll hit with it on the second hit, and the same will be true for the tipper. The shaft only deals weak upward knockback that pops the opponent up into the air a bit too high for melee ranged combos, but not far enough for Kyoko's long ranged options. It gets the foe out of your face for a moment at least, but you're not aiming to hit with it. The tipper hit will send the opponent a fair bit further upward, dealing similar knockback to the forward second hit but with slightly decreased base knockback, and at a slight forward angle away from directly above you. Aside from being a good range to put the opponent at for Kyoko's longer ranged upwards options, it also is a good range to play off by jumping up near the top of your wall with your wall cling, as that provides you a fallback point if you want to go into an aerial pursuit of an opponent. The downward hit has Kyoko swing the spear down and stab it into the ground in front of her at an angle, dealing 6% and noticeably increased hitstun. This is a stellar move for setting up melee combos, probably Kyoko's actual best combo starter, but you won't be able to confirm it out of Side Special unless you specifically hit with the tipper. That, being able to start a close range combo is a useful thing to have out of this move, as the long range combo options have a lot greater possibility of failure due to the percentages of the opponents being off from what you need. This is a good place to stop your chain dance if you're not in the right situation for some of the stronger payoffs, and for what its worth you can land this out of a sourspot first hit if the opponent reads you wrong. Once the third hit starts, Kyoko's expression will change from a concentrated one to a visible grin, pleased to have gotten to such an advantage. Her expression will sour greatly if she misses any of these hits however, and she'll audibly grunt in frustration. The third forward hit is where this move gets a little crazier, as Kyoko's spear extends outward, aimed directly at an opponent struck by the previous hit. If the opponent is "pinned" at close range by the downward version, it will just extend to the floor through the opponent for this hitbox. If an opponent was not struck by the previous hit it will just extend forward, as you'd probably expect. It can extend out up to 1.3 battlefield platforms, with the tip of the spear flaring up with red energy around it after its traveled a platform. This deals 5%-12% and knockback that KOs at 250%-160%, growing more powerful the further away from you the opponent was knocked. This is a good combo starter out of the downward variation if you want a foe a bit further forward rather than right at the tipper range of Side Special for subsequent hits, as the end lag of this hit is low if canceled out of at close range. At longer range, the ending lag gets worse and worse, and while its usually a true combo out of the up or forward hits due to its homing properties and fairly fast start lag, the gravity or percentage of the opponent will sometimes mess up the ability to true combo this, and if you whiff its pretty bad. Primarily at high percentages you'll want to be careful of using this as that's when the combos are more liable to not work. That said, given the foe will already be spaced away even before this hit this can get you a massive amount of distance from them to allow you to reset stage positioning. Sometimes in the air, this can also work as a pretty good gimp, as the way the knockback of the 2nd and 3rd hits will stack up in the air becomes a lot scarier closer to a blast zone, and you have to worry a bit less about needing the opponent at a percent where the true combo is less likely. Its a solid default third hit that always combos adequately out of the any of the first 3 hits due to its homing properties, and is situationally very powerful. The third upward hit is actually a similar to the second upward hit, with Kyoko swinging her spear in an upward arc from front to back a second time most of the time. As a small caveat, she'll swing from back to front if she uses this out of the second upward hit instead for the purpose of making the animation a little neater due to where her spear ends after the second hit. The thing that makes this a bit more interesting is Kyoko will hop backwards a bit during this move, and also extend the spear out so that at the apex of the swing the spear reaches up 1.25 Ganondorf heights above her head. This spaces Kyoko back a bit for the rest of the dancing blade combo or any follow ups she commits too after this move. The spear deals 5% and knockback that pops opponents up lightly on the handle, or 8% at the tip with knockback that scales pretty hard, killing at 130% but being not knocking the foe much further at low percents. The tipper hit will combo out of the tipper hit of the second upwards hit, while the second forward hit will just whiff and the second downward hit will hit with the sourspot. This is the least conditional way to kill foes out of your Side Special, only requiring you hit with the spear tip on the first hit, but it doesn't kill especially early and it still requires you to sweetspot it. That said, if you go down second up third, it sets up pretty nicely if you just want to try and string into your aerials out of this. Lastly, if there's a wall in front of you, the forward second hit actually will set up for this, sounds pretty situational and like not the best use of a wall, but its worth keeping in mind for the fourth upward hit. The third downward hit has Kyoko stab forward with her spear three times rapidly along the ground, each time increasing the length of the spear. This deals 2 hits of 1.5% at the handle and 2% at the tip, followed by a third of 3% at the handle and 6% at the tip. The first two hits don't have their knockback depend that much on the tip vs handle hitboxes, each having enough knockback to push the opponent forward about 0.45 Battlefield platforms, which is a tiny bit more than the spear extends each time (0.4 battlefield platforms). The tip of the spear's size is exaggerated a bit more with each successive stab, so you won't accidentally knock the foe out of your range with this with the tipper hitbox, but it gives you a small portion of the handle hitbox that will actually chain successfully into the next tipper hitboxes of the second/third hits. The handle third hit deals low mostly horizontal knockback that doesn't amount to much other than spacing the foe a bit further away from Kyoko, but the tipper hit actually deals greatly heightened hitstun. This unfortunately does not set up into your fourth hits especially well due to their weird hitboxes, but what it can let you do is set up your Up Special or Neutral Special. Its not a true combo, but the window the foe has to get out of the way is extremely small, giving Kyoko the chance to mix it up with a few of her other options to basically always get an advantage out of this, and Up Special combined with this move allows you to switch around positions on the stage exceptionally well provided you got the tipper on the first strike to go into the down hit and then this. Neutral Special, instead, provides pressure even if the foe is missed by the spear itself and kills pretty early provided its charged, and you can fake out the foe's dodges by further charging it. The forward hit can sometimes chain into it via a wall too, at a slightly closer range than the Up Tilt's sweetspot, so it gives a different option for if you used the forward second hit into a wall. As a final note this shield pokes foes really easily, always doing so by the third hit and easily doing so on the first or second hit if the foe has taken even chip shield damage, so this is a very useful move to go into against a blocking foe. For the fourth and final hit, Kyoko's spear starts breaks into chain link segments out of the third hit as she lashes it forward in a slight arc in front of her, the ground shaking slightly from the impact if it hits the ground as this final hit covers a huge range of 1.65 battlefield platforms. This is unfortunately too laggy to true combo out of anything, barring the third down hit's sweetspot, which will always hit with the sourspot of this hitbox. That said, this is the one sourspot in this move with actual power behind it, dealing 6% and diagonal knockback that KOs at 175% which isn't terribly impressive but if you consider the move's range and ability to be used in the air its an acceptable result. If you hit with the sweetspot spearhead at the end of the move, you'll instead get 11% and a hitbox that kills at 95%, but that's not happening unless you have a very well positioned wall. That said, the spearhead is at least big enough to at least give you a bit of wiggle room on the exact positioning, exaggerated slightly on this version of the move. At specific percentages and ranges, you can actually land this move out of the third forward hit, which due to its variable power you won't get entirely consistent results for but chaining from second forward to third forward to fourth forward will specifically give the foe a very small window to dodge the fourth hit at 85%-110%, which makes this something the foe very much has to fear in those ranges. While they can dodge it, predicting their attempt too can allow Kyoko to go for something else. As an aside, while shielding this move is a good option to avoid it if you still end up on the ground after the first 3 hits, but if they're hit by the sweetspot that actually deals an absurd amount of shield damage and quite a bit of shield stun, almost enough to break it in one hit, so be careful reacting like that. The fourth hit's upward variant instead has the spear break into segments and then Kyoko has it lash upwards at a 20 degree diagonal forward away from directly above her, dealing 5% on the body of the spear and weakly bumping the foe upward again. This is a fair bit faster than the forward fourth hit, actually true comboing out of the upward third hit, except for the part that due to only covering a specific angle that will stop working after about 50%. The good news is the sweetspot here is the strongest KO move Kyoko has here, dealing 14% and knockkback that KOs at 60%. This is insanely good, but you're only going to pull it off if you specifically second hit a foe into a wall with the forward version, third hit the foe upward at maximum range, and then they have to be between 60% and 85%. This is a really specific hit to ever land, but on the other hand you're killing the opponent in the 45%-70% range where you're factoring in the damage before this move out of a frame 10 move, and Kyoko's gameplan is all about positioning yourself well in relation to the opponent and your wall. So while situational, this is your big reward, and the nice thing is as mentioned there are a lot of other semi-specific ranges where certain combinations of Side Special hits will leave a pretty solid end result with a wall, so if you don't get the exact range for this right you still have plenty of other potential success cases. The final version of the fourth hit has Kyoko's chain spear get tossed forward in a similar animation to the forward hit at first, before the tip curls backwards and then the chain segments further extend out into a vortex of whirling chain links, turning into a red blur at the end of the spear that covers an area 0.5 battlefield platforms wide, starting a distance 1.3 battlefield platforms from Kyoko. This has much better coverage than the forward version but suffers from similar, albeit not identical lag, slightly faster to allow it to do wall combos slightly easier. The chain slamming down before the tornado of spear parts deals 4% and considerably weaker diagonal knockback than the forward variant, but the whirlwind deals rapid hits of 1% that add up to 12% and a final hit that deals knockback TOWARD Kyoko that KOs at 170%. Like the forward variant, its not a true combo out of anything Side Special does, but what it does do is catch out non-perfectly timed dodges with its somewhat longer duration and as such encourage the foe to shield, while also having slightly different timing than the forward variation to further make avoiding one move or the other a pain. This gives Kyoko a pretty powerful 50/50 tool, one she can potentially mix up her other long range options to remind foes how terrifying she is at this range. The most exciting thing about this move is the result. Knocking the foe back toward you opens all kinds of possibilities, like getting a foe stuck in a wall behind you to pull off a flashy and exotic finisher. Or you bring them back in and because they failed to avoid this move, you get to go for yet another Side Special chain, or just a combo of standards and aerials. Even your smashes and Neutral Special, or slightly charged Neutral Special, can be landed out of this sometimes. This is an exceptional reward if you aren't at the KO range you're looking for, but you do to have to time it right and not just get shielded, as this move does pretty poorly on shields. At least you're far away when it ends. Also if you whiff this one, the extra duration means the potential punishment you could eat will be a lot worse. Standards Jab - Red Combo Kyoko starts off her jab combo with a low kick with her left leg, hitting foes surprisingly close to the ground and dealing 2%. It comes out quite fast, on Frame 3, but has the downside of having shorter range than her spear moves. It is nice that it hits low though, partially because it can shield poke if the foe's shield has taken a decent amount of chip damage and partially because Kyoko's actually a bit lacking for close range low hitting options, so this at least helps. While this has enough end lag if you cancel out of it you'll just be in frame neutral, obviously what you'll want to do is instead go into the second hit. Kyoko's second hit has her rapidly stab up and down, in a manner visually similar to Captain Falcon's Jab albeit carrying a spear. She only does it for a short burst though, dealing 8 hits of 0.5% that add up to 4%, pushing the foe back slightly while she does so. Like the first hit, if you cancel out of this here you won't be at enough of a frame advantage to true combo into anything, but you will be at a slight one, and the foe will be at tipper range of your spear in front of you, so you'll definently be at an advantage. The final hit has Kyoko slide slightly forward and stab as she goes, the spear pointed slightly upward as she does so. This does 5% on the body and 6% at the tip of the spear, and sends the foe diagonally mostly forward with knockback that kills at 170%. You won't really get combos off this most of the time, like the other Jab hits, but it will space the foe decently far away and given how fast the first hit of Jab comes out, this is not a bad end result, and if landing actual kill moves has been going poorly enough this one can kill at the ledge in an emergency. One thing that's pretty nice here is this is one of the best ways to use a wall, because the knockback is high enough the foe will get stuck in it for quite a bit, actually allowing you to combo extend into quite a few things out of a move that comes out incredibly fast, at higher percents even allowing for you to get a kill confirm. So this is one of the best ways to capitalize on a wall's existence in your set, even if it doesn't link into your other moves terribly well otherwise. Forward Tilt - Stab/Reel Kyoko stabs forward in front of her with her spear in a very basic melee move, having good reach for a melee move and also coming out quite fast. She leans forward just a bit in this move to give it a bit more reach, but this is at the cost of ending lag that makes it worse for combos than you'd hope. The hilt of the spear deals 5% and weak horizontal knockback that will never kill, but starts at a slightly more respectable base value than you'd expect to make it not horrible for putting the foe at spear point range. The spear point deals 9% and better knockback, which will space the opponent to about a battlefield platform-1.5 battlefield platforms in the 10%-70% range before scaling to the point its not as good at putting the foe in Kyoko's long range pressure zone. It overall serves the purpose of being a great spacer, but unfortunately doesn't really set up a lot of combos. It at least sets up nicely for Nair/Jab with the sourspot.
While this is good as your basic spacer, there's a trick to it that gives it just a bit more versatility than just that. This move has a follow up where Kyoko actually has the spear break into segments and launch forward from where the move ends, but the spear point seems to just go around foes as it travels through the background instead. No, we're not about to pull some MYM11-12 level garbage here though, this is actually just so the spear can instead go around opponents and, if they're in range of the hitbox, wrap around their body and reel them toward Kyoko. This deals another 5% and pulls the opponent about 0.35 battlefield platforms of width toward Kyoko, and leaves her at a slight frame advantage. This looks like a grab but it won't go through shields, even if the way the foe is pulled toward Kyoko doesn't quite look like normal knockback with the chain wrapped around their body. It comes out fairly quickly after the base attack, and actually leaves Kyoko with a bit less end lag than the other version as the spear is already retracting back to its default state at the end of the move and Kyoko has reset her footing. This allows this move to serve double duty as a spacer. The second hit comes out fast enough that while its a little on the predictable side, you can hit foes with it even if you didn't hit the first hit, and the first hit will combo into it until around 40% at the tip and at any range on the hilt. Of course, comboing into this on the hilt will frequently end up with the foe right back in your face, which you don't really want, but Kyoko is at least at a slight frame advantage. More importantly, this move allows you to just mess with the foe's spacing in a bit smaller increments, which if you're aiming for specific positioning in regards to a wall is incredibly useful. Its also not a bad way to transfer long range pressure into some closer range brawling, being faster and more convenient for this purpose than the fourth down hit of the Side Special. Its a lot less powerful, though, and because you do have to go through the first hit to get to this move the lag will add up to the point foes can definently get out of the way of this if you're trying to reel them in from afar. While the end result is nothing to write home about, this does catch out dodges sometimes at close range, which is a handy thing to have access to. Up Tilt - Overhead Strike Kyoko swings the spear up over her head, stopping a bit behind her. She then pulls her spear back to her side for the ending lag in a very quick motion, actually making this move quite fast on both ends. The tip of the spear deals 9% and weak upward knockback that eventually scales to kill at 235%, while the handle deals 6% and diagonal upward knockback that actually starts a bit higher than the upward hit but scales worse to not kill at any remotely relevant percent. This move comes out fast and ends fast, and serves as one of Kyoko's best grounded close range options for the most part. However, one thing worth looking out for is that its backwards coverage is pretty lackluster, so while it can hit a foe from behind Kyoko they can weave around it pretty easily. This means Kyoko needs to be careful of cross-ups, though you can still certainly land this move if the foe is behind you if you space yourself at the right angle from them, and for what its worth your Nair is a very good coverage tool. The combo applications of this move depend on where you hit with it. The sourspot basically only combos into Nair with any consistency, but it will do so up until around 85% on middleweights, so if nothing else it has a pretty safe follow up. The upwards hitbox is much better, comboing into itself or Side Special at very low percents, and can also link into Up Smash at slightly higher percents and Uair/Nair for a bit longer than that. The problem is this move will lose its combo utility around 50% with the sweetspot, rather just spacing the foe upward, but it still serves its purpose as a juggler. Either hit will at least do decent work as a combo starter though, and it serves as a good tool to throw out in neutral or even when you're on the back foot if the foe mistimes something due to its general speed and safety. Down Tilt - Low Lash Kyoko's spear quickly separates into segments as she sweeps it low along the ground in front of her. This is an animation a bit similar to Ike's Down Tilt, but given much greater reach by the segmented spear. This is pretty quick to come out and has pretty enormous range for its speed, reaching nearly a full battlefield platform forward. The trade off for this is that the end lag isn't great, and the power is generally pretty weak. If you hit with the chain segments, all you're doing is popping the foe up for 5% and weak upward knockback that is barely above a flinch until about 40%. This makes this move actually pretty garbage at most ranges at low percentages, where the foe will actually be at a minor frame advantage on hit. Once the knockback has scaled a bit this stops being as much of a problem, as it will put Kyoko into a frame neutral or advantageous position that sort of sets up aerial combos at lower percents than you'd expect, though the true combos you get out of this move are basically non-existent barring some corner cases. Its not exciting to hit with this sourspot, but at percentages in the 70%+ range it leads into your aerial game pretty well if the opponent doesn't pull off some good predictions. Up very close to Kyoko, there's actually a slightly better hitbox that deals 8% and diagonal knockback that while not comboing into anything or KOing at any relevant time, is safe on hit at all percentages. The fact that it will never combo means the short range in front of Kyoko where this hitbox hits is actually a bit worse than the one slightly further out. That said, you'll appreciate having the safety when the foe is at low percents that you otherwise would not have, even if the safe range has about the same reach as Mario's FTilt. The spear tip itself is actually a pretty decent hitbox, however, dealing 11% and knocking opponents toward Kyoko with low to the ground knockback that KOs at 255%. This is not nearly as powerful of a "knock the foe to you" option as the Side Special's fourth downward hit, partially because of the weaker knockback and partially because of the somewhat annoying ending lag that makes going into laggier options less practical. Still, it can convert into Forward Tilt/Up Tilt easily, as well as your Nair/Side Special/Neutral Special sometimes and at very specific percentages your Up Smash. The slightly shorter range of the tip compared to Kyoko's other long ranged pressure tools is kind of unfortunate, but what this can do is catch out foes rolling closer from Kyoko's long ranged pressure, and provides a fast option to overload the foe's dodges alongside a Neutral Special shockwave for the longer ranged NSpecial. It also gives another place in Kyoko's range that the foe will need to be careful about. This is a pretty good move to poke a foe with from behind a wall, one of Kyoko's best options in that regard. The tips hitbox can knock a foe into a wall, and while the knockback is not good enough for it to lead to a great use of the wall at lower percents it does slightly expand your combo options, and can lead into a kill confirm pretty easily at around 80%-100% depending on the foe's position relative to the wall. Also if you hit with the sourspot, its a bit better in this situation, as the foe's offensive options are messed up by the wall taking one or two of their hits and as such leaves their tools to punish Kyoko or retake control in the air a fair bit more limited. This isn't as powerful as some things you can do with the wall, but it shores up a lot of this move's weaknesses. As a final note, this moves usefulness against shields varies pretty wildly. If the foe has a full health shield, you're going into a worryingly large frame disadvantage if you use this on one, but if they've taken even chip damage they will get shield poked. This means this move's viability to just throw out depends on if the foe has already taken shield damage, something to keep in mind as Kyoko's fast options go. Dash Attack - Serpentine Spear Kyoko lunges up into the air, holding her spear out below her as she travels in an arc that goes approximately 1.25 battlefield platforms. For the first half of the arc, the spear breaks into its segmented form as the spearhead increases in size, as Kyoko grounds herself on the head of it. The spear then smashes back down in the back half of the arc with Kyoko standing on it, a flare of red energy surrounding her as it impacts the ground. Kyoko goes up about a Ganondorf height into the air at the move's peak, and the spearhead is a bit bigger than Wario when it smashes into the ground. This is one the whole a pretty laggy dash attack, taking a bit for Kyoko to complete her arc through the air and having terrible end lag as she has to step off the spear and revert it to its normal size and shape. While Kyoko's going upwards with the spear underneath her, Kyoko's body will lightly knock the opponent forward for 4% and knockback that scales very poorly. The spear is a bit better, dealing 7% and dealing upwards diagonal knockback that kills at 250%. These are not hitboxes you want to hit with, because Kyoko will not be canceled out of her dash attack when she hits with them, which means Kyoko will have to go through all the awful ending lag while the foe recovers from their knockback. If you hit with the spear, at least, you're likely to get punished a lot less badly than if you whiffed entirely, and at high percents you might just be completely fine as it'll start sending the foe a good distance away. That said, if Kyoko's body collides with the foe or this move gets outright dodged, you're definently going to take a big hit. Once Kyoko is actually riding atop the spear, this move gets a lot better, as the power is buffed to dealing 13% and mostly horizontal knockback that KOs at 145%. This knockback has a slightly downward angle to it, which makes it a lot more impressive near a ledge. This is the start of the portion of the move you want to hit with, and its a perfectly acceptable consolation prize if you don't hit with the impact point. Of note, if you have a foe's back to a wall, this gets a lot scarier, as if you have the ranges right you can have both this hit and the final, more powerful hit collide to pile on an additional 13% and get the most powerful hitbox of this move out of the flight path, which as we're going to get to is a pretty impressive reward. You still have to be very careful about throwing this move out, and it'll be a bit predictable that you want too if the wall is there at a foe's back, but the threat being there is absolutely noteworthy. When Kyoko finally lands on the ground, the sides of the spearhead deal 16% and mostly vertical knockback that KOs at 120%. This is pretty good, but what you really want to hit with is the middle of the spearhead, which will deal a terrifying 23% with purely vertical knockback that kills at 60%, obscenely powerful for a dash attack. That said, this only works at near the exact limits of this move's range, so compared to other slow power dash attacks this one is even harder to pull off. With all that said, Kyoko has a number of ways to pressure foes at long range, with the best one to lead into this move being Neutral Special. Putting the foe off balance with shockwaves on the ground makes avoiding this attack a fair bit harder, and the foe really has to be smart to avoid it, because this move has some notable anti-defense properties. It absolutely obliterates shields on the sweetspot, breaking them outright if they've taken more than a sliver of damage, and the flame around the hitbox indicates it lingering for a few frames to make dodging it surprisingly difficult, especially if the foe's dodges are decayed from other long ranged pressure. If Kyoko goes off stage with this move, the result is risky yet powerful. Kyoko will basically activate the final hitbox at the same height she'd collide with the ground, except the sweetspot instead becomes a spiking hitbox comparable to Ganondorf's Dair, only actually a little bit stronger. This is obviously absurd, but landing this hitbox is vastly much predictable than said Dair, and it sends Kyoko falling down 2 Ganondorf heights before she exits her fall, reverting her spear back to normal as she gets off it. This can frequently lead into a gimp in the foe's favor if they get out of the way of this attack, but it is worth mentioning the area covered by it is very big and gives Kyoko's already strong ability to ledge guard an even scarier tool than usual. One nice thing about this move is that in the second half of it with Kyoko riding on her spear, the spearhead is capable of just blocking and powering through incoming attacks. This gives Kyoko the ability to power through projectiles and not eat a fast move while trying to land this attack, meaning once she's reached the halfway point of her travel path, the best way to punish her is just to not get hit, as knocking her out of this move requires you to specifically attack around the spearhead. While the ability to pseudo counter with this by powering through a hitbox will not come up that often, sometimes you will cut through an opponent's aerial attack and send them flying backwards, often putting them at a good offstage angle or sometimes even smacking them into the wall for the ideal hitbox. This adds a secondary purpose to this move beyond just going in off long range pressure in the hopes of pulling off a kill on a good read. All in all this is a very powerful move, but it is a bit miserable at being a dash attack against close ranged opponents, so be aware of that. Smashes Forward Smash - Red Vortex Spear
Breaking her spear into segments, Kyoko spins it around herself in a sizeable vortex, covering both sides of her about a Wario width away from Kyoko on each side. It takes a bit for the spear to form into a large enough amount of segments to form the vortex, with this hitbox coming out on Frame 14 and lasting until Frame 28, at which point Kyoko flings the spearhead forward out of the vortex as the actual "forward smash" part of this attack. There is some pretty high end lag as Kyoko needs to return her spear to its default state, and between that and the duration/start lag this move is on the whole quite punishable. It makes up for this by the huge range on the forward hit, going forth 1.3 battlefield platforms, which is the kind of reach that would make the Belmonts envious. Given the move has an FAF of 85 frames though, it better be making up for it in some other departments, and I assure you this move definitely does. The first thing worth mentioning is the knockback dealt by the vortex, which universally sends opponents forward a set distance forward while dealing 9%-12%. This even includes if you catch foes with the back of this hitbox, offering some rare utility for a Forward Smash in that it actually catches out rolling foes really nicely. The set distance forward is a little over a battlefield platform width, which is the range at which Kyoko's long range moves come into play nicely, and it also means the first hit will line up with the second one rather nicely! The second hit deals 17%-24% while the spear is flying out and 20%-28% at the tip of the range, killing at 100%-65% for most of the hitbox while the tip of the range kills at 80%-45%. The first hit will usually not combo into the sweetspot unless the foe is right at the tip of the range, on top of another factor. You see, the foe will be out of hitstun if this move hits when it first comes out on Frame 14 by the time the spear comes rocketing after them, giving the foe a chance to shield or dodge. The move obviously takes a pretty hefty chunk out of the opponent's shield, and despite the move's bad ending lag a dodge will put the opponent in a position where Kyoko is actually at a bit of an advantage due to the combination of her range and the foe being in their dodge while she's going through the end lag. This leaves the foe with a window to react and only take the weaker hit if they get hit by it, but its not a bad place for Kyoko to be considering she does quite like being able to keep up long range pressure like this. You basically are transitioning from short range combat to long range combat in a single move here. There's a bit of a trick here too, if you want to link the first hit into the second one a bit more easily. Kyoko can actually start charging the FSmash again by holding the input before she would throw the spear out forward, pausing her spin as she does so. The power of the second hit is actually affected by the charge of the first hit, so if its fully charged this is only useful for delaying the attack, but you can actually use this to add a bit more charge to the move mid attack in some situations, which lets it serve as an even scarier KO move. More importantly, given the foe is in a very tight situation in terms of dodging this attack, charging the second hit can screw with the opponent's timing, making linking the first and second hits a bit easier. This move is at its best, however, when its used to punish rolls or approaches. You see, you aren't always going to hit the foe on Frame 14, if they only come into contact with the hitbox at say, Frame 19 or so, they will straight up get comboed into the second hit without question. If the foe is rolling toward Kyoko to get through her ranged pressure or to get behind her, you can turn their invulnerability frames against them by hitting them with this powerful two part combo that they suddenly have no ability to avoid, which is just an exceptionally powerful punish. Its also a nice way to switch from close range to ranged pressure, not as versatile as Side Special in that regard but serving as a decently powerful alternative that discourages rolls nicely, and sometimes works better as a KO move. As a final note, Kyoko is usually at her best trying to hit a foe at melee range or at a specific, a bit over a battlefield platform distance in front of her. While its too slow to be great at it, this is at least capable of covering the space that is normally a pseudo "blind spot" for Kyoko by hitting effectively at basically all ranges in one move. Up Smash - Spear Vault In a rather swift motion, Kyoko stabs up directly above her head with her spear, in a move that animates a bit similarly to Marth's Up Smash, but Kyoko spends a bit less time pulling her spear back to stab it upwards, giving the move a bit less force behind it but also a faster startup time. Coming out at frame 9, this stab deals 9%-13% on the hilt of the spear and upwards knockback that only KOs at around 220%-160%, and 15%-21% at the tip with upward knockback that KOs at 130%-85%. Given how fast it comes out, this can be a nice way to end a stock out of nowhere at higher percents with the tip hit, but unfortunately the handle sourspot only has the kind of power you'd expect of a tilt.
This move still has reasonably long ending lag and poor coverage, only hitting straight above Kyoko and only having an especially good hitbox at a fairly specific range above her, so its fast KO move properties are hindered by a those downsides. With that said, its a better move than you might at first think, because it has a fairly useful follow up. If you press the input a second time, Kyoko will jump up and bring her spear from above her into the ground, in a hitbox that deals 8%-12% and weak diagonal knockback that only kills at 275%-200% on the hilt and 11%-15% and diagonal knockback that kills at 200%-130% at the tip. This leaves Kyoko with her spear planted in the ground with her standing atop it, after which she will vault off it in one of three directions, depending on how this move was angled. This follow up combos out of the hilt hitbox at very low percentages and comes out reasonably fast, mitigating the move's ending lag problem to a degree, but because of the inherent mobility associated with the follow up that we're about to get to, its a slightly awkward option to just throw out every time you use Up Smash. If you angle up, Kyoko will just leap off a Ganondorf height into the air from her point with her spear planted below her on the ground, effectively ending a Ganondorf height above the tip of where the first Up Smash hitbox would end. This can allow you to pursue foes high up from the sweetspot hit to make it a bit more useful at lower percents, and given Kyoko keeps her other jumps after doing this you can actually get a metric ton of vertical height with this move, allowing for a few decent setups involing Nair and Up Special that can lead into a kill with Uair at surprisingly early percentages. While its not the most used direction in this regard, Kyoko can also situationally take advantage of having a lot of distance above the opponent, walling them against the ground with Nair or taking advantage of using Dair/Up Special from above. The other situational options out of this are if you tilt forward and backward as well as upward, which will cause Kyoko to vault forward at an accelerated speed well beyond her normal max air speed in those directions(about 1.35x faster but rapidly decreasing to her usual maximum). Vaulting backwards sets up Fair out of this and vaulting forward sets up Bair, and it can improve the viability of Nair as a combo move(we'll get to Nair soon I promise, its pretty important) just by virtue of Kyoko continuing to move in that direction at a high speed. In general this lets you weave around platforms and your wall immediately after throwing out two fast hitboxes, and combined with the fact that Kyoko wants a pretty specific kind of spacing the burst mobility this provides can really help with optimizing your positioning in regards to the opponent. With all that said, the fact that Kyoko will get launched off in one of these directions is a bit awkward if you don't want to respace yourself, in which case its better to just take the end lag, but that may not be a very safe option if the first hit whiffed. Down Smash - Blade and Chain Breaking her spear into segments, Kyoko begins spinning it around herself like a ball and chain, extending out a massive 1.1 battlefield platforms on each side of her. She will spin the chain around her three times before finally slamming it down in front of her, the spearhead enlarging a bit as she does so. The spearhead is slammed down 0.8 battlefield platforms ahead of Kyoko. This move has notable but not huge starting lag, moderate duration, and massive ending lag, so if you're throwing this move out it is very, very important to know what you're getting yourself into. Considering this is a larger area of coverage than a Belmont FSmash on both sides of you, the commitment is absolutely warranted. The three spins of the spear deal 4%-6% at the tip and 2%-3% at the chain, with the tip of the spear dealing knockback that sends the foe slightly inward, to exactly the point on the ground the spear would impact with set knockback. The chain will deal a flinching hit that will just lock the opponent in place for subsequent chain hits. This means if you hit the foe with either the edge of the forward range or at exactly the point the spear would slam down, you will definently land the final spear slam hitbox. The spear slam deal 16%-22% and diagonal mostly upward knockback that KOs at 90%-55%, serving as an excellent finisher. Because this move does not come out especially slowly with the worst part of the lag being the ending of the move, this makes it a reasonable long range finisher if you hit with the tip. What makes this move a bit more than just a long range finisher, something the FSmash generally does better, is two things. One, it comes out a lot faster than the more powerful hit of Forward Smash, so if you're not landing the initial sourspot of that move this is a fair bit easier to land, especially since the lag is now a lot closer to moves like Up Special or Neutral Special, Kyoko's other long range pressure tools. Its easier to land off a read, especially because this move's duration is such that spot dodging it is incredibly hard, and it also covers two separate, so it can actually be kind of annoying to roll around properly as well. Shielding it is probably the best option, but shielding is poor if Kyoko attempts to rush in with the dash attack, and this will deal quite a bit of shield damage thanks to all of the hits linking into each other on shield, at least making it easier to poke through with Down Tilt thanks to the heavy shield damage they took. This move also serves a purpose of covering two points at once, the edge of the swing which knocks them in wards and the slightly closer point where the spear actually slams down. If you don't hit with either of those hitboxes but still land it far enough away, the massive ending lag becomes way harder for the foe to capitalize on other than say, throwing out a projectile which is usually not nearly as scary as their melee options. If you land it close... you should've probably used a different move. A lot of Kyoko's hitboxes are pretty lackluster outside their optimum range, so covering two optimum points at once while making spot dodging and rolling difficult is a pretty valuable threat to have in your spacing game. Though, considering this swings behind you, this move actually has four points of coverage rather than two. Now, normally the back spear tip hit would not combo the foe into the spear slam, as the slam will take place in front of you and it will just send the foe in as much as the forward hit would, but behind you instead of in front. That said, if you press any input during the swinging process, you can have the spear slam occur behind Kyoko instead of in front of her at the same distance of 0.8 battlefield platforms behind her. This gives Kyoko a good way to deal with foes a large distance behind her, serving a secondary role to Bair in that regard working a fair bit better against dodges than said move. Charging this attack actually has a secondary effect, as it boosts the set knockback of the inward hit with the spear tip, and simultaneously causes the slam down to occur closer to Kyoko. Fully charged, she will slam down the spear within 0.2 battlefield platforms of herself, and this means charging the move allows you to tweak where the inner hit would land to further this move's excellent coverage. Obviously charging this already somewhat laggy to start move is a bit predictable, and you don't want to be predictable with a move that you are quite liable to straight up die if you whiff, but it makes the move just that little bit more versatile in terms of covering space and punishing the foe's mistakes. Aerials Neutral Aerial - Spear Spin Kyoko just spins her spear around herself with one hand, covering a complete 360 degree circle around her. This is one of Kyoko's fastest options, and has coverage over her entire body, even having pretty low ending lag, in exchange for not reaching out as far as even some of her more melee ranged weapon attacks usually do. The tip of the spear deals 9% and radial knockback that does slightly vary on where the spear hits the foe, dealing pretty weak knockback while the knockback is a majority upwards or downwards but improving to solid spacing knockback if it hits the foe mostly backward or forward. The hilt deals 6% and the knockback is always forward regardless of what part of the spin you hit with rather than radial, and a bit weaker than the tipped version. This sourspot is actually not terribly easy to hit with, given the spear spin is centered at a point inside Kyoko's hurtbox and the spear is not at all extended out. The spacing oriented knockback if you hit with the front or back of this hitbox makes it less than exceptional at comboing if you hit from those directions, which is kind of unfortunate. It'd be a great combo starter and probably even chain into itself with lower knockback, but as it stands this is more useful for getting the foe to Kyoko's optimal range. Mind you, that's still a useful property, and because of its fast speed and coverage its actually pretty good at reversing a disadvantage state to suddenly forcing the foe into playing the spacing game with Kyoko again, or converting on any combo opportunity to end with the foe at long range. Also while it won't work at all percentages, there is a percentage range between 30%-60% on midweights where this combos into Fair's sweetspot, which as far as your long range game goes is pretty important. The upwards and downwards part of the hitbox are way better for combos, as their knockback keeps the foe close enough that you can potentially chain this together multiple times for juggles, or easily go into Uair if the foe's above you. The downward version will link quite well above the stage into your ground game, and depending on Kyoko's prediction of the foes movement can sometimes link into itself a couple times to push foes back toward the ground or the bottom blast zone. The upward hitbox actually links into Side Special pretty nicely if the foe is hit at between a 30-60 degree diagonal, which given Side Special's versatility is potentially quite powerful. One thing worth mentioning is that the better comboing options you have to lead into this, Up Tilt, will not lead into the upward version of the hitbox, so you'll need to sweetspot it at a lower percentage if you actually want to go for the longer combo strings the upward version provides. The sourspot is generally not great to hit with, if you hit the foe with the sourspot in front of, above, or below Kyoko, the foe will just not be put close enough to combo except at super low percents and not into your long ranged combat zone until fairly high percents. That said, below 20% you can do some more forward oriented combos with this, and that percent is extended quite a bit if you hit with the back hitbox, which due to its position relative to Kyoko makes the forward angled knockback better for combos. This gives an alternate part of the hitbox to link into Side Special with, giving the move additional chances to lead into one of Kyoko's more powerful tools. As a final note, becuase of the wide variety of angles and knockback distances this move provides, this is one of your best tools for setting up exact positioning for an opponent if you're aiming to do something fancy with a wall requiring exact spacing. The position dependant amount of knockback means Kyoko can get the foe to pretty exact positioning if she predicts the foe's position with this attack, and given its speed that's easier to do when it sounds. Basically if you want to go for something flashy that requires optimized spacing, this move makes that process a fair bit easier, and combined with all of its other utility this is one of Kyoko's absolute most core moves. Fair- Red Lash Breaking her spear into chain segments and lashing it forward as she does so, Kyoko performs what is easily her fastest long range attack in the set. Going forward a full 1.2 battlefield platforms, this move comes out on Frame 6, and gives Kyoko an actual true combo out of some of her spacers that doesn't require the wall. The chain link segment of the spear only deals 3% and a flinch, while the tip deals 8% and slight forward knockback, which can actually at low percents link into itself. Yes, this is a combo move that's good enough to serve as an extender too, which is an immensely valuable option for Kyoko to have against a foe at long range. The problem is as most of her other long range moves are a bit on the laggy end, there isn't a lot to combo this move into, and it does lose its ability to string into itself as percentages get higher, at that point more just serving as a way to maintain advantage at a range. There's a bit of a catch to this move, and its one you should be aware of while using it. The low ending lag it has that lets it combo into itself is not guarunteed, as it will only have that low ending lag if the speartip actually hits the foe. If it does it will catch on their body and allow Kyoko to quickly reset it to its normal state with a bit of hitlag. If you whiff and hit with the sourspot or don't hit at all, Kyoko will instead swing the spear all the way past her before resetting it back to its normal shape, which has actually fairly punishable ending lag. This means sourspotting this attack will outright put you at a frame disadvantage to the foe, which may not be that bad if the foe is further out from you but means you really, really should use Nair instead at closer range. It also makes this move pretty punishable on a whiff, so while its quite good at catching out opponents with its high speed, you actually do need to be a bit careful about when you throw this move out. One thing that will alievate this problem slightly is that like Down Tilt, there's a close range hitbox that sends the foe with moderate but extremely poor scaling diagonally upward knockback very close to Kyoko, dealing 6%. It doesn't really link into anything of value and doesn't cover anything outside a range much shorter than even her unextended spear has, but it means at the very least if you input Fair on a foe in melee range in front of you, you're not just screwing yourself over. There is a specific percentage range a bit after when this move combos into itself, specifically around 55%-75% on middleweights, where it can actually combo into Neutral Special's long ranged version. This is your one true combo into that move, and while that's below its center stage KO range, that's not when you want to go for this combo. No, if you use that near the edge or off stage, you can either confirm a kill or send the opponent very close to the blast zone, which is pretty important given Kyoko is actually really good at edgeguarding so if she gets the foe far off stage this can just serve as the finisher. While a bit position dependant and only working at specific percentages, this makes being at Kyoko's long range with her Neutral Special charged up that much scarier than it'd already be. While the window is extremely narrow, on some characters there's a gap of about 5% where the Nair will combo into this string, so if you get to that specific percentage a charged NSpecial can cause the foe to start playing incredibly scared, and if you condition them to be terrified of you that can make it easier to get exact spacing for something else. While harder to land than Nair, an Up Special's upward flick can also chain right into this combo with vastly more consistency than Nair, adding some fear factor to that move as well. Back Aerial - Reversal Chain Kyoko's spear separates into chain segments as she swings it behind herself, covering a downright massive arc behind herself starting at about her head's height and going down a considerable distance below her. This comes out with above average lag for an aerial on both ends, but the massive range that exceeds Shulk's Bair makes up for this. The spear tip starts pretty near Kyoko, goes all the way out to max length in a flash before being swung down, basically covering a straight line back from Kyoko and then the edge of the arc. It deals 13% and horizontal knockback that KOs at 135% while initially coming out and then 11% and diagonal slightly upward knockback that kills at 180% while traveling along the arc. The chain deals only 8% and mostly upward knockback that kills at 230%, not really great for combos or kills. The power is decent provided you hit with the spear head in one form or another, but the power behind this move is its downright ridiculous area denial. Having such immense range where all the hitboxes are at least acceptable to hit with makes this really good at zone denial, and it edgeguards really well as long as you hit with the spearhead in some form. Just try not to hit with the chain if you're going for edgeguards, as that will let the foe just recover over you. Its bad punishability on whiff is at least helped out by the huge coverage, as at long range the foe will have trouble actually capitalizing on the big ending lag. Kyoko's recovery is kind of mediocre, but for what its worth having this kind of range does make gimps actually somewhat feasible, albeit predictable due to this move's lag. The other primary use of this move is that it really lets you establish some level of stage control just by the sheer coverage it has coming out, and the power of the stronger spearhead hit. Kyoko can control ledges very well with her massive range, this move included in that package, and a wall gives a secondary thing to zone the opponents to if you want an option other than just zoning them to the edge. Of course, its not exactly a perfect tool for this given its lag, but if you're at a decent range from the foe it allows you to make large scale repositioning decisions in the same way Nair and Forward Tilt can force small ones. This is really the best option you have out of the back hit of Nair, at low percents actually true comboing out of it and past that you can instead use it to zone out the foe or edgeguard them after Nair's back hit. As this is unsurprisingly your only long ranged backwards option, it makes hitting with the sweetspot on backward Nair still solid, even if comboing Nair to this at low percentages is actually not that great a combo since it ends there. Up Aerial - Extended Stab Kyoko stabs upwards with her spear, with the spear extending upwards a bit before she retracts it back. This move deals 7% and weak diagonal knockback at the hilt of the spear, but thankfully, because the spear tip extending upwards makes up a good portion of the hitbox as it extends out to double its base length, a large portion of the hitbox is not this lackluster one. The spear tip deals 10% and upward knockback that kills at 175% for most of the hitbox, and 12% and knockback that kills at 160% at the end of its extension. The spear takes about 8 frames to extend out all the way, meaning the hitbox is active for quite a bit longer than average. The downside is the ending lag, which is pretty bad and means while you can certainly combo into this move because of its pretty good start lag, the duration and ending lag make it quite punishable if you whiff it, and it is definitely going to be the end of whatever combo you went for. This is obviously a pretty good thing to combo Nair's upwards hitbox into, which is one of the easier ways to land this move. If you want a kill confirm off Nair late off a high platform, this works fine, especially considering because of the way the hitbox works it true combos out of Nair a fair bit longer than you might at first thing it would. If "a high platform" is not an option, or you want to go for a somewhat earlier kill off one of the lower platforms, launching the foe with Up Smash and then pursuing them into the air with the follow up is a good way to get the Nair/Uair kill confirm a bit earlier. Its hardly a true combo out of the upward launch Up Smash, but the timing window the foe has to avoid it is pretty small so you'll at least pull this off reasonably often, and you can mix up by just going straight into Uair. At high percents, this still works pretty well as a follow up out of the Up Smash lunge, as the foe taking greater knockback means they'll be in hitstun just a bit longer and the massive range of this move makes it continue to be close to a combo. If you predict the foe is going to properly dodge it, you can instead go for an Up Special, which also links well into subsequent Uairs by pulling Kyoko to the foe and then booting them even higher into the air, or possibly just flicking them up off the end of the spear to go for a second attempt at a successful Uair read. This is helped by the fact that the move is a bit hard to air dodge due to its longer duration, though the foe can potentially weave around it with a directional air dodge and if the foe is hit by the spear shaft after its extended upward, they only take the weaker hitbox so you probably won't get KOs off this. At least it means you won't be punished, and directional air dodges leave the foe with worse lag than a regular one, so forcing one of those out isn't exactly bad. Down Aerial - Crash Landing
Pointing her spear downwards and slightly forward, Kyoko stabs it downwards as she plunges toward the ground at a slight forward angle. This forward angle is actually a bit dependant on the momentum Kyoko has going into this move, if she's currently moving forward in the air at maximum speed it will actually have her fall forward at a 45 degree angle forward, though she will cancel backwards momentum at the start of this move. Kyoko falls a little bit faster than her fast fall speed during this move, and deals 11% and upwards knockback that KOs at 190% for the first Ganondorf height worth of the fall. After that she actually accelerates for another 2 Ganondorf heights worth of falling, dealing an increased 15% and now downward knockback that spikes very early and KOs off a ground bounce at 125%, You also, obviously, travel considerably faster than Kyoko's fast fall speed during this time. There's a minor forward angle to this downward or upward knockback if Kyoko is moving forward near or at her top air speed before this move starts. Kyoko catches herself after falling the full 3 Ganondorf heights, still with a bit of downward momentum so this can be pretty dangerous to use off stage. Kyoko cancels out of her fall with relatively low lag if she hits an opponent in the early part of the fall, and while the knockback is too high for combos at most percents she can pull it off at pretty low percentages, going into Nair as you might expect, Uair with little to no forward momentum and Side Special if you have some. If you're past the initial weaker part of the fall however, Kyoko will just plow through opponents and not stop, making it a lot less safe in exchange for more power. The slight forward angle of this downward knockback makes it a bit scarier than most spikes, since the foe does not have to be entirely off stage for this to spike them to their death. This is yet another potential reward for good positioning or another threat to foes near or on edges for Kyoko, serving as powerful stock ender in that position. Just keep in mind the landing lag is kinda bad even if Kyoko hasn't started accelerating, this isn't super quick to come out, and the landing lag and ending lag get a lot worse if Kyoko has reached the accelerated part of the fall. While this is a small thing, it is worth keeping in mind this move has super armor against attacks that deal 11% or less while Kyoko is in the accelerated part of the fall. This at least provides a little safety to that part of the move, potentially plowing through weaker aerials or recoveries to land this hitbox. The Up Smash lets Kyoko have additional forward momentum if she uses this move out of the forward variant, which actually triggers some of the accelerated bonuses without requiring Kyoko to descend at all. Instead her forward momentum will increase a bit and she'll gain some downward momentum as she throws out the spear's hitbox. The damage gets buffed up and the knockback becomes angled downwards immediately when used out of the higher speed you can achieve by vaulting off the spear in Up Smash, and you also acquire the super armor. This is obviously a little predictable, given you have to catapult forward off an attack not designed to entirely be used for momentum, but since the knockback is now angled even further than before it can allow for some shockingly early kills, or lead into them via subsequent edgeguarding. Keep in mind that Kyoko suffers the increased ending/landing lag if your using this, so its a rather risky thing to attempt, but it serves as something to mix up whatever other moves you'd use out of your approach as you're flinging towards the foe, like Nair/Side Special, or if the foe is particularly far away, Up Special/Neutral Special/Fair. You can get an even stronger hitbox if you fall a full Ganondorf height out of Dair used out of Up Smash's added aerial momentum, upgrading to dealing 19%, knockback that kills about 30% earlier than the Dair's accelerated variant usually would, and total super armor, as Kyoko accelerates even further forward and faster downward for those 2 Ganondorf heights of falling. There's a couple problems with this, however. One, you don't get enough height out of the forward lunge of Up Smash to actually pull this off above the ground by default. Instead, you need to jump during the Up Smash's momentum and then use this immediately, which is very predictable, or go off the ledge while you're using this, which is pretty suicidal given how far forward and down you'll be off the edge once that happens. Still, this can be a useful last ditch kill attempt off stage, acting as a pseudo suicide KO, or occasionally cheese out a kill shockingly early onstage off a hard read. The nice thing about this version is its significantly less punishable as Kyoko creates a small explosion of debris around her when she lands on the ground, dealing 8% and diagonal knockback that KOs at 170% that lingers for a moment, making it hard to dodge and covering a sizeable portion of her landing lag. The explosion doesn't cover too far away from Kyoko, but it at least means shorter ranged foes might struggle to punish her. Grab Game Grab - Frustrated Grip Kyoko reaches forward in a surprisingly decent, non-tether grab, having slightly above average range and normal lag for a grab. If she manages to get the foe, she'll hold them in a slightly different position depending on the foe's size. If they're her height or smaller, she'll lift them by their collar or neck, depending on if there's a collar available for her to grab. If the foe is bigger than her, she'll just grab onto their arms and restrain them as her chain spear wraps around their upper body. This is just a visual thing that has no impact on gameplay or her throws. Pummel - Aggressive Kicks Kyoko slams her foot into the opponents gut, in a slightly slow pummel that deals 3%, The animation looks slightly different on smaller opponents as she has to bring her leg up pretty high, but it comes out at the same speed regardless. While not an amazing damage racker pummel, it at least does the job. Forward Throw - Coil Slam Kyoko's spear suddenly bursts into chain form and wraps around the foe if they're smaller than her, before she tosses the spear back behind her with the foe trapped in its coils for a moment. Larger foes who are already ensnared in the chain spear's coils will have the coils tighten around them, and it takes Kyoko a bit longer to heft them behind her, so the animation length remains the same. This throw is actually chargeable if you continue to hold down the forward input, which we'll get to the exact applications of in a second. You will want to be a bit careful while charging this move, as if the foe mashes out during the charging they will be left behind you, which while not terrible at frame neutral is not really the place you want to leave the foe. This input can be charged up to 1 second. When the charge is released, Kyoko slams the coiled spear down in front of her, at a distance depending on how long this move was charged. At minimum it will just leave the foe right in front of her while dealing the foe 7%, and at maximum charge it will leave them 1.2 battlefield platforms away and deal 14%. Regardless of charge, the foe will be left in prone at the end of the throw, unless the spear goes off stage. In that case, the part of the chain that is off stage will swing down a maximum distance of about half how far forward the foe was slammed down before releasing the foe with a weak spike and 5% less damage than this would otherwise deal. The chain operates with somewhat realistic physics, so obviously it can't go down further than the length of it that is offstage. The ending lag on this throw is increased a bit if the foe is slammed down off stage, so its not quite as easy to edgeguard the foe as it otherwise would be given your laggy options are a lot less viable. Still, especially given Kyoko's range alots her so much safety and the fact that the foe will be stuck below the ledge, its a pretty advantageous spot for her to be in, especially at higher levels of charge. There's a wide variety of powerful ways to abuse the fact that Kyoko can leave foes in various ranges with this. If you leave the foe up close, it becomes extremely dangerous for the foe to try and roll behind Kyoko, because you can easily catch them out with a Forward Smash and brutally punish them for their decision. Given the slightly unorthodox amount of coverage Kyoko's UTilt has in front of her and Down Tilt being pretty bad up close, its the better option if the foe stays close, while if the foe rolls away Kyoko can start going for her long range options, albeit at close range the foe rolling away is not something she has amazing response tools for. If the foe is relatively close to Kyoko, Forward Smash can still catch them out rolling toward you and Down Tilt or a Short Hop Fair can catch them rolling away. At more middling ranges, you can catch out the foe rolling either direction with either long ranged moves like Down Smash/Neutral Special that are good at catching rolls or at least hitting with a complimentary projectile hitbox, or if they roll into your face you can go into Forward Tilt/Nair/UTilt. At maximum range, you can instead rush into a foe rolling away from you with Dash Attack or an Up Smash momentum boosted aerial, which are the stronger but riskier options, or just go for a long range Neutral Special and hit the opponent with the further shockwave before trying to get them back to your closer range options, while Down Smash and Down Tilt can be useful to catch out the foe if they try to get closer to you. Get up attacks and just standing up out of prone are pretty immensely risky as they offer less intangibility and are easy for Kyoko to punish no matter where she's left the foe, so all in all this gives you a lot of potentially scary advantage states you can pick and choose from based on charge. If Kyoko slams a foe into a wall with this move, they'll become embedded in it for a set 15-30 frames based on charge. This is more likely to true combo into something nasty than the prone state ever was, but its harder to use with lagger options because of the ending lag of the throw being enough to prevent you from going into most of your power moves that aren't an already prepped Neutral Special. Up Throw - Rising Impact Tossing the opponent from their position lightly above her head, Kyoko rapidly stabs upward and slightly forward for 3 hits that add up to 8%, with the final one dealing upward diagonal knockback that is actually decent at base, but only has the absolute tiniest scaling component so it will not kill until about 800%. This is a pretty basic juggle setup, sending the foe a bit too far to combo into closer options and not true comboing into Uair because of the slight forward angle. That said, its close enough to a true combo with short hop Uair links well enough into Up Smash that as long as you handle your subsequent movements and timings well you're probably going to at least get something out of this, but as a pure combo throw, its not nearly the best Kyoko can be doing. There is actually a follow up to this move if you press up or A during or at the end of the throw animation, which will have Kyoko actually lunge up about 1.7 Ganondorf heights into the air, with her spear shapeshifting into a coil form with an enlarged spearhead in a similar manner to Dash Attack as she does so. She then crashes down on top of the foe, dealing 12% and upward knockback that kills at 110%(102% when you factor in the previous hits), which is a fantastic kill confirm to have out of a grab especially considering it happens even earlier on higher platforms. There's just the one problem, its not guarunteed, there is enough room for the opponent to potentially get out of the way of this move. If you do whiff, Kyoko takes some surprisingly terrible ending lag, enough for the foe to easily punish her, which is definently not the end result you want out of this throw especially considering Kyoko's low weight and underwhelming recovery. One thing worth mentioning is that the timing of this follow up actually depends a little bit on at what point the player inputs the follow up input, giving the foe the smallest window to avoid the move if you input it earlier. If you input it later, however, you can catch out a foe's attempt to dodge it, giving you a bit of a mixup. You can also move a bit back and forth while you're falling to make sure you catch the foe's DI. If you want this to kill confirm properly however, using it next to a wall with the minimum delay will trap the opponent just long enough once you reach a little below kill percentages that this will actually just kill confirm, making it quite scary for the foe if Kyoko lands a grab with a wall in front of her, and it will make the hit harder to dodge before kill percents if you want to go for it for the raw damage before then. At a high enough percent, the foe will be sent too far for a follow up, but honestly if you get the foe to that kind of percentage they should really just be dead already, it only happens around 300% or so. Down Throw - Double Stab Slamming the foe against the ground from their current position, be it out of her spear's coils on larger foes or just with her own two hands on smaller ones, Kyoko plants her foot on them to hold them still and stabs twice. Planting her foot on the foe deals 1%, the first stab deals 3%, and the second stab deals 5% and light diagonal forward knockback, with Kyoko having very little end lag out of this throw. The knockback scales pretty slowly, so this move is exceptional for combos. It can go into most of your close range tools, at specific percents even setting up Dair if you want to try for that, and generally serves as an effective way to start a combo out of a grab, while also dealing a solid 9% to start with. Not a very complex throw, but its not a bad thing to fall back on, especially because it can link into things even at mid-high percents even if the combos will not be nearly as effective from the subsequent hits and you won't be able to pull off Dair or Side Special out of this like you would at low percents. Back Throw - Coil Closer Tangling the foe in the spear's coils identically to Forward Throw, Kyoko instead swings the foe behind her and lets the spear coils fly forward about 1.4 battlefield platforms, before she grips onto the spear to stop the foe's flight before pulling herself right to them. She then plants her feet into the foe's face, bouncing them off the ground slightly but needing a moment to catch herself afterwards, leaving both parties in frame neutral at the end of this move, with the foe spaced near the edge of Kyoko's close range melee options. This deals 4% with the initital throw, 2% when the chains constrict the foe's flight in place, and 7% when Kyoko kicks them in the face, adding up to 13%, a pretty respectable amount for a throw. Leaving the foe in frame neutral with Kyoko facing them is not too bad a place to be, as at the very least you're in range to land the tippers of moves like Forward Tilt and Up Tilt now. The real reason you're using this move, however, is that it deals good damage and serves the unique role of simultaneously spacing the foe and Kyoko at the same time. This might not sound like a big deal, but you can get a foe with their back to your wall to lead into some incredibly dangerous combos you can't access without it. This can also put both of you quite close to the edge of the stage, though it will not technically send you off. This is because Kyoko will catch the spear and pull herself to the foe if they reach the edge, though the kick will send the opponent a short distance forward and slightly down a set amount instead of bouncing the foe off the ground if they reach the edge with this. While this isn't quite as good for setting up edgeguards as FThrow because Kyoko will be closer to the foe, but if the ledge is closer behind you than in front of you or you don't have enough percentage to charge, it will do. In general, this is another tool that lets Kyoko "control the stage", this time by giving you the rather unique option to reposition yourself and the foe at the same time. Final Smash Kyoko's soul gem flares up with the immense power of the Smash Ball, and she summons forth four giant spears in front of her, each twice as tall as Ganondorf and as wide as Wario. If they hit the foe, the opponent will take the initial hit of 10% and be sent into a cinematic, where Kyoko has surrounded everyone hit by this move with a wall of giant spears. She then forms an absolutely massive serpentine spear below herself, standing on the head as it towers over the characters you've trapped in this final smash. The camera zooms in on Kyoko as her spear is now absolutely flaring with energy, red flares pouring off of it. The giant spear then dives forward, Kyoko standing on the head as a massive explosion of red and white energy occurs that obscures everything impacted, dealing 35% and obscene upwards knockback that kills at 50%, or more accurately 40% because of the initial 10% dealt by this move. While summoning these massive spears and performing this huge attack actually cost Kyoko her life in canon, it comes at no cost to her in Smash, as the Smash Ball's energy is used up instead of her own. Up Taunt Kyoko leans back against her spear as she plants it in the ground, taking a moment to recline with a somewhat smug expression on her face. Side Taunt Kyoko just turns forward with an annoyed expression and just says "Could you, like, stop?" This is very useful after you've beaten the same Little Mac 7 times in a row but he just does not know when to quit. Down Taunt
Kyoko takes out a Taiyaki and bites into it, taking a moment to chew it before returning to battle. This actually heals her, but only by 0.4% over a long duration taunt you can't cancel, so don't expect to get much mileage out of it in battle. The food you get is actually randomly selected from one of three options, an apple, a stick of pocky, or the taiyaki shown above, but the healing is the same regardless. Victory Pose #1 Twirling her spear behind herself, Kyoko smirks and says "You losers are all at the bottom of the food chain!" if there are multiple opponents, or just "You're at the bottom of the food chain!" to a singluar opponent. Victory Pose #2 Kyoko is seen walking into view with a bag of apples in her arms, munching on the last bits of a piece of bread in her mouth. She probably did not pay for that, but hunting witches is not a viable source of income, cut the poor girl a break. Victory Pose #3 Seen dancing on what appears to be some kind of Dance Dance Revolution knockoff arcade game, Kyoko briefly dances along for a moment before the song, a slightly more techno version of the usual victory theme, stops with a grade of "Spectacular" displaying on the screen. As it does so, Kyoko turns to the audience and gives a thumbs up. Loss Pose Kyoko just claps as you might expect, though she looks a bit taken off guard to have lost based on her facial expression. If she specifically lost against Sayaka, however, her expression will be a lot happier, as it seems she's proud of Sayaka for actually stepping up and defeating her.
"If you are just living for your own sake, it's all up to you. No hard feelings. No regrets."
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BnHA Chapter 245: The Second One
Previously on BnHA: We kicked off day one of New Internships with a fun-filled morning of shenanigans. Highlights included: (1) an old bearded man gallivanting around town telling everyone the world is going to end (and making a surprising amount of sense); (2) Bakugou and Deku attempting to rough up a group of impassioned hobos, only to have their thunder stolen from right underneath their noses; and (3) Hawks, the thunder-stealer himself, who proceeded to be all “what’s up fellas, hey Endeavor did you miss me?” Endeavor, who totally did miss him, pretended like he had not, and meanwhile Hawks introduced himself to Endeavor’s new trainees: Finger-Smashing Kid, Kid Who Used To Work For The Guy You Just Murdered, and Shouto (Just Shouto). Then he pulled out a copy of Re-Destro’s book and was all, “hey Endeavor have you heard of this book which was really important to the plot in the previous arc? I think you should read it, for reasons!!” and Endeavor just kind of stared at him, which wasn’t exactly inspiring. Anyways let’s see if these two idiots can manage to pull this off.
Today on BnHA: Hawks shoves the Liberation Army’s book into Endeavor’s hands while staring at him with the intensity of a thousand suns, and then, to avoid suspicion, proceeds to hand out another 500,000 copies of the book without even being asked. He then flies back to the PLF headquarters and is all “good news gentlemen, I gave out copies of the Army’s book to everyone in Japan!” and they’re all “that’s great, Hawks!” because somehow it turns out that this was actually a good plan. Back at the Endeavor Agency HQ, the kids meet Endeavor’s 30+ other sidekicks, who are all “now let’s all stand around and wait for Endeavor to tell us what to do.” Over in his office, Endeavor shrewdly deduces that Hawks was trying to tell him something, and pieces together the hidden code Hawks left in his book, which basically reads “IN FOUR MONTHS WE ARE ALL GOING TO DIE.” Back at the PLF, the League cheerfully discusses their plot to blow up the entire world come Springtime. Which apparently everyone is on board with. So, uh, does anyone else feel like they accidentally fell asleep during a really important part of the movie, because uh. What.
(All comments are my unspoiled reactions from my initial readthrough of the chapter. I did a quick edit for grammar and clarity afterward, and added a few ETAs in the process, but aside from that there are no changes.)
okay so two things: (1) as I mentioned in a previous post, Caleb Cook reported that this chapter took him more than 4 times longer than usual to translate. so like, what does that mean?? guess we’re about to find out!
and (2) HAWKS’S REAL NAME. I started typing up this recap early just so I could liveblog my reaction, since it seems that the databook has leaked, and I figure I’m going to stumble across this sooner rather than later. so I’m just going to look it up now here goes!!
AHHHH TAKAMI KEIGO AHHHH
lol. I have no idea what that actually means. let me look up some more stuff about this
oooh thank you reddit!
ooh damn, I love it!? “hawk” + “vision” lolol HORIKOSHI BACK AT IT AGAIN. but “watchman” is a really nice bonus what with how it relates both to the whole spying biz, and in a more general sense toward what he is trying to do as a hero trying to protect society. plus the name “Keigo” just has a really nice sound to it in general. kind of a boyish, youthful sound. not too hard or soft. idk. I like it. that was my favorite character in Bleach too
also apparently both of the kanji used for “Keigo” mean “enlightenment” oooh. my god I could analyze this all day. this being Thursday night, I’ll have some time to ruminate before I read the chapter tomorrow, so if I have any epiphanies I will add them in later!
(ETA: no additional thoughts on this right now, but there is now a ton of other content out from Ultra Analysis, so let’s take a quick look at some of that!
Haagen Dazs’s gender: I now feel vindicated in continuing to refer to him as a “he” even after the face reveal! let this be a lesson to everyone never to judge a shounen character solely by how pretty they are. not that it wouldn’t have been nice to have another female villain! anyways the important thing is that I still don’t have his name memorized and never will!
Thirteen’s gender?!: now this, I don’t really like. Thirteen was already in the previous databook IIRC and their gender was ambiguous. which to be frank was awesome. having a canon nonbinary character was sick. why you gotta do this now Horikoshi smdh.
Reason for Shouji’s mask: nooooo poor Shouji. people in quirk society are jerks! lol I get the arms being scary, but his face?? now I really want to see what he looks like though. it would be cool if he became more accepting of himself as a result of hanging with his chill classmates and decided to ditch the mask. anyways my boy needs a hug.
and there’s a lot of other stuff, including a whole series of cute segments showing the characters’ relationships with each other, but I think I’ll save those for another post because otherwise this would get way too off-track. but man, so far I’m really loving this.)
okay kiddos. it is now Friday, and time to take our horse to the hype town road. I have been waiting all fucking week for this shit so it had better not disappoint!
“Rising to Action” ooh, nice. guess this is not much of a “sit still” gang, here
okay so we’re picking off right where we left off, and guys, I just need to know, does anyone other than me find this kind of hilarious

like, I don’t know why but just. Endeavor’s face. omg. he just looks like he’s trying so hard to figure out what’s wrong. I think what it is is that this is the exact same bemused/perplexed expression that Shouto gets on his face all the freaking time, and it just tickles me to no end that the apple apparently doesn’t fall far from the tree. ahh Shouto I know you don’t want to hear this but damn boy you look like your dad
anyways. I think we can all agree Endeavor should not be looking this adorable and what the hell. let’s move on
LOOOOOOL

why is this so funny ahhhhhhh. they’re so fucking serious please stop. I mean, but of course they’re serious, though. the weird one is me, right? whatever!
so now here’s the handoff. between these two super-serious dudes

Endeavor you had better not do like me and be all “of course I’ll read it!” fully intending to follow through (really!) but then you never do and everyone is super disappointed and you start to read something else instead, all the while feeling incredible guilt! my point is, Endeavor, I hope you don’t have ADHD or we’re all fucking screwed omg
lol though thankfully we have a backup!

“oh boy!” clamors Deku, a gleam of excitement in his eye. “homework!”
OH MY GOD

WHO ARE YOU, OPRAH
ff now he’s just SLAPPING THEM INTO THEIR HANDS omg. this is amazing

love how Katsuki is keeping an extra 1.5 meters of space in between him and the others because cooties. or something
anyways! I really want them all to read it actually so this is awesome! KACCHAN YOU ESPECIALLY. I want you to read it and then give it a disgusted 1 star review on goodreads. show me how much you’ve grown kiddo
lmaooo

Todoroki Shouto. god’s perfect idiot. bless this child. someone explained Occam’s razor to him one day, and he just sat there nodding like “yes that makes perfect sense” and proceeded to apply it to every fucking thing in his life from there on out. “what’s Hawks doing carrying around 10,000 copies of The Book of PLF and just handing them out to strangers like an old lady on Halloween? processing... processing... oh I see, he probably just REALLY LIKES THE BOOK how keen”
this is what Hawks is up against. this squad of certified morons with two whole brain cells shared among them on a good day. boy literally brought three backup secret messages just in case Endeavor was too dense to figure this out, only to watch these kids exclaim, with perfect sincerity, “GOSH, HAWKS MUST REALLY LIKE THIS BOOK, HUH”
and meanwhile the best Endeavor can do is “............something.......... feels.... off.......” fml. we’re all gonna die. Hawks, I’m sorry. you tried!! next time give Momo your secret message instead!
so now he says that he’s actually recommending this book to all of his acquaintances omg. don’t tell me this handsome canary is actually going around handing out books to every single person he knows?? all to cover up this one action of giving Endeavor the book with the secret message highlighted in it?? okay guys help me decide: is this brilliance or stupidity? like, what is even going on inside Hawks’s head. “I’ll just fly around handing out copies of Atlas Fucking Shrugged to everyone I meet. that’ll seem really natural”

I s2g Endeavor if you don’t follow up on this...! THE WORLD IS COUNTING ON YOU YOU BIG MEATHEAD. GET TO READIN’. MAKE LEVAR PROUD
and now Hawks is flying away with his hands in his pockets

godspeed you dramatically casual bastard
now Deku is all “you know, he’s not much older than us, but he really seems like he’s got his shit together!” which, yeah. don’t you hate that? the truth is though it’s all an act, and he’s actually just as screwed up as the rest of you! the moral is: never trust any 22-year-old who seems like they’ve got their shit together. because, no. he sits on a throne of lies
Endeavor are you actually being thoughtful??!

oh my god. we may actually have a chance here. praise be
now we are cutting to the Endeavor agency! guys, fucking look at this fucking ‘E’, though

ngl that shit is dope. I’m mad. I would buy his merch just for the logo and I hate that about myself
holy shit

the... flaming hot... oh my god
holy shit there’s so many of them

(ETA: hold up -- “Bakugou” and “Shouto”? this is a crucial detail here; they’re using Bakugou’s last name, but Shouto’s given name. so either they’re calling him Shouto because they know his pop, or -- more likely -- they’re calling him “Shouto” because that’s his hero name. in which case, “Bakugou” most likely also refers to “Bakugou” as in the hero name, not his actual name. meaning that still is his hero name. meaning he is still undecided. fucking... Katsuki. honey. why.
ffff and the new databook seems to support this too. instead of a hero name, Horikoshi just wrote “XXX” indicating he still hasn’t made up his mind. welp. looks like it’s back on that slow burn character development train, folks. maybe by the end of this arc, though? please? Horikoshi? Horikoshi damn it look at me.)
so this is how the number one operates, huh. meanwhile All Might only ever had one sidekick, and reluctantly at that. he really was so far out ahead of everyone else that he was basically untouchable. crazy
anyways, yes! they don’t know anything about anything so please teach them!
good grief this girl says Endeavor has over thirty sidekicks?? lmao and her name is “Burnin’.” please tell me the missing g is an actual part of her name please I need this
wow, Burnin’ really went and tried to pick a fight with my famously hot-tempered son knowing full well what his personality is like. and just look at him keeping his cool and firing back though

oh, Katsuki. [hair ruffle] he will thrive here
damn these guys are passionate

Endeavor seriously picked these people as his sidekicks? that Endeavor? they didn’t annoy the shit out of him?? that man is an enigma
btw can we all just stop here for a moment and give a shoutout to this horse-looking dude because. look at him. amazing. new fave
anyway so now the mummy-looking guy is explaining how they organize their shift schedule

so professional. this really is the big leagues
yoooooo my boy is FIRED UP. READY TO SAVE SOME BITCHES! YESSSSS WIN AND RESCUE LET’S DO THIS

LET’S FUCKING GOOOO omg I love him so much. Kacchan you need to cool it or I’m going to spend this whole fucking chapter ruffling your hair
(ETA: incidentally, here’s something I neglected to point out earlier: in spite of being a belligerent asshole in general, Katsuki for the most part is actually surprisingly respectful to most adults, especially heroes. so it’s interesting then that so far, this doesn’t seem to apply to Hawks. he almost seems to consider him another rival rather than another mentor/teacher-type figure to learn from. I wonder if this is because -- as Deku pointed out earlier this chapter -- Hawks is much closer to them in age than the other heroes. it’s interesting that that was pointed out -- and that in the very next panel Katsuki was grumbling about how Hawks pisses him off, at that.
anyway. this BakuHawks rivalry seems to be an established thing now, so I’m very curious to see how this develops.)
lol now Mummy Guy is all “that’s great! now we just need to wait for Endeavor to tell us what to do!” and Kacchan is like “WHAT”

I mean, he’s got a point lol. “we’re so busy!” “great let’s get to work!” “actually we don’t have any work yet!” like, what a fucking tease. don’t worry Kacchan, they’re just waiting to make sure they assign you boys a job that’s plot-related so we don’t waste any time
ahhh, and now we finally come to the moment we’ve all been waiting for! the part that apparently took four hours to translate! ENDEAVOR READING A BOOK

yeah he was acting like he had a freaking gun to his head. why don’t heroes have secret code phrases they can use to let each other know some weird fucking shit is up? or maybe they do, but since he’s being recorded and since PLF has some heroes on roster who probably know those same codes (looking at you, Slidin’), Hawks didn’t want to risk one of them figuring it out. that makes sense
ahhh, here we go

don’t tell me Caleb tried to translate this whole thing. though I gotta admit I am hella curious
anyway. so the rest of this page is Endeavor metaing about Hawks, and it’s some good stuff, ngl


he really is fond of him, huh. look at all those pictures. how many mental snapshots did you take of this kid smiling?? he’s so adopted it hurts
and look at the concern in that last panel! “why is he acting so weird, that’s not like him, I’ve got to get to the bottom of this.” damn, Hawks really did put his trust in the exact right person and it’s paying off
ENDEAVOR STOP MAKING THESE SOFT WORRIED FACES ABOUT HAWKS RIGHT THIS INSTANT I DON’T HAVE TIME FOR THESE FEELS

god damn!! I don’t know why, but I continue to be surprised and impressed at how the character development of Endeavor is actually a subscribe and save deal and not just a one-time purchase. fucking look at Todoroki Enji, proud annual recipient of a different “world’s worst dad” mug every Father’s Day, actually caring enough about another human being to notice the subtle changes in his behavior and realize something is wrong. bruh. good for you!! human compassion is a damn good look for you, negl. fucking growth right here and I’m here for it
anyways, on to the hidden code!

and here are all of the highlighted portions for your code-breaking pleasure

fucking feel like I’m reading Detective Conan right now. yeesh
oooh!

BINGPOT LOOOOOL WHY DID I GET SO EXCITED OKAY LET ME GO BACK AND READ!
“the” “enemy” “liberation” “army” ahhhhhh! HAWKS YOU SNEAKY SON OF A BITCH. GOOD JOB ENDEAVOR!
and now we’re cutting back to Hawks, nooooo I wanted to see Endeavor’s reaction! come on!
lmao although it’s worth it to see Hawks mentally roasting Endeavor exactly like I was mere pages ago omg

his fucking face omg. that’s right Hawks, he’s not the brightest crayon in the box. not the sharpest tack in the bulletin board. he’s a few fries short of a happy meal. the elevator doesn’t go all the way to the top floor
but give him some credit, though! because he did figure it out! not necessarily because he was clever, but because he knows you!
oh shit lol

OH SO YOU PLANNED THAT PART TOO. WELL OKAY THEN
goddamn. he really is a clever bastard. and okay but in all seriousness, I fucking love that he has enough faith in this weird connection between them that out of all the ploys he could have gone with, this is what he chose. he seriously put all his eggs in the “Endeavor will figure it out from my face” basket. and it fucking paid off. this is awesome
AHHHHHHHHHHHH HERE WE GO

LOOK AT HIS EYE OH MY GOD. YOU CAN SEE THE EXACT MOMENT WHEN HE REALIZES HOW SCREWED THEY ALL ARE, YES, FUCK, THIS IS WHAT I’VE BEEN WAITING FOR OH GOD
and we’re cutting back to Hawks again! I’ll just assume the rest of his message went something like “we” “are” “boned” and Endeavor’s face was like :o
BACK AT THE OL’ VILLAIN HOTEL!!!
LOL WHAT IS THIS


THEY HAVE A FUCKING COUNCIL NOW
whose seat is that over on the left? Hawks’s? is Gigantomachia actually wearing a shirt?? AND SHOW US TOMURA’S FACE HORIKOSHI YOU COWARD
lmao oh my god are they really buying this shit

look at him. so trustworthy. nothing to suspect over here! just a 100% sincere born-again villain committed to the cause!
AHHHHHHHHHHHHHHHHHHHHHH

NOOOOOO MY BABIES ARE EXPOSED. HORIKOSHI YOU BETTER PROTECT THEM I SWEAR TO GOD!!!
wow is the whole conversation just shifting over to the topic of Deku now, seriously?

oh my god oh my god oh my god. like. it’s been so long since the forest lodge and Kamino that I almost forgot that the League already knows these kids. they did fight Deku and Shouto briefly in the woods, and then they had an extended fight against Katsuki later on, although Dabi was unconscious for that part. anyways, shit. just like that they’re on their radar again I’m getting chills omgggg
(ETA: at least they’re underestimating them, though. “looks like he hasn’t gotten much stronger.” boy have you not heard about his bloop? that bloop will fuck you up just you wait!)
so now have some weird panels of Hawks walking through a door

(ETA: ohhhh you can see the door closing on the tip of his wing close-up! sneaky!)
ooh! wtf are you serious he can use his feathers to eavesdrop?!

(ETA: it only just clicked on my second read-through that Spinner of all people appears to be the mastermind behind this plan? like, am I reading this right? is he Tomura’s second-in-command now or what? damn, boy, good for you.)
okay, question. if he could do this the entire time, why did they even need him to pretend to join the League at all? I guess you never know when having a man on the inside who can possibly influence their decision-making will come in handy. but still, it seems to me like he could have easily done the spying bit without ever having to join up. ehhh but I guess there’s probably a range limit, and too much risk of the feathers getting caught and destroyed... eh, fine. I’ll allow it
AHHHHHHHHHHHH
WHAT THE FUCK WHAT EXCUSE ME WHAT?????
AND OF COURSE THAT’S THE END OF THE CHAPTER, LOL, FUCK. EXCUSE ME WHILE I GO STAND IN A CORNER AND SCREAM
lol “danger lurks” fucking you think?? what the hell! so they have an actual plan already, with the details outlined to the extent that they actually have a freaking timetable and everything? and the Liberation Army is on board with this whole thing too? the “destroying everything” part and all? this is too much to process all at once fuck me I can’t
okay! so four months from now is also when the kids will enter their second year! so that means Shinsou can get in on this action too. I’m trying to think of other significant plot things this could potentially imply, but none are coming to mind right now, other than it’ll be the anniversary of USJ. but that’s basically it. -- oh, wait, this also means that there’ll be a new first-year class of students at U.A. too! so that could be interesting. some potential new characters, and a chance for Deku and the others to be senpais. incidentally, to the best of my knowledge the kids will all stay in the same class and Aizawa will continue to be their homeroom teacher in year two. so nothing will change really aside from them becoming 2-A rather than 1-A. and Shinsou joining them, as mentioned. omg
anyway! let me see, any other stray thoughts before I wrap this up? I guess it’s worth noting that Toga’s eye is fine. the League has healed up pretty nicely in general actually. like, that’s seriously impressive for a group that doesn’t have Recovery Girl on staff. how long has it even been since Deika? a few weeks? this is almost ridiculous
and the “boom” -- is that literal? like they’re actually planning to blow everything up? or is that a metaphorical boom. fucking what kind of plan did they come up with where they actually think they can destroy THE ENTIRETY OF JAPAN all at once? is there a doomsday device?? what exactly is this “power” they’re talking about? HAWKS WHY DIDN’T YOU PUT THAT IN YOUR STUPID MESSAGE YOU BOOB
hahaha. anyways. it came down to the last two pages, but that certainly was a reveal worthy of all the hype. to sum: yikes
#bnha#boku no hero academia#bnha 245#hawks#endeavor#bakugou katsuki#midoriya izuku#bnha spoilers#mha spoilers#makeste reads bnha#I honestly can't even think of anything to put in the tags you guys#four months from now!!#BOOM#well all right then!#I'm sure deku can master the rest of ofa in four months#this is fine#anyways#everyone running from the plot now as it barrels toward them like the giant rock in indiana jones#god help us
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here’s the matter of fact text post re: i guess i achieved the goal of an intermittent thing i’d do where i’d try to find anyone online talking about the ‘weird’ experience i have with masturbation which is, inherently, not exciting or anything but it’s like, even if i just Know of course it’s not just me, i want to like, hear someone else talk about anything similar ever, b/c so far it’s just a text post i saw once and can’t ever rediscover and someone talking about their experience that stems from an inapplicable physical trauma so....Yay, seeing as it’s been years i’ve been like “seriously though” lmao
i was like Lol @ myself b/c i was like “man after i try for like 30 sec to crank it it a) doesn’t go anywhere hardly and b) i lose interest Way fast and it’s like mildly annoying” and so i thought about that post that’s like [me after sex: well that was a waste of my goddamn time. anyway back to speedrunning] but that’s me after a halfhearted attempt to masturbate and not really getting anything out of it anyways lmaoo like. it’s okay or i wouldn’t even bother fairly regularly but also it tends to end with like, me going off on a distracted tangent for even a moment and it can just hit an absolute brick wall like okay i don’t even have the Interest in continuing with this anymore like i might’ve had before starting like Well That Was A Waste Of My Goddamn Time Anyway Back To [whatever it is that i do]
and then like either that same night or the next my dreams had the audacity to get deeply uncomfortable for no reason like. all i do is have Anxiety Dream Themes thrown together where like. for example as i write this, two nights ago i had a dream segment about “i’m on vacation at the beach” but it was all Anxiety b/c it’ll all be about how i can hardly visit said beach coz i keep getting sidetracked at the hotel or w/e while i’m Trying to visit it while i still can, and last night i had the same Theme but trying and failing to ride roller coasters (which i Enjoy irl) and like, the beach one in particular recurs not Too infrequently lmao where i’m surprised by the rarity of something like “you’re at the beach and it’s fun” lol.......i don’t have anything i’d call a nightmare too often but Anxiety / a somewhat threatening/worrisome situation is like, fairly constant lol, with some occasionally more neutral stuff and a really rare Fun Dream but anyways it was still Bizarre that my dreams pitched me “you’re Someone who i guess is dating this abstract Partner and the scenario is you feel obligated to have sex with them” and it was weird like, woke up the next day like “why did my brain drag me through this deeply unpleasant dream situation” like. not totally unheard of for my dreams to touch on a Scene ft. sex and/or physical intimacy and even on occasion it’ll be an “i’m (or whoever i am as a maybe semi-abstract First Person camera character lol maybe ft. some particular concept attached to the ‘role’) having some sexual encounter and it’s Fine or enjoyable” but it’s generally fleeting As Per Usual Dream Structure and it’s like why was this one that sucked like, particularly dragged out by those usual dream standard’s, come on
anyways so going “haha i’m living the Waste Of My Goddamn Time thing” and “well thank you to my own brain for a bizarre and unpleasant experience while i’m just trying to be passed tf out” i was like “let’s look up again why not only can i not seem to orgasm but also like even expecting a way lower level of stimulation still Disappoints sometime like why do i bother” and yeah after first going the “does anyone Never manage to Not slam into a brick wall / basically completely lose interest all at once or practically all at once even and it all goes back to zero even if you started at like maybe a 1 or 1.5 and sometimes it happens with going down a random mental track” route i interestingly got some cis guys going “yeah hate when that happens on occasion” but yeah by now i had of course given up on “can i come at this from an [experiencing sensory input and processing from an autistic angle] angle” like. idk still interested in that of course lmao but god is searching for it a bit exhausting. but yeah after i threw in an [-erectile] search modifier i got was like oh a result on a site about asexuality re: masturbation, why didn’t i think of That angle. idk but here we are
informative stuff but the comments section where people who wanted to read an [about: masturbation] on a site About asexuality were talking about their experiences was like. i had mentioned how it was Enlightening that one person said I Do Not Enjoy Orgasms lol like i have not really heard that angle vs “you might not enjoy sexual stimulation” and/or “you might not be able to orgasm” but not you Can orgasm but you Might Not Even Like It Really like. the person said yes they got the Peak Of Intense Pleasure out of the orgasm but not so much any kind of afterglow and felt like they get dropped back to where they were before even trying to masturbate (aka. square zero again lol) and just yeah outright mentioned Not Enjoying it and another person replied like Yep it’s like that for me too.........already i’m like man i don’t even approach anywhere near an orgasm Ever but man would not be surprised if, even if i theoretically was capable of the physical experience, it would be the same as this way lower level Waste Of My Goddamn Time deal lol.......it’s Hilarious too that like. say “being at all in the mood to try to spank it” is a Square/Level 1, i feel like yeah most of the time i’m only getting this shit going to a 1.5, maybe a 2 or 2.5 if we’re on fire......very very very rarely have i been like “hey that was like, a 3 or some shit, damn” and honestly it’s not like oh so that ruled and is motivation to continue b/c like. the Surprise of it throws me off and it’s not necessarily that Great a surprise, more just like, jeez, idk, it feels like A Bit Much that basically registers as Tension where i’m hardly encouraged to keep it up like, makes me wonder if that’s a Sensory Processing Thing aka how sometimes i try to get any more in depth info on the logistics of Experiencing Sexual Stimulation re: also being autistic and the variety of ways that can unfold (i do know that like. the Sensory thing apparently can sure be a factor in either direction, i.e. might cause some ppl to really not enjoy sexual stimulation Or to like, super enjoy it. allistic ppl who might realize “thinking sex is awesome” is “”normal,”” brilliant.....like u didnt also “realize” that stims like fidget cubes and weighted blankets can be enjoyed “”normally”” like. still having a diff experience here and shut it) and i remember one time i was like “c’est la vie i will purchase a vibrator (and i got a second, external one as some deal going on)” and it was just a No Go b/c. it didn’t feel “bad” in that it was not necessarily like, yep here’s some sexual stimulation, but it was like, overwhelming in a Not Good way, yet also not physically painful, and i realize vibrators are made w/ different intensities and i definitely got Mildest ones so it wasn’t that
anyways like yeah #tbt to a time i really gave it a go (vibrator-less) for truly just short of two solid hours......plenty of that was me at Square Zero and getting back to level 1 alone (aka like. feeling Any positive response at all lmao) was kind of an achievement and maybe there was some 1.5 or 2 in there but it wasn’t like i felt that motivated and Just Keeping At It was not necessarily helping so. that was a waste of my goddamn time
can’t really remember what i was doing differently the last time i kicked things up to maybe a solid 2-3 Zone for truly like One Moment lol.....think i was just getting a little more hands on (since usually a spike in intensity makes me go “[?? / !!] whoa :/” and i lose Any momentum and/or “progress”) and that spike in intensity made me go [?? / !!] Whoa :/ and it didn’t matter, just got back to zero as always, and it’s not like these “Achievements” are “Enlightening” where i’m then like wow everyone’s right, really Trying with this shit pays off like lol. i still make a cursory effort but really just to burn off that Level 1-ness if anything like. kinda like “yeah neat here we go” but like. probably literally a minute or two later it’s like well Anyways.......another fun detail is that it’s not Always like “oh i got off on some mental sidetrack and losing focus = losing like All of even this low level of arousal and im back at zero” like, i might be in the middle of things and Lose Interest even while i’m currently experiencing a nonzero level of “yep this is some sexual stimulation” lol but it’s just like smh Whatever @ it......like, on the one hand the Tension of the stimulation gets in its own way, but if i entirely lose that then it’s like well okay this isn’t gonna go anywhere, may as well stop
so anyhow here’s the Particular Comment where i was like “wow this is so similar to #me that i guess i’ve finally found Someone Talking About It* (*however it goes for me)”
i can’t say i’ve done the Holding My Breath thing on Purpose but now sometimes i do notice i do it (and have probably Been doing it) lol like oh there i went and Exhaled in a [was holding my breath] way lol coz like they say there with the Loss Of Any Tension and the Square Zero (Not Even Square One) thing like yeah lmao. and very same with the Five Minutes Max thing b/c yeah it really can be even less than One Minute sometimes before it’s like yeah square zero or just i lose enough interest anyways, getting bored like they say, ugh like it’s a brief description obviously lmao but i’m like god well there it is i guess, the [i know it’s not Just Me experiencing this like this but i’d still fucking like to find anyone else actually talking about it] account For Once Finally, thanks for putting it out there, Disappointed and a lil bored
naturally there are also ppl in the comments talking about how masturbation is an enjoyable thing for them and particular tips there but like it is Hilarious to me how a) some people orgasm easily or like. orgasm if they put effort into masturbation lmaooo like fucking imagine. and b) idk it’s like well i’m sure i’ve made hundreds of attempts and not even any Near Misses, it is simply like, not happening and c) yet at the same time Like This Commenter it’s like “well is there just another way of doing it i somehow haven’t hit on” like naturally i have to wonder like well idk maybe it’d be diff with a sexual partner b/c yknow, the same stimulation from Someone Else vs Yourself, and yet d) ha ha of course i haven’t had sex which people Don’t think of as Not A Joke lmao i referred to this fact abt myself with some casual humor to someone and my temper flared up when that was later taken as a Cue for someone who is not me to jokingly reference it (by Temper Flaring i mean i got annoyed enough to go Do Not Do That e.g. the post that’s like “[asserts one boundary] i’m not a people pleaser anymore i’m actually a huge cunt now”) and i probably shouldn’t feel like i have to “justify” this as well somehow other people have probably tried to Make A Move re: me but i have not been into it like well, what if nobody had ever been Interested that i knew of, that would be fine too, but. i am aware that ppl think of this as a joke still lmao, and i have to say that. im already doing letters like a) b) c) aren’t i but whatever, starting over a) well i haven’t had All the opportunity in the world as i have at various points (but basically continuously) for various reasons been pretty isolated and b) idk i have not had all these signs that point to me wanting to have sex with people exactly lmao but it’s like, c) even if i go “well maybe there’s Exceptions out there or Situations That Will Be Conducively Different Than The Limited Range Of Ones I’ve Had So Far” it’s like, okay, i could still just continue to feel “nah :/” re: any “opportunity” that ever presents itself or whatever. it is all very abstract for me anyways, so it’s like, whatever. but i’m also not the most Glad to discuss it b/c idk a lot of this stuff i know is like A Joke including how i’m still simmering with resentment from a year ago or more over some Tweet i saw trying to dunk a meme about how asexuals are Anti-Psychology like, that’s an entire Other Essay there but needless to say for one thing i just pre-resent people hearing “could being autistic factor into the particular experience i have losing interest / arousal so easily (and inevitably as it’s big time primary anorgasmia around here)” and going “aha that makes sense b/c being ace means there’s something Dysfunctional going on cuz Lbr and bieng autistic means being a Fucked Up version of an allistic person and your autistacity is going to fuck up things about you which ought to function properly” like well that feeds right into itself in a loop and i hate it. and i know the whole “hehe someone who hasn’t had sex is a loser” thing is way engrained in there lmao ppl throw that punchline out all the time and like, idk, see the (i’m autistic) thing like it’s not like this is an unprecedented concept or the only front on which im like “i Know this is a thing ppl negatively judge in general but i also Know i do not buy into that or feel bad about it” like i do not personally consider myself cringe and fail for not having had sex ever and do not consider that Premise that someone is a joke for it to be true re: anyone but at the same time i know that this whole Awareness that people are shitty about it is frustrating to me lol. plus i think it is getting into the Entire Thing where concepts as broad as Maturity and Humanity At Its Most Complex And Worthwhile are considered intrinsically linked to romance and sex, which is something that i am somewhat self-conscious of being aromantic and [having never had sex and it could well be that i will not ever have sex even if The Opportunity(tm) is there] and i know it is frustrating to me b/c sometimes when i start to even talk about “i have not had sex yes im aware this is like (spit take) what a nerd, Sure” b/c i will easily cry out of frustration like 5 seconds in lol. which i cry easily enough but Usually getting teared up b/c i feel Hyped Up / Enthusiasm for something lmfao.......anyways plenty of tangents to go down here but my point is shoutout to the other person for also never orgasming and just being bored with masturbation if anything
and also to the people who were like “i can have / have had orgasms but i don’t actually enjoy it” like considering the way that [not like i experience anything even close to an orgasm but there is sometimes An Increase in arousal achieved, either a tiny raise in the Level or on occasion a bit of a kick which is mostly like “whoa tf chill out”] is overall Underwhelming even if there is Any enjoyment in it and the whole Back To Square Zero (Not Even Square One) thing re: the entire lack of afterglow they mention and it’s like well that kinda feels like parallel experiences here lmao. which tbh is like. makes me care even less with like Humorous Annoyance at the fact that ppl are out here simply able to have orgasms and to have access to that just by like yep here i go masturbating lmaooo like okay
anyways idk how to Conclude this lmfao. Fun Fact i have hc’s about how winston billions who is autistic experiences sexual stimulation (he gets the Really Enjoys It kind of sensory processing time here lol) but i suppose the easiest simplest one to explain is the “remember the Tayston Crying Sex drawing, the idea is that things can be kinda overwhelming while still being Good if it’s handled right by his partner (or himself ig lol) and he can tear up as sort of an overflow thing” like well you probably already knew that was connected to the broader whole of Winston Billions Autistic Hc’s but in case you didn’t: it is
#me and ''Disappointed and a lil bored'' out here#round of applause from me to me....like the time i stumbled across the Source Media for some preview i remembered from a blockbuster vhs#like 20 yrs ago or whatever like ''am i making this sort of Distinctive memory up or modifying one to hell and back / combining them'' like#no i was not but it sure took me a While to mostly coincidentally find it via watching a list on youtube of like. partially Lost or just rly#obscure niche shit....it'd been a preview for a pc game for an ye olde disney series i'd never heard of in my life#anyways the point is it'd been something *i'd* been searching around for intermittently for a good while and managed to find and it was like#hooray but also i realize it's hardly relevant to like. much of anyone else but oh well good for me
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Kimetsu no Yaiba Season 1 Liveblog (3-9)
So, I technically watched episode 3 already, I just forgot to liveblog it. These are more or less my thoughts from what I remember of my first watch. Also, I forgot how short anime episodes actually are and just sped through to episode 8 without liveblogging, so I’ll recap my thoughts here as well.
The pacing of this anime is great. It didn’t lag too much during the training segments, and moved right along without skipping too much, though the 1.5 year training time is a bit easier to miss if you weren’t paying attention.
Episode 3-5
Tanjiro has found himself a mentor to train him to be a demon-slayer. I suppose this organization must be good at their job if it isn’t common knowledge that man-eating actually demons exist and are a real threat in this world.
Ok, I skipped the episode title screen the first time, but let’s go back and actually figure out what Sabito and Makomo mean. Sabito is 錆兎 meaning... ‘rust rabbit’. Ok, 兎 is a jinmeiyō kanji (kanji that can officially be used in names) and I’m not exactly sure how those work - it could just be a kanji chosen to fit the sound ‘to’. 錆 does mean rust, though, likely in reference to his hair color. Makomo is 真菰 meaning ‘truth’ and 菰, a reed used for woven straw mats.
The more you know?
Ah, confirmation that this guy does booby trap his mountain specifically to train people. Got it.
Cue the training montages! Can’t have a good shounen without a training montage.
And Nezuko is just...sleeping all the time, apparently?
So, normally I am really awful at predicting plot twists or anything of the like, so I didn’t catch onto the fact that Sabito and Makomo are actually dead until the moment Tanjiro manages to land a hit on Sabito - then it struck me that the reason this happened in six months was likely because although Tanjiro was improving, Sabito is unable to improve, being dead and all. Then the two and their odd, random appearance, and how they’re only ever shown in a misty, dream-like space, made it clear that they were never really there, physically at least.
It was haunting and I hate it and love it all at once lol. The fact that they returned to the mountain and to Urokodaki even in death, because they loved him so much. I wonder, at the end of it all, whether they and the other children who died can rest in peace since Tanjiro killed the demon that ate them, or whether they’re still ghosties on the mountain.
I also really love Urokodaki’s small signs of caring - making the hotpot for Tanjiro, crying and embracing Tanjiro and Nezuko when Tanjiro returns alive, and even stopping to button his new uniform before he sets off. he is such a dad figure.
The wisteria forest was very pretty! I’m glad they didn’t linger too long on the test portion of the show, and left a lot of questions (talking crows? one guy got a sparrow instead?? the fact that this organization is expansive and apparently does a decent job eliminating demons but the authority is nowhere to be seen, only conveying orders through the crow express...)
Episode 6-9
And the big bad appears! If he was the first demon...how did he turn into a demon? ...A question that likely will not be answered for a very long time.
The first case Tanjiro was assigned in episode 6 was creepy and a great start. It reminds me of several anime and manga that take place in the capital during the Heian era...there is something about those alleys from towns and cities back then, the enclosed spaces...
Tanjiro has always been mature, which I really appreciate. There are times he acts a bit silly, but when it comes down to it, like when that young guy whose fiancee was eaten, he handles it with maturity and compassion.
Also, Nezuko finally has a chance to shine! Currently, she has no combat training, so she’s just going off instinct here, but she did kick some ass.
Then we come to episode 8, and we get to see the big bad – several interesting points here, one of which is of course the fact that he seems to lead the normal life of a fairly wealthy human man, yet he creates demons that eat people uncontrollably. Makes one wonder what his real goals are.
He’s also got a hair-trigger temper lol. someone is a bit sensitive.
It’s interesting that Tanjiro’s earrings seemed to have belonged to another in the past, either that or someone with earrings like his used to be a demon slayer. That person had the red blade that the swordsmith thought Tanjiro was going to have!! Just something to keep an eye on...
Next we get a demon doctor and her assistant! It’s also pretty interesting how a select few demons regain their rationality and ability to refrain from eating people. For now, we’ve seen both her and Nezuko - and by extension, Yushiro who she turned into a demon. Now that is also interesting - so it really isn’t just Kibutsuji who is capable of it, just that it seems to be an innate ability of his vs. being way more difficult for other demons.
And we have set some long term goals to reaching the ultimate goal of returning Nezuko to a human.
We also get two new demons, on Kibutsuji’s team! I really hate villain characters with the childish maniacal laughter like the temari demon, urgh. Though the guy with the eyes on his hands is cool, reminds me of the creepy as hell monster from Pan’s Labyrinth.
Ok so these demons do have some good teamwork! That’s nice. I also just realized that Tanjiro really is a fast learner...10 forms in 1.5 years is pretty good.
Huh these different abilities are sure getting interesting quickly. Not only how the temari and arrow demons can actually combine their abilities in a way, but also how Yushiro can lend his sight to another.
this lady has really got to stop cackling.
so where does she pull these temari out of....do they just regenerate like her arms.
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Not exactly an hour after we got it and he was essentially going here and there aimlessly with this toy. The movement table is fascinating to him thus far he appreciates the toys. I do wish it had lights and progressively melodic choices yet generally this is a major success for containing a creeping and occupied infant. A+.

This is the ideal option in contrast to a conventional walker, I'd even go similar to stating that it's BETTER than a customary walker. My half year old child moves around it effortlessly and has truly gotten the strolling movement down, however with no of the security worries that a customary walker brings (we have a part level home with stairs that would be risky for a conventional walker).
It is somewhat massive, yet no more so than an independent jumper.
Above all, our child totally adores it! There's a great deal of assorted variety in the exercises on the table, so when he loses enthusiasm for one segment, he moves directly along to another... also, every one has built up his engine aptitudes.
I would exceptionally reccomend to anybody thinking about this toy.
Let me start with my child adores it... it keeps him engaged for a considerable length of time. Extraordinarily when he plays with his sibling and sister! . It was anything but difficult to collect. Presently my interests are the point at which he circumvents the entire walker it moves with him and it monstrosities me out reasoning that it will break apart or even most noticeably awful it turns sideway. I bought this item back on August, first it was great; my child it's just 8 months (untimely) and he figured out how to move the toy around(both part the table and the part it moves). I wish there's anything I can do to get it fix. I truly did my examination on this walker until I resembled alright it appears as though something he would love and like you found in the video he cherishes it yet I can't simply face the challenge of him getting injured :(. Other than that I would give this walker 5 stars yet I just been with it 1.5 months and it previously giving me cerebral pains. Presently I need to discover another walker.
So worth the pause! In reality, it said it would take a month or more to find a good pace, just took a little while! Yippee! My child cherishes it, we've just had it for half a month, and he's currently 7 months. He is a plump child, he was 21 lbs at his half year check up. He doesn't spill this by any stretch of the imagination. He adores all the diverse toys and strolling around and around. It's incredible on account of our restricted hardwood space. He has another walker that he adores as well, yet he gets exhausted of the toys effectively and he runs into dividers way too rapidly, and I need to move him a great deal. I like that once he's in it, I can continue on ahead and simply watch out for him without moving him around when he stalls out. I disdain that it is difficult to store anyplace or to move effectively, yet that is minor for me.
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My child is a half year old and adores this toy! It keeps him occupied and engaged for a moment.
This is the best infant thing I have ever purchased. This was bought for my nephew as an option in contrast to a walker in a home with a ton of stairs. He completely cherishes it. It is solid and whether he is hurrying around it or his more seasoned sibling is pushing him around, it doesn't tip or lean. The child adores strolling around playing with the toys and is reliably engaged. Exceptionally, profoundly
My first idea when I seen this online was "hello a positioned walker!" Now that my youngster is very nearly 7 months we set up it a month ago, and she cannot turn around cuz the split appeared in picture gets captured, need to lift the seat to go over it. It either was inadequate, or simply unadulterated garbage. Also, when we recovered the case in June or July it appeared as though it had been utilized, whenever we got an opportunity to open it at our new house it given some utilization on it. I lament purchasing this, and wish I had quite recently gotten her a walker rather, which now not exclusively am I in gap with this garbage laying around, I'm having to really purchase a walker for her. Set aside your time and cash and dont purchase this..
Also side in the event that you dont need your kid to turn/stroll around the toys are fun, however you'll need to find a good pace minutes to turn them around to another toy.
This is useful for little spaces, yet I would simply make them something other than what's expected than this. It's truly not worth the cash or bother.
This is a lifeline for when they're simply standing up. Once in a while I simply need to take a gander at the television and unwind. I can't leave my child in her walker b/c she can move places and snatch stuff. Regardless of whether I set stuff aside, close off regions, she can in any case discover inconvenience!!! LoL... Express gratitude toward Amazon, this is essentially a stationary walker. She has gadgets on it to keep her occupied, and she can in any case stroll around. Presently she's up and strolling (while at the same time taking hold of things), and we've taken the seat and wheels off. It's only a table now, however she despite everything plays with it. It's an extraordinary purchase. She's about 20lbs now, and can thump it over. I will need to burden it with something, yet I mean hey now, kids get enormous.
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Recap of Dem and Ika’s IG Live, May 10, 2019
They did two lives, totaling about an hour and twenty minutes. They were incredibly happy and touchy. Constant laughter and playfulness.
Dem is going to take a shower, but Ika wants him to stay and talk to us as well.
Ika says her hair is growing back and feels thick, she has Dem feel it. Ika: “How’s it feel?” Dem: “Thick. Luscious. This is all you, this isn’t a wig? Oh my…”
She thinks she looks older with the wig. When seeing herself on the jury segment, she hated her makeup and thought she looked so old. She thinks she looked crazy. Mentions how people think she looked pregnant, and is offended people think she looks pregnant. “I know I gained some weight, but y’all are wrong for that.” Dem named her wig Shelia. She wishes she wore her own hair and did her own makeup. She facetimed Dem right after the makeup was done and “I said, babe, I look crazy. And he said I looked beautiful so I went on tv looking like a drag queen.” Dem hasn’t seen the segment yet. She thinks makeup makes her look old, and for tv they pile on the makeup, “so they’re piling on the oldness”.
She’s ranting about people calling her pregnant and Dem is texting, “babe, I’m going through a lot, what are you doing?” “I just can’t stop eating at night. You look good, you workout, you look fine.”
Dem: “The next rumors are going to be that you’re crazy.” Ika: “But those aren’t rumors, those are true.”
Dem’s trying to take a nap, “we’ll get him, I promise. If you fall asleep, things will happen to you.” Dem: “Don’t act up for the people.”
Thoughts on Adam and Sam. She loves them, huge Sam stan. Dem: “He’s lovestruck.”
Thoughts on Anthony. She doesn’t hate Anthony, off camera he’s super funny and super nice, but on camera… she’s silent lol. He makes people feel insignificant, that’s how she felt the jury felt above him. He played a great game though.
So much happened at the roundtable that didn’t make the cut. She was filming for three hours. The jury was very pro Dane at that point. She was most shocked at Cory, she was very bitter, acting like Anthony and her were married and he was having an affair and she found out in jury. At one point she did say that she was angry at him and he was treating her like everyone else, she thought she was special. She was not a fan of Mark while on the show, but she appreciated him so much at the roundtable because he was one of the only people besides Cory who gave her so much, he was taking her jabs and laughing; it changed her opinion on him.
Este and Kiki. She’s silent, and Dem is giving her looks off camera. Este is sweet, and knows that she didn’t play a good game. She has respect for Este for that.
Dane. Thinks he is an amazing winner, the best winner bbcan has ever had. Dem gives a thumbs up. He’s well rounded. Dem thinks he was the best social player and the best comp player, and Ika agrees. Dem says Anthony played well but didn’t win a damn thing. Ka: “Are you coming for my edges? Winning comps isn’t everything, Demetres.”
Ika doesn’t agree with people who say that her and Anthony played similar games. “It’s hard to not touch the block, but it’s hard to sit on the block with your ride or die and escape together. Twice.” Ika notes that she and Dem were the biggest threats in the house, Anthony wasn’t seen as that. Anthony is great, but they played similar but different games. Anthony controlled people in a wicked way, Ika didn’t control people that way, she had to work. Anthony played an incredible game, just wasn’t likeable.
Kyra. They survived, and was never really the target. They had a mentally hard time because they were pawns and their allies kept leaving. She mentions that they are nice. Also notes how she messes up on the pronouns sometimes and Kyra understands it’s a learning process, and appreciates the effort. Ika reminds everyone to correct people, but in a way that doesn’t make them feel bad, because almost always the person doesn’t mean it negatively or out of disrespect, it’s learning, “so you don’t have to give Demetres angry faces.” Ika notes that she doesn’t know what it would have been like going through the house alone, “I don’t know what I would have done without you, and having someone to laugh with, laugh at people with, drag with, make fun of people with. We did a lot of making fun of people in that house, we were so petty. It’s an easy way of passing time. And we wonder why no one likes us.” Dem: “Turns out they recorded all that.”
Damien. He’s a great guy, was Elijah’s fav player. Elijah says that he doesn’t say anything and that makes him smart because he has nothing to back it up. Dem: “Wisdom coming from the kid, eh.” Elijah also says his expressions are funny. “When people say he’s too nice for BB, what’s that say about us? He’s a nice guy… [Dem]. I’m a nice girl. […] I think my boyfriend is a really nice person.” Dem: “You’re nice too. You’re a nice person. It’s hard for a lot of people to see that but she is.” Ika starts yelling at him in a funny way asking why people think that, “I think it’s stuff like this” he laughs. Dem: “You’re actually the nicest person I’ve ever met. I’m not just saying that.” Ika says she’s nicer than Dem and Dem agrees. Ika says Dem is nicer in that he gives people more chances, Ika is kinder, more giving, more compassionate. Dem says he’s more ruthless; Ika says because he’s business, he’s not afraid of having hard convos. Dem has compassionate moments.
Ika says she wants to tell one of their jokes. She says he’s making a really big investment – “yay!” – (and they high five), and it’s going to take up a lot of money, “so I told him to stick both hands up cause I didn’t want any fingers crossed, and I told him to stick his toes up, I asked are you doing this big investment that will eat up a lot of money because you can say that we can put off getting married because the money is going into the business, into the investment. Instead of putting that money into a ring or a wedding. He says that never crossed his mind, he’s thinking of putting the money in our future, in that, it’s going to grow and do this and make more money.” Dem: “These opportunities, when they come up, you have to pull the trigger.” Ika: “But him and his trickeries. But this is why we work, I have these thoughts and I don’t keep them inside. Either way, you’re buying a ring.”
Dem says there’s a diamond mine in Kansas, and for $10 a day, you can go fish for your own diamonds. He said it’ll take him like a month, so that plus accommodations won’t be that bad. Ika: “We were talking – we were probably drinking because Demetres hates talking marriage, he gets red. We were talking about what kind of ring. Since we both love the number five, it’s special to us, I was thinking a 5 carat ring is only logical.” Dem: “So I said .5, move the decimal.” Ika said then that she thinks it would be nice for him to dig for the diamond so there’s a story, he didn’t just go to a store. So Dem googled it and came up with this $10 a day thing. Dem says Ika wants him to go to Africa and dig up a big rock. Ika: “Don’t say Oh I love you, I’ll do anything, but you won’t go!” Dem: “I’ll go to Kansas!” Ika: “Don’t come for me.” Dem: “Just kidding, we’re going to Vegas, I’m just gonna buy her one.”
Dem then asks how does the ring help their future life out. “What’s it good for? It goes down the sink.” Dem: “It’s about the sentimental value, it’s not about the price. It’s about the symbol of our love. What if I spend $3k, save the half a million, invest it in some real estate and we make some money instead.” Dem then googles how much a 5 carat ring is. Ika: “We’re not getting married, we’re just having conversations, this is what we do.” Dem says there is $50k one, but it’s probably crap quality, and Ika wants good quality. Dem says they can negotiate, maybe 1.5 carats.
Ika notes that they went to Wendy’s before they went home. Dem: “The marketing has worked on us.”
Ika says he’s a true Greek, all he cares about is money. They laugh. Dem: “I care about you too.” Ika: “He does. He does care about me.” Dem: “More than money?” Ika: “Hmph, I don’t know!” Dem: “I do. I’m not going into details… I care about you more than money.” Ika: “Really?” Dem: “Yeah.” Ika: “How do I know?” Dem smiles and nods a bit. Ika: “Because you moved here?” Dem: “No… uh, moving on!” Ika: “Why?! How do I know?” Dem: “Because, baby. Tell them how you ruined my nap earlier.” They laugh about him changing the subject.
They go back to the $10 ring, Dem: “These guys go to the mall. The mall! They went for a burger, left with a ring! I went to Kansas for a diamond. For you.” Ika says he only chose Kansas cause it was the first thing that came up. Dem: “So you want me to go to Siberia? There’s probably one on Mount Everest too, but I would die less often going to Kansas.”
Ika reads a comment if they’re done with youtube. Dem: “Yes! No.” He laughs while Ika scolds him for being mean. Dem says youtube is so time consuming, and Dem is putting more time into real estate. She says she’s blaming him, he’s fine with it, but it was actually Ika who wanted the break. Dem was a little mad at first because you have to be consistent but he agrees. They say it’s fun, but with their busy schedules, it wasn’t sustainable. They say they made some money, but Dem doesn’t think they’re youtube star material. Ika says she’s a star and shakes her boobs, Dem: “You are a star, especially if you do that.”
They say they will make videos again. Dem jokes it will be a month long vlog of him looking for diamonds and then finding the one in Kansas.
Ika says she thinks Sam and Adam will be the first bbcan couple to get married. Dem: “You have no faith in me, do you?” Ika says no, absolutely not, but because her and Dem took their relationship slower and had a lot of hurdles, including long distance and moving, and Adam and Sam are already near each other.
Ika says that they talked about how they would get married and not tell anyone for a year or so. Dem says they’re not the type of people to flash their wedding photos everywhere, Ika agrees but says to not say that in case they do. Dem: “Someone 10 years from now will send us that clip from this live.” Ika: “10 years?!” Dem: “5 years…” Ika: “5 years?!” Dem: “2 years…” She pushes him and they laugh hysterically, she tickles him. Dem: “These diamonds are hard to find, I’ll have to make a couple trips.” Ika says they wouldn’t tell anyone then have people over for a bbq and say they’re there to celebrate their one year anniversary.
Dem mentions that the wig is named Shelia, and she says it’s her fav wig, which Dem questions since she just throws it down. She goes to put the wig on Dem, “I am not a pretty long haired person.”
Someone asks how Jamaica was and they say they vlogged it for us a bit. They may post it at some point.
They said Jamaica was really nice, Ika’s family showed Dem all of her baby pictures, and he kind of wants to do a video like they did with his. They laugh about the pictures, she had weird hair and teeth, and Dem says really big knees. Dem says she smiled really weird too, like tilted her head down, glared with her eyes and smiled. He impersonates it.
Dem went to Ika’s church while they were there, and he loved it. He kept saying it was a celebration, it was lit, he understands why they like going to church – he’d go every week if it was like that. “I thought those churches were only in the movies!” He said the guy would be telling stories, throwing hands and singing and then randomly should “hallelujah”. It was amazing. Ika says that a couple weeks before Jamaica he took her to a Greek church, Dem: “It felt like a funeral.” Ika: “Glad you said it and not me.” Dem said he was also singled out at the Jamaican church, “meet our new friend Demetres.” And they asked him to stand. Ika says they welcomed her too, but Dem says she didn’t stand cause she wasn’t really new.
After church he met people who knew Ika when she was little, who knew her grandma.
She mentions that everyone in Jamaica has a nickname, Ika says he can tell us, but he says to keep it to themselves.
Her aunt has a big backyard and she likes crab, so they caught some to make for them. But the crabs escaped from the bucket and Ika freaked out, was screaming, “it was the rat video all over again.” Dem did get a video of it. Ika says her brother’s friend also brought music to the dinner. Dem loved the crab. He then says Miss Pinky’s crab was the best; Ika says she made crabs when she was little, and they all still knew her.
They talk about how there was a bible school they went to, but it was hot and they didn’t love it.
His aunt would talk to Dem and be like, “when’s the wedding? I can’t wait until my teeth fall out for the pictures.”
Dem and Ika made their own souvenir, they bought rum, brought it to the beach, drank it, had a heart to heart, and then took the sand that was between them and put it in the bottle. Dem: “Just fyi, they’ll give you hell at the airport because they’ll think there’s alcohol.” Dem says the bottle of sand is sacred, it’s heart to heart sand. Ika mentions that they had another heart to heart, but this one was better, “we had a lot of heart to hearts in Jamaica.” Dem: “We did.”
They went to a party in Jamaica too.
Ika says she needs to get new boobs again, they’re getting deflated. She asks if Dem thinks her boobs are okay.
They’re going out to the wrap party, but Dem still has to shower; they’re not getting there until later. EFS is where the alumni are going, but they’re going to the actual wrap party. They may go to EFS after but they’re not sure.
Ika: “Dem’s not mad, he’s a little honey bunches.”
Dem notes that his dad mentioned that his mom refused to take photos, so he thinks it’s hereditary why he doesn’t like people taking his pics for IG. Ika: “That was like the stone ages though, your dad is 70, so that was a long time ago.” Dem says she thought it would take her soul.
They like Adam and Sam but they don’t like Sadam.
Dem says that he’s only met Dane. Ika says that the periscope was short today because she interviewed him right before and that will be aired at some point.
They note that they don’t watch tv, they stream BB, survivor, the challenge and sports.
Someone comments Dem’s hair looks like, he gets happy. Ika: “My little Demetres!”
Ika says that lives are more fun with Dem, there’s more to talk about.
They say bye, Dem throws his shirt on the couch to finally shower.
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MongoDB Best Practices
Tip 1: Normalize on the off chance that you have to future-verification information
Standardization "future-proofs" your information: you ought to have the option to utilize standardized information for various applications that will inquiry the information on various routes later on. This accepts you have a few informational collections that application after application, for quite a long time and years, should utilize. There are informational collections like this, yet the vast majority's information is always advancing, and old information is either refreshed or drops by the wayside. MongoDB Tutorial The vast majority need their database executing as quick as conceivable on the questions they're doing now, and in the event that they change those inquiries, later on, they'll advance their database for the new inquiries.
Likewise, if an application is effective, its informational index regularly turns out to be very application-explicit. That isn't to say it couldn't be utilized for more that one application; frequently you'll at any rate need to do meta-examination on it. Be that as it may, this is not really equivalent to "future-sealing" it to confront whatever questions individuals need to keep running in 10 years.
Tip 2: Embed ward fields
When thinking about whether to implant or reference a record, approach yourself in the event that you'll be questioning for the data in this field independent from anyone else, or just in the structure of the bigger report. For instance, you should need to an inquiry on a tag, however just to connect back to the posts with that tag, not for the tag without anyone else. So also with remarks, you may have a rundown of late remarks, however, individuals are keen on setting off to the post that propelled the remark (except if remarks are top of the line natives in your application).
On the off chance that you have been utilizing a social database and are moving a current diagram to MongoDB, join tables are an astounding possibility for inserting. Tables that are fundamentally a key and a worth, for example, labels, authorizations, or addresses—quite often work better installed in MongoDB. At last, if just one report thinks about certain data, implant the data in that record.
Tip 3: Use the right sorts
Putting away information utilizing the right sorts will make your life simpler. Information type influences how information can be questioned, the request wherein MongoDB will sort it, and what number of bytes of capacity it takes up.
Numbers
Any field you'll be utilizing as a number ought to be spared as a number. This implies on the off chance that you wish to increase the worth or sort it in the numeric request.
Arranging thinks about every numeric kind similarly: on the off chance that you had a 32-bit number, a 64-bit whole number, and a twofold with qualities 2, 1, and 1.5, they would finish up arranged in the right request. Be that as it may, certain tasks request particular sorts: bit activities (AND as well as) just work on number fields (not copies). The database will consequently transform 32-bit numbers into 64-bit whole numbers on the off chance that they are going to flood (due to a $inc, state), so you don't need to stress over that.
Dates
So also to numbers, definite dates ought to be spared utilizing the data type. Be that as it may, dates, for example, birthday events are not correct; who realizes their introduction to the world time down to the millisecond? For dates, for example, these, it regularly works similarly too to utilize ISO-design dates: a string of the structure yyyy-mm-dd. This will sort birthday events effectively and coordinate them more adaptable than if you utilized dates, which power you to coordinate birthday celebrations to the millisecond.
Strings
All strings in MongoDB must be UTF-8 encoded, so strings in different encodings must be either changed over to UTF-8 or spared as paired information.
ObjectIds
Continuously spare ObjectIds as ObjectIds, not as strings. This is significant for a few reasons. To start with, queryability: strings don't coordinate ObjectIds and ObjectIds don't match strings. Second, ObjectIds are valuable: most drivers have strategies that can consequently extricate the date a record was made from its ObjectId. At long last, the string portrayal of an ObjectId is more than double the size, on the circle, as an ObjectId.
Tip 4: Avoid utilizing an archive for _id
You ought to never utilize an archive as your _id esteem, despite the fact that it might be unavoidable in specific circumstances, (for example, the yield of a MapReduce). The issue with utilizing an archive as _id is that ordering a record is altogether different than ordering the fields inside a report. Along these lines, on the off chance that you aren't intending to question for the entire subdocument without fail, you may finish up with various lists on _id, _id.foo, _id.bar, and so on., in any case.
You likewise can't change _id without overwriting the whole report, so it's unfeasible to utilize it if fields of the subdocument may change.
Tip 5: Create lists that spread your questions
In the event that we just need certain fields returned and can incorporate these fields in the list, MongoDB can complete a secured file inquiry, where it never needs to pursue the pointers to archives and just returns the record's information to the customer. In this way, for instance, assume we have a list on some arrangement of fields:
Presently this inquiry will just touch the information in the record, it never needs to contact the accumulation legitimate. The _id is constantly returned, as a matter of course, yet it's not part of our list so MongoDB would need to go to the record to get the _id. Expelling it from the fields-to-return implies that MongoDB can simply restore the qualities from the file.
On the off chance that a few inquiries just return a couple of fields, consider tossing these fields into your file so you can do secured list questions, regardless of whether they aren't going to be looked on. For instance, z isn't utilized in the question above, yet it is a field in the fields-to-return and, along these lines, the file.
Tip 6: Always utilize safe writes being developed
Being developed, you need to ensure that your application is carrying on as you expect and safe composes can assist you with that. What kind of things could turn out badly with a compose? A compose could attempt to push something onto a non-exhibit field, cause a copy key special case (attempting to store two records with a similar incentive in a remarkably ordered field), expel an _id field, or a million other client mistakes. You'll need to realize that the compose isn't legitimate before you convey.
One guileful mistake is coming up short on plate space: unexpectedly questions are bafflingly returning less information. This one is dubious on the off chance that you are not utilizing safe composes, as free plate space isn't something that you normally check. I've regularly coincidentally set – dbpath to the off-base segment, causing MongoDB to come up short on space much sooner than arranged.
During advancement, there are heaps of reasons that a compose probably won't experience because of engineer blunder, and you'll need to think about them.
Tip 7: Startup regularly after an accident
On the off chance that you were running with journaling and your framework crashes in a recoverable manner (i.e., your plate isn't decimated, the machine isn't submerged, and so forth.), you can restart the database ordinarily. Ensure you're utilizing the majority of your typical choices, particularly — dbpath (so it can discover the diary records) and – dairy, obviously. MongoDB will deal with repairing your information consequently before it begins tolerating associations.
This can take a couple of minutes for huge informational collections, yet it shouldn't be anyplace close to the occasions that individuals who have run fix on huge informational indexes know about (likely five minutes or somewhere in the vicinity). Diary documents are put away in the diary catalog. Try not to erase these records.
Tip 8: Manually tidy up your pieces accumulations
GridFS keeps document substance in a gathering of pieces, called fs.chunks of course. Each archive in the records gathering focuses to at least one report in the lumps accumulation. It's great to check each now and again and ensure that there are no "vagrant" pieces—lumps drifting around with no connection to a record. This could happen if the database was closed down trying to sparing a record (the fs.files report is composed after the pieces).
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2020 Mitsubishi Eclipse Cross: A Peppy Compact Crossover
First introduced with the 2018 model year, the Mitsubishi Eclipse Cross is what I’ll call an in-betweener offering. Some people would call it a subcompact crossover, others a compact crossover, depending on how they define the segments.
Either way, the coupe-styled Mitsubishi Eclipse for sale derived from one of their more famous nameplates is Mitsubishi’s attempt to get in on the crossover action and take away share from the long-established crossover offerings on the market. I recently spent some time in an Eclipse Cross, and I’m back with a full report.
LOOKS
Both the front and rear ends of the Eclipse Cross feature unique looks and lighting setups that stand out in the segment. Add in a sharp look on the sides of the vehicle, and this is an extremely attractive compact crossover that competes well design-wise.
Inside, the materials were not ultra high-end but were at least equal to competitors in terms of comfort and material quality. Among the highlights are a leather-wrapped steering wheel and a leather-wrapped shift knob.
Even base models offer standard heated front seats, which is wise. Optional are heated rear seats, and speaking of rear seats, they also have a reclining feature. Note that this is a compact vehicle, so space for legroom will be limited for rear passengers. The storage room is decent for the segment.
A panoramic sunroof and roof rails are offered. The base vehicle comes with 16-inch wheels, but my test vehicle had 18-inch wheels. The Eclipse Cross features LED low and high-beam headlights, fog lights, LED daytime running lights, automatic headlights, LED tail lights, power-folding side mirrors and front rain-sensing wipers.
HOW’S THE RIDE?
The 2020 Mitsubishi Eclipse Cross is powered by a four-cylinder, 1.5-litre turbo engine, paired with a CVT automatic transmission. The numbers on the powerplant are 113 kW and 249 Nm of torque.
FWD comes standard, but you can upgrade to AWD – specifically, Mitsubishi’s Super All-Wheel Control system, which helps boost straight-line stability and cornering performance by controlling torque supplied to each wheel. Other features that enhance the drive quality are Active Stability Control, Anti-lock Brakes, and Active Yaw Control.
The Eclipse Cross did an amazing job at braking, stopping immediately when I needed it to do so in surprise situations. And for a vehicle without a ton of horsepower, I was really impressed with the peppiness of the Eclipse Cross. This little vehicle can get moving better than you might think it can, and it’s quite good at keeping out road noise.
Drivers can select from multiple modes, based on driving conditions. And paddle shifters are included if you’d like to take more control.
TECHNOLOGY, SAFETY
Regarding the infotainment setup, I found the system in the Eclipse Cross mostly easy to use, but with some drawbacks too. The exact wording of voice commands is difficult to figure out at first, so there will be a learning curve in getting the vehicle to do what you want hands-free. The touchpad controller also takes time to master.
Standard tech and safety features in the Eclipse Cross include Bluetooth connectivity for streaming audio and phone calls, steering wheel audio and phone controls, a rearview camera, cruise control, automatic climate control, seven airbags and an anti-theft alarm. All levels above the base offering get Apple CarPlay and Android Auto for phone mirroring.
Higher trim levels include safety features such as Forward Collision Mitigation with Pedestrian Detection, Lane Departure Warning and Automatic High Beams as standard equipment. There’s also Blind Spot Warning, Rear Cross Traffic Alert, Lane Change Assist, Head-Up Display and a Multi-View Camera system.
All-in-all, you get a solid overall tech and safety package vs. the competition. The Head-Up Display is a good way to keep your eyes on the road, safety features work effectively, and the Multi-View Camera system delivers extra security with its bird’s-eye view.
BOTTOM LINE
The 2020 Mitsubishi Eclipse Cross is a solid compact crossover offering and it’s the best vehicle currently offered by the Mitsubishi brand, due to its sharp design and enjoyable driving experience.
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All-New Mitsubishi Xpander Is The New Lifestyle-Oriented MPV

Combining the traditional versatility and practicality of a multi-purpose vehicle (MPV) with the rugged and sporty looks of a sport-utility vehicle (SUV), Mitsubishi’s all-new seven-seater Xpander is set to take the highly competitive South African market by storm.
“As the name suggests, the much anticipated Xpander is all about broadening one’s horizons, whether that be in terms of lifestyle choices, or family dynamics,” explains Nic Campbell, General Manager of Mitsubishi Motors South Africa (MMSA). “With the introduction of this very exciting addition to our line-up, we hope to strengthen our positions in both the MPV and compact SUV segments of the local market.”
The interior of the new Mitsubishi Xpander might be all MPV, but the exterior screams SUV, so it’s equally well suited to everyday commuting, family road trips and leisure activities. In addition, its stylish ruggedness and practicality mean you can take on a variety of terrains with confidence, without having to compromise on comfort.
With a turning circle of 5.2 metres, the Xpander handles with the agility of a much smaller vehicle. The suspension in the Xpander has been solidly reinforced which enhances the driving comfort. The quality construction and comprehensive anti-noise and anti-vibration measures make this vehicle stand out from the rest. “Our recent sales figures prove that we are getting the mix right in terms of our model range and our target markets. The Mitsubishi Xpander MPV will undoubtedly appeal to buyers with active lifestyles who are looking for something a little different to what our main competitors in the segment are offering,” Campbell says.
There are two models in the local line-up. Both feature a 1.5-litre engine and the main difference between the two is the use of either a five-speed manual or a four-speed automatic transmission.
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Xpander history – wooing markets around the globe
Based on the XM Concept that was first showcased at the Gaikindo Indonesia International Auto Show in 2016, the production version of the Xpander debuted at the same event a year later, before going on sale in Indonesia. It caused such a stir at the Auto Show that more than 11 000 pre-orders were received. To meet this unexpectedly high local demand, the Mitsubishi Motors plant in Indonesia had to double its monthly production output.
The plant now feeds markets in the Philippines, Nepal, Thailand, Malaysia, Vietnam, Brunei, Cambodia, Bolivia, Myanmar, Bangladesh, Egypt, Sri Lanka, and South Africa. In 2019 the Xpander was Indonesia’s most exported car, with well over 64 000 units finding homes in countries abroad.
In the four years since the Xpander was launched in Indonesia, it has raked in numerous noteworthy awards and accolades.
In 2017 and 2018 it was crowned the Car of the Year in an annual event held by the Automotive Journalists Forum (FORWOT) in Indonesia and was also named Otomotif Tabloid’s Best Low MPV for 2018. In addition, readers of Gridoto.com voted it their Favourite Car.
Another key market for the Xpander is the Philippines and here, too, it has been honoured with various awards.
The Xpander – which is the best-selling MPV in the Philippines – was hailed as the 2019/2020 Automobile of the Year (AYO) in the standard category of the Auto Focus People’s Choice Awards (AFPCA). This public poll aims to determine the country’s most popular automotive brands and models. It also won the Model of the Year and the Best Design awards in the category for MPVs. In the 2020/2021 edition of the same awards, it walked off with the silverware as the MPV/Van of the Year.
In Vietnam, it’s a very similar story, with the Xpander winning the coveted Car of the Year title for 2021 after scoring highly in the segment for small and medium MPVs. The winner was determined through a voting system that involved the public as well as the media.
The Xpander also consistently appears on the Vietnamese list of top ten best-selling cars.
“The way in which other markets have reacted to the Xpander, as well as the host of awards it has won, is nothing short of impressive,” says Nic Campbell, general manager of Mitsubishi Motors South Africa (MMSA). We are, understandably, very excited to be able to add the Xpander to our local line-up of Mitsubishi products as we believe local buyers will embrace it with the same enthusiasm.
Exterior – a powerful first impression
The all-new Xpander boasts the kind of exterior styling that will get you noticed, whether you’re pulling into a picnic area or driving up to a luxury hotel.
At the heart of the modern yet practical look is Mitsubishi’s so-called Dynamic Shield Design, which is intended to express not only performance but also protection. Front-face configurations of past-generation Mitsubishi models served to protect both the occupants and the vehicle. The new face with its central black area builds on this approach but enhances it by adding a hint of sportiness and performance.
With sporty alloy wheels – 15-inch on the manual model and 16-inch on the automatic derivative – and wide flared fenders, the Xpander portrays toughness and power from the first glance. Crystal clear headlights, daytime running lights and L-illuminated LED taillights that extend onto the tailgate add to the overall look.
The Xpander’s higher ground clearance of 205 mm is another feature that is immediately noticeable and emphasises its sporty, but practical character.
Interior – ‘Omotenashi’ in every detail
Mitsubishi strongly believes in the principle of ‘Omotenashi’ – a Japanese word that captures the way in which Japanese hosts pay attention to detail and anticipate the needs of their guests. This approach is clearly evident in the cabin of the all-new Xpander, which provides ample space for up to seven adults to travel in comfort and style.
The flexible seating can be configured to suit a variety of needs, ranging from carrying passengers and luggage to transporting lifestyle-focused items. The second- and third-row seats have a 60/40 split, while the seats of the third row can be folded completely flat and stowed to create additional space in the cargo area. The latter also features a floor box with a lid for safe storage of smaller items.
Occupant comfort is further enhanced through full automatic air-conditioning with a manual rear overhead cooler, electric windows all around, a USB port in the front, 120 Watt power sockets to supply every row of seating and clever storage compartments under the seats to ensure that personal items are out of the way but within easy reach.
Driver comfort is ensured through a tilt and telescopic multifunction steering wheel that features Bluetooth voice control for hands-free communication and a multi-information display. The rear-view camera has a high resolution that delivers optimal visibility and a wide field of vision.
Performance – balancing power and efficiency
The all-new Xpander’s smooth performance, low fuel consumption and reduced noise are the results of its highly durable 1.5-litre DOHC 16-valve aluminium block engine. This spirited powerplant features Mitsubishi’s Intelligent Innovative Valve Timing Lift Electronic Control (MIVEC) system and ECI multipoint fuel injection and pushes out 77 kW at 6 000 r/min, with 141 Nm of peak torque on tap at 4 000 r/min.
With a fuel tank of 45 litres, the average fuel consumption in a combined cycle is 6.9 litres/100 km for the manual model and 7.0 litres/100 km for the automatic derivative.
Safety – technology where it’s needed most
Befitting its status as a people carrier, the all-new Xpander features a range of innovative safety features as standard. Designed to protect not only the driver and passengers but other road users as well, these include airbags for the driver and front passenger, seatbelt pre-tensioners with force limiters, an anti-lock braking system (ABS) with electronic brake force distribution (EBD), as well as an impact-absorbing structure at the front-end of the vehicle. Additional safety for young occupants is provided through ISOFIX child seat anchors.
The Xpander also benefits from an advanced all-direction collision-reinforced impact safety evolution (RISE) body construction with side impact bars. Coming-home and welcome lights enhance the overall safety, security and practicality.
Warranty and service – added peace of mind
The new Mitsubishi Xpander is covered by a three-year/100 000 km manufacturer’s warranty and a two-year/30 000 km service plan. The price also includes five-year/unlimited mileage roadside assistance. Service intervals are set at 15 000 km/1 Year whichever comes first.
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Article originally posted by Wheels24
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