#emergingform
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lpstuff · 5 years ago
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The experimental process I work through, on the way to a final piece, is the most enjoyable part of being an artist. Using a large theatre style fresnel light, I played with different gels while searching for a certain rear projection effect. Pushing light through contorted glass was so absorbing. Sorry to finish Truth Through Illusion, could have kept going... #theprocess #artjourneys #intheflow #fresnellight #illuminatedglass #illusion #experiment #emergingform #darkmatter #distorted-light https://www.instagram.com/p/B-Gnt5zFVOo/?igshid=3ozworyirbkk
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crookielove · 5 years ago
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New sculpture emerging#emergingforms https://www.instagram.com/p/CHy83mwjsqDnfy4c2tteiFaLJbdL3waiW6K-TQ0/?igshid=135dywvykbwsk
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imclab · 4 years ago
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Unity Work — Summer 2020 from Nathan Koch on Vimeo.
Real-time A/V work produced in Unity in 2020.
The clips in this reel represent small windows into longer form art pieces. Some of these pieces have been shown at arts festivals (Undulating Plain at the LOOPS festival at VSW gallery in Rochester, NY) or performed live (Emerging Forms at EdgeCut | HYBRIDITY @ NEW INC.)
This work asks questions about the nature of authorship and storytelling, the creative possibilities of emergent behavior and "bottom-up" AI, the relationships between systems and their creators, and the possibility of "hacking" commercial CGI and game tools into fine-art contexts.
By employing systems, simulations, and complex behavior, these pieces also invert the usual relationships of the audio to the visual in A/V work. As opposed to film music or VJ sets, what we see here is one system that plays out as both sound and vision.
At the same time, this reel demonstrates my knowledge of and experience with creating real-time work in 3D as a designer and technologist. I used Houdini and Substance Designer for 2D/3D asset creation, and PD, Max, ChuCK, and eurorack modular synth for procedural audio.
Results Unknown (2020) — Emergent animation with sound. github.com/mimetaur/ResultsUnknown
Emerging Forms (2020) — A/V performance for Unity and modular synth. github.com/mimetaur/EmergingForms
Undulating Plain (2018, remastered 2020) — A/V installation of infinite duration.github.com/mimetaur/UndulatingPlain
Study in Slow Accumulation (2018, remastered 2020) — A/V installation that runs until computer crashes. github.com/mimetaur/StudyInSlowAccumulation
Study in Rotation and Materiality (2018, remastered 2020) — Emergent animation with sound. github.com/mimetaur/StudyInRotationAndMateriality
Spherescape (Soundscape) (2018, remastered 2020) — A/V installation of infinite duration. github.com/mimetaur/SpherescapeSoundscape
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