#evolving technology
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variouslengthsofwire · 1 year ago
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Music critic was a much more important job back then. Once you could listen to even a 30-second clip on iTunes, their influence plummeted. With streaming, they have even less sway. You can just listen and decide for yourself.
heartbreaking: none of artist's other songs are as much of a banger as the song I discovered the artist by
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zomb13s · 2 years ago
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Unleashing the Creative Apocalypse: The Artistry of Randy Daha at ikziezombies.com
In the realm of ikziezombies.com, where the undead meet the avant-garde, the studio lead Randy Daha is pioneering a creative apocalypse. Behind the scenes, he delves into the fascinating world of artificial intelligence, pushing the boundaries of imagination with the help of the cutting-edge AI text-to-image generator from Dezgo.com. The Ever-Changing Work Process At the core of Randy’s…
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infamouslydorky · 1 month ago
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It kinda bothered me how more often than not, AFO looks like a potato rather than someone who is properly scarred. quick 30 min sketch
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shou-scribbles · 4 months ago
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Someone on the discord got me on the topic of pokemon and now here we are!
Will also be spriting Nick, Jason and Salim at some point over the next week or so!
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carsthatnevermadeitetc · 10 months ago
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ELM Evolv demonstrator, 2024. Prodrive Advanced Technology and Astheimer Design have revealed a ‘last mile’ L7e category electric quadricycle prototype with a cubic load capacity rivalling mid-size vans. At 3,240mm long, 1,450mm wide, 2,150mm high and weighing 850kg with batteries, the compact Evolv can accommodates a 1.6m tall Euro pallet with a 300kg payload in the main load area. The secondary load area, accessible through rear ‘barn doors’, provides additional space for a 1.2m tall Euro pallet and 200kg payload. Prodrive and Astheimer has established a new company, ELM Mobility, to take the project into the production readiness phase. The vehicle, which has a 20kWh battery, will offer a 100 mile range with sales starting in 2028 at a target price of around £25,000.
ELM Mobility
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elizabethrobertajones · 26 days ago
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this is the shit Doctor Who needs to be doing, not whatever was going on with the Disney budget and special effects
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honeyvettel5 · 9 months ago
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currently working on five different marcnaia fics in my head; wish you could see them too 🙂
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anghraine · 4 months ago
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So, I mostly dislike later ST projecting itself backwards onto TOS with retcons that make very little sense for the internal narrative of TOS or its production—I enjoy other ST series or projects more as their own things, and not as "this is totally true and always has been, here's some desperate official fanwank for why this doesn't conflict with TOS despite very obviously not being envisioned in TOS."
However, I just watched the silly TNG episode that hinges on the concept that the Federation has long since cured the existence of headaches, nobody in the Federation has headaches or colds, this is an objective truth of the universe except through the malign influence of evil neural neutralizer brain spheres acquired by a vengeful Ferengi.
All I could think is that I not only choose to believe that James T. Kirk is alive and well and comfortably retired with his husband at this point, but that he's having a migraine at that very moment.
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tiredandoptimistic · 6 months ago
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CDs are great because you feed discs to the Noble Machine and it gives you music in return. Whatever playlists have going on is far more sinister I think.
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bittsandpieces · 4 months ago
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man i gotta get one of those sunset lamps, they seem like they give such good portrait lighting
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awesomecooperlove · 2 years ago
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⬆️⬆️⬆️⬆️⬆️TOP SECRET CONGRESSIONAL TESTIMONY ⬆️⬆️⬆️⬆️⬆️
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doomed-era · 5 months ago
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no but like it is stupid that people who want a consistent "historical" way of looking at Zelda lore insist that Hylia has to be in every game like she just is not. if this was anything like a real religion there would be evolution in how she's worshiped which ways she's worshiped etc etc but most people just lift shit from skyward sword or breath of the wild and assume it's valid for all parts of the "timeline" thats not how religions work!!!!!!!!!!!!!!!!!!!!!!!
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disk28 · 1 year ago
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molagboop · 1 year ago
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Mawkin children undergo several maturity rites before they're granted full tribal citizenship. The first occurs around eight years old, involving a basic academic evaluation and the child's choice between a physical fitness test or a dream-walk.
The evals are simple: how much has the child learned, what do they know, where can we supplement their education, etc. How can we stimulate their curiosity and foster a lifelong love of learning? Have they displayed any skills or passion for any particular subject? How can we encourage their hobbies and interests? Those are the kinds of questions the adults involved in carrying out the evaluation are asking themselves.
The evaluations help parents figure out (or reaffirm what they already know) ways to engage their childrens' interests in a fun or productive way, and how to help their child along the path to success, academic or otherwise. Every child is different: they have their own needs, and while 8 years old isn't old enough for anyone to ascertain exactly what they wanna be when they grow up, the evaluation is a good starting point for the rest of their academic track until their next formative rites.
The next part of the rites is a branching path. The fitness test is typically favored by more outdoorsy or athletic types, as well as children who are afraid of specters or arent very interested in the old ways. That's fine: old people stuff can be boring! The priests go on and on about the ancestors during holidays, but you're eight years-old and you've never seen the ancestors show up before, so big whoop. You've got toys to play and things to learn.
Another general assumption is that children who are likely to grow into steadfast warriors or athletes may pick the fitness test enthusiastically and without thinking about it, but again, this is an evaluation, and the kids are like, eight. Nothing is set in stone. Eight year olds also typically love playing outside.
A number of kids, hearing about all the cool things their elders know and are capable of, or just being curious about what their ancestors might have to teach them, opt for the dream-walk.
The dream-walk involves exposure to psychoactive fumes, but is nonetheless completely safe: the kid is monitored and made as comfortable as possible.
The dream-walk is overseen by priests and doctors. The burners are lit and the trial-goer falls asleep, entering a state similar to lucid dreaming.
Everyone's experience is different. Some kids have profound surreal experiences: others spend the entire time sitting at a table with a long-dead ancestor having a meal. Some kids are shown events from the past by an old ghost: some even experience said event from the perspective of someone who was there when it happened.
For others, the dream is of an old-fashioned hunt, typically guided by a departed grandparent or neighbor. It's not unusual for Mawkin kids to have experienced the act of hunting for food or sport by this point in their lives: many who hunt take their babies out with them on their backs. The quarry during the dream-walk, however, is typically more than your mundane game beast.
Tribal scholars and doctors of psychology have posited that the dream walk largely reflects the experiences of those involved. Formative memories and strong feelings, they believe, greatly affect the appearance of conjured apparitions in the dream. If a kid is fighting any demons at eight years old or harbor any powerful fears, they may very well be forced to face them head-on during this trial.
Therein lies the value of the dream-walk: it's not just a curiosity to get the kids to engage with cultural practices of yore, it has utility in teaching children valuable lessons through experience without actually making them fight the six-eyed serpent of a hundred and seventeen mouths. And they're usually not facing it alone: the ancestors quite literally walk with plenty of kids during these trials.
There are some truths a given child must face alone, and plenty do. But when they wake, they will find themselves among familiar company, the sweet smell of wood smoke permeating the air and a feast awaiting back home to celebrate their first milestone towards becoming an adult.
Some kids don't fight any major bosses or experience the heat death of the universe through the eyes of a slug, instead deriving value from the dream-walk in the form of sensory-guided introspection. The lesson they learn may not even be apparent to them until six years down the line. It doesn't have to be deep: it can just be an experience that gives then a new perspective on the world.
The senses are heightened supremely during the dream-walk, allowing the dreamer to experience the world in a whole new way. Tasting color, feeling the vibration of every sound beneath one's skin, perceiving the shape of every smell. Even if the kid walks away thinking "huh, I've never experienced the world that way before", the trial will have been a success. In the very least, a child should come out of that dark room with a unique memory for them to examine later on.
Several minor rituals and evaluations occur around twelve and fifteen years, but the foremost citizenship rites occur around seventeen, when an individual's stomach is strong enough to handle sap wine in greater quantities without suffering catastrophic liver failure. The dream-walk is a requirement this time around, as well as a combat test. The combat test is the actual rite that determines one's status as an adult: the mandatory dream-walk occurs beforehand as a way to shed all doubts about the strength of one's resolve if they have any insecurities, and perhaps gain some personal insight in the process. Introspection assisted by psychoactive substances.
You may be wondering how those with varying degrees of disability come of age if they can't engage in the rite of combat. There are alternatives to the combat test if the participant doesn't feel able enough to fight, or otherwise can't exert themselves without experiencing undue pain and discomfort.
There are alternative rites for individuals of every combination of physical and cognitive impairment, and all are treated with the same gravity and dignity afforded to the typical rites. Poetry recitals, music, research projects, an oath of maturity: these are a few examples of things disabled Mawkin have done to establish their claim to adulthood in place of the rite of combat. An individual doesn't have to be "good" at something: they just have to show that they accept the responsibility that comes with being an adult, or are otherwise committed to their community and the tribe at large.
For some people, that commitment comes in the form of thriving to the best of their ability. Surviving to the next day, striving for tomorrow to hurt a little less than yesterday. It doesn't matter whether they can "contribute" or be a "productive member of society": all are one, and one serves all. The Mawkin take community very seriously. There's an age-old adage that says something to the effect of "if one is suffering, all are injured", and "when one is deprived of dignity, we are all cast naked face-down into the mud".
Anyways, that's how juvenile Mawkin are granted all the rights, responsibilities and privileges that come saddled with being an adult. It's worth noting that most of these rites line up with a typical Chozo's molting cycle, with the final rites occurring just as young warriors are shaking off the last loose feathers of their old coat and displaying their first (clear) adult patterns.
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vanlegion · 1 year ago
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TUCKER IS -
Teal! He's Teal. Hands down. I have solved it. How you ask? I'm obsessed with a certain Maroon Nerd and on a filter in my art program I hit Difference and was like 'Huh... OH!' Also this:
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HA! Which makes Caroline Cyan. And then I did this for Shits and Giggles:
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Hehhahaha~ I love how the show joked about first Grifs colors then Tuckers colors. X3 Hehe. And then for some more fun Sarge Red FF0000 vs Caboose Blue 0000FF Maroons hex is 800000 and is seared into my brain now along with FFA500 which is "FUCKING ORANGE" (A very bright orange) Random - I always thought York was Gold.
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