#file: lykánthropos
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diinferi · 2 years ago
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ORIGIN
[DROP-IN] + No memory set affecting your actions - You have to family therefore cannot choose a family wealth. No evidence of blood status. People will likely assume you’re a muggle-born You wake up at the reception of an orphanage. After a brief conversation in which it is ascertained that you have no friends, family, or memory of this world the kind lady at reception assures you that you have a place at her orphanage. She also remarks that, oddly, they already received a letter for you and that there was a strange man in peculiar clothing asking after you earlier that day. You will stay in the orphanage during the summers.
HOUSE
[GRYFFINDOR] You are sorted into the noble house of Gryffindor. Minerva McGonagall, a strict but fair teacher, is your head of house. Your common room is a large, comfortable one in one of the school towers. Gryffindors are known for their bravery, chivalry, and strength of will. Rivalry with Slytherin will make it difficult to make friends in that house.
PERKS
[MEMORY SPELL SPECIALIST] You have a gift for memory charms allowing you to erase and replace memories with an almost preternatural skill once you learn the required spells.
[OCCLUMENCY] Mental defenses that make it difficult to posses or penetrate your mind. You have no tells, it is impossible for others to know if you are lying to them without evidence.
[ANIMAGUS] You are an Animagus, allowing you to change into an animal at will. You may choose any non-magic animal as your alternate form.
[MOSTE POTENTE POTIONS] You have an intrinsic grasp of potion making and will find both the technique, the principles and the theory unusually easy to grasp. You are not likely to get any potion wrong regardless of the difficulty involved and you are likely to come up with innovative, better ways to brew potions.
[METAMORPHMAGUS] You may change your facial features, hair, and shape of your body as often as you wish at will.
[LEGILIMENCY] You are a naturally skilled legilimens. You know when you are being lied to and easily learn to probe the minds of others.
[BRAVE AT HEART] Anything is possible when you’ve got the nerve and you have that in spades. You keep your cool in the heat of battle even when seriously outclassed and continue to think rationally in spite of any fear you feel.
ITEMS
[WAND] A wand, you don’t have it yet mind you, but you’ll get one soon enough on a trip to Ollivanders. You can choose the wood type and between one of the three wand cores he produces wands with (Unicorn Hair, Dragon Heartstring, and Phoenix Feather). Different Cores and woods tend to act a little differently but regardless what you choose the wand will choose you almost as soon as you’re introduced. Different woods may alter your historical personality (for all but Drop-ins) and therefore tendencies very slightly. (e.g. Cypress wands tend to choose brave people and you will as such have been a relatively brave child. Blackthorn may result in you being slightly more combative, etc.)
[PET OWL] A pet owl that carries your post.
[DRAGON-HIDE JACKET] A jacket made of dragon-hide that reflects minor spells. Makes you look pretty cool. You’ll grow into it.
[EXTENDED MOLESKIN POUCH] A pouch that can only be opened by the owner. There is as much space inside the storage as there needs to be. Opening is around 25cm2.
[MARAUDER’S MAP] A perfect copy of the Marauder’s Map. A map with a detailed, dynamic layout of Hogwarts displaying the location of everyone in the grounds as well as various secret passages.
[FLASK OF FELIX FELICIS] A flask of ‘liquid luck’. Enough for 120 hours worth of use. Practically everything you attempt will be successful while in effect as you will become naturally drawn to the most expedient route to your goal. Toxic if you drink too much in a short space of time, over reliance leads to recklessness.
SENARIOS
[HAIRY SNOUT, HUMAN HEART]  After reading a heartrending account of a wizard’s struggle with lycanthropy you have decided to take it upon yourself to try to improve their prospects and public opinion. Werewolves are for the most part shunted to the outskirts of society and are openly distrusted and despised, your goal is for over 75% of potential wizard employers (in the UK and Ireland) to say that they would employ a werewolf if asked.
Reward: At a glance you can see if something is ethically as well as physically monstrous and you are also preternaturally capable of tackling bigotry and increasing the acceptance of a given group in society.
DRAWBACKS
[BULLY TEACHER] A teacher of one of the main subjects  at Hogwarts despises you, will be cruel and vindictive towards you and will try to make your life miserable and get you expelled. They will be replaced by another if they leave.
[WEREWOLF] You have a large scar from where you were savaged by a werewolf. Dumbledore will have to make special arrangements for you. You transform 3 nights every month. It is exceptionally painful. The majority of people will fear and despise you if they should find out. You are an uncontrollable monster as a wolf. You may be able to attain Wolfsbane potion which will allow you to keep your mind during transformations.
FUTURE
[MOVE ON] You may move to another world for 10 years.
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