#flash hider
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thedrown · 2 years ago
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MCB- Duo
Quick doodle of Nekane and Marko's epilogue costumes~
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lars-canyon · 1 month ago
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GGXrd – 05-15-25 – Fennel [Baiken] vs CURAE (Axl)
Flash Hider on Japan
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attackcopterblog · 8 months ago
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Introducing the KAK Z24 Flash Hider: Specs and Benefits
KAK Industry has announced the release of their latest muzzle device with the Z24 Flash Hider in 1/2×28. Z24 FLASH HIDER KEY DETAILS: Overall Length- 2.125″ Threads- 1/2-28 Bore- 5.56/ similar Weight- oz Heat Treated for strength and durability Phosphate Coated for corrosion resistance Milled Hex flats for easy installation Fully Precision Machined in House at KAK Industry Pre-drilled…
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friend-facts · 1 month ago
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⚠️ FLASH / GLITCH WARNING ⚠️
??? HIDER — A mischievous SPROUT MOLE with a penchant for ________
Art by @untitled-artist-blog 🎨
Interested in this project? Join here!
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vgprintads · 4 months ago
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'Battle Tycoon: Flash Hiders SFX'
[SFC] [JAPAN] [MAGAZINE, SPREAD] [1995]
"The makers of this game are also known for games like Aruna Mu No Kiba (Turbo CD) and Blue Forest Story (Playstation). This game was also made for the Turbo CD (PC-Engine CD) and was simply called Flash Hiders. While I can't say too much about Aruna Mu No Kiba and I think BFS is highly generic, Right Stuff put the right stuff in this fighting game. The story depends on whichever fighter you choose, but the main villain seems to be Jail Lance (Some kind of powerful pirate or something). One thing I've noticed about Right Stuff is that they have this love for animal spirits and nature in general. In Aruna, each character represents a different animal. BFS has strong connections with nature and spirits. In Battle Tycoon, certain moves make certain characters become "demi-humans" (Half human, half beast) for a brief moment. (...)The gameplay is neat as far as SNES fighters go. While the game has nine fighters (Ten if you do the code to get Jail Lance), they each have a cool arsenal of varied abilities. Each character also has an "Ultimate" attack (Much like games like Fatal Fury Special, SD Hiryu No Ken, etc) when their life reaches the "critical" (When certain conditions are met) stage. That's not what makes the gameplay cool though. What makes BT different is the "Advance" mode. Its like story mode, expect with RPG elements. You buy equipment and level up to become stronger. Along with this, the more you level up, the more stat points you can distribute to speed, attack, and defense! With cool characters like Bang pulling off devastating combos, the typical anime that you usually expect with Japanese games, and the cool story mode, BT is an excellent fighter that should have been released stateside." ~Vyse the Determined, Gaming Sanctuary
Source: Jugemu Magazine, June 1995 || Internet Archive; ozidual
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z2z-gaming-and-random-art-ai · 10 months ago
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Console Fighting Games of 1993 Part 2/5
Part 2 of 5 featuring fighting games released on console in 1993, this first video features Chavez II, Clay Fighter, Dragon Ball Z Super Butouden, Dragon Ball Z Super Butouden 2, Dragon the Bruce Lee Story, Eternal Champions, Fatal Fury, Fatal Fury 2, and Flash Hiders 
For the Full Length Videos of these games see the following playlist 
https://www.youtube.com/playlist?list=PLFJOZYl1h1CFcKSo9Eglrv2NFDHAqNDRi
For other Gaming related shorts check out this playlist 
https://www.youtube.com/playlist?list=PLFJOZYl1h1CF5oVPNNxPlLJPambfM5BIj
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historyofguns · 11 months ago
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The article by T. Logan Metesh on The Armory Life website explains the differences and purposes of three types of muzzle devices: muzzle brakes, compensators, and flash hiders. Muzzle brakes primarily reduce felt recoil by redirecting gas in various directions, although they can increase noise and should not be used in close proximity due to the high-speed gas. Compensators counteract muzzle rise through strategic venting, making follow-up shots quicker by keeping the firearm on target, but they can obscure vision in low-light conditions. Flash hiders aim to reduce the visibility of muzzle flash by introducing cooler air to dissipate hot gases, which helps preserve shooter night vision and conceal position, although they are ineffective under infrared light and daylight. The article also touches on specific examples and applications of these devices, such as the Mechforce Enforcer muzzle brake and the Hellcat RDP's Self Indexing Compensator.
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thevoidstaredback · 1 year ago
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Hear me out for a second
Superhero teams playing hide and seek. Specifically, the JL playing in Gotham and the Avengers playing in New York.
DC
The core members of the JL (because I don't like working with huge casts, despite my ability to do so) are tasked with hunting down the BatFam within Gotham City.
Oracle is watching from the clocktower, she may not help anyone, though she can give hints to both teams.
Crime Alley is off limits. The Bat Cave is off limits. The Nest is off limits. The hiders may only hide aboveground, not inside any buildings. They may not leave Gotham City limits.
None of the participants may be seen by civilians while in costume. (Aside from Signal during his patrol)
The hiders have to go about their normal days while the seekers hunt them down. If they're caught at any point, they're sent to the clocktower to watch with Oracle. The seekers cannot be eliminated.
The time limit is 24 hours beginning at 00:00.
If the JL wins by tagging all of the BatFam within the time limit, then they get a week vacation paid for by Batman. If the BatFam (any or all) manage to allude the JL and avoid getting tagged, then the JL has to go through Bat Training™.
Hiders: Batman, Nightwing, Red Hood, Red Robin, Spoiler, Black Bat, Robin, Signal
Seekers: Wonder Woman, Superman, Aquaman, Green Lantern (any or all), Green Arrow, Flash, Martian Manhunter
Neutral Parties: Oracle (in the clocktower), Agent A (in Wayne Manor/Bat Cave), Cyborg (in Watchtower), Captain Marvel/Shazam (as a civilian buffer)
Works pre or post ID Reveal, but I think it's the funniest as the ID Reveal. Dealer's Choice on all extra details, including the rewards and punishments
Marvel
The founding Avengers are playing against the other teams they meet up with in Civil War (with one added extra for comedy). Whoever is seeking and hiding is Dealer's Choice because either way works.
Hulk is watching from Avenger's Tower with Happy. Dr. Strange is watching from the Sanctum Sanctorum. DD Is watching from Hell's Kitchen. None of them may interfere, though they can give hints to either team.
Hell's Kitchen is off limits. The Bronks is off limits. Queens is off limits. Brooklyn is off limits. The hiders may only hide aboveground, not inside any buildings. They may not leave New York City limits.
Hiders: Iron Man, War Machine, Black Widow, Black Panther, Spider-Man, Vision, Deadpool
None of the participants may be seen by civilians while in costume. (Aside from Deadpool. I will not explain why)
The hiders have to go about their normal days while the seekers hunt them down. If they're caught at any point, they're sent to Avenger's Tower to watch with Hulk and Happy. The seekers cannot be eliminated.
The time limit is 24 hours beginning at 00:00.
If the seekers win by tagging all of the hiders within the time limit, then they get a week vacation paid for by the hiders. If the hiders (any or all) manage to allude the seekers and avoid getting tagged, then the hiders get a week vacation paid for by the seekers.
Seekers: Captain America, Ant-Man, Winter Soldier, Hawkeye, Falcon, Scarlet Witch, Agent 13
Neutral Parties: Hulk (in Avenger's Tower), Doctor Strange (as civilian buffer), Dare Devil (as government buffer), Happy (as damage control)
Works best post Civil War, pre Infinity War. Dealer's Choice on all extra details, including the rewards and punishments
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viktorviolettaenterprises · 5 months ago
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ArmaLite AR-15 and Derivatives
(This is Actually Serves for My Remastered CC I Made back in 2022. It Supposed to post on 2nd February but hell got delayed for a Week and glad I Finally Having Chance to upload it. Enjoy! Anyway in this thread The CC Models are Mostly Remastered into Great Quality and Got Fixed. So In Case you already Downloading My Stuff. You may Need to Redownload it again since this gonna be A Final Version)
💥DOWNLOAD💥
In the mid-1950s, the U.S. Department of Defense sought a new assault rifle for its infantry, influenced by the adoption of the AK-47 and the U.S. withdrawal from the FAL program. The Springfield Armory's M14, a derivative of the M1 Garand chambered in 7.62×51mm NATO, was adopted in 1958 but soon proved inadequate in Vietnam.
Around the same time, Eugene Stoner developed the AR-10, a 7.62×51mm rifle, but its design struggled with the cartridge's recoil. When the U.S. military switched to 5.56×45mm, Stoner adapted the AR-10 into the AR-15, which ArmaLite proposed to the Army in 1959 but was initially rejected. In 1960, the Air Force, led by Gen. Curtis LeMay, ordered 6,000 AR-15s. By 1965, after proving reliable in combat, the Army adopted it as the M16, with the M16A1 in service until 1984. Before That.. Some Screenshoot I Made Thank you For @chloegamesbroficial For Inspiration! Nice Work Sis!
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✨ORIGINAL M16 FAMILY
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COLT XM16E1
The Progenitor Of M16 Rifle Series. The one who started it all. The XM16E1 was the first true military-issued M16 variant and played a key role in transitioning the U.S. Army from the M14 Battle Rifle to a lightweight, high-rate-of-fire assault rifle. Despite its early flaws, the refinements made in the M16A1 helped solidify the M16 family as a standard U.S. service rifle for decades. (Thank you for @honeyssims4 For Adorable Pose!)
Key Features of the XM16E1:
Forward Assist: Unlike the initial AR-15 and early M16 models, the XM16E1 introduced a forward assist on the right side of the receiver to manually ensure the bolt was fully locked. This was a response to reliability concerns, though Stoner himself opposed its necessity.
Three-Prong Flash Hider: It retained the three-prong flash suppressor, which was later replaced with a birdcage-style suppressor on the M16A1 due to durability issues (the prongs could snag on vegetation).
Chrome-Lined Chamber Issue: Early XM16E1 rifles lacked chrome-lined chambers, leading to frequent malfunctions when used in Vietnam's humid jungle conditions. Fouling and corrosion contributed to "failure to extract" malfunctions, which were later addressed in the M16A1 by adding a chrome-lined chamber and barrel.
Full Auto & Semi-Auto Selector: The rifle featured a selector switch for semi-automatic and fully automatic firing modes.
Early Vietnam Deployment: The XM16E1 was issued to U.S. troops in Vietnam around 1965 and was the first Army-standardized version of the M16 before being officially designated the M16A1 in 1967.
Problems & Fixes:
Ammunition Issue: The original 5.56×45mm M193 rounds used ball powder instead of extruded powder (as originally intended), leading to excessive fouling and jamming.
Cleaning Kits & Training: Many soldiers were not initially issued cleaning kits or proper maintenance instructions, worsening the reliability issues.
M16A1 Upgrade: The XM16E1 was formally redesignated as the M16A1 in 1967, incorporating a chrome-lined chamber and barrel, improved buffer system, and closed-end flash suppressor to resolve its issues.
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COLT M16A1
The M16A1 was the first fully standardized M16 variant adopted by the U.S. military in 1967, replacing the XM16E1 and improving upon its shortcomings. It became the primary service rifle for U.S. forces during the Vietnam War and remained in widespread use until the 1980s. (Thank you For @plazasims For "Cliff Unger" Uniform!)
Key Features & Improvements Over XM16E1:
Chrome-Lined Chamber & Barrel – Addressed the fouling and corrosion issues that plagued the XM16E1 in Vietnam's humid environment.
Birdcage Flash Hider – Replaced the three-prong flash suppressor, which was prone to bending and snagging on vegetation.
Forward Assist – Retained from the XM16E1, allowing soldiers to manually close the bolt if needed.
Reinforced Buttstock & Pistol Grip – Made from stronger polymer to prevent cracking.
New Buffer System – Helped reduce felt recoil and improve reliability in automatic fire.
30-Round Magazine Compatibility – Originally issued with 20-round magazines, but later compatible with the more practical 30-round STANAG magazines.
Weight & Length – Weighed around 3.9 kg (8.6 lbs) loaded and measured 986 mm (39 inches) in length, making it much lighter than the M14 it replaced.
Combat Use:
Vietnam War (1967–1975) – Saw extensive use, replacing the heavier M14. Soldiers appreciated its lighter weight and high fire rate, though early reliability issues due to poor maintenance training and improper ammunition caused setbacks.
Post-Vietnam Conflicts – Used in Operation Just Cause (Panama, 1989) and by allied forces worldwide into the 1990s.
Foreign Military Use – Many U.S. allies adopted surplus M16A1s, with some still in limited use today.
Replacement & Legacy:
By the mid-1980s, the M16A2 replaced the M16A1, introducing a heavier barrel, burst-fire mode, and improved sights. However, the M16A1 remains one of the most widely produced and battle-proven rifles in U.S. history, influencing modern designs like the M4A1 and civilian AR-15 variants.
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COLT M16A2/M16A3
The M16A2 is an upgraded version of the M16A1, featuring a longer stock, improved pistol grip, reinforced carry handle, and a more durable round handguard. It introduced a three-round burst mode instead of full-auto M16A3, Variant that Issued for United States Navy Having A Full Auto Configuration like Old M16A1. The rifle also had a heavier barrel for increased durability and accuracy.
The M16A2 saw combat in Operation Just Cause (Panama), the Gulf War, and the Bosnian War. It later served as a reserve rifle in Afghanistan and Iraq and remains a popular service weapon for military and police forces worldwide.
M16A2 (1983 – Standard Issue Upgrade)
Key Features & Improvements Over M16A1:
Stronger Barrel – Heavier profile for improved accuracy and heat resistance.
3-Round Burst Mode – Replaced full-auto with safe-semi-burst to conserve ammo.
New Rear Sight – Adjustable for windage and elevation, improving long-range accuracy.
Longer Stock & Reinforced Grip – More ergonomic design for stability.
Round Handguards – More durable and symmetrical, easier to grip.
Flash Hider Change – Birdcage closed at the bottom to prevent dust kick-up.
Improved Ammunition – Designed for the 5.56×45mm M855 "Green Tip" round, offering better penetration.
Combat History:
First issued in 1983 and widely used in Operation Just Cause (Panama, 1989) and Desert Storm (1991).
Phased out in the 2000s as the M16A4 and M4 Carbine became standard.
M16A3 (1990s – Full-Auto Navy Variant)
How It Differs from the M16A2:
Retains Full-Auto – Uses safe-semi-full auto, unlike the M16A2’s 3-round burst.
Used by U.S. Navy and SEALs – Needed for maritime operations and boarding teams.
Physically Similar to the M16A2 – No other major differences besides the fire control group.
Limited Use & Replacement:
Never widely adopted outside of Navy units and special forces.
Eventually replaced by the M16A4 and M4A1 due to modularity and compact size needs.
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COLT M16A4
The M16A4 is the final standard-issue variant of the M16 rifle family, introduced in the late 1990s to replace the M16A2. It was widely used by the U.S. Marine Corps and some Army units, particularly during the Iraq and Afghanistan wars. The M16A4 was the last major evolution of the M16 series, transitioning the rifle into a more modular, optics-friendly platform.
Key Features & Improvements Over M16A2:
Flat-Top Receiver with Picatinny Rail – Allowed for easy mounting of optics, scopes, and accessories, unlike the fixed carry handle of the M16A2.
Removable Carry Handle – Featured adjustable iron sights but could be detached for mounting optics like the ACOG (widely used by U.S. Marines).
Three-Round Burst Mode – Retained the safe-semi-burst firing modes from the M16A2 (no full-auto, unlike the M16A3).
Knight’s Armament M5 RAS (Rail Adapter System) – Allowed attachment of foregrips, lasers, flashlights, and grenade launchers (M203/M320).
Heavy Barrel – Improved accuracy and heat resistance for sustained fire.
30-Round STANAG Magazine – Standardized across NATO forces.
Combat Use & Replacement:
Widely used in the Iraq War (2003–2011) and Afghanistan War (2001–2021) by U.S. Marines.
Phased out in favor of the M4A1 carbine, which offered greater mobility in urban warfare.
Still in use by Marine reserves and allied forces worldwide.
🎈CARBINE FAMILY
The AR-15 carbine family includes a wide range of compact, lightweight rifles derived from the original AR-15/M16 platform. Carbines typically have shorter barrels (14.5 inches or less) and are designed for mobility, versatility, and close-quarters combat (CQC).they has evolved into one of the most widely used and modular weapon platforms worldwide, serving military, law enforcement, and civilian shooters.
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COLT CAR-15 (XM177E2 Model)
The First Of The Family The Colt CAR-15 was a family of compact, lightweight rifles and carbines developed in the 1960s as shortened versions of the M16/AR-15 platform. The name CAR-15 ("Colt Automatic Rifle-15") was originally an umbrella term for Colt’s modular rifle system, but it later became associated specifically with short-barreled carbines.
Key Features of XM177E2 ("Colt Commando")
Most famous CAR-15 carbines Variant, issued to MACV-SOG, Navy SEALs, and Green Berets in Vietnam.
11.5-inch barrel for better velocity and reliability.
Iconic Moderator (flash and sound suppressor) to reduce muzzle flash and noise.
Used extensively in close-quarters jungle warfare.
Legacy & Evolution
The CAR-15 series evolved into the M4 Carbine, which became the U.S. military's standard rifle.
Though retired, CAR-15 remain iconic for their role in Vietnam and special operations history.
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Colt M733 ("Commando")
The Colt Model 733, commonly known as the Colt M733 Commando, is a compact carbine developed in the 1980s as part of the CAR-15 / M16 family. It was designed for special operations, law enforcement, and close-quarters combat (CQC). (Thank you for @r-jayden For the Pose!)
Key Features of the Colt M733:
Short Barrel (11.5 inches)
More compact than the M16A2 (20 inches) and M4 (14.5 inches).
Balances maneuverability and effective range.
Fixed Carry Handle & A2 Sights
Uses M16A2-style rear sights, improving long-range accuracy.
Full-Auto or 3-Round Burst
Available in safe-semi-burst (like the M16A2) or safe-semi-full auto (like the M16A3).
A1 Lower Receiver & A2 Upper Receiver
Mixed features from M16A1 (simpler controls) and M16A2 (better sights & barrel twist).
Flash Hider & Handguards
Uses an A2-style flash suppressor to reduce muzzle flash.
Short round handguards, unlike the triangular ones on early CAR-15 models.
Combat Use & Operators
Used by U.S. Special Forces, including Delta Force, Navy SEALs, and Army Rangers.
Deployed in conflicts like:
Operation Just Cause (Panama, 1989)
Gulf War (1991)
Somali Civil War (1993, Battle of Mogadishu)
Popular among law enforcement SWAT teams.
Legacy & Influence
The M733 inspired the M4 Carbine, which became the U.S. military’s standard service rifle.
Still used by law enforcement, private security, and some military units.
Its compact size, reliability, and firepower made it a favorite for close-quarters combat (CQC).
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COLT M4A1 Carbine
The Colt M4A1 is a fully automatic, compact, and modular carbine developed as an improvement over the M4 Carbine. It has been the standard-issue rifle for U.S. Special Operations Forces (SOF) since the early 2000s, and it is widely used by military and law enforcement worldwide. (Thank you for @plazasims For Unique Costume!)
Key Features of the Colt M4A1
1. Barrel & Accuracy
14.5-inch barrel (shorter than the M16A4’s 20-inch barrel).
Heavy barrel profile (since 2015) for better durability and accuracy.
1:7 rifling twist, optimized for 5.56×45mm NATO M855A1 Enhanced Performance Rounds.
2. Full-Auto Fire Mode
Unlike the M4 (which has a 3-round burst mode), the M4A1 features full-auto capability.
This makes it preferred for special operations where rapid fire is needed.
3. Modular Rail System
Uses the Knight’s Armament RAS (Rail Adapter System) or Daniel Defense RIS II (used in SOPMOD Block upgrades).
Supports optics, grips, PEQ laser designators, suppressors, and grenade launchers (M203/M320).
4. Flat-Top Upper Receiver
Picatinny rail instead of a fixed carry handle, allowing ACOGs, EOTechs, Aimpoints, and NVGs.
The backup iron sights (BUIS) are removable.
5. Telescoping Stock
6-position collapsible stock, making it adjustable for different users and gear setups.
More maneuverable than the fixed stock of the M16A4.
Combat History & Use
The M4A1 has been the primary weapon of U.S. Special Operations Forces (SOF) since the Global War on Terror (GWOT), replacing the CAR-15, M16A2/A4, and early M4s. It has seen combat in:
Afghanistan War (2001–2021)
Iraq War (2003–2011)
Operation Neptune Spear (Bin Laden Raid, 2011)
Syrian Civil War (2014–Present)
Users:
U.S. Army Special Forces (Green Berets), Navy SEALs, Delta Force, Army Rangers, and Marine Raiders.
Standard issue for U.S. Army and Marines (replacing M16A4 in infantry units).
Used by NATO and allied forces worldwide.
Modernization & Future
The M4A1+ program introduced features like free-floating handguards and ambidextrous controls.
Being replaced in some roles by the Sig Sauer XM7 (NGSW Program), but still widely used.
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COLT MK18 MOD 0/M4 CQBR
The Colt Mk18 Mod 0 is a compact and highly modular 5.56×45mm NATO carbine, designed for close-quarters battle (CQB), special operations, and maritime missions. Developed as part of the U.S. Navy's SOPMOD program, it is essentially a short-barreled version of the M4A1, optimized for special forces, vehicle crews, and hostage rescue units.
Key Features of the Colt Mk18 Mod 0
1. Ultra-Compact 10.3-Inch Barrel
Shorter than the M4A1’s 14.5-inch barrel, making it ideal for CQB and vehicle operations.
Uses a heavy barrel profile for durability.
Often paired with a suppressor (e.g., Knights Armament NT4 or SureFire SOCOM556-RC) to reduce noise and flash.
2. Flat-Top Upper Receiver (Picatinny Rail)
Unlike earlier Colt carbines with fixed carry handles, the Mk18 Mod 0 has a flat-top rail, allowing optics like:
EOTech EXPS-3 / Aimpoint T2
ACOG TA31 (for mid-range engagements)
PEQ-15 / MAWL Lasers (for night ops with NVGs).
3. Rail Interface System (RIS)
Uses the Knights Armament RAS handguard for mounting:
Foregrips (TangoDown, BCM, Magpul)
Weapon lights (SureFire M600 Scout)
Suppressors and lasers (PEQ-15, DBAL, MAWL)
This early version (Mod 0) still used the KAC RAS, while later Mk18 Mod 1 versions switched to the Daniel Defense RIS II.
4. Full-Auto Fire Mode (Unlike M4)
The Mk18 Mod 0 is select-fire (safe/semi/full-auto), making it more effective in high-intensity CQB situations.
Later models were built with Colt’s M4A1 lower receiver, which shares the same fire control system.
5. SOPMOD Block 1 Compatibility
Issued with SOCOM’s Special Operations Peculiar MODification (SOPMOD) kit, including:
Suppressors (Knight’s Armament NT4, later SureFire SOCOM)
Optics (EOTechs, Aimpoints, ACOGs)
PEQ-15 / AN/PEQ-16 laser/IR systems
Enhanced stocks (LMT Crane SOPMOD Stock, B5 Systems, Magpul CTR)
Combat History & Operators
The Mk18 Mod 0 became the go-to CQB weapon for U.S. Special Forces, particularly Navy SEALs, Delta Force, Army Rangers, and Marine Raiders. It has been widely used in:
Iraq War (2003–2011)
Afghanistan War (2001–2021)
Operation Neptune Spear (Bin Laden Raid, 2011)
Syria & Anti-ISIS Operations (2014–Present)
Other users include:
FBI HRT (Hostage Rescue Team)
DEA FAST Teams
British SAS & SBS
Various European and Middle Eastern special forces
Legacy & Influence
The Mk18 Mod 0 set the standard for modern CQB rifles, inspiring later models like the Mk18 Mod 1 and civilian AR pistols (Colt 6933, Daniel Defense DDM4 PDW, BCM CQB-10).
Even as the U.S. shifts to the XM7 (Sig MCX Spear), the Mk18 remains a favorite in SOF circles due to its compact size, reliability, and versatility.
SPECIALIZED VARIANTS
This Part Will covered the Unconventional Layout Of AR-15 Rifle something that Slightly Deviated with Their Original Mainstream M16 Or M4 Guidelines.
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Colt 9mm SMG (Colt RO635)
The Colt 9mm SMG, also known as the Colt Model 635, is a submachine gun (SMG) chambered in 9×19mm Parabellum, designed as a pistol-caliber variant of the M16/AR-15 platform. It was developed in the 1980s for law enforcement, special forces, and security personnel who needed a compact, controllable firearm for close-quarters combat (CQC).
Key Features of the Colt 9mm SMG (Model 635)
1. 9mm Blowback Operation (No Gas System)
Unlike the M4/M16’s gas-operated system, the Colt 9mm SMG uses a simple blowback mechanism.
Lacks a gas tube, gas block, or forward assist, making it simpler and more reliable with 9mm ammo.
2. Shorter 10.5-Inch Barrel
More compact than the M16 (20 inches) or M4 (14.5 inches).
Perfect for CQB, SWAT, and VIP protection.
Often fitted with a threaded barrel for suppressors.
3. 32-Round Stick Magazine
Uses a curved 32-round magazine, similar in appearance to Uzi magazines, but modified for the AR platform.
Feeds from Colt’s proprietary SMG lower receiver, not interchangeable with standard AR-15/M4 lowers.
4. Fixed Carry Handle (A1-Style)
Standard M16A1-style upper receiver, with integrated iron sights and no Picatinny rail (early versions).
Some later versions feature flat-top Picatinny rails for optics.
5. Fire Selector: Safe-Semi-Full Auto (Model 635)
Model 635 (Standard SMG): Full-auto (Safe/Semi/Auto)
Later law enforcement models (RO995, RO699, etc.) have semi-auto configurations.
Combat Use & Operators
Though not widely adopted by the military, the Colt 9mm SMG became popular among:
FBI SWAT & HRT (Hostage Rescue Team)
DEA, ATF, and Secret Service
U.S. Navy SEALs (limited use in the 1980s–1990s before transitioning to MP5s & HK416s)
Foreign law enforcement agencies (e.g., Colombia, Mexico, Middle Eastern special units)
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Colt CM901 (Colt Modular Carbine 901)
The Colt CM901 (Colt Modular Carbine 901) is a multi-caliber, modular battle rifle, designed to bridge the gap between 5.56×45mm NATO (M4/M16) and 7.62×51mm NATO (.308 Winchester) rifles. Developed by Colt Defense, it was unveiled in 2010 as a highly adaptable AR-platform weapon for special forces, designated marksmen, and infantry roles.
Key Features of the Colt CM901
1. Multi-Caliber Compatibility (7.62 NATO & 5.56 NATO)
Primary caliber: 7.62×51mm NATO (battle rifle performance, extended range).
Can quickly convert to 5.56×45mm NATO by swapping the upper receiver and using a magazine adapter.
Compatible with standard AR-15/M4 uppers, making it one of the most versatile battle rifles on the market.
2. Monolithic Upper Receiver
The CM901 features a one-piece, free-floating monolithic upper receiver, improving:
Accuracy (more rigid than two-piece designs).
Optic mounting (full-length Picatinny rail).
Accessory attachment (foregrips, lasers, bipods).
Provides a seamless rail system similar to the LMT MWS and KAC SR-25.
3. Shorter 16-Inch Barrel (Battle Rifle in a Carbine Package)
Compact for a 7.62 NATO rifle, giving it more maneuverability than traditional battle rifles like the M14 or SCAR-H.
Available in various barrel lengths (13”, 16”, and 20”) for different mission needs.
4. Ambidextrous Controls
Features ambidextrous safety selector, magazine release, and bolt catch, making it ideal for left-handed shooters.
A big improvement over standard AR-10 platforms, which typically lack full ambidextrous controls.
5. Battle-Proven Reliability
Uses a reinforced lower receiver to handle the power of 7.62 NATO rounds, while still functioning smoothly with 5.56 NATO conversions.
Built to military durability standards, making it rugged and reliable for combat use.
Why the CM901 Didn't Fully Replace the M4/M16
Heavier than standard M4 carbines (even with a 5.56 upper).
7.62 NATO recoil & ammo weight limit its role in CQB settings.
SCAR-H and HK417 were preferred for SOF battle rifle roles.
Military demand for a dedicated 7.62 platform (SR-25, M110) outweighed the need for a modular hybrid.
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rubyyogurt · 3 months ago
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she find her one way to give me a break and keep myself alive
she put her magnolia eclair on my holy orders til i give the roar of the spark
she gives blue water blue skies on my starry story like a disaster of passion
she make oneself on my slow waker til im out of the box
she engage on my armor clad faith til my burly heart beats
she writhes in pain on my lily of steel til i love the subhuman self
she lets me carve her way so i feel a fear til i black blank bla bla bla
she puts the original destructive goodwill til i get alone infection
she suck a sage on my flash hider til i play the hero
she like a weed, naturally, as a matter of course on my fixed idea til i bloodstained lineage
she ROKUMON on my mirror of the world til my momentary life is over
she call shot on a tenth of myself til my solitude asks for nothing in return
she liquor bar and drunkard til i just lean on her original bet
she lets radiant dawn out on my one dawn til im in awe of she
she jack my dandy up and down til i havent got eyes in my head
she dirty drive in my kagematsuri til i reach requiem
she ride on time on my hourglass til i just do it
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gunzlotzofgunz · 9 months ago
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COLT AR-15 SP-1
223 Remington; 20'' barrel, Post 1978 manufacture.1/12 twist rate barrel. A1 sights. No forward assist. Birdcage flash hider. Includes one Colt aluminum 20 magazine with aluminum follower. Also includes an original manual and a Colt manufacture M7 bayonet with M8A1 scabbard in excellent condition.
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attackcopterblog · 11 months ago
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Q LLC LAUNCHES THE REAR END MUZZLE BRAKE
Q LLC has shown off their latest in muzzle devices with the new Rear End muzzle brake. Q LLC states “The Rear End by Q is a Quickie Fast-Attach muzzle brake compatible with the THUNDER CHICKEN and trash PANDA silencers by Q. The Rear End series of mounts feature a 90* shoulder. Along with the 90* shoulder we included wrench flats in the rear just in case your Rear End gets stuck in your…
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the2dstagesfg · 2 years ago
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"Bang Stage" from Battle Tycoon Flash Hiders SFX (Right Stuff/1995)
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Console Fighting Games of 1995 - Battle Tycoon
Battle Tycoon also known as Battle Tycoon Flash Hiders SFX is a 2d anime style fighting game and is the follow up to 1993s Flash Hiders. The sequel makes the move from the TurboGrafx CD to the SNES.
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recoiloperated · 8 months ago
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So, I have two 13.9's,
One is a really nice high-end gun, we're talking enhanced bolt, high-end trigger, nitride stainless barrel, A5 buffer system, adjustable gas block, suppressor mount, whole 9 yards.
The other one is functionally an exercise in how cheap I can make a comparable gun. The barrel is some weird unbranded tube of 41v50, I believe it is nitrided still, but I paid like 47 bucks for it. The flash hider is a BE Meyer 4-prong ripoff from kak, I'm trying to get the 10-in barrel off of my old 10.3 pistol upper so I can use it, and I'm probably going to grab some random poverty here unbranded bolt carrier and bolt. Depends on what's on sale. I legitimately think it would be hilarious if I could get this whole thing together for less than the MSRP of the giessele rail on my hard duty, which admittedly means I need to get a bolt, and a complete lower for a little under $200...
I'm not sure if I can do that unless I use the m4e1 lower that doesn't really work on the hard duty and don't count it.
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archoneddzs15 · 2 months ago
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PC Engine - Advanced Variable Geo
Title: Advanced Variable Geo / アドヴァンスト ヴァリアブル・ジオ
Developer: GIGA / Anime R Ltd. / P's PSYTEC / ARTSVISION Inc.
Publisher: Technical Group Laboratory Co. Ltd. (TGL)
Release date: 22 July 1994
Catalogue No.: GLCD4001
Genre: 2D Fighting
Format: Super CD-ROM2
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TGL are not really known for their great games but they do have a cult following like many crappy Japanese game companies do. Advanced VG comes in slightly above that crappy game company image but only just. This game was also released on the Sega Saturn - I had already covered the Saturn version months ago. The Saturn has its fair share of girly fighters such as Sonic Council, Pretty Fighter X, Asuka 120% Burning Fest, Sailormoon SuperS, and the piss-poor Fist. On the PC Engine, there are some girly fighters like Asuka 120% Burning Fest, the beat-em-up Ane-san and various other fighting games like Flash Hiders, Martial Champion and the pretty crap Fighting Street. So, how does Advanced VG stand out from those? Well, it’s certainly no Asuka 120%, but it’s not as bad as Pretty Fighter X either. Graphically, it’s very similar to the Sega Saturn version, apart from the Saturn version having bigger sprites. The animation seems just as poor as the background. However, the Saturn version does have much better cut scenes, but even these are poor for what a Saturn can do. They are very similar to these PC Engine cut scenes. Playability-wise, this is also a bit of a dud with only the most basic of moves available and hardly any combinations. Sound-wise, it’s not too bad, but I still wouldn’t listen to the music on its own apart from the opening and intro themes.
To be honest I wouldn’t bother getting this unless you’re a sucker for girly fighters or just want it for collection purposes. Even with a Story mode (that’s annoying because you can’t skip anything), this doesn’t keep you entertained for long.
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