#gbc 3
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ranchstoryblog · 7 months ago
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Striking similarities between these two.
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corvid-convergence · 2 months ago
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procrastinating on making the last few so ig will share current progress :3c
lil gameboy colour inspired sprites for my dragons !!
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zeldoodles · 1 year ago
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Hello, i drew this today, things are sometimes tough but I try to cope by drawing happy things"
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zestyleaf · 1 year ago
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this one's for all 3 fans of a hidden character from a gameboy color farming sim no one played <3
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sihasbi-kun · 2 months ago
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A Detroit x Harvest Moon GBC 3 collaboration meme
Connor (RK800) = Boy Player (Pete)
Hank Anderson = Mr. Heinz (from Harvest Moon GBC 2)
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dragoonperfume · 9 months ago
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Blockbuster Video's exclusive Nintendo Titles
I wish with every fiber of my being that I had stolen a Stunt Racer 64 cartridge 😭
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depengu · 6 months ago
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Pokemon yellow update #9
I beat the elite 4 lorelie beat my pikachu but i took out her mons with the rest of my team. My donkuss(clefairy) beat bruno single handedly with substitute and psychic. My mcdonalds(nidoking) took out agatha single handedly too with earthquake and horndrill. Shades died to a crit hyperbeam but took 4 of lances mons out, then dragonite took out the rest with ice beam. The champ zlue(gary) my clefair took all but 2 of his mons with strength that things a tank but had no more moves so it fainted to cloyster. Then my lilie and mcdonalds took care of the last two mons.
Anyways good game hard core run, lost a tone of pokemon at the diglet cave cause of the darn dugtrio but all in all ita just farming in the end to win and a dragonite lol
Im nkt doing mewtwo or the bord cause yeah im done especially since i lost 3 of my hitters to the elite 4
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Now for gen 3
Ill do a poll on this post for ruby saphire or emerald
Ill see if i can get it on my steam deck so i can record it with steams new record feature and put vids up instead of yah know live blog, maybe even live blog it too.
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devileaterjaek · 1 year ago
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sylvyspritii · 4 months ago
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Got my new pimped up GBC with back-light and USB C charging port that can play homebrew and hacked games
Playing Pokemon Black and White 3 Genesis
This is amazing
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caramelmochacrow · 10 months ago
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days 5 and 6 for scrunkly week!! shioriko is rlly cute and rupa's hair is growing out (:
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swirlbomb · 15 days ago
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HAIIIIIeverybunyn. this is the swirl the the love&kill swirl. im even more insane about ls here i hope u all forgive me forever for my many atrocities !!!! eeek
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any prns and im normal about devotions & destinies n like solgaleo makes me giddy and basically im just. whimsy addicted. Heart
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triggeringtommy · 1 month ago
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outofcontextbokumono · 2 years ago
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nesgamer89 · 7 months ago
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Parte de mi antigua colección de videojuegos y consolas que tuve desde mi infancia (principio de los 90) hasta 2017, lamentablemente estuve desempleado cerca de 2 años, eso sumado a la pandemia, por lo que tuve que vender gran parte de mi colección, sólo conservé mi 2DS, Wii U y Switch. Al menos hoy en día tengo un empleo estable y estoy de a poco haciendo una nueva colección de mis consolas y juegos favoritos.
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itzphynix · 10 months ago
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Been having fun picking up old GBC games I played on the family GBA when I was a munchkin. Ay, try picking up on old vidya game today -- maybe you'll find something for you under the dust?
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miloscat · 2 years ago
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[Review] Wario Land 3 (GBC)
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A return to a childhood favourite.
Although I played this game to death growing up, I wanted to revisit it during this Wario Land series playthrough, to see if it holds up. Short answer: it does! Long answer:...
WL3 is very much standing on the shoulders of Wario Land 2. Most of the mechanics are straight up reused, including the exploratory focus and the various zany conditions that can empower or bother the invincible Wario. The enemy cast is completely new, owing to the new setting inside a magical music box, but many of their interactions with Wario are familiar, plus a bunch of new ones have been added like vampire mode, invisible mode, or wrapped-in-a-ball-of-string mode.
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The sprites from Wario's forms to the enemy cast are all delightfully expressive, and make better use of the colour palettes, this now being a native GBC game. But I must admit that after two games with Captain Syrup and her crew, that I missed her as a villain; Rudy the evil clown is not only supremely ugly and an unsatisfying twist villain, but his boss fight is kind of bland as well. Oh well, you can't win them all.
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Building on the puzzley interactivity that WL2 laid down, the dev team seem to have brought an infusion of Metroid DNA over to WL3. While there are still discrete stages (and the return of the world map), Wario unlocks new abilities over the course of the game through certain treasures, and others will open new paths in previous levels. In fact, each stage must be visited at least four times to discover new bite-size challenge rooms and find more stuff to unlock more paths and so on. The options can feel overwhelming, but twinkles on the map screen can clue you in to where changes have occurred, and the helpful cave god (who is not at all a baddy that is tricking Wario) will always give you a hot tip for which level to choose for optimal progress. Overall I think this game structure works really well; while a bit experimental, it's also a natural evolution of Wario Land design principles and Metroid cross-pollination.
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Combining WL2 mechanics with a more robust version of WL1's underused world-changing system makes WL3 in some ways feel like the ultimate Wario game... except for a reduced focus on coins. You still pick them up, but rewarding you with rooms full of shiny gold has been replaced with more practical keys and chests for unique treasure, and the optional music coins; both these and ordinary coins lead into an inevitable examination of the golf minigame.
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The series has always incorporated minigames, which spins off into the excellent Warioware subseries. Examples within the Wario Land games themselves have always been a bit lacking. The golf minigame here, while admittedly decent and the best yet, is a little overplayed. (By the way, it's actually Wario kicking a little mook enemy rather than clubs and balls.) It's a mandatory task for some treasures, and is the only purpose for money which otherwise caps at a measly 999. An optional, longer version can be expanded with new courses by finding all music coins in a single run of a stage... if one is so inclined. I opted out of this in my current playthrough. I've played enough of this minigame in my life, thanks.
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I was pleased that my appreciation of WL3 wasn't just nostalgia, it's a genuinely great game. It still has the WL2 problem of deliberately wasting your time as a punishment, but it's a reasonable consequence of the novel dynamics they've invested in Wario as a player character. As for his personality within the series, WL3 is a bit lacking in characterising Wario as the amusingly greedy, lazy, and mean weirdo we know and love. But the game in itself is so charming and tightly designed. The world map and consistently well-sprited environments gives this little music box world a great sense of place, and the complex web of unlocks and interactions seems to be just the shot in the arm that the series needed to justify this iterative follow-up to WL2. The next sequel followed about 18 months later, but before that: the cast of this game specifically infiltrates Dr. Mario 64!
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