#get more and more tiering and faster and retarded man.....
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thedogsleg · 2 months ago
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Okay its my fauly for calling a boy on the bus austistic in my head i just clocked him ok? No need to have we fucking tweak for and hour hitting my head and making monkey sounds amd shit and making me mute like wtf. And then compleatly forgetting what i look like and what the future pr the past is on top of that? Ur just being mean now
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fapangel · 8 years ago
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So, it would appear that the Chechens have set up a concentration camp for Gays. As a thought exercise, how and with what forces would you go full /k/ and remov Chechen, to free our delicious traps from the Chechentration Camps?
Well ain’t this an interesting thought experiment. Well, lemme define some parameters here to make it more interesting. 
Pretend that George Soros has a nemesis, a good multibillionare who spends his money on mercenaries to go kill evil fuckers across the world where the UN refuses to do fuck-all. He descends upon me and gives me a few hojillion to throw around to equip a new PMC pulled together out of former OPERATORZ, /k/ommando fucks with delusions of graundeur and whatever else I can scrape together. We’ve got enough shooters and hired support personnel to assemble an augmented company - two platoons are /k/ommando tier tards with military experience and/or demonstrable nerves/skill, a third platoon of highspeedlowdragOPERAHTUZ who will undertake the actual assault, and a weapons platoon. The other two platoons only job is to make flanking attempts an unhealthy endeavor for the Chechen scum. Equipment selections will be made with an eye towards what works good, and also what a bunch of filthy mercenary scum could actually buy (which is a lot more than you might think.) 
The standard squad of nine men will consist of a combat medic (carrying a rifle), a grenadier armed with a Milkor MGL and a variety of grenades (mostly HEDP with a few HEAT, smoke and flares), two autoriflemen armed with the modern incarnation of the Browning Automatic Rifle, one Designated Marksman (rifle, just a nicer scope and maybe some binocs/range card,) and four rifleman, one of which will be the squad leader, and the other, his second (second fireteam leader.) The rifle will be whatever’s available in select-fire 5.56mm, either a SIG-550, or a decent 16-inch barrel AR-15 clone from stateside, modified in a fashion most illegal by someone who knows what they’re freaking doing. Each rifleman (which includes the medic insofar as the weight of his medical supplies allows) will carry four frags, two smokers, and as many magazines as practicable. Body armor will be on the light side, somewhat similar to a SPCS vest - a plate carrier vest that trades kevlar (i.e. frag) protection on the limbs for mobility. A light kevlar helmet and a groin protector to round it out without adding too much weight. Optics are simple 2x red dot/circle reticules with backup flip-up irons. Lastly, each rifleman will carry an HEDP LAW tube, of whatever local knockoff variety is available at the time (there’s like a hundred of ‘em.) 
The basic rationale is to be as mobile as possible while retaining the ability to bring massed firepower to bear on any potential target - i.e. infantry, infantry in structures, and light armored vehicles. Spreading the heavy firepower out across a rotary grenade launcher and the BARs (which will be chambered in .308 if we can get a custom order or something) with armor-piercing ammo allow for more volume of fire and greater redundancy if someone gets hit and much better mobility. The BARs are a deliberate use of the autorifleman concept over the LMG concept; they offer a mobility - and an ability to exploit cover - that LMGs simply cannot. Equip them with some Beta-C mags and they should be ready to rock. Using BARs specifically is for a reason - they work. They are also insanely accurate (testimony of a triple distinguished shooter I know) which, combined with the heavy round, stretches the squad’s long-range firepower out further than the ROF and beaten zone of an autorifle usually would manage. Two of them offer the effective volume of fire of a single LMG while being more mobile, as well as being much more intuitive to operate than a belt-fed weapon in case a rifleman has to take over the weapon from a casualty (remember, they’re /k/razies.) It’s hard to beat the rotary grenade launcher for flexibility and it can pump out six rounds fast to put a lot of fire on target, either suppressing infantry or putting multiple HEDP rounds in the air in a hurry if a light IFV shows its face. And the LAW-style weapon is hard to beat for flexible anti-personnel, anti-fortification, anti-armor firepower in a very light package. 
These choices are somewhat interchangeable, for instance the BAR can be swapped for an M77 Zastava or something.
The heavy weapons squad may well make or break the op. This is a tough choice and I’m not sure what’d best serve my small, mobile, outnumbered force made up of retards. 
The first option is a 12.7mm heavy machine gun team of nine men, (four for the weapon, five to help manhandle it around faster, carry more ammo, and provide flank security/ a mobile reserve fireteam.) This has the advantage of being fucking effective; even /k/tards can point a Dushka in the right direction and blast away. It can strike from a good distance, (but there’s no guarantee the sight lines will be available,) and it will absolutely, positively provide a fantastic base of fire against fortified enemies in structure. The second option is three two-man 51/60mm mortar teams; which can be combined into a mini “firebase” or (more likely) attached one per squad to engage targets as needed. The third option is two 81mm mortars (or one 120mm mortar and a light vehicle to move the damn thing) set up a “safe distance” away. The last option is likely the most effective - even light structures take notice when a 120mm starts knocking, mortars are hideously effective at putting dicks in the dirt, and they can hit anything regardless of LOS, allowing for things like preplanned fire against a nearby road junction when/if reinforcements sortie, suppressing enemies trying to shift flank from one side of the compound to the other, etc. Unfortunately this is also extremely dependent on people who know what the fuck they’re doing, which includes the /k/tards who’d be the primary spotters calling for fire. On the other hand, a cheap hobbyist quadcopter drone with a decent night vision camera could go a LONG way here. 
Effectively the choice here would depend on the expected conditions at the actual target. The choice would have to wait for after the map recon. 
Now you take all of the above, add up the cost, then multiply that by five, maybe seven, and you’re in the ballpark of the actual cost after you spend the dosh to train this grab-bag of fuckheads into something vaguely resembling a competent and mutually-supporting team. You’ll also have ten thousand incidental costs, such as camo, clothes, boots, sunglasses, bug spray, field rations, packs, maps, secure radios, NVGs worth a fuck (probably only for the squad lead,) etc. 
Or you could hire actual mercenaries to do this, but they would never fuck about in Russia’s backyard, so, yeah. 
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