#i completely understand that majority of the artists are not in a place to make a living out of their artforms
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houseofbreadpakoda · 2 years ago
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Being an artist for a living is so cool though? Imagine answering "what do you do for a living?" with "I make films for a living." Or "I write for a living." Or "I paint for a living." Or "I sculpt for a living." Or "I sing for a living." Damn. It's like you live for a living. That's so fulfilling and cool.
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goodbyeyellowbrickcloset · 4 months ago
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The Glass Closet: Taylor Swift, Chely Wright, Speculation, and the Industry That Keeps Artists in the Dark
For nearly two decades, Taylor Swift has orchestrated the art of reinvention—from a fresh-faced country prodigy to a global pop powerhouse, from America’s golden girl to a self-proclaimed anti-hero. Each era has been a transformation, each reinvention a shield. Yet, beneath the carefully curated personas, the shifting aesthetics, and the highly publicized relationships, one unspoken question lingers: Who is Taylor Swift, really?
The theory that Swift is queer and closeted—the heart of the “Gaylor” conversation—isn’t about unfounded gossip. It’s about the systems that shape an artist’s image, the forces that dictate what is and isn’t acceptable, and the very real cost of authenticity in an industry that thrives on marketability over truth.
To understand this, we have to look beyond Swift herself. We have to examine country music’s history of closeting artists like the fallout that followed Chely Wright’s coming out and the impossible balancing act Swift has performed for years.
This is a story about control, coded storytelling, and the glass closet Taylor Swift has spent her career trying to break free from—without ever shattering it completely. It's a story of paving the path for a brighter, louder, more colorful future because one thing is for sure...
SHADE NEVER MADE ANYBODY LESS GAY!
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The Early Aughts + Country Music Stardom: A Foundation Built on Silence
Country music has long been one of the most traditionally conservative genres in the music industry. With a core audience rooted in Middle America values, the genre has historically upheld white, heterosexual, Christian narratives as the foundation of its storytelling.
Even in 2025, there are only a handful of openly queer country artists, and most of them struggle to receive mainstream recognition. Artists like Brandi Carlile, T.J. Osborne (Brothers Osborne), and Brandy Clark have helped pave the way, but country radio still hesitates to fully embrace LGBTQIA+ voices.
In this world, being an openly queer artist isn’t just risky—it’s career-ending.
And no one embodies that reality more than Chely Wright.
Chely Wright: A Warning from the Closet
In 2010, Chely Wright became the first mainstream country artist to come out as lesbian and it destroyed her career.
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Wright was a hitmaker, with #1 songs and major industry recognition. She had everything an artist could want—until she told the truth.
Country radio blacklisted her.
Venues stopped booking her.
Her album sales tanked.
The industry that once celebrated her pretended she never existed.
Her story became a cautionary tale—a stark warning that country music does not embrace queer artists. It erases them.
By 2010, Taylor Swift was already a superstar. If she was questioning her sexuality—or even fully aware of it—she had already been placed in a carefully controlled box.
Unlike Wright, Swift’s departure from country music wasn’t an exile—it was an escape. But that escape wasn’t just about genre. It was about control. It was about building a world where she could reinvent herself while keeping parts of her identity just out of reach.
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A Different Perspective: Chely Wright’s Discomfort with Speculation
When The New York Times published an essay on the Gaylor theory, I was surprised to find that Chely Wright herself expressed discomfort with the way Taylor Swift’s sexuality is discussed in public. Wright called the piece “awful” and “triggering”, criticizing the newspaper for engaging in speculation. Given that Chely’s story has long been a major point of discussion in the Gaylor community, her response was jarring. At first, it made me question whether using her experience as a lens for understanding Taylor’s career was appropriate.
But upon deeper reflection, her reaction makes sense. Chely Wright’s coming-out experience was deeply traumatic—she spent years hiding, lying, and carefully constructing a false image to survive in country music. And when she finally told the truth, her career collapsed overnight. For Wright, the mere act of publicly discussing another artist’s sexuality—whether as support or analysis—might feel like the same kind of external pressure she once faced.
However, there is an important distinction: The Gaylor conversation is not about forcing a label onto Taylor Swift. It’s about analyzing the subtext Swift has deliberately embedded in her work. If Taylor wasn’t queercoding her music, this conversation wouldn’t exist in the first place.
It’s also crucial to recognize that the industry forces that once silenced Wright are the same forces that shaped Swift’s career. While Wright may reject this discussion entirely, that doesn’t change the reality that Taylor’s work is filled with coded storytelling—suggesting she is navigating the same strict boundaries but in a different way.
Wright’s response to the op-ed highlights a larger cultural question: Why does queerness still have to be treated as a secret, while speculation about straight relationships is encouraged?
Why Is Speculating About Queerness Seen as Different?
One of the biggest criticisms of the Gaylor theory is that it’s “invasive” to speculate about Taylor Swift’s sexuality. But where is the line between analyzing queer themes in her work and being inappropriate? Why do Swifties who push back against this theory have no problem speculating about her relationships with men?
This is where the double standard comes into play.
Taylor Swift fans have spent years digging into her personal life—analyzing lyrics, finding Easter eggs, and debating which songs are about which boyfriend. Entire media cycles have been built on this:
Is "All Too Well" about Jake Gyllenhaal?
Is she secretly engaged? Was she secretly married?
Was "You Belong With Me" about Joe Jonas?
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These questions are not only accepted— they're expected.
But when Gaylors apply the same level of analysis through a queer lens, suddenly, it’s labeled “invasive” and “harmful.” The message is clear: It’s only okay to speculate if the answer is straight.
To me, this is an outdated view to force straightness onto someone while also claiming that sexuality is a spectrum. Given Taylor’s layered storytelling, it feels necessary to allow her to exist on that spectrum—where maybe some of her stories are not what they seem.
As we know, Taylor Swift spent the early years of her career operating under the rigid gender norms of country music, a world where women were expected to sing about heterosexual romance, faith, family, and small-town nostalgia. But as her success grew, so did her desire for creative control—and possibly, her need to carve out a space where she could express herself more authentically, even if only in coded ways.
Her transition to pop wasn’t just about breaking genre boundaries—it was about escaping Nashville’s conservative grip and stepping into a world where reinvention, subtext, and ambiguity could thrive. And she made that clear from the very first song on 1989.
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“Welcome to New York”: Taylor’s Break from Nashville & Living In Screaming Color
"You can want who you want / Boys and boys and girls and girls."
This wasn’t just a throwaway lyric. It was the loudest queer-coded statement she had ever made—and it opened the album that marked her escape from country music’s restrictions.
This is also the era that she gave us New Romantics and Out of the Woods with lyrics like, "The rest of the world was black and white but we were in screaming color."
Many Gaylors believe that Red (2012) was already a queer-coded album, with songs about a secret relationship—possibly with Dianna Agron—hidden behind PR relationships with men. But in 2014, she took it a step further:
She stopped centering men in her music.
She built a “girl squad” narrative that celebrated female friendships—but felt, at times, like something more.
She became more private—hiding her personal life while crafting an ultra-public, ultra-marketable persona.
If Red was about testing boundaries, 1989 was about reinvention as a shield. From this moment forward, Taylor would never again present her personal life without layers of control.
Reinvention as Survival: The Dual Taylors
Swift has reinvented herself with every era, but this reinvention isn’t just about artistic evolution—it’s been a survival mechanism.
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She constantly presents two versions of herself—the one the public sees, and the one hidden beneath the surface.
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This is the essence of the glass closet—where an artist can leave clues, drop hints, and tell the truth without ever being forced to say it outright.
Why Taylor Swift’s Closet Is Different
Unlike Chely Wright, Swift never had to lose her career over her sexuality—but that’s because she never let it become the story in the first place. The longer she hints, codes, and subtextually confesses, the veil gets thinner.
When she says “ME! out now” on Lesbian Visibility Day, people still think it’s a coincidence. When she plays "Maroon" on Karlie's birthday, it doesn't mean anything. Somehow, even when a song with such an obvious rhyme scheme as "The Very First Night" all but hits you over the head alluding to a female pronoun in a love song, Swifties turn the other cheek and deny the obvious.
She has spent 20 years writing about love—but to the general public, that love has only been for men. For those who see through the lines, she has been communicating her real experience the entire time.
Swift’s public relationships always seem to appear when speculation about her queerness reaches a peak. The Summer of Lover 2019? Joe Alwyn’s presence is reinforced. The Midnights era? Enter Matty Healy, a quick PR cycle that fizzled just as fast as it began. And now, in 2024, with The Tortured Poets Department drenched in queer themes? Travis Kelce is front and center. Whether these relationships are real, exaggerated, or entirely contractual, they always serve a purpose—to keep the glass closet from completely shattering.
The Power of Subtext in the Mainstream
In many ways, Taylor has done something radical—she’s embedded queerness into mainstream pop culture in a way that allows it to exist without being outright rejected.
Before her, queerness in the industry was often either completely hidden or presented in a hypersexualized, rebellious way that still played into the male gaze (see: Madonna and Britney’s VMAs kiss, Katy Perry’s “I Kissed a Girl”).
Taylor’s approach is different. Her queerness isn’t a spectacle—it’s woven into love songs, metaphors, and heartbreak anthems, allowing it to be as deeply felt and widely consumed as straight narratives.
For younger artists, this has cracked open the door.
Queer Artists Who Have Benefited from the Shift
Artists who emerged in the post-Taylor pop landscape now have far more room to exist as their authentic selves. Many don’t have to code their queerness the way Taylor does, and that’s partially because her queer-coding forced the industry to acknowledge that queer narratives could be commercially successful.
Examples of artists who have benefited from this shift include:
Kelsea Ballerini – A country-pop artist and close friend of Taylor Swift, Kelsea has been a vocal LGBTQIA+ ally, advocating for inclusivity in a traditionally conservative genre. While not publicly queer, her embrace of queer narratives and shift toward pop mirrors Swift’s own path, signaling a slow but growing evolution in country music.
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Girl in Red – Explicitly queer in both image and lyricism, yet embraced by the same industry that would have never allowed Taylor to be this open in 2006.
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MUNA – An openly queer pop band that has been able to build mainstream success without needing to obscure their identities.
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Billie Eilish – After coming out as queer in 2023, Billie has embraced her identity without industry pushback, reflecting the shifting landscape Taylor helped shape. Her openness marks a new era where pop stars no longer need to rely on subtext or plausible deniability to exist authentically.
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Chappell Roan – The most recent example of a queer artist who is making waves in the pop scene—heavily inspired by the theatrical elements of Taylor Swift’s songwriting and world-building.
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Would any of these artists have been able to flourish in the mainstream ten years ago? Unlikely. Taylor’s massive, industry-defining career—and the queer interpretations of her work that have never been shut down entirely—helped normalize the idea that queerness doesn’t have to be a commercial risk.
The Unfinished Revolution: Taylor’s Influence on the Future of Queer Storytelling
Taylor Swift’s position in pop culture is unique—she is arguably the most famous person in the world, yet her true identity remains one of the most debated subjects in modern music.
This paradox—existing in a glass closet while simultaneously paving the way for others to live openly—is what makes her influence so undeniable.
Taylor Swift may never fully break out of the closet herself—but she has already blown the door open for others to walk through.
She has spent two decades bending the rules of the industry, proving that queer-coded storytelling is not just marketable but deeply resonant. The next generation of artists doesn’t have to bend the way she did—they can step into the spotlight and tell their stories without hiding behind mirrors and metaphors.
Taylor may be trapped in the glass closet, but the industry she reshaped will never be able to shut the door again.
LONG LIVE THE WALLS WE CRASHED THROUGH!
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alcrego · 1 year ago
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Digital walls, but walls
I encourage you to have a seat and read this little 'essay' I wrote back in 2014 if you really want to understand what I'm doing today. I would be really grateful and I'm sure you'll have a much better understanding of my whole work.
Digital walls, but walls
On the way to space and public art | came across the digital walls. They can be "painted" but they also have the function of limiting, of delimiting, of separating...
A change of paradigm has been happening for some years now with the arrival of the internet, which has completely changed some aspects and concepts that have to do with the world of art and more specifically with urban art or public art. From the beginning, this type of art has been carried out in public places with the aim of being observed by anyone on the street and thus making it free, accessible and free from any premise or institution when it is created. (not considering the "warlike coexistence” with the advertising).
The appearance of the Internet has changed it. A vast majority of the art is seen online on a screen, what questions that the street is the natural canvas of this art discipline. While it is for the one who creates the piece, it is almost never for the one who looks at it. Public spaces are no longer just physical, in the same way that the plastic arts are no longer just plastic.
Due to the access to technology and its cheapness, nowadays it is inconceivable to think of art without considering the whole digital sphere, whether as a tool, a method of creation or of dissemination. But at the same time, all these centuries of art history condition the understanding of art, sometimes acting as a burden in terms of understanding what art is.
The dragging of already preconceived ideas and the weight of the genetic inheritance makes us repeat concepts about what art is and was. In the face of such a rapid change of paradigm, it seems that we find it difficult to understand that this whole new digital world is still the world. Both virtual and augmented reality are also reality, but the fact that it is appreciated through a screen sometimes causes it not to be considered as something artistic or even real. Thinking that way we could say that looking at a piece of art on the Internet does not have its complete experience, since we are not seeing it in the place for which it was devised, and neither are we perceiving it in a direct way, but with a screen as an intermediary. But at the same time, I think about all the content that we consume today with these devices - movies, series, photographs, news, and even art, current and classic - and not because of that we think or say that they are unreal.
At this point, where the analog space merges with the digital space, a new artistic expression is born that is entirely digital, where the final piece is born and ends up in the digital realm. Conceived through digital tools and deposited in the public digital space. These pieces of art suggest skipping the step of "existing" first in the ‘real reality’ to reach directly the virtual reality, which is also reality, and once from there, to have an impact on the analog reality.
It would also be curious to reflect on the parallelism between urban art and digital art, since, being in public places, both are susceptible to being stolen, altered or appropriated by other people for different purposes. And also, on the idea of anonymity, always used by urban artists to be able to work in the street without risk of infringement, and now also used in the digital environment. Either by often using copyrighted content that we find on the web (street 2.0) for an artistic purpose or by the "erosion of sharing” in which at some point someone does not credit the work, but it is still shared. In this case there should be a new word to define those people that everybody knows, but nobody knows who they are. “Famonimous" characters or the concept of "famonimity"; people or artists who are known precisely because they are anonymous.
Since the beginnings of urban art, the idea was to use public space to express oneself freely, but we must bear in mind that public space is nothing more than the remainder of the space divided by the private, the "leftovers" after the developers pass, the worthless places left open to the common people by institutions, etc., etc..... With the change of social, technological and artistic paradigm, urban art has been normalized and is now used as a method of decoration of places in poor condition, as a complement to a public road or simply as a means of open artistic expression as it has always been. Because if the initial objective was to make art accessible, direct and open to everyone, that idea has moved to the internet and, in some ways, the radical idea of urban art would no longer have that sense.
Therefore, if we understand urban or public art as a type of art accessible to everyone, free of charge and without any kind of condition, | believe that digital art fulfils this role today, since it inhabits all public places, whether analog or digital. Urban art needs this digital sphere to be able to expand and be visible. Because nowadays most urban art is seen through screens, not in the place where the piece has been created, which makes all these works more accessible to everyone at any time. And so, the ’paradox of the graffiti artist’ is born, the one who expresses his freedom in the walls that imprison him. These walls generate private spaces and what is outside them is considered public space by the mere fact of being spaces where people pass through. But it does not mean that this public space is open to intervention. Every public space is under the supervision of a privative entity, whether it is a municipality, a company or simply, the property of an individual. Public space does not exist, neither in the ‘real reality’, nor in the virtual one. It is always subject to something superior that manages it.
Within this dilemma, augmented reality becomes another alternative to the path of public art. It gives the possibility of creating art in public spaces, only seen on digital devices, and using the ‘real reality’ as the piece’s canvas. Until recently, photography and/or video were methods of capturing reality. Now, with this change of prism, these disciplines moved from being the purpose itself, to becoming raw material for the creation of other new artistic expressions. In this direction, | want to focus on the gif format. This format is strictly digital, so it gives us the option to edit, to add movement to pieces that, before, condemned to live still. We can spread in on the Internet and make it accessible to everyone at any time. When adding augmented reality, the two concepts intertwine, urban/public art and digital art, what gives rise to new artistic expressions that call into question deep rooted concepts such as museum, art and reality.
There are already many centuries researching, testing and creating the same type of art, whether sculpture, painting.... Except for the birth of new "isms" within these disciplines, it gives the impression that they are exhausted. At this point it would be convenient to think about the idea of unique work, copy, forgery, recreation... Thinking about the evolution of art we must consider that all new progress is born of the technological options that occur in each era. Nowadays, the difference is that progress happens every day, very fast, and it seems that it is difficult (or unwilling) to understand this change because of the speed of it. This cultural and genetic heritage blurs our vision and sometimes prevents us from conceiving new artistic expressions as such, since there are no previous references to support them.
But, at the end of the day, every new artistic expression, in its beginnings, was not art. "Science develops ideas that come from art that is inspired by science.” The world of classical art enjoys an aura of untouchable deity because when we are born it has always been there, but we cannot forget to think for a moment with perspective that all this classical art was created mainly by the entities of power of each era: kings, church, political powers...
This is why today (without underestimating the technique and the work of the artists) these types of classical art enjoy an invulnerability as, in the end, it was created by and for the power itself.
Then, this type of art collides with the urban and/or public art, along with digital art. In the public and digital space those who decide what is "art" are the people.
I am sure that the first Cro-Magnon who used a tuft of horse hairs instead of his own hands to paint was seen as an art/magic/belief apath.
Now we live in a new paradigm shift, but in this case it is not local or national, it is global and immediate.
A. L. Crego, 2014.
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gb-patch · 1 year ago
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Saw an ask about an apparent problem of people drawing Qiu whiter than he is and whitewashing. With that in mind, I think you should hold the same standard for Tamarack for artists that draw her darker than she is to outright black. Tumblr and Twitter in general have an obsession with coloring traditionally white/pale characters the complete opposite race or adding details like kinky/coiled hair and see no issue with it but raise hell the moment a poc is one hue lighter. It erases their identity just as much as everyone says whitewashing does but everyone constantly falls back on the "only whites can be racist so changing their identity in art is okay!!" pipeline
Tamarack comes from a German family and is white, so please take the same level of importance when artists "blackwash" her or any other character in your series.
You know generally, I don’t like to use this blog to as a place to act like I’m the best, most correct person in the world and respond to things where I’m simply telling an anonymous person they’re wrong. I’m just someone who has people following me because they like the stories this company makes.
However, this is something that people should know. If our POC players draw our characters having a darker skin tone than they do in-game and/or give them a different hair texture, that’s alright. I’ve fallen off on reblogging stuff on Tumblr but it’d still be liked or reposted on Twitter.
Whitewashing means far more than the literal act of a single individual making someone look white in a fanart. If a trans player wanted to headcanon a cis character was trans, that’s one thing. If a cis person decided to take the only trans character for miles and insist they are, in fact, cis, well that’s another matter entirely. Your experience with your race and your experience based on sexuality or gender aren’t the same things, it’s not a one-to-one comparison at all. But can people who don’t get it at least start to see how there can be a difference in impact here?
The people who are oppressed in this country aren’t hurting you by trying to enjoy the media that most of the time intentionally excludes them. POC weren’t the ones dehumanizing white people in horrific ways. The overwhelming majority of stories and representations of heritages out there have been and still are white people’s already. Anyone reading this who was thinking along the lines of what’s in this ask need to get comfortable understanding and accepting that. And if you don’t, maybe you should find another game because I’m not going to “protect white identities” from being drawn as people of color. In fact, I think it’s actually really nice if our characters are fun and comforting to people of color so much so that they’d like to imagine those characters being included in their own culture. I think it’s strange that someone would be angry about it.
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astermagnolia · 4 months ago
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My Stalkers and Cryptids Soulmate Au headcanons
Timothy Drake-Wayne
• hes half-vietnam on his mothers side (based on that one fanart of Vietnamese Tim cause the artist is Vietnamese. I cant find it though :(( )
- unfortunately, because his parents traveled a lot and didn't stick around for very long either, Tim isn't super connected to his culture and traditions.
- he does try learning on his own through the Internet but its not the same. He does learn the language though! Its the very first language he learns.
• hes bisexual and demiboy and goes by he/they
• he was not in any sports but did sign up for self defense classes and learned how to skateboard
• Bernard convinces Tim to go to college so hes majoring in business and minoring in photography 
- he told Bruce what he was doing and Bruce was absolutely ecstatic to hear that. He was worried for Tim not having a life outside the vigilante stuff so he happily took control over wayne enterprises again if it meant that Tim would go to college/University
• tim is 5'6 making him the shortest out of all of them (wes is 6'0, danny is 6'3, and Bernard is 5'9)
• he is very much touch starved and it took a while for him to get used to all the hugging, touches, and just generally being so close to another person.
- once he does get used to all of that, he ends up being the little spoon. And by that i mean he just starfishes on the bed and lets whoever fets to the bed first to cuddle up to him.
- He definitely does have a time limit for how long they can hug him though. But if he initiated the hug then it can last a long while
• obviously Tim can stay up for hours if not days for cases and other things (he practically lives off coffee, something Bernard has been trying to stop) but he also has the ability to just... sleep anywhere. And i mean anywhere. He once fell asleep on a freaking rollercoaster
• hes a monster fucker.
- no i will not clarify.
• he has trackers on all his partners and a special tracker for danny since they dont really work around him
- he absolutely asked before hand and had a whole ass presentation as to why he should be able to track them and their vitals (at the end it said that it was completely fine if they didnt want to go along with it)
- Bernard understood. Hes lived in Gotham so he understands. (He was also kidnapped by a cult once. Once was enough)
- Wes was excited that he wasn't the only "stalker" in the relationship.
- Danny–i was already stalked once by a soulmate who was trying to out me as a half ghost vigilante–F̶e̶n��t̶o̶n̶ Nightingale: yeah sure. It's happened before. I think its kinda romantic now
• he will set loose his partners if it means he gets to fuck with people. Danny being the future ghost king while Wes being extremely liminal means he has above human strength, slightly glowing eyes, and is far more silent than a normal person should (both also have an "off putting aura" that sort of freaks people out). Bernard just freaks people out by knowing things he shouldn't (thanks to his partners)
• he adores the nicknames from his partners. He got 'birdy' from Bernard, 'timmy' (and other versions of tim) from Wes, and ducky/darling/starlight from danny
• his romance language is knowing every single little thing about his partners. Like he has a binder each for his partners.
• Forgets to eat and drink unless something is placed directly in front of him by Bernard or Wes
• Has a special mug that he drinks his coffee out of that was given to him by Bernard when they were friends in highschool, any other mug is wrong
• once it's out that Danny is half ghost and can travel through portals, Tim begs Danny to portal him anywhere just cause.
- it got to a point that Danny made/found a ring that can create portals and gave it to Tim
• definitely, 100%, doesn't have plans for world domination, whaaaat?
•definitely, 100%, doesn't like to be pampered by his partners and just his partners. You're absolutely insane to think that. Crazy talk
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nohoperadio · 3 months ago
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It's stupid to idealize past eras that didn't have the technologies we take for granted, but if you know you're being stupid it can be harmless to do recreationally. One thing I sometimes recreationally idealize is how shadowy each person's view of the vast majority of the world must have been before the widespread availability of photography and video of basically everything that exists that we enjoy now. For most of history the average person was aware of the existence of distant parts of the globe where the landscape and climate was completely different, the plants and animals, the buildings and food, people's clothes and languages and religions and general daily lives were all completely different, while seeing almost zero "primary sources" for what any of this was specifically like. Even not-so-distant places could feel relatively exotic if you hadn't personally traveled there. Illustrations of various kinds existed but would have been very limited in both quality and availability for the most part, you're largely dependent on written and spoken accounts not just for (as nowadays) understanding and insight but also for just the very simplest sensory information, colour size shape sound vibe, what is all this stuff like on the most basic possible level? Those shitty medieval illustrations of animals that look nothing like the animal because the artist had only ever read about them are a kind of small window onto this.
And clearly this would suck! But there's also something that really appeals to me about the way it heightens the felt significance of description and imagination. In order to think about the world beyond your back yard at all you had to be constantly exercising your imagination because you didn't have anything else, you had to supply whatever images you lacked from your own mental resources.
This is putting it a bit too strongly, but there's really a sense in which for me in the present, reading a written description of anything is essentially just reading a commentary upon visual images I've already received and retained; even if it's a description of something I can't have seen a real image of like a scene from ancient Rome or something, I've seen a Hollywood version of that scene, the description can't do much more than modify and correct what I already have. This seems to me to be a completely different experience from if the written description is the raw material to which I'm contributing the bulk of the imaginative heavy lifting myself, having to come up with my own shitty medieval lion drawings in my own mind whenever I come across something new. I think there's genuinely a profound experience there that we've more or less totally lost now.
(this post is arguably guilty of exaggeration in service of the general gist, I know, but I'm getting tired of writing it and I can't be bothered to try to make it more subtle right now)
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arttsuka · 4 months ago
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I can't believe I'm gonna be the one who writes a post like this but here we go. Comment etiquette
When you want to leave a comment
DON'T say stuff like 'I like the original better', 'this wouldn't happen' etc, except if the creator asked for your input. Otherwise just keep your thoughts to yourself.
DON'T try to promote yourself. This isn't about you, comments like 'wow, nice artwork, check out my stuff too' is a big no-no. Nobody gives a fuck about you, especially if you do that. Post your stuff and leave others. Even if you actually like their work, saying something like that makes you seem insincere.
DON'T say stuff like 'I'm retracting my like' (I've had this one happen before). We don't care. Nobody forced you to like the post in the first place.
DON'T be a smartass. 'Actually in canon bla bla bla', I didn't ask. Let me have my random headcanon in peace.
'This is nice but I ship xyz' or 'this is good but I like X character better' again, we don't care. This post wasn't made for your satisfaction, don't expect to like everything you see online.
Nice comments are always appreciated. It's ok to ask for clarification for something or even state your opinion. But remember, these posts aren't made for specifically you. Sometimes your opinion is completely irrelevant. Always remember you are dealing with real human beings.
Artists are not obliged to share their works with you, we do it because we want to. Don't expect everything to meet your personal standards. For the majority of people, art is just a fun hobby. Respect and understand that.
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olderthannetfic · 7 months ago
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Hi, I wasn't that anon but I have a PhD in music history and these responses to that Spotify post (much as I don't understand why that was sent to you) are hurting me. All I'm going to say is that if you're responding with "why is it always black people?" please take a history of popular music class if you genuinely do not understand why it is black people who get the focus when it comes to POPULAR MUSIC. (to be clear, this in this sense does not mean just "pop," but any genre that is not classical music or traditional folk music - so, rock, country, metal, R&B, hip hop, jazz all fall here, too)
Anon's whole point was that this is not a typical "minority representation" discussion, but one where the minority in question has always been dominant in this particular art form, in these particular genres, including being the majority in some of the ones Tumblr as a whole (maybe not the readership here specifically) really likes. You can't just import what you'd say about representation in any other medium. "Great black popular music artists" is not like, say, "great black filmmakers," it's more like "great female romance novelists." I don't even have to go out of my way to include black artists when I teach about American or British popular music, the way I do somewhat when I'm teaching about classical music. Yes, even from eras where the US popular music industry did their best to segregate them - you still had black artists who were influential and popular enough that they had lots of white audiences. Louis Armstrong and Nat King Cole come to mind.
I agree that just looking at people's Spotify Wrapped is not the greatest metric - as you said, what if someone was just listening to songs on there by a few artists. I use my Spotify mostly for playlists for my college classes I teach, so this particular year I was teaching a lot of Japanese popular music courses, and so they ended up being disproportionately Japanese. (I still had some black artists I was listening to in other contexts, though.) So my results tend to be odd and not very representative of their point. But I think I agree with the general point of why Black Tumblr users do this. Regardless, when people are responding to this with the same old discourse they use for every other discussion like this with something where black people (or whichever group) are UNDERrepresented, then they need to know that they missed the central point.
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I get it, but truly, the number of weird nerds who don't listen to popular music from the Anglophone world in any kind of normal pattern is really, really high, and the amount that people get attacked even when it doesn't make sense is also very high. I know you and others are like "Well, we weren't talking about you", but when it comes to getting yelled at, they're quite right in thinking it is about them. That is how this nonsense always plays out, and it isn't necessarily black users spearheading it either.
This is US centrism wank boiling over, among other factors. The number of fans from outside the anglophone world coming at fandom from an all Asian media all the time place was high on my tumblr even during the years when I was completely out of Asian media fandoms. Now that I'm back in an Asian media phase, it's even higher. And that's just one cultural group that's going to be pissed about this kind of topic.
A couple of people have made stupidass comments, including about rap (quelle surprise), but the anger at being expected to know or care who Kendrick Lamar et al. are is not surprising.
Nobody should be looking at spotify wrapped this way in the first place.
In fact, nobody should be looking at spotify wrapped this year at all.
The real conversation should be about firing programmers and replacing them with incompetent AI.
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knaveumineko · 2 months ago
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Umineko Episode 7 Blog: Earth to Earth
Let's try to get to Episode 8 some time this century.
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Even though I had absolutely no concept of what the story was actually about at this point, I've decided that this means I was Right The Whole Time back in Episode 1, which means I officially win at Umineko.
Almost as soon as the "true" sequence of events is revealed to us, Ryukishi throws it into doubt again by interrupting Bernkastel midway through her red truth that might have confirmed it. Still, the story as told feels more realistic than the episodes that preceded it. The adults aren't intimidated by a childish riddle and solve it easily. Beatrice's elaborate plan falls apart immediately. The killings are opportunistic and have a straightforward motive. Sayo's despondency makes her look for the first time since Episode 4 like a girl wearing a witch costume, rather than an actual witch. It's reinforced by Will's loss to Bernkastel, too. He keeps trying to bring up rules and clues and she doesn't even know what he's going on about. This is not a mystery. It's not even a story. It's just a series of events.
On the other hand, the anti-Umineko themes in the Tea Party's fragment draw attention to those areas that still employ significant artistic license. Rudolph and Kyrie are presented not just as bad people, but as Villains, to the point where the story itself points out how Rudolph is basically LARPing. Such things are not unheard of, I'm sure you can find plenty of examples of gun nut types who convince themselves that they're the main character in an action movie as a pretext for violence, but then you have Eva's miraculous survival and Kyrie's dramatic irony bordering on breaking the fourth wall.
Despite what Bern implies, there is still some suggestion that the events she's showing are a fiction, but a fiction of a fundamentally different sort. If it's not reality, then it's still mutable. Battler promises that this is not a sad story, and his complete disappearance after being called out to meet Rudolph offers enough wiggle room for another Devil's proof.
One of the ways Ryukishi lends the Tea Party fragment authenticity is by reintroducing narrative elements from previous Episodes. Rudolph's references to Westerns are a callback to Episode 3, as is Eva shooting the other adults. The phonecall to lure out the children is from Episode 4. The adults all going to the chapel while solving the Epitaph parallels the adults all meeting with the witch in the chapel in Episode 2. There's an implicit suggestion here that the events we're seeing in the Episode 7 Tea Party are the prototype for the episodes, that these stories literally contain "fragments" of the truth.
But this creates a paradox. The first two episodes were written by Sayo before the killings even happened. The rest were written by Tohya Hachijo. I'm willing to believe that someone smarter than me who works as an author and became fascinated by the mystery could solve Umineko's major plot twists just from the first two bottles. You could probably even guess Shannon/Kanon in Episode 1 if you metagamed it, the way I did with Kinzo's death, and realised that Battler never sees them in the same place at the same time. I am not willing to believe that Tohya is such a genius that she managed to randomly guess specific events like the phonecalls that were not alluded to anywhere in the original bottles, and, indeed, could not have been alluded to, because they weren't part of Sayo's plan and they hadn't happened yet. As much as I like the idea of Tohya as this mysterious stranger who happens to have just the right kind of mindset to understand what Sayo was getting at, she really does need to have a source for some of what she's writing. Admittedly, the story is deliberately vague on whether Ange's meeting with Tohya ever happened at all, but someone has to have written the forgeries in any case.
This ties into Battler's disappearance, and his promise to Ange that he wouldn't let the story have a sad ending. I think the twist is going to be that, even though Battler's death seems like the most plausible turn of events, it is still possible to construct a theory in which, by some miracle, he gets off the island. Maybe this will finally resolve that Chekhov's gun about Battler being afraid of falling in the water. How else do you escape the island if you don't know about the hidden passage? Maybe it will be a case where they never confirm if Battler is actually dead or not (otherwise you have to get into why he didn't contact his family), and Tohya guessing parts of what happened really could be a coincidence, but Ange gets something out of the construction of a story with a less bleak ending? That would be one way to pay off the magic angle.
One more Episode to go.
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mangionebabymama · 1 month ago
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https://www.tumblr.com/mangionebabymama/785034496792756224/i-have-the-theory-that-karen-and-marc-are-doing
I think u sugarcoat and glossify things sometimes mama.
There’s a high chance his family is upset with him and I would too if as a mother I gave him everything in this world. Education which was a huge investment and I do not believe they forced their children to become the « heir » of the business or whatever. One is a doctor the other an artist and they let him work in data which is so far from knowing business etc They most likely gave them the freedom to study what they want only for him to then do this and now instead of being a relaxed retired couple in peace they have to deal with his huge mistake. His father is +70, his mother is not going to be able to deal with the stress of her son possibly dying, most likely life in prison. Cortisol over the roof. This is disgusting and selfish from Luigi’s pov and I love him and nobody’s perfect but that’s something I’ve always thought about. How selfish, how disgusting to hurt them in that way. If they dont want to deal with fund and investing in his case I’d totally understand. I myself would certainly fight for DP charge to be off the table and then rest that’s on him. You make your choices in life you deal with them like an adult. Parents can only do so much they have to be left the fuck alone
Maybe they are quite upset with him and don’t want to deal with the fund or invest in it. I’m saying this because, honestly, we just don’t know. We genuinely have no idea what they’re doing, how they’re feeling, or how they’ve felt about Luigi these last few months. We aren’t them. It’s not our business to know fully, and we’ve only heard a general public statement from them after the murder happened. If it’s the complete opposite of what that anon said—and of what I also mentioned in response—then that’s that. There’s no doubt that all of this is extremely stressful for them, no matter what.
If it’s the case that they don’t want to be involved, I completely understand and you illustrated some examples here that might explain why they aren’t. I can’t blame them bc that’s a position we’ll never fully comprehend, and they don’t deserve to be in a place of experiencing all this traumatic pain and uncertainty. But if it’s not the case, again, it’s not our business to know.
We don’t even know for sure how the story of Luigi distancing himself from his family over the last few months unfolded, because it simply isn’t our business to know in detail. Sure, we can discuss, wonder, and maybe speculate, but we can’t definitively conclude anything when we’re not directly involved.
In the end, it isn’t fair to jump to conclusions. Unfortunately, some supporters tend to often hold Luigi to an impossibly high standard, and if they hear that his family is “holding him accountable”, upset with him, or unwilling to be involved with the case (which, again, I would completely understand if that’s true), they might criticize or condemn his family for it. In their eyes, Luigi can do no wrong. That leads to people saying hurtful things about his family, which is unfair and wrong. We don’t know the full story of what happened between them, and it’s not our place to insert ourselves into their private business, even if it has now become major news.
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frenchkisstheabyss · 2 years ago
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♡ Wearing Baggy Clothes Around SKZ {Chubby Babe Edition}♡
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♡ I was asked to explore how these cuties might feel about having a girlfriend who wears baggy clothes 24/7 because it makes her comfy, not because she's insecure. So let's get into it... ♡
Pairing: ot8!boyfriend!skz x chubby!fem!reader
Genre: fluffy fluff ♡
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♡ Bang Chan ♡
Your choice to wear baggy clothing isn't something he's ever given a second thought to
Duh, he thinks you have a beautiful body but it's 100% your choice if you want to show it off or not
It's actually really nice having a girlfriend who has the same fashion sense as him because he doesn't feel pressured to dress more revealing either
Whenever companies offer to send him free stuff he makes sure he asks for a size that works for both of you that way you have a few items that you can share/wear when you miss each other
♡ Hyunjin ♡
Being fashionable to him has never translated to having to wear tighter clothes so he still finds what you wear to be quite cute
When he goes to special events he likes to take you with him but he'll never get upset with you if you choose not to wear what's "in" at the moment
He puts a lot of effort into helping you pick out fashion week worthy outfits that keep you looking as gorgeous as you do without compromising comfort
If anyone ever says anything rude to you about it they're catching some major side eye from him coupled with some colorful language
♡ Changbin ♡
This is it. Dwaekki's chance to talk you into wearing matching gym clothes even when you aren't even kinda sorta heading to the gym that day
When I say matching, I mean matching. Whatever he has, you have the women's version of and it will be worn when you're together. I don't make the rules here
If you ever decide to change your mind about how you want to dress he'll support you 100% in rocking something tighter/more revealing
But he'll never pressure you into doing anything you don't want to do. The most important thing to him is that you're happy, whatever that looks like for you
♡ Lee Know ♡
Outfits that have too much going on agitate him when it comes to what his stylists put on him so he understands completely why you wouldn't want to deal with that
He pretends that he doesn't want to be touched around other people but he really likes cuddles and your clothes make cuddling better for him
Every time Soonie, Doongi, or Dori make biscuits on the dangling fabric of your clothing he thinks it's super adorable. Best cat step-mom ever
Has a habit of always rolling your sleeves/pants/etc up for you when you're about to do something that might be messy so that they fit snugly in the right places
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♡ Felix ♡
At first, he asks a lot of questions to make sure that you aren't doing this because you're insecure about your body
It's not done to imply that you should be. He just wants to know if you are so that he can remind you more often that you're beautiful and that anyone who says otherwise can bite you
After that though, he lets it go and starts to do things like slipping into your hoodie with you even though there's no way he's getting his head out of the other end
Ultimately, he encourages you to go even bigger because how can he be properly attached to you at the hip if there isn't room for two all the time?
♡ Han ♡
This is absolutely going to turn into a lengthy conversation about how a lot of women in the old school hip hop scene chose to dress this way too
He's bound to get sidetracked talking about certain artists who wore things he thinks you'd look cute in. Some of it might be hideous. Just nod and smile
It's cool because he gets to be as physically affectionate as he wants to be with you in public without worrying that he'll make a wrong move and something slips out
The day will never come when it isn't adorable to him that you can curl up in your clothes like a lil cat. Just this cozy, warm ball of cuteness
♡ I.N ♡
It's in his spirit to take advantage of the fact that baggier clothes make you easier to grab
Meaning, if you try to run away when he's inevitably doing something to get on your nerves he'll catch you immediately and you'll be trapped with him
This isn't a bad thing because, even when he's torturing you, it's impossible not to see how much he cares about you
The other guys tend to tease him about how smitten he is with you and how cool he thinks you are but that'll never stop him from acting that way
♡ Seungmin ♡
Your face is what he spends most of his time staring at anyway so it's no big deal that you don't wear revealing clothing
It's kind of a good thing that you don't because he can be a real brat when other guys are staring at you and you aren't sure how long he can resist the urge to poke their eyes out
Of course, he can get over that jealousy so that you feel supported in switching it up sometimes
Though he will playfully tease you about being his "other girlfriend" when you switch back and forth because being a menace comes with the territory
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maverick-werewolf · 9 months ago
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Daily Werewolf Thoughts - Days 10-16
More not super prettily formatting werewolf thought posts that I've been doing daily!
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Day 10- You don't really love werewolves if you don't enjoy terrible werewolf movies. Which the vast and overwhelming majority of them are terrible, at least if you ask me. But I just love werewolves so much I am driven to watch them (I also love movies with all my heart and soul), and even if the film is beyond terrible - again, as most of them are, even the ones people say are good - there's going to be a few moments that make it worth it, because werewolves are so badass, and I absolutely love studying how they created the werewolf for any film. Here's a bit of a rant for today...
One such film and series is Underworld. I hate the Underworld movies. Yes, stone me. They're terrible. The only one I enjoyed in its own right at all was Rise of the Lycans, since it had a far more compelling story than Selene's tight black leather (I understand why men enjoy this, in their defense) and absurd motivations that only extend as far as what the director wants for the next action sequence - and it was set in the Middle Ages, which is way better as a werewolf story, imo. Anyway, regardless of how I feel about the movies, I LOVE how they handled the practical effects on the werewolves.
The Underworld werewolves are unmatched. I'm not crazy about the design of the main "lie-kans" - I will never forgive the movie for the "lycans" thing btw - because they were specifically designed to be more "cat-like" or even more like a pitbull. For some reason people like to use things like cats, bears, etc to design something called a "werewolf." So I think those initial ones, like in the first film, frankly look pretty stupid. But the "feral" lycan "breed" or whatever they're called that have the more wolfish heads are a very cool design, and ultimately what I'm talking about here is how they were created and put to film. Sidebar: I'm not one of those people who thinks that the instant a movie uses any CGI, it should be condemned; CGI is a tool like any other filmmaking tool, and it can be used to achieve things we otherwise could never film and that are artistically beautiful and creative; but yes, I do prefer practical effects where they can be used.
The werewolves in Underworld were created using bodysuits, animatronics, and creature actors. They wore leg extensions, got big guys in the first place, and had extensive work for muscle, hair, and especially the faces and facial animations. The entire face is created using servos that respond to controllers held by workers off-camera to animate the werewolf costume in real time, while it's being worn by a person. The entire face, eyes, mouth, lips, etc were fully animated using a complex system of animatronics, and a comm system so the actor can be given instructions from the lead puppeteer so everyone can properly sync their work - and the final effect is such a step beyond anything we've seen from werewolf designs of this size in film before - or since.
There are better videos of the later films that had more advanced technology, like Underworld: Evolution (terrible movie but great werewolf effects), but here's one on youtube that has a lot of what was involved: https://www.youtube.com/watch?v=3jWIF8lSlxg&ab_channel=IsaacKoo
*: "feral" by definition most often specifically refers to domesticated animals that have gone wild again and sounds very odd when used to refer to something like a wolf (but it always happens anyway because people don't care about the English language; ask any video game about their "feral wolves")
**: "breed" specifically refers to controlling the birthing of animals to produce a desired outcome, as in domesticated animals, such as dogs, cats, sheep, etc., and it makes me want to become a hermit living alone atop the Himalayas when I see people use it for werewolves
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Day 11- I've often wondered what exactly set me down this path of being completely and hopelessly obsessed with werewolves. I've never really had an answer. I've speculated it was just Halloween itself, seeing the very rare and occasional werewolf around, since that's always been my favorite "kind" of werewolf. I have distinct memories of a little werewolf statue in a Hallmark; I really loved looking at that thing (never got it, though, sadly). I've occasionally wondered if it was watching Scooby Doo at my grandma's house - but in retrospect, the werewolves in Scooby Doo of that era weren't much to write home about, so that probably wasn't it. I do know for a fact I've been obsessed with them for as long as I can remember, certainly by age 6, so whatever it was, it started early. I was reading Sabine Baring-Gould's The Book of Werewolves when I was 8, searching for werewolves in video games forever, and I'll never forget the first werewolf figure I got to decorate my desk.
If you ask one of my favorite professors, who sat on the committee that passed ultimate judgment upon what became my book The Werewolf: Past and Future, she would tell you I was led to love werewolves because of "dream visions" (she is a professor and lifelong student of Old Norse, Old English, and the cultures, many sagas, and histories thereof). I told her about how my earliest memories of werewolves and the start of my obsession with them were actually long series of dreams and nightmares I had - a white werewolf would always crop up in them, sooner or later. Sometimes he was on my side, sometimes not. My dreams and nightmares are... very detached from reality in the first place, but the white werewolf became consistent for a long time. What put the idea of a werewolf into my head in the first place? I'm really not sure.
Some of my favorite experiences with werewolves come from playing as them in classic RPGs, including ones where you aren't technically supposed to be one. I loved playing a werewolf in Neverwinter Nights using character editors, cheat codes, and scripts on the big roleplaying server I played on. Now THAT was fun, but that's a whole separate story.
Anyway, I really don't even know. All I know is, I've loved werewolves for as long as I can remember, and I always will, no matter how silly that might seem.
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Day 12- Remember when video games called RPGs had actual roleplaying elements in them? Some of the only games that have ever let you play as a proper werewolf are the Elder Scrolls series, specifically Daggerfall and Morrowind: Bloodmoon, the latter being my absolute favorite werewolf game ever. Why? Because you actually played as a werewolf - and all that came with it - instead of lycanthropy being a cool thing and/or awesome button.
In Bloodmoon, if you are a werewolf (having either become one from surviving a werewolf attack - werewolves spawn with INSANE rarity, trust me I found one naturally and it took me weeks, in the wild of Solstheim or you can become one through the main Bloodmoon questline), you will transform each night. You must devour 1 humanoid (playable race) NPC or suffer from hunger and exhaustion the following day, lowering your stats. The transformation will break any armor you have equipped. If someone witnesses the transformation, word of your true nature will spread, and you will be hunted. You are also attacked on sight - but NPCs will often run away rather than dare attack you. Your stats are insanely boosted, you run like the wind and leap to the point of almost flying, and you can destroy nearly anything in your path. It is one of the single coolest things in all of gaming and nothing like it has ever been recreated (I have biases).
Being a werewolf became part of your character and changed your entire gameplay experience rather than just being an "ability" or "race."
Many of these systems were also in place in Daggerfall, Morrowind's predecessor. But Morrowind was the last game of the ES series to incorporate proper werewolf mechanics. In Oblivion, we got exactly nothing, which left me crushingly disappointed as a child. In Skyrim, you have an awesome button werewolf mode wherein you must continually devour enemies in order to maintain the werewolf form. It's cool and it's fun, and I'm very glad Skyrim had werewolves playable at launch, but it doesn't have anything approaching the same feel as "being" a werewolf in Bloodmoon, where it is a curse. It can be an inconvenience, it can be an advantage, and it's something you have to plan your gameplay around - and something you must hide from everyone around you. That is what playing as a werewolf should be. I'm likely to make another post soon talking about that some more, because it's a favorite subject.
Anyway, therefore, Morrowind's expansion pack Bloodmoon is easily one of my favorite games ever made. It is really the only game where you can really play as a werewolf instead of a reasonably cool and fun but ultimately far less interesting alternative.
I also recently wrote a big ol' article about the best video games that let you play as a werewolf: https://maverickwerewolf.com/werewolf-facts/werewolf-articles/werewolf-article-play-as-a-werewolf-video-games/
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Day 13- A werewolf's transformation sequence is one of the single most important things in any werewolf story. It might even be -the- most important. After all, the crux of werewolves is that even a man who is pure at heart (etc) can become a monster - and back again - and the sequence undergoing such a traumatic change is quite a thing to tackle.
I've seen it approached many ways. Painfully (obviously), painlessly, slow, fast, as something undesirable and as something desirable, as something controllable and uncontrollable - I swear this isn't innuendo. Anyway, personally, my favorite will always very easily be the most classic concept of the werewolf transformation: painful, traumatic, and very, very bad. I am not here for cuddly or happy werewolves. I'm also a fan of the werewolf not remembering what happened, but I'll ramble about that one later.
This also actually has basis in legend, as well. Even in antiquity, witnessing a werewolf transformation would potentially bring one to madness. This is mentioned in several stories, including but not necessarily limited to Niceros's story, in which witnessing the werewolf transformation freaks him out beyond reason. When he realizes the soldier he'd traveled with was a werewolf, he swears never to go near him again: "I couldn’t have eaten a crumb of bread with him, no, not if you had killed me!"
In Ovid's Metamorphoses, oft hailed as one of the "first werewolf legends" (that we have recorded, anyway), we also get our first proper werewolf transformation ever in the form of the legend of Lycaon...
"[Lycaon] howled his heart out, trying in vain to speak.
With rabid mouth he turned his lust for slaughter
Against the flocks, delighting still in blood.
His clothes changed to coarse hair, his arms to legs—
He was a wolf, yet kept some human trace,
the same grey hair, the same fierce face, the same
Wild eyes, the same image of savagery."
I've always found it interesting to note that his clothes became coarse hair, rather than him tearing his clothes off. Just a little difference there between this and many other legends.
Lots more on the ancient Greek tale of King Lycaon here: https://maverickwerewolf.com/werewolf-fact-66-the-legend-of-king-lycaon-of-arcadia/
There are a few legends, of course, that don't make it quite this dramatic. But popular culture carried over the painful transformation sequence for those with the werewolf curse, by and large, and it's incredibly effective. Everyone remembers seeing the first transformation in An American Werewolf in London (as much as I think the movie itself frankly just sucks), and likewise no one was exactly taken by a guy jumping really high and painlessly CGI'ing into a wolf in like .3 seconds.
I obviously have a lot of opinions on werewolf transformations, just like every other werewolf thing. The best and most memorable werewolf transformations are painful, dramatic, and traumatizing - because, after all, being a werewolf is neither a fun thing nor a good time... not for anyone involved.
Day 14- There's something I deeply hate in media, and it's when someone says "a werewolf scratch can turn you!" What on earth?
I have a lot of thoughts about all of this, obviously, and I'll get more into the whole werewolf bite thing later, but let's entertain if you will this notion that becoming a werewolf is like rabies. This is an extremely Early Modern concept, following the rise of scientific thought and the dismissal of all things mystical, religious, magical, mysterious, and allegorical, but even then, a werewolf spreading lycanthropy (in itself an Early Modern concept, as it was viewed as a disease, not a curse) via bite has no basis in folklore already. Does that make it bad? Nonsense, a werewolf bite is a classic storytelling element - that, once again, almost certainly comes from The Wolf Man (1941). It's so classic that for some reason zombies later completely lifted it and now everyone acts like it's a zombie thing, which is completely unfair.
But a werewolf scratch? Really? Even if we're equating it with rabies, that still doesn't work. And how stupid is it for someone to be like "oh no! the werewolf SCRATCHED you!" When I hear "scratch," I think "my cat got a little too excited about the tummy button," not "I've been mauled by a giant twisted man-beast and now I will inherit its curse." How does a werewolf even "scratch" someone without taking an entire limb off or raking red rivers through your torso? Are we sure it was a werewolf, or is it a chihuahua*?
I really wish this "werewolf scratch" thing would stop. It's just bad all over. Bring back werewolf bites exclusively.
*: what pains me is that some people would find this hilarious and make this their exclusive takeaway, because werewolves have just become jokes
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Day 15- I love a wide variety of werewolf designs. If the werewolf is presented well, the design doesn't always matter that massively, as long as it doesn't look incredibly dumb and/or doesn't even resemble a man or a wolf. Unfortunately, it's amazing how often this happens.
Many monster design classes do actually say, when designing a werewolf, absolutely don't use a wolf as a reference. Artists are told by everyone under the sun, including filmmakers: use dogs, cats, bears, mandrills, hyenas - I've even seen mules, foxes, bats, badgers... and above all, they are told explicitly: whatever you do, don't use a wolf as inspiration. That'd be like, expected or cliche or bad or corny or something, because it's a WOLF monster. And we can't do anything "expected."
Werewolves are two things: human and wolf. If you're drawing the majority of your inspiration from a bear or a cat or a fox or hyena or whatever else, why even call it a werewolf? Why not make a different creature entirely, like the Beast of Gevaudan?
(more on that remark here: https://maverickwerewolf.com/werewolf-facts/the-beast-of-gevaudan/ )
I can understand the desire of some to have some particularly "memorable" or "unique" design (although I have never been taken by any of these attempts, nor do I remember them fondly), but ultimately, it baffles me that someone would choose to draw more directly from animals that aren't wolves for a werewolf design. Then again, you can also go too far in the opposite direction and just end up with fluffy wolf-people, and those can look far too cuddly (at least to... modern audiences; no one thought the werewolves in Dog Soldiers were cute even just a few years ago).
It's a careful balance to walk. When I was very young and innocent, I hated that many designs removed the tail from a werewolf (which they have in legend and I think it looks cooler), but I completely understand now. I also understand wanting to change the head shape, ear shape, etc, but all of this can be achieved without making the werewolf look like some other animal or like nothing in particular. There's a reason the Underworld werewolf design that became ubiquitous for so many werewolves afterward - Skyrim, for example, and World of Warcraft: Cataclysm, just to name two - was the one with the wolfish muzzle and head shape, not the "cat pitbull" design from the first film.
Call me old-fashioned (I am), but I want a werewolf to look like what it's called. Note: I'm also not knocking the quadrupedal but still part-man looking designs, although those are far from my favorite, but it should still have wolf features. At least a few.
Day 16- Another werewolf folklore lesson! How about "curing" lycanthropy? What was that like in folklore - lifting the werewolf curse?
As per usual for my discussions, I have to mention that being a werewolf was not considered a "disease" until relatively recently; it was a magical curse, not an illness that could be "contracted" or "cured," and individuals were not "infected." Likewise, there weren't exactly a lot of examples of a werewolf curse - as per traditional "transforming between man and beast on a regular basis" definition of "werewolf" - being lifted in folklore.
There are some examples of more unusual variations of the curse being lifted, however, namely with those who end up stuck in a more seemingly permanent wolf form. Removing a magic item that cursed you to become a werewolf is fairly common, such as the magic skins donned by Sigmund and Sinfjotli in the Volsunga Saga; when they wore them, they were wolves, and only returned to human form when they managed to get the skins back off again. Another example is Melion (titular character of a British lai), who was trapped in the form of a wolf when he put on a cursed ring.
And in at least one story, that of Guillame de Palerne, the werewolf returns to his human shape when the one who cursed him is killed. This is a special case in that the werewolf never actually returned to a human form and was in fact stuck as a wolf, so it's not quite your typical werewolf example, but it is still from a French story whose title was translated as William and the Werewolf - and it's a good story.
However, in the vast majority of cases, especially with the werewolves that are more in line with what we think of as proper werewolves (transforming back and forth, instead of stuck in a wolf form), either the werewolf stayed a werewolf and it wasn't really that big of a deal (such as in several ancient Greek tales and some medieval tales, for example)...
Or else the werewolf was killed. Popular culture sometimes insists the only cure for lycanthropy is death, and that also often held true in many legends. It's also quite fun and dramatic, of course, although I do get tired of the werewolf predictably getting wasted.
There is, of course, a Werewolf Fact for this: https://maverickwerewolf.com/werewolf-facts/how-to-cure-lycanthropy/
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genericpuff · 1 year ago
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How should someone write for a comic? I want to start a comic but I’m a bit in the dark for how to write one
This is a very, VERY broad subject that, like the question of "how to draw comics", is very multi-faceted and impossible to tackle in one response. Especially because I myself also will not have all the answers.
What I will say is that regarding writing comics, let's say webcomics, it's not an uncommon thing in the slightest to see writers come into communities like /r/webtoons and ask for people to help them draw their passion project and to that I say... please don't LOL That's not to say that's what you were going to do at all, just wanted to throw that out there as an initial opening disclaimer. Ultimately the reality is that in webcomics, many of the people creating these projects are artists first and writers second (as one of those skillsets is way more accessible than the other), and already have their own passion projects that they're working on. So if you're going into purely writing comics, you're gonna need to manage your perspective on the industry and how it functions from a writer's POV rather than the POV of an artist who picked up writing as a consequence of wanting to get into comics.
That said, the beauty of writing comics is that, in general, it requires a lot less overhead than drawing a comic. That's not to say that it's necessarily easier, because god knows writing presents its own unique challenges, but writing a script generally takes less overhead and resources than turning that script into a comic. I can pump out 10 episodes of rough scripts for Rekindled in a day or two, with tweaking and editing along the way, but actually drawing those episodes takes weeks LMAO (and I wouldn't be able to pull off a lot of the stuff I do now without the help of my assistant @banshriek who not only provides a lot of expertise in drawing backgrounds, but lightens the workload in their help with shading and rendering! they also provide great feedback when it comes to the roughs stage <3)
So if you're starting out, just like the advice I give to budding webcomic artists, it's about starting. Build that experience, get some projects under your belt no matter the size or length that you can use to show your skills (and shop around for feedback from those willing to give it!), etc. Familiarize yourself with various genres, both writing AND reading! Like scripts for film, writing a comic script doesn't HAVE to come with the visuals even if that's the end goal, you don't HAVE to relegate yourself to finding an artist to draw your comic and then posting it online in the hopes it'll get seen. There's a lot that can be done with a simple comic script, whether it's sharing it to the world as is, adapting it to a novel, or pitching it to publishers/agents. Being a comic writer comes with a lot more flexibility in that way than being just a comic artist with no script (though, again, most indie comic artists will simply pick up writing to create their passion projects, it's a much bigger task for writers to pick up art for the sake of creating a comic).
Also establish your goals. Is your plan to write for some major industry some day? Or would you rather stick to writing for smaller productions? Just like with drawing webcomics, you should be setting your expectations in places that are reasonable to meet, rather than shooting for the top of the game right off the bat. If you're wanting to get into writing comics, your first major goal should be something like writing a complete script and NOT, say, getting to write for Marvel/DC lmao
As for the actual writing of comics, I highly recommend you read Scott McCloud's Understanding Comics, it delves into both the history and technical aspects of writing, drafting, and pitching comics in a very easy to understand way (it's a comic about making comics!)
Here are some other helpful resources I was sent by a pal recently that might also help familiarize you with the process of getting into the actual industry as a comic writer!
I hope this gives you at least a good place to start from! Again, it's ultimately a very broad topic that will vary from person to person (esp when it comes to the differences between genres and target demographics, ex. someone writing an action comic isn't likely going to use the exact same processes as someone who writes romance), but I hope this at least helps you find some direction in it all so you can establish your goals and start making steps in the direction you want to go in.
Good luck!!! <3
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kierongillen · 1 year ago
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i have to know - as a disco elysium fan who didnt do disco, what would you say is essential disco listening for me?
I'm hugely behind on the asks, but I have to answer this one, because I'm going to answer a connected but completely different question, and then maybe then loop back to you. I'm just looking for an excuse to ramble, and do the writer equivalent of a warm-up sketch (i.e. waste time).
My apologies.
If you wake up and decide that you want to get into a whole genre of music, there's basically two tactics.
(There's also the "Why would anyone care to get into something they don't care about", which is one of the few things I have a "There's two sorts of people..." response to - those who when presented by something unknown either think "why should I know about that?" or "why don't I know about that?" I'm the latter, and it's served me well.)
The first tactic is simple.
Jump on a genre with Best Of in the title and follow your pleasure response. Here's a Spotify one. What interests you? What excited you? What makes you laugh? Probably explore more of that. If not, indulge widely, and see what sticks. At a glance, Disco playlists seem to have the problem of most playlists, in that strictly not everything on it is disco per se. For example, Dancing Queen strictly speaking isn't a disco song - but it's a song about disco, in every way. But if anything has found its way on a playlist, it's found its way on for a reason.
In your case, you're interested in what Disco resonates with Disco Elysium. Which I've bought for C, but not played, but I'm aware of in a "if I was still a games journalist, this is clearly one I would write a lot about." I spent years writing about Planescape Torment, and I know a spiritual successor when I see one.
This makes me think the area you want is basically the classier end - the big bleak emotions, the chilliness, the control, lonely on a dancefloor, lonely everywhere, oh-so-much cocaine, and - to steal Paul Lester's line - glass mountains on fire.
Which leads back to the second way of getting into a genre of music - which is to hit a major artist, and hit them hard.
When asked about "how shall I get into a band" my advice is actually the opposite of what I'm about to give. If you just want to get into a band, get Best Of, see what tracks you like, then go to the albums they're from. But if you're trying to get into a whole genre of music, that's a more serious endeavour, and may reward the opposite approach.
Basically pick a key album from a key band, and get into it, and grow from there. Read about the band - you don't need much, but a little helps. Learn how to listen to what their tracks do. And then you use that band as the single point of knowledge you have to orientate yourself to everything else you listen afterwarads.
There's a huge danger to this - basically, no-one is more ignorant than someone with a little knowledge. You have to be aware that you are the person who knows a bit about Boss Baby, and using that to get into things other than Boss Baby.
The strength is that it's a more holistic, lived in knowledge than just skimming the surface. You understand the music better as an artifact of their times, made by people, responding to their specific situation - which adds different flavours to your appreciation of it. Sure, your own response and how it finds a place in your life is always the thing which over-rules anything else - but the more you can listen for, the more you can hear, the more you can get from a work of art.
Anyway - I'm telling you to go and listen to Risque by Chic.
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Chic are basically fucking awesome. If you don't know Disco at all, the opening Good Times chilly ironic take on American late-seventies culture is a great and (I suspect) Disco Elysium relevant intro. You'll know it as a sample, if nothing else, and the eight minutes version that opens Risque is a great way to think about it as both music for dancing (it is endless) and music for listening (it is boundless).
I got Risque as Paul Lester went to bat for it so hard in the Unknown Pleasures book the Maker stuck on the cover in 1995 (it was covering 20 albums that had fell out of the critical conversation, and it absolutely changed the dirction of my listening in the period). Here's Lester writing about Risque more recently for a taste, as the original piece doesn't appear to be online. I just read it in my copy, and it's a burst of love, describing it Disco as music about love - never sex, only love, and mainly love that is denied. That seems solid, at least for the best of chic.
Risque is the Chic album that Lloyd from Phonogram would have been listening to, certainly. I know I did.
(Plus At Last I Am Free from C'est Chic, obv)
There's a lot of Chic to listen to - their own work, especially in the period, and all their productions. Their work with Sister Sledge is of particular import - Lost In Music was one of the working title for Phonogram, and you can see and hear why. They're also the Disco band whose influence is perhaps most obvious in other bands. Everyone liked Chic. No Chic, no Orange Juice, no Orange Juice, no Smiths, etc.
Sister Sledge was the first live band I was at. My mum went to see them when she was eight and a half months pregnant. The temptration to say I'd have heard Lost in Music then and sold is tempting, but ahistorical - it's well before their work with Chic.
Anyway - get into Chic. It'll make your life better - and when your life isn't better, it's a superior context to lose yourself.
However, to go back to your question, as a Disco Elysium fan, I'm not sure it's actually THIS Disco you're looking for.
How about Disco Inferno?
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Not Disco at all, but most like itself than anything else, which sounds like what I understand about Disco Elysium. right?
(DI Goes Pop is the starting place)
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azaracyy · 1 year ago
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to the next stage of our adventure! digimon survive week 2024 day 7: post-game / future personal thoughts under the cut - less about the artwork and more about shuuji and lopmon themselves. a long rambling containing major spoilers and heavy topics. will cause whiplash. proceed with caution.
other than the fact this may be boring and long-winded, cw and tw: there will be mentions of self-harm and suicide. if these topics make you uncomfortable, please step back. if you're sure, then alright. i'm aware this is a weird place to ramble about shuuji and lopmon considering the notorious highlight of their story would match the themes of day 5 (villains) and day 6 (dark & loss) better. unfortunately (ironically?) i never planned to feature them for those days, so... pretty sure i'm not the only one feeling this, but when i discovered that a good part of the fandom seems to loathe shuuji with utmost passion, even after they claimed to have completed the game, i was confused. the way his death happened and (understanding) the cause made me uncomfortable for a while, but never drove me to the point of hate... once i recovered from the initial shock, what i felt towards him was more pity, then respect (on truthful route). i feel shuuji should have been one of the most appreciated characters in survive. yet it was the opposite that happened. (between you and me though, knowing there was this discourse with the fact digimon survive is a visual novel, i'm not that surprised it turned out this way...) from my point of view, lopmon evolving into wendimon then killing shuuji symbolizes suicide, the act of taking one's own life. it was the climax of shuuji's mental breakdown, leading him to basically self-destruct, causing damage to everyone around him and ultimately himself. lopmon evolved, just like he hoped. but failed to do it like other kemonogami partners (maintaining control of themselves and fending off enemies). the next and final outcome was death, through his own partner actually eating him alive too. it reminds me how when someone thought they have prepared well for something important yet it failed spectacularly, the devastation and frustration would eat them in the same way from inside. and they probably would for one second think, "i'm better off dead". the more i pondered about it, the more it hit home, so of course, the last thing i could do is hate him, when his struggles sound similar to my own - having to rely on consistent achievements to prove your value, to feel you are worth living and not a waste of resources. the part where shuuji went all abusive on lopmon felt like the equivalent of pushing yourself to the extreme to reach your goal, to the point of neglecting your own needs. it's like a student so absorbed in their study, sacrificing food and sleep, until their body eventually snaps and shuts down for good (...this in fact happened to one of the students at my previous workplace. she was in her last year of high school. life was just about to truly start for her when her classmate informed us of her sudden death). even in truthful route where shuuji and lopmon survive that point, things aren't immediately nice and easy for him. you can see that he still has self-doubts, and what i think is impostor's syndrome. he could be making a great contribution to the team and still put himself down for having done "nothing". i have found it interesting that artists and writers tend to be especially fond of shuuji. so perhaps it's not just the matter of one's upbringing - whether you were raised in a harsh, competitive environment and/or with family with (unreasonably) high standards so you can relate more easily to him - but also whether one can see just what every struggle shuuji and lopmon went through symbolizes shuuji's mental state. out of all survive characters, i think shuuji and lopmon pulled off this thing called "surviving" the hardest, no joke. which is why i almost always gravitate to drawing them happy because that's what they deserve :') after all this, what i also would like to say is, it's okay if a character makes you uncomfortable. it's okay if you hate a character. but never, ever bring down the character to people who like them or even consider them their favorite or comfort character. if you must, do it in your own space and only with like-minded people.
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ponett · 2 years ago
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with the fallout of bandai namco's idiotic "it's up to interpretation" bs, do you think that it's possible to enjoy queer media made in a corporate environment in addition to independent works? is it even worthwhile to attempt making queer media in a corporate environment? i find it special how well the g-witch production team managed to tell the story they wanted even with the challenges and pressures they faced, but i have to admit that independent works like slarpg are always going to more completely tell queer stories. as someone who has resonated with both slarpg and g-witch, i was curious to know your perspective.
i'm probably less cynical about this than a lot of my peers are - not that i can blame anyone for feeling cynical about queer rep from corporate-owned media. (we've been through so many First Ever Gay Disney Characters at this point, and lord knows blizzard loves to tease that another overwatch character might be gay every year or so as a PR move.) unfortunately it's just extremely hard to get something like a full season of an animated series funded and produced independently, so the artists looking to enter these fields and pour their hearts and souls into meaningful queer stories as a full-time job don't have many options
going indie gives you theoretically endless creative freedom to tell your stories without corporate censorship, but it's also a massive gamble. only an extreme minority of indie creatives in any medium are actually able to make a living. the fact that i came out the other side of slarpg's development with enough money that i can keep being a full-time indie instead of being in massive debt makes me one of the lucky ones. and even with my modest success, i sure as hell don't have the money to hire a whole team, which limits the scope of what i can make. so i can't turn my nose up at the queer people writing disney channel cartoons where they can't say the word "gay" out loud. they have health insurance, i don't. for most people, what i do is simply not an option
with the corporate-produced Queer Stories i enjoy, i'm often able to squint and see what the creatives were trying to do, wishing that they could have done more while understanding that they probably had to fight tooth and nail for what's there
in the realm of children's animation in particular, i'm thankful that the people working at these studios ARE fighting for more, because it means that kids today have so many more positive queer stories to relate with. i didn't have a single gay character i felt i could relate to until i read scott pilgrim at age 16 and saw wallace wells. before that, i felt so alone in the world. i denied who i was for years because it felt like there would be no place for me. i didn't know anyone openly gay in real life, growing up in the south, and in fiction gay people either existed as the butt of a joke or not at all. the fact that queer kids are now able to see people like themselves in so many shows means something, even if we still have a long way to go and the big studios continue to be a major obstacle
on the subject of g-witch, i'm honestly unfazed by the statement from bandai-namco. i guess i wish they could've let suletta and miorine kiss, but like... the text of the show is extremely blunt about them being a couple by the end. it's not up for debate. and it's not like a gundam series having a meaningful story in spite of the wishes of the toy-producing overlords is anything new, this is just our latest example
all that being said, i do think people should branch out more and explore more weird indie shit if they want more wholeheartedly, openly queer stories. people gotta suck it up and embrace more outsider art instead of only valuing things with studio-level production values. start looking at ren'py visual novels, rpg maker games, obscure webcomics, zines drawn in sharpie, artists on bandcamp who aren't signed to a label, all that jazz. maybe part of the reason why i'm not more fazed by the state of affairs with corporate-funded fiction is that i'm constantly surrounded by furry artists who are telling their own little gay stories
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